Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 15:41:52 // AFD2020/Player2 Player: Calazard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (42) 210 Value Destroyed (1533) 1533 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (6210) 6210 TOTAL SCORE: 12493 Bonus ------- High Alert Combat Kills 391 Follower Combat Kills 3019 Entered Garrisons 800 Used RIF Installer 2000 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 58/100 System Corruption 0% Temperature Cool (27) Movement Treading (160) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Transmission Jammer Hacking Suite System Shield > --- WEAPON (5) ------- Axe > --- INVENTORY (15) --- Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Titanium Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Transmission Jammer > --- WEAPON ----------- Axe Axe Axe Axe Axe > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Fission Core Improved Heat Sink Transmission Jammer Hardened Heavy Armor Plating System Shield [Rating: 72] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Trap Scanner Device Trap Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Axe Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . 2 . . 2 . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . Utility 3 | . . . 2 . . . . . . . 1 . Weapon 3 | . . . . . . . . . 2 . 1 . Parts Attached 97 | 4 6 . 5 11 5 4 10 8 3 9 26 6 Power 17 | 1 1 . 1 4 1 . 1 1 . 3 3 1 Engine 9 | 1 1 . 1 4 1 . . . . . 1 . Core 8 | . . . . . . . 1 1 . 3 2 1 Reactor . | . . . . . . . . . . . . . Propulsion 39 | 2 3 . . 3 2 1 5 4 . 4 14 1 Treads 22 | 2 3 . . 3 2 1 1 . . 3 6 1 Leg 17 | . . . . . . . 4 4 . 1 8 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | 1 1 . 2 1 2 2 2 2 . . 7 4 Device 10 | . . . . 1 2 . 2 1 . . 3 1 Storage 3 | 1 1 . . . . 1 . . . . . . Processor 2 | . . . . . . 1 . 1 . . . . Hackware 3 | . . . . . . . . . . . 1 2 Protection 6 | . . . 2 . . . . . . . 3 1 Artifact . | . . . . . . . . . . . . . Weapon 17 | . 1 . 2 3 . 1 2 1 3 2 2 . Energy Gun 3 | . 1 . . 1 . . . . . . 1 . Energy Cannon 4 | . . . 2 1 . 1 . . . . . . Ballistic Gun 1 | . . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 2 1 3 2 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 4 . . . . . . 2 . Parts Lost 45 | . . . . 3 . . 8 . . 10 21 3 Power 8 | . . . . . . . 1 . . 3 3 1 Propulsion 20 | . . . . 1 . . 4 . . 5 10 . Utility 11 | . . . . 2 . . 3 . . . 5 1 Weapon 6 | . . . . . . . . . . 2 3 1 Highest Loss Streak 9 | . . . . 1 . . 4 . . 9 7 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 75 85 86 94 96 81 84 97 100 92 88 71 Engine 6 | . 14 14 11 11 11 9 4 . . . 2 . Core 2 | . . . . . . . 4 9 7 6 3 6 Treads 15 | . 27 28 22 20 22 19 11 . . 12 9 25 Leg 9 | . . . . . . . 15 36 30 11 14 . Device 11 | . . . . 10 18 18 12 14 15 15 6 6 Storage 14 | . 26 28 22 22 22 10 9 9 7 7 6 6 Processor 4 | . . . . . . 6 9 10 7 7 4 . Protection 2 | . . . 16 8 . . . . . . 4 6 Energy Gun 1 | . 6 14 7 . . . . . . . . . Energy Cannon 4 | . . . 6 15 11 9 1 . . . . . Ballistic Gun 3 | . . . . 6 11 9 1 . . . . . Slashing Weapon 11 | . . . . . . . 13 18 30 29 28 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 10 13 13 30 35 29 42 42 32 38 38 49 52 Greatest Support 82 | 40 40 40 40 40 40 62 82 70 66 66 67 80 Greatest Overweight (x) 11 | 3 4 . . 1 . 1 11 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 8 9 15 15 15 15 15 15 Most Carried 15 | 8 7 4 5 6 6 7 15 15 15 15 11 10 Average Carried 7 | 6 2 4 2 4 3 3 12 14 12 11 8 6 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | 8 4 4 5 6 2 5 15 15 15 12 11 6 Class Distribution -------------------- 77% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Matter Collected 1138 | 237 55 . 16 139 110 30 141 60 . 100 210 40 Remotely . | . . . . . . . . . . . . . Salvage Created 2189 | . . 10 . 236 291 . 266 58 . 563 629 136 Parts 98 | . . 2 1 14 16 . 15 5 . 18 23 4 Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Combat Hostiles Destroyed 38 | . . 1 1 4 11 . 6 1 . 5 7 2 Melee 20 | . . . 1 1 . . 3 1 . 5 7 2 Guns 8 | . . 1 . 1 5 . 1 . . . . . Cannons 10 | . . . . 2 6 . 2 . . . . . Classes Destroyed 11 | . . 1 . 4 . . 1 2 . 1 2 . Worker 1 | . . . . . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . Mechanic 1 | . . . . 1 . . . . . . . . Swarmer 9 | . . 1 1 . 6 . 1 . . . . . Grunt 19 | . . . . 3 4 . 3 . . 4 3 2 Brawler 1 | . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 6 | . . . . 1 1 . 1 . . . 3 . Specialist 1 | . . . . . . . . . . . 1 . Hunter 1 | . . . . . . . . 1 . . . . Best Kill Streak 4 | . . 1 1 3 3 . 3 1 . 4 2 2 Combat Bots Only 4 | . . 1 1 3 3 . 3 1 . 4 2 2 Max Kills in Single Turn 1 | . . 1 1 1 1 . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . 1 1 . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Damage Taken 7812 | . 212 25 86 634 325 88 981 201 16 1524 2746 974 Core 1261 | . 66 . 10 109 59 34 151 32 . 279 464 57 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 67 | . . . 8 50 . . . . . . 9 . Regen/Repaired (Parts) 137 | . . . . . . . . . . . 137 . Core Remaining (%) 55 | 100 . 53 . . 37 . . 28 . 57 . . Volleys Fired 46 | . . 4 . 11 20 . 11 . . . . . Largest 2 | . . 1 . 2 2 . 2 . . . . . Hottest 150 | . . 40 . 150 98 . 98 . . . . . Shots Fired 88 | . . 4 . 22 40 . 22 . . . . . Gun 43 | . . 4 . 8 20 . 11 . . . . . Cannon 45 | . . . . 14 20 . 11 . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 39 | . . . . 8 20 . 11 . . . . . Thermal 49 | . . 4 . 14 20 . 11 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | . . 2 . 9 11 . 6 . . . . . Robot Miss Streak 2 | . . 2 . 1 1 . 2 . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 168 | . . 2 . 11 26 . 31 2 . 40 49 7 Core Hits 67 | . 3 1 1 8 12 . 9 1 . 13 16 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 10 | . . . . . . . 1 . . 3 6 . Destroy 1 | . . . . . . . 1 . . . . . Sever 9 | . . . . . . . . . . 3 6 . Melee Attacks 153 | . . . . . . . 24 5 . 50 61 13 Impact . | . . . . . . . . . . . . . Slashing 153 | . . . . . . . 24 5 . 50 61 13 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 42 | . . . . . . . 3 1 . 16 20 2 Damage Inflicted 5564 | . 22 23 15 308 609 7 839 98 . 1733 1691 219 Guns 309 | . . 23 . 36 159 . 91 . . . . . Cannons 850 | . . . . 225 450 . 175 . . . . . Explosions . | . . . . . . . . . . . . . Melee 4314 | . . . . . . . 573 98 . 1733 1691 219 Ramming 91 | . 22 . 15 47 . 7 . . . . . . Kinetic 286 | . . . . 36 159 . 91 . . . . . Thermal 873 | . . 23 . 225 450 . 175 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 4314 | . . . . . . . 573 98 . 1733 1691 219 Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 254 | . . . . . . . 35 28 . 105 64 22 Projectiles 5 | . . . . . . . 5 . . . . . Explosions . | . . . . . . . . . . . . . Melee 249 | . . . . . . . 30 28 . 105 64 22 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 36 | 2 9 1 7 16 . 1 . . . . . . Targets Rammed 40 | 2 9 1 8 19 . 1 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 4 | . . . 1 3 . . . . . . . . Highest Temperature 318 | . 15 . . 318 165 . 99 . . 9 9 5 Average Temperature 61 | . 15 . . 100 53 . 40 . . 5 5 4 Received Heat Transfer 3270 | . 135 . 18 225 81 36 495 . . 720 1029 531 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . . Heat Transferred 1228 | . . 50 . 333 646 . 199 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Peak Influence 1216 | . 187 310 324 853 1216 667 1032 825 459 687 529 418 Initial 592 | . . 72 120 136 554 592 433 503 375 321 360 347 Average 614 | . 93 184 238 483 1058 618 855 685 388 528 388 381 Maximum Alert Level 4 | . . 1 1 3 4 2 3 3 2 2 2 2 Low Security (%) 13 | 100 100 62 40 19 . . . . . . . . Level 1 20 | . . 37 59 18 . . . . 81 23 64 47 Level 2 29 | . . . . 42 2 100 31 55 18 76 35 52 Level 3 27 | . . . . 19 45 . 68 44 . . . . Level 4 9 | . . . . . 52 . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . 6 . . . 3 . . 7 . Investigation 2 | . . . . 1 . . . 1 . . . . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 7 | . 1 . . 1 . . . 2 . . 3 . Assault 4 | . . . . 3 . . . . . . 1 . Garrison 3 | . . . . 1 . . . . . . 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Distress Signals 12 | . 2 . . 3 . . . 3 . . 4 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 144 | . 10 4 4 21 18 5 25 4 2 16 23 12 Peak Tracking Total 12 | . 4 3 3 7 4 4 7 4 1 12 6 9 Tactical Retreats 2 | . . . . . . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Traps Triggered 13 | . 2 . . . 1 . 9 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 2 | . . . . 2 . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Machines Disabled 6 | . . . . 4 . . 1 1 . . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Machines Accessed 15 | . 2 . 2 4 . 2 . . 1 . 4 . Terminals 8 | . 2 . 2 3 . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . 1 . 1 . Total Hacks 27 | . 3 . 3 10 . 3 . . 1 . 7 . Successful 15 | . 1 . . 5 . 2 . . 1 . 6 . Failed 12 | . 2 . 3 5 . 1 . . . . 1 . Catastrophic 2 | . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . 1 . 2 . . . . . . . . . Terminals 16 | . 3 . 3 9 . 1 . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . . . . 2 . Recycling Units 2 | . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 . . 1 . 1 . Terminal Hacks 5 | . 1 . . 4 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 2 . . 1 . 1 . Unlock Access 4 | . . . . 1 . 1 . . 1 . 1 . Coupler Status 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 2 2 . 2 . . 1 . 3 . Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . 47 . Total Part Build Rating 10 | . . . . . . . . . . . 10 . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 38 | . . . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Used RIF Installer 4 | . . . . . 1 . 1 . . 1 . 1 Hotswap 1 | . . . . . . . . . . . . 1 Threat Obfuscator 1 | . . . . . . . . . . 1 . . Watcher Feeds 1 | . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Total Allies 6 | . 1 3 . 2 . . . . . . . . Largest Group 4 | . 1 4 3 4 1 1 1 1 1 1 1 1 Highest-Rated Group 144 | . 58 99 90 144 69 74 74 76 83 85 115 107 Highest-Rated Ally 115 | . 58 59 66 69 69 74 74 76 83 85 115 107 Total Orders 3 | . . . . 3 . . . . . . . . EXPLORE 3 | . . . . 3 . . . . . . . . Ally Attacks 360 | . 32 40 10 74 22 4 42 28 6 19 69 14 Total Damage 9322 | . 376 448 175 1799 500 142 1157 676 262 800 2690 297 Kills 126 | . 7 7 5 28 7 2 19 11 2 11 24 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 16 | . . . . 16 . . . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Turns Passed 6031 | 102 354 269 184 561 1103 233 1302 281 342 383 695 222 Spaces Moved 3316 | 55 202 163 96 279 632 122 775 167 241 185 297 102 Core 12 | 8 1 . . . . . 3 . . . . . Treads 2307 | 47 201 163 96 279 632 122 301 . . 143 221 102 Legs 997 | . . . . . . . 471 167 241 42 76 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 120 120 127 127 100 160 Average Speed 153 | 156 160 160 160 165 160 170 149 124 127 144 157 160 Slowest Speed 600 | 200 250 160 160 240 160 240 600 127 127 152 240 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 51 45 7 87 74 13 75 26 8 40 6 18 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 1 | . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . 1 . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Total 3962 | 68 228 167 123 343 689 147 862 237 278 237 438 145 Wait 208 | . . . 2 2 34 9 2 47 27 8 65 12 Move 3296 | 55 201 162 95 278 624 121 773 166 240 183 296 102 Hop . | . . . . . . . . . . . . . Pick Up 69 | 8 4 . 7 4 2 6 15 4 5 4 4 6 Fast Attach 56 | 4 6 . 2 8 . 4 9 2 . 3 18 . Attach 23 | . . . 2 . 2 . 1 . 2 6 5 5 Detach 1 | . . . . . . . . . . . . 1 Swap 18 | . . . 1 3 3 . . 6 1 . 3 1 Drop 67 | . 8 . 6 11 4 6 6 9 3 1 6 7 Fire 46 | . . 4 . 11 20 . 11 . . . . . Melee 108 | . . . . . . . 21 3 . 32 41 11 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 39 | 1 9 1 8 19 . 1 . . . . . . Escape Stasis 24 | . . . . . . . 24 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 13) 457 | -10/Materials | Entered Mines 465 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 715 | -10/Mines | Discovered new exit (range 5) 726 | -10/Mines | Entered Materials 726 | -9/Materials | Accompanied by 2 allies 726 | -9/Materials | Evolved 2 slots: Utility x2 781 | -9/Materials | Discovered new exit (range 4) 910 | -9/Materials | Entered Storage 910 | -9/Storage | Accompanied by 2 allies 991 | -9/Storage | Met a pair of Derelict thieves 1310 | -9/Storage | First assault squad dispatched 1431 | -9/Storage | Garrison activated, responded to threat 1469 | -9/Storage | Identified exit to Garrison 1471 | -9/Storage | Entered Garrison 1488 | -9/Garrison | Triggered checkpoint 1595 | -9/Garrison | Core integrity fell below 50% 1608 | -9/Garrison | Triggered checkpoint 1660 | -9/Garrison | Triggered checkpoint 1688 | -9/Garrison | Triggered checkpoint 1742 | -9/Garrison | Discovered new exit (range 13) 1763 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1818 | -9/Garrison | Triggered checkpoint 2270 | -9/Garrison | Triggered checkpoint 2332 | -9/Garrison | Discovered new exit (range 14) 2352 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2362 | -9/Garrison | Installed Relay Interface Framework 2404 | -9/Garrison | Triggered checkpoint 2496 | -9/Garrison | Triggered checkpoint 2554 | -9/Garrison | Discovered new exit (range 14) 2574 | -9/Garrison | Entered Materials 2574 | -8/Materials | Evolved 2 slots: Propulsion x2 2805 | -8/Materials | Identified exit to Garrison 2807 | -8/Materials | Entered Garrison 2842 | -8/Garrison | Triggered checkpoint 2936 | -8/Garrison | Triggered checkpoint 3001 | -8/Garrison | Discovered new exit (range 13) 3018 | -8/Garrison | Identified exit to Materials 3065 | -8/Garrison | Triggered checkpoint 3213 | -8/Garrison | Triggered checkpoint 3289 | -8/Garrison | Lost 4 parts (3n1u) 3406 | -8/Garrison | Triggered checkpoint 3427 | -8/Garrison | Core integrity fell below 50% 3466 | -8/Garrison | Lost 4 parts (1p1n2u) 3721 | -8/Garrison | Discovered exit to Materials (range 10) 3740 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 3851 | -8/Garrison | Discovered exit to Materials (range 10) 3914 | -8/Garrison | Triggered checkpoint 3935 | -8/Garrison | Build established: Scavenger-Mutant 4109 | -8/Garrison | Entered Materials 4314 | -8/Materials | Discovered new exit (range 15) 4331 | -8/Materials | Identified exit to Factory 4390 | -8/Materials | Entered Factory 4390 | -7/Factory | Evolved 2 slots: Weapon x2 4452 | -7/Factory | Build established: Mutant 4724 | -7/Factory | Identified exit to Garrison 4732 | -7/Factory | Entered Garrison 4852 | -7/Garrison | Triggered checkpoint 4862 | -7/Garrison | Lost 9 parts (3p4n2w) 4918 | -7/Garrison | Triggered checkpoint 4988 | -7/Garrison | Triggered checkpoint 5080 | -7/Garrison | Discovered new exit (range 12) 5099 | -7/Garrison | Identified exit to Factory 5108 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 5115 | -7/Garrison | Entered Factory 5115 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5172 | -6/Factory | Repaired Adv. Treads 5402 | -6/Factory | Build established: Scavenger-Mutant 5465 | -6/Factory | First assault squad dispatched 5518 | -6/Factory | Fabricated Arm. Leg? 5610 | -6/Factory | Found Prototype Device 5610 | -6/Factory | Identified Active Sensor Suite 5625 | -6/Factory | Lost 6 parts (4n2u) 5638 | -6/Factory | Garrison activated, responded to threat 5663 | -6/Factory | Core integrity fell below 50% 5730 | -6/Factory | Lost 6 parts (1p3n1u1w) 5795 | -6/Factory | Core integrity fell below 20% 5796 | -6/Factory | Lost 7 parts (1p3n2u1w) 5799 | -6/Factory | Identified exit to Garrison 5810 | -6/Factory | Entered Garrison 5819 | -6/Garrison | Expanded RIF knowledge: Hotswap 5882 | -6/Garrison | Triggered checkpoint 6006 | -6/Garrison | Triggered checkpoint 6032 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Garrison Door activated. 06002_ Slug penetrates Wall. 06004_ Player 2 suffers critical hit (Burn). 06004_ Slug penetrates Player 2. 06006_ Beams of light sweep through the air. An alarm sounds. 06006_ Player 2 attaches Aluminum Leg. 06007_ Slug penetrates Wall. 06010_ Axe follow-up attack on G-50 Soldier. 06011_ Slug penetrates Player 2. 06011_ Critical hit (Burn: +37). 06012_ Player 2 attaches Titanium Leg. 06015_ Axe destroyed. 06018_ Critical hit (Burn: +37). 06019_ H-66 Slayer destroyed. Player 2: "YASH, yet another scrap heap." 06024_ Critical hit (Burn: +37). 06028_ Destroyed Lgt. Angular Momentum Engine. 06030_ Lgt. Nuclear Core destroyed. 06030_ Hrd. Heavy Armor Plating destroyed. 06031_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????###########?????????????????????????????????? | | ?????#""""#* #?????????????????????????????????? | | ?????#" = #?????????????????????????????????? | | ?????#""""# #?????????????????????????????????? | | ?????######## #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ??????####### #?????????????????????????????????? | | ??????# ##############????????????????????? | | ??????# ##### ^ #????????????????????? | | ??????# #???# ^ #????????????????????? | | ??????# #???############## #????????????????????? | | ??????# #????????????????# #????????????????????? | | ????###!#????????????????# #????????????????????? | | ????#% %#????????????????# #????????????????????? | | ????# #????????????????# #????????????????????? | | ????#% #????????????????# #??####??????????????? | | ????### #????????????????# #? #??????????????? | | ??????# ###?????????????## ## ######?????????? | | ??????# #"#?????????????# @%g ???????? | | ??????# "#?????????????# [ ???????? | | ??????# "#?????????????# ???????? | | ??????# "#?????????????# ## ## ##????????? | | ??????###"#?????????????#@ #? #??????????????? | | ?????????##???????????? g ?????????????? | | ??????????????????????# g g ??????????? | | ??????????????????????# ! "?????????? | | ??????????????????????# % "?????????? | | ??????????????????????### ## ## ??????????? | | ????????????????????????# #? #? ??????????? | | ???????????????????????? ?? ?????????????? | | ???????????????????????? ?? ????????????? | | ???????????????????????? ?? ???????????? | | ????????????????????????######???"## ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Generalissimo Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac Gar Fac Gar Slots Evolved 8 | . . 2 . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 4 | . . . . . 2 . . . . 2 . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 105 | . 17 3 8 10 3 5 12 4 5 10 22 6 Parts Lost 18 | . . . . . . . . 1 2 . 11 4 Damage Taken 4540 | . 244 11 98 341 251 14 630 374 108 224 1794 451 Core 664 | . 51 . 29 25 20 . 126 50 6 16 303 38 Player 2/Cogmind (%) 34 | . 43 . 74 18 25 . 45 60 100 5 39 40 Absorbed by Shields 108 | . . . . . . . . . . . 108 . Damage Inflicted 8163 | . 376 23 128 1112 500 142 1157 676 262 800 2690 297 Player 2/Cogmind (%) 59 | . 94 50 89 78 45 95 57 87 100 31 61 57 Combat Hostiles Destroyed 93 | . 6 1 3 12 7 1 19 9 2 11 19 3 Player 2/Cogmind (%) 70 | . 100 50 75 75 38 100 76 90 100 68 73 60 Game ------ Seed NovaActuatorVibroblade Manual? 0 Play Time 00:45:34 Cumulative 38.7 hours Start 2022.07.18 @ 14:58:22 End 2022.07.18 @ 15:41:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38eaa95b-6b62-4728-9088-12b5236ab170