Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.12 @ 11:16:39 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (2668) 2668 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-24) -24 TOTAL SCORE: 5239 Bonus ------- High Alert Combat Kills 216 Follower Combat Kills 25 Friendly Fire -265 Cogmind --------- Core Integrity 451/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (173) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Armored Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Medium Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (22) --- Heavy Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads High-capacity Matter Pod (200) Advanced Sensor Array Improved Signal Interpreter Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hacking Suite System Shield Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Light Cannon Rocket Launcher Mini Grenade Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Medium Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Heavy Ion Engine Light Treads Improved Treads Improved Treads Advanced Treads Advanced Treads Advanced Treads High-capacity Matter Pod Advanced Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Hacking Suite System Shield Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Light Cannon Rocket Launcher Mini Grenade Launcher Datajack Katana [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 68 | 4 6 8 22 17 11 Power 4 | . 1 . 2 1 . Engine 4 | . 1 . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 1 4 5 3 1 Treads 11 | 1 . 2 4 3 1 Leg . | . . . . . . Wheel 5 | 1 1 2 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 . 4 4 5 Device . | . . . . . . Storage 8 | 1 2 . 1 1 3 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 7 | . . . 2 3 2 Artifact . | . . . . . . Weapon 32 | 1 2 4 11 9 5 Energy Gun 3 | 1 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 14 | . 2 2 4 5 1 Ballistic Cannon 5 | . . 1 3 . 1 Launcher 6 | . . 1 1 3 1 Special Weapon 4 | . . . 3 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 9 | . 1 1 2 4 1 Power 1 | . . . 1 . . Propulsion 4 | . 1 1 . 2 . Utility 2 | . . . . 1 1 Weapon 2 | . . . 1 1 . Highest Loss Streak 3 | . 1 1 1 3 1 Average Slot Usage (%) 98 | . 100 100 96 99 100 Engine 11 | . 14 14 11 11 9 Treads 19 | . 14 14 16 21 27 Wheel 5 | . 14 14 5 . . Storage 29 | . 28 28 32 33 27 Protection 8 | . . . 6 10 18 Energy Gun 2 | . 5 . . . 6 Ballistic Gun 15 | . 22 21 11 21 8 Ballistic Cannon 4 | . . 6 9 . 2 Naked Turns . | . . . . . . Heaviest Build 85 | 15 43 45 85 83 74 Greatest Support 64 | 16 16 20 44 44 64 Greatest Overweight (x) 27 | . 2 2 27 1 1 Average Overweight (x) 1 | . 1 1 3 1 1 Largest Inventory Capacity 24 | 8 16 16 24 24 22 Average Capacity 20 | 6 15 16 23 22 22 Most Carried 24 | 6 16 16 24 24 22 Average Carried 18 | 3 11 15 21 22 18 Final Capacity 24 | 8 16 16 24 22 22 Final Carried 23 | 3 16 16 23 18 22 Class Distribution -------------------- 69% | Hauler-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 2389 | 249 338 145 780 544 333 Remotely . | . . . . . . Salvage Created 3369 | 94 404 32 1004 1166 669 Parts 230 | 3 21 4 62 93 47 Haulers Intercepted 11 | . 2 . 4 3 2 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 72 | . 9 3 23 26 11 Guns 33 | . 9 1 4 12 7 Cannons 17 | . . . 17 . . AOE 20 | . . 2 2 14 2 Classes Destroyed 15 | 1 5 1 4 3 1 Worker 3 | . 1 . . 1 1 Builder 4 | . 1 . . 3 . Tunneler 1 | . . 1 . . . Hauler 11 | . 2 . 4 3 2 Recycler 3 | 1 . . 1 1 . Mechanic 1 | . . . 1 . . Operator 2 | . . . 2 . . Watcher 5 | . . . 1 2 2 Swarmer 18 | . 3 3 6 3 3 Grunt 27 | . 6 . 11 10 . Brawler 1 | . . . . 1 . Duelist 3 | . . . . 3 . Protector 1 | . . . . 1 . Sentry 20 | . . . 6 8 6 Hunter 2 | . . . . . 2 Thug 1 | . . . . 1 . Best Kill Streak 12 | 1 3 3 7 12 3 Combat Bots Only 10 | . 3 3 6 10 3 Max Kills in Single Turn 7 | 1 1 2 2 7 2 Gunslinging . | . . . . . . Exploded 4 | . . 2 1 4 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 2853 | . 325 135 732 963 698 Core 399 | . 78 38 81 103 99 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . 53 . 54 . Volleys Fired 237 | 3 38 4 86 65 41 Largest 2 | 2 2 2 2 2 2 Hottest 100 | 60 60 67 100 100 90 Shots Fired 439 | 6 76 6 155 116 80 Gun 332 | 6 76 3 72 104 71 Cannon 76 | . . 1 67 . 8 Launcher 16 | . . 2 3 10 1 Special 15 | . . . 13 2 . Kinetic 352 | 3 66 4 139 104 36 Thermal 15 | . . . 13 2 . Explosive 16 | . . 2 3 10 1 Electromagnetic 56 | 3 10 . . . 43 Robot Hit Streak 16 | 5 15 3 9 16 14 Robot Miss Streak 4 | 1 3 1 4 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 280 | 5 48 3 73 91 60 Core Hits 151 | 2 19 4 37 60 29 Critical Hits 2 | . . . 1 . 1 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6786 | 70 730 214 1715 2750 1307 Guns 3487 | 70 730 13 465 1247 962 Cannons 1092 | . . 25 1020 . 47 Explosions 2099 | . . 176 214 1479 230 Melee . | . . . . . . Ramming 84 | . . . 16 . 68 Kinetic 3776 | 28 643 38 1485 1247 335 Thermal 91 | . . . . 24 67 Explosive 2032 | . . 176 214 1479 163 Electromagnetic 803 | 42 87 . . . 674 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 1 . 2 . Average Corruption 1 | . 1 1 . 1 . Corruption Purged . | . . . . . . Effects 6 | . 2 1 . 3 . Message Errors 1 | . 1 . . . . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . 1 1 . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 47 | . . 31 7 9 . Projectiles 7 | . . . 7 . . Explosions 40 | . . 31 . 9 . Melee . | . . . . . . Knockbacks 5 | . . . 5 . . Impact . | . . . . . . Kinetic 5 | . . . 5 . . Secondary . | . . . . . . Self-Inflicted Damage 121 | . . 53 . 48 20 Shots 4 | . . 2 . 1 1 Rammed 8 | . . . 2 . 6 Targets Rammed 8 | . . . 2 . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 230 | . 42 6 192 177 230 Average Temperature 52 | . 17 4 57 24 71 Received Heat Transfer 900 | . 141 . 294 357 108 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 5 | . . . . . 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 150 | . . . . 50 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 806 | 5 159 126 436 806 504 Initial 291 | . 3 61 . 154 291 Average 227 | 2 83 66 209 386 305 Maximum Alert Level 3 | . . . 2 3 2 Low Security (%) 52 | 100 100 100 51 14 28 Level 1 34 | . . . 47 56 43 Level 2 9 | . . . 1 15 27 Level 3 2 | . . . . 13 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 3 . 6 6 1 Investigation 7 | . 2 . 2 2 1 Extermination . | . . . . . . Reinforcement 6 | . 1 . 4 1 . Assault 2 | . . . . 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 9 | . 1 . 4 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 18 3 48 33 20 Peak Tracking Total 10 | . 4 3 8 10 3 Tactical Retreats 3 | . 1 . 1 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 10 | . 3 2 1 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 8 | . . . 2 3 3 Max in Single Turn 2 | . . . 1 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 23 | . 2 2 8 7 4 Terminals 19 | . 2 . 8 5 4 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 55 | . 8 2 21 14 10 Successful 23 | . 2 2 7 7 5 Failed 32 | . 6 . 14 7 5 Catastrophic 3 | . . . 2 1 . Database Lockouts . | . . . . . . Manual 37 | . 7 . 15 6 9 Terminals 49 | . 8 . 21 10 10 Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 2 2 7 3 3 Record 1 | . 1 . . . . Robot Analysis 3 | . 1 . 2 . . Prototype ID Bank 1 | . . . 1 . . Open Door 4 | . . 2 . 2 . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 2 | . . . . 1 1 Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . . . 1 2 Terminals 3 | . . . . 1 2 Botnet 3 | . . . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 2 . 7 5 4 Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 19 | . . . . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 8 | . . . . 8 . Total Damage 145 | . . . . 145 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 3 | . 1 . 2 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 4327 | 21 640 574 1247 842 1003 Spaces Moved 2255 | 6 382 453 581 360 473 Core 1 | . . . 1 . . Treads 1080 | . . 2 245 360 473 Legs . | . . . . . . Wheels 1174 | 6 382 451 335 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 100 100 120 120 165 173 Average Speed 147 | 100 118 120 154 165 173 Slowest Speed 1400 | 100 120 200 1400 165 173 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 2 58 89 76 64 43 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 7 | . . . 6 1 . Terrain Destroyed 170 | . . 15 44 68 43 Melee . | . . . . . . Projectile 28 | . . . 27 1 . AOE 142 | . . 15 17 67 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 2797 | 15 493 474 751 487 577 Wait 126 | . 45 5 17 33 26 Move 2250 | 5 381 452 580 359 473 Hop . | . . . . . . Pick Up 57 | . 15 2 22 6 12 Fast Attach 14 | 1 2 4 5 2 . Attach 17 | 2 1 2 4 5 3 Detach 4 | . 2 1 1 . . Swap 38 | 1 3 2 14 10 8 Drop 46 | 3 6 2 20 7 8 Fire 237 | 3 38 4 86 65 41 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . . . 2 . 6 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 22 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 8) 128 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 10) 662 | -10/Materials | Entered Mines 741 | -10/Mines | Found the Drone Emporium 948 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1032 | -10/Mines | Discovered new exit (range 5) 1100 | -10/Mines | Learned Materials emergency access door positions 1149 | -10/Mines | Discovered new exit (range 3) 1236 | -10/Mines | Entered Materials 1236 | -9/Materials | Evolved 2 slots: Utility x2 1643 | -9/Materials | Build established: Hauler-Mutant 1746 | -9/Materials | Discovered new exit (range 16) 2060 | -9/Materials | Discovered new exit (range 5) 2200 | -9/Materials | Discovered new exit (range 7) 2441 | -9/Materials | Identified exit to Mines 2441 | -9/Materials | Identified exit to Storage 2483 | -9/Materials | Entered Storage 2649 | -9/Storage | Repaired Adv. Treads 3030 | -9/Storage | Met a pair of Derelict thieves 3118 | -9/Storage | Destroyed 10 combat bots 3224 | -9/Storage | Discovered new exit (range 16) 3254 | -9/Storage | Garrison activated, responded to threat 3325 | -9/Storage | Entered Materials 3325 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3332 | -8/Materials | Lost 3 parts (2n1w) 4328 | -8/Materials | Self-destructed Last Messages --------------- 04201_ Y-45 Defender destroyed. 04207_ Acquired 20 matter. 04208_ W-25 Informer sends out distress signal. 04231_ U-05 Engineer lays Concrete. 04235_ W-25 Informer destroyed. 04235_ Door malfunctions. 04235_ U-05 Engineer lays Concrete. 04253_ Y-45 Defender destroyed. 04253_ Door malfunctions. 04258_ U-05 Engineer builds a Wall. 04259_ Dropped Imp. Treads. 04262_ Acquired Lgt. Armor Plating. 04263_ U-05 Engineer lays Concrete. 04265_ U-05 Engineer repairs door. 04267_ Acquired Lgt. Armor Plating. 04268_ U-05 Engineer lays Concrete. 04271_ U-05 Engineer builds a Wall. 04318_ Triggered Alarm Trap. 04318_ An alarm sounds. 04318_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ?????????????????????########??????? | | ????????????????????? 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""""" """ #???#+#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleCombatMace Manual? 0 Play Time 00:34:55 Cumulative 114.3 hours Start 2020.11.12 @ 01:02:10 End 2020.11.12 @ 11:16:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df56a2b2-555a-4837-8156-269a970d1b95