Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.02 @ 20:19:17

Player: Occam

Result: Destroyed by as-51779 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (191)     955
Value Destroyed (6645)     6645
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (3132)               3132
              TOTAL SCORE: 15032

 Bonus
-------
High Alert Combat Kills    460
Follower Combat Kills      185
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -113

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (30)
Movement                   Rolling (130) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (6) ------
                Huge Storage Unit
       Improved Target Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
        Armored Treads
        Compact Wheel
  High-capacity Matter Pod (200)
                Force Booster
                Phase Shifter
                Hacking Suite
      Makeshift Hacking Suite
       Improved Trap Extractor (5/6 Shock)
                GOLEM Unit
                GOLEM Unit
        Zionite Phaser-S
        Zionite Phaser-S
         Cooled Particle Cannon
                AWS/Gauss
          Heavy Missile Launcher
       Improved Datajack
                RU-N14's Throwing Claymores (10)
                RU-N14's Throwing Claymores (10)
                RU-N14's Throwing Claymores (5)
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
   Experimental Heat Sink
                Huge Storage Unit
       Improved Target Analyzer
        Zionite Heavy Carapace
       Hardened Medium Armor Plating
>               --- WEAPON -----------
        Zionite Phaser-S
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
>               --- INVENTORY --------
        Zionite Light DM Reactor
        Armored Treads
        Armored Treads
        Compact Wheel
        Compact Wheel
  High-capacity Matter Pod
                Structural Scanner
                Force Booster
        Zionite Light Carapace
                Hacking Suite
       Improved Trap Extractor
                Gatling Laser
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
         Cooled Particle Cannon
                AWS/Gauss
                Bore Cannon
          Heavy Missile Launcher
       Improved Datajack
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                Powered Hammer
[Rating: 75]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Powered Hammer
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             189  | 3   5   .   4   2   45  76  8   9   10  27  
  Power                    19   | .   1   .   .   .   5   8   .   1   1   3   
    Engine                 14   | .   1   .   .   .   3   7   .   1   1   1   
    Core                   3    | .   .   .   .   .   2   1   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               19   | 2   .   .   1   .   7   6   1   1   1   .   
    Treads                 8    | 1   .   .   .   .   4   2   .   1   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   
    Wheel                  10   | 1   .   .   1   .   2   4   1   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  72   | .   3   .   3   2   12  30  6   4   2   10  
    Device                 35   | .   2   .   1   2   7   15  2   1   2   3   
    Storage                6    | .   1   .   2   .   1   1   .   .   .   1   
    Processor              5    | .   .   .   .   .   1   1   2   .   .   1   
    Hackware               3    | .   .   .   .   .   .   3   .   .   .   .   
    Protection             23   | .   .   .   .   .   3   10  2   3   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   79   | 1   1   .   .   .   21  32  1   3   6   14  
    Energy Gun             13   | .   .   .   .   .   3   4   .   1   3   2   
    Energy Cannon          6    | .   .   .   .   .   .   1   .   .   .   5   
    Ballistic Gun          27   | 1   1   .   .   .   14  11  .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   1   3   .   2   .   1   
    Launcher               5    | .   .   .   .   .   .   2   1   .   .   2   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   1   4   
    Impact Weapon          12   | .   .   .   .   .   1   9   .   .   2   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   2   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   3   4   .   .   2   8   
Parts Lost                 24   | .   .   .   .   .   4   2   2   3   .   13  
  Power                    4    | .   .   .   .   .   .   .   .   1   .   3   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   
  Utility                  10   | .   .   .   .   .   2   .   2   1   .   5   
  Weapon                   8    | .   .   .   .   .   1   2   .   .   .   5   
  Highest Loss Streak      10   | .   .   .   .   .   2   1   2   3   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 100 100 98  99  99  93  87  84  
  Engine                   12   | .   14  14  14  14  5   14  15  14  15  14  
  Core                     1    | .   .   .   .   .   3   .   .   .   .   .   
  Treads                   6    | .   14  14  14  14  9   6   6   .   1   .   
  Wheel                    8    | .   14  14  14  14  8   7   8   14  7   7   
  Device                   17   | .   13  14  14  14  25  18  14  15  14  9   
  Storage                  8    | .   14  14  14  14  8   7   7   7   7   7   
  Processor                1    | .   .   .   .   .   .   .   .   7   7   7   
  Hackware                 2    | .   .   .   .   .   .   5   6   .   .   .   
  Protection               10   | .   .   .   .   .   8   13  14  9   15  13  
  Energy Gun               7    | .   14  14  14  14  6   5   15  14  11  1   
  Ballistic Gun            11   | .   14  14  14  14  19  15  .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   2   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             141  | 12  31  31  91  92  107 139 138 133 136 141 
  Greatest Support         28   | 20  10  10  16  16  16  16  28  28  28  28  
  Greatest Overweight (x)  11   | 1   3   3   5   5   6   11  11  8   8   5   
  Average Overweight (x)   5    | .   2   3   4   5   5   9   9   4   4   3   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   14  15  21  25  24  25  25  25  25  25  
  Most Carried             25   | 8   15  15  18  22  25  25  25  25  25  25  
  Average Carried          22   | 6   12  15  16  18  23  24  24  24  24  24  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   15  15  17  22  23  25  22  21  25  23  

 Class Distribution 
--------------------
 31% | Mutant
 24% | Hacker-Tank
 14% | Skirmisher
 10% | Tank
  7% | Hacker-Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
      Mutant | -10/Exiles
      Mutant | -9/Mines
  Skirmisher | -8/Materials
 Hacker-Tank | -7/Factory
 Hacker-Tank | -7/Lower Caves
      Mutant | -7/Lower Caves
      Mutant | -7/Zion
      Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           5586 | 257  579  69   45   46   1205 2428 343  134  114  366  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8415 | 169  595  302  .    .    1727 3549 452  317  .    1304 
  Parts                    427  | 17   43   13   .    .    104  187  12   20   .    31   
Haulers Intercepted        5    | .    1    .    .    .    .    4    .    .    .    .    
Recyclers Shooed           6    | 1    3    .    .    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    17   19   .    .    
  Prevented                2    | .    .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  191  | .   15  5   .   .   28  69  12  6   .   56  
  Guns                     115  | .   15  5   .   .   28  57  4   6   .   .   
  Cannons                  23   | .   .   .   .   .   .   6   4   .   .   13  
  AOE                      46   | .   .   .   .   .   .   6   3   .   .   37  
Classes Destroyed          21   | 2   5   .   .   .   5   3   .   2   .   4   
  Worker                   7    | .   .   .   .   .   3   4   .   .   .   .   
  Builder                  9    | .   2   .   .   .   2   5   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   4   .   .   .   .   
  Recycler                 11   | 1   1   2   .   .   1   6   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 5    | .   .   .   .   .   3   2   .   .   .   .   
  Watcher                  14   | .   3   .   .   .   5   6   .   .   .   .   
  Swarmer                  27   | .   6   3   .   .   4   11  .   3   .   .   
  Grunt                    65   | .   9   2   .   .   13  30  11  .   .   .   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   2   .   .   .   .   
  Sentry                   20   | .   .   .   .   .   9   10  1   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   4   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   10  .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   6   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Assembler                1    | .   .   .   .   .   .   .   .   .   .   1   
  Assembled                42   | .   .   .   .   .   .   .   .   .   .   42  
  Golem                    8    | .   .   .   .   .   .   .   .   .   .   8   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           42   | 4   6   3   .   .   10  9   4   2   .   42  
  Combat Bots Only         41   | .   6   3   .   .   7   7   4   2   .   41  
Max Kills in Single Turn   20   | 1   1   1   .   .   3   4   2   1   .   20  
  Gunslinging              1    | .   .   .   .   .   1   1   .   .   .   .   
  Exploded                 19   | .   .   .   .   .   .   3   2   .   .   19  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               7124  | .    197  121  .    .    1166 2378 445  558  .    2259 
  Core                     959   | .    71   8    .    .    164  204  24   57   .    431  
  Absorbed by Shields      1052  | .    .    .    .    .    .    936  116  .    .    .    
  Regen/Repaired (Parts)   448   | .    .    .    .    .    360  88   .    .    .    .    
Core Remaining (%)         79    | 100  .    .    .    68   70   .    .    .    .    .    
Volleys Fired              411   | 9    49   12   .    .    81   160  26   23   .    51   
  Largest                  3     | 2    2    2    .    .    3    3    3    3    .    3    
  Hottest                  189   | 70   73   73   .    .    122  179  179  179  .    189  
Shots Fired                1038  | 18   97   21   .    .    239  457  59   56   .    91   
  Gun                      882   | 18   97   21   .    .    239  425  36   46   .    .    
  Cannon                   126   | .    .    .    .    .    .    23   20   9    .    74   
  Launcher                 15    | .    .    .    .    .    .    9    3    1    .    2    
  Special                  15    | .    .    .    .    .    .    .    .    .    .    15   
  Kinetic                  586   | 9    48   9    .    .    178  304  20   9    .    9    
  Thermal                  357   | 9    49   12   .    .    61   144  36   46   .    .    
  Explosive                30    | .    .    .    .    .    .    9    3    1    .    17   
  Electromagnetic          65    | .    .    .    .    .    .    .    .    .    .    65   
  Robot Hit Streak         36    | 10   27   14   .    .    29   36   14   21   .    22   
  Robot Miss Streak        10    | 2    2    1    .    .    3    10   2    2    .    1    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        24    | .    1    .    .    .    11   12   .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    2    2    .    .    .    .    
Shots Hit Robots           808   | 12   82   17   .    .    183  365  43   42   .    64   
  Core Hits                586   | 7    37   12   .    .    82   319  21   19   .    89   
  Critical Kills           14    | 1    1    .    .    .    .    5    4    .    .    3    
  Critical Parts Destroyed 10    | .    .    .    .    .    1    3    4    2    .    .    
  Critical Strikes         47    | 1    3    2    .    .    1    17   10   6    .    7    
    Burn                   16    | .    2    2    .    .    .    8    2    2    .    .    
    Destroy                28    | 1    1    .    .    .    1    9    8    4    .    4    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              37    | .    .    .    .    .    5    18   .    .    14   .    
  Impact                   35    | .    .    .    .    .    3    18   .    .    14   .    
  Slashing                 2     | .    .    .    .    .    2    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22941 | 157  1159 241  .    .    3481 9042 1398 844  .    6619 
  Guns                     13113 | 157  1159 241  .    .    3368 6937 589  662  .    .    
  Cannons                  1782  | .    .    .    .    .    .    283  203  145  .    1151 
  Explosions               7443  | .    .    .    .    .    113  1716 606  37   .    4971 
  Melee                    106   | .    .    .    .    .    .    106  .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8612  | 68   565  111  .    .    2380 4969 203  145  .    171  
  Thermal                  5878  | 89   594  130  .    .    988  2479 589  662  .    347  
  Explosive                6868  | .    .    .    .    .    113  1488 606  37   .    4624 
  Electromagnetic          980   | .    .    .    .    .    .    .    .    .    .    980  
  Impact                   106   | .    .    .    .    .    .    106  .    .    .    .    
  Slashing                 497   | .    .    .    .    .    .    .    .    .    .    497  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    2    2    2    2    .    6    6    6    6    .    
  Average Corruption       4     | .    1    2    2    2    .    4    6    6    6    .    
  Corruption Purged        3     | .    .    .    .    .    .    3    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  217   | .    15   15   10   4    .    116  32   22   3    .    
    Message Errors         51    | .    3    5    2    2    .    23   8    7    1    .    
    Matter Fused           52    | .    3    4    5    2    .    25   7    6    .    .    
    Heat Flow Errors       22    | .    .    1    .    .    .    14   5    1    1    .    
    Energy Discharges      29    | .    2    .    .    .    .    19   5    2    1    .    
    Parts Fused            4     | .    .    1    .    .    .    2    .    1    .    .    
    Data Loss (minor)      22    | .    3    1    2    .    .    12   2    2    .    .    
    Data Loss (major)      12    | .    3    1    .    .    .    7    1    .    .    .    
    Misfires               12    | .    .    1    .    .    .    8    2    1    .    .    
    Alerts                 5     | .    .    .    1    .    .    1    1    2    .    .    
    Weapon Failures        8     | .    1    1    .    .    .    5    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            517   | .    .    .    .    .    .    221  17   .    .    279  
  Projectiles              64    | .    .    .    .    .    .    .    2    .    .    62   
  Explosions               387   | .    .    .    .    .    .    155  15   .    .    217  
  Melee                    66    | .    .    .    .    .    .    66   .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    3    3    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    2    2    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      132   | .    .    .    .    .    52   60   .    20   .    .    
  Shots                    6     | .    .    .    .    .    1    4    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        465   | 45   96   129  .    .    448  382  465  180  215  240  
  Average Temperature      94    | 21   34   43   .    .    98   99   187  38   123  58   
  Received Heat Transfer   2359  | .    108  78   .    .    729  693  316  72   .    363  
  Effects                  11    | .    .    .    .    .    3    5    3    .    .    .    
    Shutdowns              3     | .    .    .    .    .    1    1    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    3    1    .    .    .    
    Short Circuit          2     | .    .    .    .    .    1    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    6    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    6    
  Parts Fried              2     | .    .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    2    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             24    | .    4    .    .    .    2    15   1    2    .    .    
  Heat Transferred         12351 | 259  1813 518  .    .    1924 4886 1258 1443 .    250  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             867  | 30  269 145 .   .   332 867 .   .   .   .   
  Initial                  65   | .   16  65  .   .   .   1   .   .   .   .   
  Average                  171  | 16  133 85  .   .   83  240 .   .   .   .   
Maximum Alert Level        3    | .   1   .   .   .   1   3   .   .   .   .   
  Low Security (%)         73   | 100 76  100 .   100 90  60  .   .   .   .   
  Level 1                  10   | .   23  .   .   .   9   9   .   .   .   .   
  Level 2                  10   | .   .   .   .   .   .   19  .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   9   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   4   .   .   1   3   25  .   .   .   .   
  Investigation            15   | .   4   .   .   1   1   9   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   8   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   2   5   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           8    | .   1   .   .   .   3   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   20  5   .   .   43  89  11  7   .   66  
  Peak Tracking Total      28   | .   6   3   .   .   6   6   4   3   .   28  
  Tactical Retreats        7    | .   .   .   .   .   1   3   .   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            10   | .   3   .   .   .   2   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         17   | .   .   .   .   .   .   17  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   5   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            5    | .   .   .   .   .   .   5   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   
Most Traps Carried         5    | .   .   .   .   .   .   5   5   5   5   5   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          19   | .   .   .   .   .   1   8   .   1   3   6   
  Max in Single Turn       4    | .   .   .   .   .   1   4   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          48   | .   9   1   2   1   14  20  .   1   .   .   
  Terminals                27   | .   7   1   .   .   9   10  .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   2   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   .   
Total Hacks                153  | .   33  3   2   1   53  60  .   1   .   .   
  Successful               85   | .   22  1   2   1   30  28  .   1   .   .   
  Failed                   67   | .   10  2   .   .   23  32  .   .   .   .   
    Catastrophic           4    | .   1   .   .   .   .   3   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   89   | .   18  .   1   .   38  31  .   .   1   .   
  Terminals                99   | .   27  3   .   .   38  31  .   .   .   .   
  Fabricators              18   | .   .   .   .   .   .   18  .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   2   .   .   .   .   
  Recycling Units          16   | .   6   .   .   .   8   2   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   4   1   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   6   .   .   .   .   
Terminal Hacks             38   | .   13  1   2   1   13  7   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   2   2   .   .   .   .   
  Robot Analysis           6    | .   4   .   .   .   2   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   1   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   1   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   .   .   1   2   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   2   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   12  .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   3   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   6   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   3   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   1   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   2   1   .   .   .   .   
  Report Inventory         4    | .   1   .   .   .   2   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         21   | .   8   .   .   .   8   5   .   .   .   .   
  Terminals                10   | .   3   .   .   .   4   3   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 9    | .   3   .   .   .   3   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   5   .   .   .   4   .   .   .   .   .   
    Reject                 3    | .   1   .   .   .   2   .   .   .   .   .   
    Recyclers              2    | .   1   .   .   .   1   .   .   .   .   .   
    Mask                   2    | .   1   .   .   .   1   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   7   1   .   .   12  19  .   .   .   .   
  Full Trace Events        9    | .   1   .   .   .   1   7   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   4   2   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   3   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   2   .   .   .   .   
    Time                   108  | .   .   .   .   .   .   108 .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   9   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   .   .   .   
  Time                     48   | .   .   .   .   .   26  22  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   7   .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   7   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               3    | .    .    .    .    .    .    .    .    .    2    1    
  Largest Group            3    | .    .    .    .    .    .    .    .    .    2    3    
  Highest-Rated Group      311  | .    .    .    .    .    .    .    .    .    192  311  
  Highest-Rated Ally       119  | .    .    .    .    .    .    .    .    .    96   119  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               79   | .    .    .    .    .    .    .    .    .    .    79   
  Total Damage             4916 | .    .    .    .    .    .    .    .    .    .    4916 
  Kills                    29   | .    .    .    .    .    .    .    .    .    .    29   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       6    | .   4   .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               17062 | 98   1054 607  399  247  3140 6260 988  810  1851 1608 
Spaces Moved               8089  | 43   721  449  257  134  1394 2333 381  451  1037 889  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6     | 6    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8083  | 37   721  449  257  134  1394 2333 381  451  1037 889  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            95    | 95   95   125  125  175  115  190  155  155  160  130  
  Average Speed            183   | 98   117  125  152  175  188  230  233  159  169  159  
  Slowest Speed            255   | 120  125  125  175  175  190  255  255  220  220  175  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 4    96   88   64   29   97   60   56   59   82   73   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     7     | .    2    2    1    .    .    .    .    1    1    .    
  Known Exits Taken        5     | .    1    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             8     | .    .    1    .    .    .    .    2    1    4    .    
Spaces Dug                 35    | .    .    .    .    .    5    30   .    .    .    .    
Terrain Destroyed          251   | .    .    .    .    .    40   112  37   13   .    49   
  Melee                    21    | .    .    .    .    .    5    16   .    .    .    .    
  Projectile               34    | .    .    .    .    .    1    14   11   1    .    7    
  AOE                      196   | .    .    .    .    .    34   82   26   12   .    42   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      9411 | 81   836  474  264  147  1736 2839 430  496  1112 996  
  Wait                     421  | 21   41   14   .    7    124  160  12   6    34   2    
  Move                     8079 | 42   720  448  256  133  1393 2332 380  450  1036 889  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 2    12   .    1    3    42   25   1    2    5    6    
  Fast Attach              68   | 1    3    .    1    2    19   23   1    4    4    10   
  Attach                   43   | 1    .    .    1    .    11   11   4    4    5    6    
  Detach                   49   | 2    2    .    2    2    13   10   2    2    8    6    
  Swap                     78   | 1    2    .    2    .    15   42   3    1    1    11   
  Drop                     109  | 2    7    .    1    .    33   41   1    4    5    15   
  Fire                     411  | 9    49   12   .    .    81   160  26   23   .    51   
  Melee                    37   | .    .    .    .    .    5    18   .    .    14   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     17   | .    .    .    .    .    .    17   .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
    15 | -11/Junkyard   | Discovered new exit (range 3)
    99 | -11/Junkyard   | Entered Materials
   315 | -10/Materials  | Build established: Mutant
   344 | -10/Materials  | Discovered new exit (range 16)
   429 | -10/Materials  | Central database locked down
   433 | -10/Materials  | Discovered new exit (range 12)
   447 | -10/Materials  | Discovered new exit (range 6)
   466 | -10/Materials  | Identified exit to Mines
   526 | -10/Materials  | Discovered new exit (range 15)
   859 | -10/Materials  | Discovered new exit (range 4)
  1153 | -10/Materials  | Entered Mines
  1375 | -10/Mines      | Discovered new exit (range 4)
  1376 | -10/Mines      | Learned location of Storage (-9)
  1524 | -10/Mines      | Identified exit to Materials
  1588 | -10/Mines      | Learned location of Mines (-9)
  1615 | -10/Mines      | Found a hidden stash of uninstalled traps
  1754 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1754 | -10/Mines      | Discovered new exit (range 6)
  1760 | -10/Mines      | Entered Exiles
  1792 | -10/Exiles     | Met 8R-AWN
  1813 | -10/Exiles     | Met EX-HEX
  1849 | -10/Exiles     | Met EX-BIN
  1867 | -10/Exiles     | Aligned with FarCom system
  1868 | -10/Exiles     | Given EX-Vault access code
  1898 | -10/Exiles     | Opened EX-Vault
  1908 | -10/Exiles     | Found AWS/Gauss
  1942 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2003 | -10/Exiles     | Learned location of Zion (-7)
  2005 | -10/Exiles     | Met EX-DEC
  2137 | -10/Exiles     | Discovered new exit (range 14)
  2159 | -10/Exiles     | Left Exiles lab with AWS/Gauss
  2159 | -10/Exiles     | Entered Mines
  2187 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2226 | -9/Mines       | Assembled infested the area
  2300 | -9/Mines       | Discovered new exit (range 7)
  2330 | -9/Mines       | Met a Derelict shopkeep closing up shop
  2406 | -9/Mines       | Entered Materials
  2406 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
  2896 | -8/Materials   | Build established: Scavenger-Skirmisher
  2910 | -8/Materials   | Repaired Huge Storage Unit
  3681 | -8/Materials   | Discovered new exit (range 12)
  4150 | -8/Materials   | Build established: Skirmisher
  4178 | -8/Materials   | Discovered new exit (range 16)
  4598 | -8/Materials   | Destroyed 7 combat bots
  5233 | -8/Materials   | Discovered new exit (range 11)
  5546 | -8/Materials   | Entered Factory
  5546 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  6097 | -7/Factory     | Discovered new exit (range 14)
  6624 | -7/Factory     | Discovered new exit (range 15)
  6653 | -7/Factory     | Found Powered Armor
  6744 | -7/Factory     | Discovered new exit (range 7)
  6995 | -7/Factory     | Build established: Tank
  7396 | -7/Factory     | Discovered new exit (range 7)
  7430 | -7/Factory     | Build established: Hacker-Tank
  8715 | -7/Factory     | Build established: Hacker-Mutant
  9214 | -7/Factory     | Build established: Hacker-Tank
  9478 | -7/Factory     | Discovered new exit (range 16)
  9558 | -7/Factory     | Repaired Powered Armor
  9703 | -7/Factory     | Fabricated EM Pulse Cannon (x1)
  9720 | -7/Factory     | Garrison activated, responded to threat
  9980 | -7/Factory     | Destroyed 7 combat bots
 10047 | -7/Factory     | Destroyed 7 combat bots
 10526 | -7/Factory     | Fabricated EM Pulse Cannon (x1)
 10601 | -7/Factory     | Fabricated EM Pulse Cannon (x1)
 11003 | -7/Factory     | Discovered new exit (range 12)
 11035 | -7/Factory     | Identified exit to Factory
 11170 | -7/Factory     | Identified exit to Lower Caves
 11579 | -7/Factory     | Build established: Hacker-Mutant
 11806 | -7/Factory     | Entered Lower Caves
 12138 | -7/Lower Caves | Build established: Hacker-Tank
 12714 | -7/Lower Caves | Discovered new exit (range 11)
 12732 | -7/Lower Caves | Identified exit to Lower Caves
 12794 | -7/Lower Caves | Entered another Lower Caves area
 12824 | -7/Lower Caves | Discovered exit to Factory (range 7)
 13391 | -7/Lower Caves | Build established: Mutant
 13407 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 13497 | -7/Lower Caves | Spotted B-75 Beast
 13538 | -7/Lower Caves | Destroyed B-75 Beast
 13556 | -7/Lower Caves | Lost 3 parts (1p1n1u)
 13575 | -7/Lower Caves | Discovered new exit (range 12)
 13602 | -7/Lower Caves | Identified exit to Zion
 13604 | -7/Lower Caves | Entered Zion
 13728 | -7/Zion        | System corruption cleaned by Quarantine Array
 13801 | -7/Zion        | Learned location of Data Miner (-6)
 13812 | -7/Zion        | Learned Factory terminal intel
 13974 | -7/Zion        | Learned Factory emergency access door positions
 14188 | -7/Zion        | Found CR-A16's Pointy Stick
 14490 | -7/Zion        | Given the Hacking Drone Bay
 14490 | -7/Zion        | Found Prototype Device
 14490 | -7/Zion        | Identified Hacking Drone Bay
 14607 | -7/Zion        | Found Prototype Special Weapon
 14607 | -7/Zion        | Identified RU-N14's Throwing Claymores
 14611 | -7/Zion        | Found RU-N14's Throwing Claymores
 14614 | -7/Zion        | Found RU-N14's Throwing Claymores
 14618 | -7/Zion        | Found RU-N14's Throwing Claymores
 14664 | -7/Zion        | Given A8's code to call for help
 14875 | -7/Zion        | Rebuked by Imprinter
 14904 | -7/Zion        | Build established: Tank
 15349 | -7/Zion        | Discovered new exit (range 3)
 15349 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 15352 | -7/Zion        | Identified exit to Deep Caves
 15381 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 15390 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 15455 | -7/Zion        | Entered Deep Caves
 15455 | -7/Deep Caves  | Accompanied by 2 allies
 15457 | -7/Deep Caves  | Met 5H-AD0
 15593 | -7/Deep Caves  | Z-Facility disabled
 15632 | -7/Deep Caves  | Attacked by Z-Imprinter
 15634 | -7/Deep Caves  | Allies destroyed Z-Imprinter
 15648 | -7/Deep Caves  | Lost 3 parts (1u2w)
 15906 | -7/Deep Caves  | Found Prototype Protection
 15906 | -7/Deep Caves  | Identified Zio. Weapon Casing
 15940 | -7/Deep Caves  | Found Prototype Protection
 15940 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 15982 | -7/Deep Caves  | Build established: Mutant
 16354 | -7/Deep Caves  | Destroyed as-85305
 16382 | -7/Deep Caves  | Triggered Deep Caves wall
 16385 | -7/Deep Caves  | Found GOLEM Unit
 16388 | -7/Deep Caves  | Exposed GOLEM chamber
 16418 | -7/Deep Caves  | Found GOLEM Unit
 16421 | -7/Deep Caves  | Spotted AS-76358
 16434 | -7/Deep Caves  | Destroyed AS-76358
 16474 | -7/Deep Caves  | Destroyed 41 combat bots
 16971 | -7/Deep Caves  | Spotted as-75676
 16977 | -7/Deep Caves  | Spotted as-25478
 16979 | -7/Deep Caves  | Destroyed as-75676
 16990 | -7/Deep Caves  | Destroyed as-25478
 16995 | -7/Deep Caves  | Spotted as-11107
 17001 | -7/Deep Caves  | Destroyed as-11107
 17005 | -7/Deep Caves  | Spotted as-35914
 17009 | -7/Deep Caves  | Destroyed as-35914
 17024 | -7/Deep Caves  | Spotted as-09858
 17039 | -7/Deep Caves  | Core integrity fell below 50%
 17043 | -7/Deep Caves  | Spotted as-51779
 17046 | -7/Deep Caves  | Destroyed as-09858
 17049 | -7/Deep Caves  | Spotted as-93190
 17051 | -7/Deep Caves  | Spotted as-15245
 17059 | -7/Deep Caves  | Spotted as-08247
 17063 | -7/Deep Caves  | Spotted as-06613
 17063 | -7/Deep Caves  | Destroyed by as-51779 with Assembled Focal Cannon

 Last Messages 
---------------
17006_ as-35914 IFF system glitched.
17007_ as-92791 GOLEM Unit beginning Prototype Leg integration.
17009_ as-35914 system terminally corrupted.
17025_ EM Pulse Cannon destroyed.
17030_ Zio. Light Carapace destroyed.
17030_ Imp. Deuterium Engine destroyed.
17033_ as-09858 misfires.
17038_ as-09858 Prototype Device integration complete.
17038_ Imp. Deuterium Engine destroyed.
17039_ as-09858 GOLEM Unit beginning Prototype Protection
  integration.
17039_ Chain reaction triggered in Prototype Reactor.
17044_ as-09858 misfires.
17046_ as-09858 system terminally corrupted.
17046_ EM Pulse Cannon destroyed. <x2>
17054_ Zio. Light DM Reactor destroyed.
17056_ as-51779 Prototype Energy Cannon integration complete.
17057_ as-51779 GOLEM Unit beginning Prototype Device
  integration.
17061_ Exp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????#   !![!!  !=!!*                       |
| ????????????##   !%=     !                         |
| ?????????????###                                   |
| ???????????????##                                  |
| ???????????????#                     """""   """"" |
| ????????????####         !           """"""""""""" |
| ???????????##  #                     """"""""""""" |
| ???????????# *                       """"""""""""" |
| ???????????# ]#                        """""""""   |
| ???????????#####                     """"""""""""  |
| ??????????????##                     """"""""""    |
| ??????????????#     %                """""""       |
| ??????????????##                     """""         |
| ????????????####                      ""        =  |
| ???????????##  #                      ""           |
| ???????????#                          "            |
| ???????????#                                       |
| ???????????#              %                        |
| ???????????##                                      |
| ????????????###                                    |
| ??????????????#                                    |
| ?#####????????##                                   |
| ?#   ##????????#                                   |
| ?#    #?????#####                                  |
| ?#    ##???##  ##                                  |
| ??#    ###?#   ##        @                         |
| ?##      ###    #                                  |
| ##        ##                                       |
|           #             %                          |
|            G       G   GG                          |
|                    G                               |
|                                                    |
|           #                                        |
|           #                                        |
|          ####                                      |
|         ##??#                                      |
| #       #???##       G                             |
| #       #????#              %                      |
| ##       #???#             ##   ;"#                |
| ?##  ##  #???##          # # %*!# ##               |
| ??########????#         #  #  ########         ### |
| ??????????????##  ######"  #  ##?????###########?? |
| ???????????????####???#  # ## ##?????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          38
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             1425
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Target Analysis            6
Recoil Reduction           1
Force Boost                20
Offensive Hacking          20
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
             Hacking Suite | -8/Materials | Hacked
           EM Pulse Cannon | -8/Materials | Hacked
                  Datajack | -8/Materials | Scanalyzed
                Com. Wheel | -8/Materials | Scanalyzed
  Imp. Hardlight Generator | -7/Factory   | Hacked
 System Restoration Module | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 EM Pulse Cannon | x1 | -7/Factory | Authchip
 EM Pulse Cannon | x1 | -7/Factory | Authchip
 EM Pulse Cannon | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationCoolingFlakker
  Manual?         0
Play Time         02:21:47
  Cumulative      170.8 hours
  Start           2024.02.01 @ 21:07:04
  End             2024.02.02 @ 20:19:17
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          131
  Rogue           0
  Adventurer      131
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          63
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 2d75dc4f-031e-49c4-ac8e-a6b27ea8ecce