Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 17:20:35 // Halloween2020/ForbiddenLore

Player: Ty Piggbottom

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (136)     680
Value Destroyed (2964)     2964
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (492)                492
              TOTAL SCORE: 6616

 Bonus
-------
High Alert Combat Kills    492

 Cogmind 
---------
Core Integrity             613/700
Matter                     8/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (240) Ox4
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (5) ------
     Large Storage Unit
  Enhanced Optical Array
  Improved Sensor Array
  Improved Signal Interpreter
  Hardened Medium Armor Plating
>          --- WEAPON (4) -------
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
     Light Deuterium Engine
           Titanium Leg
           Hardlight Generator
  Improved Assault Rifle
  Improved Datajack
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Enhanced Optical Array
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
  Improved Assault Rifle
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
           Nuclear Core
           Titanium Leg
           Titanium Leg
  Hardened Medium Armor Plating
           Hardlight Generator
           Minigun
      Mini Grenade Launcher
  Improved Datajack
     Heavy Mace
[Rating: 39]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Hover Unit
Utility                    Improved Signal Interpreter
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             194  | 12  20  90  63  9   
  Power                    11   | 1   2   5   2   1   
    Engine                 8    | 1   2   4   1   .   
    Core                   3    | .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 5   7   8   3   1   
    Treads                 6    | 3   .   3   .   .   
    Leg                    16   | 2   5   5   3   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  76   | 4   6   33  30  3   
    Device                 38   | 1   2   16  19  .   
    Storage                5    | 1   .   4   .   .   
    Processor              6    | 2   3   .   .   1   
    Hackware               6    | .   .   3   2   1   
    Protection             21   | .   1   10  9   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   83   | 2   5   44  28  4   
    Energy Gun             3    | 1   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          48   | 1   3   24  18  2   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               24   | .   .   16  6   2   
    Special Weapon         2    | .   1   1   .   .   
    Impact Weapon          4    | .   .   .   4   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   .   
Parts Lost                 7    | .   .   1   1   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   1   1   1   
  Highest Loss Streak      2    | .   .   1   1   2   
Average Slot Usage (%)     99   | .   99  99  99  94  
  Engine                   10   | .   14  10  8   2   
  Treads                   1    | .   .   3   .   .   
  Leg                      21   | .   22  18  27  19  
  Device                   6    | .   11  3   9   7   
  Storage                  8    | .   .   10  9   7   
  Processor                11   | .   16  11  9   14  
  Hackware                 4    | .   .   5   4   3   
  Protection               2    | .   .   2   3   3   
  Ballistic Gun            24   | .   19  26  24  23  
  Ballistic Cannon         1    | .   7   .   .   .   
  Launcher                 3    | .   .   4   2   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 11  11  38  42  43  
  Greatest Support         51   | 40  20  43  51  44  
  Greatest Overweight (x)  4    | .   1   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   4   10  10  10  
  Average Capacity         8    | 5   4   9   10  10  
  Most Carried             10   | 5   4   10  10  10  
  Average Carried          7    | 3   3   8   9   7   
  Final Capacity           10   | 4   4   10  10  10  
  Final Carried            10   | 4   4   10  10  6   

 Class Distribution 
--------------------
 35% | Skirmisher
 34% | Mutant
 18% | Gunner
  7% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           4052 | 371  257  1797 1508 119  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4668 | 187  296  1969 1858 358  
  Parts                    305  | 12   24   143  94   32   
Haulers Intercepted        12   | .    2    6    4    .    
Recyclers Shooed           4    | .    .    2    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  73   | .   5   36  27  5   
  Guns                     51   | .   4   24  18  5   
  Cannons                  1    | .   1   .   .   .   
  AOE                      21   | .   .   12  9   .   
Classes Destroyed          11   | 3   5   2   1   .   
  Worker                   6    | 2   .   2   2   .   
  Builder                  9    | .   .   2   3   4   
  Tunneler                 5    | 4   .   .   1   .   
  Hauler                   12   | .   2   6   4   .   
  Recycler                 9    | 1   1   2   5   .   
  Operator                 8    | .   1   6   1   .   
  Watcher                  14   | .   3   5   5   1   
  Swarmer                  25   | .   4   14  7   .   
  Grunt                    35   | .   1   13  17  4   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   12   | .   .   9   2   1   
Best Kill Streak           10   | 2   3   7   10  3   
  Combat Bots Only         7    | .   3   7   7   3   
Max Kills in Single Turn   4    | 1   2   4   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 4    | .   .   4   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3332 | .    137  1123 1433 639  
  Core                     485  | .    26   188  184  87   
  Absorbed by Shields      111  | .    .    6    105  .    
Core Remaining (%)         77   | 100  89   53   66   .    
Volleys Fired              309  | 17   35   115  114  28   
  Largest                  4    | 2    2    3    3    4    
  Hottest                  123  | 60   55   123  79   105  
Shots Fired                758  | 34   65   278  295  86   
  Gun                      661  | 34   33   242  273  79   
  Cannon                   27   | .    27   .    .    .    
  Launcher                 65   | .    .    36   22   7    
  Special                  5    | .    5    .    .    .    
  Kinetic                  655  | 17   60   226  273  79   
  Thermal                  22   | 17   5    .    .    .    
  Explosive                31   | .    .    14   10   7    
  Electromagnetic          50   | .    .    38   12   .    
  Robot Hit Streak         16   | 7    7    16   13   9    
  Robot Miss Streak        8    | 1    4    8    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    .    3    2    2    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           411  | 24   35   132  175  45   
  Core Hits                204  | 8    15   77   82   22   
  Critical Hits            3    | .    .    2    1    .    
  Critical Kills           2    | .    .    2    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              14   | .    .    4    10   .    
  Impact                   10   | .    .    .    10   .    
  Slashing                 4    | .    .    4    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           8164 | 297  528  2826 3682 831  
  Guns                     5832 | 297  305  1993 2507 730  
  Cannons                  223  | .    223  .    .    .    
  Explosions               1958 | .    .    833  1024 101  
  Melee                    151  | .    .    .    151  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  5895 | 186  528  1944 2507 730  
  Thermal                  322  | 111  .    207  4    .    
  Explosive                879  | .    .    111  667  101  
  Electromagnetic          917  | .    .    564  353  .    
  Impact                   151  | .    .    .    151  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    
  Average Corruption       1    | .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    
    Message Errors         1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            65   | .    2    34   18   11   
  Projectiles              2    | .    2    .    .    .    
  Explosions               63   | .    .    34   18   11   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    4    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  4    | .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      353  | .    .    128  179  46   
  Shots                    16   | .    .    6    9    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        354  | .    30   213  224  354  
  Average Temperature      52   | .    6    27   55   143  
  Received Heat Transfer   1086 | .    12   253  620  201  
  Effects                  5    | .    .    .    1    4    
    Energy Bleed           2    | .    .    .    1    1    
    Interference           3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         650  | 250  .    350  50   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | .    .    5    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             925  | 35  295 730 925 538 
  Initial                  357  | .   22  28  304 357 
  Average                  448  | 17  123 419 750 457 
Maximum Alert Level        3    | .   1   3   3   2   
  Low Security (%)         29   | 100 75  27  .   .   
  Level 1                  17   | .   24  23  4   26  
  Level 2                  18   | .   .   22  14  73  
  Level 3                  34   | .   .   26  81  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          17   | .   1   5   6   5   
  Investigation            3    | .   .   1   2   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            9    | .   1   4   3   1   
  Assault                  1    | .   .   .   1   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       3    | .   .   .   2   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           11   | .   .   8   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              122  | .   12  52  46  12  
  Peak Tracking Total      6    | .   3   6   5   5   
  Tactical Retreats        11   | .   1   4   5   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          9    | .   .   7   1   1   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          22   | .   7   10  4   1   
  Terminals                12   | .   6   4   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   1   
  Recycling Units          4    | .   1   2   1   .   
  Scanalyzers              3    | .   .   2   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                74   | .   18  33  21  2   
  Successful               51   | .   10  26  14  1   
  Failed                   23   | .   8   7   7   1   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                34   | .   15  11  8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          13   | .   .   11  .   2   
  Recycling Units          10   | .   3   3   4   .   
  Scanalyzers              17   | .   .   8   9   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   7   6   4   .   
  Record                   2    | .   .   2   .   .   
  Prototype ID Bank        4    | .   2   .   2   .   
  Branch Access Points     1    | .   1   .   .   .   
  Scanalyzer Index         2    | .   1   1   .   .   
  Locate Traps             3    | .   1   1   1   .   
  Dispatch Records         1    | .   .   1   .   .   
  Transport Status         1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       11   | .   .   10  .   1   
  Scan Component           6    | .   .   5   .   1   
  Repair                   5    | .   .   5   .   .   
Recycling Unit Hacks       7    | .   3   2   2   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         4    | .   1   2   1   .   
  Retrieve Matter          2    | .   1   .   1   .   
Scanalyzer                 16   | .   .   8   8   .   
  Insert Component         6    | .   .   3   3   .   
  Analyze                  10   | .   .   5   5   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   6   6   3   1   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   .   3   2   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   .   5   .   .   
  Time                     210  | .   .   210 .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          350  | .   350 .   .   .   
  Retrieved Matter         736  | .   556 .   180 .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           6    | .   .   3   3   .   
  Part Schematics Acquired 5    | .   .   3   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               6279 | 231  940  3178 1629 301  
Spaces Moved               3146 | 122  659  1549 657  159  
  Core                     2    | 2    .    .    .    .    
  Treads                   174  | 22   .    152  .    .    
  Legs                     2810 | 98   499  1397 657  159  
  Wheels                   .    | .    .    .    .    .    
  Hover                    160  | .    160  .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   56   120  126  126  
  Average Speed            128  | 126  104  137  128  136  
  Slowest Speed            240  | 160  150  160  130  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       42   | 6    71   92   40   4    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 91   | .    .    55   36   .    
Terrain Destroyed          278  | .    .    149  92   37   
  Melee                    5    | .    .    3    2    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      273  | .    .    146  90   37   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    
Doors Sealed               1    | .    1    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      4795 | 160  847  2355 1222 211  
  Wait                     970  | 2    103  508  345  12   
  Move                     3142 | 121  658  1548 656  159  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  74   | 6    10   42   14   2    
  Fast Attach              31   | 8    8    12   3    .    
  Attach                   24   | 1    2    8    7    6    
  Detach                   15   | 1    2    6    5    1    
  Swap                     140  | 3    10   71   53   3    
  Drop                     76   | 1    19   41   15   .    
  Fire                     309  | 17   35   115  114  28   
  Melee                    14   | .    .    4    10   .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  232 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  487 | -10/Materials | Discovered new exit (range 12)
  523 | -10/Materials | Identified exit to Mines
  570 | -10/Materials | Discovered new exit (range 9)
  575 | -10/Materials | Identified exit to Materials
  882 | -10/Materials | Discovered exit to Materials (range 10)
 1154 | -10/Materials | Discovered exit to Materials (range 15)
 1172 | -10/Materials | Entered another Materials area
 1172 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1721 | -9/Materials  | Discovered new exit (range 10)
 2585 | -9/Materials  | Discovered new exit (range 16)
 2641 | -9/Materials  | Identified exit to Materials
 2772 | -9/Materials  | Identified exit to Mines
 2832 | -9/Materials  | Destroyed 7 combat bots
 2979 | -9/Materials  | Discovered exit to Materials (range 10)
 3192 | -9/Materials  | Build established: Gunner
 3347 | -9/Materials  | Discovered exit to Mines (range 16)
 3432 | -9/Materials  | Discovered exit to Materials (range 5)
 3818 | -9/Materials  | Repaired EMP Blaster
 3870 | -9/Materials  | Repaired Hvy. Ion Engine
 3997 | -9/Materials  | Repaired Imp. Assault Rifle
 4037 | -9/Materials  | Repaired Titanium Leg
 4076 | -9/Materials  | Repaired Titanium Leg
 4350 | -9/Materials  | Entered another Materials area
 4350 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4543 | -8/Materials  | Destroyed 7 combat bots
 5070 | -8/Materials  | Build established: Skirmisher
 5926 | -8/Materials  | Discovered new exit (range 14)
 5942 | -8/Materials  | Identified exit to Factory
 5950 | -8/Materials  | First assault squad dispatched
 5979 | -8/Materials  | Entered Factory
 5979 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6046 | -7/Factory    | Garrison activated, responded to threat
 6280 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06182_ K-01 Serf collects debris.
06182_ U-05 Engineer lays Concrete. <x3>
06183_ ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
06184_ U-05 Engineer lays Concrete. <x2>
06185_ U-05 Engineer destroyed.
06186_ U-05 Engineer lays Concrete.
06187_ Titanium Leg destroyed. <x2>
06188_ Y-54 Guardian destroyed.
06188_ U-05 Engineer lays Concrete. <x6>
06194_ U-05 Engineer destroyed.
06209_ U-05 Engineer lays Concrete.
06210_ U-05 Engineer builds a Wall.
06216_ K-01 Serf collects debris.
06229_ ALERT: Rogue bot located, Programmers report to Factory Zone 8H.
06232_ K-01 Serf cleans the Repair Station.
06233_ R-06 Scavenger collects Imp. Signal Interpreter.
06238_ R-06 Scavenger collects Wheel.
06248_ K-01 Serf cleans the Subcomponent Replicator. <x2>
06272_ Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             225
Evasion (%)                53
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
         EMP Blaster | -9/Materials | Scanalyzed
 Hardlight Generator | -9/Materials | Scanalyzed
        Titanium Leg | -9/Materials | Scanalyzed
       Imp. Datajack | -8/Materials | Scanalyzed
        Enh. Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              EnhancedSwordMatrix
  Manual?         0
Play Time         02:22:23
  Cumulative      114.6 hours
  Start           2020.11.04 @ 14:55:15
  End             2020.11.04 @ 17:20:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3353c1d7-ece6-45e8-a18c-592547513808