Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 17:20:35 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (136) 680 Value Destroyed (2964) 2964 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (492) 492 TOTAL SCORE: 6616 Bonus ------- High Alert Combat Kills 492 Cogmind --------- Core Integrity 613/700 Matter 8/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (240) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher > --- INVENTORY (10) --- Light Deuterium Engine Titanium Leg Hardlight Generator Improved Assault Rifle Improved Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Nuclear Core Titanium Leg Titanium Leg Hardened Medium Armor Plating Hardlight Generator Minigun Mini Grenade Launcher Improved Datajack Heavy Mace [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Hover Unit Utility Improved Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Welding Torch Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 . 1 Parts Attached 194 | 12 20 90 63 9 Power 11 | 1 2 5 2 1 Engine 8 | 1 2 4 1 . Core 3 | . . 1 1 1 Reactor . | . . . . . Propulsion 24 | 5 7 8 3 1 Treads 6 | 3 . 3 . . Leg 16 | 2 5 5 3 1 Wheel . | . . . . . Hover 2 | . 2 . . . Flight . | . . . . . Utility 76 | 4 6 33 30 3 Device 38 | 1 2 16 19 . Storage 5 | 1 . 4 . . Processor 6 | 2 3 . . 1 Hackware 6 | . . 3 2 1 Protection 21 | . 1 10 9 1 Artifact . | . . . . . Weapon 83 | 2 5 44 28 4 Energy Gun 3 | 1 . 2 . . Energy Cannon . | . . . . . Ballistic Gun 48 | 1 3 24 18 2 Ballistic Cannon 1 | . 1 . . . Launcher 24 | . . 16 6 2 Special Weapon 2 | . 1 1 . . Impact Weapon 4 | . . . 4 . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 7 | . . 1 1 5 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility . | . . . . . Weapon 3 | . . 1 1 1 Highest Loss Streak 2 | . . 1 1 2 Average Slot Usage (%) 99 | . 99 99 99 94 Engine 10 | . 14 10 8 2 Treads 1 | . . 3 . . Leg 21 | . 22 18 27 19 Device 6 | . 11 3 9 7 Storage 8 | . . 10 9 7 Processor 11 | . 16 11 9 14 Hackware 4 | . . 5 4 3 Protection 2 | . . 2 3 3 Ballistic Gun 24 | . 19 26 24 23 Ballistic Cannon 1 | . 7 . . . Launcher 3 | . . 4 2 6 Naked Turns . | . . . . . Heaviest Build 43 | 11 11 38 42 43 Greatest Support 51 | 40 20 43 51 44 Greatest Overweight (x) 4 | . 1 1 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 4 10 10 10 Average Capacity 8 | 5 4 9 10 10 Most Carried 10 | 5 4 10 10 10 Average Carried 7 | 3 3 8 9 7 Final Capacity 10 | 4 4 10 10 10 Final Carried 10 | 4 4 10 10 6 Class Distribution -------------------- 35% | Skirmisher 34% | Mutant 18% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 4052 | 371 257 1797 1508 119 Remotely . | . . . . . Salvage Created 4668 | 187 296 1969 1858 358 Parts 305 | 12 24 143 94 32 Haulers Intercepted 12 | . 2 6 4 . Recyclers Shooed 4 | . . 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 73 | . 5 36 27 5 Guns 51 | . 4 24 18 5 Cannons 1 | . 1 . . . AOE 21 | . . 12 9 . Classes Destroyed 11 | 3 5 2 1 . Worker 6 | 2 . 2 2 . Builder 9 | . . 2 3 4 Tunneler 5 | 4 . . 1 . Hauler 12 | . 2 6 4 . Recycler 9 | 1 1 2 5 . Operator 8 | . 1 6 1 . Watcher 14 | . 3 5 5 1 Swarmer 25 | . 4 14 7 . Grunt 35 | . 1 13 17 4 Brawler 1 | . . . 1 . Sentry 12 | . . 9 2 1 Best Kill Streak 10 | 2 3 7 10 3 Combat Bots Only 7 | . 3 7 7 3 Max Kills in Single Turn 4 | 1 2 4 2 2 Gunslinging 1 | . . . 1 . Exploded 4 | . . 4 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3332 | . 137 1123 1433 639 Core 485 | . 26 188 184 87 Absorbed by Shields 111 | . . 6 105 . Core Remaining (%) 77 | 100 89 53 66 . Volleys Fired 309 | 17 35 115 114 28 Largest 4 | 2 2 3 3 4 Hottest 123 | 60 55 123 79 105 Shots Fired 758 | 34 65 278 295 86 Gun 661 | 34 33 242 273 79 Cannon 27 | . 27 . . . Launcher 65 | . . 36 22 7 Special 5 | . 5 . . . Kinetic 655 | 17 60 226 273 79 Thermal 22 | 17 5 . . . Explosive 31 | . . 14 10 7 Electromagnetic 50 | . . 38 12 . Robot Hit Streak 16 | 7 7 16 13 9 Robot Miss Streak 8 | 1 4 8 5 3 Penetration Max . | . . . . . Secondary Targets 7 | . . 3 2 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 411 | 24 35 132 175 45 Core Hits 204 | 8 15 77 82 22 Critical Hits 3 | . . 2 1 . Critical Kills 2 | . . 2 . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 14 | . . 4 10 . Impact 10 | . . . 10 . Slashing 4 | . . 4 . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8164 | 297 528 2826 3682 831 Guns 5832 | 297 305 1993 2507 730 Cannons 223 | . 223 . . . Explosions 1958 | . . 833 1024 101 Melee 151 | . . . 151 . Ramming . | . . . . . Kinetic 5895 | 186 528 1944 2507 730 Thermal 322 | 111 . 207 4 . Explosive 879 | . . 111 667 101 Electromagnetic 917 | . . 564 353 . Impact 151 | . . . 151 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 1 | . 1 . . . Message Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 65 | . 2 34 18 11 Projectiles 2 | . 2 . . . Explosions 63 | . . 34 18 11 Melee . | . . . . . Knockbacks 5 | . 4 . 1 . Impact 1 | . . . 1 . Kinetic 4 | . 4 . . . Secondary . | . . . . . Self-Inflicted Damage 353 | . . 128 179 46 Shots 16 | . . 6 9 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 354 | . 30 213 224 354 Average Temperature 52 | . 6 27 55 143 Received Heat Transfer 1086 | . 12 253 620 201 Effects 5 | . . . 1 4 Energy Bleed 2 | . . . 1 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 1 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 650 | 250 . 350 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 5 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 925 | 35 295 730 925 538 Initial 357 | . 22 28 304 357 Average 448 | 17 123 419 750 457 Maximum Alert Level 3 | . 1 3 3 2 Low Security (%) 29 | 100 75 27 . . Level 1 17 | . 24 23 4 26 Level 2 18 | . . 22 14 73 Level 3 34 | . . 26 81 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 1 5 6 5 Investigation 3 | . . 1 2 . Extermination 1 | . . . . 1 Reinforcement 9 | . 1 4 3 1 Assault 1 | . . . 1 . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 11 | . . 8 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 122 | . 12 52 46 12 Peak Tracking Total 6 | . 3 6 5 5 Tactical Retreats 11 | . 1 4 5 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 9 | . . 7 1 1 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 22 | . 7 10 4 1 Terminals 12 | . 6 4 2 . Fabricators . | . . . . . Repair Stations 3 | . . 2 . 1 Recycling Units 4 | . 1 2 1 . Scanalyzers 3 | . . 2 1 . Garrison Access . | . . . . . Total Hacks 74 | . 18 33 21 2 Successful 51 | . 10 26 14 1 Failed 23 | . 8 7 7 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 34 | . 15 11 8 . Fabricators . | . . . . . Repair Stations 13 | . . 11 . 2 Recycling Units 10 | . 3 3 4 . Scanalyzers 17 | . . 8 9 . Garrison Access . | . . . . . Terminal Hacks 17 | . 7 6 4 . Record 2 | . . 2 . . Prototype ID Bank 4 | . 2 . 2 . Branch Access Points 1 | . 1 . . . Scanalyzer Index 2 | . 1 1 . . Locate Traps 3 | . 1 1 1 . Dispatch Records 1 | . . 1 . . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . . 10 . 1 Scan Component 6 | . . 5 . 1 Repair 5 | . . 5 . . Recycling Unit Hacks 7 | . 3 2 2 . Process 1 | . 1 . . . Report Inventory 4 | . 1 2 1 . Retrieve Matter 2 | . 1 . 1 . Scanalyzer 16 | . . 8 8 . Insert Component 6 | . . 3 3 . Analyze 10 | . . 5 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 6 6 3 1 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 3 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 5 . . Time 210 | . . 210 . . Parts Recycled . | . . . . . Recycled Matter 350 | . 350 . . . Retrieved Matter 736 | . 556 . 180 . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 3 3 . Part Schematics Acquired 5 | . . 3 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6279 | 231 940 3178 1629 301 Spaces Moved 3146 | 122 659 1549 657 159 Core 2 | 2 . . . . Treads 174 | 22 . 152 . . Legs 2810 | 98 499 1397 657 159 Wheels . | . . . . . Hover 160 | . 160 . . . Flight . | . . . . . Fastest Speed 50 | 50 56 120 126 126 Average Speed 128 | 126 104 137 128 136 Slowest Speed 240 | 160 150 160 130 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 6 71 92 40 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 91 | . . 55 36 . Terrain Destroyed 278 | . . 149 92 37 Melee 5 | . . 3 2 . Projectile . | . . . . . AOE 273 | . . 146 90 37 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Doors Sealed 1 | . 1 . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4795 | 160 847 2355 1222 211 Wait 970 | 2 103 508 345 12 Move 3142 | 121 658 1548 656 159 Hop . | . . . . . Pick Up 74 | 6 10 42 14 2 Fast Attach 31 | 8 8 12 3 . Attach 24 | 1 2 8 7 6 Detach 15 | 1 2 6 5 1 Swap 140 | 3 10 71 53 3 Drop 76 | 1 19 41 15 . Fire 309 | 17 35 115 114 28 Melee 14 | . . 4 10 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 232 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 12) 523 | -10/Materials | Identified exit to Mines 570 | -10/Materials | Discovered new exit (range 9) 575 | -10/Materials | Identified exit to Materials 882 | -10/Materials | Discovered exit to Materials (range 10) 1154 | -10/Materials | Discovered exit to Materials (range 15) 1172 | -10/Materials | Entered another Materials area 1172 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1721 | -9/Materials | Discovered new exit (range 10) 2585 | -9/Materials | Discovered new exit (range 16) 2641 | -9/Materials | Identified exit to Materials 2772 | -9/Materials | Identified exit to Mines 2832 | -9/Materials | Destroyed 7 combat bots 2979 | -9/Materials | Discovered exit to Materials (range 10) 3192 | -9/Materials | Build established: Gunner 3347 | -9/Materials | Discovered exit to Mines (range 16) 3432 | -9/Materials | Discovered exit to Materials (range 5) 3818 | -9/Materials | Repaired EMP Blaster 3870 | -9/Materials | Repaired Hvy. Ion Engine 3997 | -9/Materials | Repaired Imp. Assault Rifle 4037 | -9/Materials | Repaired Titanium Leg 4076 | -9/Materials | Repaired Titanium Leg 4350 | -9/Materials | Entered another Materials area 4350 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4543 | -8/Materials | Destroyed 7 combat bots 5070 | -8/Materials | Build established: Skirmisher 5926 | -8/Materials | Discovered new exit (range 14) 5942 | -8/Materials | Identified exit to Factory 5950 | -8/Materials | First assault squad dispatched 5979 | -8/Materials | Entered Factory 5979 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6046 | -7/Factory | Garrison activated, responded to threat 6280 | -7/Factory | Self-destructed Last Messages --------------- 06182_ K-01 Serf collects debris. 06182_ U-05 Engineer lays Concrete. 06183_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06184_ U-05 Engineer lays Concrete. 06185_ U-05 Engineer destroyed. 06186_ U-05 Engineer lays Concrete. 06187_ Titanium Leg destroyed. 06188_ Y-54 Guardian destroyed. 06188_ U-05 Engineer lays Concrete. 06194_ U-05 Engineer destroyed. 06209_ U-05 Engineer lays Concrete. 06210_ U-05 Engineer builds a Wall. 06216_ K-01 Serf collects debris. 06229_ ALERT: Rogue bot located, Programmers report to Factory Zone 8H. 06232_ K-01 Serf cleans the Repair Station. 06233_ R-06 Scavenger collects Imp. Signal Interpreter. 06238_ R-06 Scavenger collects Wheel. 06248_ K-01 Serf cleans the Subcomponent Replicator. 06272_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ???????????????????? ????? ?????????????????????? | | ???????????????????? ????? ?????????????????????? | | ????????????????????" ???? "?????????????????????? | | ???????????????????"" ????r"?????????????????????? | | ???????????????????"" """" "?????????????????????? | | ??????????????????""" """" ??????????????????????? | | ??????????????????""" """" ??????????????????????? | | ???????????????????"" 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Datajack | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed EnhancedSwordMatrix Manual? 0 Play Time 02:22:23 Cumulative 114.6 hours Start 2020.11.04 @ 14:55:15 End 2020.11.04 @ 17:20:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3353c1d7-ece6-45e8-a18c-592547513808