Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:34:24 Player: Spuddz Result: Destroyed by as-75044 with Assembled Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (51) 255 Value Destroyed (1667) 1667 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (3309) 3309 TOTAL SCORE: 9411 Bonus ------- Follower Combat Kills 409 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (170) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Potential Leg > --- UTILITY (5) ------ High-capacity Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Zionite Light DM Reactor Zionite Light DM Reactor Surveybot 24 Chip Phase Shifter Zionite Weapon Casing Zionite Light Carapace Improved Light Armor Plating PSU Rigger Chainsword GAL Module Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Experimental Reaction Control System Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M Zionite Laser-M > --- INVENTORY -------- Ion Engine Light Nuclear Core Zionite Light DM Reactor Zionite Light DM Reactor Surveybot 24 Chip Phase Shifter Zionite Weapon Casing Zionite Light Carapace Improved Light Armor Plating PSU Rigger Chainsword GAL Module [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Potential Leg Leg Potential Leg Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon AWS/Gauss Energy Gun Zionite Laser-M Ballistic Gun AWS/Gauss Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 3 | . . . . . . 1 2 . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 89 | 6 5 15 2 6 13 6 4 . 2 30 Power 8 | 1 3 . . 1 2 . . . . 1 Engine 5 | 1 2 . . 1 1 . . . . . Core 2 | . 1 . . . 1 . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 17 | 2 . 3 1 2 3 . . . . 6 Treads . | . . . . . . . . . . . Leg 16 | 2 . 3 1 2 3 . . . . 5 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 32 | 1 1 6 . 2 2 2 2 . 2 14 Device 11 | . . 1 . 2 . 2 1 . 1 4 Storage 7 | 1 1 2 . . . . . . . 3 Processor 2 | . . 2 . . . . . . . . Hackware . | . . . . . . . . . . . Protection 12 | . . 1 . . 2 . 1 . 1 7 Artifact . | . . . . . . . . . . . Weapon 32 | 2 1 6 1 1 6 4 2 . . 9 Energy Gun 9 | . 1 2 . . . . . . . 6 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | 2 . 2 . 1 4 2 2 . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . . 2 1 . 2 2 . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 3 . . . . 1 9 Parts Lost 26 | . 2 1 1 . . . . . . 22 Power 2 | . 1 . . . . . . . . 1 Propulsion 8 | . . 1 1 . . . . . . 6 Utility 9 | . . . . . . . . . . 9 Weapon 7 | . 1 . . . . . . . . 6 Highest Loss Streak 12 | . 1 1 1 . . . . . . 12 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 83 91 100 92 89 90 92 92 92 92 Engine 4 | . 8 11 11 11 8 . . . . . Core 3 | . 5 . . . 2 9 7 7 7 2 Leg 35 | . 28 38 44 44 44 36 30 30 30 28 Device 8 | . . 1 . 6 . 9 15 15 15 13 Storage 9 | . 14 11 11 11 11 9 7 7 7 11 Protection 10 | . . 6 11 4 11 9 15 15 14 10 Energy Gun 1 | . . 1 . . . . . . . 11 Ballistic Gun 13 | . 26 19 15 11 10 15 12 15 15 5 Launcher 1 | . . . 6 3 2 2 1 . . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 74 | 14 19 56 56 60 62 66 71 71 73 74 Greatest Support 90 | 20 20 40 40 80 90 90 90 90 90 90 Greatest Overweight (x) 3 | 3 . 1 1 1 . . . . . 1 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 15 20 20 20 20 20 20 20 20 Most Carried 20 | 4 9 17 19 20 20 18 17 17 20 20 Average Carried 17 | 1 4 13 18 19 18 16 16 17 19 18 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 8 17 18 20 19 18 17 17 20 12 Class Distribution -------------------- 36% | Scavenger-Tank 29% | Mutant 19% | Scavenger-Mutant 8% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Matter Collected 1817 | 174 279 282 75 . 284 43 93 119 20 448 Remotely . | . . . . . . . . . . . Salvage Created 2453 | . 387 499 72 . 508 62 179 . . 746 Parts 114 | . 24 28 4 . 19 12 5 . . 22 Haulers Intercepted 5 | . 1 4 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Combat Hostiles Destroyed 81 | . 8 6 5 . 12 4 4 . . 42 Guns 39 | . 8 6 1 . 9 2 2 . . 11 AOE 42 | . . . 4 . 3 2 2 . . 31 Classes Destroyed 14 | . 2 4 . . 3 1 . . . 4 Builder 1 | . . . . . . 1 . . . . Hauler 5 | . 1 4 . . . . . . . . Recycler 1 | . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 10 | . . 3 3 . . 4 . . . . Grunt 20 | . 8 1 2 . 6 . 3 . . . Brawler 2 | . . . . . 2 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 3 | . . 2 . . . . 1 . . . Hunter 3 | . . . . . 3 . . . . . Z-Technician 5 | . . . . . . . . . . 5 Z-Light 4 | . . . . . . . . . . 4 Assembled 37 | . . . . . . . . . . 37 Golem 1 | . . . . . . . . . . 1 Best Kill Streak 32 | . 3 5 3 . 3 5 4 . . 32 Combat Bots Only 32 | . 3 3 3 . 3 4 4 . . 32 Max Kills in Single Turn 7 | . 1 3 3 . 2 3 1 . . 7 Gunslinging 1 | . . . . . . . . . . 1 Exploded 7 | . . . 3 . 2 2 1 . . 7 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Hostile Shots Fired 400 | . 48 37 17 . 32 5 56 . . 205 Missed 147 | . 10 16 6 . 8 2 28 . . 77 Damage Taken 4937 | . 495 204 138 . 399 265 196 . . 3240 Core 889 | . 91 11 14 . 66 . 14 . . 693 Absorbed by Shields 364 | . . . . . . . 85 . . 279 Redirected to Shielding 236 | . . . . . . . . . . 236 Core Remaining (%) 85 | 100 63 . . . 77 100 . . . . Volleys Fired 128 | . 32 22 13 . 10 8 7 . . 36 Largest 3 | . 2 2 2 . 2 1 1 . . 3 Hottest 206 | . 40 60 53 . 46 33 30 . . 206 Shots Fired 302 | . 61 44 17 . 47 17 25 . . 91 Gun 258 | . 61 42 13 . 44 10 20 . . 68 Cannon . | . . . . . . . . . . . Launcher 44 | . . 2 4 . 3 7 5 . . 23 Special . | . . . . . . . . . . . Kinetic 204 | . 61 35 13 . 44 10 20 . . 21 Thermal 47 | . . . . . . . . . . 47 Explosive 44 | . . 2 4 . 3 7 5 . . 23 Electromagnetic 7 | . . 7 . . . . . . . . Robot Hit Streak 17 | . 10 7 5 . 11 4 17 . . 10 Robot Miss Streak 7 | . 4 2 2 . 2 1 1 . . 7 Penetration Max 1 | . . . . . 1 . . . . 1 Secondary Targets 5 | . 1 . . . . . . . . 4 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Autonomous 72 | . . . . . 30 9 18 . . 15 Shots Hit Robots 191 | . 43 24 11 . 38 9 22 . . 44 Core Hits 235 | . 19 16 8 . 19 6 8 . . 159 Critical Kills 2 | . 1 . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 3 | . 1 . . . 2 . . . . . Destroy 3 | . 1 . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9486 | . 546 472 422 . 1278 323 816 . . 5629 Guns 3968 | . 546 327 145 . 944 225 524 . . 1257 Cannons . | . . . . . . . . . . . Explosions 5518 | . . 145 277 . 334 98 292 . . 4372 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3075 | . 546 278 145 . 944 225 524 . . 413 Thermal 1694 | . . . . . . . . . . 1694 Explosive 4668 | . . 145 277 . 334 98 292 . . 3522 Electromagnetic 49 | . . 49 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 224 | . . . . . . . 7 . . 217 Projectiles . | . . . . . . . . . . . Explosions 224 | . . . . . . . 7 . . 217 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 553 | . . . . . . 23 5 . . 525 Shots 9 | . . . . . . 1 1 . . 7 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 580 | . 11 6 15 . 5 . 15 . . 580 Average Temperature 106 | . 3 3 7 . 3 . 5 . . 158 Received Heat Transfer 930 | . 273 48 63 . 57 . 64 . . 425 Effects 4 | . . . . . . . . . . 4 Damage (major) 3 | . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 962 | . . . . . . . . . . 962 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Peak Influence 335 | . 188 335 134 . 314 136 205 . . . Initial 79 | . . 79 52 . . 74 48 . . . Average 129 | . 91 189 65 . 161 104 158 . . . Maximum Alert Level 1 | . . 1 . . 1 . 1 . . . Low Security (%) 81 | 100 100 51 100 . 88 100 34 . . . Level 1 18 | . . 48 . . 11 . 65 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . 1 1 . . 1 . . . . . Investigation 1 | . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Distress Signals 2 | . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 123 | . 14 8 5 . 10 4 4 . . 78 Peak Tracking Total 37 | . 4 4 3 . 3 3 4 . . 37 Tactical Retreats 2 | . . . . . . . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Traps Triggered 2 | . . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Machines Disabled 9 | . . 1 1 . 1 1 1 . . 4 Max in Single Turn 1 | . . 1 1 . 1 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Machines Accessed 7 | . . 2 1 1 . 2 1 . . . Terminals 6 | . . 2 1 . . 2 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . . 4 4 1 . 4 1 . . . Successful 7 | . . 2 1 1 . 3 . . . . Failed 7 | . . 2 3 . . 1 1 . . . Catastrophic 2 | . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . . 3 . 1 . 2 2 . 9 . Terminals 13 | . . 4 4 . . 4 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . . 2 1 1 . 3 . . . . Part Schematic 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Hauler Manifests 3 | . . 1 . . . 2 . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . 1 1 . . 1 1 . . . Full Trace Events 2 | . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . 1 . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Total Allies 5 | . . . . . . . . . 4 1 Largest Group 4 | . . . . . . . . . 4 1 Highest-Rated Group 155 | . . . . . . . . . 155 119 Highest-Rated Ally 119 | . . . . . . . . . 40 119 Total Orders . | . . . . . . . . . . . Ally Attacks 67 | . . . . . . . . . . 67 Total Damage 4107 | . . . . . . . . . . 4107 Kills 24 | . . . . . . . . . . 24 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Turns Passed 6083 | 60 288 635 537 690 646 503 221 403 1397 703 Spaces Moved 4484 | 33 112 336 256 540 528 449 188 368 1200 474 Core 10 | 10 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4474 | 23 112 336 256 540 528 449 188 368 1200 474 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 105 105 105 105 105 105 100 Average Speed 115 | 140 120 139 190 125 105 105 105 105 105 104 Slowest Speed 200 | 200 120 190 190 190 105 105 105 105 105 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 48 | 4 27 30 51 92 93 30 6 42 88 69 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . 1 . 1 . . 1 3 . Spaces Dug 74 | . . . . . . 74 . . . . Terrain Destroyed 237 | . . 22 30 . 47 86 25 . . 27 Melee . | . . . . . . . . . . . Projectile 35 | . . . . . 19 4 7 . . 5 AOE 202 | . . 22 30 . 28 82 18 . . 22 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Dee Total 5170 | 46 204 456 290 556 606 471 204 384 1336 617 Wait 357 | . 46 61 18 . 34 6 3 17 130 42 Move 4473 | 32 111 335 255 539 527 447 187 367 1199 474 Hop . | . . . . . . . . . . . Pick Up 75 | 8 8 17 2 5 8 2 2 . 4 19 Fast Attach 3 | . 1 1 . . . . . . . 1 Attach 42 | 6 2 5 1 2 7 2 2 . . 15 Detach 7 | . . . . 1 5 . . . . 1 Swap 44 | . 2 9 1 4 6 4 2 . 2 14 Drop 40 | . 2 6 . 5 9 1 1 . 1 15 Fire 128 | . 32 22 13 . 10 8 7 . . 36 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Propulsion x2 905 | -9/Materials | Build established: Scavenger-Mutant 974 | -9/Materials | Discovered new exit (range 6) 984 | -9/Materials | Entered Mines 1038 | -9/Mines | Met a Derelict bent on vengeance 1094 | -9/Mines | Learned location of Zion (-7) 1247 | -9/Mines | Discovered new exit (range 9) 1329 | -9/Mines | Identified exit to Materials 1512 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1514 | -9/Mines | Discovered new exit (range 5) 1521 | -9/Mines | Entered Exiles 1550 | -9/Exiles | Discovered new exit (range 15) 1573 | -9/Exiles | Met 8R-AWN 1607 | -9/Exiles | Met EX-HEX 1660 | -9/Exiles | Met EX-BIN 1683 | -9/Exiles | Aligned with FarCom system 1685 | -9/Exiles | Given EX-Vault access code 1749 | -9/Exiles | Opened EX-Vault 1761 | -9/Exiles | Found Prototype Ballistic Gun 1763 | -9/Exiles | Identified AWS/Gauss 1767 | -9/Exiles | Found Prototype Leg 1768 | -9/Exiles | Identified Potential Leg 1772 | -9/Exiles | Found Potential Leg 1779 | -9/Exiles | Found Prototype Device 1780 | -9/Exiles | Identified PSU Rigger 1820 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1849 | -9/Exiles | Met EX-DEC 1938 | -9/Exiles | Visited The Gauntlet 2069 | -9/Exiles | Build established: Mutant 2197 | -9/Exiles | Discovered new exit (range 14) 2211 | -9/Exiles | Stole three prototypes: Potential Leg, AWS/Gauss, PSU Rigger 2211 | -9/Exiles | Entered Mines 2685 | -8/Mines | Discovered exit to Materials (range 9) 2755 | -8/Mines | Discovered exit to Materials (range 10) 2857 | -8/Mines | Entered Materials 2857 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2971 | -8/Materials | Discovered new exit (range 16) 3107 | -8/Materials | Crushed by falling debris 3135 | -8/Materials | Discovered new exit (range 14) 3150 | -8/Materials | Build established: Skirmisher 3360 | -8/Materials | Entered Factory 3360 | -7/Factory | Evolved 2 slots: Utility x2 3362 | -7/Factory | FarCom data flow suspended 3551 | -7/Factory | Discovered new exit (range 15) 3581 | -7/Factory | Entered Lower Caves 3825 | -7/Lower Caves | Build established: Scavenger-Tank 3864 | -7/Lower Caves | Learned Factory security intel 3976 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3984 | -7/Lower Caves | Entered Zion 4219 | -7/Zion | Learned location of Data Miner (-6) 4361 | -7/Zion | Imprinted 4363 | -7/Zion | Declared Zion's savior 4434 | -7/Zion | Learned 4 Factory zone layouts 4652 | -7/Zion | Received a visual enhancement algorithm 4664 | -7/Zion | Given A8's code to call for help 4723 | -7/Zion | Found GAL Module 5106 | -7/Zion | Found Prototype Device 5107 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5134 | -7/Zion | Discovered new exit (range 12) 5139 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5298 | -7/Zion | Opened final containment barrier to the Deep Caves 5315 | -7/Zion | Discovered new exit (range 3) 5315 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5381 | -7/Zion | Entered Deep Caves 5381 | -7/Deep Caves | Accompanied by 4 allies 5383 | -7/Deep Caves | Met 5H-AD0 5392 | -7/Deep Caves | Found Surveybot 24 Chip 5563 | -7/Deep Caves | Z-Facility disabled 5681 | -7/Deep Caves | Found Prototype Protection 5682 | -7/Deep Caves | Identified Zio. Weapon Casing 5791 | -7/Deep Caves | Found Zio. Weapon Casing 5798 | -7/Deep Caves | Found Zio. Weapon Casing 5897 | -7/Deep Caves | Lost 3 parts (1n2u) 5970 | -7/Deep Caves | Triggered Deep Caves wall 5970 | -7/Deep Caves | Exposed GOLEM chamber 6018 | -7/Deep Caves | Lost 4 parts (2n1u1w) 6030 | -7/Deep Caves | Destroyed 32 combat bots 6059 | -7/Deep Caves | Spotted AS-09252 6062 | -7/Deep Caves | Spotted AS-19690 6066 | -7/Deep Caves | Core integrity fell below 50% 6067 | -7/Deep Caves | Spotted AG-41660 6084 | -7/Deep Caves | Core integrity fell below 20% 6084 | -7/Deep Caves | Destroyed by as-75044 with Assembled Shotgun Last Messages --------------- 06071_ as-42502 released from Mobile Assembly Unit. 06072_ Potential Leg destroyed. 06073_ Penetrated by Slug. 06073_ HV Slug penetrates as-02017. 06073_ as-02017 destroyed. 06075_ Exp. Reaction Control System destroyed. 06076_ HV Slug penetrates AG-17122. 06076_ HV Slug penetrates AG-45738. 06078_ Exp. Heat Sink destroyed. 06079_ HV Slug penetrates AG-17122. 06079_ HV Slug penetrates AG-45738. 06080_ Titanium Leg destroyed. 06081_ as-75044 released from Mobile Assembly Unit. 06081_ as-57593 released from Mobile Assembly Unit. 06082_ HV Slug penetrates as-35695. 06082_ as-35695 suffers critical hit (Destroy). 06082_ as-35695 destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????? ?????????????????????? | | ?????????? ???????????????????? | | ?????????! G ????????????????? | | ?????????" A ??????????????? | | ????????"" #????????????? | | ??????### a##???????????? | | ??""""" [ # ??????????? | | ??" a A b ?????????? | | ??" a ????????? | | ??" M* ???????? | | ??" a a [ = #???????? | | ??" b [ ##??????? | | ??" #??????? | | ??? l #??????? | | ??????" a = = #??????? | | ???????## @ [ #??????? | | ???????"GG #??????? | | ??????#"G #??????? | | ??????#GGG = #??????? | | ??????#"GG ##?????? | | ??????#GGG = #?????? | | ??????### * #?????? | | ????????" s #?????? | | ????????"G h ####### | | ????????" * | | ????????""" | | ????????" | | ????????"" ####### | | ????????" #?????? | | ????????"" ##?????# | | ????????" # # #??????# | | ????????" #### ## ## ##??????# | | ????????""" ###??# ## ####???????? | | ?????????" ?????#### #??????????? | | ?????????#####?????????#???????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Weapon Shielding 100 Evasion (%) 62 Item Schematics ----------------- VTOL Module | -8/Materials | Hacked Weapon Cycler | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Killing Spree Quick And Dirty Signs Are For Wimps That's One Door That Should Stay Closed Unlikely Earthworm Challenges ------------ None Game ------ Seed BombVortexBroadsword Manual? 0 Play Time 01:13:42 Cumulative 9.3 hours Start 2024.04.05 @ 21:19:38 End 2024.04.05 @ 22:34:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3309f58f-bae2-435b-86be-b4e9f729a8bb