Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.26 @ 22:02:23 Player: Theragus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2946) 2946 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6416 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (36) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Cooling System Huge Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Flexi-carbon Leg Gravmag System Small Storage Unit Small Matter Pod (50) Improved Sensor Array Signal Interpreter Improved Salvage Targeting Computer Improved Light Armor Plating System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Heat Sink Improved Cooling System Huge Storage Unit Visual Processing Unit > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Cooled Plasma Cannon > --- INVENTORY -------- Flexi-carbon Leg Gravmag System Small Storage Unit Small Matter Pod Improved Sensor Array Signal Interpreter Improved Salvage Targeting Computer Improved Utility Shielding Improved Light Armor Plating System Shield Gatling Laser Remote Datajack [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Visual Processing Unit Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion 2 | . . . 1 . 1 Utility 2 | . . . . 2 . Weapon 2 | . . 1 1 . . Parts Attached 61 | 6 1 11 2 16 25 Power 14 | 1 . 5 . 2 6 Engine 11 | 1 . 5 . 2 3 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 14 | 2 . 2 1 4 5 Treads 6 | 2 . 2 1 1 . Leg 8 | . . . . 3 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 . . 6 1 Device 3 | . 1 . . 1 1 Storage 3 | 1 . . . 2 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 24 | 2 . 4 1 4 13 Energy Gun 6 | . . . . 1 5 Energy Cannon 3 | . . . . . 3 Ballistic Gun 10 | 2 . 3 . 2 3 Ballistic Cannon 2 | . . 1 1 . . Launcher . | . . . . . . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 40 | . . . . 11 29 Power 10 | . . . . 3 7 Propulsion 9 | . . . . 2 7 Utility 3 | . . . . 2 1 Weapon 18 | . . . . 4 14 Highest Loss Streak 10 | . . . . 10 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 90 93 100 91 82 Engine 12 | . 14 20 18 13 7 Core 1 | . . . . . 6 Treads 10 | . 28 21 27 7 . Leg 10 | . . . . 10 19 Device 7 | . 4 11 9 6 8 Storage 8 | . 14 11 9 7 6 Processor 4 | . . . . 6 6 Protection 3 | . . . . 5 3 Energy Gun 5 | . . . . 5 10 Energy Cannon 2 | . . . . . 9 Ballistic Gun 13 | . 28 24 18 14 2 Ballistic Cannon 1 | . . 4 18 . . Special Melee Weapon 2 | . . . . 6 . Peak Build Rating 51 | 6 7 10 13 35 51 Average Rating 24 | 5 6 8 12 27 40 On Entrance 11 | . 6 7 10 13 35 Naked Turns . | . . . . . . Heaviest Build 130 | 13 14 24 27 100 130 Greatest Support 66 | 40 40 40 60 60 66 Greatest Overweight (x) 30 | 3 . . . 2 30 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 8 8 8 25 25 Average Capacity 18 | 7 8 8 8 21 25 Most Carried 21 | 6 8 8 8 21 20 Average Carried 10 | 3 5 7 6 11 14 Final Capacity 25 | 8 8 8 8 25 25 Final Carried 21 | 3 8 8 8 21 9 Class Distribution -------------------- 27% | Scavenger-Tank 23% | Mutant 19% | Tank 13% | Scavenger-Skirmisher 8% | Gunner 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1864 | 228 162 416 174 425 459 Remotely 690 | . 46 416 174 54 . Salvage Created 3640 | . 330 609 185 600 1916 Parts 204 | . 30 45 15 34 80 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 67 | . 12 20 3 12 20 Guns 48 | . 12 13 . 10 13 Cannons 18 | . . 7 3 1 7 AOE 1 | . . . . 1 . Classes Destroyed 10 | . 4 2 1 2 1 Worker 8 | . 1 1 . 1 5 Builder 3 | . . . 1 2 . Recycler 5 | . . . . 1 4 Watcher 7 | . 2 1 1 1 2 Swarmer 17 | . 8 9 . . . Grunt 26 | . 4 8 2 4 8 Brawler 2 | . . 1 . 1 . Sentry 8 | . . 2 1 4 1 Hunter 5 | . . . . . 5 Programmer 9 | . . . . 3 6 Best Kill Streak 10 | . 3 10 3 6 6 Combat Bots Only 8 | . 3 8 2 3 3 Max Kills in Single Turn 4 | . 2 2 2 4 2 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 754 | . 61 107 9 178 399 Missed 223 | . 21 23 2 46 131 Damage Taken 5436 | . 266 566 82 1343 3179 Core 1083 | . 11 88 12 117 855 Absorbed by Shields . | . . . . . . Redirected to Shielding 78 | . . . . 18 60 Ignored by Resistances 1605 | . 89 191 24 400 901 Regen/Repaired (Parts) 151 | . . 151 . . . Core Remaining (%) 90 | 100 95 78 97 83 . Volleys Fired 192 | . 30 46 8 41 67 Largest 4 | . 2 3 4 4 4 Hottest 244 | . 40 78 113 118 244 Shots Fired 512 | . 60 121 32 104 195 Gun 396 | . 60 94 16 83 143 Cannon 114 | . . 27 16 21 50 Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 352 | . 60 121 32 84 55 Thermal 93 | . . . . 20 73 Explosive . | . . . . . . Electromagnetic 65 | . . . . . 65 Robot Hit Streak 22 | . 5 16 5 16 22 Robot Miss Streak 5 | . 5 4 2 2 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 4 | . 2 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 362 | . 37 74 21 86 144 Core Hits 179 | . 19 29 10 39 82 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 2 | . . 1 . 1 . Critical Strikes 11 | . . 2 1 5 3 Burn 4 | . . . . 2 2 Destroy 4 | . . 2 . 2 . Blast 2 | . . . 1 1 . Corrupt 1 | . . . . . 1 Melee Attacks 5 | . . . . 5 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . . . . 5 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7066 | . 414 987 317 2057 3291 Guns 4699 | . 409 763 180 1220 2127 Cannons 1673 | . . 224 137 286 1026 Explosions 680 | . . . . 551 129 Melee . | . . . . . . Ramming 14 | . 5 . . . 9 Kinetic 3850 | . 409 987 317 1236 901 Thermal 2228 | . . . . 804 1424 Explosive . | . . . . . . Electromagnetic 974 | . . . . 17 957 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . 6 3 Message Errors 2 | . . . . 2 . Matter Fused 3 | . . . . 2 1 Energy Discharges 3 | . . . . 2 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 284 | . . 11 . 180 93 Projectiles 46 | . . 11 . . 35 Explosions 238 | . . . . 180 58 Melee . | . . . . . . Knockbacks 7 | . . 1 2 4 . Impact . | . . . . . . Kinetic 7 | . . 1 2 4 . Secondary . | . . . . . . Self-Inflicted Damage 167 | . . . . 137 30 Shots 3 | . . . . 2 1 Rammed 2 | . . . . . 2 Targets Rammed 6 | . 1 . . . 5 Kicked 3 | . . . . . 3 Crushed 1 | . 1 . . . . Highest Temperature 523 | . 12 246 195 331 523 Average Temperature 97 | . 7 65 68 114 118 Received Heat Transfer 1947 | . 78 168 72 660 969 Effects 9 | . . 1 . . 8 Shutdowns 5 | . . . . . 5 Energy Bleed 2 | . . 1 . . 1 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . . . 7 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . . . 1 7 Heat Transferred 3757 | . . . . 1077 2680 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 1 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 384 | . 279 384 279 172 330 Initial 138 | . . 51 138 108 36 Average 104 | . 147 145 190 53 144 Maximum Alert Level 1 | . 1 1 1 . 1 Low Security (%) 83 | 100 66 64 63 100 77 Level 1 16 | . 33 35 36 . 22 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 1 1 3 6 Investigation 5 | . 2 1 1 . 1 Extermination 6 | . . . . 3 3 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 2 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 16 22 5 14 35 Peak Tracking Total 7 | . 4 5 2 4 7 Tactical Retreats 5 | . 1 2 . 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts 16 | . . . . 10 6 Triggered . | . . . . . . Disarmed 1 | . . . . . 1 Reprogrammed 2 | . . . . 2 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . . 2 4 5 Max in Single Turn 4 | . . . 2 4 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 11 | . 1 4 1 4 1 Terminals 7 | . 1 3 1 2 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 . 1 . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . 4 19 4 9 4 Successful 25 | . 2 15 1 4 3 Failed 15 | . 2 4 3 5 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 4 13 4 7 . Fabricators 1 | . . . . 1 . Repair Stations 7 | . . 6 . 1 . Recycling Units 4 | . . . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 2 9 1 4 . Record 5 | . . 2 . 3 . Open DSF 1 | . . . . 1 . Recycling Unit Index 1 | . . . 1 . . Alert Level 3 | . 1 2 . . . Unreport Threat 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 3 | . . . . . 3 Recycle Component 1 | . . . . . 1 Process 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 4 1 1 1 Full Trace Events 4 | . 1 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 78 | . . 78 . . . Parts Recycled 1 | . . . . . 1 Recycled Matter 403 | . . . . . 403 Retrieved Matter 456 | . . . . . 456 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 6 | . . . . 4 2 Non-combat 5 | . . . . 4 1 Combat 1 | . . . . . 1 Robot Hacks Applied 7 | . . . . 5 2 parse_system 3 | . . . . 1 2 no_distress 1 | . . . . 1 . find_chute 1 | . . . . 1 . find_recycling 2 | . . . . 2 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5673 | 286 532 765 243 2195 1652 Spaces Moved 2162 | 62 265 322 132 885 496 Core 38 | 36 . . . . 2 Treads 1174 | 26 265 322 132 429 . Legs 950 | . . . . 456 494 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 190 Average Speed 207 | 130 160 160 160 223 256 Slowest Speed 1550 | 200 160 160 160 320 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 7 39 26 15 18 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . . . . 21 47 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 63 | . . . . 21 42 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2950 | 269 321 477 144 1022 717 Wait 415 | 189 11 86 1 35 93 Move 2157 | 61 264 321 131 884 496 Hop . | . . . . . . Pick Up 71 | 11 10 7 2 27 14 Fast Attach 3 | . . 3 . . . Attach 48 | 6 1 3 2 14 22 Detach 3 | . . . . 1 2 Swap 10 | . . 5 . 2 3 Drop 19 | 2 4 6 . 3 4 Fire 192 | . 30 46 8 41 67 Melee 5 | . . . . 5 . Ram 2 | . . . . . 2 Kick 3 | . . . . . 3 Crush 1 | . 1 . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap 16 | . . . . 10 6 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 287 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 16) 819 | -10/Materials | Entered another Materials area 819 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 869 | -9/Materials | Repaired Lgt. Treads 898 | -9/Materials | Repaired Ion Engine 967 | -9/Materials | Repaired Assault Rifle 1081 | -9/Materials | Destroyed 7 combat bots 1386 | -9/Materials | Build established: Gunner 1390 | -9/Materials | Destroyed 8 combat bots 1572 | -9/Materials | Discovered new exit (range 3) 1584 | -9/Materials | Entered another Materials area 1584 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1801 | -8/Materials | Discovered new exit (range 8) 1827 | -8/Materials | Entered Factory 1827 | -7/Factory | Evolved 2 slots: Utility x2 1960 | -7/Factory | Lost 10 parts (2p2n2u4w) 2507 | -7/Factory | Build established: Scavenger-Tank 3287 | -7/Factory | Build established: Tank 3945 | -7/Factory | Discovered new exit (range 12) 4022 | -7/Factory | Entered another Factory area 4022 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4163 | -6/Factory | Lost 5 parts (2n3w) 4222 | -6/Factory | Lost 3 parts (1p1n1w) 4446 | -6/Factory | Build established: Scavenger-Tank 5165 | -6/Factory | Spotted B-75 Beast 5169 | -6/Factory | Build established: Scavenger-Skirmisher 5376 | -6/Factory | Core integrity fell below 50% 5406 | -6/Factory | Lost 3 parts (1p1n1u) 5657 | -6/Factory | Core integrity fell below 20% 5669 | -6/Factory | Lost 9 parts (1p2n6w) 5674 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05620_ Hpw. Shock Rifle destroyed. 05624_ G-50 Soldier IFF system glitched. 05626_ Hvy. Laser destroyed. 05628_ Jacked G-50 Soldier... >>parse_system Reading system data... 05630_ Mic. Nuclear Core destroyed. 05630_ Critical hit (Burn: +37). 05638_ Remote Datajack destroyed. 05642_ R-10 Processor collects Carbon-fiber Leg. 05646_ G-50 Soldier IFF system glitched. 05646_ R-10 Processor collects Corrupted Carbon-fiber Leg. 05649_ U-05 Engineer builds a Door. 05659_ Slammed into G-50 Soldier. 05659_ Visual Processing Unit broken. 05659_ Destabilizing: Short circuit. 05662_ U-05 Engineer destroyed. 05672_ G-50 Soldier misfires. 05673_ Slammed into G-50 Soldier. 05674_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????######??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# ! #??????????????? | | ???????????????############### #??????????????? | | ???????????????# = # #??????????????? | | ???????????????# R g% # #??????????????? | | ???????????????# @ ##+###??????????????? | | ?????? "???????# g #????????????????? | | ?????? "???????# ########+## #????????????????? | | ?????" "???????# ## # #????????????????? | | ?????" ????????# ## + #????????????????? | | ?????" ????????# % ## ! = #+#####????????????? | | ????? ? ??????# ## # #????????????? | | ???? ??????# ## # #????????????? | | #####/#+###????# %## ! # #????????????? | | ###### ## # "%" #????????????? | | = ""! ## # "Y" #????????????? | | [ ## # """ #????????????? | | //! [ ==* #"/########### #????????????? | | // %[* " #######????????????? | | // % # #??????????????????? | | %%% " " "" #??????????????????? | | " %%%% # " "" #??????????????????? | | " % %%% #% "" """ #??????????????????? | | %%% +!""" """ #??????????????????? | | # """ """ #??????????????????? | | " ! + ???#??????????????????? | | " ""############# ?????????????????????? | | "#??#?????????# ????????????????????? | | " ############### ????????????????????? | | " # ## ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 38 Energy Capacity 400 Matter Stores 310 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hehehe Challenges ------------ None Game ------ Seed SegregatorRegenerativeWheel Manual? 0 Play Time 00:50:47 Cumulative 6.8 hours Start 2025.01.20 @ 22:57:54 End 2025.01.26 @ 22:02:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 56x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26e2b583-2fbb-4556-9878-5a631d28745f