Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 20:49:17 Player: sweetandcool Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (113) 565 Value Destroyed (4335) 4335 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2856) 2856 TOTAL SCORE: 11976 Bonus ------- High Alert Combat Kills 480 Follower Combat Kills 142 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -166 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 8% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Large Storage Unit Weight Redist. System Enhanced Optical Array Advanced Sensor Array Improved Medium Armor Plating > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (10) --- Superbattery (2000) Advanced Terrain Scanner Improved Shield Generator Skeleton Box Cooled Particle Cannon AWS/Gauss Hypervelocity Gauss Cannon Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Weight Redist. System Enhanced Optical Array Advanced Sensor Array Improved Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Powered Hammer > --- INVENTORY -------- Cesium-ion Thruster Superbattery Improved Shield Generator Skeleton Box AWS/Gauss Heavy Missile Launcher Improved Datajack Impact Mace [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Slots Evolved 6 | . . . . . 4 . . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . Utility 3 | . . . . . 2 . . . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 147 | 7 12 4 2 1 12 5 3 34 7 35 25 Power 22 | 1 2 1 . 1 1 . . 4 1 7 4 Engine 12 | 1 2 1 . 1 1 . . 1 1 2 2 Core 10 | . . . . . . . . 3 . 5 2 Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 2 1 . . 4 . . 9 2 16 4 Treads 10 | 2 2 1 . . 4 . . 1 . . . Leg 10 | . . . . . . . . 4 2 4 . Wheel 2 | . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . Flight 18 | . . . . . . . . 4 . 12 2 Utility 31 | 2 4 . 2 . 4 1 1 5 3 2 7 Device 10 | . . . . . . . 1 2 2 1 4 Storage 12 | 2 4 . 2 . . . . 2 . 1 1 Processor 1 | . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 8 | . . . . . 4 1 . 1 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 54 | 2 4 2 . . 3 4 2 16 1 10 10 Energy Gun 15 | . 2 . . . 1 2 1 6 1 2 . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 18 | 2 2 1 . . 2 . . 4 . 4 3 Ballistic Cannon 2 | . . 1 . . . . . 1 . . . Launcher 10 | . . . . . . 2 1 4 . 2 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . 5 Slashing Weapon 3 | . . . . . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 . 2 Parts Lost 44 | . . 1 . . . 1 . 14 . 20 8 Power 12 | . . . . . . . . 4 . 5 3 Propulsion 16 | . . . . . . 1 . 4 . 9 2 Utility 4 | . . . . . . . . 3 . 1 . Weapon 12 | . . 1 . . . . . 3 . 5 3 Highest Loss Streak 7 | . . 1 . . . 1 . 6 . 7 3 Average Slot Usage (%) 92 | . 94 99 100 100 94 94 90 87 97 88 87 Engine 6 | . 14 14 14 14 9 9 9 . 7 2 3 Core 3 | . . . . . . . . 8 7 7 5 Treads 15 | . 23 28 28 28 31 30 27 19 . . . Leg 5 | . . . . . . . . 9 29 13 . Flight 5 | . . . . . . . . 2 . 15 19 Device 5 | . . . . . . . 4 4 10 7 19 Storage 21 | . 28 28 28 28 18 18 18 24 23 22 7 Processor 1 | . . . . . . . . . . . 6 Protection 4 | . . . . . 17 18 13 4 2 3 2 Energy Gun 5 | . 9 9 . . 4 8 15 9 8 2 . Ballistic Gun 8 | . 17 14 14 14 9 4 . 2 5 8 4 Ballistic Cannon 2 | . . 4 14 14 4 . . . . . . Impact Weapon 1 | . . . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 15 39 40 40 40 51 59 59 67 64 75 49 Greatest Support 80 | 40 40 40 40 40 80 80 60 80 72 72 56 Greatest Overweight (x) 10 | . 1 . . . 1 . . 2 . 3 10 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 26 | 8 16 16 16 16 16 16 16 26 20 20 14 Average Capacity 15 | 6 9 16 16 16 16 16 16 19 20 19 10 Most Carried 20 | 4 12 16 16 16 16 16 16 20 20 20 14 Average Carried 14 | 1 6 12 15 16 15 15 15 18 19 17 9 Final Capacity 20 | 8 16 16 16 16 16 16 16 20 20 14 10 Final Carried 20 | 2 10 16 16 16 16 15 16 20 20 14 10 Class Distribution -------------------- 55% | Scavenger-Mutant 38% | Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Matter Collected 2966 | 305 211 169 . 34 144 186 82 718 52 666 399 Remotely . | . . . . . . . . . . . . Salvage Created 4005 | 89 446 223 . 14 126 223 91 1000 71 1163 559 Parts 169 | 4 22 10 . . 13 16 2 39 2 41 20 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 7 | . 4 . . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Combat Hostiles Destroyed 98 | . 5 2 . 1 4 15 3 26 3 28 11 Melee 2 | . . . . . . . . . . . 2 Guns 44 | . 5 . . . 4 4 1 11 3 13 3 Cannons 12 | . . 2 . 1 . . . 7 . . 2 AOE 37 | . . . . . . 11 2 7 . 15 2 Classes Destroyed 15 | 2 4 2 . 1 . 1 . 3 . 1 1 Worker 3 | . . 2 . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 4 | 1 1 1 . . . . . . . . 1 Operator 2 | . 1 . . . . . 1 . . . . Watcher 3 | . 2 . . . . . . . . . 1 Swarmer 43 | . . . . 1 2 9 1 8 3 17 2 Grunt 36 | . 5 . . . . 5 2 12 . 9 3 Brawler 1 | . . . . . . . . 1 . . . Duelist 5 | . . . . . . . . 4 . . 1 Protector 1 | . . . . . . 1 . . . . . Sentry 9 | . . 2 . . 2 . . 1 . 1 3 Specialist 1 | . . . . . . . . 1 . . . Hunter 2 | . . . . . . . . . . 1 1 Programmer 1 | . . . . . . . . . . . 1 Best Kill Streak 11 | 2 2 5 . 1 3 10 4 11 3 10 3 Combat Bots Only 11 | . 2 2 . 1 3 10 2 11 3 10 3 Max Kills in Single Turn 3 | 1 1 1 . 1 2 3 1 2 1 2 2 Gunslinging 1 | . . . . . 1 . . 1 . 1 . Exploded 3 | . . . . . . 3 1 2 . 2 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Damage Taken 6744 | . 340 142 . 183 235 413 106 1861 182 2091 1191 Core 1177 | . 38 41 . 27 31 . . 330 24 358 328 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 63 | 100 . . . 57 . . . 34 . . . Volleys Fired 281 | 8 46 7 . 6 10 20 8 77 10 66 23 Largest 2 | 2 2 2 . 2 2 2 1 2 2 2 2 Hottest 138 | 40 60 59 . 59 75 75 50 100 91 138 90 Shots Fired 465 | 16 90 14 . 12 20 31 8 124 20 97 33 Gun 386 | 16 90 7 . 6 17 25 3 98 20 83 21 Cannon 41 | . . 7 . 6 3 . . 15 . . 10 Launcher 38 | . . . . . . 6 5 11 . 14 2 Special . | . . . . . . . . . . . . Kinetic 248 | 16 52 14 . 12 13 11 . 46 10 53 21 Thermal 50 | . . . . . . . . 19 10 11 10 Explosive 38 | . . . . . . 6 5 11 . 14 2 Electromagnetic 129 | . 38 . . . 7 14 3 48 . 19 . Robot Hit Streak 18 | 8 6 5 . 2 9 11 2 14 6 18 18 Robot Miss Streak 5 | 2 5 3 . 5 2 3 2 4 2 5 2 Penetration Max 1 | . . . . . . . . 1 1 1 . Secondary Targets 5 | . 1 . . . 1 . . 2 . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . 1 . Shots Hit Robots 352 | 10 48 11 . 4 18 19 2 94 13 90 43 Core Hits 231 | 2 20 6 . 1 6 24 7 62 4 72 27 Critical Hits 3 | . . . . . . . . . . 3 . Critical Kills 2 | . . . . . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Melee Attacks 77 | . . . . . . . . 2 . 27 48 Thermal 2 | . . . . . . . . 2 . . . Impact 48 | . . . . . . . . . . . 48 Slashing 27 | . . . . . . . . . . 27 . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 4 Combat Hostiles 2 | . . . . . . . . . . . 2 Follow-up Attacks 2 | . . . . . . . . . . . 2 Damage Inflicted 12509 | 118 675 190 . 108 277 1178 336 2824 253 4752 1798 Guns 4737 | 118 632 67 . 45 239 368 22 1488 253 1131 374 Cannons 755 | . . 123 . 63 38 . . 263 . . 268 Explosions 4312 | . 43 . . . . 810 314 1073 . 1804 268 Melee 2705 | . . . . . . . . . . 1817 888 Ramming . | . . . . . . . . . . . . Kinetic 3160 | 118 336 190 . 108 165 207 . 801 148 713 374 Thermal 1333 | . 43 . . . . . . 517 105 400 268 Explosive 3860 | . . . . . . 810 314 855 . 1613 268 Electromagnetic 1451 | . 296 . . . 112 161 22 651 . 209 . Impact 888 | . . . . . . . . . . . 888 Slashing 1817 | . . . . . . . . . . 1817 . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 1 1 1 1 . . . . . . 2 Average Corruption 1 | . 1 1 1 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 13 | . 4 1 5 . . . . . . . 3 Message Errors 8 | . 2 1 3 . . . . . . . 2 Energy Discharges 1 | . . . 1 . . . . . . . . Data Loss (minor) 2 | . 1 . 1 . . . . . . . . Targeting Errors 2 | . 1 . . . . . . . . . 1 Overload Shots 3 | . . . . . . . . . . . 3 Overflow Damage 778 | . . . . 12 . 36 . 40 . 402 288 Projectiles 43 | . . . . 12 . . . . . . 31 Explosions 109 | . . . . . . 36 . 40 . 33 . Melee 626 | . . . . . . . . . . 369 257 Knockbacks 9 | . . . . . . . . 3 . . 6 Impact 6 | . . . . . . . . . . . 6 Kinetic 3 | . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 560 | . 27 . . . . . 106 344 . 56 27 Shots 15 | . 1 . . . . . 3 8 . 2 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 300 | . 66 20 . . 99 162 42 300 . . 104 Average Temperature 66 | . 20 13 . . 37 53 22 90 . . 27 Received Heat Transfer 1320 | . 150 45 . . 45 63 . 639 . 216 162 Effects 1 | . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 5 | . . . . . 1 . . 2 . . 2 Impact Corruptions 12 | . . . . . . . . . . . 12 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 1 . 1 1 Heat Transferred 1959 | . 100 . . . . . . 916 222 436 285 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . . 3 . 2 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Peak Influence 833 | 10 206 60 . 20 161 504 394 833 502 699 366 Initial 436 | . 6 . . . 7 104 245 256 436 211 366 Average 316 | 3 38 16 . 16 64 370 269 610 458 565 99 Maximum Alert Level 3 | . 1 . . . . 2 1 3 2 2 1 Low Security (%) 46 | 100 99 100 . 100 100 32 . . . . 98 Level 1 9 | . . . . . . 3 100 8 8 15 1 Level 2 36 | . . . . . . 63 . 54 91 83 . Level 3 7 | . . . . . . . . 36 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 1 . 3 . . . 4 Investigation 3 | . . . . . . . 2 . . . 1 Extermination 2 | . . . . . . . . . . . 2 Reinforcement 3 | . 1 . . . . . 1 . . . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Distress Signals 2 | . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | . 11 2 . 4 5 13 4 28 4 35 18 Peak Tracking Total 8 | . 3 2 . 4 3 8 2 7 3 8 3 Tactical Retreats 11 | . . . . . . 2 . . . 7 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Traps Triggered 16 | . 5 . . . . . . 4 . 6 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Machines Disabled 9 | . . . . . . 1 2 3 . 2 1 Max in Single Turn 1 | . . . . . . 1 1 1 . 1 1 Garrison Relay 3 | . . . . . . 1 . 1 . 1 . Phase Generator 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Machines Accessed 22 | . 4 . 5 . 2 . 3 . 3 . 5 Terminals 9 | . 3 . . . 1 . 1 . 2 . 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers 2 | . . . . . . . 1 . . . 1 Garrison Access 3 | . . . . . 1 . 1 . 1 . . Total Hacks 88 | . 10 . 50 . 4 . 8 . 4 . 12 Successful 72 | . 5 . 50 . 3 . 6 . 1 . 7 Failed 16 | . 5 . . . 1 . 2 . 3 . 5 Catastrophic 3 | . 1 . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 23 | . 9 . . . 3 . 2 . 3 . 6 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers 8 | . . . . . . . 4 . . . 4 Garrison Access 4 | . . . . . 1 . 2 . 1 . . Terminal Hacks 59 | . 4 . 50 . 2 . . . . . 3 Record 49 | . . . 49 . . . . . . . . Part Schematic 1 | . . . . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 2 Security Status 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . . 1 Scanalyzer 6 | . . . . . . . 4 . . . 2 Insert Component 3 | . . . . . . . 2 . . . 1 Analyze 3 | . . . . . . . 2 . . . 1 Garrison Access Hacks 4 | . . . . . 1 . 2 . 1 . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . Coupler Status 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 3 . . . 1 . 3 . 2 . 4 Full Trace Events 3 | . . . . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . . 1 Parts Built 2 | . . . . . . . . . . . 2 Matter 212 | . . . . . . . . . . . 212 Time 35 | . . . . . . . . . . . 35 Total Part Build Rating 12 | . . . . . . . . . . . 12 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 19 | . 9 . . . . . . . . . 10 Parts Scanalyzed 3 | . . . . . . . 2 . . . 1 Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Used RIF Installer 3 | . . . . . . 1 . 1 . 1 . Threat Obfuscator 1 | . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . 4 . 5 . 5 . Machine Destruction 14 | . . . . . . 4 . 5 . 5 . Robots Rewired 9 | . . . . . . . . 9 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Total Allies 9 | . . . . . . . . 9 . . . Largest Group 6 | . . . . . . . . 6 . . . Highest-Rated Group 114 | . . . . . . . . 114 . . . Highest-Rated Ally 38 | . . . . . . . . 38 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . 24 . . . Total Damage 351 | . . . . . . . . 351 . . . Kills 4 | . . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Turns Passed 7600 | 117 915 607 787 82 214 455 274 1417 435 1206 1091 Spaces Moved 4023 | 56 452 355 487 40 94 243 138 693 315 519 631 Core 12 | 9 . . . . . . . . . . 3 Treads 2198 | 47 452 355 487 40 94 243 138 342 . . . Legs 913 | . . . . . . . . 347 315 251 . Wheels 238 | . . . . . . . . . . . 238 Hover . | . . . . . . . . . . . . Flight 662 | . . . . . . . . 4 . 268 390 Fastest Speed 31 | 50 160 160 160 160 160 160 160 120 120 111 31 Average Speed 145 | 142 163 160 160 160 164 160 160 140 120 155 110 Slowest Speed 550 | 160 180 160 160 160 180 160 160 200 120 274 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 41 | 6 68 70 92 15 9 48 15 83 11 69 13 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 4 | . 1 . . . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 73 | . . . . . . . 19 5 . 25 24 Terrain Destroyed 275 | . 2 . . . . 11 40 138 . 48 36 Melee 20 | . . . . . . . . . . . 20 Projectile 5 | . . . . . . . . 1 . 2 2 AOE 250 | . 2 . . . . 11 40 137 . 46 14 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Total 5201 | 76 537 381 497 47 138 277 183 1001 357 780 927 Wait 322 | . 17 5 . . 4 10 31 34 6 29 186 Move 4012 | 55 451 354 486 39 93 241 138 692 315 518 630 Hop . | . . . . . . . . . . . . Pick Up 85 | 6 7 8 3 . 8 . 1 24 8 12 8 Fast Attach 31 | 3 5 . . . 2 . 1 6 3 3 8 Attach 47 | 4 . 1 . . 2 . . 13 1 18 8 Detach 7 | . . . . . . . . 2 . 3 2 Swap 69 | . 7 3 2 1 8 5 2 15 3 14 9 Drop 69 | . 4 3 6 1 11 1 2 11 11 7 12 Fire 281 | 8 46 7 . 6 10 20 8 77 10 66 23 Melee 70 | . . . . . . . . 2 . 27 41 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 85 | . . . . . . . . 3 . 82 . Rewire 123 | . . . . . . . . 122 . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 6) 299 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 8) 649 | -10/Materials | Identified exit to Materials 1033 | -10/Materials | Entered Mines 1161 | -10/Mines | Learned location of 1 exit from Materials 1347 | -10/Mines | Found a hidden stash of uninstalled traps 1365 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1426 | -10/Mines | Learned 4 Materials zone layouts 1634 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1634 | -10/Mines | Discovered new exit (range 5) 1640 | -10/Mines | Entered Exiles 1666 | -10/Exiles | Discovered new exit (range 15) 1704 | -10/Exiles | Met 8R-AWN 1730 | -10/Exiles | Met EX-HEX 1792 | -10/Exiles | Met EX-DEC 1886 | -10/Exiles | Visited The Gauntlet 2066 | -10/Exiles | Learned location of Zion (-7) 2106 | -10/Exiles | Met EX-BIN 2128 | -10/Exiles | Aligned with FarCom system 2130 | -10/Exiles | Given EX-Vault access code 2196 | -10/Exiles | Opened EX-Vault 2209 | -10/Exiles | Found AWS/Gauss 2233 | -10/Exiles | Found Skeleton Box 2235 | -10/Exiles | Found Superbattery 2268 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2409 | -10/Exiles | Discovered new exit (range 14) 2427 | -10/Exiles | Stole three prototypes: Superbattery, Skeleton Box, AWS/Gauss 2427 | -10/Exiles | Entered Mines 2428 | -9/Mines | Assembled infested the area 2433 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2468 | -9/Mines | Learned location of Storage (-9) 2490 | -9/Mines | Discovered new exit (range 10) 2509 | -9/Mines | Entered Materials 2509 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2510 | -8/Materials | Identified exit to Factory 2686 | -8/Materials | Identified exit to Garrison 2693 | -8/Materials | Garrison activated, responded to threat 2723 | -8/Materials | Entered Garrison 2731 | -8/Garrison | Installed Relay Interface Framework 2770 | -8/Garrison | Triggered checkpoint 2798 | -8/Garrison | Build established: Scavenger-Mutant 2826 | -8/Garrison | Garrison Relay disabled 2923 | -8/Garrison | Destroyed 10 combat bots 3021 | -8/Garrison | Discovered new exit (range 10) 3108 | -8/Garrison | Triggered checkpoint 3154 | -8/Garrison | Discovered new exit (range 12) 3178 | -8/Garrison | Entered Materials 3452 | -8/Materials | Identified exit to Garrison 3452 | -8/Materials | Entered Garrison 3505 | -8/Garrison | Lost 3 parts (1p1u1w) 3579 | -8/Garrison | Phase Generator disabled 3642 | -8/Garrison | Triggered checkpoint 3760 | -8/Garrison | Garrison Relay disabled 3876 | -8/Garrison | Triggered checkpoint 3917 | -8/Garrison | Lost 4 parts (2p1n1u) 4002 | -8/Garrison | Triggered checkpoint 4226 | -8/Garrison | Triggered checkpoint 4332 | -8/Garrison | Triggered checkpoint 4338 | -8/Garrison | Triggered checkpoint 4349 | -8/Garrison | Core integrity fell below 50% 4358 | -8/Garrison | Triggered checkpoint 4404 | -8/Garrison | Lost 6 parts (1p3n1u1w) 4418 | -8/Garrison | Destroyed 11 combat bots 4549 | -8/Garrison | Discovered exit to Factory (range 10) 4694 | -8/Garrison | Triggered checkpoint 4725 | -8/Garrison | Discovered exit to Factory (range 8) 4743 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 4869 | -8/Garrison | Entered Factory 4869 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4871 | -7/Factory | FarCom data flow suspended 5304 | -7/Factory | Identified exit to Garrison 5304 | -7/Factory | Entered Garrison 5326 | -7/Garrison | Triggered checkpoint 5375 | -7/Garrison | Lost 4 parts (2p2w) 5438 | -7/Garrison | Garrison Relay disabled 5498 | -7/Garrison | Triggered checkpoint 5500 | -7/Garrison | Triggered checkpoint 5541 | -7/Garrison | Destroyed 7 combat bots 5593 | -7/Garrison | Triggered checkpoint 5603 | -7/Garrison | Triggered checkpoint 5645 | -7/Garrison | Destroyed 10 combat bots 5648 | -7/Garrison | Lost 6 parts (2p3n1w) 5862 | -7/Garrison | Discovered new exit (range 13) 5962 | -7/Garrison | Lost 7 parts (1p4n1u1w) 5996 | -7/Garrison | Triggered checkpoint 6294 | -7/Garrison | Triggered checkpoint 6316 | -7/Garrison | Core integrity fell below 50% 6484 | -7/Garrison | Discovered new exit (range 12) 6506 | -7/Garrison | Expanded RIF knowledge: Robot Detection 6510 | -7/Garrison | Entered Factory 6982 | -7/Factory | Lost 3 parts (2p1n) 7143 | -7/Factory | Core integrity fell below 20% 7182 | -7/Factory | Lost 3 parts (1n2w) 7507 | -7/Factory | Fabricated Hyp. Gauss Cannon (x2) 7548 | -7/Factory | Build established: Mutant 7601 | -7/Factory | Crushed by falling debris 7601 | -7/Factory | Smashed by cave-in Last Messages --------------- 07514_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07519_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 07526_ Connecting with Scanalyzer... >>Insert(Adv. Terrain Scanner) Scanning Adv. Terrain Scanner... Ready to analyze. >>Scanalyze Scanning: Adv. Terrain Scanner... Scan incomplete, additional scanning required. 07526_ ALERT: Suspicious activity at Scanalyzer F003. Dispatching Investigation squad. 07554_ U-05 Engineer builds a Wall. 07585_ SW3:0OJ3A O1T#ZD3ZH2FNTQ 07601_ The unstable cave ceiling collapses. 07601_ Crushed by falling debris. 07601_ Powered Hammer destroyed. 07601_ System corrupted by crushing effect (+4). 07601_ Lgt. Deuterium Engine destroyed. 07601_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######??????????????????? | | ????????????????????????#@# # ###????????????????? | | ????????????????????????## # # ##???????????????? | | ?????????????????????????####### #???????????????? | | ????????????????????????#######"###########+###### | | ????????????????????????# # | | ????????????????????????# # ^ | | ????????????????????????# # | | ????????????????????????# + | | ????????????????????????# # ^ | | ????????????????????????# """ # ########## | | ????????????????????????# """"" # ##"####### | | ????????????????????????# """"" # # """ """ | | ????????????????????????########### # """ """ | | ??????????????????????????????????#? # """ """ | | ??????????????????????????????????# + | | ????????????????????????#####?##### # | | ????????????????????????########### ########## | | ?????????????????????????# # # | | ???????? ???????????????# """" # # = | | ???????+ ???????????????# """""" # # | | ???????# ???????????????# ""F "" # # | | ???#+### ???????????????# """]! + + | | ???# ??????????????# # # "" "" | | ???# ??????????????# # # ""S"" | | ???# ??????????????# # # """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningUtilityDerivative Manual? 0 Play Time 01:46:38 Cumulative 91.2 hours Start 2020.12.11 @ 08:02:39 End 2020.12.12 @ 20:49:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 57 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7401dd4-6ede-4745-a0f4-b4c226c8a237