Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.29 @ 22:49:43 Player: REBUS Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (4046) 4046 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 8793 Bonus ------- High Alert Combat Kills 112 Follower Combat Kills 68 Friendly Fire -18 Cogmind --------- Core Integrity 894/1000 Matter 245/300 Energy 9/100 System Corruption 10% Temperature Cool (0) Movement Walking (108) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- VSS Leg VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Force Booster Hacking Suite Improved Recalibrator > --- WEAPON (4) ------- Tesla Rifle Wave Gun > --- INVENTORY (10) --- VSS Leg Improved Heat Sink Transport Network Coupler Light Armor Plating Point Defense System Component Analysis Suite Tesla Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Force Booster Phase Shifter Hacking Suite > --- WEAPON ----------- Tesla Rifle Tesla Rifle Heavy Assault Rifle Coil Gun > --- INVENTORY -------- VSS Leg VSS Leg Transport Network Coupler Light Armor Plating Improved Recalibrator [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Slots Evolved 11 | . 1 2 . 2 2 . 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 4 | . . 2 . 1 1 . . . Utility 3 | . 1 . . . . . 1 1 Weapon 2 | . . . . 1 . . 1 . Parts Attached 112 | 7 2 3 4 22 9 23 20 22 Power 18 | 1 . . . 2 1 7 2 5 Engine 12 | 1 . . . 2 1 5 2 1 Core 6 | . . . . . . 2 . 4 Reactor . | . . . . . . . . . Propulsion 48 | 2 . 3 3 12 7 10 5 6 Treads . | . . . . . . . . . Leg 48 | 2 . 3 3 12 7 10 5 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 2 . . 2 . 3 6 5 Device 12 | 1 . . . 1 . 3 3 4 Storage 3 | 1 1 . . . . . . 1 Processor 1 | . 1 . . . . . . . Hackware 1 | . . . . . . . 1 . Protection 3 | . . . . 1 . . 2 . Artifact . | . . . . . . . . . Weapon 26 | 2 . . 1 6 1 3 7 6 Energy Gun 11 | . . . . 2 1 2 3 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 2 . . 1 3 . . 3 2 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . . . . 1 . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . Parts Lost 31 | . . 1 . 5 . 7 8 10 Power 4 | . . . . . . 1 . 3 Propulsion 13 | . . 1 . 2 . 3 5 2 Utility 6 | . . . . 1 . 2 1 2 Weapon 8 | . . . . 2 . 1 2 3 Highest Loss Streak 9 | . . 1 . 4 . 4 3 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 97 100 99 100 97 93 98 Engine 11 | . 12 10 10 8 14 11 12 10 Core 1 | . . . . . . 1 . 5 Leg 37 | . 25 37 40 40 42 41 32 32 Device 10 | . 12 10 10 8 7 8 12 17 Storage 5 | . 12 10 10 8 7 7 . . Processor 1 | . 12 10 10 1 . . . . Hackware 1 | . . . . . . . 1 5 Protection 5 | . . . . 5 7 4 9 2 Energy Gun 8 | . . . . 10 14 14 6 7 Ballistic Gun 10 | . 25 20 20 13 7 4 9 10 Special Melee Weapon 1 | . . . . . . . 5 2 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 18 28 28 28 35 42 55 70 72 Greatest Support 111 | 20 20 40 43 55 103 103 105 111 Greatest Overweight (x) 4 | 4 1 . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 10 Average Capacity 11 | 9 10 15 15 15 15 15 6 5 Most Carried 15 | 4 10 9 13 15 15 15 15 10 Average Carried 10 | 1 8 8 9 13 14 14 6 5 Final Capacity 15 | 10 15 15 15 15 15 15 5 10 Final Carried 15 | 4 10 8 13 15 15 14 5 7 Class Distribution -------------------- 36% | Scavenger-Gunner 23% | Hacker-Gunner 17% | Hacker-Mutant 17% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Matter Collected 2325 | 270 48 59 37 446 79 577 397 412 Remotely . | . . . . . . . . . Salvage Created 4378 | . 176 115 28 1054 91 1463 608 843 Parts 247 | . 9 4 . 62 5 74 37 56 Haulers Intercepted 3 | . . . . 2 . 1 . . Recyclers Shooed 5 | . . . 2 2 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 78 | . 4 2 2 20 1 27 10 12 Guns 62 | . 4 2 2 13 1 20 9 11 Cannons 7 | . . . . . . 6 1 . AOE 7 | . . . . 7 . . . . Classes Destroyed 13 | . 1 1 1 7 . 2 1 . Worker 7 | . . . . 5 . 2 . . Builder 5 | . . . . 1 1 1 . 2 Hauler 3 | . . . . 2 . 1 . . Recycler 1 | . . . . 1 . . . . Operator 1 | . . . . . . . 1 . Watcher 2 | . . . . . . 1 . 1 Swarmer 6 | . . . 2 2 . 2 . . Grunt 30 | . 4 . . 11 . 11 2 2 Brawler 2 | . . . . 1 . . 1 . Duelist 2 | . . . . 1 . 1 . . Sentry 20 | . . 2 . 4 1 11 1 1 Hunter 7 | . . . . 1 . . 4 2 Programmer 11 | . . . . . . 2 2 7 Best Kill Streak 10 | . 1 2 1 10 1 9 3 3 Combat Bots Only 7 | . 1 2 1 7 1 6 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 1 2 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Damage Taken 6036 | . 162 157 21 1040 78 1762 1378 1438 Core 968 | . 50 36 8 146 6 475 141 106 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . . . . 29 1 20 . . Core Remaining (%) 76 | 100 80 . 89 73 . 31 83 . Volleys Fired 252 | . 20 11 6 49 4 79 39 44 Largest 4 | . 2 2 2 3 3 3 3 4 Hottest 197 | . 40 40 40 126 126 197 138 183 Shots Fired 662 | . 40 22 12 140 12 202 86 148 Gun 627 | . 40 22 12 131 12 186 76 148 Cannon 26 | . . . . . . 16 10 . Launcher 9 | . . . . 9 . . . . Special . | . . . . . . . . . Kinetic 380 | . 40 22 12 79 4 76 65 82 Thermal 167 | . . . . 27 4 126 . 10 Explosive 9 | . . . . 9 . . . . Electromagnetic 106 | . . . . 25 4 . 21 56 Robot Hit Streak 38 | . 12 31 38 17 23 25 17 15 Robot Miss Streak 2 | . 2 . 1 2 . 2 2 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 12 | . 1 1 . 3 . 3 2 2 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 1 Shots Hit Robots 535 | . 34 22 9 105 11 163 78 113 Core Hits 253 | . 14 6 5 65 5 86 26 46 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . 1 . . 2 2 Critical Strikes 13 | . . . . 3 . 2 4 4 Burn 4 | . . . . 1 . 2 . 1 Destroy 6 | . . . . 1 . . 3 2 Corrupt 3 | . . . . 1 . . 1 1 Melee Attacks 8 | . . . . . . . 8 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9671 | . 280 173 87 1973 233 3508 1423 1994 Guns 8042 | . 280 173 72 1183 158 3088 1154 1934 Cannons 652 | . . . . . . 383 269 . Explosions 746 | . . . . 746 . . . . Melee . | . . . . . . . . . Ramming 231 | . . . 15 44 75 37 . 60 Kinetic 4464 | . 280 173 72 467 44 1125 1026 1277 Thermal 3078 | . . . . 484 66 2346 . 182 Explosive 705 | . . . . 705 . . . . Electromagnetic 1193 | . . . . 273 48 . 397 475 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . 1 . 3 1 10 Average Corruption 2 | . . . . 1 . 2 1 3 Corruption Purged 4 | . . . . . . 3 1 . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . 2 . 4 1 8 Message Errors 4 | . . . . . . 2 . 2 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . . . . 1 2 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . 2 . 1 . . Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . . . 7 17 . . Projectiles 17 | . . . . . . 17 . . Explosions . | . . . . . . . . . Melee 7 | . . . . . 7 . . . Knockbacks 2 | . . . . . 1 1 . . Impact 1 | . . . . . 1 . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 129 | . . . . 98 . . 31 . Shots 6 | . . . . 5 . . 1 . Rammed . | . . . . . . . . . Targets Rammed 28 | . . . 2 5 7 9 . 5 Kicked 28 | . . . 2 5 7 9 . 5 Crushed . | . . . . . . . . . Highest Temperature 1004 | . 34 7 6 447 241 1004 159 291 Average Temperature 183 | . 13 4 4 145 131 259 40 64 Received Heat Transfer 2133 | . 165 99 9 738 36 825 117 144 Effects 75 | . . . . 3 . 71 . 1 Shutdowns 25 | . . . . . . 25 . . Energy Bleed 9 | . . . . . . 8 . 1 Interference 7 | . . . . . . 7 . . Matter Decay 4 | . . . . 1 . 3 . . Short Circuit 5 | . . . . 1 . 4 . . Damage (minor) 8 | . . . . 1 . 7 . . Damage (major) 13 | . . . . . . 13 . . Damage (core) 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 7 | . . . . . . . 5 2 Impact Corruptions 1 | . . . . . 1 . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 12 | . . . 1 . . 11 . . Heat Transferred 6688 | . . . . 1036 148 5097 . 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Peak Influence 599 | . 110 69 122 599 108 351 173 237 Initial 93 | . . 4 18 33 63 4 93 . Average 112 | . 52 28 72 309 56 131 80 65 Maximum Alert Level 2 | . . . . 2 . 1 . 1 Low Security (%) 85 | 100 100 100 100 30 100 78 100 94 Level 1 10 | . . . . 37 . 21 . 5 Level 2 4 | . . . . 32 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . . 2 . 5 1 5 Investigation . | . . . . . . . . . Extermination 6 | . . . . . . 2 1 3 Reinforcement 7 | . . . . 2 . 3 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Distress Signals 5 | . . . . 2 . 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 6 4 5 32 5 33 16 19 Peak Tracking Total 9 | . 3 5 3 9 3 3 3 6 Tactical Retreats 3 | . . . . 1 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Traps Triggered 9 | . . . . . . 6 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Disabled 4 | . . . . 1 . 1 1 1 Max in Single Turn 1 | . . . . 1 . 1 1 1 Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Accessed 6 | . 1 . . 1 1 2 1 . Terminals 5 | . 1 . . 1 . 2 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 7 | . 1 . . 1 2 2 1 . Successful 6 | . 1 . . . 2 2 1 . Failed 1 | . . . . 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . 1 . . 1 . 2 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 4 | . 1 . . . . 2 1 . Record 1 | . . . . . . . 1 . Open Door 2 | . . . . . . 2 . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 4 | . . . . 1 . 2 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . . . 4 . Non-combat 3 | . . . . . . . 3 . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 6 | . . . . . . . 6 . parse_system 5 | . . . . . . . 5 . no_distress 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 2 . . . . Highest-Rated Group 40 | . . . 40 32 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . 12 11 . . . . Total Damage 217 | . . . 110 107 . . . . Kills 6 | . . . 3 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Turns Passed 6698 | 98 480 81 389 868 823 1550 1300 1109 Spaces Moved 4677 | 67 342 41 304 565 637 998 928 795 Core 9 | 9 . . . . . . . . Treads . | . . . . . . . . . Legs 4668 | 58 342 41 304 565 637 998 928 795 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 121 110 Average Speed 121 | 126 121 120 120 120 122 124 123 115 Slowest Speed 250 | 250 190 120 120 120 125 195 193 121 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 48 5 59 47 14 83 24 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 90 | . . . . 63 . 2 22 3 Melee . | . . . . . . . . . Projectile 5 | . . . . . . 2 . 3 AOE 85 | . . . . 63 . . 22 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total 5189 | 77 374 55 316 661 675 1135 1007 889 Wait . | . . . . . . . . . Move 4669 | 66 341 40 303 564 636 997 927 795 Hop . | . . . . . . . . . Pick Up 48 | 4 7 1 1 8 7 10 2 8 Fast Attach 30 | 7 . . . 3 . 3 12 5 Attach 33 | . 1 3 . 9 2 12 1 5 Detach 8 | . . . . 3 . 4 1 . Swap 49 | . 1 . 4 10 7 8 7 12 Drop 59 | . 1 . . 10 12 13 8 15 Fire 252 | . 20 11 6 49 4 79 39 44 Melee 8 | . . . . . . . 8 . Ram . | . . . . . . . . . Kick 28 | . . . 2 5 7 9 . 5 Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . Rewire 3 | . 3 . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 16) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 337 | -10/Materials | Identified exit to Materials 337 | -10/Materials | Discovered exit to Materials (range 14) 436 | -10/Materials | Identified exit to Mines 436 | -10/Materials | Discovered exit to Mines (range 15) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x2 610 | -9/Materials | Identified exit to Mines 610 | -9/Materials | Discovered exit to Mines (range 16) 660 | -9/Materials | Entered Mines 718 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 753 | -9/Mines | Met a Derelict bent on vengeance 1017 | -9/Mines | Identified exit to Materials 1017 | -9/Mines | Discovered exit to Materials (range 15) 1020 | -9/Mines | Discovered exit to Materials (range 8) 1024 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1049 | -9/Mines | Entered Materials 1049 | -8/Materials | Accompanied by 2 allies 1049 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1312 | -8/Materials | Destroyed 7 combat bots 1316 | -8/Materials | Lost 4 parts (2n1u1w) 1733 | -8/Materials | Build established: Scavenger-Gunner 1911 | -8/Materials | Identified exit to Factory 1911 | -8/Materials | Discovered exit to Factory (range 4) 1917 | -8/Materials | Entered Factory 1917 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2320 | -7/Factory | Identified exit to Garrison 2668 | -7/Factory | Identified exit to Storage 2668 | -7/Factory | Discovered exit to Storage (range 15) 2723 | -7/Factory | Build established: Hacker-Gunner 2740 | -7/Factory | Entered Storage 3798 | -7/Storage | Core integrity fell below 50% 3843 | -7/Storage | Lost 4 parts (2n1u1w) 4163 | -7/Storage | Build established: Scavenger-Gunner 4272 | -7/Storage | Identified exit to Factory 4272 | -7/Storage | Discovered exit to Factory (range 15) 4290 | -7/Storage | Entered Factory 4290 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4421 | -6/Factory | Spotted B-75 Beast 4602 | -6/Factory | Lost 3 parts (2n1w) 4911 | -6/Factory | Build established: Scavenger-Tank 5577 | -6/Factory | Identified exit to Factory 5577 | -6/Factory | Discovered exit to Factory (range 11) 5590 | -6/Factory | Entered another Factory area 5590 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5880 | -5/Factory | Build established: Scavenger-Gunner 6284 | -5/Factory | Cargo convoy interrupted 6695 | -5/Factory | System corruption reached 10% 6699 | -5/Factory | Self-destructed Last Messages --------------- 06674_ Tesla Rifle destroyed. 06686_ P-70 Sage destroyed. 06689_ Phase Shifter destroyed. 06693_ Penetrated by Slug. 06693_ Neutrino Core destroyed. 06693_ Knocked back. 06694_ U-05 Engineer builds a Wall. 06694_ Destroyed Imp. Heat Sink. 06694_ P-70 Sage suffers critical hit (Burn). 06696_ P-70 Sage misfires. 06697_ Kicked U-05 Engineer out of the way. 06697_ U-05 Engineer builds a Wall. 06698_ Hvy. Assault Rifle destroyed. 06698_ Kicked H-71 Marshal out of the way. 06699_ H-71 Marshal calls for reinforcements. 06699_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06699_ Flexi-carbon Leg destroyed. 06699_ Knocked back. 06699_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# ???????????????? | | ??????????????????????????+ ???????????????? | | ??????????????????????????# ||???????????????? | | ??????????????????????????# |????????????????? | | ??????????????????????????# |????????????????? | | ??????????????????????????# ????????????????? | | ??????????????????????????# !! ???????????????? | | ??????????????????????????# !! ????????????????? | | ??????????????????????????# ! ????????????????? | | ???????+#?????????????????# ?????????????????? | | ??????? ?????????????????+ ?????????????????? | | ??????? ?????????????????# #?????????????????? | | ??????? ??????????????#### #?????????????????? | | ??????? ??????????????# #?????????????????? | | ?????? ??????????????# #####/#?????????????????? | | ??????# #??????????????# # #?????????????????? | | ??????# ################ # #?????????????????? | | ?????## # #?????????????????? | | ?????# #% #?????????????????? | | ?????# + ![#?????????????????? | | ?????# """ """ """ " ! #?????????????????? | | ?????# """ """ """ % # #?????????????????? | | ?????# """ """ """ ### #####+#?????????????????? | | ?????# ###%#???# #?????????????????? | | ?????# ##=##### #####?????????????? | | ?????# ###### ##+##+##!@[H%pu R/ #??????? | | ?????# #????# # #=###########?????????????? | | ?????# #????# # """" #!#??? ?????????????????? | | ###### #????# # """" + #???? ????????????????? | | # #????# # """" # #???? ???????????????? | | # #????# # """" # #????? #??????????????? | | # #????# # # #?????####??????????????? | | # #????# ######## ???????????????????????? | | + #????? ???????# ???????????????????????? | | # #????? ???????? ???????????????????????? | | # #????? ???????? ???????????????????????? | | # #????? ???????? ???????????????????????? | | # #????? ??????? ???????????????????????? | | ###### #????? ?????? "???????????????????????? | | ?????# #????? ?????? ""???????????????????????? | | ?????# #???????????? "F ?""???????????????????? | | ?????# #???????????# """ "???????????????????? | | ?????# #??????????? "" "???????????????????? | | ?????# #??????????? ???????????????????? | | ?????# #??????????# * ????????????????????? | | ???### ###????????# ??????????????????????? | | ???# ########## #???????????????????????? | | #### #???????????????????????? | | != #???????????????????????? | | =%! #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 43 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 4 Force Boost 20 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseMatterTorch Manual? 0 Play Time 01:26:42 Cumulative 25.5 hours Start 2022.03.29 @ 03:45:20 End 2022.03.29 @ 22:49:43 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 0 Adventurer 0 Explorer 25 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 147223f8-ad16-48ca-bff8-e7eca7051c26