Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 23:49:14

Player: Mathewnd

Result: Destroyed by HC-C8V(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (76)       76
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 731

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -10/Subcaves

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Carbon-fiber Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Structural Scanner
>       --- WEAPON (2) -------
  Small Laser
>       --- INVENTORY (8) ----
  Light Treads
  Light Treads
        Sensor Array
        Scrap Shield

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
          Terrain Scan Processor
>         --- WEAPON -----------
          EM Pulse Gun
    Small Laser
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
          Wheel
  Compact Wheel
    Small Matter Pod
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Small Laser
  Energy Gun               Small Laser
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 7   3   2   5   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 3   .   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 3   .   1   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   2   .   .   
    Device                 1    | .   1   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   1   1   2   
    Energy Gun             5    | 2   1   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   1   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      5    | .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   87  100 87  
  Engine                   13   | .   14  14  12  
  Leg                      27   | .   28  28  23  
  Device                   11   | .   2   14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               24   | .   28  27  12  
  Special Weapon           2    | .   .   .   9   
Peak Build Rating          8    | 6   8   7   8   
  Average Rating           6    | 4   6   7   7   
  On Entrance              5    | .   6   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 12  14  14  14  
  Greatest Support         25   | 20  20  20  25  
  Greatest Overweight (x)  1    | 1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 8   7   8   8   
  Average Carried          6    | 3   6   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   6   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           395  | 236 .   119 40  
  Remotely                 .    | .   .   .   .   
Salvage Created            130  | .   72  .   58  
  Parts                    18   | .   14  .   4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      2    | .   .   .   2   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  4    | .   3   .   1   
  Melee                    1    | .   .   .   1   
  Guns                     3    | .   3   .   .   
Classes Destroyed          4    | .   3   .   1   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Swarmer                  3    | .   3   .   .   
  Subdweller               1    | .   .   .   1   
Best Kill Streak           3    | .   3   .   1   
  Combat Bots Only         2    | .   2   .   1   
Max Kills in Single Turn   2    | .   2   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        109  | .   67  .   42  
  Missed                   34   | .   18  .   16  
Damage Taken               998  | .   391 .   607 
  Core                     266  | .   75  .   191 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              28   | .   17  2   9   
  Largest                  2    | .   2   2   2   
  Hottest                  140  | .   80  100 140 
Shots Fired                46   | .   33  3   10  
  Gun                      44   | .   33  2   9   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  2    | .   .   1   1   
  Kinetic                  .    | .   .   .   .   
  Thermal                  40   | .   29  2   9   
  Explosive                .    | .   .   .   .   
  Electromagnetic          6    | .   4   1   1   
  Robot Hit Streak         4    | .   4   .   3   
  Robot Miss Streak        5    | .   5   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           20   | .   14  .   6   
  Core Hits                8    | .   5   .   3   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           320  | .   215 .   105 
  Guns                     251  | .   174 .   77  
  Cannons                  .    | .   .   .   .   
  Explosions               41   | .   41  .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  4    | .   .   .   4   
  Kinetic                  .    | .   .   .   .   
  Thermal                  285  | .   194 .   91  
  Explosive                .    | .   .   .   .   
  Electromagnetic          31   | .   21  .   10  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      2    | .   .   .   2   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   .   .   1   
Targets Rammed             1    | .   .   .   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        124  | .   124 20  4   
  Average Temperature      55   | .   62  11  4   
  Received Heat Transfer   117  | .   .   .   117 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         600  | .   400 .   200 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             118  | .   118 66  .   
  Initial                  45   | .   .   45  .   
  Average                  35   | .   47  38  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   11  1   10  
  Peak Tracking Total      9    | .   6   1   9   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               3    | .   .   3   .   
  Total Damage             63   | .   .   63  .   
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               876  | 87  135 488 166 
Spaces Moved               598  | 59  65  360 114 
  Core                     22   | 7   .   .   15  
  Treads                   .    | .   .   .   .   
  Legs                     576  | 52  65  360 99  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 
  Average Speed            119  | 115 120 120 117 
  Slowest Speed            120  | 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 5   17  57  9   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      2    | .   2   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      714  | 77  89  411 137 
  Wait                     45   | .   1   42  2   
  Move                     595  | 58  64  359 114 
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 12  3   4   3   
  Fast Attach              .    | .   .   .   .   
  Attach                   13   | 6   3   .   4   
  Detach                   .    | .   .   .   .   
  Swap                     4    | 1   .   2   1   
  Drop                     6    | .   1   2   3   
  Fire                     28   | .   17  2   9   
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   88 | -11/Scrapyard | Entered Materials
  105 | -10/Materials | Discovered new exit (range 13)
  223 | -10/Materials | Entered Mines
  241 | -10/Mines     | Met a Derelict bent on vengeance
  302 | -10/Mines     | Build established: Mutant
  416 | -10/Mines     | Identified exit to Subcaves
  460 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  711 | -10/Mines     | Entered Subcaves
  711 | -10/Subcaves  | Accompanied by 1 ally
  822 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  822 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  822 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  822 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  828 | -10/Subcaves  | Core integrity fell below 50%
  858 | -10/Subcaves  | Lost 5 parts (1p2n2w)
  866 | -10/Subcaves  | Core integrity fell below 20%
  877 | -10/Subcaves  | Destroyed by HC-C8V(R) with Subdweller Laser

 Last Messages 
---------------
2W-O0K(R) destroyed.
3T-OUV(R) knocked back.
6M-05F(h) destroyed.
Subatomizers dissect the Sub. Optics.
PJ-U1D(R) suffers critical hit (Burn).
Dropped Aluminum Leg.
Acquired Carbon-fiber Leg.
PJ-U1D(R) destroyed.
TS-938(g) suffers critical hit (Destroy).
Acquired Aluminum Leg.
60-YLV(R) suffers critical hit (Burn).
Acquired 40 matter.
Subatomizers dissect the Sub. Optics.
60-YLV(R) destroyed.
TS-938(g) destroyed.
Aluminum Leg destroyed.
J8-9U2(R) affixes Scrap Shield Fragment to Scrap
  Shield.
3T-OUV(R) affixes Scrap Shield Fragment to Scrap
  Shield.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              SwordMyomerArachnoskeleton
  Manual?         0
Play Time         00:11:18
  Cumulative      9.0 hours
  Start           2024.11.19 @ 23:38:00
  End             2024.11.19 @ 23:49:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2e9b30f-777f-4a1c-933a-e84f7e243400