Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 08:37:18 Player: Sysh Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2454) 2454 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 6203 Bonus ------- Follower Combat Kills 67 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 109/300 Energy 473/620 System Corruption 11% Temperature Cool (566) Movement Hovering (420) Ox6 Location -7/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine Improved Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- Airjet > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer ECM Suite Improved Light Armor Plating > --- WEAPON (3) ------- Shotgun > --- INVENTORY (12) --- Thermal Generator Coolant Injector Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Matter Filter Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Insulated Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Hover Unit Airjet Airjet > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Improved EM Pulse Cannon Shotgun > --- INVENTORY -------- Thermal Generator Coolant Injector Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Matter Filter Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Insulated Plating [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Sensor Drone Bay Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 2 | . . . . . . . 2 . Propulsion 1 | . . . . . . . . 1 Utility 2 | . . . 2 . . . . . Weapon 1 | . . . . . . . . 1 Parts Attached 92 | 6 7 3 13 8 1 7 26 21 Power 18 | 1 1 . 1 1 . 1 7 6 Engine 12 | 1 1 . 1 . . . 4 5 Core 6 | . . . . 1 . 1 3 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 2 2 2 1 . 2 5 8 Treads 2 | 2 . . . . . . . . Leg 9 | . . 2 . 1 . 2 4 . Wheel 6 | . 2 . 1 . . . 1 2 Hover 6 | . . . 1 . . . . 5 Flight 1 | . . . . . . . . 1 Utility 17 | 1 1 . 5 1 1 2 3 3 Device 11 | . . . 4 . 1 2 2 2 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 33 | 2 3 1 5 5 . 2 11 4 Energy Gun 5 | 1 1 . . . . . 2 1 Energy Cannon 5 | . . . 1 2 . . 1 1 Ballistic Gun 8 | 1 1 . . 1 . . 4 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 4 | . 1 . . . . . 3 . Special Weapon 7 | . . 1 3 2 . . 1 . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 4 | . . . 2 . . . 1 1 Parts Lost 65 | . 6 2 5 5 . 7 22 18 Power 14 | . 1 1 . 1 . 1 6 4 Propulsion 18 | . 2 . 2 1 . 2 4 7 Utility 10 | . . . 1 2 . 2 3 2 Weapon 23 | . 3 1 2 1 . 2 9 5 Highest Loss Streak 9 | . 3 2 5 2 . 3 4 9 Average Slot Usage (%) 88 | . 90 89 87 95 98 90 80 79 Engine 5 | . 12 4 1 1 . . 7 13 Core 5 | . . . . 9 11 10 3 5 Treads 2 | . 16 . . . . . . . Leg 11 | . . 21 15 9 11 13 14 2 Wheel 5 | . 9 7 2 11 11 . . 4 Hover 1 | . . . 2 1 . . . 8 Device 10 | . . . 22 11 20 21 10 6 Storage 14 | . 22 28 19 11 11 11 9 7 Processor 7 | . . . . 10 11 11 16 10 Protection 1 | . . . 2 7 . . . 3 Energy Gun 4 | . 8 14 7 . . . . 3 Energy Cannon 1 | . . . 2 4 . . 2 2 Ballistic Gun 6 | . 16 . . 10 11 . 6 5 Ballistic Cannon 1 | . . . . . . 4 2 . Launcher 1 | . 2 4 . . . . 3 . Special Weapon 4 | . . 9 7 5 11 6 1 . Slashing Weapon 1 | . . . . . . 10 . . Naked Turns . | . . . . . . . . . Heaviest Build 73 | 9 46 46 62 63 56 60 56 73 Greatest Support 40 | 40 40 32 20 16 16 30 38 38 Greatest Overweight (x) 17 | 2 2 2 5 3 3 5 17 14 Average Overweight (x) 2 | . . 1 2 3 3 3 1 3 Largest Inventory Capacity 14 | 6 14 14 14 12 12 12 12 12 Average Capacity 12 | 5 11 14 13 12 12 12 12 12 Most Carried 14 | 6 14 14 14 12 12 12 12 12 Average Carried 11 | 4 8 13 12 11 11 10 11 11 Final Capacity 14 | 6 14 14 12 12 12 12 12 12 Final Carried 14 | 6 14 14 12 12 11 12 12 12 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1511 | 166 342 78 105 138 . 112 498 72 Remotely 15 | . . . . . . 15 . . Salvage Created 2193 | . 320 78 249 296 . 186 875 189 Parts 127 | . 30 3 10 13 . 6 55 10 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 2 | . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 58 | . 11 3 5 8 . 5 22 4 Melee 2 | . . . . . . 2 . . Guns 23 | . 6 1 1 1 . . 11 3 Cannons 19 | . . . 4 6 . 3 6 . AOE 12 | . 5 2 . . . . 5 . Classes Destroyed 11 | . 4 . 1 . . 1 4 1 Builder 2 | . 1 . . . . . 1 . Hauler 1 | . . . . . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 5 | . 3 . 2 . . . . . Swarmer 10 | . 3 1 . . . . 6 . Grunt 26 | . 8 2 2 8 . 2 2 2 Duelist 2 | . . . . . . . 1 1 Sentry 11 | . . . 3 . . . 8 . Demolisher 1 | . . . . . . . 1 . Hunter 7 | . . . . . . 3 4 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 5 | . 3 5 4 3 . 2 4 2 Combat Bots Only 4 | . 3 4 3 3 . 2 3 2 Max Kills in Single Turn 2 | . 2 2 1 1 . 1 2 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . 1 2 . . . . 1 . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 7148 | . 1053 84 703 572 . 615 1848 2273 Core 1614 | . 205 32 131 90 . 120 283 753 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 41 | 100 . 5 . . . 14 48 . Volleys Fired 221 | . 50 10 22 29 . 17 66 27 Largest 3 | . 2 2 2 2 . 2 2 3 Hottest 155 | . 80 100 150 100 . 100 119 155 Shots Fired 376 | . 99 11 26 51 . 21 127 41 Gun 253 | . 85 7 11 26 . 4 86 34 Cannon 74 | . . . 11 13 . 13 30 7 Launcher 26 | . 14 1 . . . . 11 . Special 23 | . . 3 4 12 . 4 . . Kinetic 215 | . 56 . . 26 . 17 85 31 Thermal 114 | . 29 10 26 25 . 4 17 3 Explosive 23 | . 14 1 . . . . 8 . Electromagnetic 24 | . . . . . . . 17 7 Robot Hit Streak 14 | . 6 4 11 14 . 6 12 9 Robot Miss Streak 6 | . 6 1 3 2 . 2 3 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . 2 . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 269 | . 54 5 27 33 . 26 91 33 Core Hits 125 | . 27 4 10 15 . 9 43 17 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 23 | . . . 9 . . 14 . . Impact 9 | . . . 9 . . . . . Slashing 14 | . . . . . . 14 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5904 | . 1180 144 498 496 . 619 2348 619 Guns 2474 | . 519 61 125 227 . 18 1021 503 Cannons 1299 | . . . 191 192 . 222 614 80 Explosions 1448 | . 661 83 . . . . 704 . Melee 490 | . . . 134 . . 356 . . Ramming 47 | . . . . 2 . . 9 36 Kinetic 2432 | . 330 . . 227 . 240 1175 460 Thermal 1587 | . 189 61 364 267 . 23 640 43 Explosive 1047 | . 661 83 . . . . 303 . Electromagnetic 301 | . . . . . . . 221 80 Impact 134 | . . . 134 . . . . . Slashing 356 | . . . . . . 356 . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . . . 11 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Effects 20 | . . . . . . . . 20 Message Errors 5 | . . . . . . . . 5 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 6 | . . . . . . . . 6 Data Loss (minor) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 229 | . 29 . 6 . . . 194 . Projectiles 11 | . . . . . . . 11 . Explosions 212 | . 29 . . . . . 183 . Melee 6 | . . . 6 . . . . . Knockbacks 6 | . . . 1 . . 3 2 . Impact 1 | . . . 1 . . . . . Kinetic 5 | . . . . . . 3 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 389 | . 23 8 . 1 . . 342 15 Shots 12 | . 3 1 . . . . 8 . Rammed 17 | . . . . 1 . . 1 15 Targets Rammed 17 | . . . . 1 . . 1 15 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 584 | . 162 18 83 321 . 51 469 584 Average Temperature 81 | . 37 12 25 110 . 15 71 170 Received Heat Transfer 1863 | . 447 27 297 327 . 135 189 441 Effects 22 | . . . . 1 . . 6 15 Shutdowns 7 | . . . . . . . 1 6 Energy Bleed 3 | . . . . 1 . . 1 1 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . 1 1 Damage (major) 6 | . . . . . . . 3 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 6 | . . . 3 2 . . 1 . Heat Transferred 3551 | . 520 185 877 967 . 160 768 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 338 | . 207 145 120 151 . 74 338 162 Initial 153 | . . 80 . 46 . . . 153 Average 59 | . 39 58 39 47 . 15 144 55 Maximum Alert Level 1 | . 1 . . . . . 1 . Low Security (%) 93 | 100 98 100 100 100 . 100 62 100 Level 1 6 | . 1 . . . . . 37 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 . 1 1 . . 5 1 Investigation 2 | . . . . 1 . . 1 . Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . 2 . 1 . . . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . 2 . 1 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 22 8 10 12 . 6 36 11 Peak Tracking Total 7 | . 4 3 7 3 . 3 5 6 Tactical Retreats 9 | . 1 . . 2 . 1 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . 2 . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 13 | . 4 1 . . . . 8 . Max in Single Turn 3 | . 2 1 . . . . 3 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 25 | . 5 1 4 1 4 . 8 2 Terminals 17 | . 5 . 4 . . . 6 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 129 | . 15 1 19 1 49 . 35 9 Successful 109 | . 12 1 14 1 49 . 24 8 Failed 20 | . 3 . 5 . . . 11 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 65 | . 15 . 19 . . . 22 9 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . . . . . 9 . Garrison Access 4 | . . . . . . . 4 . Terminal Hacks 99 | . 12 1 14 1 49 . 14 8 Record 77 | . 9 . 7 . 49 . 9 3 Prototype ID Bank 5 | . . . 3 . . . 1 1 Open Door 2 | . . 1 . 1 . . . . Branch Access Points 2 | . . . 1 . . . 1 . Emergency Access Points 4 | . 1 . 2 . . . 1 . Terminal Index 1 | . . . . . . . . 1 Locate Traps 1 | . . . . . . . . 1 Dispatch Records 2 | . 1 . . . . . . 1 Maintenance Status 2 | . 1 . . . . . 1 . Surveillance Status 1 | . . . . . . . . 1 Patrol Status 1 | . . . 1 . . . . . Registered Components 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . . . . . 8 . Insert Component 4 | . . . . . . . 4 . Analyze 4 | . . . . . . . 4 . Garrison Access Hacks 2 | . . . . . . . 2 . Unlock Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 17 | . 3 . 4 . . . 8 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 1 . . . . . Highest-Rated Group 45 | . . 45 14 . . . . . Highest-Rated Ally 31 | . . 31 14 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . 11 . . . . . . Total Damage 164 | . . 164 . . . . . . Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches 77 | . . . 40 19 . 18 . . Drone Recoveries 57 | . . . 20 27 . 10 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 8663 | 68 1144 1237 627 1217 788 1295 1395 892 Spaces Moved 4960 | 43 631 860 317 829 606 506 693 475 Core 64 | 23 . . . . . . 32 9 Treads 456 | 20 436 . . . . . . . Legs 1989 | . . 583 221 . . 503 579 103 Wheels 2305 | . 195 277 96 829 606 3 82 217 Hover 146 | . . . . . . . . 146 Flight . | . . . . . . . . . Fastest Speed 50 | 50 110 110 130 130 130 130 100 110 Average Speed 154 | 119 154 139 165 130 130 234 162 157 Slowest Speed 900 | 160 200 180 270 130 130 270 900 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 4 73 100 33 99 92 83 66 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched 6 | . . 2 . 3 . 1 . . Spaces Dug 5 | . . 2 . 3 . . . . Terrain Destroyed 227 | . 69 8 2 3 . 1 143 1 Melee . | . . . . . . . . . Projectile 11 | . . 3 2 3 . 1 1 1 AOE 216 | . 69 5 . . . . 142 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 5499 | 59 707 885 368 905 606 568 844 557 Wait 78 | . 6 4 . 21 . 19 28 . Move 4952 | 42 630 859 316 828 605 505 692 475 Hop . | . . . . . . . . . Pick Up 92 | 11 14 5 7 9 . 6 25 15 Fast Attach 20 | 1 1 . 5 1 . 2 4 6 Attach 65 | 5 6 1 7 4 1 5 22 14 Detach . | . . . . . . . . . Swap 7 | . . 2 1 3 . . . 1 Drop 21 | . . 4 1 6 . . 6 4 Fire 221 | . 50 10 22 29 . 17 66 27 Melee 23 | . . . 9 . . 14 . . Ram 17 | . . . . 1 . . 1 15 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . 3 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 8) 225 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 8) 567 | -10/Materials | Lost 3 parts (1p1n1w) 942 | -10/Materials | Core integrity fell below 50% 1198 | -10/Materials | Core integrity fell below 20% 1213 | -10/Materials | Entered Mines 1240 | -10/Mines | Discovered new exit (range 6) 1308 | -10/Mines | Learned location of Storage (-9) 1361 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1363 | -10/Mines | Found Prototype Device 1536 | -10/Mines | Discovered new exit (range 8) 1575 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2167 | -10/Mines | Found the Drone Emporium 2174 | -10/Mines | Found Prototype Device 2450 | -10/Mines | Entered Materials 2450 | -9/Materials | Accompanied by 1 ally 2450 | -9/Materials | Evolved 2 slots: Utility x2 2450 | -9/Materials | Identified Sensor Drone Bay 2451 | -9/Materials | Identified Exp. Sensor Array 2815 | -9/Materials | Discovered new exit (range 14) 2951 | -9/Materials | Lost 5 parts (2n1u2w) 2998 | -9/Materials | Identified exit to Mines 2998 | -9/Materials | Identified exit to Storage 3077 | -9/Materials | Entered Mines 3077 | -9/Mines | Accompanied by 20 allies 3558 | -9/Mines | Assembled infested the area 3578 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3867 | -9/Mines | Core integrity fell below 50% 3920 | -9/Mines | Learned Materials garrison access intel 4033 | -9/Mines | Met a Derelict shopkeep closing up shop 4113 | -9/Mines | Discovered new exit (range 6) 4151 | -9/Mines | Discovered new exit (range 5) 4281 | -9/Mines | Discovered new exit (range 5) 4286 | -9/Mines | Identified exit to Exiles 4294 | -9/Mines | Entered Exiles 4294 | -9/Exiles | Accompanied by 6 allies 4316 | -9/Exiles | Discovered new exit (range 17) 4326 | -9/Exiles | Met 8R-AWN 4348 | -9/Exiles | Met EX-HEX 4424 | -9/Exiles | Met EX-DEC 4452 | -9/Exiles | Visited The Gauntlet 4611 | -9/Exiles | Learned location of Zion (-6) 4641 | -9/Exiles | Met EX-BIN 4838 | -9/Exiles | Discovered new exit (range 14) 5080 | -9/Exiles | Identified exit to Mines 5082 | -9/Exiles | Entered Mines 5082 | -8/Mines | Accompanied by 6 allies 6016 | -8/Mines | Discovered new exit (range 15) 6033 | -8/Mines | Discovered new exit (range 8) 6097 | -8/Mines | Lost 3 parts (1n2u) 6256 | -8/Mines | Core integrity fell below 20% 6377 | -8/Mines | Entered Materials 6377 | -8/Materials | Accompanied by 6 allies 6377 | -8/Materials | Evolved 2 slots: Power x2 6378 | -8/Materials | Loaded intel: 1 garrison access location 6507 | -8/Materials | Garrison activated, responded to threat 6555 | -8/Materials | Identified exit to Garrison 6762 | -8/Materials | Lost 3 parts (1n2w) 6892 | -8/Materials | Lost 3 parts (2n1w) 6914 | -8/Materials | Build established: Scavenger-Mutant 6964 | -8/Materials | Lost 4 parts (2p1u1w) 7232 | -8/Materials | Build established: Mutant 7351 | -8/Materials | Discovered new exit (range 3) 7421 | -8/Materials | Lost 3 parts (1n2w) 7487 | -8/Materials | Discovered new exit (range 10) 7747 | -8/Materials | Core integrity fell below 50% 7772 | -8/Materials | Entered Factory 7772 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8025 | -7/Factory | Lost 9 parts (2p4n3w) 8074 | -7/Factory | Core integrity fell below 50% 8093 | -7/Factory | Core integrity fell below 20% 8123 | -7/Factory | Lost 5 parts (2p1n2u) 8644 | -7/Factory | System corruption reached 10% 8665 | -7/Factory | Core destroyed Last Messages --------------- Overheating: Imp. Hover Unit damaged (-1). Overheating: Imp. Ion Engine damaged (-29). System corrupted: Imp. EM Pulse Cannon targeting data glitched. Power failure, Imp. Ion Engine shutdown. Overheating: Energy bleed (-117). System corrupted: Matter fused (-5). Overheating: Matter decay (-27). K-01 Serf collects debris. Imp. EM Pulse Cannon destroyed. Overheating: Imp. Hover Unit damaged (-2). K-01 Serf collects debris. Imp. Hover Unit permanently disabled. Overheating: Short circuit. R-06 Scavenger collects Axe. K-01 Serf collects debris. Power failure, Imp. Ion Engine shutdown. Broken Imp. Hover Unit destroyed. P-60 Hacker destroyed. K-01 Serf collects debris. Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ???????????????????? ????????????? ^ ?????????? | | ?? ????????????? ????????????? #????????? | | ?# #???????????# ????????????? #????????? | | ?# #???????????# ?????????????r #????????? | | ?# #???????????# ???########## #????????? | | ?# #???????????# ???# k #????????? | | ?# #???????????# ???# % #????????? | | ?# #???????????# #??# g #????????? | | ?# #???????????# #??# #????????? | | ?# #???????????# #??# g #????????? | | ?+ +???????????# #### #????????? | | ?# #???????????# #????????? | | ?# #???????????# ####?????? | | ## ########????# *k*=rwu ?? | | ^ #????# [%@=%! ?? | | #????# ################ ?? | | #????# ##############???? ??? | | ^ #????# # #??????? ??? | | #????# # #?????????? ???? | | ######### #????# # """ """ #??????????????? | | #???????# ###### # """ """ #??????????????? | | #???????# # """ """ #??????????????? | | #???????# # #??????????????? | | #???????# + """ """ #??????????????? | | #???????# # """ """ #??????????????? | | #???????# + """ """ #??????????????? | | #???????######## # #??????????????? | | #??????????????# # #??????????????? | | #??????????????# # #??????????????? | | ##?????????????# ####+#########??????????????? | | ##############?# #??# #??????????????????????? | | # #?# #??# #??????????????????????? | | # #?# #??# #??????????????????????? | | # #?##### #?## ##?????????????????????? | | # ##????? #?# #?????????????????????? | | # #????? T #?????????????????????? | | # #????# ### #?????????????????????? | | / #????? #?#####?????????????????????? | | # #????? #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 33 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Heat Sink | -8/Materials | Scanalyzed Arc Projector | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Loot Pinata Power Corrupts Troublemaker Challenges ------------ None Game ------ Seed MagneticNodeDeconstructor Manual? 0 Play Time 01:06:08 Cumulative 9.4 hours Start 2020.09.20 @ 07:32:49 End 2020.09.20 @ 08:37:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9dc1204f-bfca-43c9-a53c-f475ed3c7b8e