Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 14:45:22 Player: Yosh Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3766) 3766 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (553) 553 TOTAL SCORE: 8979 Bonus ------- Pacifist 200 High Alert Combat Kills 33 Follower Combat Kills 20 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Large Storage Unit Phase Shifter High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Light Treads Large Storage Unit High-capacity Matter Pod Matter Filter High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Missile Launcher [Rating: 48] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 5 | . . 2 . 2 1 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 114 | 6 . 35 13 10 15 2 19 . 14 Power 10 | 1 . 3 1 . 1 . 3 . 1 Engine 8 | 1 . 3 1 . 1 . 2 . . Core 2 | . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 28 | 2 . 5 5 5 5 . 4 . 2 Treads 23 | . . 3 5 5 5 . 4 . 1 Leg 5 | 2 . 2 . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 36 | 1 . 14 . 4 9 . 2 . 6 Device 13 | . . 5 . 1 5 . 2 . . Storage 11 | 1 . 4 . . . . . . 6 Processor 4 | . . 2 . 1 1 . . . . Hackware . | . . . . . . . . . . Protection 8 | . . 3 . 2 3 . . . . Artifact . | . . . . . . . . . . Weapon 40 | 2 . 13 7 1 . 2 10 . 5 Energy Gun 9 | 2 . 7 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 23 | . . 6 6 1 . 1 7 . 2 Ballistic Cannon 4 | . . . . . . . 1 . 3 Launcher 4 | . . . 1 . . 1 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 Parts Lost 49 | . . 9 1 1 1 . 15 . 22 Power 5 | . . 1 . . . . 2 . 2 Propulsion 12 | . . 1 1 . . . 4 . 6 Utility 11 | . . 1 . 1 1 . 2 . 6 Weapon 21 | . . 6 . . . . 7 . 8 Highest Loss Streak 13 | . . 6 1 1 1 . 13 . 9 Average Slot Usage (%) 95 | . 85 98 100 99 98 100 94 93 81 Engine 7 | . 14 11 9 7 6 6 4 6 2 Treads 19 | . . 11 27 23 26 26 26 26 11 Leg 3 | . 28 9 . . . . . . 2 Device 4 | . . 13 . 6 3 . . . . Storage 15 | . 14 15 18 15 13 13 13 13 18 Processor 17 | . . 8 18 15 20 26 26 26 24 Protection 3 | . . 5 . 7 6 6 1 . . Energy Gun 2 | . 28 7 . . . . . . . Ballistic Gun 16 | . . 13 27 22 20 20 19 13 5 Ballistic Cannon 1 | . . . . . . . . 6 11 Naked Turns 15 | . . . . . . . . . 15 Heaviest Build 58 | 12 12 45 52 56 58 53 58 53 57 Greatest Support 90 | 20 20 40 60 60 90 90 90 80 88 Greatest Overweight (x) 7 | 1 . 1 . . . . . . 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 22 | 6 6 16 16 16 16 16 16 16 22 Average Capacity 13 | 5 6 9 16 16 16 16 16 16 16 Most Carried 16 | 6 6 16 16 16 16 16 16 9 10 Average Carried 11 | 3 5 8 15 15 15 15 10 9 7 Final Capacity 16 | 6 6 16 16 16 16 16 16 16 4 Final Carried 16 | 6 6 16 16 16 14 16 9 9 4 Class Distribution -------------------- 48% | Gunner 22% | Mutant 18% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 3671 | 224 . 585 575 497 496 122 590 . 582 Remotely 753 | . . . . 358 307 . 88 . . Salvage Created 4105 | . . 808 625 379 622 283 801 . 587 Parts 216 | . . 48 45 19 30 14 39 . 21 Haulers Intercepted 6 | . . 4 1 1 . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . 12 38 . 20 Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 95 | . . 15 15 5 13 8 21 . 18 Guns 74 | . . 14 13 5 13 4 17 . 8 Cannons 10 | . . . . . . . . . 10 AOE 10 | . . . 2 . . 4 4 . . Classes Destroyed 10 | . . 5 2 . 1 1 1 . . Worker 1 | . . 1 . . . . . . . Builder 1 | . . . 1 . . . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 6 | . . 4 1 1 . . . . . Swarmer 37 | . . 4 4 . 5 4 11 . 9 Grunt 37 | . . 8 6 1 5 3 8 . 6 Brawler 2 | . . . . . . 1 . . 1 Sentry 16 | . . 3 5 4 2 . 1 . 1 Hunter 2 | . . . . . . . 1 . 1 Programmer 1 | . . . . . 1 . . . . Best Kill Streak 12 | . . 4 5 2 3 4 12 . 8 Combat Bots Only 12 | . . 4 4 2 3 4 12 . 8 Max Kills in Single Turn 3 | . . 2 2 1 1 2 3 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . 2 . . 2 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Damage Taken 8608 | . . 1382 611 848 628 222 2168 . 2749 Core 1270 | . . 236 75 103 37 . 223 . 596 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 100 41 86 85 . . . . . Volleys Fired 266 | . . 57 47 28 34 10 39 . 51 Largest 3 | . . 2 3 3 3 3 3 . 3 Hottest 132 | . . 96 74 71 71 71 95 . 132 Shots Fired 690 | . . 110 137 84 102 24 115 . 118 Gun 624 | . . 110 135 84 102 21 112 . 60 Cannon 59 | . . . . . . . 1 . 58 Launcher 7 | . . . 2 . . 3 2 . . Special . | . . . . . . . . . . Kinetic 626 | . . 53 135 84 102 21 113 . 118 Thermal 49 | . . 49 . . . . . . . Explosive 7 | . . . 2 . . 3 2 . . Electromagnetic 8 | . . 8 . . . . . . . Robot Hit Streak 67 | . . 13 28 21 61 16 67 . 24 Robot Miss Streak 3 | . . 2 3 2 1 1 3 . 2 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 10 | . . 2 . . 2 2 4 . . Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . . Shots Hit Robots 556 | . . 86 107 70 86 23 93 . 91 Core Hits 229 | . . 30 34 17 35 20 51 . 42 Critical Hits 19 | . . . 2 . 4 1 7 . 5 Critical Kills 7 | . . . 1 . . . 4 . 2 Critical Parts Destroyed 8 | . . . 1 . 4 1 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10431 | . . 1149 1965 1098 1464 847 2196 . 1712 Guns 8158 | . . 1149 1658 1098 1464 307 1726 . 756 Cannons 982 | . . . . . . . 28 . 954 Explosions 1289 | . . . 307 . . 540 442 . . Melee . | . . . . . . . . . . Ramming 2 | . . . . . . . . . 2 Kinetic 8571 | . . 580 1658 1098 1464 307 1754 . 1710 Thermal 459 | . . 459 . . . . . . . Explosive 1289 | . . . 307 . . 540 442 . . Electromagnetic 110 | . . 110 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . 1 . . . . . . 15 Average Corruption 3 | . . 1 . . . . . . 5 Corruption Purged . | . . . . . . . . . . Effects 3 | . . 1 . . . . . . 2 Message Errors 2 | . . 1 . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 29 | . . . . . . 8 3 . 18 Projectiles 21 | . . . . . . . 3 . 18 Explosions 8 | . . . . . . 8 . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . 1 . 5 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . 1 . 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 69 | . . . 69 . . . . . . Shots 1 | . . . 1 . . . . . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 369 | . . 369 65 67 29 37 236 . 84 Average Temperature 55 | . . 164 19 20 10 16 74 . 21 Received Heat Transfer 2445 | . . 576 243 153 123 54 678 . 618 Effects 5 | . . 5 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . Energy Bleed 3 | . . 3 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 5 | . . 5 . . . . . . . Heat Transferred 1142 | . . 1142 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 498 | . 10 175 498 226 210 . . . . Initial 226 | . . 3 3 226 44 . . . . Average 108 | . 2 71 303 94 80 . . . . Maximum Alert Level 2 | . . . 2 1 1 . . . . Low Security (%) 85 | 100 100 100 26 84 97 . . . . Level 1 8 | . . . 30 15 2 . . . . Level 2 6 | . . . 43 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . 2 4 . 6 . 1 . 1 Investigation 1 | . . . . . . . 1 . . Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . . 2 1 . 2 . . . . Assault 1 | . . . . . . . . . 1 Garrison 6 | . . . 3 . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 4 | . . 2 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 151 | . . 30 32 6 19 8 24 . 32 Peak Tracking Total 13 | . . 4 7 2 5 4 13 . 8 Tactical Retreats 17 | . . . 10 1 . . 2 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 2 | . . 2 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . 2 . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 2 | . . . 1 . . . 1 . . Max in Single Turn 1 | . . . 1 . . . 1 . . Garrison Access 3 | . . . . 2 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 25 | . 3 5 4 5 3 . 1 4 . Terminals 14 | . 3 4 3 2 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 3 | . . . . 2 1 . . . . Total Hacks 85 | . 8 15 12 10 6 . 4 30 . Successful 64 | . 5 10 6 6 3 . 4 30 . Failed 21 | . 3 5 6 4 3 . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . 5 7 3 5 . . . . . Terminals 37 | . 8 11 7 5 2 . 4 . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . 4 . 2 . . . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access 4 | . . . . 3 1 . . . . Terminal Hacks 43 | . 3 4 1 1 . . 4 30 . Record 16 | . 1 . . . . . 4 11 . Part Schematic 9 | . . . . . . . . 9 . Robot Schematic 7 | . . . . . . . . 7 . Prototype ID Bank 4 | . 1 . . . . . . 3 . Terminal Index 1 | . . 1 . . . . . . . Alert Level 2 | . . 1 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Registered Components 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 4 . 2 . . . . . Scan Component 3 | . . 2 . 1 . . . . . Repair 3 | . . 2 . 1 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 3 | . . . . 2 1 . . . . Seal Access 3 | . . . . 2 1 . . . . Unauthorized Hacks 6 | . 2 2 1 1 . . . . . Terminals 6 | . 2 2 1 1 . . . . . Botnet 6 | . 2 2 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 3 4 3 4 2 . 1 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . 2 . . . . 9 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 2 . 1 . . . . . Time 115 | . . 64 . 51 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . 94 Total Orders 3 | . . . . . 3 . . . . ROAM 1 | . . . . . 1 . . . . EXPLORE 2 | . . . . . 2 . . . . Ally Attacks 2 | . . . . . . . . . 2 Total Damage 95 | . . . . . . . . . 95 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 6282 | 71 171 1604 608 740 878 661 683 150 716 Spaces Moved 3193 | 50 141 774 267 365 457 389 335 93 322 Core 40 | 6 . . . . . . . . 34 Treads 2609 | . . 422 267 365 457 389 335 93 281 Legs 544 | 44 141 352 . . . . . . 7 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 162 162 162 50 Average Speed 155 | 112 120 147 160 160 160 162 162 162 161 Slowest Speed 400 | 120 120 180 160 160 162 162 162 162 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 27 53 21 10 27 64 52 74 37 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 1 3 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 84 | . . . 54 . . 16 13 . 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 83 | . . . 54 . . 16 13 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total 4008 | 61 144 1132 356 475 539 402 401 92 406 Wait 289 | . . 188 10 57 26 . 1 . 7 Move 3184 | 49 140 773 266 364 456 388 334 92 322 Hop . | . . . . . . . . . . Pick Up 76 | 6 2 40 8 7 1 2 6 . 4 Fast Attach 29 | 6 . 16 2 1 1 . 2 . 1 Attach 44 | . . 8 3 3 3 . 14 . 13 Detach 9 | . . 2 1 . 1 . 1 . 4 Swap 41 | . . 11 8 6 11 2 3 . . Drop 68 | . 2 37 11 9 6 . 1 . 2 Fire 266 | . . 57 47 28 34 10 39 . 51 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 9) 194 | -10/Materials | Discovered new exit (range 8) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Utility x2 324 | -9/Materials | Build established: Mutant 559 | -9/Materials | Lost 3 parts (1u2w) 693 | -9/Materials | Core integrity fell below 50% 720 | -9/Materials | Lost 6 parts (1p1n4w) 913 | -9/Materials | Repaired Imp. Aluminum Leg 946 | -9/Materials | Repaired Hvy. Assault Rifle 1094 | -9/Materials | Discovered new exit (range 7) 1286 | -9/Materials | Build established: Scavenger-Mutant 1638 | -9/Materials | Build established: Mutant 1820 | -9/Materials | Discovered new exit (range 12) 1847 | -9/Materials | Entered another Materials area 1847 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1963 | -8/Materials | Garrison activated, responded to threat 2143 | -8/Materials | Build established: Gunner 2320 | -8/Materials | Discovered new exit (range 10) 2455 | -8/Materials | Entered Factory 2455 | -7/Factory | Evolved 2 slots: Utility x2 2547 | -7/Factory | Repaired Imp. Assault Rifle 2721 | -7/Factory | Discovered new exit (range 15) 3085 | -7/Factory | Discovered new exit (range 15) 3195 | -7/Factory | Entered another Factory area 3195 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3502 | -6/Factory | Build established: Scavenger-Gunner 3518 | -6/Factory | Discovered new exit (range 17) 3562 | -6/Factory | Discovered new exit (range 49) 3779 | -6/Factory | Garrison activated, responded to threat 4018 | -6/Factory | Build established: Gunner 4024 | -6/Factory | Discovered new exit (range 15) 4073 | -6/Factory | Entered Lower Caves 4188 | -6/Lower Caves | Learned Factory terminal intel 4633 | -6/Lower Caves | Discovered new exit (range 8) 4734 | -6/Lower Caves | Entered another Lower Caves area 4898 | -6/Lower Caves | Attracted the attention of an 0b10 base 5006 | -6/Lower Caves | Destroyed 12 combat bots 5006 | -6/Lower Caves | Lost 13 parts (2p3n2u6w) 5389 | -6/Lower Caves | Discovered new exit (range 9) 5417 | -6/Lower Caves | Entered Data Miner 5417 | -6/Data Miner | Discovered new exit (range 6) 5448 | -6/Data Miner | Met Data Miner 5497 | -6/Data Miner | Learned location of Section 7 (-2) 5497 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5529 | -6/Data Miner | Received God Mode back door access code from Data Miner 5566 | -6/Data Miner | Build established: Scavenger-Gunner 5567 | -6/Data Miner | Entered Proximity Caves 5639 | -5/Proximity Caves | Escorted by Enhanced Grunt 5717 | -5/Proximity Caves | Destroyed 8 combat bots 5846 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 5971 | -5/Proximity Caves | Learned 12 Factory zone layouts 6151 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6186 | -5/Proximity Caves | Core integrity fell below 50% 6240 | -5/Proximity Caves | Lost 9 parts (1p2n1u5w) 6251 | -5/Proximity Caves | Core integrity fell below 20% 6257 | -5/Proximity Caves | System corruption reached 10% 6283 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06239_ B-60 Warrior unfolds itself. 06239_ I-47 Archangel unfolds itself. 06241_ Core Analyzer destroyed. 06241_ System corrupted by crushing effect (+2). 06241_ Knocked back. 06242_ Acquired 45 matter. 06244_ Imp. Assault Rifle destroyed. 06244_ System corrupted by crushing effect (+4). 06244_ Imp. Energy Well destroyed. 06246_ Slammed into B-60 Warrior. 06256_ Hcp. Matter Pod destroyed. 06256_ System corrupted by crushing effect (+3). [Achievement: System Compromised] 06259_ R8KK/A CQWLPT5NQA6B