Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 00:26:51 Player: H3-RMN Result: Destroyed by AG-64373 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (121) 605 Value Destroyed (2729) 2729 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2010) 2010 TOTAL SCORE: 8964 Bonus ------- High Alert Combat Kills 45 Delivered SUBCON Basin 2000 Friendly Fire -35 Cogmind --------- Core Integrity 0/700 Matter 19/300 Energy 205/205 System Corruption 3% Temperature Warm (133) Movement Treading (460) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Dark-Fission Reactor > --- PROPULSION (4) --- Spiked Medium Treads Wheel > --- UTILITY (4) ------ Armored Scrap Engine Coolant Injector Huge Storage Unit > --- WEAPON (3) ------- Advanced Assault Cannon Flak Laser Storm Construct/G > --- INVENTORY (25) --- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor Experimental Heat Sink Improved Cooling System Zionite Biocell (600) Zionite Biocell (600) Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Shield Generator Tech Extrapolator Zionite Phaser-S Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Dark-Fission Reactor > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads Composite-Spiked Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Zionite Light Carapace > --- WEAPON ----------- Beamcaster Accelerated Battle Construct/G Flak Laser Storm Construct/G > --- INVENTORY -------- Fission Core Improved Cooling System Improved Cooling System Coolant Injector Zionite Biocell Zionite Biocell Makeshift Sensor Array Tactical Coordination Suite Core Analyzer Transmission Jammer Shield Generator Makeshift Hacking Suite Authchip [R/Combat] Authchip [Weapon] Tech Extrapolator Riot Gun Precision Shock Rifle Zionite Phaser-S Autogun Makeshift Shrapnel Gun Advanced Assault Cannon Slug Cannon Bore Cannon Shock Bomb Launcher Heavy Rocket Launcher [Rating: 82] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Makeshift Salvage Targeting Computer Protection Zionite Light Carapace Weapon Constructs Energy Gun Beamcaster Ballistic Gun Constructs Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 6 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . Utility 2 | . . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 70 | 8 3 6 4 12 8 . 3 4 22 Power 9 | 1 1 . 1 1 1 . 2 . 2 Engine 6 | 1 1 . 1 1 1 . 1 . . Core 2 | . . . . . . . 1 . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 13 | 2 . 2 1 2 2 . 1 . 3 Treads 5 | 1 . 1 . 1 . . . . 2 Leg 1 | . . . . . . . . . 1 Wheel 7 | 1 . 1 1 1 2 . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 2 2 2 1 2 3 . . 2 11 Device 11 | 1 1 2 . 1 1 . . 1 4 Storage 4 | 1 1 . 1 . . . . . 1 Processor 2 | . . . . . 2 . . . . Hackware . | . . . . . . . . . . Protection 8 | . . . . 1 . . . 1 6 Artifact . | . . . . . . . . . . Weapon 23 | 3 . 2 1 7 2 . . 2 6 Energy Gun 13 | 1 . . 1 6 1 . . 1 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 2 . 1 . . 1 . . . 1 Ballistic Cannon 2 | . . 1 . . . . . . 1 Launcher 3 | . . . . 1 . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 1 . . . 8 Parts Lost 38 | . 1 2 5 8 1 . 2 3 16 Power 6 | . . . 1 . . . 2 1 2 Propulsion 10 | . . 1 2 2 . . . . 5 Utility 8 | . 1 . . 1 . . . 1 5 Weapon 14 | . . 1 2 5 1 . . 1 4 Highest Loss Streak 9 | . 1 3 2 6 1 . 1 2 9 To Critical Strikes . | . . . . . . . . . . Average Backups 19 | 3 10 13 12 10 9 23 22 23 23 Power 1 | . 2 3 1 . . 1 . 1 1 Propulsion 2 | 2 6 7 6 4 1 3 2 2 . Utility 8 | . . 1 2 1 4 11 10 10 13 Weapon 6 | . 1 2 2 2 2 7 8 9 7 Tool/Special . | . . . . . . . . . . Unused Backups 64 | . . . 2 12 3 5 10 8 24 Power 7 | . . . 1 1 1 . 1 . 3 Propulsion 14 | . . . . 7 1 1 3 2 . Utility 30 | . . . 1 1 1 4 3 4 16 Weapon 11 | . . . . 2 . . 2 2 5 Tool/Special 2 | . . . . 1 . . 1 . . Average Slot Usage (%) 80 | . 99 100 93 86 65 84 77 75 77 Engine 7 | . 14 14 13 13 6 7 6 7 1 Core 3 | . . . . . 2 7 2 6 4 Reactor 1 | . . . . . . . . . 5 Treads 7 | . 14 15 14 18 7 3 5 . 6 Leg 1 | . . . . . . . . . 4 Wheel 8 | . 14 12 8 7 6 15 14 7 5 Flight 1 | . . . . . . . 1 6 . Device 8 | . 13 14 14 7 7 7 7 7 9 Storage 7 | . 14 14 14 9 3 7 7 7 7 Processor 2 | . . . . . 10 7 7 1 . Protection 3 | . . . . 6 . . . 4 4 Energy Gun 6 | . . 7 12 12 12 7 9 . 4 Energy Cannon 3 | . . . . . 2 7 7 6 . Ballistic Gun 7 | . 28 16 1 9 2 7 3 2 12 Ballistic Cannon 2 | . . 4 13 . . . . 6 . Launcher 1 | . . . . . . . . 4 3 Peak Build Rating 82 | 7 8 10 26 33 53 54 62 68 82 Average Rating 49 | 5 7 9 15 20 44 53 56 64 71 On Entrance 31 | . 7 8 8 26 33 52 54 62 65 Naked Turns . | . . . . . . . . . . Heaviest Build 116 | 12 29 31 91 98 102 102 104 111 116 Greatest Support 56 | 10 10 10 20 40 28 26 26 16 56 Greatest Overweight (x) 11 | 3 2 3 9 9 9 3 6 6 11 Average Overweight (x) 4 | 1 1 2 4 4 . 3 3 6 9 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Average Capacity 22 | 7 14 15 19 19 13 25 25 25 25 Most Carried 25 | 8 13 15 25 25 25 25 25 25 25 Average Carried 20 | 3 10 13 18 14 9 23 24 24 23 Final Capacity 25 | 8 15 15 25 5 25 25 25 25 25 Final Carried 25 | 7 13 15 22 5 25 23 25 25 17 Scrap Engine Consumption 81 | . . . . 15 14 5 18 16 13 Constructs Created 10 | . . . . 3 3 . 1 . 3 Constructs Modified 19 | . . . . 1 5 1 7 4 1 Class Distribution -------------------- 41% | Construct 24% | Derelict-Construct 22% | Mutant 10% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Construct | -7/Factory Scavenger-Construct | -7/Lower Caves Construct | -7/Lower Caves Derelict-Construct | -7/Zion Construct | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Matter Collected 2729 | 294 145 110 56 321 146 52 239 1089 277 Remotely . | . . . . . . . . . . Salvage Created 3887 | 112 205 191 73 466 584 243 493 1241 279 Parts 234 | 5 14 9 9 22 26 9 13 102 25 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . . 3 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . 10 . . 4 9 2 . Prevented 5 | . . . 1 . . . 4 . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 52 | . 5 4 5 4 8 3 9 7 7 Guns 22 | . 5 2 1 3 5 1 4 . 1 Cannons 10 | . . 1 4 . 2 1 1 1 . AOE 7 | . . 1 . . . . . . 6 Classes Destroyed 20 | 2 1 . 2 4 2 3 . 3 3 Worker 1 | . . . . . 1 . . . . Builder 1 | . . . . 1 . . . . . Tunneler 3 | 1 . 1 . . 1 . . . . Recycler 7 | 1 . . . 2 4 . . . . Swarmer 11 | . . . 4 . 7 . . . . Grunt 19 | . 5 4 . . . 2 8 . . Duelist 2 | . . . . . . 1 1 . . Sentry 1 | . . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . . Subdweller 1 | . . . 1 . . . . . . Scientist 1 | . . . . 1 . . . . . Scrapper 3 | . . . . 3 . . . . . Zionite 64 | . . . . . . . . 64 . Z-Technician 4 | . . . . . . . . . 4 Z-Light 4 | . . . . . . . . . 4 Decomposer 1 | . . . . . . . 1 . . Samaritan 1 | . . . . . . 1 . . . Tinkerer 6 | . . . . . . 1 . 5 . Assembled 3 | . . . . . . . . . 3 Wizard 1 | . . . . . . . . 1 . Marauder 2 | . . . . . . . . 2 . Mutant 3 | . . . . . . . . 3 . Best Kill Streak 11 | 1 2 2 4 1 5 3 4 11 3 Combat Bots Only 4 | . 2 2 4 1 4 3 4 2 3 Max Kills in Single Turn 3 | 1 1 2 1 1 1 1 1 3 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . . . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Hostile Shots Fired 423 | . 29 17 92 36 32 5 57 70 85 Missed 113 | . 9 2 23 6 14 . 18 27 14 Hits 310 | . 20 15 69 30 18 5 39 43 71 Melee 4 | . . . . . . 3 . 1 . Projectile 306 | . 20 15 69 30 18 2 39 42 71 Critical Strikes 6 | . 1 . 1 2 . 1 1 . . Damage Taken 6188 | . 238 205 606 650 300 146 485 753 2805 Core 949 | . 35 15 121 62 50 . 25 120 521 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 162 | . . . . . . . . . 162 Regen/Repaired (Parts) 1021 | . . . . . 50 49 369 253 300 Core Remaining (%) 53 | 100 . . . 6 . . . . . Volleys Fired 366 | 4 30 19 14 37 23 21 48 134 36 Largest 3 | 2 2 2 2 2 3 3 3 3 3 Hottest 167 | 60 40 60 70 108 154 154 154 167 113 Shots Fired 605 | 8 60 29 28 57 45 31 84 206 57 Gun 340 | 8 60 16 14 54 40 25 68 11 44 Cannon 201 | . . 13 14 . 5 6 16 143 4 Launcher 64 | . . . . 3 . . . 52 9 Special . | . . . . . . . . . . Kinetic 218 | 6 60 28 20 17 8 19 34 8 18 Thermal 273 | . . . 3 23 32 6 34 146 29 Explosive 57 | . . . . . . . . 52 5 Electromagnetic 57 | 2 . 1 5 17 5 6 16 . 5 Robot Hit Streak 13 | 4 11 13 11 7 11 6 6 12 8 Robot Miss Streak 7 | 1 3 1 3 3 4 6 7 6 6 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 383 | 6 42 16 19 36 28 23 56 118 39 Core Hits 283 | 3 14 7 6 15 24 17 38 134 25 Critical Kills 5 | . . . . . . . . 4 1 Critical Parts Destroyed 10 | . 1 . . . . . . 9 . Critical Strikes 22 | . 1 . 1 . 1 . . 15 4 Burn 4 | . . . . . 1 . . 1 2 Destroy 17 | . 1 . . . . . . 14 2 Blast 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9282 | 68 404 301 308 628 561 399 926 4365 1322 Guns 3333 | 68 404 167 97 478 449 318 664 134 554 Cannons 2357 | . . 49 211 . 112 81 262 1548 94 Explosions 3592 | . . 85 . 150 . . . 2683 674 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1900 | 43 404 204 263 133 40 228 236 114 235 Thermal 3266 | . . 85 33 246 409 90 428 1568 407 Explosive 3339 | . . . . 65 . . . 2683 591 Electromagnetic 777 | 25 . 12 12 184 112 81 262 . 89 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 2 3 Average Corruption 2 | . . . . . . . . 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . . . . 30 Message Errors 10 | . . . . . . . . . 10 Matter Fused 9 | . . . . . . . . . 9 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . 4 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 152 | . . . . 12 3 . . 78 59 Projectiles 14 | . . . . . 3 . . 8 3 Explosions 138 | . . . . 12 . . . 70 56 Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 245 | . . . . 1 . . . 147 97 Shots 10 | . . . . 1 . . . 5 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 454 | . 27 5 . 325 228 270 454 338 436 Average Temperature 106 | . 9 5 . 94 55 156 192 97 144 Received Heat Transfer 1775 | . 150 120 222 407 12 18 228 99 519 Effects 13 | . . . . 4 . 2 2 1 4 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 3 | . . . . . . 1 1 1 . Interference 6 | . . . . 4 . 1 . . 1 Matter Decay 3 | . . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 1 . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 21 | . . . . 1 2 1 4 13 . Combat Hostiles 13 | . . . . 1 1 1 4 6 . Parts Melted 68 | . . . . 7 9 6 8 37 1 Heat Transferred 18796 | . . 50 75 507 1749 703 2738 11309 1665 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Maximum Alert Level 2 | . . . . . 2 . . . . Low Security (%) 82 | 100 100 100 . 100 . . . . . Level 1 6 | . . . . . 40 . . . . Level 2 10 | . . . . . 59 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 462 | 5 100 102 . 81 462 . . . . Initial 400 | . . 34 . 22 400 . . . . Average 80 | 1 30 65 . 8 404 . . . . Influence Increases 1525 | 10 140 113 125 203 649 70 215 . . Destroy 0b10 Robot/C 680 | . 100 80 80 20 160 60 180 . . Destroy 0b10 Robot/NC 60 | 10 . 5 . 15 30 . . . . Destroy Leader 90 | . 10 20 . . 30 10 20 . . Successful Hack 25 | . . . . 12 13 . . . . Select Force Hacks 120 | . . . . 120 . . . . . Disable Machine 30 | . . . . 30 . . . . . Destroy Structure 15 | . . 8 . 6 1 . . . . Advance Influence 400 | . . . . . 400 . . . . Lose Combat Pursuer 105 | . 30 . 45 . 15 . 15 . . Influence Decreases 1525 | 10 50 146 135 250 232 458 244 . . Entered New Map 273 | . . 56 30 25 . 156 6 . . Time Decay 1145 | 10 40 70 58 225 222 302 218 . . Lost Part 107 | . 10 20 47 . 10 . 20 . . Squads Dispatched 2 | . . . . . 2 . . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Distress Signals 2 | . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 9 4 8 4 12 2 11 66 10 Peak Tracking Total 6 | . 6 2 6 3 4 2 4 6 6 Tactical Retreats 6 | . 1 . 3 . 1 . 1 . . Traps | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 3 | . . . . . . . . 3 . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . . . . . . 3 . Triggered . | . . . . . . . . . . Most Traps Carried 3 | . . . . . . . 3 3 . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Machines Disabled 4 | . . . . 2 . . . . 2 Max in Single Turn 2 | . . . . 2 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Machines Accessed 18 | . 2 . 2 11 2 . 1 . . Terminals 7 | . 2 . . 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 6 | . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 51 | . 4 . 2 35 9 . 1 . . Successful 27 | . 1 . 2 19 4 . 1 . . Failed 24 | . 3 . . 16 5 . . . . Catastrophic 5 | . 1 . . 4 . . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 2 . . 14 2 . . 4 . Terminals 21 | . 4 . . 13 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . . Recycling Units 20 | . . . . 20 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 1 . 2 6 2 . 1 . . Part Schematic 3 | . . . . 3 . . . . . Robot Schematic 1 | . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 2 | . . . 1 . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . Release Object 3 | . . . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Refit 2 | . . . . . 2 . . . . Recycling Unit Hacks 8 | . . . . 8 . . . . . Report Inventory 6 | . . . . 6 . . . . . Retrieve Components 2 | . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . . . 5 . . . . . Terminals 1 | . . . . 1 . . . . . Track 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . Tunnel 4 | . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 . . 8 2 . . . . Full Trace Events 4 | . . . . 4 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 1 . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . . 3 . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . . 4 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Active Infowar (turns) 1334 | 21 192 30 406 376 266 . . . 43 Sensors 43 | . . . . . . . . . 43 Terrain 31 | . . . . . 31 . . . . Seismic 1025 | 21 192 30 406 376 . . . . . Machine Analysis 266 | . . . . . 266 . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Turns Passed 9433 | 99 216 145 406 1840 475 670 1243 1911 2428 Spaces Moved 4391 | 64 97 74 179 682 441 450 713 802 889 Core 15 | 15 . . . . . . . . . Treads 814 | . . . 47 389 328 . . . 50 Legs 30 | . . . . . . . . . 30 Wheels 3515 | 49 97 74 132 293 113 450 713 802 792 Hover 17 | . . . . . . . . . 17 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 110 110 58 58 135 135 190 178 Average Speed 172 | 103 107 110 179 187 77 135 137 190 252 Slowest Speed 837 | 200 110 125 240 320 215 135 190 190 837 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 5 23 28 14 74 9 53 77 67 79 Regions Visited 9 Branch Regions 7 Pre-discovered Areas 4 | . . . . 4 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 12 | . . 1 . . . 4 4 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 241 | . . 13 . 5 . . . 174 49 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 241 | . . 13 . 5 . . . 174 49 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Dee Total 5713 | 85 153 106 236 1191 536 488 907 991 1020 Wait 647 | 2 18 2 30 412 24 6 118 15 20 Move 4382 | 63 96 73 178 681 440 449 712 801 889 Hop . | . . . . . . . . . . Pick Up 125 | 8 5 3 2 28 28 5 13 17 16 Fast Attach 31 | 6 1 1 . 3 5 . 2 . 13 Attach 35 | 1 . 2 5 7 4 . . 4 12 Detach 5 | . . . . . 1 . . . 4 Swap 23 | 1 2 5 3 6 . . 1 2 3 Drop 96 | . 1 1 4 17 11 7 13 15 27 Fire 366 | 4 30 19 14 37 23 21 48 134 36 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 3 | . . . . . . . . 3 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Entered Mines 317 | -10/Mines | Assembled infested the area 355 | -10/Mines | Lost 3 parts (1n1u1w) 366 | -10/Mines | Build established: Mutant 457 | -10/Mines | Discovered new exit (range 4) 461 | -10/Mines | Entered Subcaves 462 | -10/Subcaves | Approached by a straggling Scientist 464 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 693 | -10/Subcaves | Found SUBCON Basin 845 | -10/Subcaves | Discovered new exit (range 8) 852 | -10/Subcaves | Core integrity fell below 50% 867 | -10/Subcaves | Entered Recycling 1337 | -9/Recycling | Scanned before Scraplab entrance 1367 | -9/Recycling | Entered Scraplab 1386 | -9/Recycling | Discovered new exit (range 4) 2051 | -9/Recycling | Angered Scraplab inhabitants 2121 | -9/Recycling | Lost 6 parts (1n1u4w) 2132 | -9/Recycling | Core integrity fell below 20% 2166 | -9/Recycling | Found Prototype Device 2166 | -9/Recycling | Identified Scrap Engine 2508 | -9/Recycling | Build established: Construct 2686 | -9/Recycling | Discovered new exit (range 15) 2707 | -9/Recycling | Entered Factory 2707 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2886 | -7/Factory | Identified exit to Lower Caves 3075 | -7/Factory | Garrison activated, responded to threat 3182 | -7/Factory | Entered Lower Caves 3332 | -7/Lower Caves | Build established: Scavenger-Construct 3502 | -7/Lower Caves | Discovered new exit (range 12) 3561 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 3852 | -7/Lower Caves | Entered another Lower Caves area 3853 | -7/Lower Caves | Identified exit to Factory 4274 | -7/Lower Caves | Build established: Construct 4290 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4513 | -7/Lower Caves | Spotted B-75 Beast 4765 | -7/Lower Caves | Encountered a Warlord checkpoint 4989 | -7/Lower Caves | Discovered new exit (range 14) 5055 | -7/Lower Caves | Build established: Derelict-Construct 5062 | -7/Lower Caves | Learned 4 Factory zone layouts 5095 | -7/Lower Caves | Entered Zion 5155 | -7/Zion | Learned location of 1 exit from Factory 5186 | -7/Zion | Discovered new exit (range 16) 5579 | -7/Zion | Attacked by Zionites 5581 | -7/Zion | Spotted 5U-SIH(B) 5581 | -7/Zion | Spotted RO-KM6(B) 5581 | -7/Zion | Destroyed RO-KM6(B) 5586 | -7/Zion | Destroyed 5U-SIH(B) 5716 | -7/Zion | Destroyed Imprinter 5725 | -7/Zion | Extracted access codes from Imprinter's data core 5920 | -7/Zion | Found GAL Module 6966 | -7/Zion | Opened final containment barrier to the Deep Caves 7000 | -7/Zion | Discovered new exit (range 3) 7000 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7006 | -7/Zion | Entered Deep Caves 7107 | -7/Deep Caves | Build established: Construct 7426 | -7/Deep Caves | Z-Facility disabled 7639 | -7/Deep Caves | Lost 6 parts (1p3n1u1w) 7718 | -7/Deep Caves | Found Prototype Protection 7718 | -7/Deep Caves | Identified Zio. Weapon Casing 8305 | -7/Deep Caves | Discovered new exit (range 6) 8968 | -7/Deep Caves | Found Zio. Weapon Casing 8989 | -7/Deep Caves | Found Zio. Weapon Casing 8996 | -7/Deep Caves | Found Zio. Weapon Casing 9037 | -7/Deep Caves | Found Zio. Weapon Casing 9371 | -7/Deep Caves | Spotted AG-64373 9403 | -7/Deep Caves | Core integrity fell below 50% 9426 | -7/Deep Caves | Core integrity fell below 20% 9434 | -7/Deep Caves | Destroyed by AG-64373 with Assembled Focal Cannon Last Messages --------------- 09388_ Arm. Scrap Engine damaged due to network destabilization (-6). 09389_ Dropped Zio. Biocell. 09395_ Riot Gun destroyed. 09395_ Zio. Light Carapace destroyed. 09405_ Zio. Weapon Casing destroyed. 09405_ Shock Bomb Launcher destroyed. 09408_ Arm. Scrap Engine reinforces its armored shell (+200). 09408_ AG-64373 knocked back. 09412_ Zio. Light Carapace destroyed. 09413_ AG-64373 knocked back. 09417_ Destroyed Imp. Treads. 09421_ AG-64373 knocked back. 09421_ Composite-Spiked Exoskeleton destroyed. 09421_ Arm. Scrap Engine damaged due to network destabilization (-6). 09421_ Zio. Light Carapace destroyed. 09423_ Power failure, Dark-Fission Reactor shutdown. 09424_ Overheating: Matter decay (-15). 09425_ Overheating: Matter decay (-6). 09434_ Mak. Shrapnel Gun destroyed. 09434_ Fission Core destroyed. Map ----- +----------------------------------------------------+ | ????????# = #### #??????# | | ????????# = ### #??????# | | ????????# = !! #???# #?????## | | ????????# ##??## ##???## | | ????????# = #???# ##### ## | | ????????? ! ! #???# #### | | ????????? = #???## ##?# | | ?????????? ! = #????## ### | | ?????????? ! #?????# | | ?????????? #????## | | ??????????? M #???## | | ??????????? ! ! ##??# ##### | | ?????????? = !! #??# ##???#### | | ?????????? = ! #??## ##??????? | | ????????? ! #???# #??????? | | ????????? ! ##### #??????? | | ????????? !!%= ##??????? | | ????????""" = [ ! ###???????? | | ????????" = ##?????????? | | ?????????" % G ## #??????????? | | ????????" ## ##??????????? | | ?????????" % ### ##???????????? | | ????????" ; # #? ##????????????? | | ????????" #### #; ## #### ##?????????????? | | ????????""" ???????# ?# ####??###??????????????? | | ???????????????????#??#@#??????????????????????? | | ??????????????????????###??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 35 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 48 Recoil Reduction 2 Salvage Targeting 4 Authchip Count 2 Item Schematics ----------------- Adv. Weight Redist. System | -9/Recycling | Hacked Huge Storage Unit | -9/Recycling | Hacked Arc Projector | -9/Recycling | Hacked Adv. ECM Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Med. Treads | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Factory | Hacked G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveEtherialShovel Manual? 1 Play Time 01:56:17 Cumulative 773.0 hours Start 2025.08.08 @ 22:22:34 End 2025.08.09 @ 00:26:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 296 Rogue 292 Adventurer 4 Explorer 0 Win Type - Total 12 Types 7/1/1/1/0/1/0/0/0/1 Lore% 94 Gallery% 89 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3898476d-6336-4408-be20-7a5d734eca3c