Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.06 @ 18:06:56 Player: Megaknight51 Result: Destroyed by IG-IKF(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (666) 666 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1246 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 268/300 Energy 80/100 System Corruption 0% Temperature Cool (6) Movement Walking (400) Ox4 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Huge Storage Unit Subdweller Optics > --- WEAPON (2) ------- Subdweller Machine Gun Light Cannon > --- INVENTORY (25) --- Ion Engine Flight Unit Flight Unit Small Battery (100) Medium Matter Pod (100) Medium Matter Pod (100) Medium Matter Pod (100) Machine Analyzer Sensor Array Improved Terrain Scanner Seismic Detector Medium Laser Beam Cannon Beam Cannon Light Assault Rifle Grenade Launcher Grenade Launcher Subdweller Shrapnel Launcher Scrap Shield Fragment (45) Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Subdweller Optics > --- WEAPON ----------- Subdweller Machine Gun Flamer > --- INVENTORY -------- Ion Engine Flight Unit Flight Unit Small Battery Medium Matter Pod Medium Matter Pod Medium Matter Pod Machine Analyzer Sensor Array Improved Terrain Scanner Seismic Detector Medium Laser Beam Cannon Beam Cannon Light Assault Rifle Light Cannon Grenade Launcher Grenade Launcher Subdweller Shrapnel Launcher [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Flamer Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | 7 3 11 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads 2 | 2 . . Leg 4 | . . 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device 2 | 1 . 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 . 4 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 . 2 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 2 8 Power 3 | . 1 2 Propulsion 4 | . 1 3 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Backups 13 | . 13 19 Power 1 | . 1 . Propulsion 3 | . 3 3 Utility 4 | . 4 7 Weapon 4 | . 3 7 Tool/Special . | . . . Unused Backups 15 | . . 15 Power . | . . . Propulsion 2 | . . 2 Utility 7 | . . 7 Weapon 6 | . . 6 Tool/Special . | . . . Average Slot Usage (%) 98 | . 99 94 Engine 13 | . 13 13 Treads 22 | . 27 3 Leg 4 | . . 20 Device 13 | . 14 13 Storage 14 | . 14 14 Ballistic Gun 26 | . 28 21 Special Weapon 1 | . . 5 Peak Build Rating 13 | 7 9 13 Average Rating 8 | 4 8 10 On Entrance 5 | . 7 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 93 | 14 89 93 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 4 | . 4 4 Average Overweight (x) 2 | . 1 4 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 24 | 7 24 25 Most Carried 21 | 2 21 21 Average Carried 14 | . 13 19 Final Capacity 25 | 8 25 25 Final Carried 21 | 2 21 19 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1001 | 302 524 175 Remotely . | . . . Salvage Created 943 | 133 618 192 Parts 71 | 12 41 18 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 9 | . . 9 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 21 | . 16 5 Guns 21 | . 16 5 Classes Destroyed 8 | 2 4 2 Worker 1 | . 1 . Tunneler 3 | 3 . . Recycler 2 | 1 1 . Mechanic 1 | . 1 . Swarmer 6 | . 5 1 Grunt 12 | . 11 1 Sentry 1 | . . 1 Subdweller 2 | . . 2 Best Kill Streak 4 | 3 4 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 127 | . 79 48 Missed 30 | . 19 11 Hits 97 | . 60 37 Projectile 97 | . 60 37 Damage Taken 1371 | . 664 707 Core 260 | . 90 170 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 102 | 8 66 28 Largest 2 | 2 2 2 Hottest 130 | 40 40 130 Shots Fired 201 | 16 132 53 Gun 195 | 16 132 47 Cannon 3 | . . 3 Launcher . | . . . Special 3 | . . 3 Kinetic 198 | 16 132 50 Thermal 3 | . . 3 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 22 | 7 12 22 Robot Miss Streak 4 | 1 4 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 142 | 11 86 45 Core Hits 60 | 6 38 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1495 | 116 919 460 Guns 1403 | 116 896 391 Cannons 35 | . . 35 Explosions . | . . . Melee . | . . . Ramming 23 | . 23 . Kinetic 1438 | 116 896 426 Thermal 34 | . . 34 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 2 | . . 2 Impact . | . . . Kinetic 2 | . . 2 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 3 | . 3 . Targets Rammed 3 | . 3 . Kicked . | . . . Crushed . | . . . Highest Temperature 12 | . 12 . Average Temperature 6 | . 6 . Received Heat Transfer 405 | . 324 81 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 240 | . . 240 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 144 | 10 144 . Initial . | . . . Average 41 | 1 43 . Influence Increases 496 | 20 391 85 Destroy 0b10 Robot/C 380 | . 320 60 Destroy 0b10 Robot/NC 35 | 20 15 . Destroy Leader 60 | . 50 10 Successful Hack 5 | . 5 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 15 | . . 15 Influence Decreases 496 | 20 332 144 Entered New Map 29 | . . 29 Time Decay 447 | 20 312 115 Lost Part 20 | . 20 . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 52 | . 44 8 Peak Tracking Total 5 | . 5 2 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 1 | . 1 . Failed 4 | . 4 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 3715 | 20 2913 782 Optics 330 | . . 330 Seismic 3385 | 20 2913 452 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 3829 | 129 2913 787 Spaces Moved 865 | 64 640 161 Core 7 | 7 . . Treads 727 | 57 640 30 Legs 131 | . . 131 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 400 Average Speed 321 | 147 315 414 Slowest Speed 480 | 160 480 480 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 4 68 17 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1726 | 80 1415 231 Wait 708 | . 682 26 Move 863 | 63 639 161 Hop . | . . . Pick Up 25 | 2 20 3 Fast Attach 8 | 7 . 1 Attach 9 | . 1 8 Detach 1 | . . 1 Swap 5 | . 2 3 Drop 2 | . 2 . Fire 102 | 8 66 28 Melee . | . . . Ram . | . . . Kick . | . . . Crush 3 | . 3 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 676 | -10/Materials | Discovered new exit (range 4) 853 | -10/Materials | Discovered new exit (range 16) 2331 | -10/Materials | Discovered new exit (range 15) 3009 | -10/Materials | Discovered new exit (range 7) 3043 | -10/Materials | Entered Subcaves 3044 | -10/Subcaves | Approached by a straggling Scientist 3081 | -10/Subcaves | Discovered new exit (range 14) 3242 | -10/Subcaves | Lost 3 parts (1p1n1w) 3435 | -10/Subcaves | Core integrity fell below 50% 3486 | -10/Subcaves | Lost 3 parts (2n1w) 3768 | -10/Subcaves | Build established: Scavenger-Mutant 3822 | -10/Subcaves | Core integrity fell below 20% 3830 | -10/Subcaves | Destroyed by IG-IKF(R) with Subdweller Laser Last Messages --------------- 03459_ DW-UA2(R) knocked back. 03462_ DW-UA2(R) affixes Scrap Shield Fragment to Scrap Shield. 03462_ DW-UA2(R) knocked back. 03465_ DW-UA2(R) destroyed. 03481_ Acquired 40 matter. 03486_ Subatomizers dissect the Sub. Monowheel. 03489_ Acquired Flamer. 03490_ Acquired Lgt. Cannon. 03500_ Subatomizers dissect the Sub. Monowheel. 03500_ Acquired Sub. Optics. 03505_ Acquired Scrap Shield Fragment. 03510_ Subatomizers dissect the Sub. Monowheel. 03518_ Acquired 6 matter. 03534_ Subatomizers dissect the Disposable Heat Sink. 03534_ Acquired 13 matter. 03538_ Acquired 5 matter. 03546_ Subatomizers dissect the Disposable Heat Sink. 03574_ Acquired 9 matter. 03820_ Sub. Power Source destroyed. 03824_ Flamer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????##### ##????????###??????????? | | ???????????????????# #??????? ???????????? | | ???????????????????# #??????# #???????????? | | ??????????????????## ??????# #???????????? | | ??????????????????# ??????? #???????????? | | ###??????????????## #??????? ## ?????????? | | ##????????????## ??????? ??????????? | | #?????######## #??????? ??????????? | | #??????# ## #????### ???????????? | | #???????# ##??# #????????????? | | ########## ### #?????????????? | | # # #??????????????? | | """""????????????????? | | """"?????????????????? | | ### # ### ###????????????????????? | | ###?###### ##??????????????????????? | | #????????## ## RR##??????????????????????? | | ??????????## ##### @#??????????????????????? | | ???????????## ##???#### #?????????????????????? | | ????????????###???????## ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponMinesnifferRail Manual? 0 Play Time 00:11:54 Cumulative 56.6 hours Start 2026.02.06 @ 17:57:47 End 2026.02.06 @ 18:06:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 81% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20218c4b-ad1f-475c-864a-0848aeacb5ac