Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 18:20:55 Player: yota99 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (190) 950 Value Destroyed (5189) 5189 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (749) 749 TOTAL SCORE: 10208 Bonus ------- High Alert Combat Kills 749 Cogmind --------- Core Integrity 0/850 Matter 130/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Targeting Computer Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Cooled Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Gravity Neutralizer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- High-powered Shock Rifle Thermic Laser Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Enhanced Nuclear Core Wheel Wheel Wheel Coolant Injector Large Matter Pod Targeting Computer Advanced Targeting Computer Heavy Laser Light Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Advanced Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . 1 . . Utility 5 | . . . 2 1 2 . Weapon 1 | . . . . . . 1 Parts Attached 137 | 7 7 3 24 23 21 52 Power 18 | 1 3 . 3 3 1 7 Engine 17 | 1 3 . 3 3 1 6 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 32 | 2 . . 6 5 5 14 Treads 6 | 2 . . 2 2 . . Leg 4 | . . . 1 . . 3 Wheel 19 | . . . . 3 5 11 Hover 1 | . . . 1 . . . Flight 2 | . . . 2 . . . Utility 31 | 2 3 . 6 4 7 9 Device 15 | 1 1 . 1 2 5 5 Storage 3 | 1 2 . . . . . Processor 8 | . . . 3 . 1 4 Hackware . | . . . . . . . Protection 5 | . . . 2 2 1 . Artifact . | . . . . . . . Weapon 56 | 2 1 3 9 11 8 22 Energy Gun 12 | . . . 1 3 1 7 Energy Cannon 7 | . 1 . 1 1 2 2 Ballistic Gun 23 | 2 . 2 4 4 2 9 Ballistic Cannon . | . . . . . . . Launcher 14 | . . 1 3 3 3 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . 1 . 1 . . 2 Parts Lost 77 | . . 5 7 15 7 43 Power 12 | . . 1 1 2 1 7 Propulsion 26 | . . 2 1 5 2 16 Utility 16 | . . . 3 3 4 6 Weapon 23 | . . 2 2 5 . 14 Highest Loss Streak 13 | . . 3 5 4 5 13 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 82 | . 93 82 76 83 94 87 Engine 9 | . 13 8 10 8 6 8 Treads 7 | . 28 19 6 8 . . Wheel 5 | . . . . 4 22 15 Device 5 | . 7 14 2 5 12 9 Storage 9 | . 14 14 11 9 7 6 Processor 19 | . . . 17 27 24 25 Protection 1 | . . . 1 3 4 . Energy Gun 2 | . . . . 4 3 6 Energy Cannon 3 | . 8 8 3 1 2 4 Ballistic Gun 12 | . 19 14 16 9 6 5 Launcher 1 | . . 2 2 2 . . Naked Turns . | . . . . . . . Heaviest Build 120 | 14 94 91 99 101 100 120 Greatest Support 45 | 40 40 40 40 40 36 45 Greatest Overweight (x) 32 | . 2 28 32 31 4 26 Average Overweight (x) 3 | . . 4 9 3 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 16 25 25 25 25 25 Most Carried 25 | 4 20 21 25 25 23 22 Average Carried 18 | 2 10 20 20 21 20 13 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 24 | 3 20 19 24 23 19 7 Class Distribution -------------------- 71% | Mutant 17% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 3341 | 282 209 . 974 736 415 725 Remotely . | . . . . . . . Salvage Created 6405 | 93 445 . 1622 1609 1078 1558 Parts 343 | 10 27 . 81 94 55 76 Haulers Intercepted 7 | . 1 . 4 1 1 . Recyclers Shooed 7 | . . . 3 2 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 118 | . 9 1 20 33 25 30 Guns 61 | . 7 1 10 16 7 20 Cannons 21 | . 2 . 4 4 5 6 AOE 36 | . . . 6 13 13 4 Classes Destroyed 15 | 2 5 1 3 1 1 2 Worker 19 | 1 . . 6 5 . 7 Builder 12 | . . . 2 7 1 2 Tunneler 7 | 4 . . . . 1 2 Hauler 7 | . 1 . 4 1 1 . Recycler 16 | . 1 . 8 6 1 . Operator 1 | . . . . . . 1 Watcher 10 | . 1 . 4 3 . 2 Swarmer 29 | . 3 . 3 7 4 12 Grunt 68 | . 6 . 13 15 19 15 Brawler 1 | . . . . . . 1 Duelist 3 | . . . 1 1 1 . Sentry 13 | . . . 3 9 . 1 Demolisher 1 | . . 1 . . . . Programmer 2 | . . . . . 1 1 Heavy 1 | . . . . 1 . . Best Kill Streak 15 | 3 5 1 7 15 7 10 Combat Bots Only 8 | . 4 1 6 8 5 7 Max Kills in Single Turn 4 | 1 2 1 2 3 4 2 Gunslinging . | . . . . . . . Exploded 4 | . . . 2 2 4 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 9086 | . 336 513 1358 2252 787 3840 Core 1790 | . 78 164 246 365 86 851 Absorbed by Shields 303 | . . . . . 240 63 Regen/Repaired (Parts) 274 | . . . 97 . 72 105 Core Remaining (%) 52 | 100 . 3 38 33 87 . Volleys Fired 448 | 23 24 3 108 116 61 113 Largest 3 | 2 2 2 2 2 2 3 Hottest 205 | 40 80 53 93 89 116 205 Shots Fired 866 | 46 47 6 197 218 114 238 Gun 656 | 46 38 4 151 164 72 181 Cannon 139 | . 9 . 30 22 31 47 Launcher 71 | . . 2 16 32 11 10 Special . | . . . . . . . Kinetic 501 | 46 38 4 137 111 54 111 Thermal 279 | . 9 . 44 75 49 102 Explosive 71 | . . 2 16 32 11 10 Electromagnetic 15 | . . . . . . 15 Robot Hit Streak 39 | 8 6 5 35 39 23 32 Robot Miss Streak 4 | 4 4 1 4 2 3 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . 2 . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 629 | 25 22 5 145 171 80 181 Core Hits 355 | 8 14 4 73 103 59 94 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . . 1 7 1 5 Burn 12 | . . . 1 5 1 5 Destroy 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14242 | 272 517 99 2877 4374 2239 3864 Guns 6482 | 272 239 53 1373 1632 697 2216 Cannons 2139 | . 53 . 443 373 468 802 Explosions 5615 | . 225 46 1061 2363 1074 846 Melee . | . . . . . . . Ramming 6 | . . . . 6 . . Kinetic 4261 | 272 239 53 1156 885 508 1148 Thermal 4104 | . 53 . 660 1120 657 1614 Explosive 5615 | . 225 46 1061 2363 1074 846 Electromagnetic 256 | . . . . . . 256 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . 4 4 . . 1 17 Average Corruption 7 | . 4 4 . . 1 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 65 | . 11 5 . . 3 46 Message Errors 8 | . 2 . . . 1 5 Matter Fused 22 | . 2 3 . . . 17 Heat Flow Errors 6 | . 1 . . . . 5 Energy Discharges 6 | . 2 1 . . . 3 Parts Rejected 4 | . 1 . . . 1 2 Data Loss (minor) 9 | . 2 1 . . . 6 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . 1 1 Alerts 1 | . . . . . . 1 Weapon Failures 5 | . 1 . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 186 | . . . 27 94 35 30 Projectiles 5 | . . . 5 . . . Explosions 181 | . . . 22 94 35 30 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 389 | . 63 50 31 63 . 182 Shots 13 | . 1 2 1 2 . 7 Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 483 | . 213 . 98 340 88 483 Average Temperature 70 | . 63 . 20 61 17 127 Received Heat Transfer 2331 | . 99 . 399 702 357 774 Effects 6 | . . . . . . 6 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 23 | . . . 3 5 3 12 Heat Transferred 10032 | . 111 . 1517 3034 1554 3816 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 851 | 25 339 93 285 628 851 586 Initial 343 | . 16 54 27 120 285 343 Average 279 | 13 188 60 140 420 477 461 Maximum Alert Level 3 | . 1 . 1 2 3 2 Low Security (%) 45 | 100 65 100 77 16 . . Level 1 22 | . 34 . 22 9 42 28 Level 2 29 | . . . . 73 37 71 Level 3 2 | . . . . . 20 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 3 . 2 6 7 7 Investigation 13 | . 2 . 1 1 5 4 Extermination 2 | . . . . . . 2 Reinforcement 6 | . 1 . 1 1 2 1 Assault . | . . . . . . . Garrison 4 | . . . . 4 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 5 | . . . 2 1 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 166 | . 11 19 30 36 29 41 Peak Tracking Total 21 | . 4 21 6 5 4 6 Tactical Retreats 5 | . . 1 . . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 8 | . 2 . 3 3 . . Max in Single Turn 2 | . 2 . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 18 | . 2 . 4 1 6 5 Terminals 11 | . 2 . 3 1 1 4 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 1 . 1 1 Recycling Units 2 | . . . . . 2 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 54 | . 5 . 14 4 14 17 Successful 25 | . 3 . 6 2 8 6 Failed 29 | . 2 . 8 2 6 11 Catastrophic 7 | . . . 1 1 3 2 Database Lockouts . | . . . . . . . Manual 28 | . 5 . 9 3 6 5 Terminals 35 | . 5 . 11 4 2 13 Fabricators 2 | . . . . . 2 . Repair Stations 10 | . . . 3 . 3 4 Recycling Units 4 | . . . . . 4 . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 3 . 4 2 . 3 Robot Analysis 4 | . 2 . 2 . . . Prototype ID Bank 1 | . . . 1 . . . Level Access Points 1 | . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . Alert Level 3 | . . . . 1 . 2 Recall Reinforcements 1 | . . . . . . 1 Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 7 | . . . 2 . 2 3 Scan Component 4 | . . . 1 . 1 2 Repair 3 | . . . 1 . 1 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Reject 1 | . . . . . 1 . Mask 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 16 | . 1 . 3 1 6 5 Full Trace Events 11 | . 1 . 1 1 4 4 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 62 | . . . . . 62 . Total Part Build Rating 2 | . . . . . 2 . Parts Repaired 3 | . . . 1 . 1 1 Time 58 | . . . 26 . 10 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 4 | . 2 . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 7575 | 204 566 213 3123 1473 802 1194 Spaces Moved 2135 | 80 209 49 412 355 468 562 Core 102 | 4 . 4 82 11 . 1 Treads 786 | 76 209 45 269 187 . . Legs 59 | . . . 19 . . 40 Wheels 1146 | . . . . 157 468 521 Hover 17 | . . . 17 . . . Flight 25 | . . . 25 . . . Fastest Speed 50 | 50 160 320 320 125 116 110 Average Speed 279 | 154 221 435 663 309 122 133 Slowest Speed 1650 | 160 320 1450 1650 1600 140 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 35 11 36 30 14 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 317 | . 14 17 63 122 53 48 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 316 | . 14 17 63 122 53 47 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2975 | 119 272 55 610 519 578 822 Wait 114 | . 3 . 30 . 19 62 Move 2129 | 79 208 48 411 354 467 562 Hop . | . . . . . . . Pick Up 122 | 10 24 1 28 20 9 30 Fast Attach . | . . . . . . . Attach 91 | 7 3 2 14 16 11 38 Detach . | . . . . . . . Swap 46 | . 4 1 10 7 10 14 Drop 24 | . 6 . 9 5 1 3 Fire 448 | 23 24 3 108 116 61 113 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 205 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 529 | -10/Materials | Identified exit to Mines 771 | -10/Materials | Entered Mines 775 | -10/Mines | Discovered new exit (range 8) 794 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 885 | -10/Mines | Assembled infested the area 890 | -10/Mines | Assisted by a Guerilla fighting off Assembled 895 | -10/Mines | Core integrity fell below 50% 932 | -10/Mines | Lost 3 parts (1p1n1w) 935 | -10/Mines | Core integrity fell below 20% 984 | -10/Mines | Entered Materials 984 | -9/Materials | Evolved 2 slots: Utility x2 1532 | -9/Materials | Lost 5 parts (1p1n2u1w) 2494 | -9/Materials | Core integrity fell below 50% 3585 | -9/Materials | Repaired Beam Cannon 3902 | -9/Materials | Identified exit to Mines 4094 | -9/Materials | Discovered new exit (range 4) 4107 | -9/Materials | Entered another Materials area 4107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4351 | -8/Materials | Garrison activated, responded to threat 4431 | -8/Materials | Destroyed 8 combat bots 4830 | -8/Materials | Core integrity fell below 50% 4853 | -8/Materials | Garrison activated, responded to threat 5034 | -8/Materials | Identified exit to Factory 5305 | -8/Materials | Lost 4 parts (1p1n1u1w) 5580 | -8/Materials | Entered Factory 5580 | -7/Factory | Evolved 2 slots: Utility x2 5603 | -7/Factory | Build established: Scavenger-Mutant 6092 | -7/Factory | Lost 5 parts (1p1n3u) 6237 | -7/Factory | Discovered new exit (range 15) 6256 | -7/Factory | Fabricated Rocket Launcher (x1) 6301 | -7/Factory | Repaired Beam Rifle 6382 | -7/Factory | Entered another Factory area 6382 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6526 | -6/Factory | System corruption reached 10% 6590 | -6/Factory | Lost 13 parts (2p3n4u4w) 6890 | -6/Factory | Repaired Broken Hvy. Assault Rifle 6988 | -6/Factory | Build established: Scavenger-Gunner 7046 | -6/Factory | Destroyed 7 combat bots 7052 | -6/Factory | Lost 4 parts (1p2n1w) 7247 | -6/Factory | Spotted B-75 Beast 7318 | -6/Factory | Core integrity fell below 50% 7351 | -6/Factory | Lost 11 parts (3p3n1u4w) 7479 | -6/Factory | Lost 9 parts (4n1u4w) 7551 | -6/Factory | Core integrity fell below 20% 7576 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07469_ R-10 Processor collects Autogun. 07479_ Acquired 30 matter. 07481_ Acquired 25 matter. 07483_ System corrupted: Component data lost. 07512_ System corrupted: Matter fused (-6). 07538_ 00