Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 16:43:11 // Halloween2020/ForbiddenLore Player: AnthonyDPS 2004 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (445) 445 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2240 Bonus ------- None Cogmind --------- Core Integrity 446/550 Matter 146/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Rolling (100) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Autogun > --- INVENTORY (10) --- Light Nuclear Core EM Pulse Gun Assault Rifle Autogun Datajack Welding Torch Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Compact Wheel EM Pulse Gun Assault Rifle Autogun Datajack Welding Torch [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Hover Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 30 | 7 7 4 12 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 4 1 6 Treads . | . . . . Leg 2 | . . . 2 Wheel 9 | 2 2 1 4 Hover 2 | . 2 . . Flight . | . . . . Utility 7 | 3 . 2 2 Device 3 | 2 . 1 . Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 9 | 1 3 1 4 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 7 | . 2 1 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 8 | . . 1 7 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 3 | . . . 3 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . 1 5 Average Slot Usage (%) 86 | . 94 88 73 Engine 11 | . 14 11 9 Wheel 9 | . 15 . 11 Hover 11 | . 12 22 . Device 16 | . 14 22 14 Storage 11 | . 14 11 9 Protection 2 | . . . 7 Energy Gun 6 | . 6 11 2 Ballistic Gun 14 | . 16 11 15 Naked Turns . | . . . . Heaviest Build 36 | 11 13 28 36 Greatest Support 42 | 20 20 12 42 Greatest Overweight (x) 3 | . 1 2 3 Average Overweight (x) . | . . 1 2 Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 7 | 5 6 6 10 Most Carried 7 | 6 6 6 7 Average Carried 5 | 4 5 5 6 Final Capacity 10 | 6 6 10 10 Final Carried 6 | 6 6 5 6 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 620 | 270 86 . 264 Remotely 21 | 21 . . . Salvage Created 772 | 141 205 . 426 Parts 38 | 10 13 . 15 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 11 | . 6 . 5 Guns 11 | . 6 . 5 Classes Destroyed 8 | 2 3 . 3 Worker 1 | . . . 1 Tunneler 3 | 3 . . . Recycler 3 | 1 . . 2 Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 6 | . 3 . 3 Sentry 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 3 | 2 3 . 3 Combat Bots Only 3 | . 3 . 2 Max Kills in Single Turn 1 | 1 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1149 | . 242 90 817 Core 173 | . 39 30 104 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 84 92 . Volleys Fired 89 | 15 26 . 48 Largest 2 | 1 2 . 2 Hottest 63 | 40 40 . 63 Shots Fired 150 | 15 40 . 95 Gun 150 | 15 40 . 95 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 122 | . 28 . 94 Thermal 27 | 15 12 . . Explosive . | . . . . Electromagnetic 1 | . . . 1 Robot Hit Streak 17 | 3 16 . 17 Robot Miss Streak 3 | 2 3 . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 110 | 9 28 . 73 Core Hits 41 | 5 14 . 22 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1409 | 117 243 . 1049 Guns 1409 | 117 243 . 1049 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1195 | . 170 . 1025 Thermal 190 | 117 73 . . Explosive . | . . . . Electromagnetic 24 | . . . 24 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 62 | . 29 . 62 Average Temperature 20 | . 8 . 23 Received Heat Transfer 387 | . 63 9 315 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 450 | 275 175 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 156 | 20 140 51 156 Initial 51 | . 13 51 1 Average 48 | 6 56 41 58 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 14 1 13 Peak Tracking Total 6 | . 4 1 6 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 . 2 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 11 . 6 Successful 8 | . 6 . 2 Failed 9 | . 5 . 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 7 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 4 . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 . 1 Record 1 | . 1 . . Prototype ID Bank 2 | . 1 . 1 Surveillance Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 3 . 1 Process 1 | . 1 . . Report Inventory 2 | . 1 . 1 Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events 1 | . . . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 2 | . 2 . . Retrieved Matter 2 | . 2 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1753 | 146 674 498 435 Spaces Moved 853 | 103 405 133 212 Core 5 | 5 . . . Treads . | . . . . Legs 20 | . . . 20 Wheels 456 | 98 160 6 192 Hover 372 | . 245 127 . Flight . | . . . . Fastest Speed 50 | 50 56 100 93 Average Speed 94 | 78 80 123 111 Slowest Speed 180 | 80 120 176 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 6 41 18 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1674 | 151 718 466 339 Wait 673 | 13 269 328 63 Move 850 | 102 404 132 212 Hop . | . . . . Pick Up 15 | 10 4 . 1 Fast Attach 17 | 6 5 . 6 Attach 5 | 1 . 2 2 Detach . | . . . . Swap 8 | . 2 2 4 Drop 17 | 4 8 2 3 Fire 89 | 15 26 . 48 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 147 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 643 | -10/Materials | Build established: Scavenger-Mutant 648 | -10/Materials | Discovered new exit (range 15) 717 | -10/Materials | Discovered new exit (range 15) 821 | -10/Materials | Entered another Materials area 821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1264 | -9/Materials | Discovered new exit (range 5) 1319 | -9/Materials | Entered another Materials area 1319 | -8/Materials | Evolved 2 slots: Utility x2 1553 | -8/Materials | Build established: Mutant 1754 | -8/Materials | Self-destructed Last Messages --------------- 01680_ K-01 Serf collects debris. 01680_ Dropped Carbon-fiber Leg. 01683_ K-01 Serf cleans the Hadron Collector. 01686_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Imp. Light Armor Plating (41%) Feedback: System corruption (+1%). 01686_ ALERT: Suspicious activity at Recycling Unit M002. Dispatching Investigation squad. 01688_ K-01 Serf cleans the Hadron Collector. 01689_ W-25 Informer sends out distress signal. 01715_ U-05 Engineer destroyed. 01736_ Y-45 Defender destroyed. 01747_ Hrd. Medium Armor Plating destroyed. 01750_ Enh. Autogun destroyed. 01750_ Ion Engine destroyed. 01751_ Sensor Array destroyed. 01753_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ???????????????????############+##### #????????? | | ????????????? ?? ??# ## #???? #???"????? | | ???????????????#???# """ ## ##### #????????? | | ???????????????????# """%# #? ??????? | | ???????????? ?????## """%+ ! ###?#?#??? | | ?????????? ??"""???#" "" =# ##?#?????? | | ???????????????"?#?#T "" ### ########?#??????? | | ???????????????"???#" #?# #??????#????????? | | ??????????????? ?#?# * #?# #?#????#????????? | | ???????????????????#############+####????????????? | | ?????????????????????#?## #????? ??????? | | ????????????????#?????#?# [ #? ??????????? | | ?????????????????#??????# """" != #?? ? ???????? | | ????????????????????????# """" ![ ""#???"????????? | | ????????????????????????# """" = Y"#????????????? | | ????????????????????????# ""#????????????? | | ???????????????????#??#?# # ??????????? | | ????????????????????##??######+###### """???????? | | ???????????????????????#????# + """???????? | | ????????????????????????????# ##### """???????? | | ??????????????????########### ##???????????????? | | ??????????????????# """ ## #????????????????? | | ??????????????????# "Y" ## ##???????????????? | | ??????????????????# " " # [#???????????????? | | ??????????????????# [#[ k% #???????????????? | | ??????????????????# Y @%g= T= #???????????????? | | ?????????????????## g"""g#! a #???????????????? | | ?????????????????# """ # #???????????????? | | ?????????????????## """ ## ^##???????????????? | | ??????????????????# ## #????????????????? | | ??????????????????#######+### #????????????????? | | ????????????????????????# #?# #????????????????? | | ???????????????????????## ### ######???????????? | | ???????????????????????# ^ #???????????? | | ???????????????????????# !%! #???????????? | | ???????????????????????# * #???????????? | | ???????????????????????########### #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ????????????????????????????????? /#???????????? | | ????????????????????????????????? #???????????? | | ?????????????????????????????????!! #???????????? | | ?????????????????????????????????!! #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? +???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 53 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingExperimentalShielding Manual? 0 Play Time 00:29:19 Cumulative 12.4 hours Start 2020.11.15 @ 16:12:31 End 2020.11.15 @ 16:43:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a5ab521-8843-4a7f-add6-1f9616ce626c