Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 19:59:16 Player: Ronin_tempest Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1392) 1392 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (568) 568 TOTAL SCORE: 5775 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 355 Registered with UFD 300 Friendly Fire -115 Cogmind --------- Core Integrity 850/850 Matter 235/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (6) ------ Improved Heat Sink Cooling System Large Storage Unit Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core F-cell Engine Wheel Scrap Suit Medium Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Missile Launcher Missile Launcher DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core F-cell Engine Wheel Scrap Suit Medium Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Missile Launcher Missile Launcher DRS Beacon [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 42 | . 6 1 16 15 . 2 2 Power 3 | . 1 1 1 . . . . Engine 2 | . 1 . 1 . . . . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 18 | . 3 . 5 9 . . 1 Treads 17 | . 2 . 5 9 . . 1 Leg 1 | . 1 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | . 2 . 1 4 . . 1 Device 3 | . . . 1 1 . . 1 Storage 1 | . 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . 1 . . 3 . . . Artifact . | . . . . . . . . Weapon 13 | . . . 9 2 . 2 . Energy Gun 3 | . . . 3 . . . . Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 8 | . . . 6 1 . 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 4 | . . . 3 1 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . . 1 . . . Weapon 2 | . . . 2 . . . . Highest Loss Streak 1 | . . . 1 1 . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 100 97 99 98 91 73 Engine 9 | . 14 2 6 11 11 11 6 Core 1 | . . 11 4 . . . . Treads 27 | . . 28 31 33 33 33 26 Leg 3 | . 27 . . . . . . Device 8 | . . . 10 10 11 11 13 Storage 11 | . 14 14 11 11 11 11 6 Protection 11 | . 13 14 11 11 11 11 6 Energy Gun 9 | . 28 28 11 4 . . . Energy Cannon 4 | . . . . 6 10 7 6 Ballistic Gun 6 | . . . 10 11 10 7 6 Peak Build Rating 26 | 6 9 12 19 22 22 23 26 Average Rating 17 | 6 8 10 17 20 21 20 25 On Entrance 14 | 6 6 9 12 19 22 16 23 Naked Turns . | . . . . . . . . Heaviest Build 45 | 12 34 34 40 43 43 43 45 Greatest Support 83 | 20 40 40 60 63 63 63 83 Greatest Overweight (x) 1 | . 1 . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 15 Most Carried 15 | 6 12 13 15 15 15 15 14 Average Carried 13 | 6 9 10 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 9 13 15 15 15 15 13 Class Distribution -------------------- 79% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 986 | 200 40 30 304 412 . . . Remotely . | . . . . . . . . Salvage Created 1971 | . 474 157 545 795 . . . Parts 122 | . 28 17 36 41 . . . Haulers Intercepted 5 | . 1 . 3 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 37 | . 10 7 7 13 . . . Guns 28 | . 9 7 7 5 . . . Cannons 6 | . . . . 6 . . . Classes Destroyed 8 | . 5 . 2 1 . . . Hauler 5 | . 1 . 3 1 . . . Recycler 1 | . . . . 1 . . . Operator 2 | . 1 . . 1 . . . Watcher 9 | . 3 . 4 2 . . . Swarmer 11 | . 3 5 . 3 . . . Grunt 15 | . 7 2 3 3 . . . Duelist 1 | . . . 1 . . . . Sentry 11 | . . . 3 8 . . . Best Kill Streak 4 | . 3 3 4 3 . . . Combat Bots Only 4 | . 3 3 4 3 . . . Max Kills in Single Turn 1 | . 1 1 1 1 . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 209 | . 51 27 42 89 . . . Missed 59 | . 21 6 12 20 . . . Damage Taken 2015 | . 326 207 578 904 . . . Core 253 | . 82 . 49 122 . . . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 136 | . . . . 136 . . . Core Remaining (%) 74 | 100 . 67 . . . 57 . Volleys Fired 191 | 2 49 16 56 68 . . . Largest 2 | 2 2 2 2 2 . . . Hottest 100 | 100 100 100 100 91 . . . Shots Fired 381 | 4 98 32 111 136 . . . Gun 342 | 4 98 32 111 97 . . . Cannon 39 | . . . . 39 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 119 | . . . 53 66 . . . Thermal 262 | 4 98 32 58 70 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 11 14 22 12 . . . Robot Miss Streak 5 | 4 5 3 3 5 . . . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 246 | . 60 18 83 85 . . . Core Hits 88 | . 25 10 27 26 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 5 1 2 4 . . . Burn 11 | . 5 1 2 3 . . . Meltdown 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3654 | 13 757 229 1144 1508 3 . . Guns 3072 | 13 751 229 1135 944 . . . Cannons 560 | . . . . 560 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 22 | . 6 . 9 4 3 . . Kinetic 1130 | . . . 477 653 . . . Thermal 2502 | 13 751 229 658 851 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 4 . . Average Corruption 3 | . . . . 3 4 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . . . . 33 18 . . Message Errors 12 | . . . . 7 5 . . Matter Fused 13 | . . . . 9 4 . . Heat Flow Errors 4 | . . . . 1 3 . . Energy Discharges 8 | . . . . 5 3 . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 5 | . . . . 4 1 . . Data Loss (major) 3 | . . . . 2 1 . . Misfires 3 | . . . . 3 . . . Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 5 | . . . 1 2 2 . . Targets Rammed 6 | . 1 . 1 2 2 . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 467 | 78 467 444 176 88 242 . . Average Temperature 135 | 45 156 158 74 14 104 . . Received Heat Transfer 648 | . 147 66 132 303 . . . Effects 6 | . 4 2 . . . . . Shutdowns 4 | . 3 1 . . . . . Energy Bleed 2 | . 1 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 1 . . 2 . . . Combat Hostiles 3 | . 1 . . 2 . . . Parts Melted 18 | . 6 2 4 6 . . . Heat Transferred 7178 | 37 2590 740 1887 1924 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Peak Influence 494 | . 272 187 401 494 180 . . Initial 171 | . . 27 9 169 171 . . Average 173 | . 112 85 121 350 84 . . Maximum Alert Level 2 | . 1 . 2 2 . . . Low Security (%) 67 | 100 94 100 77 6 100 . 100 Level 1 19 | . 5 . 13 53 . . . Level 2 13 | . . . 9 40 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . 3 . . . Investigation 1 | . . . . 1 . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . 1 . . . Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 6 | . 1 . 2 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 23 14 18 34 . . . Peak Tracking Total 6 | . 6 5 5 5 . . . Tactical Retreats 6 | . 2 . 1 3 . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 4 | . . . . 4 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 35 | . 7 . 4 11 7 6 . Terminals 25 | . 7 . 3 10 5 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 147 | . 19 . 17 31 40 40 . Successful 117 | . 7 . 15 22 33 40 . Failed 30 | . 12 . 2 9 7 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 52 | . 18 . 7 16 11 . . Terminals 69 | . 19 . 7 27 16 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units . | . . . . . . . . Scanalyzers 10 | . . . 10 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 84 | . 1 . 2 12 29 40 . Record 64 | . . . . . 24 40 . Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 3 | . . . . 3 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . . 1 . . Locate Traps 7 | . 1 . 1 4 1 . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 3 | . . . . 2 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . 10 . . . . Insert Component 4 | . . . 4 . . . . Analyze 6 | . . . 6 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 19 | . 6 . 3 6 4 . . Terminals 19 | . 6 . 3 6 4 . . Track 2 | . . . . 2 . . . Assimilate 2 | . 2 . . . . . . Botnet 11 | . 3 . 2 3 3 . . Operators 4 | . 1 . 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 6 . 1 8 4 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 4 . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 70 | . . . . 70 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 14 | . 1 3 . 10 . . . Largest Group 10 | . 1 3 2 10 . . . Highest-Rated Group 88 | . 10 40 32 88 . . . Highest-Rated Ally 16 | . 10 16 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 80 | . . 24 . 56 . . . Total Damage 712 | . . 246 . 466 . . . Kills 18 | . . 7 . 11 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 8868 | 6 1234 989 1165 1719 859 2882 14 Spaces Moved 4900 | 1 677 554 571 786 507 1797 7 Core . | . . . . . . . . Treads 4230 | . 8 554 571 786 507 1797 7 Legs 670 | 1 669 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 Average Speed 158 | 120 150 160 160 160 160 160 160 Slowest Speed 190 | 120 190 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 73 | 1 93 91 39 96 98 94 . Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 5623 | 2 795 625 715 1117 556 1804 9 Wait 413 | . 47 48 44 227 44 3 . Move 4893 | . 676 553 570 785 506 1796 7 Hop . | . . . . . . . . Pick Up 31 | . 8 5 11 5 . 2 . Fast Attach 14 | . 1 . 8 5 . . . Attach 12 | . . . 6 2 . 2 2 Detach 9 | . . . 6 1 2 . . Swap 16 | . 5 1 2 8 . . . Drop 38 | . 8 2 11 14 2 1 . Fire 191 | 2 49 16 56 68 . . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush 5 | . . . 1 2 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 14) 514 | -10/Materials | Discovered new exit (range 3) 888 | -10/Materials | Discovered new exit (range 12) 1004 | -10/Materials | Discovered new exit (range 6) 1241 | -10/Materials | Entered Mines 1241 | -10/Mines | Accompanied by 1 ally 1489 | -10/Mines | Learned location of Storage (-9) 1556 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1606 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1608 | -10/Mines | Discovered new exit (range 5) 1870 | -10/Mines | Discovered new exit (range 4) 1911 | -10/Mines | Discovered new exit (range 14) 1944 | -10/Mines | Learned location of Mines (-9) 2047 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2230 | -10/Mines | Entered Materials 2230 | -9/Materials | Accompanied by 2 allies 2230 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2267 | -9/Materials | Discovered new exit (range 16) 2301 | -9/Materials | Identified exit to Mines 2301 | -9/Materials | Identified exit to Storage 2892 | -9/Materials | Discovered new exit (range 5) 3346 | -9/Materials | Build established: Scavenger-Mutant 3395 | -9/Materials | Entered Storage 3456 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3786 | -9/Storage | Lost 3 allies 3991 | -9/Storage | Discovered new exit (range 6) 4832 | -9/Storage | Repaired Imp. Heat Sink 4843 | -9/Storage | Used back door to open Recycling access 4843 | -9/Storage | Discovered new exit (range 5) 4928 | -9/Storage | Repaired Med. Armor Plating 4995 | -9/Storage | First assault squad dispatched 5114 | -9/Storage | Entered Recycling 5234 | -9/Recycling | Build established: Mutant 5742 | -9/Recycling | Discovered new exit (range 11) 5910 | -9/Recycling | Scanned before Scraplab entrance 5940 | -9/Recycling | Entered Scraplab 5952 | -9/Recycling | Discovered new exit (range 3) 5973 | -9/Recycling | Entered Scraptown 5973 | -9/Scraptown | System corruption cleaned by C-Scrubber 6520 | -9/Scraptown | Discovered new exit (range 5) 6670 | -9/Scraptown | Visited The Evicted 6714 | -9/Scraptown | Visited TADAMA 6819 | -9/Scraptown | Visited Cyclists 6896 | -9/Scraptown | Visited IN-MT5's Study 6987 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7136 | -9/Scraptown | Visited UFD Registry 7159 | -9/Scraptown | Visited CPS Storage 7184 | -9/Scraptown | Visited Cave Peace 7234 | -9/Scraptown | Visited Assassins FH 7530 | -9/Scraptown | Registered with UFD as "Nanonuts" 7589 | -9/Scraptown | Visited Cartography Club 7737 | -9/Scraptown | Visited Research Penetration Think Tank 7856 | -9/Scraptown | Visited Derelict Rescue Squad 7865 | -9/Scraptown | Found DRS Beacon 7887 | -9/Scraptown | Visited Junk Repository 7922 | -9/Scraptown | Visited Scrapoid Pod Storage 7946 | -9/Scraptown | Visited LU-1G1's Boring Crew 8046 | -9/Scraptown | Visited Curators Association 8090 | -9/Scraptown | Visited Chapter 10 8143 | -9/Scraptown | Visited Scrap Suit Storage 8168 | -9/Scraptown | Found Scrap Suit 8682 | -9/Scraptown | Discovered new exit (range 5) 8855 | -9/Scraptown | Entered Factory 8855 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 8869 | -6/Factory | Self-destructed Last Messages --------------- >>Record! "Project Ferryman" Everyone agrees we need to better organize routes and trips between 0b10 and 0b1, because the journey is not safe given the dense mix of MC and hostile Derelict activity throughout the area. Cave Peace is eager to lead this effort, but others aren't so sure that's a good idea and we've tabled it for now due to the danger involved. Travel between the two complexes is discouraged. Scraptown and the surrounding areas are about at capacity already anyway. ZA-XC1(E): We are 0bPrime. We are one. 5Y-99D(E): We are 0bPrime. We are one. 08682_ EXIT=FOUND FR-56E(E): We are 0bPrime. We are one. N8-N5A(E): We are 0bPrime. We are one. PARAMETERS=PROPULSION+2,UTILITY+3,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# """ """ #?????????????????? | | ?????????????????????# """ """ #?????????????????? | | ?????????????????????# """ """ #?????????????????? | | ?????????????????????# @ #?????????????????? | | ?????????????????????# ! #?????????????????? | | ?????????????????????# ! #?????????????????? | | ?????????????????????# #?????????????????? | | ??????????????#############+####?????????????????? | | ???????????? #?????????????????? | | ???????????? #?????????????????? | | ???????????? #?????????????????? | | ???????????? #?????????????????? | | ????????????? #?????????????????? | | ????????????? #####+###########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Plasma Cutter | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleJunkRouter Manual? 0 Play Time 01:24:27 Cumulative 83.8 hours Start 2024.08.07 @ 17:15:54 End 2024.08.07 @ 19:59:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 54 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 35 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80189f36-edb2-4860-9bfe-76cbe4407a89