Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 10:06:20 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (167) 835 Value Destroyed (5831) 5831 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1242) 1242 TOTAL SCORE: 13248 Bonus ------- High Alert Combat Kills 715 Follower Combat Kills 277 Registered with UFD 300 Friendly Fire -50 Cogmind --------- Core Integrity 252/1150 Matter 69/300 Energy 84/100 System Corruption 20% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Improved Target Analyzer Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Experimental Heat Sink Deep Structural Scanner Improved Sensor Array Surveybot 17 Chip Kinecellerator Improved Focal Shield Mapping Drone Bay (3/3) Precision Shock Rifle Tesla Rifle Tesla Rifle Tesla Rifle Long-range Proton Cannon Cooled Particle Cannon Companion Sword Large Botcube Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Target Analyzer Improved Weapon Cycler Improved Hacking Suite > --- WEAPON ----------- Tesla Rifle Tesla Rifle Tesla Rifle > --- INVENTORY -------- Heavy Deuterium Engine Deep Structural Scanner Surveybot 17 Chip Improved Melee Analysis Suite Kinecellerator Actuator Array Improved Focal Shield Mapping Drone Bay Precision Shock Rifle Advanced Beam Rifle Cooled Pulse Rifle Long-range Proton Cannon Cooled Particle Cannon Enhanced Gauss Cannon Heavy Missile Launcher Companion Sword Large Botcube [Rating: 94] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . 4 2 Power . | . . . . . . . . . . . Propulsion 4 | . . 1 . . 2 . . . 1 . Utility 7 | . . 1 . 1 . . . . 3 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 159 | 2 5 23 . 18 36 13 1 11 26 24 Power 15 | . . 2 . 2 3 3 . . 1 4 Engine 9 | . . 2 . 2 2 1 . . 1 1 Core 5 | . . . . . 1 2 . . . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 23 | 2 . 3 . 5 9 1 . . 3 . Treads 14 | 2 . 3 . 5 4 . . . . . Leg 9 | . . . . . 5 1 . . 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 37 | . 2 6 . 4 4 . . 3 10 8 Device 19 | . 2 5 . . 1 . . 1 4 6 Storage 1 | . . . . 1 . . . . . . Processor 7 | . . . . 1 1 . . 1 3 1 Hackware 3 | . . . . 1 . . . . 1 1 Protection 7 | . . 1 . 1 2 . . 1 2 . Artifact . | . . . . . . . . . . . Weapon 84 | . 3 12 . 7 20 9 1 8 12 12 Energy Gun 47 | . 3 7 . 2 9 7 1 7 5 6 Energy Cannon 11 | . . 3 . . 2 1 . . 3 2 Ballistic Gun 11 | . . 1 . 4 6 . . . . . Ballistic Cannon 4 | . . . . 1 1 . . . 1 1 Launcher 8 | . . 1 . . 2 1 . . 2 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 1 3 4 1 1 . 1 Corrupted Parts 2 | . . . . . 1 . . . . 1 System Corruption 19 | . . . . . 11 . . . . 8 Parts Lost 32 | . . 5 . 1 6 . . . 1 19 Power 3 | . . . . . . . . . . 3 Propulsion 7 | . . 1 . . 2 . . . . 4 Utility 11 | . . 2 . . . . . . 1 8 Weapon 11 | . . 2 . 1 4 . . . . 4 Highest Loss Streak 17 | . . 2 . 1 2 . . . 1 17 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 90 93 100 98 86 79 82 83 85 74 Engine 5 | . 14 11 11 9 6 . . . 3 . Core 2 | . . . . . . 7 7 7 1 . Treads 10 | . 28 29 33 27 8 . . . . . Leg 13 | . . . . . 16 18 23 23 20 13 Device 9 | . 5 19 22 15 3 7 7 7 12 17 Storage 7 | . 14 11 11 9 7 7 7 7 5 5 Processor 4 | . . . . . 4 . . 2 16 14 Hackware 4 | . . . . 8 7 7 7 4 . 5 Protection 4 | . . . . 2 6 7 7 7 3 . Energy Gun 11 | . 16 8 11 3 5 18 21 22 12 11 Energy Cannon 1 | . . 9 . . . . . . 2 . Ballistic Gun 7 | . 11 3 11 21 14 2 . . . . Peak Build Rating 94 | 6 12 16 16 31 53 55 53 55 81 94 Average Rating 44 | 6 8 14 16 26 45 51 50 52 72 81 On Entrance 32 | 6 6 12 16 16 29 46 52 39 55 80 Naked Turns . | . . . . . . . . . . . Heaviest Build 74 | 14 17 21 20 67 67 67 63 62 71 74 Greatest Support 106 | 40 40 66 66 66 106 70 70 70 100 100 Greatest Overweight (x) 13 | . . . . 1 2 1 . . . 13 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 Average Capacity 17 | 8 8 8 8 18 20 20 20 20 20 20 Most Carried 20 | 6 8 8 8 20 20 20 20 20 20 20 Average Carried 16 | 6 6 7 8 16 19 19 19 19 19 18 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 Final Carried 20 | 6 8 8 8 20 19 20 20 20 20 16 Class Distribution -------------------- 29% | Tank 26% | Gunner 16% | Mutant 12% | Skirmisher 7% | Scavenger-Mutant 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Storage Tank | -7/Recycling Tank | -7/Scraptown Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Matter Collected 3351 | 220 92 309 . 440 1244 452 4 55 331 204 Remotely . | . . . . . . . . . . . Salvage Created 5948 | . 416 1062 . 487 1620 612 143 . 828 780 Parts 307 | . 25 83 . 25 78 27 2 . 35 32 Haulers Intercepted 11 | . . 3 . 2 3 3 . . . . Recyclers Shooed 5 | . . . . . 1 . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 122 | . 8 26 . 10 36 8 2 . 20 12 Melee 2 | . . . . . . . . . 1 1 Guns 62 | . 6 8 . 10 25 4 2 . 5 2 Cannons 17 | . . 7 . . 4 . . . 3 3 AOE 34 | . 2 10 . . 6 2 . . 11 3 Classes Destroyed 14 | . 3 6 . 2 2 . . . 1 . Worker 9 | . . 3 . . 3 . . . . 3 Builder 9 | . 2 3 . . 3 . . . 1 . Hauler 11 | . . 3 . 2 3 3 . . . . Recycler 6 | . . 1 . 1 2 1 . . . 1 Mechanic 2 | . . . . . 1 . . . . 1 Operator 6 | . 2 . . 1 . 1 . . 2 . Watcher 2 | . . . . . . . . . 2 . Swarmer 29 | . . 7 . . 11 . . . 7 4 Grunt 61 | . 8 15 . 6 14 3 . . 10 5 Brawler 3 | . . . . 1 . . 1 . . 1 Duelist 3 | . . 1 . . 2 . . . . . Sentry 10 | . . 3 . 2 4 . 1 . . . Hunter 8 | . . . . 1 . 4 . . 3 . Programmer 8 | . . . . . 5 1 . . . 2 Best Kill Streak 11 | . 4 9 . 4 11 4 1 . 9 7 Combat Bots Only 8 | . 2 7 . 3 7 3 1 . 8 4 Max Kills in Single Turn 4 | . 2 4 . 2 3 2 1 . 3 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded 3 | . 1 2 . . 3 1 . . 3 2 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Hostile Shots Fired 831 | . 30 119 . 31 288 44 27 . 101 191 Missed 268 | . 6 37 . 9 112 15 9 . 30 50 Damage Taken 9563 | . 296 1297 . 352 2450 433 143 . 1348 3244 Core 1601 | . 17 253 . 31 224 64 33 . 81 898 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 1398 | . . . . 81 . 178 . 1139 . . Core Remaining (%) 78 | 100 93 . 36 94 . . . 54 91 . Volleys Fired 343 | . 21 77 . 25 99 36 10 . 42 33 Largest 3 | . 2 2 . 3 3 3 3 . 3 3 Hottest 195 | . 90 120 . 100 128 109 96 . 165 195 Shots Fired 794 | . 42 145 . 73 271 75 25 . 103 60 Gun 634 | . 42 75 . 71 242 72 25 . 65 42 Cannon 129 | . . 64 . 2 22 . . . 27 14 Launcher 31 | . . 6 . . 7 3 . . 11 4 Special . | . . . . . . . . . . . Kinetic 311 | . 14 17 . 73 197 2 . . 2 6 Thermal 352 | . . 115 . . 38 70 25 . 81 23 Explosive 31 | . . 6 . . 7 3 . . 11 4 Electromagnetic 100 | . 28 7 . . 29 . . . 9 27 Robot Hit Streak 16 | . 6 16 . 7 14 8 3 . 7 7 Robot Miss Streak 16 | . 1 4 . 11 16 7 3 . 8 4 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 7 | . . 1 . 4 2 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . Shots Hit Robots 525 | . 27 94 . 58 183 39 11 . 67 46 Core Hits 414 | . 18 47 . 74 162 20 4 . 50 39 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 20 | . 1 6 . . 1 2 . . 4 6 Burn 11 | . . 5 . . . 2 . . 4 . Meltdown 1 | . . 1 . . . . . . . . Destroy 1 | . . . . . 1 . . . . . Blast 1 | . . . . . . . . . . 1 Corrupt 2 | . 1 . . . . . . . . 1 Melee Attacks 16 | . . . . . . . . . 4 12 Impact . | . . . . . . . . . . . Slashing 16 | . . . . . . . . . 4 12 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 15143 | . 665 2377 7 931 4489 1022 203 . 3120 2329 Guns 7693 | . 471 727 . 907 3078 788 197 . 924 601 Cannons 2080 | . . 739 . 14 417 . . . 554 356 Explosions 4709 | . 179 899 . . 961 222 . . 1446 1002 Melee 527 | . . . . . . . . . 157 370 Ramming 134 | . 15 12 7 10 33 12 6 . 39 . Kinetic 4122 | . 119 171 . 921 2672 . . . 64 175 Thermal 5183 | . 179 1719 . . 646 788 197 . 1290 364 Explosive 3617 | . . 383 . . 682 222 . . 1328 1002 Electromagnetic 1560 | . 352 92 . . 456 . . . 242 418 Impact . | . . . . . . . . . . . Slashing 527 | . . . . . . . . . 157 370 Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . 2 2 2 13 15 15 . . 20 Average Corruption 9 | . . 2 2 2 11 14 15 . . 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 125 | . . 5 4 8 53 23 16 . . 16 Message Errors 25 | . . 2 . 2 7 7 5 . . 2 Matter Fused 25 | . . 1 1 2 13 2 2 . . 4 Heat Flow Errors 17 | . . . 1 . 7 2 3 . . 4 Energy Discharges 12 | . . . . 1 7 1 . . . 3 Parts Rejected 2 | . . . . . 1 1 . . . . Data Loss (minor) 15 | . . . 2 1 7 4 1 . . . Data Loss (major) 5 | . . 1 . 1 1 . 2 . . . Misfires 6 | . . . . . 3 1 1 . . 1 Alerts 3 | . . . . 1 . 2 . . . . Weapon Failures 15 | . . 1 . . 7 3 2 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 316 | . . 101 . . 30 . . . 151 34 Projectiles 39 | . . . . . . . . . 26 13 Explosions 272 | . . 101 . . 30 . . . 120 21 Melee 5 | . . . . . . . . . 5 . Knockbacks 22 | . . . . . 16 . 1 . 2 3 Impact 3 | . . . . . 1 . 1 . 1 . Kinetic 17 | . . . . . 13 . . . 1 3 Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 461 | . . 216 . . 79 . . . 151 15 Shots 9 | . . 3 . . 2 . . . 3 1 Rammed 12 | . 3 5 1 2 1 . . . . . Targets Rammed 26 | . 3 6 1 2 3 2 1 . 8 . Kicked 12 | . . . . . 1 2 1 . 8 . Crushed 2 | . . 1 . . 1 . . . . . Highest Temperature 394 | . 66 238 227 45 394 306 234 . 218 231 Average Temperature 74 | . 19 66 126 16 81 92 90 . 45 83 Received Heat Transfer 2093 | . 180 471 . 162 447 27 48 . 219 539 Effects 9 | . . 1 . . 1 4 3 . . . Energy Bleed 3 | . . 1 . . 1 1 . . . . Interference 6 | . . . . . . 3 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried 7 | . 2 . . . . . . . 2 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . 1 . . 1 2 . . . . Combat Hostiles 4 | . . 1 . . 1 2 . . . . Parts Melted 20 | . . 5 . . 5 4 . . 5 1 Heat Transferred 9730 | . 150 3508 . . 1149 1628 407 . 2370 518 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 3 1 . . 2 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Peak Influence 871 | . 211 679 240 287 692 583 218 . 871 740 Initial 426 | . . 38 240 93 95 282 148 . . 426 Average 282 | . 86 384 240 166 283 402 195 . 208 557 Maximum Alert Level 3 | . 1 2 1 1 2 2 1 . 3 3 Low Security (%) 42 | 100 84 21 . 61 50 . 43 . 61 . Level 1 27 | . 15 28 100 38 21 54 56 . 15 . Level 2 28 | . . 49 . . 28 45 . . 18 90 Level 3 1 | . . . . . . . . . 4 9 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 41 | . 4 5 . 2 15 5 . . 9 1 Investigation 21 | . 3 5 . 1 4 3 . . 5 . Extermination 6 | . . . . . 3 1 . . 1 1 Reinforcement 8 | . 1 . . 1 2 1 . . 3 . Assault . | . . . . . . . . . . . Garrison 6 | . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 2 . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Distress Signals 6 | . . 1 . 1 2 . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 14 26 . 17 40 9 2 . 34 23 Peak Tracking Total 7 | . 5 5 . 4 5 2 3 . 6 7 Tactical Retreats 7 | . . . . . 1 . 2 . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Traps Triggered 11 | . . 2 . 1 4 3 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Objects Rigged 4 | . . 4 . . . . . . . . Exploded 2 | . . 2 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Machines Disabled 26 | . . 4 . . 11 1 . . 8 2 Max in Single Turn 5 | . . 3 . . 5 1 . . 4 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Machines Accessed 36 | . 4 5 . 3 7 3 2 3 9 . Terminals 19 | . 3 3 . 2 3 2 1 . 5 . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . 1 1 1 . . 2 . Recycling Units 6 | . 1 1 . . 1 . 1 . 2 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Total Hacks 143 | . 12 20 . 21 31 9 2 25 23 . Successful 79 | . 10 11 . 10 11 3 1 25 8 . Failed 64 | . 2 9 . 11 20 6 1 . 15 . Catastrophic 16 | . 1 1 . 3 4 1 1 . 5 . Database Lockouts . | . . . . . . . . . . . Manual 70 | . 6 4 . 15 27 7 1 . 10 . Terminals 84 | . 8 16 . 19 18 8 1 . 14 . Fabricators . | . . . . . . . . . . . Repair Stations 10 | . . . . 2 2 1 . . 5 . Recycling Units 13 | . 4 3 . . 1 . 1 . 4 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 10 | . . . . . 10 . . . . . Terminal Hacks 53 | . 4 5 . 8 5 2 . 25 4 . Record 19 | . . . . . . . . 19 . . Robot Analysis 9 | . . 1 . 3 . . . 5 . . Prototype ID Bank 1 | . . . . . . . . . 1 . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 4 | . . 1 . 1 1 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 9 | . 2 1 . 2 1 1 . . 2 . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Patrol Status 2 | . 1 . . 1 . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . Scan Component 2 | . . . . . . . . . 2 . Recycling Unit Hacks 6 | . 3 2 . . . . 1 . . . Process 1 | . 1 . . . . . . . . . Report Inventory 3 | . 1 1 . . . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 18 | . 3 4 . 2 6 1 . . 2 . Terminals 8 | . 2 2 . 1 2 . . . 1 . Botnet 6 | . 1 1 . 1 2 . . . 1 . Detonate 1 | . . 1 . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . 1 . 1 . . 1 . Patch 2 | . . . . 1 . 1 . . . . Recycling Units 2 | . 1 1 . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . Scrapoids 1 | . . . . . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . Extract 1 | . . 1 . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . . Broadcast 1 | . . . . . 1 . . . . . Reprogram 1 | . . . . . 1 . . . . . Intercept 1 | . . . . . 1 . . . . . Watchers 1 | . . . . . 1 . . . . . Data Cores Recovered 2 | . 1 . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 27 | . 4 3 . 2 7 2 1 . 8 . Full Trace Events 13 | . 2 2 . 1 3 1 . . 4 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 159 | . 159 . . . . . . . . . Retrieved Matter 350 | . 350 . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 8 . . . . . Programmers 8 | . . . . . 8 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Total Allies 8 | . . . 1 . 2 . . . 5 . Largest Group 5 | . . . 1 1 2 . . . 5 . Highest-Rated Group 238 | . . . 31 31 50 . . . 238 . Highest-Rated Ally 50 | . . . 31 31 30 . . . 50 . Total Orders . | . . . . . . . . . . . Ally Attacks 76 | . . . . 14 6 . . . 56 . Total Damage 1250 | . . . . 187 144 . . . 919 . Kills 10 | . . . . 1 . . . . 9 . Allies Corrupted 1 | . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Robot Analysis Total 9 | . . 1 . 3 . . . 5 . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Turns Passed 6945 | 16 455 856 149 532 1828 440 367 991 879 432 Spaces Moved 3671 | 9 211 357 93 238 976 160 252 718 500 157 Core 2 | . . . . . . . . . . 2 Treads 1103 | 9 211 357 93 238 195 . . . . . Legs 2566 | . . . . . 781 160 252 718 500 155 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 130 | 160 160 160 160 160 133 133 133 133 130 130 Average Speed 145 | 160 160 160 160 169 146 166 133 133 131 142 Slowest Speed 700 | 160 160 160 160 240 360 250 133 133 133 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 42 37 31 25 25 37 52 61 19 4 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 8 | . 1 1 1 . . . . 5 . . Known Exits Taken 4 | . . 1 . . 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . . 1 1 . . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 402 | . 6 100 . . 89 52 . . 109 46 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . 1 . . . 3 2 AOE 396 | . 6 100 . . 88 52 . . 106 44 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Total 4640 | 10 291 492 93 312 1200 280 270 758 631 303 Wait 235 | . 30 14 . 2 26 63 1 3 27 69 Move 3661 | 8 210 356 92 237 975 159 251 717 499 157 Hop . | . . . . . . . . . . . Pick Up 81 | . 9 3 . 15 25 2 . 13 12 2 Fast Attach 42 | . 3 9 . 6 11 5 . 2 4 2 Attach 35 | . 2 4 . 3 7 . . 5 5 9 Detach 24 | . 4 4 . 5 2 1 3 1 1 3 Swap 84 | 2 . 10 . 9 19 8 1 4 17 14 Drop 92 | . 9 9 . 8 33 4 3 13 12 1 Fire 343 | . 21 77 . 25 99 36 10 . 42 33 Melee 15 | . . . . . . . . . 4 11 Ram . | . . . . . . . . . . . Kick 12 | . . . . . 1 2 1 . 8 . Crush 14 | . 3 6 1 2 2 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -7/Scraptown -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 13) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 499 | -9/Materials | Identified exit to Mines 698 | -9/Materials | Destroyed 7 combat bots 950 | -9/Materials | Core integrity fell below 50% 993 | -9/Materials | Discovered new exit (range 16) 1328 | -9/Materials | Entered Mines 1455 | -9/Mines | Received a Mining Laser from a helpful Derelict 1458 | -9/Mines | Discovered new exit (range 10) 1477 | -9/Mines | Entered Materials 1477 | -8/Materials | Accompanied by 1 ally 1477 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1928 | -8/Materials | Discovered new exit (range 10) 2009 | -8/Materials | Entered Factory 2009 | -7/Factory | Evolved 2 slots: Propulsion x2 2274 | -7/Factory | Garrison activated, responded to threat 2379 | -7/Factory | Build established: Gunner 2562 | -7/Factory | System corruption reached 10% 3188 | -7/Factory | Discovered new exit (range 5) 3342 | -7/Factory | Destroyed 7 combat bots 3606 | -7/Factory | Garrison activated, responded to threat 3627 | -7/Factory | Build established: Tank 3685 | -7/Factory | Identified exit to Storage 3685 | -7/Factory | Identified exit to Lower Caves 3837 | -7/Factory | Entered Storage 4209 | -7/Storage | Identified exit to Recycling 4272 | -7/Storage | Used back door to open Recycling access 4277 | -7/Storage | Entered Recycling 4612 | -7/Recycling | Scanned before Scraplab entrance 4630 | -7/Recycling | Entered Scraplab 4641 | -7/Recycling | Discovered new exit (range 2) 4644 | -7/Recycling | Entered Scraptown 4644 | -7/Scraptown | System corruption cleaned by C-Scrubber 4871 | -7/Scraptown | Visited UFD Registry 4871 | -7/Scraptown | Registered with UFD as "Smoothglider" 4919 | -7/Scraptown | Visited Cartography Club 4949 | -7/Scraptown | Found Surveybot 17 Chip 5000 | -7/Scraptown | Found Deep Structural Scanner 5018 | -7/Scraptown | Learned location of Recycling (-7) 5018 | -7/Scraptown | Learned location of Quarantine (-3) 5018 | -7/Scraptown | Learned 8 Materials zone layouts 5018 | -7/Scraptown | Learned 12 Factory zone layouts 5018 | -7/Scraptown | Learned 4 Access zone layouts 5018 | -7/Scraptown | Learned 8 Upper Caves zone layouts 5018 | -7/Scraptown | Learned 24 Upper Caves zone layouts 5018 | -7/Scraptown | Learned 4 Hub_04(d) zone layouts 5018 | -7/Scraptown | Learned 4 Armory zone layouts 5018 | -7/Scraptown | Learned location of 3 exits from Factory 5018 | -7/Scraptown | Learned location of 3 exits from Lower Caves 5018 | -7/Scraptown | Learned location of 3 exits from Proximity Caves 5082 | -7/Scraptown | Visited Sword Containment 5138 | -7/Scraptown | Visited Derelict Rescue Squad 5146 | -7/Scraptown | Found DRS Beacon 5172 | -7/Scraptown | Visited Observation Area 5189 | -7/Scraptown | Visited Scrapoid Pod Storage 5206 | -7/Scraptown | Visited Curators Association 5278 | -7/Scraptown | Visited Analyses Database 5310 | -7/Scraptown | Visited Botcube Research 5318 | -7/Scraptown | Found Lrg. Botcube 5518 | -7/Scraptown | Visited CR-KLE's Repair Center 5528 | -7/Scraptown | CR-KLE repaired 8 parts 5555 | -7/Scraptown | Visited Comm Corps 5566 | -7/Scraptown | Visited CPS Storage 5579 | -7/Scraptown | Visited SPCMW 5611 | -7/Scraptown | Build established: Gunner 5630 | -7/Scraptown | Discovered new exit (range 5) 5635 | -7/Scraptown | Entered Factory 5635 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5636 | -5/Factory | Identified exit to Factory 5876 | -5/Factory | Scrapoid reinforcements arrived 6490 | -5/Factory | Build established: Skirmisher 6508 | -5/Factory | Destroyed 8 combat bots 6514 | -5/Factory | Entered another Factory area 6514 | -4/Factory | Evolved 2 slots: Utility x2 6515 | -4/Factory | Identified exit to Research 6829 | -4/Factory | System corruption reached 10% 6920 | -4/Factory | Core integrity fell below 50% 6946 | -4/Factory | Self-destructed Last Messages --------------- 06936_ U-05 Engineer lays Concrete. 06936_ Knocked back. 06937_ Critical hit (Burn: +50). 06937_ R-10 Processor collects Structural Scanner. 06937_ U-05 Engineer lays Concrete. 06937_ U-05 Engineer builds a Wall. 06937_ U-05 Engineer lays Concrete. 06938_ R-10 Processor collects Structural Scanner. 06938_ Exp. Heat Sink destroyed. 06938_ Critical hit (Blast). 06938_ Knocked back. 06939_ U-05 Engineer builds a Wall. 06939_ K-01 Serf collects debris. 06939_ U-05 Engineer lays Concrete. 06940_ R-10 Processor collects Wheel. 06940_ U-05 Engineer lays Concrete. 06941_ U-05 Engineer builds a Wall. 06944_ K-01 Serf collects debris. 06944_ Dropped Lrg. Botcube. 06945_ Acquired Lrg. Botcube. Map ----- +----------------------------------------------------+ | ?????? ???????????? ????????????????????????????? | | ???????"? ????? ? ???????????????????????????????? | | ?#? ??"? ?? ????? ?? ???????????????????????????? | | ???????"? ??? ? ? ?? ?#????????????????????????? | | ?? ? ? ????? ?? #????????????????????????? | | ?#############?#?###??#?# ? ????????????????????? | | # ###???######???? ???????????????????? | | ?# #####?####?##??#?#? ?????????????????? | | ?? #######????#??????? ???????????????? | | #? ##########?###?#?"? "?????????????? | | ?#? #?#??####?####?#??? "?????????????? | | ?# """"""" ###?####?########?? ?????????????? | | ##?""""""" #################"" "???""????????? | | ?# """"""" # #?#####"T """ ""????????? | | ## """"""" # #######"" """ """ %?????? | | ## # """ #######?" ""% "?????? | | ## """"""" # """ ! ! #######"" ????? | | ## """"""" # """ ! #######"" ????? | | ## """"""" # ! #?####?" ????? | | ## """"""" # ##?###??# % ???? | | ## # ##?###### % % ???? | | ##########+######+#######?#?? # ???? | | ######## # #??????? | | ##########mR R #??????? | | %Hgu% !% k ]!#??????? | | %@ g R %! R = #??????? | | % %R % #??????? | | ######### T##### + ????? | | ########## uu # ????? | | ########## ####### ######## #??????? | | ? ########## ## ### # #??????? | | ####?##### #### ########??#? #??????? | | " """ ########## ######??####?###?? #??????? | | " """ #######?## ##?###?#####?##???? #??????? | | " """ #?######?# ###?#???#????#?# ?? #??????? | | #??####### ##?#?#?####????? ???????????? | | #+?#?########??# #?#?##?###?#???# ???????????? | | ? ?? ? ?? ? # ? ??? ? #?# ???????????? | | ?? ? + ?? ???? ???#? ????????????? | | ? ? ?? ??? ?? ? ? ????? ? ?? ???????????????? | | ?????????????? ??????????? ?????????????????? | | ?????????????????????????? ?????????????????????? | | ?? ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 150 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Shotgun | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkInsulationShockpuncher Manual? 0 Play Time 00:50:50 Cumulative 853.9 hours Start 2024.08.11 @ 09:17:13 End 2024.08.11 @ 10:06:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1020 Rogue 741 Adventurer 124 Explorer 155 Win Type - Total 35 Types 27/0/6/1/0/0/0/1/0 Lore% 73 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0daf67b1-9507-4526-98c0-2e2193f07555