Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.04 @ 19:24:22 Player: DaemonXI Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (331) 1655 Value Destroyed (12706) 12706 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1779) 1779 TOTAL SCORE: 22460 Bonus ------- High Alert Combat Kills 1303 Follower Combat Kills 276 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1300 Matter 261/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- Electrolaser > --- INVENTORY (4) ---- Light Quantum Reactor Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Matter Compressor Advanced Target Analyzer Improved Core Analyzer Matter Filter Hardened Heavy Armor Plating Improved Trap Extractor > --- WEAPON ----------- Phase Gun Quantum Rifle Matter Neutralizer Railgun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Heavy Armor Plating Improved Medium Armor Plating Thermal Shield Micro-nuke Launcher Improved Remote Datajack [Rating: 134] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Improved Core Analyzer Protection Propulsion Shielding Weapon Gauss Cannon Energy Gun Arc Projector Energy Cannon Disruptor Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Slots Evolved 15 | . 1 2 . 2 . . 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . 1 1 . . . . . . . . . . Utility 10 | . . 1 . 1 . . 1 2 2 1 . 2 Weapon 2 | . . . . 1 . . . . . 1 . . Parts Attached 251 | 8 11 8 5 16 9 18 28 10 46 19 27 46 Power 35 | 1 3 1 . 1 . 4 4 . 3 3 6 9 Engine 10 | 1 2 . . 1 . 3 2 . 1 . . . Core 10 | . 1 1 . . . 1 2 . 1 . . 4 Reactor 15 | . . . . . . . . . 1 3 6 5 Propulsion 55 | 2 3 4 4 4 1 2 5 . 13 3 6 8 Treads . | . . . . . . . . . . . . . Leg 50 | 2 3 4 4 4 1 2 5 . 13 3 6 3 Wheel 5 | . . . . . . . . . . . . 5 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 67 | 2 . 2 . 2 1 2 7 7 19 9 6 10 Device 36 | . . . . 1 . 1 5 5 11 7 3 3 Storage 7 | . . 2 . . . . . . 2 1 . 2 Processor 6 | . . . . 1 . . . . 2 . . 3 Hackware . | . . . . . . . . . . . . . Protection 18 | 2 . . . . 1 1 2 2 4 1 3 2 Artifact . | . . . . . . . . . . . . . Weapon 94 | 3 5 1 1 9 7 10 12 3 11 4 9 19 Energy Gun 35 | 1 2 . . 6 3 4 5 . 2 . 1 11 Energy Cannon 20 | . . 1 . 1 . . 2 3 6 1 4 2 Ballistic Gun 12 | 2 1 . . . 2 . . . 1 1 2 3 Ballistic Cannon 13 | . 2 . 1 1 . 1 3 . 2 1 . 2 Launcher 13 | . . . . 1 2 5 2 . . . 2 1 Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 3 2 . 1 2 . 2 Parts Lost 67 | . . . . . 7 2 . . 2 . 10 46 Power 11 | . . . . . . . . . 2 . 1 8 Propulsion 12 | . . . . . 1 . . . . . . 11 Utility 24 | . . . . . 2 . . . . . 6 16 Weapon 20 | . . . . . 4 2 . . . . 3 11 Highest Loss Streak 29 | . . . . . 3 1 . . 1 . 4 29 Average Slot Usage (%) 93 | . 88 94 100 96 96 89 91 98 98 97 95 79 Engine 5 | . 6 . . 6 8 7 7 12 8 . . . Core 3 | . 5 9 10 1 . . 6 . 1 1 . 4 Reactor 1 | . . . . . . . . . . 8 9 3 Leg 26 | . 29 34 40 31 32 29 28 25 21 19 20 12 Device 14 | . . . . 7 6 4 11 30 29 29 25 16 Storage 8 | . . 9 10 8 8 8 7 6 9 10 10 12 Processor 4 | . . . . 7 8 8 2 . 5 5 5 8 Protection 8 | . 25 20 20 8 7 7 7 4 3 4 5 4 Energy Gun 5 | . 6 3 . 15 10 6 9 . . . . 4 Energy Cannon 4 | . . 6 10 4 . . 2 10 9 6 6 3 Ballistic Gun 3 | . 9 . . . 13 11 . . 3 5 4 3 Ballistic Cannon 4 | . 4 10 10 4 . 2 6 6 2 5 4 2 Naked Turns 7 | . . . . . . . . . . . . 7 Heaviest Build 133 | 10 13 46 46 56 61 64 92 95 98 114 133 132 Greatest Support 112 | 20 30 40 52 66 66 68 71 71 112 112 109 101 Greatest Overweight (x) 23 | . 2 1 1 3 1 1 1 1 1 1 1 23 Average Overweight (x) . | . . . . . . . . 1 . . . 1 Largest Inventory Capacity 12 | 4 4 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 4 9 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 4 4 8 12 10 8 11 12 12 12 12 12 11 Average Carried 8 | 1 2 4 7 6 3 7 10 11 11 10 10 6 Final Capacity 12 | 4 4 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 1 3 7 8 7 4 9 12 12 11 10 8 2 Class Distribution -------------------- 37% | Hacker-Tank 27% | Hacker-Mutant 27% | Hacker-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -4/Factory Hacker-Tank | -4/Extension Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Matter Collected 7153 | 223 277 211 92 380 258 587 898 196 1274 480 910 1367 Remotely 1296 | . . . . . . . . . 654 362 280 . Salvage Created 12592 | . 279 361 326 961 540 1545 1840 75 2446 480 1503 2236 Parts 693 | . 24 16 16 45 30 92 120 3 112 33 59 143 Haulers Intercepted 4 | . . . . . . 2 . . 2 . . . Recyclers Shooed 5 | . . . . 2 . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Combat Hostiles Destroyed 221 | . 7 9 7 16 23 26 38 1 31 9 22 32 Guns 86 | . 4 2 . 13 19 12 6 . 6 3 5 16 Cannons 97 | . 3 7 7 3 . 2 21 1 24 6 10 13 AOE 37 | . . . . . 4 12 11 . 1 . 7 2 Classes Destroyed 17 | . 4 1 1 3 1 2 3 . 2 . . . Worker 23 | . . . . 1 . 2 4 . 2 . . 14 Builder 21 | . 1 . . . . 1 1 . 3 1 4 10 Tunneler 4 | . . . . . . 1 . . 1 . 2 . Hauler 4 | . . . . . . 2 . . 2 . . . Recycler 19 | . . . 1 3 . 5 2 . 2 1 2 3 Mechanic 1 | . . . . . . . . . 1 . . . Operator 10 | . . . . 3 . 1 4 . 1 . . 1 Watcher 28 | . 2 2 1 3 . 4 7 . 4 2 2 1 Swarmer 52 | . 2 2 . 3 14 4 7 . 4 7 . 9 Grunt 86 | . 5 2 3 9 4 12 15 . 15 . 12 9 Brawler 1 | . . . . . 1 . . . . . . . Duelist 7 | . . . . 2 2 2 . . 1 . . . Protector 1 | . . . . . . . 1 . . . . . Sentry 35 | . . 5 4 2 2 8 5 1 4 . 3 1 Hunter 10 | . . . . . . . 3 . . . 3 4 Programmer 25 | . . . . . . . 7 . 6 2 2 8 Behemoth 4 | . . . . . . . . . 1 . 2 1 Best Kill Streak 17 | . 6 3 3 4 10 17 7 1 9 4 12 14 Combat Bots Only 10 | . 2 2 3 3 10 10 6 1 4 4 8 6 Max Kills in Single Turn 5 | . 2 1 2 2 2 3 5 1 2 1 4 5 Gunslinging 1 | . . . . . 1 1 . . . . . . Exploded 5 | . . . . . 2 2 5 . 1 . 2 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Damage Taken 12459 | . 112 315 295 391 1018 420 1029 67 1164 206 1773 5669 Core 2065 | . 25 41 50 22 99 93 163 3 83 4 175 1307 Absorbed by Shields 1332 | . . . . . . . . 30 668 237 397 . Core Remaining (%) 84 | 100 90 . 77 . . 61 76 99 91 . 84 . Volleys Fired 607 | . 21 34 34 59 39 60 80 3 96 31 53 97 Largest 4 | . 2 2 2 3 3 3 3 3 3 4 4 4 Hottest 319 | . 85 103 103 207 207 124 183 207 221 276 276 319 Shots Fired 1604 | . 41 61 68 155 109 123 221 9 268 96 166 287 Gun 714 | . 27 11 . 105 106 96 87 . 63 28 43 148 Cannon 833 | . 14 50 68 50 . 9 118 9 205 66 107 137 Launcher 55 | . . . . . 3 18 16 . . . 16 2 Special 2 | . . . . . . . . . . 2 . . Kinetic 745 | . 35 33 34 29 55 74 77 3 128 57 82 138 Thermal 516 | . 6 28 34 99 51 31 48 3 72 8 19 117 Explosive 50 | . . . . . 3 13 16 . . . 16 2 Electromagnetic 291 | . . . . 27 . 5 80 3 68 29 49 30 Robot Hit Streak 36 | . 19 25 18 27 20 14 19 8 36 14 36 24 Robot Miss Streak 5 | . 2 1 3 3 2 2 3 1 1 5 2 4 Penetration Max 1 | . . . . . . . . . 1 . 1 1 Secondary Targets 15 | . . . . 2 10 2 . . . . . 1 Max Gunslinging Chain 2 | . . . . 1 2 1 . . . . . 1 Shots Hit Robots 1174 | . 29 46 51 114 90 90 142 7 205 63 123 214 Core Hits 616 | . 13 15 11 46 39 76 87 2 99 25 93 110 Critical Hits 48 | . 1 1 2 3 . 1 5 . 15 1 6 13 Critical Kills 14 | . . . . 1 . . 2 . 7 . . 4 Critical Parts Destroyed 30 | . 1 1 1 2 . 1 3 . 7 1 5 8 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 35322 | . 385 811 901 2148 1356 2654 5435 198 5899 1418 6198 7919 Guns 11070 | . 227 156 . 1422 1092 1095 952 . 1207 373 1025 3521 Cannons 15821 | . 158 655 901 602 . 67 1952 198 4426 1045 2195 3622 Explosions 8410 | . . . . 124 264 1492 2523 . 266 . 2978 763 Melee . | . . . . . . . . . . . . . Ramming 21 | . . . . . . . 8 . . . . 13 Kinetic 13102 | . 326 390 391 292 598 867 1149 30 2578 849 2126 3506 Thermal 11718 | . 59 421 510 1417 494 405 2343 98 2193 245 491 3042 Explosive 6332 | . . . . . 264 1314 1093 . . . 2898 763 Electromagnetic 4149 | . . . . 439 . 68 842 70 1128 324 683 595 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . 3 . 3 2 3 28 Average Corruption 2 | . . . . . . . 1 . 2 1 2 5 Corruption Purged . | . . . . . . . . . . . . . Effects 97 | . . . . . . . 23 . 29 3 17 25 Message Errors 36 | . . . . . . . 14 . 11 1 5 5 Heat Flow Errors 10 | . . . . . . . 1 . 4 . 3 2 Energy Discharges 6 | . . . . . . . 1 . 4 . 1 . Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 12 | . . . . . . . 3 . 4 . 3 2 Misdirections 2 | . . . . . . . . . . . . 2 Targeting Errors 25 | . . . . . . . 3 . 5 1 4 12 Weapon Failures 4 | . . . . . . . 1 . 1 1 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1223 | . . 10 45 13 . 5 540 . 102 89 179 240 Projectiles 485 | . . 10 45 . . . 20 . 102 89 47 172 Explosions 738 | . . . . 13 . 5 520 . . . 132 68 Melee . | . . . . . . . . . . . . . Knockbacks 51 | . . . 2 6 . . 5 . 8 4 4 22 Impact . | . . . . . . . . . . . . . Kinetic 47 | . . . 2 6 . . 5 . 8 4 3 19 Secondary 4 | . . . . . . . . . . . 1 3 Self-Inflicted Damage 358 | . . . . 25 10 104 88 . 111 . 14 6 Shots 16 | . . . . 2 1 8 2 . 2 . 1 . Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . 1 . . . . 3 Kicked 1 | . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 712 | . 105 283 320 517 319 148 558 275 346 523 560 712 Average Temperature 141 | . 23 86 125 159 97 42 176 141 108 201 167 171 Received Heat Transfer 2309 | . 90 147 183 216 225 153 345 36 249 . 308 357 Effects 59 | . . 1 1 7 . . 15 . 2 2 15 16 Shutdowns 13 | . . . . 4 . . 2 . . . 4 3 Energy Bleed 5 | . . . 1 . . . 2 . . . 2 . Interference 15 | . . 1 . . . . 1 . 2 . 3 8 Matter Decay 8 | . . . . . . . 5 . . . 2 1 Short Circuit 8 | . . . . 2 . . 1 . . 2 . 3 Damage (minor) 2 | . . . . 1 . . 1 . . . . . Damage (major) 7 | . . . . . . . 2 . . . 4 1 Damage (core) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 10 | . . . . 1 . . 6 . 1 . 2 . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 13 | . . 1 1 4 2 1 1 . . . . 3 Heat Transferred 15943 | . 148 851 925 2703 1055 698 2280 150 3050 222 494 3367 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 4 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Peak Influence 983 | . 156 286 319 397 843 983 533 240 532 501 532 871 Initial 324 | . . 17 42 . 196 300 324 191 86 183 76 203 Average 252 | . 34 142 162 155 545 529 177 195 266 318 299 467 Maximum Alert Level 3 | . . 1 1 1 3 3 2 1 2 2 2 3 Low Security (%) 43 | 100 100 69 55 66 3 . 54 91 35 2 32 . Level 1 34 | . . 30 44 33 19 23 36 8 40 76 47 37 Level 2 20 | . . . . . 64 69 8 . 23 21 20 56 Level 3 1 | . . . . . 12 7 . . . . . 5 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 51 | . . 2 3 2 . 5 15 . 7 5 5 7 Investigation 5 | . . . . . . . 3 . 1 . 1 . Extermination 13 | . . . . . . . 6 . 2 2 . 3 Reinforcement 18 | . . 2 1 2 . 2 2 . 2 . 4 3 Assault 5 | . . . 2 . . . 1 . 1 . . 1 Garrison 10 | . . . . . . 3 3 . 1 3 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . 1 1 . 2 . 2 3 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Distress Signals 16 | . 3 3 . 1 . 1 . . . 2 3 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 331 | . 11 15 22 22 25 35 51 1 45 15 34 55 Peak Tracking Total 11 | . 4 4 11 3 8 6 5 2 7 5 9 9 Tactical Retreats 13 | . . . 3 1 1 . 1 . 3 1 2 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Traps Triggered 24 | . 3 1 1 . 1 . 6 . 3 4 5 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 13 | . . . . . . . 2 6 5 . . . Reused 1 | . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Machines Disabled 65 | . . 1 . 1 . 3 38 . 13 3 4 2 Max in Single Turn 11 | . . 1 . 1 . 2 11 . 4 1 2 1 Garrison Access 2 | . . . . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Machines Accessed 40 | . 5 6 . 1 . 3 13 1 6 . 3 2 Terminals 24 | . 3 4 . . . 1 9 1 1 . 3 2 Fabricators 4 | . . . . . . . 2 . 2 . . . Repair Stations 7 | . 1 2 . . . 1 1 . 2 . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . Scanalyzers 2 | . . . . . . . 1 . 1 . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 108 | . 16 13 . 1 . 5 39 6 14 . 6 8 Successful 81 | . 14 11 . 1 . 5 28 4 11 . 2 5 Failed 27 | . 2 2 . . . . 11 2 3 . 4 3 Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 71 | . 13 9 . . . 2 25 6 2 . 6 8 Fabricators 8 | . . . . . . . 4 . 4 . . . Repair Stations 16 | . 2 4 . . . 2 4 . 4 . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . Scanalyzers 10 | . . . . . . . 6 . 4 . . . Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 49 | . 11 7 . . . 2 17 4 1 . 2 5 Record 20 | . 7 4 . . . . 6 1 . . . 2 Part Schematic 2 | . . . . . . . 1 . . . . 1 Robot Analysis 1 | . . . . . . . 1 . . . . . Prototype ID Bank 5 | . 2 1 . . . . 2 . . . . . Open Door 1 | . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . 1 1 . . . . Reprogram Traps 3 | . . . . . . . 1 1 1 . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . Extermination Status 1 | . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 Zone Layout 4 | . . 1 . . . . 1 . . . 1 1 Fabricator Hacks 5 | . . . . . . . 1 . 4 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 4 | . . . . . . . 1 . 3 . . . Repair Station Hacks 14 | . 2 4 . . . 2 4 . 2 . . . Scan Component 7 | . 1 2 . . . 1 2 . 1 . . . Repair 7 | . 1 2 . . . 1 2 . 1 . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . . Scanalyzer 10 | . . . . . . . 6 . 4 . . . Insert Component 5 | . . . . . . . 3 . 2 . . . Analyze 5 | . . . . . . . 3 . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 33 | . 2 5 . 1 . 2 13 1 5 . 2 2 Full Trace Events 4 | . . . . . . . 3 . . . 1 . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . Matter 252 | . . . . . . . . . 252 . . . Time 67 | . . . . . . . . . 67 . . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . . Part Schematics Acquired 7 | . . . . . . . 4 . 2 . . 1 Parts Built 6 | . . . . . . . 2 . 4 . . . Matter 526 | . . . . . . . 190 . 336 . . . Time 215 | . . . . . . . 47 . 168 . . . Total Part Build Rating 26 | . . . . . . . 10 . 16 . . . Parts Repaired 7 | . 1 2 . . . 1 2 . 1 . . . Time 171 | . 32 32 . . . 38 41 . 28 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 3 . 2 . . . Part Schematics Acquired 5 | . . . . . . . 3 . 2 . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . . Non-combat 1 | . . . . . . . . . . 1 . . Combat 1 | . . . . . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . . . . . . 2 . . parse_system 2 | . . . . . . . . . . 2 . . Relay Couplers Released 7 | . . . . . . . 1 . 6 . . . Machine Destruction 3 | . . . . . . . 1 . 2 . . . Programmers 4 | . . . . . . . . . 4 . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Total Allies 8 | . . . 2 . . . 3 . 3 . . . Largest Group 3 | . . . 2 . . . 3 . 3 . . . Highest-Rated Group 93 | . . . 62 . . . 93 . 90 . . . Highest-Rated Ally 31 | . . . 31 . . . 31 . 30 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 43 | . . . 6 . . . 27 . 10 . . . Total Damage 933 | . . . 122 . . . 472 . 339 . . . Kills 7 | . . . 1 . . . 4 . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 . . . Drone Recoveries 3 | . . . . . . . . . 3 . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Turns Passed 12917 | 179 785 647 476 752 686 769 3941 314 2247 501 669 951 Spaces Moved 6745 | 57 542 407 242 377 426 346 2167 178 1117 273 270 343 Core 36 | 22 3 . . . . . . . . . . 11 Treads . | . . . . . . . . . . . . . Legs 6685 | 35 539 407 242 377 426 346 2167 178 1117 273 270 308 Wheels 24 | . . . . . . . . . . . . 24 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 120 120 120 127 127 130 160 120 120 120 50 Average Speed 144 | 92 119 122 145 140 127 142 157 160 144 134 142 159 Slowest Speed 1200 | 120 150 150 150 210 160 160 160 160 160 150 150 1200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 74 46 35 38 71 49 55 5 29 9 42 9 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 55 | . . . . . . 17 . . 38 . . . Terrain Destroyed 752 | . . . . 13 7 91 256 1 123 13 166 82 Melee . | . . . . . . . . . . . . . Projectile 134 | . . . . . . 4 23 1 29 13 13 51 AOE 618 | . . . . 13 7 87 233 . 94 . 153 31 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Ext Res Total 8687 | 182 633 495 298 484 492 527 2524 201 1540 343 432 536 Wait 752 | 111 52 33 6 6 8 78 191 . 229 3 32 3 Move 6731 | 56 541 406 241 376 423 345 2166 177 1116 272 269 343 Hop . | . . . . . . . . . . . . . Pick Up 177 | 6 6 11 6 13 4 14 30 6 25 9 13 34 Fast Attach 22 | 2 6 . . . . . 3 1 4 5 1 . Attach 123 | 5 2 4 1 10 9 11 11 5 12 8 8 37 Detach 16 | . . . . 2 3 7 . . 1 1 . 2 Swap 106 | 1 3 4 4 6 . 7 14 4 30 6 18 9 Drop 119 | 1 2 3 6 12 1 5 28 5 27 8 13 8 Fire 607 | . 21 34 34 59 39 60 80 3 96 31 53 97 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 3 | . . . . . . . 1 . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis 30 | . . . . . 5 . . . . . 25 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory -4/Extension -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 180 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Evolved 1 slot: Propulsion x1 233 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Discovered exit to Mines (range 12) 243 | -10/Materials | Identified exit to Materials 243 | -10/Materials | Discovered exit to Materials (range 12) 322 | -10/Materials | Build established: Hacker-Mutant 575 | -10/Materials | Discovered exit to Materials (range 7) 789 | -10/Materials | Discovered exit to Materials (range 7) 926 | -10/Materials | Repaired Particle Gun 965 | -10/Materials | Entered another Materials area 965 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1230 | -9/Materials | Repaired Lgt. Nuclear Core 1253 | -9/Materials | Identified exit to Mines 1253 | -9/Materials | Discovered exit to Mines (range 15) 1308 | -9/Materials | Repaired Aluminum Leg 1569 | -9/Materials | Identified exit to Storage 1569 | -9/Materials | Discovered exit to Storage (range 12) 1612 | -9/Materials | Entered Storage 1884 | -9/Storage | Found Prototype Launcher 1997 | -9/Storage | Identified exit to Materials 1997 | -9/Storage | Discovered exit to Materials (range 15) 2024 | -9/Storage | Met a pair of Derelict thieves 2088 | -9/Storage | Entered Materials 2088 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2533 | -8/Materials | Build established: Hacker-Gunner 2783 | -8/Materials | Identified exit to Garrison 2840 | -8/Materials | Entered Garrison 2852 | -8/Garrison | Triggered checkpoint 2864 | -8/Garrison | Identified Gui. Missile Launcher 2986 | -8/Garrison | Triggered checkpoint 3061 | -8/Garrison | Lost 3 parts (3w) 3062 | -8/Garrison | Triggered checkpoint 3063 | -8/Garrison | Destroyed 10 combat bots 3110 | -8/Garrison | Identified exit to Materials 3110 | -8/Garrison | Discovered exit to Materials (range 9) 3121 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3150 | -8/Garrison | Triggered checkpoint 3302 | -8/Garrison | Discovered exit to Materials (range 10) 3315 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3352 | -8/Garrison | Triggered checkpoint 3438 | -8/Garrison | Triggered checkpoint 3512 | -8/Garrison | Discovered exit to Materials (range 12) 3526 | -8/Garrison | Entered Materials 3938 | -8/Materials | Repaired Hrd. Medium Armor Plating 4016 | -8/Materials | Garrison activated, responded to threat 4254 | -8/Materials | Identified exit to Factory 4254 | -8/Materials | Discovered exit to Factory (range 11) 4284 | -8/Materials | Destroyed 10 combat bots 4295 | -8/Materials | Entered Factory 4295 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4393 | -7/Factory | Allied Derelicts emerged from ambush trap array 4765 | -7/Factory | Build established: Hacker-Tank 5140 | -7/Factory | Build established: Hacker-Gunner 5568 | -7/Factory | Repaired Lgt. Nuclear Core 5592 | -7/Factory | Repaired Arc Projector 6192 | -7/Factory | Build established: Hacker-Mutant 6688 | -7/Factory | Build established: Hacker-Tank 7301 | -7/Factory | Identified exit to Lower Caves 7611 | -7/Factory | Fabricated Hvy. Plasma Cannon? 7960 | -7/Factory | Garrison activated, responded to threat 8139 | -7/Factory | Identified exit to Factory 8139 | -7/Factory | Discovered exit to Factory (range 11) 8236 | -7/Factory | Entered another Factory area 8236 | -6/Factory | Evolved 2 slots: Utility x2 8521 | -6/Factory | Identified exit to Factory 8521 | -6/Factory | Discovered exit to Factory (range 4) 8550 | -6/Factory | Entered another Factory area 8550 | -5/Factory | Evolved 2 slots: Utility x2 9225 | -5/Factory | Fabricated L-41 Fighter (x3) 9653 | -5/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 9657 | -5/Factory | Local fabrication network quarantined 9739 | -5/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 9997 | -5/Factory | Garrison activated, responded to threat 10073 | -5/Factory | Build established: Hacker-Gunner 10287 | -5/Factory | Spotted B-75 Beast 10322 | -5/Factory | Destroyed B-75 Beast 10441 | -5/Factory | Repaired Disruptor Cannon 10723 | -5/Factory | Build established: Hacker-Tank 10792 | -5/Factory | Identified exit to Factory 10792 | -5/Factory | Discovered exit to Factory (range 5) 10797 | -5/Factory | Entered another Factory area 10797 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11034 | -4/Factory | Garrison activated, responded to threat 11207 | -4/Factory | Identified exit to Extension 11207 | -4/Factory | Discovered exit to Extension (range 15) 11298 | -4/Factory | Entered Extension 11642 | -4/Extension | Spotted B-86 Titan 11728 | -4/Extension | Destroyed B-86 Titan 11734 | -4/Extension | Spotted B-86 Titan 11748 | -4/Extension | Disrupted transfer network 11749 | -4/Extension | Destroyed 8 combat bots 11764 | -4/Extension | Lost 3 parts (1u2w) 11772 | -4/Extension | Destroyed B-86 Titan 11902 | -4/Extension | Lost 4 parts (1p3u) 11964 | -4/Extension | Identified exit to Research 11964 | -4/Extension | Discovered exit to Research (range 3) 11967 | -4/Extension | Entered Research 11967 | -3/Research | Evolved 2 slots: Utility x2 12287 | -3/Research | Spotted B-86 Titan 12338 | -3/Research | Destroyed B-86 Titan 12376 | -3/Research | Build established: Scavenger-Gunner 12377 | -3/Research | Lost 3 parts (1p1u1w) 12606 | -3/Research | Lost 5 parts (3n2u) 12745 | -3/Research | First assault squad dispatched 12767 | -3/Research | Lost 6 parts (1p1n2u2w) 12801 | -3/Research | System corruption reached 10% 12854 | -3/Research | Core integrity fell below 50% 12874 | -3/Research | Core integrity fell below 20% 12918 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 12909_ Acquired Lgt. Quantum Reactor. 12910_ Penetrated by Slug. 12910_ Wheel destroyed. 12910_ K-01 Serf collects debris. 12911_ Acquired Electrolaser. 12911_ R-10 Processor collects Antigrav System. 12913_ K-01 Serf collects debris. 12914_ Wheel destroyed. 12914_ System corrupted by crushing effect (+2). 12914_ Knocked back. 12915_ System corrupted: Electrolaser targeting data glitched. 12915_ R-10 Processor collects Lgt. Antimatter Reactor. 12916_ B-74 Champion destroyed. 12917_ System corrupted: Component data lost. 12917_ K-01 Serf collects debris. 12917_ System corrupted: Electrolaser targeting data glitched. 12917_ K-01 Serf collects debris. 12917_ Lgt. Particle Reactor destroyed. 12917_ System corrupted by crushing effect (+2). [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ## ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ##??????# ???????????????????????????????????????? | | #??????# ?????????????????????????????????????? | | #??????# ?#"?????????????????! ???????????????? | | #??????# #"????????????????? ???????????????? | | #??????# # ??????????????? ????????????????? | | #??????# ? ??????????????? ????????????????? | | #??????# #? ????????????? ?????????????????? | | #??????# ###+#############+####??????????????? | | #??????# #??????????????? | | #??????# ! % #??????????????? | | ##??????# =% | * #???????!??????? | | #??????# u !!%! k #???????!??????? | | #??????## ! p ! / #?????? ????? | | #???????# ""kh!=%= #????? ???? | | #??????## """"!%%=! ##### ???? | | #??????# "%!=%*=[b@! ???? | | #??????# """!*=!%%!![ ???? | | #??????# """"!%%!|%!%=| ^ ??? | | #?????## %|%!=!==!! ??? | | #??????## %[*####A[% ""????? | | #######??# !% ##%#==k ""????? | | #??# ####%* "T"" "?????? | | ![=[##?# !]#??#* !""" ?????? | | =* **#### ! #??# R ?????? | | ! =! + %=#??# ????? | | != ! # * #??# ????? | | =% =#= #??# ######????? | | #######!| = #??# m #?????????? | | ??### # [%[ #??# % #?????????? | | ????# # * = #??# "" #?????????? | | ????### ####??# """ #?????????? | | ######"!! #?????# "" + ????????? | | !! =% * #?????# ""F" # ???????? | | %*% !%[*! * #####+###?????# """" # ??????? | | %""#######+##?????????????# "?? #? ?????? | | *# # != #?????????????# ??? #??###????? | | *##### #?????????????# ???? ?????????? | | !##### #?????????????# ???? ????????? | | + #?????????????# ????? ?????????? | | ###### #?????????????# ????? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 45 Energy Capacity 1310 Matter Stores 550 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 825 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 50 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 33 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Adv. Assault Cannon | -7/Factory | Hacked Hvy. Plasma Cannon | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Shield Generator | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -5/Factory | Scanalyzed Lgt. Deuterium Engine | -5/Factory | Scanalyzed Enh. Quantum Rifle | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Plasma Cannon | x2 | -7/Factory | Preloaded L-41 Fighter | x3 | -5/Factory | Preloaded Imp. Carbon-fiber Leg | x2 | -5/Factory Imp. Carbon-fiber Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Dangerous Findings Hey, That's Mine! It Was An Accident, I Swear It's Just You Knowing Is Half The Battle My Command Is Your Wish Please Form A Line Quick And Dirty Respectable Loadout Significant Disruption System Compromised Troublemaker Use The Force Challenges ------------ None Game ------ Seed ShadeGravitonDisintegrator Manual? 0 Play Time 02:40:41 Cumulative 7.7 hours Start 2021.07.02 @ 18:12:13 End 2021.07.04 @ 19:24:22 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bb00f31-ee76-4ab7-a2a9-8d88dca403cc