Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.06 @ 16:52:03

Player: EpikMaowPhailure

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (446)      446
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2106

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     138/300
Energy                     244/250
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
        Ion Engine
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
        Hacking Suite
>       --- WEAPON (2) -------
        Field Laser
>       --- INVENTORY (8) ----
        System Shield
        Shock Rifle
        Minigun

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Small Storage Unit
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Shock Rifle
           Minigun
>          --- INVENTORY --------
           Ion Engine
     Light Treads
           System Shield
           Shock Rifle
           Shock Rifle
           Field Laser
           Minigun
           Minigun
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 6   4   9   13  
  Power                    5    | 1   .   .   4   
    Engine                 5    | 1   .   .   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   5   2   
    Treads                 8    | 2   .   4   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  3    | .   2   1   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   2   1   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               1    | .   .   .   1   
    Protection             3    | .   2   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   .   2   6   
    Energy Gun             5    | 2   .   1   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          4    | .   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   .   8   
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   .   .   5   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      8    | .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  90  
  Engine                   14   | .   14  11  16  
  Treads                   26   | .   25  22  30  
  Hover                    3    | .   2   10  .   
  Storage                  11   | .   14  11  9   
  Processor                2    | .   .   10  .   
  Hackware                 1    | .   .   .   6   
  Protection               11   | .   13  11  9   
  Energy Gun               18   | .   28  15  7   
  Ballistic Gun            4    | .   .   6   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 14  17  24  29  
  Greatest Support         88   | 40  40  66  88  
  Greatest Overweight (x)  5    | .   2   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 7   8   8   8   
  Average Carried          6    | 4   7   7   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 5   8   8   3   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           504  | 212 76  108 108 
  Remotely                 .    | .   .   .   .   
Salvage Created            523  | .   44  201 278 
  Parts                    24   | .   6   9   9   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  12   | .   3   4   5   
  Guns                     10   | .   3   3   4   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          3    | .   1   2   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    7    | .   .   3   4   
  Sentry                   2    | .   .   1   1   
Best Kill Streak           3    | .   3   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               2230 | .    42   135  2053 
  Core                     594  | .    .    28   566  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         97   | 100  100  93   .    
Volleys Fired              47   | .    4    8    35   
  Largest                  2    | .    2    2    2    
  Hottest                  113  | .    100  100  113  
Shots Fired                80   | .    8    16   56   
  Gun                      70   | .    8    16   46   
  Cannon                   10   | .    .    .    10   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  35   | .    .    4    31   
  Thermal                  28   | .    8    8    12   
  Explosive                .    | .    .    .    .    
  Electromagnetic          17   | .    .    4    13   
  Robot Hit Streak         10   | .    4    10   8    
  Robot Miss Streak        5    | .    3    2    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           47   | .    4    12   31   
  Core Hits                20   | .    3    5    12   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         2    | .    .    1    1    
    Burn                   1    | .    .    1    .    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           852  | .    50   182  620  
  Guns                     700  | .    50   182  468  
  Cannons                  150  | .    .    .    150  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    .    .    2    
  Kinetic                  410  | .    .    33   377  
  Thermal                  310  | .    50   76   184  
  Explosive                .    | .    .    .    .    
  Electromagnetic          130  | .    .    73   57   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    1    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        795  | .    177  210  795  
  Average Temperature      330  | .    89   91   437  
  Received Heat Transfer   1077 | .    .    51   1026 
  Effects                  51   | .    .    .    51   
    Shutdowns              14   | .    .    .    14   
    Energy Bleed           8    | .    .    .    8    
    Interference           4    | .    .    .    4    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          3    | .    .    .    3    
    Damage (minor)         4    | .    .    .    4    
    Damage (major)         11   | .    .    .    11   
    Damage (core)          5    | .    .    .    5    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         740  | .    148  296  296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             195  | .   126 162 195 
  Initial                  68   | .   .   .   68  
  Average                  63   | .   24  100 107 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   .   1   4   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   6   8   12  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          6    | .   3   2   1   
  Terminals                5    | .   2   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   7   5   3   
  Successful               11   | .   6   4   1   
  Failed                   4    | .   1   1   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   6   5   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   5   4   1   
  Record                   5    | .   2   3   .   
  Alert Level              2    | .   .   1   1   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Scan Component           1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               1153 | 95  468 262 328 
Spaces Moved               666  | 54  271 205 136 
  Core                     21   | 9   .   .   12  
  Treads                   503  | 45  231 103 124 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    142  | .   40  102 .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  116 52  145 
  Average Speed            136  | 141 154 98  156 
  Slowest Speed            300  | 160 200 152 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 5   51  18  18  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      848  | 73  315 255 205 
  Wait                     35   | 1   19  10  5   
  Move                     663  | 53  270 204 136 
  Hop                      .    | .   .   .   .   
  Pick Up                  42   | 12  11  13  6   
  Fast Attach              .    | .   .   .   .   
  Attach                   25   | 6   2   7   10  
  Detach                   1    | .   .   .   1   
  Swap                     7    | .   2   2   3   
  Drop                     27   | 1   7   11  8   
  Fire                     47   | .   4   8   35  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
   96 | -11/Junkyard  | Entered Materials
  336 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 14)
  564 | -10/Materials | Entered another Materials area
  564 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  792 | -9/Materials  | Discovered new exit (range 18)
  826 | -9/Materials  | Entered another Materials area
  826 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1044 | -8/Materials  | Garrison activated, responded to threat
 1085 | -8/Materials  | Core integrity fell below 50%
 1118 | -8/Materials  | Core integrity fell below 20%
 1154 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01104_ Dropped Broken Minigun.
01108_ Lgt. Treads broken.
01108_ Overheating: Short circuit.
01109_ Overheating: Energy bleed (-14).
01110_ Overheating: Core damaged (-93).
01113_ Critical hit (Burn: +37).
01115_ Overheating: Shock Rifle damaged (-8).
01115_ Overheating: Ion Engine damaged (-1).
01117_ Overheating: Energy bleed (-4).
01118_ Overheating: Core damaged (-93).
01122_ Power failure, Ion Engine shutdown.
01125_ Broken Lgt. Treads destroyed.
01127_ Critical hit (Burn: +37).
01127_ Acquired 53 matter.
01129_ M-13 Machinist repairs G-47 Trooper.
01130_ Broken Adv. Treads destroyed.
01134_ Power failure, Ion Engine shutdown.
01137_ Shock Rifle destroyed.
01146_ Critical hit (Burn: +37).
01154_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                54
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoSpikedMatter
  Manual?         0
Play Time         00:21:42
  Cumulative      4.7 hours
  Start           2023.05.06 @ 01:11:04
  End             2023.05.06 @ 16:52:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aeadf1b8-cf4c-456b-bafe-c8455d94dc1c