Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.20 @ 21:20:45 Player: Alpha272 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (794) 794 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2569 Bonus ------- None Cogmind --------- Core Integrity 354/550 Matter 232/300 Energy 23/100 System Corruption 0% Temperature Hot (272) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System Sensor Array Improved Targeting Computer > --- WEAPON (2) ------- EM Pulse Cannon Improved Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Wheel Improved Heat Sink Large Storage Unit Medium Battery (150) Weapon Shielding EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Sensor Array Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Wheel Improved Heat Sink Large Storage Unit Medium Battery Weapon Shielding EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Light Cannon [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 33 | 7 5 12 9 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . . 4 Treads . | . . . . Leg 6 | 2 . . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 5 3 Device 2 | . . 1 1 Storage 2 | 1 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 5 | . 1 2 2 Artifact . | . . . . Weapon 12 | 3 2 5 2 Energy Gun 3 | 2 . 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 1 2 3 1 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 1 . Parts Lost 11 | . 1 2 8 Power 3 | . 1 1 1 Propulsion 3 | . . . 3 Utility 3 | . . 1 2 Weapon 2 | . . . 2 Highest Loss Streak 5 | . 1 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 98 96 Engine 11 | . 13 10 8 Leg 24 | . 28 22 25 Device 7 | . . 11 14 Storage 11 | . 14 11 9 Processor 4 | . . 7 9 Protection 13 | . 12 14 11 Energy Gun 5 | . 5 4 8 Ballistic Gun 17 | . 22 16 8 Naked Turns . | . . . . Heaviest Build 40 | 10 32 36 40 Greatest Support 39 | 20 20 20 39 Greatest Overweight (x) 1 | 1 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 6 11 15 15 Most Carried 15 | 6 15 15 15 Average Carried 11 | 2 9 13 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 14 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 772 | 197 139 306 130 Remotely . | . . . . Salvage Created 1050 | . 185 531 334 Parts 54 | . 11 26 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . 6 10 8 Guns 23 | . 6 10 7 Cannons 1 | . . . 1 Classes Destroyed 5 | . 2 3 . Worker 2 | . . 1 1 Recycler 1 | . . 1 . Swarmer 6 | . 3 . 3 Grunt 15 | . 3 8 4 Sentry 3 | . . 2 1 Best Kill Streak 6 | . 3 6 4 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1957 | . 199 576 1182 Core 283 | . 31 56 196 Absorbed by Shields . | . . . . Redirected to Shielding 95 | . 20 56 19 Core Remaining (%) 91 | 100 87 86 . Volleys Fired 90 | . 16 36 38 Largest 2 | . 2 2 2 Hottest 86 | . 60 79 86 Shots Fired 161 | . 32 71 58 Gun 157 | . 32 70 55 Cannon 4 | . . 1 3 Launcher . | . . . . Special . | . . . . Kinetic 127 | . 21 68 38 Thermal 31 | . 11 3 17 Explosive . | . . . . Electromagnetic 3 | . . . 3 Robot Hit Streak 16 | . 7 14 16 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets 4 | . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 124 | . 21 55 48 Core Hits 43 | . 10 18 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . . 6 Burn 5 | . . . 5 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1937 | . 245 873 819 Guns 1857 | . 245 873 739 Cannons 80 | . . . 80 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1475 | . 178 820 477 Thermal 382 | . 67 53 262 Explosive . | . . . . Electromagnetic 80 | . . . 80 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 3 . . Message Errors 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 328 | . 136 72 328 Average Temperature 63 | . 32 17 107 Received Heat Transfer 834 | . 93 300 441 Effects 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 1 3 Heat Transferred 1186 | . 150 111 925 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 248 | . 135 248 178 Initial 42 | . . 18 42 Average 74 | . 57 87 95 Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 94 100 Level 1 2 | . . 5 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 2 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 12 11 13 Peak Tracking Total 9 | . 5 5 9 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 2 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 4 8 . Successful 9 | . 3 6 . Failed 3 | . 1 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 4 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 3 4 . Record 5 | . 1 4 . Robot Analysis 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . . 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1906 | 68 689 785 364 Spaces Moved 833 | 60 345 322 106 Core 38 | 38 . . . Treads . | . . . . Legs 795 | 22 345 322 106 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 120 Average Speed 166 | 84 158 190 168 Slowest Speed 190 | 120 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 49 20 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1202 | 79 463 426 234 Wait 180 | . 67 39 74 Move 830 | 59 344 321 106 Hop . | . . . . Pick Up 50 | 10 22 12 6 Fast Attach 2 | . . 2 . Attach 28 | 7 4 8 9 Detach 1 | 1 . . . Swap 3 | . 1 2 . Drop 18 | 2 9 6 1 Fire 90 | . 16 36 38 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 743 | -10/Materials | Discovered new exit (range 8) 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Utility x2 1520 | -9/Materials | Discovered new exit (range 4) 1543 | -9/Materials | Entered another Materials area 1543 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1681 | -8/Materials | Lost 3 parts (2n1u) 1907 | -8/Materials | Self-destructed Last Messages --------------- 01892_ Imp. Medium Laser destroyed. 01893_ Wall collapses. 01894_ G-47 Trooper suffers critical hit (Burn). 01894_ R-06 Scavenger collects Lgt. Ion Engine. 01895_ K-01 Serf collects debris. 01895_ Penetrated by Slug. 01896_ G-47 Trooper destroyed. 01897_ R-06 Scavenger collects Flight Unit. 01898_ Slug penetrates G-47 Trooper. 01899_ K-01 Serf collects debris. 01899_ Ion Engine destroyed. 01900_ R-06 Scavenger collects Tractor Beam. 01902_ K-01 Serf collects debris. 01903_ Critical hit (Burn: +37). 01904_ Hrd. Medium Armor Plating destroyed. 01904_ Penetrated by Slug. 01904_ G-47 Trooper destroyed. 01905_ Overheating: Sensor Array damaged (-7). 01905_ K-01 Serf collects debris. 01905_ G-50 Soldier misfires. 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