Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.02 @ 17:22:50 Player: OccultOnion Result: Destroyed self with Micro-nuke Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (896) 896 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 6320 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 236 Cogmind --------- Core Integrity 0/1150 Matter 54/300 Energy 49/100 System Corruption 36% Temperature Cool (0) Movement Core (300) Ox5 Location -4/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Enhanced Quantum Rifle Micro-nuke Launcher > --- INVENTORY (5) ---- Long-range Sensor Array Improved Armor Integrity Analyzer Phase Gun Matter Neutralizer Great Axe Peak State ------------ > --- POWER ------------ Fusion Compressor Antimatter Reactor > --- PROPULSION ------- Armored Leg Compact Wheel Armored Huge Wheel Antigrav Array > --- UTILITY ---------- Small Storage Unit Small Storage Unit Trap Scanner Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Cannon Axe > --- INVENTORY -------- Light Nuclear Core Wheel Mini Drone Bay Heavy Beamcaster Heavy Battle Rifle Flak Cannon Flak Cannon [Rating: 73] Favorites ----------- Power Fusion Compressor Engine Light Ion Engine Power Core Fusion Compressor Reactor Antimatter Reactor Propulsion Wheel Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav Array Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Flak Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Micro-nuke Launcher Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . 1 1 . . . . 1 1 . Utility 6 | . . 1 1 1 1 . . 1 1 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 53 | 1 1 3 9 4 6 6 4 2 15 2 Power 7 | . . 1 1 . 2 1 . . 2 . Engine 3 | . . 1 1 . 1 . . . . . Core 3 | . . . . . 1 . . . 2 . Reactor 1 | . . . . . . 1 . . . . Propulsion 17 | . . 1 5 1 . 3 1 1 5 . Treads 1 | . . . . . . 1 . . . . Leg 6 | . . . 3 1 . 1 . 1 . . Wheel 6 | . . 1 2 . . . 1 . 2 . Hover 4 | . . . . . . 1 . . 3 . Flight . | . . . . . . . . . . . Utility 12 | 1 . 1 1 1 2 . 2 1 3 . Device 5 | . . . 1 . 2 . 1 . 1 . Storage 1 | 1 . . . . . . . . . . Processor 3 | . . 1 . 1 . . . 1 . . Hackware 3 | . . . . . . . 1 . 2 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 17 | . 1 . 2 2 2 2 1 . 5 2 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | . . . 1 . . . . . 1 . Ballistic Cannon 9 | . 1 . . 2 1 2 1 . 2 . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 3 | . . . 1 . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 44 | . . 1 6 . 11 . . . 26 . Power 8 | . . 1 1 . 2 . . . 4 . Propulsion 14 | . . . 4 . 2 . . . 8 . Utility 11 | . . . . . 3 . . . 8 . Weapon 11 | . . . 1 . 4 . . . 6 . Highest Loss Streak 11 | . . 1 6 . 8 . . . 11 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 100 89 81 94 92 68 84 82 64 15 Engine 3 | . 14 10 7 7 2 . . . . . Core 3 | . . . . . 4 6 6 5 6 . Reactor 1 | . . . . . . 1 6 5 . . Leg 10 | . 28 22 22 9 12 4 . 5 4 . Wheel 8 | . . 11 5 15 12 4 5 5 9 . Hover 1 | . . . . . . 1 6 5 3 . Device 6 | . . . 1 7 12 6 12 11 6 . Storage 13 | . 28 22 18 15 13 13 13 11 4 . Processor 8 | . . 1 9 14 12 6 6 11 8 5 Hackware 2 | . . . . . . . 5 5 7 . Ballistic Gun 3 | . 14 11 7 7 . . . . 2 . Ballistic Cannon 8 | . 3 11 5 7 12 13 11 5 3 . Slashing Weapon 4 | . . . 5 7 5 6 6 5 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 49 | 15 17 17 20 25 38 48 49 49 49 17 Greatest Support 54 | 20 20 16 40 20 20 26 28 28 54 3 Greatest Overweight (x) 12 | . . 1 1 1 3 4 1 1 12 5 Average Overweight (x) . | . . . . 1 1 1 1 1 . 4 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 5 Average Carried 6 | 6 7 7 6 7 7 6 6 6 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 7 8 8 7 8 7 8 8 8 5 5 Class Distribution -------------------- 44% | Mutant 32% | Scavenger-Mutant 13% | Scavenger-Assassin 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Assassin | -6/Factory Scavenger-Assassin | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Matter Collected 1162 | 216 11 115 98 51 294 185 62 36 94 . Remotely . | . . . . . . . . . . . Salvage Created 1202 | 70 . 367 142 47 140 . 142 153 141 . Parts 78 | 2 . 36 13 3 8 . 3 6 7 . Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Combat Hostiles Destroyed 24 | . . 11 6 1 1 . . . 5 . Guns 8 | . . 3 4 1 . . . . . . Cannons 16 | . . 8 2 . 1 . . . 5 . Classes Destroyed 12 | 1 . 5 2 . 3 . . . 1 . Worker 3 | . . . . . 1 . . 2 . . Builder 2 | . . . 1 . . . . . 1 . Tunneler 1 | . . . . . 1 . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 3 | 1 . . . . . . 1 1 . . Operator 1 | . . . . . 1 . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 11 | . . 4 4 . . . . . 3 . Grunt 4 | . . 3 . . 1 . . . . . Duelist 1 | . . . . . . . . . 1 . Sentry 7 | . . 4 1 1 . . . . 1 . Hunter 1 | . . . 1 . . . . . . . Best Kill Streak 3 | 1 . 3 3 1 1 . 1 3 3 . Combat Bots Only 3 | . . 3 3 1 1 . . . 3 . Max Kills in Single Turn 1 | 1 . 1 1 1 1 . 1 1 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Damage Taken 5609 | . . 389 714 187 948 . 86 33 3201 51 Core 1727 | . . 64 249 25 206 . 23 . 1123 37 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 86 | 100 100 84 54 96 . . 73 100 . . Volleys Fired 121 | 6 1 30 33 6 10 . 1 2 28 4 Largest 2 | 2 1 2 2 2 2 . 2 1 2 2 Hottest 114 | 60 20 55 55 67 88 . 88 60 77 114 Shots Fired 197 | 12 1 60 42 11 17 . 2 2 42 8 Gun 89 | 12 1 30 19 5 . . . . 18 4 Cannon 104 | . . 30 23 6 17 . 2 2 24 . Launcher 4 | . . . . . . . . . . 4 Special . | . . . . . . . . . . . Kinetic 183 | 6 1 60 42 11 17 . 2 2 42 . Thermal 10 | 6 . . . . . . . . . 4 Explosive 4 | . . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | 3 2 9 7 7 4 . . . 15 4 Robot Miss Streak 10 | 2 . 3 6 2 5 . . 3 10 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 135 | 6 1 39 24 9 14 . 1 4 32 5 Core Hits 78 | 2 . 20 12 3 7 . . 3 30 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . 2 1 . . . . . . . Blast 3 | . . 2 1 . . . . . . . Melee Attacks 91 | . . . 4 10 33 . 6 10 28 . Impact 16 | . . . . . . . . . 16 . Slashing 75 | . . . 4 10 33 . 6 10 12 . Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . 1 . 3 . 1 4 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3785 | 58 9 529 408 219 574 . 108 476 821 583 Guns 743 | 58 9 139 145 71 . . . . 228 93 Cannons 1308 | . . 390 179 107 187 . . . 445 . Explosions 490 | . . . . . . . . . . 490 Melee 1213 | . . . 84 41 387 . 108 476 117 . Ramming 31 | . . . . . . . . . 31 . Kinetic 1924 | 24 9 529 324 178 187 . . . 673 . Thermal 127 | 34 . . . . . . . . . 93 Explosive 490 | . . . . . . . . . . 490 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1213 | . . . 84 41 387 . 108 476 117 . Piercing . | . . . . . . . . . . . Highest Corruption 36 | . . . . . . . . . 30 36 Average Corruption 26 | . . . . . . . . . 22 35 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . . . . . . . . 16 6 Message Errors 3 | . . . . . . . . . 3 . Matter Fused 6 | . . . . . . . . . 5 1 Heat Flow Errors 2 | . . . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . . . 2 . Data Loss (minor) 4 | . . . . . . . . . 1 3 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . 2 . Misdirections 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 356 | . . . 54 . 72 . 78 65 87 . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 356 | . . . 54 . 72 . 78 65 87 . Knockbacks 22 | . . 2 3 1 4 . . . 12 . Impact . | . . . . . . . . . . . Kinetic 22 | . . 2 3 1 4 . . . 12 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . . . . . 14 52 Shots 2 | . . . . . . . . . . 2 Rammed 6 | . . . . . . . . . 6 . Targets Rammed 6 | . . . . . . . . . 6 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 166 | 20 . 25 13 11 19 . 3 . 166 137 Average Temperature 12 | 14 . 7 3 7 7 . 2 . 41 72 Received Heat Transfer 498 | . . 84 9 60 108 . . . 237 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 186 | 75 . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Peak Influence 397 | 5 48 397 283 205 182 . 192 300 288 148 Initial 144 | . 3 . 95 128 100 . . 93 144 100 Average 89 | 3 6 189 191 148 74 . 39 197 49 103 Maximum Alert Level 2 | . . 2 1 1 . . . 1 1 . Low Security (%) 85 | 100 100 54 48 88 100 100 100 41 98 100 Level 1 14 | . . 44 51 11 . . . 58 1 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . 3 . 1 3 . 1 1 2 . Investigation 1 | . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 9 | . . 2 . 1 3 . 1 1 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Distress Signals 4 | . 1 1 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 2 21 11 3 16 1 3 1 46 2 Peak Tracking Total 25 | . 3 4 6 1 9 1 1 1 25 2 Tactical Retreats 12 | . 1 3 . . 3 . . . 5 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Traps Triggered 7 | . . 1 . . 3 . . . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Machines Disabled 3 | . . . 1 . 2 . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Machines Accessed 18 | . 3 1 . 1 4 . 1 2 6 . Terminals 17 | . 3 1 . . 4 . 1 2 6 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 49 | . 7 3 . 3 13 . 2 5 16 . Successful 15 | . 3 . . 1 6 . . 1 4 . Failed 34 | . 4 3 . 2 7 . 2 4 12 . Catastrophic 8 | . 1 1 . . 1 . 2 . 3 . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 7 1 . . 10 . 2 5 10 . Terminals 46 | . 7 3 . . 13 . 2 5 16 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . 2 . . . 4 . . 1 2 . Terminal Index 4 | . 1 . . . 1 . . 1 1 . Unreport Threat 3 | . 1 . . . 1 . . . 1 . Zone Layout 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . . . 2 . . . 2 . Terminals 5 | . 1 . . . 2 . . . 2 . Botnet 4 | . 1 . . . 2 . . . 1 . Disrupt 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 2 1 . 1 4 . 1 2 6 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Total Allies 20 | . . . . . . 20 . . . . Largest Group 20 | . . . . . . 20 18 16 4 . Highest-Rated Group 798 | . . . . . . 798 706 656 188 . Highest-Rated Ally 50 | . . . . . . 50 50 50 50 . Total Orders 1 | . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . 1 . Ally Attacks 140 | . . . . . . 13 47 67 13 . Total Damage 3272 | . . . . . . 419 711 1859 283 . Kills 16 | . . . . . . 1 6 9 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 1 | . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Turns Passed 4275 | 51 234 405 365 325 733 687 272 360 742 101 Spaces Moved 3168 | 25 186 263 255 275 633 384 210 282 624 31 Core 108 | . . . . . . . . . 77 31 Treads . | . . . . . . . . . . . Legs 606 | 25 186 . 127 . . 268 . . . . Wheels 2198 | . . 263 128 275 633 11 203 282 403 . Hover 256 | . . . . . . 105 7 . 144 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 100 80 95 95 125 115 115 50 50 Average Speed 112 | 120 120 114 102 95 95 176 116 115 87 283 Slowest Speed 650 | 120 120 115 120 95 125 260 150 115 650 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 3 38 34 26 9 15 94 6 10 22 28 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 51 | . . . 3 5 10 . 5 7 21 . Terrain Destroyed 106 | . . . 3 5 10 . 5 8 21 54 Melee 50 | . . . 3 5 10 . 5 6 21 . Projectile 2 | . . . . . . . . 2 . . AOE 54 | . . . . . . . . . . 54 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Was Total 3553 | 34 198 314 308 312 701 394 226 297 730 39 Wait 54 | 2 . 11 3 7 12 . . . 19 . Move 3160 | 24 185 262 254 274 633 383 209 281 624 31 Hop . | . . . . . . . . . . . Pick Up 48 | 1 6 5 4 6 5 3 3 2 11 2 Fast Attach 16 | 1 . 1 3 2 2 3 1 . 3 . Attach 34 | . . 2 4 2 4 3 3 2 12 2 Detach 3 | . . . . 1 . 1 . . 1 . Swap 3 | . 1 . 2 . . . . . . . Drop 19 | . 5 3 1 4 2 1 3 . . . Fire 121 | 6 1 30 33 6 10 . 1 2 28 4 Melee 88 | . . . 4 10 33 . 6 10 25 . Ram 7 | . . . . . . . . . 7 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Waste History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 52 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 6) 275 | -10/Materials | Discovered new exit (range 10) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 504 | -9/Materials | Discovered new exit (range 14) 667 | -9/Materials | Discovered new exit (range 10) 691 | -9/Materials | Entered another Materials area 691 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 948 | -8/Materials | Lost 6 parts (1p4n1w) 1031 | -8/Materials | Discovered new exit (range 13) 1056 | -8/Materials | Entered Factory 1056 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1295 | -7/Factory | Build established: Scavenger-Mutant 1371 | -7/Factory | Discovered new exit (range 11) 1380 | -7/Factory | Identified exit to Factory 1381 | -7/Factory | Entered another Factory area 1381 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1724 | -6/Factory | Discovered new exit (range 12) 1734 | -6/Factory | Identified exit to Lower Caves 2114 | -6/Factory | Sucked down chute 2114 | -6/Factory | Entered Waste 2115 | -6/Waste | Joined by Warlord forces that had cleared the area 2143 | -6/Waste | Lost 8 parts (1p2n2u3w) 2384 | -6/Waste | Build established: Mutant 2635 | -6/Waste | Discovered new exit (range 16) 2780 | -6/Waste | A Compactor rumbled back to life 2780 | -6/Waste | Spotted C-40 Crusher 2784 | -6/Waste | Allies destroyed C-40 Crusher 2799 | -6/Waste | Identified exit to Factory 2801 | -6/Waste | Entered Factory 2801 | -6/Factory | Accompanied by 18 allies 3044 | -6/Factory | Discovered new exit (range 7) 3049 | -6/Factory | Identified exit to Factory 3073 | -6/Factory | Entered another Factory area 3073 | -5/Factory | Accompanied by 16 allies 3073 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3323 | -5/Factory | Build established: Scavenger-Assassin 3419 | -5/Factory | Discovered new exit (range 8) 3432 | -5/Factory | Identified exit to Factory 3433 | -5/Factory | Entered another Factory area 3433 | -4/Factory | Accompanied by 4 allies 3433 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3573 | -4/Factory | Spotted B-86 Titan 3581 | -4/Factory | Discovered new exit (range 15) 3631 | -4/Factory | Lost 6 parts (2p1n1u2w) 3643 | -4/Factory | Identified exit to Upper Caves 3974 | -4/Factory | System corruption reached 10% 4034 | -4/Factory | Lost 11 parts (2p3n4u2w) 4128 | -4/Factory | Core integrity fell below 50% 4144 | -4/Factory | Core integrity fell below 20% 4152 | -4/Factory | System corruption reached 30% 4162 | -4/Factory | Lost 6 parts (4n2w) 4175 | -4/Factory | Sucked down chute 4175 | -4/Factory | Entered Waste 4190 | -4/Waste | EMP discharged 4267 | -4/Waste | Spotted C-40 Crusher 4275 | -4/Waste | Build established: Mutant 4276 | -4/Waste | Spotted C-40 Crusher 4276 | -4/Waste | Destroyed self with Micro-nuke Launcher Last Messages --------------- 04142_ Adv. Targeting Computer broken. 04142_ Destabilizing: Short circuit. 04148_ System corrupted: Component data lost. 04152_ W-44 Eye sends out distress signal. 04164_ System corrupted: Matter fused (-10). 04170_ K-01 Serf destroyed. 04172_ P-70 Sage resets S-27 Virus, system corruption cleaned. 04175_ Triggered Chute Trap. 04175_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 04177_ Acquired Enh. Quantum Rifle. 04180_ ALERT: Foreign system detected. Charging EMP. 04181_ System corrupted: Component data lost. 04190_ System corrupted (+6). 04199_ System corrupted: Component data lost. 04233_ System corrupted: Heat flow error (+180). 04249_ System corrupted: Matter fused (-5). 04266_ Acquired Broken Imp. Armor Integrity Analyzer. 04268_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #?## ##???????????????????? | | ?????????############?# # #????? ??????????? | | ?????????????????????## ### #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# CC #????????? | | ?????????????????????# C #????????? | | ?????????????????????## ### #????????? | | ?????????????????????# CC #???? ??????????? | | ????????????????????## CC #???????????????? | | ????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# @ #???????????????????? | | ?????????????????????# ##???????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxKineticCompressor Manual? 0 Play Time 00:38:21 Cumulative 110.1 hours Start 2022.03.02 @ 16:44:47 End 2022.03.02 @ 17:22:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 82x60 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f3d2bb7-c5f6-436d-ba96-4ac9bcd982a3