Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 16:55:14

Player: pakman

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (232)      232
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 737

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     174/300
Energy                     72/100
System Corruption          2%
Temperature                Cool (26)
Movement                   Core (300) Ox5
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
         Medium Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
                Autogun
                Grenade Launcher
>               --- INVENTORY (10) ---
  High-capacity Storage Unit
   Experimental Sensor Array
          Light Armor Plating
         Medium Armor Plating
          Light Assault Rifle
          Light Assault Rifle
                Autogun
                Autogun

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
         Medium Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
  High-capacity Storage Unit
                Seismic Detector
          Light Armor Plating
         Medium Armor Plating
                Autogun
                Autogun
                Autogun
                Autogun
                Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Tractor Beam
  Device                   Tractor Beam
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 9   8   4   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 3   2   1   
    Device                 4    | 2   1   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 3   3   3   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   3   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 6    | .   3   3   
  Power                    3    | .   1   2   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   1   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Backups            7    | 2   7   9   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  3    | .   3   4   
  Weapon                   3    | .   3   5   
  Tool/Special             .    | .   .   .   
Unused Backups             8    | .   3   5   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  4    | .   1   3   
  Weapon                   4    | .   2   2   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     96   | .   96  95  
  Engine                   13   | .   13  12  
  Treads                   15   | .   15  12  
  Wheel                    9    | .   9   12  
  Device                   13   | .   13  14  
  Storage                  14   | .   14  14  
  Ballistic Gun            27   | .   27  28  
Peak Build Rating          16   | 7   8   16  
  Average Rating           7    | 5   7   8   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 13  18  16  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 5   10  10  
  Average Carried          7    | 2   7   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 5   10  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           635  | 340 289 6   
  Remotely                 283  | 117 166 .   
Salvage Created            551  | 154 361 36  
  Parts                    35   | 10  25  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  13   | .   10  3   
  Guns                     13   | .   10  3   
Classes Destroyed          7    | 2   4   1   
  Tunneler                 3    | 3   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Swarmer                  7    | .   7   .   
  Grunt                    3    | .   3   .   
  Assembled                3    | .   .   3   
Best Kill Streak           4    | 2   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        126  | .   89  37  
  Missed                   34   | .   25  9   
  Hits                     92   | .   64  28  
    Melee                  15   | .   .   15  
    Projectile             77   | .   64  13  
    AOE                    2    | .   .   2   
  Critical Strikes         2    | .   .   2   
  Part Disruptions         3    | .   .   3   
Damage Taken               1370 | .   677 693 
  Core                     270  | .   71  199 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   136  | .   136 .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              88   | 10  63  15  
  Largest                  2    | 2   2   2   
  Hottest                  53   | 40  40  53  
Shots Fired                174  | 20  126 28  
  Gun                      173  | 20  126 27  
  Cannon                   .    | .   .   .   
  Launcher                 1    | .   .   1   
  Special                  .    | .   .   .   
  Kinetic                  173  | 20  126 27  
  Thermal                  .    | .   .   .   
  Explosive                1    | .   .   1   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | 6   10  4   
  Robot Miss Streak        6    | 2   6   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           96   | 15  68  13  
  Core Hits                45   | 5   26  14  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1047 | 173 658 216 
  Guns                     1017 | 173 658 186 
  Cannons                  .    | .   .   .   
  Explosions               30   | .   .   30  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  1017 | 173 658 186 
  Thermal                  .    | .   .   .   
  Explosive                30   | .   .   30  
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   .   2   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      12   | .   .   12  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        56   | .   3   56  
  Average Temperature      16   | .   1   28  
  Received Heat Transfer   470  | .   210 260 
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             110  | 10  110 .   
  Initial                  .    | .   .   .   
  Average                  21   | .   26  .   
Influence Increases        371  | 20  349 2   
  Destroy 0b10 Robot/C     200  | .   200 .   
  Destroy 0b10 Robot/NC    35   | 20  15  .   
  Destroy Leader           54   | .   54  .   
  Successful Hack          20   | .   20  .   
  Destroy Structure        2    | .   .   2   
  Lose Combat Pursuer      60   | .   60  .   
Influence Decreases        369  | 20  349 .   
  Time Decay               339  | 20  319 .   
  Lost Part                30   | .   30  .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   25  13  
  Peak Tracking Total      9    | .   9   9   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   16  .   
  Successful               11   | .   11  .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   13  .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Robot Analysis           3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Active Infowar (turns)     488  | 17  304 167 
  Sensors                  1    | .   .   1   
  Seismic                  487  | 17  304 166 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1714 | 176  1371 167  
Spaces Moved               918  | 84   735  99   
  Core                     6    | 6    .    .    
  Treads                   646  | 78   536  32   
  Legs                     .    | .    .    .    
  Wheels                   266  | .    199  67   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   95   95   
  Average Speed            140  | 152  142  116  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 6    79   23   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          5    | .    .    5    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      5    | .    .    5    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1188 | 108 951 129 
  Wait                     132  | 1   124 7   
  Move                     916  | 83  734 99  
  Hop                      .    | .   .   .   
  Pick Up                  17   | 5   11  1   
  Fast Attach              9    | 7   2   .   
  Attach                   5    | .   3   2   
  Detach                   .    | .   .   .   
  Swap                     12   | 2   6   4   
  Drop                     9    | .   8   1   
  Fire                     88   | 10  63  15  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  177 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Discovered new exit (range 7)
  314 | -10/Materials | Build established: Mutant
  548 | -10/Materials | Repaired Lgt. Assault Rifle
  575 | -10/Materials | Repaired Lgt. Treads
  983 | -10/Materials | Discovered new exit (range 5)
 1379 | -10/Materials | Discovered new exit (range 9)
 1462 | -10/Materials | Discovered new exit (range 16)
 1548 | -10/Materials | Entered Mines
 1571 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1575 | -10/Mines     | Found Prototype Device
 1576 | -10/Mines     | Identified Exp. Sensor Array
 1614 | -10/Mines     | Assembled infested the area
 1619 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1697 | -10/Mines     | Core integrity fell below 50%
 1715 | -10/Mines     | Core integrity fell below 20%
 1715 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01681_ Acquired 6 matter.
01682_ HV Slug penetrates as-98170.
01682_ as-98170 knocked back.
01684_ as-98170 suffers critical hit (Destroy).
01684_ as-98170 destroyed.
01687_ HV Slug penetrates Wall. <x2>
01688_ FS-BDL(h) suffers critical hit (Burn).
01689_ FS-BDL(h) critical meltdown.
01690_ Wheel destroyed.
01694_ Lgt. Treads severed.
01696_ as-14882 destroyed.
01698_ as-00771 sneak attacks.
01698_ as-18717 destroyed.
01699_ Lgt. Ion Engine destroyed.
01704_ Ion Engine destroyed.
01704_ System corrupted by crushing effect (+2).
01712_ Autogun severed.
01714_ as-41972 destroyed.
01714_ as-05504 destroyed.
01715_ as-00771 destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                41
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Lgt. Assault Rifle | 13% | -10/Materials 
        Lgt. Treads | 52% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingDeliveryDoublenader
  Manual?         0
Play Time         00:22:07
  Cumulative      59.8 hours
  Start           2025.05.30 @ 16:35:39
  End             2025.05.30 @ 16:55:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b643bb17-c9e2-4ddf-9716-f38f866dc43b