Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 23:50:31 Player: Minty Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (149) 745 Value Destroyed (6385) 6385 Prototype IDs (29) 580 Alien Tech Used (2) 400 Bonus (2815) 2815 TOTAL SCORE: 17425 Bonus ------- High Alert Combat Kills 1714 Follower Combat Kills 301 Entered DSFs 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 5/300 Energy 321/325 System Corruption 29% Temperature Cool (3) Movement Rolling (155) Ox5 Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor (fused) > --- PROPULSION (7) --- Wheel > --- UTILITY (10) ----- Large Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Experimental ECM Suite > --- WEAPON (2) ------- Phase Gun Railgun > --- INVENTORY (15) --- High-capacity Storage Unit Heavy Dispersion Rifle Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Linear Accelerator Gamma Bomb Array Micro-nuke Launcher Dirty Datajack (15) Molecular Scythe Peak State ------------ > --- POWER ------------ Fusion Reactor Light Particle Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Biomechanical Wings Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Gravity Neutralizer Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding Thermal Shield Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Transdimensional Reconstructor Micro-nuke Launcher Fusion Bomb Launcher Dirty Datajack Dirty Datajack [Rating: 130] Favorites ----------- Power Reinforced Antimatter Reactor Engine Cooled Ion Engine Power Core Neutrino Core Reactor Reinforced Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Biomechanical Wings Utility Advanced Targeting Computer Device Advanced Gravity Neutralizer Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Hypervelocity Railgun Energy Gun Enhanced Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Bore Cannon Launcher Precision Rocket Launcher Special Weapon CPS Tube Impact Weapon Makeshift Hammer Slashing Weapon Molecular Scythe Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 6 2 . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . 1 . . . 3 . . 1 . . . . . Utility 8 | . . . 1 . . . 3 2 . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 182 | . 19 1 16 . 8 4 19 . 6 20 3 4 4 3 75 Power 15 | . 3 . 3 . 1 . 1 . . 2 . . 1 . 4 Engine 8 | . 3 . 3 . 1 . 1 . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . . Reactor 6 | . . . . . . . . . . 1 . . 1 . 4 Propulsion 41 | . 6 . 5 . 1 2 8 . 3 2 . . 1 . 13 Treads 9 | . 2 . . . . . . . . . . . . . 7 Leg . | . . . . . . . . . . . . . . . . Wheel 3 | . 2 . . . . . . . . . . . . . 1 Hover 2 | . . . . . . . . . . . . . 1 . 1 Flight 27 | . 2 . 5 . 1 2 8 . 3 2 . . . . 4 Utility 55 | . 3 1 6 . 2 1 5 . 2 11 . . 2 . 22 Device 23 | . . . 3 . 1 1 . . 1 5 . . 1 . 11 Storage 4 | . . . . . . . . . 1 . . . . . 3 Processor 9 | . 1 1 . . . . 4 . . . . . . . 3 Hackware 5 | . . . 1 . . . . . . 1 . . 1 . 2 Protection 14 | . 2 . 2 . 1 . 1 . . 5 . . . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 71 | . 7 . 2 . 4 1 5 . 1 5 3 4 . 3 36 Energy Gun 20 | . 4 . . . 2 1 1 . . . 2 2 . 1 7 Energy Cannon 3 | . . . 1 . . . 1 . . . . . . . 1 Ballistic Gun 16 | . . . . . 1 . . . . . . . . . 15 Ballistic Cannon 3 | . . . . . . . 1 . . 1 . . . . 1 Launcher 14 | . . . . . . . . . . 4 . 2 . . 8 Special Weapon 1 | . . . . . 1 . . . . . . . . . . Impact Weapon 6 | . 2 . 1 . . . 2 . 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 6 | . 1 . . . . . . . . . 1 . . 2 2 Unidentified Prototypes 20 | . . . 3 . . . 4 . . 2 . . 3 . 8 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . . . . . . . 6 Parts Lost 66 | . 5 . 4 . . 6 1 . 6 1 1 . . . 42 Power 8 | . 1 . 1 . . 1 . . 1 . . . . . 4 Propulsion 25 | . 2 . 3 . . 2 . . 3 . 1 . . . 14 Utility 23 | . . . . . . 2 1 . . 1 . . . . 19 Weapon 10 | . 2 . . . . 1 . . 2 . . . . . 5 Highest Loss Streak 7 | . 4 . 3 . . 5 1 . 6 1 1 . . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 82 69 86 100 99 64 68 . 86 87 88 84 84 89 68 Engine 3 | . 11 14 10 11 11 5 3 . 3 . . . . . . Reactor 3 | . . . . . . . . . . . 5 5 5 5 6 Treads 6 | . 14 . . . . . . . . . . . . . 10 Flight 14 | . 4 28 33 33 33 24 25 . 32 28 25 21 21 21 4 Device 7 | . . . 9 11 10 3 2 . 4 11 15 15 12 10 7 Storage 5 | . 14 14 11 11 11 11 6 . 6 7 . . . . 3 Processor 11 | . 4 12 1 . . . 16 . 23 17 15 15 15 15 12 Hackware 5 | . . . 1 11 11 3 . . . . 5 5 6 10 8 Protection 3 | . 1 . 4 . . . 2 . 5 7 10 10 10 10 2 Energy Gun 4 | . 21 . . . 6 6 . . . . 7 8 10 10 1 Ballistic Gun 2 | . . . . . 2 . . . . . . . . . 5 Impact Weapon 2 | . 1 . 11 11 11 11 5 . 4 3 . . . . . Peak Build Rating 130 | . 12 8 25 25 29 30 66 64 67 100 107 102 115 115 130 Average Rating 67 | . 9 7 17 25 27 19 38 64 60 86 104 101 106 114 92 On Entrance 52 | 6 6 5 8 25 25 29 17 64 64 59 96 102 102 115 115 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 107 | 12 18 8 19 16 21 21 27 27 27 62 44 54 44 39 107 Greatest Support 200 | 20 40 8 22 22 22 21 36 36 45 60 54 54 54 54 200 Greatest Overweight (x) 6 | . 3 . . . . 4 1 . . 1 . . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 8 8 8 8 8 8 8 5 5 5 5 20 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 6 5 5 5 5 8 Most Carried 10 | . 8 8 8 8 8 8 8 8 8 8 5 5 5 5 10 Average Carried 6 | . 7 7 6 8 7 7 7 8 7 6 5 4 5 5 5 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 15 Final Carried 10 | 6 8 8 8 8 8 8 8 8 6 5 5 5 5 5 10 Class Distribution -------------------- 29% | Scavenger-Mutant 24% | Sprinter 20% | Mutant 11% | Hacker-Mutant 9% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -7/Zion Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/DSF Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Matter Collected 3816 | 200 156 25 120 . 85 50 400 . 105 173 178 88 . 37 2199 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7266 | . 293 . 424 . . 261 1244 . 307 287 84 82 . . 4284 Parts 315 | . 23 . 17 . . 17 23 . 10 14 1 5 . . 205 Haulers Intercepted 11 | . 1 . 4 . . . 3 . . . . . . . 3 Recyclers Shooed 2 | . . . . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 4 17 . . . . . 1 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 105 | . 10 . 6 . . 9 9 . 6 7 1 7 . . 50 Melee 7 | . 2 . 1 . . 1 . . 3 . . . . . . Guns 45 | . 7 . . . . 8 . . . . 1 . . . 29 Cannons 9 | . . . 1 . . . 5 . . 1 . . . . 2 AOE 35 | . . . 1 . . . 3 . . 6 . 7 . . 18 Classes Destroyed 18 | . 5 . 1 . . . 5 . 2 . 2 . . . 3 Worker 10 | . . . . . . . 2 . . 3 . . . . 5 Builder 7 | . . . . . . . 1 . . 2 . . . . 4 Tunneler 2 | . . . . . . . 1 . . 1 . . . . . Hauler 11 | . 1 . 4 . . . 3 . . . . . . . 3 Recycler 7 | . . . . . . . 3 . . . . . . . 4 Mechanic 1 | . . . . . . . 1 . . . . . . . . Operator 3 | . 2 . . . . . . . . . . . . . 1 Watcher 3 | . 1 . . . . . 1 . . . . . . . 1 Swarmer 27 | . 5 . 1 . . 9 . . . . . 3 . . 9 Cutter 3 | . . . . . . . . . 3 . . . . . . Grunt 44 | . 5 . 2 . . . 9 . . 6 . 4 . . 18 Brawler 3 | . . . . . . . . . . . . . . . 3 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 8 | . . . 3 . . . . . . 1 . . . . 4 Specialist 3 | . . . . . . . . . 3 . . . . . . Hunter 5 | . . . . . . . . . . . . . . . 5 Programmer 11 | . . . . . . . . . . . 1 . . . 10 Samaritan 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 4 . 6 . . 3 7 . 8 9 1 7 . . 10 Combat Bots Only 9 | . 4 . 4 . . 3 3 . 5 6 1 7 . . 9 Max Kills in Single Turn 5 | . 1 . 2 . . 1 3 . 1 5 1 3 . . 5 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 5 | . . . 1 . . . 3 . . 2 . 3 . . 5 Melee 1 | . 1 . 1 . . 1 . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Hostile Shots Fired 973 | . 95 . 64 . . 80 37 . 94 24 21 23 . 9 526 Missed 375 | . 19 . 27 . . 25 21 . 40 13 8 12 . 3 207 Damage Taken 11016 | . 683 . 392 . . 823 265 . 982 267 322 201 . 149 6932 Core 2203 | . 140 . 78 . . 275 40 . 365 23 61 . . . 1221 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 218 | . 15 . . . . . 10 . 77 15 . 17 . . 84 Ignored by Resistances 68 | . . . . . . . . . . . . . . . 68 Regen/Repaired (Parts) 172 | . . . . . 172 . . . . . . . . . . Core Remaining (%) 67 | 100 . 44 . . . 11 95 . 63 . . . . 92 . Volleys Fired 297 | . 34 . 1 . . 27 39 . 2 17 13 5 . 2 157 Largest 2 | . 2 . 1 . . 1 1 . 1 1 2 2 . 2 2 Hottest 130 | . 130 . 68 . . 81 81 . 57 61 130 130 . 130 130 Shots Fired 449 | . 63 . 1 . . 27 39 . 2 17 22 9 . 4 265 Gun 351 | . 63 . . . . 27 4 . . . 20 2 . 4 231 Cannon 55 | . . . 1 . . . 35 . 2 6 . . . . 11 Launcher 43 | . . . . . . . . . . 11 2 7 . . 23 Special . | . . . . . . . . . . . . . . . . Kinetic 244 | . . . . . . . 35 . 2 6 . . . . 201 Thermal 162 | . 63 . 1 . . 27 4 . . . 20 2 . 4 41 Explosive 37 | . . . . . . . . . . 11 2 7 . . 17 Electromagnetic 6 | . . . . . . . . . . . . . . . 6 Robot Hit Streak 22 | . 6 . 2 . . 5 7 . 1 7 9 7 . 3 22 Robot Miss Streak 7 | . 4 . . . . 7 1 . 1 1 1 1 . 1 7 Penetration Max 1 | . . . . . . . 1 . . . . . . . 1 Secondary Targets 8 | . 1 . . . . . . . . . . . . . 7 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 344 | . 39 . 15 . . 16 42 . 11 16 17 3 . 4 181 Core Hits 221 | . 12 . 3 . . 9 16 . 3 26 4 13 . 1 134 Critical Kills 41 | . . . . . . . 8 . . . . . . . 33 Critical Parts Destroyed 48 | . 1 . 1 . . . 18 . 1 1 . . . . 26 Critical Strikes 98 | . 2 . 1 . . . 26 . 1 2 . . . . 66 Burn 1 | . 1 . . . . . . . . . . . . . . Destroy 85 | . . . . . . . 21 . . . . . . . 64 Blast 3 | . . . . . . . . . . 1 . . . . 2 Smash 9 | . 1 . 1 . . . 5 . 1 1 . . . . . Melee Attacks 96 | . 6 . 25 . 1 8 31 . 13 4 . . . 1 7 Impact 88 | . 6 . 25 . 1 8 31 . 13 4 . . . . . Slashing 2 | . . . . . . . . . . . . . . . 2 Piercing 6 | . . . . . . . . . . . . . . 1 5 Sneak Attacks 17 | . 1 . 4 . . . 8 . 2 2 . . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16743 | . 748 . 1125 . . 604 2280 . 582 2498 646 1364 . 94 6802 Guns 3825 | . 591 . . . . 303 68 . . . 527 . . 93 2243 Cannons 1098 | . . . 20 . . . 641 . 12 180 . . . . 245 Explosions 8487 | . . . 205 . . . 414 . . 2097 119 1364 . . 4288 Melee 3311 | . 154 . 900 . . 301 1157 . 570 221 . . . 1 7 Ramming 22 | . 3 . . . . . . . . . . . . . 19 Kinetic 2554 | . . . . . . . 641 . 12 180 . . . . 1721 Thermal 3217 | . 591 . 20 . . 303 68 . . 262 527 221 . 93 1132 Explosive 6918 | . . . 205 . . . 414 . . 1794 119 1143 . . 3243 Electromagnetic 721 | . . . . . . . . . . 41 . . . . 680 Impact 3303 | . 154 . 900 . . 301 1157 . 570 221 . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . . 1 7 Highest Corruption 29 | . . . 1 1 1 . . . . . . . . . 29 Average Corruption 12 | . . . 1 1 1 . . . . . . . . . 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 81 | . . . . . . . . . . . . . . . 81 Message Errors 24 | . . . . . . . . . . . . . . . 24 Matter Fused 17 | . . . . . . . . . . . . . . . 17 Heat Flow Errors 8 | . . . . . . . . . . . . . . . 8 Energy Discharges 6 | . . . . . . . . . . . . . . . 6 Parts Rejected 3 | . . . . . . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . . 8 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 9 | . . . . . . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2022 | . 87 . 304 . . 112 810 . 95 217 . 113 . . 284 Projectiles 18 | . . . . . . . . . . . . . . . 18 Explosions 513 | . . . . . . . 15 . . 119 . 113 . . 266 Melee 1491 | . 87 . 304 . . 112 795 . 95 98 . . . . . Knockbacks 15 | . . . 2 . . . 10 . 1 . . . . . 2 Impact 10 | . . . 2 . . . 6 . 1 . . . . . 1 Kinetic 5 | . . . . . . . 4 . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 216 | . . . . . . . . . . . . . . . 216 Shots 13 | . . . . . . . . . . . . . . . 13 Rammed 1 | . 1 . . . . . . . . . . . . . . Targets Rammed 4 | . 2 . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed 3 | . 1 . . . . . . . . . . . . . 2 Highest Temperature 630 | . 630 . 47 . . 426 40 . 167 24 291 66 . 9 308 Average Temperature 141 | . 223 . 25 . . 147 10 . 94 10 125 35 . 6 97 Received Heat Transfer 2035 | . 192 . 111 . . . 108 . 270 66 . 57 . . 1231 Effects 17 | . 10 . . . . 3 . . . . . . . . 4 Energy Bleed 3 | . 2 . . . . 1 . . . . . . . . . Interference 10 | . 4 . . . . 2 . . . . . . . . 4 Short Circuit 2 | . 2 . . . . . . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 17 | . 2 . 5 . . . 6 . 3 . . . . . 1 Combat Hostiles 9 | . 1 . 3 . . . 1 . 3 . . . . . 1 Parts Fried 34 | . 2 . 9 . . 1 12 . 3 1 . . . . 6 Impact Corruptions 42 | . 3 . 10 . . 6 16 . 5 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . 1 . . . 1 . . . . 4 Heat Transferred 4390 | . 1480 . 37 . . 481 111 . . 200 555 240 . 111 1175 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Peak Influence 1359 | . 325 60 404 157 . . 602 200 330 759 . . . . 1359 Initial 200 | . . 60 23 157 . . 100 200 143 172 . . . . . Average 587 | . 138 60 209 157 . . 308 200 230 396 . . . . 846 Maximum Alert Level 4 | . 1 . 2 . . . 2 1 1 3 . . . . 4 Low Security (%) 27 | . 73 100 43 100 . . 43 . 40 5 . . . . 13 Level 1 14 | . 26 . 51 . . . 18 100 59 53 . . . . . Level 2 12 | . . . 4 . . . 37 . . 34 . . . . 8 Level 3 26 | . . . . . . . . . . 6 . . . . 46 Level 4 18 | . . . . . . . . . . . . . . . 31 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 4 . 3 . . . 5 . 3 4 . . . . 18 Investigation 14 | . 3 . 3 . . . 3 . . 2 . . . . 3 Extermination 4 | . . . . . . . . . . 1 . . . . 3 Reinforcement 14 | . 1 . . . . . 2 . 3 1 . . . . 7 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . 1 Haulers Reinforced 4 | . . . . . . . 2 . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Distress Signals 14 | . 2 . 5 . . . 1 . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 204 | . 19 . 23 . . 10 16 . 13 9 2 6 . 2 104 Peak Tracking Total 13 | . 6 . 9 . . 3 3 . 5 4 1 5 . 1 13 Tactical Retreats 19 | . . . 2 . . . 4 . 3 1 . . . . 9 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Traps Triggered 8 | . 1 . . . . . . . 2 2 . . . . 3 Indirectly 1 | . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 2 | . . . 2 . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 . . . . . . . . . . . . Objects Rigged 14 | . . . 3 . . . 11 . . . . . . . . Exploded 2 | . . . 1 . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Machines Disabled 32 | . 1 . 1 . . . 6 . . 12 . 4 . . 8 Max in Single Turn 9 | . 1 . 1 . . . 2 . . 9 . 2 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Machines Accessed 39 | . 4 2 4 . . 1 8 1 . 3 2 . 5 . 9 Terminals 23 | . 3 1 4 . . 1 5 1 . 2 1 . . . 5 Fabricators 3 | . . . . . . . . . . 1 . . . . 2 Repair Stations 2 | . . . . . . . 1 . . . . . . . 1 Recycling Units 3 | . 1 . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 95 | . 9 9 14 . . 2 14 1 . 5 4 . 18 . 19 Successful 51 | . 3 2 6 . . 2 4 1 . 2 4 . 18 . 9 Failed 44 | . 6 7 8 . . . 10 . . 3 . . . . 10 Catastrophic 12 | . . . 3 . . . 3 . . 1 . . . . 5 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 6 6 5 . . . 6 . . 3 . . . . 5 Terminals 58 | . 7 8 14 . . 2 9 1 . 3 3 . . . 11 Fabricators 7 | . . . . . . . . . . 2 . . . . 5 Repair Stations 3 | . . . . . . . 2 . . . . . . . 1 Recycling Units 5 | . 2 . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Terminal Hacks 36 | . 1 2 3 . . 2 . 1 . 1 4 . 18 . 4 Record 11 | . . . . . . 2 . . . . 3 . 6 . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . Robot Analysis 5 | . 1 . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . Open Door 2 | . . 1 . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . . . 1 . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . 2 Locate Traps 2 | . . . 1 . . . . . . . . . . . 1 Dispatch Records 2 | . . 1 . . . . . . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 1 . . . . 3 Network Status 1 | . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . 1 . . . . 1 Repair Station Hacks 2 | . . . . . . . 1 . . . . . . . 1 Scan Component 1 | . . . . . . . 1 . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . 1 . . . . . 2 . . . . . . . . Report Inventory 3 | . 1 . . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 3 . . . 1 . . . . . . . 1 Terminals 4 | . . . 3 . . . 1 . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . Detonate 2 | . . . 1 . . . 1 . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 3 1 4 . . . 8 . . 2 1 . . . 8 Full Trace Events 12 | . 1 1 3 . . . 3 . . 1 1 . . . 2 Feedback Events 1 | . . . 1 . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 15 . . . . . . . 4 . . Parts Built 4 | . . . . . . . . . . 2 . . . . 2 Authchips . | . . . . . . . . . . . . . . . . Time 74 | . . . . . . . . . . 46 . . . . 28 Total Part Build Rating 26 | . . . . . . . . . . 18 . . . . 8 Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Total Allies 4 | . . 2 . . . . . . . . . . . . 2 Largest Group 2 | . . 2 2 . . . . . . . . . . . 2 Highest-Rated Group 192 | . . 41 41 . . . . . . . . . . . 192 Highest-Rated Ally 96 | . . 31 31 . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 30 | . . . 15 . . . . . . . . . . . 15 Total Damage 943 | . . . 211 . . . . . . . . . . . 732 Kills 9 | . . . 5 . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Robot Analysis Total 5 | . 1 . . . . . . . . . . . 4 . . Derelict Logs Recovered 7 | . . 1 . . 1 3 . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Turns Passed 4757 | . 429 115 204 8 248 254 411 2 107 361 178 119 56 119 2146 Spaces Moved 6168 | 1 262 194 337 23 675 410 675 6 192 599 457 240 159 358 1580 Core 55 | . 6 . . . . . . . . . . . . . 49 Treads 561 | . 101 . . . . . . . . . . . . . 460 Legs 16 | 1 15 . . . . . . . . . . . . . . Wheels 153 | . 30 . . . . . . . . . . . . . 123 Hover 9 | . . . . . . . . . . . . . . . 9 Flight 5374 | . 110 194 337 23 675 410 675 6 192 599 457 240 159 358 939 Fastest Speed 11 | 120 37 37 32 34 32 30 20 20 11 23 26 29 29 29 29 Average Speed 48 | 120 99 37 33 34 32 42 28 20 20 25 26 29 29 29 88 Slowest Speed 320 | 120 200 37 37 34 34 320 103 20 30 100 29 29 29 29 320 Overloaded Moves 34 | . . . . . . . . . 34 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 25 | . 4 1 6 . . . 1 . . . 1 1 . 2 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 2 47 39 37 8 79 62 24 1 90 13 75 49 60 59 48 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 7 | . 1 1 . . . 1 . . . . 1 . 3 . . Known Exits Taken 9 | . . 1 1 . . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . . . . . . . . Scrap Searched 10 | . . 1 . . 3 1 . . . . 2 2 . 1 . Spaces Dug 35 | . . . 3 . . . 10 . 1 19 . . . . 2 Terrain Destroyed 408 | . . . 22 . . . 28 . 1 89 46 50 . 1 171 Melee 16 | . . . 3 . . . 9 . 1 1 . . . . 2 Projectile 29 | . . . . . . . 10 . . 2 5 1 . 1 10 AOE 357 | . . . 19 . . . 9 . . 86 41 49 . . 153 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Total 7342 | . 359 238 393 22 702 452 816 5 239 786 489 277 166 365 2033 Wait 458 | . 10 37 6 . 6 2 46 . 7 113 16 28 . 4 183 Move 6105 | . 254 191 325 22 674 409 672 5 191 598 454 237 158 353 1562 Hop 23 | . 3 1 5 . . . 1 . . . 1 1 . 2 9 Pick Up 54 | . 10 4 5 . 6 . 4 . . 8 1 1 1 . 14 Fast Attach 91 | . 7 1 7 . 1 2 8 . 4 16 1 . 3 . 41 Attach 35 | . 9 . 6 . 2 1 3 . 2 1 . . . . 11 Detach 25 | . 7 . 5 . . 1 . . . 3 . . . . 9 Swap 58 | . 3 . 3 . 5 1 8 . . 3 2 4 2 3 24 Drop 74 | . 14 4 3 . 7 1 4 . . 23 1 1 2 . 14 Fire 297 | . 34 . 1 . . 27 39 . 2 17 13 5 . 2 157 Melee 96 | . 6 . 25 . 1 8 31 . 13 4 . . . 1 7 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 4 | . 2 . . . . . . . . . . . . . 2 Escape Stasis 20 | . . . . . . . . . 20 . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 2 | . . . 2 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 342 | -10/Materials | Core integrity fell below 50% 369 | -10/Materials | Lost 4 parts (1p2n1w) 387 | -10/Materials | Discovered new exit (range 16) 430 | -10/Materials | Entered Mines 433 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 443 | -10/Mines | Met a Derelict bent on vengeance 456 | -10/Mines | Found a hidden stash of uninstalled traps 484 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 498 | -10/Mines | Learned location of Zion (-7) 508 | -10/Mines | Discovered new exit (range 3) 510 | -10/Mines | Identified exit to Materials 545 | -10/Mines | Entered Materials 545 | -9/Materials | Accompanied by 2 allies 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 550 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 648 | -9/Materials | Identified exit to Mines 725 | -9/Materials | Lost 3 parts (3n) 749 | -9/Materials | Entered Mines 755 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 757 | -9/Mines | Entered Zion 776 | -7/Zion | Discovered new exit (range 16) 783 | -7/Zion | System corruption cleaned by Quarantine Array 809 | -7/Zion | Learned Factory non-interactive machine intel 859 | -7/Zion | Visited the Megawrench Repair Shop 860 | -7/Zion | Megawrench repaired 7 parts 916 | -7/Zion | Given A8's code to call for help 1005 | -7/Zion | Entered Proximity Caves 1070 | -6/Proximity Caves | Learned location of 1 exit from Factory 1092 | -6/Proximity Caves | Core integrity fell below 50% 1126 | -6/Proximity Caves | Core integrity fell below 20% 1167 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 1249 | -6/Proximity Caves | Learned location of 1 exit from Factory 1256 | -6/Proximity Caves | Discovered new exit (range 9) 1259 | -6/Proximity Caves | Entered Factory 1259 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 1260 | -6/Factory | Identified exit to Factory 1260 | -6/Factory | Identified exit to Lower Caves 1261 | -6/Factory | Loaded intel: 228 non-interactive machine locations 1459 | -6/Factory | Spotted B-75 Beast 1645 | -6/Factory | Discovered exit to Factory (range 7) 1670 | -6/Factory | Entered another Factory area 1670 | -5/Factory | Evolved 2 slots: Utility x2 1672 | -5/Factory | Identified exit to DSF 1672 | -5/Factory | Entered DSF 1703 | -5/DSF | Additional patrols routed to DSF 1721 | -5/DSF | Build established: Sprinter 1765 | -5/DSF | Discovered new exit (range 17) 1770 | -5/DSF | Lost 6 parts (1p3n2w) 1779 | -5/DSF | Identified exit to Factory 1779 | -5/DSF | Entered Factory 1779 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1923 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 1944 | -4/Factory | Found Imp. Powered Armor 1947 | -4/Factory | Found Imp. Powered Armor 2134 | -4/Factory | Discovered new exit (range 8) 2139 | -4/Factory | Identified exit to Upper Caves 2140 | -4/Factory | Entered Upper Caves 2269 | -4/Upper Caves | Spotted B-86 Titan 2300 | -4/Upper Caves | Identified exit to Upper Caves 2300 | -4/Upper Caves | Learned location of Quarantine (-2) 2318 | -4/Upper Caves | Entered another Upper Caves area 2351 | -4/Upper Caves | Attracted the attention of an 0b10 base 2383 | -4/Upper Caves | Destroyed 7 combat bots 2429 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 2435 | -4/Upper Caves | Discovered new exit (range 7) 2437 | -4/Upper Caves | Identified exit to Zhirov 2437 | -4/Upper Caves | Entered Zhirov 2437 | -4/Zhirov | Discovered new exit (range 3) 2443 | -4/Zhirov | Met Zhirov 2449 | -4/Zhirov | Learned location of Testing (-3) 2449 | -4/Zhirov | Learned location of Command (-1) 2451 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2458 | -4/Zhirov | Found Alien Artifact 2458 | -4/Zhirov | Identified Integrated Dissipator 2458 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 2465 | -4/Zhirov | Found Alien Artifact 2493 | -4/Zhirov | Identified exit to Proximity Caves 2493 | -4/Zhirov | Entered Proximity Caves 2584 | -3/Proximity Caves | Spotted B-86 Titan 2611 | -3/Proximity Caves | Discovered new exit (range 4) 2612 | -3/Proximity Caves | Identified exit to Research 2612 | -3/Proximity Caves | Entered Research 2612 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2746 | -3/Research | Build established: Hacker-Sprinter 2882 | -3/Research | Found Fusion Bomb Launcher 2925 | -3/Research | Identified Transdimensional Reconstructor 2925 | -3/Research | Warped through subspace 2925 | -3/Research | Spotted B-86 Titan 2933 | -3/Research | Destroyed 9 combat bots 2957 | -3/Research | Lost 7 parts (2p3n1u1w) 2967 | -3/Research | Fabricated Gravmag System? 2998 | -3/Research | Enhanced Grunt warped into view, answering call for help 2998 | -3/Research | Enhanced Grunt warped into view, answering call for help 3035 | -3/Research | Lost 3 parts (1n2u) 3112 | -3/Research | First assault squad dispatched 3233 | -3/Research | Core integrity fell below 50% 3247 | -3/Research | Lost 7 parts (2n4u1w) 3283 | -3/Research | Build established: Hacker-Mutant 3502 | -3/Research | Found Gamma Bomb Array 3610 | -3/Research | Found Corrupted Exp. EM Disruption Field 3611 | -3/Research | System corruption reached 10% 3788 | -3/Research | Build established: Scavenger-Mutant 3963 | -3/Research | Lost 4 parts (1n3u) 3965 | -3/Research | Destroyed 7 combat bots 4032 | -3/Research | Found Prototype Device 4032 | -3/Research | Identified Exp. Focal Shield 4040 | -3/Research | Found Prototype Device 4040 | -3/Research | Identified Exp. ECM Suite 4176 | -3/Research | Lost 5 parts (3n1u1w) 4341 | -3/Research | Core integrity fell below 20% 4371 | -3/Research | Lost 6 parts (1p1n2u2w) 4487 | -3/Research | Lost 3 parts (1p2u) 4758 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04575_ System corrupted: Matter fused (-8). 04575_ U-05 Engineer lays Concrete. 04578_ The unstable cave ceiling collapses. 04578_ U-05 Engineer lays Concrete. 04582_ U-05 Engineer builds a Wall. 04590_ HORGHD=YEQBYN4P 04601_ System corrupted: Railgun jammed. 04609_ Acquired Phase Gun. 04615_ System corrupted: Matter fused (-6). 04636_ System corrupted: Matter fused (-8). 04656_ System corrupted: Energy discharge (-84). 04671_ System corrupted: Exp. ECM Suite rejected. 04675_ Acquired Exp. ECM Suite. 04687_ System corrupted: Matter fused (-10). 04687_ U-05 Engineer builds a Door. 04702_ System corrupted: Med. Treads rejected. 04717_ QLPN:GV /IGN112VM7ANN2A98 04729_ Acquired Prototype Energy Gun. 04754_ System corrupted: Component data lost. 04757_ Med. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ????????????????????###g####?????????????????????? | | ????????????????????? #????????????????????## | | ????????????????????? #????????????????????# | | ?????????????????????? #????????????????????# | | ?????????????????????? #???????????????????## | | ??????????????????????# #???#??????????????? # | | ??????????????????????# #?? #???????? ????? # | | ??????????????????????# ### ####????? ?""" # | | ??????????????????????# g g #?????? """" # | | ??????????????????????# w k ####??? """" # | | ??????????????????????# b +??"""" ?# | | ??????????????????????# @ #???????"""" ?# | | ??????????????????????# #######????????? ??# | | ??????????????????????# #??????????????? ??# | | ??????????????????????# #################+##### | | ??????????????????????# = | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????### T###+#############+##### | | ????????????????????????##### #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????# | | ????????????????????????????# != #???????????# | | ????????????????????????????# != #???????????# | | ????????????????????????????# ! #???????????# | | ????????????????????????????##########???????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###########???? | | ?????????????????????????????????# # #???? | | ??????????????????????????????????# ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 41 Energy Capacity 675 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 800 Resistance: KI 30 Resistance: TH 20 Resistance: EM 25 Power Shielding 33 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 16 Launcher Accuracy 30 Target Analysis 8 Recoil Reduction 7 Offensive Hacking 24 Defensive Hacking 26 Item Schematics ----------------- Focal Shield | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Gravmag System | x2 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyMissileKinecellerator Manual? 0 Play Time 01:00:24 Cumulative 923.0 hours Start 2024.09.06 @ 22:46:46 End 2024.09.06 @ 23:50:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1119 Rogue 839 Adventurer 124 Explorer 156 Win Type - Total 39 Types 28/0/8/1/1/0/0/1/0 Lore% 81 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7f32f2c-1380-45dc-9f5f-7594c7b8a597