Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 23:58:56 Player: IA-Sg3M Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1112) 1112 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 4491 Bonus ------- Pacifist 200 Friendly Fire -66 Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 84/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Machine Analyzer Visual Processing Unit Improved Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (2) ------- Shock Maul > --- INVENTORY (5) ---- Improved System Shield Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Weight Redist. System Machine Analyzer Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite System Guard > --- WEAPON ----------- Shock Maul > --- INVENTORY -------- Improved System Shield Variable Charge Gun Variable Charge Gun Rocket Launcher Long-range Missile Launcher [Rating: 46] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Hover Unit Hover Unit Hover Unit Utility Improved Terrain Scan Processor Device Weight Redist. System Processor Improved Terrain Scan Processor Hackware System Shield Weapon Shock Maul Energy Gun Variable Charge Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 8 | . . 2 2 2 2 Weapon . | . . . . . . Parts Attached 52 | . . 9 12 7 24 Power 3 | . . 1 1 . 1 Engine 2 | . . 1 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 1 | . . 1 . . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 26 | . . 5 6 3 12 Device 11 | . . 3 1 2 5 Storage . | . . . . . . Processor 13 | . . 2 4 1 6 Hackware 2 | . . . 1 . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | . . 2 5 4 11 Energy Gun 8 | . . 2 . 3 3 Energy Cannon 2 | . . . 2 . . Ballistic Gun 2 | . . . 2 . . Ballistic Cannon 2 | . . . . 1 1 Launcher 5 | . . . 1 . 4 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 20 | . . 2 . 6 12 Power 3 | . . 1 . 1 1 Propulsion . | . . . . . . Utility 11 | . . . . 3 8 Weapon 6 | . . 1 . 2 3 Highest Loss Streak 6 | . . 2 . 6 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 60 | . . 45 49 68 67 Engine 1 | . . 5 2 2 . Device 10 | . . 14 10 8 10 Processor 38 | . . 14 24 38 47 Hackware 1 | . . . . 4 1 Energy Gun 2 | . . 10 . 6 . Ballistic Gun 1 | . . . 9 6 . Impact Weapon 2 | . . . . . 3 Peak Build Rating 46 | . . 10 22 26 46 Average Rating 27 | . . 5 11 22 36 On Entrance 7 | . . . 5 22 19 Naked Turns 92 | . 48 44 . . . Heaviest Build 13 | . . 7 11 12 13 Greatest Support 9 | 3 3 9 9 9 9 Greatest Overweight (x) 4 | . . 1 1 2 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | . . 3 5 5 5 Average Carried 4 | . . . 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . . 3 5 5 2 Class Distribution -------------------- 22% | Scavenger-Assassin 22% | Scavenger-Mutant 20% | Scavenger-Scout 17% | Mutant 16% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 722 | 83 . 207 92 . 340 Remotely . | . . . . . . Salvage Created 1275 | . . 333 279 111 552 Parts 69 | . . 20 25 7 17 Haulers Intercepted 5 | . . 1 2 . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 24 | . . 5 2 2 15 Melee 4 | . . . . . 4 Guns 9 | . . 5 2 2 . AOE 9 | . . . . . 9 Classes Destroyed 9 | . . 5 1 . 3 Builder 3 | . . . 3 . . Tunneler 1 | . . . . . 1 Hauler 5 | . . 1 2 . 2 Operator 2 | . . 2 . . . Watcher 2 | . . 1 1 . . Swarmer 9 | . . . . . 9 Grunt 4 | . . 4 . . . Sentry 8 | . . 1 2 2 3 Programmer 3 | . . . . . 3 Best Kill Streak 4 | . . 2 2 2 4 Combat Bots Only 4 | . . 2 2 2 4 Max Kills in Single Turn 2 | . . 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 482 | . . 35 6 178 263 Missed 186 | . . 9 2 77 98 Damage Taken 2761 | . . 336 58 781 1586 Core 1429 | . . 188 27 346 868 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 100 53 95 50 . Volleys Fired 94 | . . 34 20 13 27 Largest 2 | . . 2 2 2 2 Hottest 225 | . . 110 75 160 225 Shots Fired 118 | . . 35 31 22 30 Gun 93 | . . 35 22 20 16 Cannon 14 | . . . 9 2 3 Launcher 11 | . . . . . 11 Special . | . . . . . . Kinetic 39 | . . . 22 14 3 Thermal 45 | . . 12 9 8 16 Explosive 11 | . . . . . 11 Electromagnetic 23 | . . 23 . . . Robot Hit Streak 13 | . . 11 6 13 8 Robot Miss Streak 4 | . . 4 3 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 106 | . . 27 20 19 40 Core Hits 63 | . . 19 14 10 20 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 11 | . . . 1 . 10 Critical Strikes 12 | . . . 1 . 11 Destroy 1 | . . . 1 . . Smash 11 | . . . . . 11 Melee Attacks 40 | . . . . . 40 Impact 35 | . . . . . 35 Slashing . | . . . . . . Piercing 5 | . . . . . 5 Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3604 | . . 401 368 420 2415 Guns 1330 | . . 395 193 420 322 Cannons 175 | . . . 175 . . Explosions 813 | . . . . . 813 Melee 1275 | . . . . . 1275 Ramming 11 | . . 6 . . 5 Kinetic 393 | . . . 193 200 . Thermal 856 | . . 139 175 220 322 Explosive 813 | . . . . . 813 Electromagnetic 256 | . . 256 . . . Impact 1133 | . . . . . 1133 Slashing . | . . . . . . Piercing 142 | . . . . . 142 Highest Corruption 5 | . . . 1 . 5 Average Corruption 3 | . . . 1 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots 3 | . . . . . 3 Overflow Damage 757 | . . . . . 757 Projectiles . | . . . . . . Explosions 51 | . . . . . 51 Melee 706 | . . . . . 706 Knockbacks 8 | . . . . . 8 Impact 8 | . . . . . 8 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . 2 . . 2 Shots . | . . . . . . Rammed 4 | . . 2 . . 2 Targets Rammed 4 | . . 2 . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 300 | . . 78 48 173 300 Average Temperature 48 | . . 23 16 71 93 Received Heat Transfer 768 | . . 162 27 249 330 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 8 | . . 2 . . 6 Impact Corruptions 26 | . . . . . 26 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1501 | . . 333 259 500 409 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 469 | . . 263 406 469 247 Initial 229 | . . . 102 184 229 Average 201 | . . 145 272 304 187 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 50 | 100 100 81 35 17 51 Level 1 46 | . . 18 61 57 48 Level 2 3 | . . . 3 25 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 2 1 1 3 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 4 | . . 2 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . . 14 14 10 22 Peak Tracking Total 6 | . . 5 6 6 4 Tactical Retreats 11 | . . . 3 5 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . . 2 2 2 7 Terminals 10 | . . 2 2 2 4 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . . 4 7 4 15 Successful 13 | . . 3 2 3 5 Failed 17 | . . 1 5 1 10 Catastrophic 5 | . . . 1 1 3 Database Lockouts . | . . . . . . Manual 21 | . . 4 6 4 7 Terminals 23 | . . 4 7 4 8 Fabricators 4 | . . . . . 4 Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 1 1 2 1 Prototype ID Bank 1 | . . . 1 . . Level Access Points 3 | . . 1 . 1 1 Zone Layout 1 | . . . . 1 . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . 2 1 1 1 Terminals 5 | . . 2 1 1 1 Assimilate 2 | . . 1 1 . . Botnet 3 | . . 1 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 10 | . . 1 1 2 6 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 106 | . . . . . 106 Total Part Build Rating 12 | . . . . . 12 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 2 | . . 1 1 . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 10 | . . 10 10 . . Highest-Rated Ally 10 | . . 10 10 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2659 | 16 48 316 349 280 1650 Spaces Moved 2452 | 32 96 345 379 240 1360 Core 2452 | 32 96 345 379 240 1360 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 Average Speed 75 | 50 50 51 67 75 86 Slowest Speed 250 | 50 50 100 100 150 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 30 28 38 9 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 17 | . . . . 1 16 Terrain Destroyed 59 | . . . 1 1 57 Melee 13 | . . . . . 13 Projectile 5 | . . . 1 1 3 AOE 41 | . . . . . 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3054 | 31 95 446 438 314 1730 Wait 374 | . . 49 17 49 259 Move 2447 | 31 95 344 378 239 1360 Hop . | . . . . . . Pick Up 15 | . . 3 3 4 5 Fast Attach 32 | . . 8 9 2 13 Attach 17 | . . 1 2 4 10 Detach 15 | . . 3 5 . 7 Swap 3 | . . . 1 1 1 Drop 13 | . . 2 3 2 6 Fire 94 | . . 34 20 13 27 Melee 40 | . . . . . 40 Ram 4 | . . 2 . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: Fac x4 / *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 17 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 15) 65 | -10/Materials | Entered another Materials area 65 | -9/Materials | Evolved 2 slots: Utility x2 247 | -9/Materials | Identified exit to Materials 381 | -9/Materials | Entered another Materials area 381 | -8/Materials | Evolved 2 slots: Utility x2 721 | -8/Materials | Discovered new exit (range 5) 726 | -8/Materials | Identified exit to Factory 730 | -8/Materials | Entered Factory 730 | -7/Factory | Evolved 2 slots: Utility x2 913 | -7/Factory | Build established: Scavenger-Mutant 924 | -7/Factory | Identified exit to Factory 926 | -7/Factory | Lost 6 parts (1p3u2w) 1010 | -7/Factory | Entered another Factory area 1010 | -6/Factory | Evolved 2 slots: Utility x2 1304 | -6/Factory | Fabricated Variable Charge Gun (x2) 1425 | -6/Factory | Discovered new exit (range 7) 1447 | -6/Factory | Identified exit to Lower Caves 1668 | -6/Factory | Core integrity fell below 50% 1907 | -6/Factory | Build established: Scavenger-Assassin 2148 | -6/Factory | Identified exit to Factory 2441 | -6/Factory | Build established: Assassin 2598 | -6/Factory | Core integrity fell below 20% 2660 | -6/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02600_ U-05 Engineer builds a Wall. 02601_ SGFL/C|=EZRL5ZFANATCVE 02607_ Construction Platform disabled. 02611_ Imp. Signal Interpreter destroyed. 02624_ Variable Charge Gun destroyed. 02635_ U-05 Engineer works on Matter Pump. 02636_ K-01 Serf cleans the Matter Pump. 02639_ Variable Charge Gun destroyed. 02640_ K-01 Serf cleans the Matter Pump. 02640_ Matter Pump disabled. 02644_ Y-54 Guardian destroyed. 02646_ Lrn. Missile Launcher destroyed. 02647_ The unstable cave ceiling collapses. 02647_ K-01 Serf collects debris. 02651_ U-05 Engineer lays Concrete. 02654_ Acquired Shock Maul. 02660_ U-05 Engineer lays Concrete. 02660_ Destroyed Imp. Heat Sink. 02660_ P-70 Sage system corrupted by crushing effect. 02660_ P-70 Sage knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????? ? ?? #???????????????? | | ????????????????????""" "? """ #??????########## | | ??????????????????? """ """ """ #??????# | | ?????????????????# ?""" 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