Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 12:20:12 Player: satan5 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (77) 385 Value Destroyed (1840) 1840 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3945 Bonus ------- None Cogmind --------- Core Integrity 437/550 Matter 232/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardlight Generator > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (20) --- Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Light Treads Huge Storage Unit Improved Sensor Array Advanced Terrain Scan Processor EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Aluminum Leg Huge Storage Unit Advanced Terrain Scan Processor EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Heavy Flail [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Subdweller Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 47 | 7 6 7 27 Power 6 | 1 . 2 3 Engine 5 | 1 . 1 3 Core 1 | . . 1 . Reactor . | . . . . Propulsion 17 | 2 3 2 10 Treads 14 | . 2 2 10 Leg 3 | 2 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 1 1 6 Device 4 | 1 . 1 2 Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 2 2 2 8 Energy Gun 5 | 1 . 2 2 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 1 1 . 5 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . . 5 Parts Lost 19 | . 3 8 8 Power 3 | . . 3 . Propulsion 7 | . 1 1 5 Utility 4 | . 1 1 2 Weapon 5 | . 1 3 1 Highest Loss Streak 3 | . 2 3 3 To Critical Strikes . | . . . . Average Backups 12 | 1 6 7 16 Power 1 | . 1 1 1 Propulsion 3 | . 1 4 4 Utility 1 | . 1 1 1 Weapon 5 | . 1 . 8 Tool/Special . | . . . . Unused Backups 26 | . 2 . 24 Power 3 | . . . 3 Propulsion 4 | . 1 . 3 Utility 4 | . 1 . 3 Weapon 15 | . . . 15 Tool/Special . | . . . . Average Slot Usage (%) 88 | . 85 86 89 Engine 9 | . 14 8 8 Treads 28 | . 2 28 35 Leg 3 | . 24 . . Device 5 | . 1 3 7 Storage 10 | . 14 14 9 Processor 2 | . . . 3 Hackware 2 | . . . 4 Protection 1 | . . . 3 Energy Gun 2 | . 7 5 1 Ballistic Gun 18 | . 19 21 16 Peak Build Rating 42 | 7 7 13 42 Average Rating 22 | 4 6 8 31 On Entrance 5 | . 7 7 6 Naked Turns . | . . . . Heaviest Build 63 | 14 19 25 63 Greatest Support 112 | 20 40 40 112 Greatest Overweight (x) 2 | 2 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 10 10 20 Average Capacity 15 | 6 8 10 19 Most Carried 20 | 3 9 9 20 Average Carried 12 | 1 6 7 16 Final Capacity 20 | 8 10 10 20 Final Carried 20 | 3 9 7 20 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1827 | 243 147 174 1263 Remotely . | . . . . Salvage Created 2563 | 43 407 195 1918 Parts 167 | 8 43 12 104 Haulers Intercepted 7 | . 2 . 5 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . 4 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 52 | . 11 7 34 Guns 46 | . 5 7 34 AOE 6 | . 6 . . Classes Destroyed 12 | 1 7 1 3 Worker 3 | . 2 . 1 Builder 4 | . 2 . 2 Tunneler 3 | 2 . . 1 Hauler 7 | . 2 . 5 Recycler 1 | . . . 1 Operator 1 | . 1 . . Watcher 6 | . 2 . 4 Swarmer 21 | . 6 4 11 Grunt 20 | . 5 . 15 Brawler 1 | . . . 1 Sentry 7 | . . . 7 Subdweller 3 | . . 3 . Best Kill Streak 12 | 2 11 3 12 Combat Bots Only 6 | . 5 3 6 Max Kills in Single Turn 4 | 1 4 1 1 Gunslinging . | . . . . Exploded 3 | . 3 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 291 | . 57 71 163 Missed 79 | . 18 22 39 Hits 212 | . 39 49 124 Projectile 212 | . 39 49 124 Critical Strikes 8 | . 2 . 6 Damage Taken 2954 | . 439 911 1604 Core 319 | . 47 159 113 Absorbed by Shields . | . . . . Core Remaining (%) 58 | 100 . 17 . Volleys Fired 251 | 2 48 47 154 Largest 2 | 2 2 2 2 Hottest 120 | 60 60 120 83 Shots Fired 460 | 4 90 71 295 Gun 454 | 4 85 70 295 Cannon . | . . . . Launcher 6 | . 5 1 . Special . | . . . . Kinetic 393 | 2 53 59 279 Thermal 27 | . . 11 16 Explosive 6 | . 5 1 . Electromagnetic 34 | 2 32 . . Robot Hit Streak 25 | 2 8 25 15 Robot Miss Streak 4 | . 4 3 4 Penetration Max . | . . . . Secondary Targets 11 | . 1 2 8 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 291 | 2 50 57 182 Core Hits 131 | 2 36 11 82 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed 2 | . . . 2 Critical Strikes 4 | . 1 . 3 Destroy 4 | . 1 . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4677 | 35 1034 433 3175 Guns 4072 | 35 487 381 3169 Cannons . | . . . . Explosions 599 | . 547 52 . Melee . | . . . . Ramming 6 | . . . 6 Kinetic 3536 | 7 297 262 2970 Thermal 360 | . 42 119 199 Explosive 557 | . 505 52 . Electromagnetic 218 | 28 190 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 41 | . 30 11 . Projectiles . | . . . . Explosions 41 | . 30 11 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 35 | . . 35 . Shots 1 | . . 1 . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 256 | 20 210 27 256 Average Temperature 65 | 15 57 12 75 Received Heat Transfer 1161 | . 222 201 738 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 450 | . 50 150 250 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 70 | 100 100 . 61 Level 1 29 | . . . 38 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 366 | 10 117 . 366 Initial . | . . . . Average 137 | . 36 . 167 Influence Increases 1537 | 10 364 90 1073 Destroy 0b10 Robot/C 980 | . 220 80 680 Destroy 0b10 Robot/NC 125 | 10 45 . 70 Destroy Leader 236 | . 58 10 168 Successful Hack 33 | . 18 . 15 Disable Machine 60 | . . . 60 Destroy Structure 28 | . 23 . 5 Lose Combat Pursuer 75 | . . . 75 Influence Decreases 1510 | 10 285 169 1046 Entered New Map 39 | . . 39 . Time Decay 859 | 10 174 120 555 Lost Part 110 | . 30 10 70 Purge Threat 502 | . 81 . 421 Squads Dispatched 4 | . 1 . 3 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 83 | . 19 10 54 Peak Tracking Total 8 | . 5 3 8 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused 1 | . . 1 . Traps Extracted . | . . . . Installed 1 | . . 1 . Triggered 1 | . . 1 . Most Traps Carried 1 | . . 1 . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 17 | . 6 1 10 Terminals 10 | . 4 . 6 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 4 | . 2 . 2 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 64 | . 23 4 37 Successful 31 | . 11 4 16 Failed 33 | . 12 . 21 Catastrophic 4 | . 2 . 2 Database Lockouts . | . . . . Manual 30 | . 11 . 19 Terminals 41 | . 15 . 26 Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units 11 | . 8 . 3 Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 13 | . 3 4 6 Record 4 | . . 4 . Prototype ID Bank 1 | . . . 1 Unreport Threat 5 | . 2 . 3 Locate Traps 1 | . . . 1 Hauler Manifests 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Scan Component 1 | . . . 1 Recycling Unit Hacks 3 | . 2 . 1 Retrieve Components 3 | . 2 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 14 | . 6 . 8 Terminals 12 | . 5 . 7 Track 1 | . 1 . . Botnet 9 | . 3 . 6 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Mechanics 1 | . . . 1 Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 6 . 10 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 11 | . 2 . 9 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 234 | 9 56 169 . Optics 169 | . . 169 . Seismic 65 | 9 56 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 3295 | 68 513 660 2054 Spaces Moved 1598 | 40 292 305 961 Core 11 | 11 . . . Treads 1288 | . 22 305 961 Legs 299 | 29 270 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 152 | 118 124 160 160 Slowest Speed 190 | 150 190 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 4 72 29 81 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 3 | . . 3 . Spaces Dug . | . . . . Terrain Destroyed 24 | . 21 3 . Melee . | . . . . Projectile . | . . . . AOE 24 | . 21 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 2082 | 53 361 416 1252 Wait 111 | 2 3 49 57 Move 1595 | 39 291 304 961 Hop . | . . . . Pick Up 44 | 3 8 3 30 Fast Attach 18 | 7 2 2 7 Attach 14 | . 1 4 9 Detach 2 | . 1 . 1 Swap 26 | . 5 4 17 Drop 18 | . 2 2 14 Fire 251 | 2 48 47 154 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap 1 | . . 1 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 4) 520 | -10/Materials | Discovered new exit (range 14) 567 | -10/Materials | Discovered new exit (range 9) 582 | -10/Materials | Entered Subcaves 583 | -10/Subcaves | Approached by a straggling Scientist 596 | -10/Subcaves | Learned location of Zion (-6) 596 | -10/Subcaves | Met a Zionite searching for "candidates" 651 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 828 | -10/Subcaves | Visited Clippyterm 833 | -10/Subcaves | Identified exit to Recycling 833 | -10/Subcaves | Identified exit to Materials 833 | -10/Subcaves | Learned Factory emergency access door positions 939 | -10/Subcaves | Disturbed a concealed Subdweller 1003 | -10/Subcaves | Lost 3 parts (1p2w) 1004 | -10/Subcaves | Core integrity fell below 50% 1212 | -10/Subcaves | A Subdweller sparked back to life 1212 | -10/Subcaves | A Subdweller sparked back to life 1232 | -10/Subcaves | Core integrity fell below 20% 1242 | -10/Subcaves | Entered Materials 1242 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1266 | -8/Materials | Lost 3 parts (1p1u1w) 1775 | -8/Materials | Lost 3 parts (3n) 2010 | -8/Materials | Build established: Scavenger-Mutant 2074 | -8/Materials | Discovered new exit (range 15) 2473 | -8/Materials | Build established: Mutant 2679 | -8/Materials | Discovered new exit (range 15) 3296 | -8/Materials | Self-destructed Last Messages --------------- 02865_ Identified Imp. Medium Laser. 02866_ Acquired Gauss Rifle. 02871_ Acquired Imp. Sensor Array. 02876_ R-06 Scavenger collects Hvy. Assault Rifle. 02877_ Dropped Aluminum Leg. 02880_ Acquired Lgt. Treads. 03004_ Critical hit (Burn: +37). 03006_ Slug penetrates Wall. 03006_ Slug penetrates Y-45 Defender. 03009_ Y-45 Defender destroyed. 03015_ U-05 Engineer builds a Door. 03098_ Acquired Hardlight Generator. 03119_ Connecting with Garrison Access... 03125_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. 03128_ Garrison Access under remote control. 03256_ K-01 Serf cleans the Pressure Siphon. 03296_ K-01 Serf cleans the Neutrino Reactor. 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