Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 22:04:48 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (139) 695 Value Destroyed (4058) 4058 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 10966 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 720 Cogmind --------- Core Integrity 1128/1150 Matter 230/300 Energy 8/100 System Corruption 0% Temperature Cool (20) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-Gravmag Exoskeleton > --- UTILITY (10) ----- Structural Scanner Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Authchip [Propulsion] Improved Trap Extractor (2/6 Dirty Bomb) > --- WEAPON (3) ------- Dispersion Rifle > --- INVENTORY (5) ---- Armored Huge Wheel Advanced Shield Generator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Momentum-Deuterium Engine > --- PROPULSION ------- Carbon-Gravmag Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Machine Analyzer Advanced Signal Interpreter Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Shield Generator > --- WEAPON ----------- Heavy Shock Bomb Launcher Hvy. Directed Plasma Construct/C > --- INVENTORY -------- Light Angular Momentum Engine Structural Scanner Authchip [Propulsion] Improved Trap Extractor Improved Plasma Cutter [Rating: 85] Favorites ----------- Power Constructs Engine Constructs Power Core Micro Nuclear Core Propulsion Wheel Treads Armored Treads Leg Constructs Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Heavy Shock Bomb Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 2 . . 4 . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . . . . Utility 8 | . . . 2 2 . . 2 . . . 2 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 130 | 6 9 8 13 19 20 7 13 9 4 13 9 Power 16 | 1 1 1 3 1 . 2 1 . 2 3 1 Engine 11 | 1 . 1 3 . . . 1 . 2 2 1 Core 5 | . 1 . . 1 . 2 . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 4 3 3 3 4 2 1 . 1 1 2 Treads 1 | . . . . . . . . . 1 . . Leg . | . . . . . . . . . . . . Wheel 24 | 2 4 3 3 3 3 2 1 . . 1 2 Hover 1 | . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . Utility 51 | 1 2 1 4 9 5 1 9 6 1 7 5 Device 24 | . 1 1 1 4 2 1 4 1 . 5 4 Storage 4 | 1 1 . . 1 . . . . . . 1 Processor 7 | . . . 1 1 . . 2 1 1 1 . Hackware 5 | . . . . 1 . . 2 1 . 1 . Protection 11 | . . . 2 2 3 . 1 3 . . . Artifact . | . . . . . . . . . . . . Weapon 37 | 2 2 3 3 6 11 2 2 3 . 2 1 Energy Gun 12 | . 1 . . . 7 2 . . . 1 1 Energy Cannon 2 | . . 1 . . 1 . . . . . . Ballistic Gun 12 | 2 1 2 3 4 . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher 7 | . . . . 1 3 . . 2 . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 4 1 . . . 1 . Parts Lost 45 | . 5 2 1 1 2 3 5 13 . 9 4 Power 9 | . 1 1 . . . 1 1 2 . 2 1 Propulsion 11 | . 3 . 1 . . 1 1 3 . 1 1 Utility 18 | . . 1 . 1 2 1 3 5 . 3 2 Weapon 7 | . 1 . . . . . . 3 . 3 . Highest Loss Streak 6 | . 3 2 1 1 2 3 1 6 . 4 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 91 99 95 99 85 71 66 36 58 58 Engine 3 | . 1 11 11 7 . . . 3 3 5 3 Core 4 | . 12 2 . 1 9 8 5 . . . . Wheel 13 | . 25 28 21 18 18 10 9 5 . 2 4 Device 16 | . 13 6 17 21 17 24 16 19 6 11 18 Storage 7 | . 14 14 11 9 9 9 6 5 . . . Processor 9 | . . . 11 4 9 9 11 13 21 24 15 Hackware 2 | . . . . 5 9 2 6 . . . 5 Protection 2 | . . . 4 9 8 2 . 3 . . . Energy Gun 6 | . 4 2 . . 16 16 8 . . . 4 Energy Cannon 1 | . . 3 11 1 . . . . 1 4 . Ballistic Gun 6 | . 23 21 11 14 . . 1 . . . . Peak Build Rating 85 | 6 11 14 21 34 35 49 72 70 48 85 71 Average Rating 40 | 3 9 9 19 28 34 43 60 64 37 63 63 On Entrance 29 | . 6 11 14 20 34 35 45 65 32 48 45 Naked Turns . | . . . . . . . . . . . . Heaviest Build 55 | 11 30 35 45 48 47 41 55 53 14 40 16 Greatest Support 43 | 20 26 26 20 24 24 28 43 41 20 28 28 Greatest Overweight (x) 11 | 1 4 1 2 2 3 11 2 3 4 1 2 Average Overweight (x) . | . . . 1 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 6 12 15 15 15 15 15 15 14 5 5 5 Most Carried 15 | 5 12 15 15 15 15 15 15 15 5 5 5 Average Carried 11 | 2 8 11 14 14 14 13 14 12 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 2 10 15 15 15 15 15 13 5 4 5 4 Scrap Engine Consumption 88 | . . . . . . 33 28 13 2 11 1 Constructs Created 10 | . . . . . . 1 3 2 2 2 . Constructs Modified 22 | . . . . . . 6 11 2 . 3 . Class Distribution -------------------- 65% | Mutant 14% | Construct 7% | Hacker-Construct 4% | Commander-Mutant 3% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Infiltrator-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Matter Collected 2731 | 227 419 136 249 505 434 65 319 107 72 169 29 Remotely . | . . . . . . . . . . . . Salvage Created 5529 | . 659 270 576 710 545 712 953 694 100 281 29 Parts 279 | . 35 25 37 49 20 36 43 17 4 10 3 Haulers Intercepted 3 | . 1 . . 1 1 . . . . . . Recyclers Shooed 7 | . 2 . . . 3 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 12 6 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Combat Hostiles Destroyed 87 | . 9 6 14 14 8 4 14 10 2 6 . Melee 8 | . . . . . . . 3 5 . . . Guns 47 | . 9 6 5 11 3 4 9 . . . . Cannons 18 | . . . 9 1 . . . 1 2 5 . AOE 12 | . . . . 2 5 . . 4 . 1 . Classes Destroyed 18 | . 7 2 2 1 2 2 1 1 . . . Worker 8 | . 4 . 1 . . . 2 . . . 1 Builder 11 | . . 5 1 2 . 1 2 . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 3 | . 1 . . 1 1 . . . . . . Recycler 15 | . 2 . . 3 5 5 . . . . . Minesweeper 1 | . . . . . . . . 1 . . . Mechanic 4 | . . . 1 2 . . 1 . . . . Operator 2 | . 1 . . 1 . . . . . . . Watcher 7 | . 2 . 1 2 . . 1 . . 1 . Swarmer 17 | . 3 3 4 7 . . . . . . . Grunt 43 | . 6 3 5 3 4 . 8 7 2 5 . Duelist 2 | . . . . . 1 . . 1 . . . Protector 1 | . . . . . 1 . . . . . . Sentry 15 | . . . 5 3 2 1 2 1 . 1 . Hunter 2 | . . . . 1 . . . 1 . . . Programmer 4 | . . . . . . . 4 . . . . Scientist 2 | . . . . . . 2 . . . . . Scrapper 3 | . . . . . . 3 . . . . . Best Kill Streak 8 | . 3 3 5 8 7 7 2 4 2 3 1 Combat Bots Only 6 | . 3 3 5 6 6 2 2 4 2 3 . Max Kills in Single Turn 2 | . 1 1 2 2 2 2 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 1 1 . . 2 . 1 . Melee 1 | . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Hostile Shots Fired 964 | . 72 37 54 63 96 30 147 246 17 180 22 Missed 297 | . 25 16 18 20 34 9 43 65 7 51 9 Damage Taken 10510 | . 531 197 392 527 1158 488 1457 2843 198 2453 266 Core 1884 | . 106 43 53 97 208 20 315 462 36 522 22 Absorbed by Shields 444 | . . . 42 148 . . 43 39 . 172 . Regen/Repaired (Parts) 1189 | . . . . . . 190 343 314 100 242 . Core Remaining (%) 52 | 100 . 40 86 . . 40 . . 4 47 . Volleys Fired 415 | . 102 30 38 52 38 27 65 14 11 28 10 Largest 2 | . 2 2 2 2 2 2 2 2 1 1 1 Hottest 184 | . 85 100 100 111 122 122 135 72 67 184 88 Shots Fired 744 | . 201 54 73 104 75 50 122 16 11 28 10 Gun 632 | . 201 51 35 96 66 50 122 . . 1 10 Cannon 99 | . . 3 38 6 1 . . 13 11 27 . Launcher 13 | . . . . 2 8 . . 3 . . . Special . | . . . . . . . . . . . . Kinetic 390 | . 182 43 35 97 1 . 19 13 . . . Thermal 340 | . 19 11 38 5 66 50 103 . 11 27 10 Explosive 13 | . . . . 2 8 . . 3 . . . Electromagnetic 1 | . . . . . . . . . . 1 . Robot Hit Streak 14 | . 8 12 11 10 11 11 14 10 4 13 6 Robot Miss Streak 12 | . 12 7 4 5 3 3 5 2 1 1 . Penetration Max 1 | . . . . 1 . . . . . . . Secondary Targets 6 | . 2 1 . 2 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . . . Shots Hit Robots 489 | . 106 34 51 66 45 31 83 42 8 18 5 Core Hits 239 | . 38 20 22 38 32 15 33 27 4 8 2 Critical Kills 4 | . . . . 2 . . 1 . . . 1 Critical Parts Destroyed 3 | . 2 . . 1 . . . . . . . Critical Strikes 17 | . 2 . . 3 1 3 4 3 . . 1 Burn 5 | . . . . . 1 3 1 . . . . Meltdown 1 | . . . . . . . 1 . . . . Destroy 6 | . 2 . . 3 . . . . . . 1 Sever 5 | . . . . . . . 2 3 . . . Melee Attacks 55 | . . . . . . . 13 42 . . . Impact . | . . . . . . . . . . . . Slashing 55 | . . . . . . . 13 42 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 3 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12876 | . 1147 393 1165 1691 2319 640 2417 1841 224 904 135 Guns 6651 | . 1147 343 415 1329 760 640 1877 . . 5 135 Cannons 2161 | . . 50 750 25 21 . . 198 224 893 . Explosions 2336 | . . . . 337 1538 . . 461 . . . Melee 1722 | . . . . . . . 540 1182 . . . Ramming 6 | . . . . . . . . . . 6 . Kinetic 3457 | . 1013 247 415 1329 21 . 234 198 . . . Thermal 5445 | . 134 146 750 120 760 640 1643 . 224 893 135 Explosive 2241 | . . . . 242 1538 . . 461 . . . Electromagnetic 5 | . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . Slashing 1722 | . . . . . . . 540 1182 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . 5 . . . 1 1 1 10 . Average Corruption 1 | . . . 5 . . . 1 1 1 4 . Corruption Purged 1 | . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 21 | . . . 5 . . . 5 5 1 5 . Message Errors 3 | . . . 1 . . . 1 . . 1 . Matter Fused 7 | . . . 2 . . . 1 . 1 3 . Heat Flow Errors 1 | . . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . 2 1 . . . Data Loss (minor) 5 | . . . 1 . . . 1 3 . . . Data Loss (major) 1 | . . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 235 | . . . 6 27 26 . 89 52 . 35 . Projectiles 53 | . . . 6 12 . . . . . 35 . Explosions 57 | . . . . 15 26 . . 16 . . . Melee 125 | . . . . . . . 89 36 . . . Knockbacks 6 | . . . . . 1 . . 5 . . . Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . 1 . . 4 . . . Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 246 | . . . . 125 . . . 119 . 2 . Shots 5 | . . . . 2 . . . 3 . . . Rammed 2 | . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 403 | . 108 162 18 16 230 252 293 115 96 403 48 Average Temperature 56 | . 19 59 7 5 57 78 47 31 52 155 15 Received Heat Transfer 2907 | . 267 36 127 139 486 265 416 677 51 392 51 Effects 4 | . . . . . . . . . . 4 . Shutdowns 2 | . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . Parts Melted 20 | . . . 3 . 1 5 11 . . . . Heat Transferred 7869 | . 333 296 1110 87 1410 1226 2368 . 200 654 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Peak Influence 893 | . 220 117 288 456 893 193 278 . . 192 143 Initial 193 | . . 7 33 50 128 193 . . . 78 93 Average 132 | . 63 76 180 318 482 16 114 . . 67 111 Maximum Alert Level 3 | . 1 . 1 2 3 . 1 . . . . Low Security (%) 75 | 100 94 100 47 19 22 100 70 . . 100 100 Level 1 16 | . 5 . 52 42 15 . 29 . . . . Level 2 6 | . . . . 38 43 . . . . . . Level 3 1 | . . . . . 18 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 2 1 1 2 4 . 6 . . 8 2 Investigation 6 | . 1 1 1 . 1 . 1 . . 1 . Extermination 6 | . . . . . . . 4 . . 2 . Reinforcement 8 | . 1 . . 1 1 . 1 . . 2 2 Assault 2 | . . . . . 2 . . . . . . Garrison 4 | . . . . 1 . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Distress Signals 4 | . . 1 . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 193 | . 30 8 17 22 36 4 24 13 8 24 7 Peak Tracking Total 11 | . 4 3 4 8 10 4 5 4 4 11 4 Tactical Retreats 15 | . 1 . 1 . . . 7 . 2 3 1 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Traps Triggered 6 | . 1 . 1 . 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 4 | . . . . . . . . . . 3 1 Traps Extracted 1 | . . . . . . . . . . 1 . Installed 5 | . . . . . . . . . . 4 1 Triggered 4 | . . . . . . . . . . 3 1 Most Traps Carried 6 | . . . . . . . . 6 6 6 3 Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Machines Disabled 8 | . . . . 5 2 1 . . . . . Max in Single Turn 3 | . . . . 3 1 . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Machines Accessed 34 | . 2 1 4 2 8 6 6 . . 4 1 Terminals 24 | . 2 . 4 1 7 4 3 . . 2 1 Fabricators 3 | . . . . . . . 2 . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . Total Hacks 82 | . 5 1 11 3 18 25 12 . . 6 1 Successful 47 | . 2 1 2 2 10 21 7 . . 2 . Failed 35 | . 3 . 9 1 8 4 5 . . 4 1 Catastrophic 12 | . . . 2 1 1 2 1 . . 4 1 Database Lockouts . | . . . . . . . . . . . . Manual 37 | . 5 . 11 2 5 6 3 . . 4 1 Terminals 51 | . 5 . 11 2 15 8 5 . . 4 1 Fabricators 4 | . . . . . . . 3 . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . Garrison Access 5 | . . . . 1 3 . . . . 1 . Terminal Hacks 33 | . 1 1 1 . 9 21 . . . . . Record 15 | . . . . . . 15 . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . Open Door 4 | . . 1 . . 3 . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . Unreport Threat 6 | . . . 1 . 3 2 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Release Object 2 | . . . . . . 2 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 2 | . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . Unauthorized Hacks 7 | . 1 . 1 1 . . 2 . . 2 . Terminals 5 | . 1 . 1 1 . . 1 . . 1 . Operators 5 | . 1 . 1 1 . . 1 . . 1 . Fabricators 2 | . . . . . . . 1 . . 1 . Recompile 2 | . . . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 2 . 4 1 5 4 4 . . 3 1 Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 117 | . . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Total Allies 14 | . . 2 . . 12 . . . . . . Largest Group 10 | . . 2 2 . 10 4 . . . . . Highest-Rated Group 173 | . . 54 54 . 173 64 . . . . . Highest-Rated Ally 31 | . . 31 31 . 31 16 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 170 | . . 6 5 . 143 16 . . . . . Total Damage 2217 | . . 136 107 . 1794 180 . . . . . Kills 26 | . . 1 . . 24 1 . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Turns Passed 10697 | 39 1466 675 674 826 700 1493 2275 936 317 1015 281 Spaces Moved 6174 | 39 782 528 376 547 454 866 1001 486 181 736 178 Core 423 | 19 1 . . . . 1 . 56 143 156 47 Treads 75 | . . . . . . . . . 38 37 . Legs 374 | . . . . . . 117 . . . 257 . Wheels 5302 | 20 781 528 376 547 454 748 1001 430 . 286 131 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 95 95 105 105 105 50 50 50 50 Average Speed 123 | 67 100 99 101 105 105 158 157 155 88 116 83 Slowest Speed 600 | 100 250 105 110 110 135 600 235 261 250 220 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 2 84 91 34 43 88 91 20 67 16 23 5 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . Scrap Searched 7 | . . 2 . . . . . 4 1 . . Spaces Dug 8 | . . . 1 1 . . 2 . . 4 . Terrain Destroyed 171 | . . 1 5 53 55 . 17 32 1 7 . Melee 1 | . . . . . . . 1 . . . . Projectile 35 | . . 1 5 4 1 . 16 . 1 7 . AOE 135 | . . . . 49 54 . . 32 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Fac Fac Total 8443 | 50 1285 629 601 698 603 943 1572 576 327 861 298 Wait 1466 | . 373 53 137 65 61 26 456 20 129 50 96 Move 6163 | 38 781 527 375 546 453 865 1000 485 180 735 178 Hop . | . . . . . . . . . . . . Pick Up 90 | 6 16 9 17 5 11 7 11 2 1 3 2 Fast Attach 33 | 2 . . 5 5 6 . 2 1 1 6 5 Attach 53 | 4 6 3 3 3 6 5 7 6 3 3 4 Detach 11 | . . . . . . 3 2 2 1 3 . Swap 44 | . 3 5 5 11 8 2 4 2 . 4 . Drop 86 | . 4 2 21 11 18 8 12 2 1 5 2 Fire 415 | . 102 30 38 52 38 27 65 14 11 28 10 Melee 55 | . . . . . . . 13 42 . . . Ram 2 | . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . Rewire 2 | . . . . . 2 . . . . . . Trap 5 | . . . . . . . . . . 4 1 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Lost 3 parts (1p2n) 315 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 13) 437 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Discovered new exit (range 16) 1151 | -10/Materials | Discovered new exit (range 16) 1488 | -10/Materials | Discovered new exit (range 14) 1506 | -10/Materials | Entered Mines 1527 | -10/Mines | Met a Derelict bent on vengeance 1618 | -10/Mines | Core integrity fell below 50% 1947 | -10/Mines | Discovered new exit (range 7) 1956 | -10/Mines | Met a Derelict shopkeep closing up shop 2068 | -10/Mines | Identified exit to Materials 2076 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2181 | -10/Mines | Entered Materials 2181 | -9/Materials | Accompanied by 2 allies 2181 | -9/Materials | Evolved 2 slots: Utility x2 2186 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2284 | -9/Materials | Lost 3 allies 2819 | -9/Materials | Discovered new exit (range 8) 2855 | -9/Materials | Entered another Materials area 2855 | -8/Materials | Evolved 2 slots: Utility x2 2961 | -8/Materials | Garrison activated, responded to threat 3089 | -8/Materials | Build established: Scavenger-Mutant 3325 | -8/Materials | Discovered new exit (range 15) 3424 | -8/Materials | Build established: Mutant 3680 | -8/Materials | Identified exit to Storage 3681 | -8/Materials | Entered Storage 3772 | -8/Storage | Met a pair of Derelict thieves 3945 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3945 | -8/Storage | Core integrity fell below 50% 4158 | -8/Storage | Discovered new exit (range 7) 4253 | -8/Storage | Build established: Commander-Mutant 4372 | -8/Storage | Used back door to open Recycling access 4372 | -8/Storage | Discovered new exit (range 3) 4373 | -8/Storage | Identified exit to Recycling 4381 | -8/Storage | Entered Recycling 4381 | -8/Recycling | Accompanied by 4 allies 4382 | -8/Recycling | Met a Zionite searching for Scraptown 4649 | -8/Recycling | Discovered new exit (range 9) 4659 | -8/Recycling | Identified exit to Factory 4689 | -8/Recycling | Scanned before Scraplab entrance 4708 | -8/Recycling | Entered Scraplab 4728 | -8/Recycling | Angered Scraplab inhabitants 4731 | -8/Recycling | Found Prototype Device 4751 | -8/Recycling | Build established: Mutant 4794 | -8/Recycling | Lost 3 parts (1p1n1u) 4804 | -8/Recycling | Identified Scrap Engine 5874 | -8/Recycling | Entered Factory 5874 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5929 | -6/Factory | Discovered new exit (range 4) 5935 | -6/Factory | Identified exit to Factory 6475 | -6/Factory | Build established: Hacker-Construct 7219 | -6/Factory | Discovered new exit (range 12) 7251 | -6/Factory | Identified exit to Lower Caves 7637 | -6/Factory | Build established: Construct 7865 | -6/Factory | Fabricated Hardcell Cannon (x2) 8149 | -6/Factory | Entered Lower Caves 8201 | -6/Lower Caves | Build established: Mutant 8399 | -6/Lower Caves | Core integrity fell below 50% 8502 | -6/Lower Caves | Build established: Construct 8586 | -6/Lower Caves | Learned location of 1 exit from Factory 8650 | -6/Lower Caves | Learned 8 Factory zone layouts 8751 | -6/Lower Caves | Lost 3 parts (1p1n1u) 8960 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9011 | -6/Lower Caves | Build established: Mutant 9022 | -6/Lower Caves | Lost 4 parts (1n1u2w) 9038 | -6/Lower Caves | Core integrity fell below 20% 9064 | -6/Lower Caves | Discovered new exit (range 15) 9071 | -6/Lower Caves | Identified exit to Lower Caves 9084 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 9085 | -6/Lower Caves | Entered another Lower Caves area 9241 | -6/Lower Caves | Encountered a Warlord checkpoint 9250 | -6/Lower Caves | Discovered exit to Factory (range 15) 9337 | -6/Lower Caves | Lost 3 allies 9402 | -6/Lower Caves | Entered Factory 9402 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9403 | -5/Factory | Identified exit to Upper Caves 9666 | -5/Factory | Spotted B-75 Beast 10125 | -5/Factory | Build established: Gunner 10149 | -5/Factory | Garrison activated, responded to threat 10239 | -5/Factory | Lost 4 parts (1p1u2w) 10343 | -5/Factory | System corruption reached 10% 10373 | -5/Factory | Lost 3 parts (1n2u) 10409 | -5/Factory | Discovered new exit (range 13) 10413 | -5/Factory | Core integrity fell below 50% 10416 | -5/Factory | Identified exit to Factory 10417 | -5/Factory | Entered another Factory area 10417 | -4/Factory | Evolved 2 slots: Utility x2 10698 | -4/Factory | Self-destructed Last Messages --------------- lockdown mode. 10668_ K-01 Serf collects debris. 10668_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 10671_ K-01 Serf collects debris. 10675_ Imp. Trap Extractor dropped Dirty Bomb Trap. 10675_ Installed Dirty Bomb Trap. 10676_ Scrap Engine destroyed. 10677_ K-01 Serf collects debris. 10689_ An explosion rips through the floor. 10689_ G-67 Veteran destroyed. 10689_ Lgt. Ion Engine destroyed. 10690_ K-01 Serf collects debris. 10690_ Wheel destroyed. 10690_ Adv. Transmission Jammer destroyed. 10693_ K-01 Serf collects debris. 10695_ G-67 Veteran misfires. 10697_ K-01 Serf collects debris. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????H??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????k??????????????? | | ???????????????????????????????????k?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ???? | | ??????????????????????????????????????????#+##???? | | ??????????????????????????????# ???????# ##???? | | ??????????????????????????????##+##???????? ##???? | | ??????????????????????????????## ##??????## ##???? | | ??????????????????### """ ## ##??????## # ???? | | ??????????????????############## ###?????## # ???? | | ??????????????????## @ #"## ###?????## # ???? | | ??????????????????## ; ######### # ???? | | ??????????????????## ;![ ######### # ???? | | ??????????????????## ;%= g g # | | ??????????????????## ;* ###### ###+## | | ??????????????????## k ; ###### ## # | | ??????????????????## #;;#####??## | | ??????????????????## ########??## ##### # | | ??????????????????## #####?????## ###### ## | | ??????????????????############????????##+##?### ## | | ??????????????????############????????## ?? # ## | | ??????????????????????????????????????## * # ## | | ??????????????????????????????????????## = # ## | | ??????????????????????????????????????## # ## | | ??????????????????????????????????????## # ## | | ??????????????????????????????????????## # ## | | ??????????????????????????????????????## # ## | | ??????????????????????????????????????## # | | ??????????????????????????????????????## # | | ???????????????????????????????????????? ! # | | ?????????????????????????############### / | | ?????????????????????????############### # | | ?????????????????????????## # # | | ?????????????????????????## ######## | | ?????????????????????????## """""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 295 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Salvage Targeting 4 Offensive Hacking 20 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Hacking Suite | -6/Factory | Scanalyzed Imp. Heavy Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hardcell Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed HelicalReflectiveNanosword Manual? 0 Play Time 01:23:39 Cumulative 82.0 hours Start 2024.10.22 @ 20:04:33 End 2024.10.22 @ 22:04:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 133 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82350940-cc1c-4565-b9df-eb261d8c29cb