Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.22 @ 21:50:59

Player: Infomantis

Result: Destroyed by 56-TFL(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (518)      518
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1602)               1602
              TOTAL SCORE: 3885

 Bonus
-------
High Alert Combat Kills    2
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/400
Matter                     174/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (60)
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
    Zionite Glidesys II
>           --- UTILITY (4) ------
      Small Storage Unit
            Visual Processing Unit
            Terrain Scan Processor
>           --- WEAPON (2) -------
            CR-A16's Pointy Stick
>           --- INVENTORY (6) ----
   Improved Heat Sink
   Improved Terrain Scanner
            Hacking Drone Bay (1/1)
      Small Laser
  Makeshift Sword
            Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
    Zionite Light DM Reactor
>           --- PROPULSION -------
    Zionite Glidesys II
    Zionite Glidesys II
>           --- UTILITY ----------
      Small Storage Unit
            Visual Processing Unit
            Terrain Scan Processor
>           --- WEAPON -----------
            CR-A16's Pointy Stick
>           --- INVENTORY --------
   Improved Heat Sink
   Improved Terrain Scanner
            Hacking Drone Bay
      Small Laser
  Makeshift Sword
            Self-destruct Interrupter
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Zionite Light Carapace
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             49   | 7   14  11  .   11  6   
  Power                    6    | 1   3   1   .   .   1   
    Engine                 5    | 1   3   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               9    | 2   3   2   .   .   2   
    Treads                 1    | .   1   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  4    | .   .   2   .   .   2   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   1   4   .   8   1   
    Device                 9    | .   .   2   .   7   .   
    Storage                2    | 1   .   .   .   1   .   
    Processor              3    | .   1   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 3   7   4   .   3   2   
    Energy Gun             9    | 2   3   1   .   1   2   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          5    | 1   2   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   3   4   
Parts Lost                 15   | .   5   1   .   .   9   
  Power                    3    | .   1   .   .   .   2   
  Propulsion               4    | .   1   .   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   6    | .   3   1   .   .   2   
  Highest Loss Streak      9    | .   4   1   .   .   9   
Average Slot Usage (%)     95   | .   84  100 100 98  94  
  Engine                   11   | .   13  11  11  11  9   
  Leg                      6    | .   26  12  .   .   .   
  Hover                    15   | .   .   9   22  22  19  
  Device                   8    | .   .   11  11  10  10  
  Storage                  11   | .   14  11  11  10  11  
  Processor                18   | .   3   22  22  22  22  
  Energy Gun               9    | .   9   6   11  11  9   
  Ballistic Gun            6    | .   12  11  11  4   .   
  Piercing Weapon          4    | .   .   .   .   6   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             20   | 12  14  17  16  20  17  
  Greatest Support         56   | 20  20  20  16  16  56  
  Greatest Overweight (x)  5    | 1   .   .   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   5   6   
  Most Carried             6    | 6   6   6   6   6   6   
  Average Carried          5    | 5   5   5   5   5   6   
  Final Capacity           6    | 6   6   6   6   6   6   
  Final Carried            6    | 6   6   6   6   6   6   

 Class Distribution 
--------------------
 47% | Mutant
 39% | Scout
  7% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
  Scout | -9/Materials
  Scout | -9/Mines
  Scout | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Mat Min Zio Dee 
Matter Collected           640  | 239 164 163 36  38  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            603  | .   290 313 .   .   .   
  Parts                    51   | .   30  21  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  20   | .   10  10  .   .   .   
  Guns                     12   | .   3   9   .   .   .   
  Cannons                  1    | .   .   1   .   .   .   
  AOE                      7    | .   7   .   .   .   .   
Classes Destroyed          7    | .   6   1   .   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  10   | .   6   4   .   .   .   
  Grunt                    9    | .   4   5   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           9    | .   9   7   .   .   .   
  Combat Bots Only         7    | .   6   7   .   .   .   
Max Kills in Single Turn   5    | .   5   2   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Mat Min Zio Dee 
Damage Taken               2026 | .   738 408 .   .   880 
  Core                     539  | .   129 126 .   .   284 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         74   | 100 48  .   .   .   .   
Volleys Fired              61   | .   29  26  .   .   6   
  Largest                  2    | .   2   2   .   .   1   
  Hottest                  88   | .   70  88  .   .   73  
Shots Fired                93   | .   40  47  .   .   6   
  Gun                      78   | .   36  36  .   .   6   
  Cannon                   11   | .   .   11  .   .   .   
  Launcher                 4    | .   4   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  44   | .   20  24  .   .   .   
  Thermal                  45   | .   16  23  .   .   6   
  Explosive                4    | .   4   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         9    | .   6   9   .   .   2   
  Robot Miss Streak        3    | .   3   1   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           62   | .   23  36  .   .   3   
  Core Hits                35   | .   20  15  .   .   .   
  Critical Hits            1    | .   1   .   .   .   .   
  Critical Kills           1    | .   1   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              3    | .   .   .   .   .   3   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 3    | .   .   .   .   .   3   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1338 | .   754 481 .   .   103 
  Guns                     648  | .   247 298 .   .   103 
  Cannons                  183  | .   .   183 .   .   .   
  Explosions               507  | .   507 .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  338  | .   133 205 .   .   .   
  Thermal                  493  | .   114 276 .   .   103 
  Explosive                507  | .   507 .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         10   | .   10  .   .   .   .   
  Average Corruption       10   | .   10  .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  14   | .   14  .   .   .   .   
    Message Errors         3    | .   3   .   .   .   .   
    Matter Fused           2    | .   2   .   .   .   .   
    Parts Rejected         1    | .   1   .   .   .   .   
    Data Loss (minor)      2    | .   2   .   .   .   .   
    Misdirections          4    | .   4   .   .   .   .   
    Targeting Errors       1    | .   1   .   .   .   .   
    Weapon Failures        1    | .   1   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            21   | .   21  .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               21   | .   21  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      16   | .   16  .   .   .   .   
  Shots                    1    | .   1   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        351  | .   72  351 .   .   206 
  Average Temperature      75   | .   26  103 .   .   71  
  Received Heat Transfer   546  | .   138 129 .   .   279 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   .   
  Heat Transferred         931  | .   262 558 .   .   111 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Peak Influence             411  | .   253 411 160 .   .   
  Initial                  160  | .   .   106 160 .   .   
  Average                  121  | .   143 212 160 .   .   
Maximum Alert Level        2    | .   1   2   .   .   .   
  Low Security (%)         67   | 100 45  51  100 .   .   
  Level 1                  29   | .   54  34  .   .   .   
  Level 2                  3    | .   .   14  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   13  15  .   .   3   
  Peak Tracking Total      6    | .   6   5   .   .   2   
  Tactical Retreats        3    | .   .   3   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Mat Min Zio Dee 
Machines Disabled          3    | .   1   .   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Machines Accessed          6    | .   4   1   1   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   13  4   1   .   .   
  Successful               9    | .   5   3   1   .   .   
  Failed                   7    | .   6   1   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        2    | .   2   .   .   .   .   
  Manual                   5    | .   1   .   .   4   .   
  Terminals                12   | .   12  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   1   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   4   .   1   .   .   
  Record                   3    | .   3   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   3   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Dee  
Total Allies               5    | .    .    .    .    4    1    
  Largest Group            5    | .    .    .    .    4    5    
  Highest-Rated Group      273  | .    .    .    .    155  273  
  Highest-Rated Ally       118  | .    .    .    .    40   118  
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               6    | .    .    .    .    .    6    
  Total Damage             2092 | .    .    .    .    .    2092 
  Kills                    6    | .    .    .    .    .    6    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Dee  
Turns Passed               2243 | 284  382  256  90   1001 230  
Spaces Moved               2394 | 173  229  186  135  1389 282  
  Core                     18   | 13   .    .    .    .    5    
  Treads                   4    | .    4    .    .    .    .    
  Legs                     465  | 160  225  80   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    1907 | .    .    106  135  1389 277  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  56   56   56   56   
  Average Speed            69   | 117  120  83   56   56   58   
  Slowest Speed            300  | 120  160  120  56   116  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    .    .    
Exploration Rate (%)       35   | 9    36   13   38   90   29   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    1    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          16   | .    14   .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      14   | .    14   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Dee  
Total                      2882 | 254  295  241  149  1611 332  
  Wait                     295  | 62   5    2    11   181  34   
  Move                     2389 | 172  228  185  134  1388 282  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  53   | 12   13   10   2    16   .    
  Fast Attach              7    | .    .    .    .    1    6    
  Attach                   22   | 7    7    4    .    4    .    
  Detach                   1    | 1    .    .    .    .    .    
  Swap                     20   | .    7    7    .    6    .    
  Drop                     31   | .    6    7    2    15   1    
  Fire                     61   | .    29   26   .    .    6    
  Melee                    3    | .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  285 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Crushed by falling debris
  444 | -10/Materials | System corruption reached 10%
  475 | -10/Materials | Lost 4 parts (1p1n2w)
  482 | -10/Materials | Core integrity fell below 50%
  524 | -10/Materials | Central database locked down
  596 | -10/Materials | Discovered new exit (range 17)
  608 | -10/Materials | Central database locked down
  667 | -10/Materials | Entered another Materials area
  667 | -9/Materials  | Evolved 2 slots: Utility x2
  719 | -9/Materials  | Discovered new exit (range 5)
  908 | -9/Materials  | Destroyed 7 combat bots
  923 | -9/Materials  | Entered Mines
  931 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1010 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1013 | -9/Mines      | Entered Zion
 1028 | -7/Zion       | Given the Hacking Drone Bay
 1028 | -7/Zion       | Found Prototype Device
 1058 | -7/Zion       | Given A8's code to call for help
 1068 | -7/Zion       | Build established: Scout
 1176 | -7/Zion       | Learned location of Data Miner (-6)
 1184 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 1206 | -7/Zion       | Found Prototype Device
 1212 | -7/Zion       | Identified Hacking Drone Bay
 1214 | -7/Zion       | Identified Bomb Factory No. 2
 1408 | -7/Zion       | Found CR-A16's Pointy Stick
 1576 | -7/Zion       | Found Prototype Device
 1577 | -7/Zion       | Identified Mobile Refinery Mk. CCLXVII
 1705 | -7/Zion       | Imprinted
 1707 | -7/Zion       | Declared Zion's savior
 1989 | -7/Zion       | Opened final containment barrier to the Deep Caves
 1999 | -7/Zion       | Discovered new exit (range 3)
 1999 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 2014 | -7/Zion       | Entered Deep Caves
 2014 | -7/Deep Caves | Accompanied by 4 allies
 2015 | -7/Deep Caves | Met 5H-AD0
 2189 | -7/Deep Caves | Z-Facility disabled
 2192 | -7/Deep Caves | Attacked by Z-Imprinter
 2198 | -7/Deep Caves | Allies destroyed Z-Imprinter
 2223 | -7/Deep Caves | Core integrity fell below 50%
 2236 | -7/Deep Caves | Core integrity fell below 20%
 2244 | -7/Deep Caves | Destroyed by 56-TFL(z) with Zionite Laser-S

 Last Messages 
---------------
5H-AD0: "Argh..."
5H-AD0 suddenly disappears in plain sight.
Imp. Hover Unit destroyed.
Destroyed Prototype Hover Unit.
Imp. Ion Engine destroyed.
Imp. Hover Unit destroyed.
Zio. Laser-M destroyed.
Acquired Zio. Laser-M.
Zio. Laser-M destroyed.
Sensor Array destroyed.
Acquired Prototype Protection.
Identified Zio. Light Carapace.
Zio. Light Carapace destroyed.
Acquired Prototype Reactor.
Identified Zio. Light DM Reactor.
Acquired Prototype Hover Unit.
Identified Zio. Glidesys II.
Acquired Zio. Glidesys II.
Zio. Glidesys II destroyed.
Zio. Light DM Reactor destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????####?????????????? |
| ????###????????????????????????##  ##????????##### |
| #?### ##?????######????????????#    ##########     |
|  ## #  #???###    ##??????????##                   |
|        #####       #????????###                    |
|                    #????????#       #######        |
|                    #????????##     ##?????#     ## |
|                   ##?????????###   #??????#     ## |
|                   #????????????##  #?????##        |
|                   ##????????????#  #????##         |
|                    ;#########???#  ##??##     ##   |
|                             ##?##   ##?#     ####  |
|                     !     z ;###     ###     #???# |
|                      %       ;#              #???? |
|                      ;;;;                    ##### |
|                   [##; ; @                         |
|                   ##   ;  z                        |
|                   #########               #######  |
|                   #???????##             ##?????#  |
|                    #???????##           ##??????#  |
|                    #???????##          ##???###?#  |
|                    #??????##          ##???##  ##  |
|                   ##?????##          ##????#       |
|                   #??????#           ##????#       |
|                    #?????#            ##???##      |
|                    #?????#             #????##     |
|                   ##?????#             #?????##    |
|                  ##??????##           ##???####    |
|                  #????????#         ###???##       |
|                   ????????#         #######        |
|                    ???????#         #              |
|                    ???????###                      |
|                   ##????????##         #####     # |
| ???               ??????????##    ##   #??##     # |
| ??????         ?????????????#     ###  ##?#      # |
| ????????     ???????????????#     #?#   #?#      # |
| ????????????????????????????#     #?#   #?#      # |
| ????????????????????????????#     #?#  ##?##     # |
| ???????????????????????????##     ######???###  ## |
| ?????????????????????????###       ###???????####? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          27
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                53
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?
Robot Respite
Signs Are For Wimps
The One
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SpreadFusionTorch
  Manual?         0
Play Time         01:36:46
  Cumulative      31.3 hours
  Start           2021.05.22 @ 19:52:12
  End             2021.05.22 @ 21:50:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           25
  Adventurer      6
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          32
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30bac2d8-6941-47c9-ab1f-7cff05fb707c