Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 20:09:57 Player: JackZewap Result: System corrupted Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (175) 875 Value Destroyed (7724) 7724 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (5792) 5792 TOTAL SCORE: 20971 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4306 Follower Combat Kills 211 Met Data Miner 300 Scanned by Researcher 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 100% Temperature Cool (0) Movement Core (500) Ox9 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Large Storage Unit Advanced Target Analyzer > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (15) --- Field Propulsion Array Field Propulsion Array Matter Compressor (250) Long-range Sensor Array Improved Transmission Jammer Improved Energy Mantle Makeshift System Shield Advanced Recalibrator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Biometal Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Active Sensor Suite Improved Weapon Cycler Centrium Heavy Armor Plating Centrium Heavy Armor Plating Advanced Hardlight Generator > --- WEAPON ----------- Enhanced Quantum Rifle Railgun > --- INVENTORY -------- Improved Antigrav System Matter Compressor Gravity Neutralizer Long-range Sensor Array Precision Matter Filter Energy Filter Nanoactuators Improved Transmission Jammer Advanced ECM Suite Makeshift System Shield Advanced Recalibrator Gamma Rifle Improved Plasma Cutter Plasma Sword [Rating: 166] Favorites ----------- Power Micro Antimatter Reactor Engine Makeshift Power Source Power Core Reinforced Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Myomer Leg Hover Unit Improved Antigrav System Flight Unit Improved Surge Thruster Utility Large Storage Unit Device Gravity Neutralizer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Centrium Heavy Armor Plating Weapon Kinetic Spear Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Linear Accelerator Launcher Gamma Bomb Array Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Plasma Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . . 2 1 . . . . . 1 . . Utility 9 | . . 2 . . 2 . . . . 1 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 257 | 6 7 7 12 38 3 . 9 . 11 28 15 121 Power 40 | 1 1 1 2 7 . . 2 . 1 3 1 21 Engine 10 | 1 1 1 . 1 . . 2 . . 1 1 2 Core 15 | . . . 2 6 . . . . 1 2 . 4 Reactor 15 | . . . . . . . . . . . . 15 Propulsion 58 | 2 2 1 3 8 . . . . . 11 1 30 Treads 10 | 2 . . . . . . . . . . . 8 Leg 14 | . . . . . . . . . . 3 . 11 Wheel . | . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . 6 Flight 28 | . 2 1 3 8 . . . . . 8 1 5 Utility 93 | 1 2 2 1 10 3 . 4 . 2 9 13 46 Device 45 | . . . . 6 1 . 1 . 2 2 8 25 Storage 2 | 1 . . . . . . . . . 1 . . Processor 20 | . 2 1 1 2 2 . 1 . . 2 4 5 Hackware 8 | . . 1 . 1 . . 2 . . 1 1 2 Protection 18 | . . . . 1 . . . . . 3 . 14 Artifact . | . . . . . . . . . . . . . Weapon 66 | 2 2 3 6 13 . . 3 . 8 5 . 24 Energy Gun 16 | 1 1 3 4 1 . . . . . . . 6 Energy Cannon 7 | . . . . 6 . . . . . 1 . . Ballistic Gun 12 | 1 1 . 1 . . . 2 . 4 . . 3 Ballistic Cannon 6 | . . . 1 . . . . . . . . 5 Launcher 12 | . . . . 1 . . 1 . 3 2 . 5 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . 1 . . . . 1 . . . Slashing Weapon 7 | . . . . 4 . . . . . . . 3 Piercing Weapon 3 | . . . . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 2 . . . . . 1 5 5 Corrupted Parts 6 | . . . . . . . . . . . . 6 System Corruption 47 | . . . . . . . . . . . . 47 Parts Lost 70 | . . 3 4 4 . . . . 12 1 . 46 Power 8 | . . 1 1 . . . . . 3 . . 3 Propulsion 28 | . . 1 3 2 . . . . 4 1 . 17 Utility 23 | . . . . 1 . . . . 2 . . 20 Weapon 11 | . . 1 . 1 . . . . 3 . . 6 Highest Loss Streak 17 | . . 2 2 4 . . . . 4 1 . 17 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 88 89 86 78 94 100 100 100 77 89 93 80 Engine 2 | . 14 11 . . . . 11 13 4 . 1 . Core 3 | . . . 2 7 13 13 1 . 2 5 8 2 Reactor 2 | . . . . . . . . . . . . 5 Treads 5 | . 1 . . . . . . . . . . 10 Leg 2 | . . . . . . . . . . 7 . 2 Hover 1 | . . . . . . . . . . . . 2 Flight 14 | . 26 22 31 28 33 33 33 33 22 22 26 5 Device 11 | . . . . 7 6 6 6 6 6 9 9 15 Storage 2 | . . . . . . . . . . . 5 4 Processor 15 | . 24 28 27 20 20 26 26 26 21 13 25 9 Hackware 4 | . . 11 9 1 6 6 6 6 6 8 5 2 Protection 4 | . . . . . . . . . . 4 . 6 Energy Gun 2 | . 9 15 13 1 . . . . . . . 1 Ballistic Gun 1 | . 10 . . . . . 3 6 4 . . . Ballistic Cannon 1 | . . . 2 . . . . . . . . 2 Launcher 1 | . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . 6 6 6 6 5 2 . . Piercing Weapon 1 | . . . . . . . . . . 6 10 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 144 | 11 11 8 12 31 26 26 26 16 20 37 39 144 Greatest Support 191 | 40 40 8 16 35 26 26 26 26 26 60 47 191 Greatest Overweight (x) 3 | . 2 . 1 1 . . . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 5 5 5 5 5 5 5 15 15 15 Average Capacity 10 | 7 5 5 5 5 5 5 5 5 5 6 15 15 Most Carried 15 | . 5 5 5 5 5 5 5 5 5 8 15 15 Average Carried 9 | . 4 4 4 4 4 5 4 5 3 5 12 13 Final Capacity 15 | 8 5 5 5 5 5 5 5 5 5 15 15 15 Final Carried 15 | . 5 5 5 5 5 5 5 5 3 8 15 11 Class Distribution -------------------- 23% | Scavenger-Skirmisher 21% | Sprinter 16% | Scavenger-Mutant 7% | Hacker-Ninja 7% | Derelict-Sprinter 5% | Scavenger-Scout 5% | Scavenger-Ninja 5% | Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Matter Collected 5567 | 249 29 264 114 451 200 19 213 . 323 255 130 3320 Remotely . | . . . . . . . . . . . . . Salvage Created 10464 | 54 88 231 107 399 . . 176 . 358 824 248 7979 Parts 468 | 3 6 15 3 25 . . 5 . 11 37 11 352 Haulers Intercepted 9 | . . 1 . 1 . . . . . 2 1 4 Recyclers Shooed 6 | . 1 . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 1 4 . 7 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 127 | . 1 7 2 6 . . 3 . 10 4 . 94 Melee 13 | . . . . 2 . . . . 1 4 . 6 Guns 17 | . 1 7 2 1 . . . . . . . 6 Cannons 27 | . . . . 2 . . . . . . . 25 AOE 41 | . . . . . . . 3 . 7 . . 31 Classes Destroyed 22 | 1 3 3 . 1 . . . . 2 4 . 8 Worker 14 | . . . . . . . . . . 8 . 6 Builder 18 | . . . . 1 . . . . . . . 17 Tunneler 1 | . . . . . . . . . . 1 . . Hauler 9 | . . 1 . 1 . . . . . 2 1 4 Recycler 5 | 1 . . . . . . . . . 2 . 2 Mechanic 2 | . . . . . . . . . . . . 2 Operator 4 | . 1 . . 1 . . . . . . 1 1 Watcher 11 | . 1 . . 2 . . . . . . 3 5 Swarmer 10 | . . 4 . 2 . . . . 4 . . . Cutter 1 | . . . . . . . . . . 1 . . Saboteur 5 | . . . . . . . . . . . . 5 Grunt 59 | . 1 . 1 4 . . 3 . 3 . . 47 Brawler 3 | . . . . . . . . . . . . 3 Duelist 7 | . . . . . . . . . . . . 7 Protector 1 | . . . . . . . . . 1 . . . Sentry 9 | . . 3 1 . . . . . 1 1 . 3 Demolisher 1 | . . . . . . . . . 1 . . . Hunter 13 | . . . . . . . . . . . . 13 Programmer 16 | . . . . . . . . . . 2 . 14 Heavy 1 | . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . . 1 . . . Best Kill Streak 15 | 1 2 5 1 3 . . 3 . 4 10 2 15 Combat Bots Only 14 | . 1 5 1 3 . . 3 . 4 2 . 14 Max Kills in Single Turn 6 | 1 1 1 1 1 . . 3 . 4 1 1 6 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . . 3 . 4 . . 4 Melee 1 | . . . . 1 . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Hostile Shots Fired 1138 | . 16 25 37 40 . 2 6 . 31 16 . 965 Missed 341 | . 8 5 12 13 . . 5 . 12 6 . 280 Damage Taken 16132 | . 102 222 419 414 . 37 27 . 747 207 . 13957 Core 1741 | . 54 51 84 126 . . 27 . 150 . . 1249 Absorbed by Shields 869 | . . . . . . . . . . . . 869 Reduced by Siege Mode 279 | . . . . . . . . . . . . 279 Redirected to Shielding 213 | . . . . . . . . . . . . 213 Ignored by Resistances 12 | . . . . . . . . . . 12 . . Regen/Repaired (Parts) 100 | . . . . . . . . . . . . 100 Core Remaining (%) 88 | 100 78 87 84 82 . . . . 79 100 100 . Volleys Fired 326 | 1 24 18 10 24 . . 2 . 36 1 . 210 Largest 2 | 2 2 2 2 2 . . 1 . 1 1 . 2 Hottest 160 | 70 90 105 96 130 . . 43 . 43 81 . 160 Shots Fired 527 | 2 30 23 17 30 . . 2 . 36 1 . 386 Gun 211 | 2 30 23 9 3 . . . . 25 . . 119 Cannon 254 | . . . 8 27 . . . . . 1 . 218 Launcher 62 | . . . . . . . 2 . 11 . . 49 Special . | . . . . . . . . . . . . . Kinetic 322 | 1 17 1 8 . . . . . 25 . . 270 Thermal 140 | 1 13 22 9 30 . . . . . . . 65 Explosive 13 | . . . . . . . 2 . 11 . . . Electromagnetic 52 | . . . . . . . . . . 1 . 51 Robot Hit Streak 33 | 2 5 33 5 9 . . . . 16 . . 27 Robot Miss Streak 9 | . 5 3 1 3 . . 2 . 4 1 . 9 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 420 | 2 15 20 13 26 . . . . 27 21 10 286 Core Hits 458 | 2 6 23 5 13 . . 5 . 18 14 3 369 Critical Kills 12 | . . . . 1 . . . . . . . 11 Critical Parts Destroyed 20 | . . . . 1 . . . . 1 . . 18 Critical Strikes 61 | 1 . . . 2 . . . . 1 1 3 53 Burn 1 | 1 . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . Destroy 29 | . . . . . . . . . . . . 29 Blast 16 | . . . . . . . . . . . . 16 Smash 2 | . . . . 1 . . . . 1 . . . Sever 4 | . . . . . . . . . . . . 4 Impale 8 | . . . . . . . . . . 1 3 4 Melee Attacks 160 | . . . . 13 3 1 . . 12 37 21 73 Impact 25 | . . . . 3 3 1 . . 12 6 . . Slashing 45 | . . . . 10 . . . . . . . 35 Piercing 90 | . . . . . . . . . . 31 21 38 Sneak Attacks 18 | . . . . 2 . . . . . 13 1 2 Combat Hostiles 1 | . . . . . . . . . . 1 . . Follow-up Attacks 7 | . . . . . . . . . . 2 1 4 Damage Inflicted 24309 | 21 236 314 187 868 . . 201 . 1344 1636 640 18862 Guns 3432 | 21 236 314 123 35 . . . . 386 . . 2317 Cannons 5159 | . . . 64 488 . . . . . . . 4607 Explosions 10647 | . . . . . . . 201 . 695 . . 9751 Melee 5030 | . . . . 345 . . . . 263 1636 640 2146 Ramming 41 | . . . . . . . . . . . . 41 Kinetic 6179 | 8 164 16 64 . . . . . 386 . . 5541 Thermal 4081 | 13 72 298 123 523 . . . . . . . 3052 Explosive 896 | . . . . . . . 201 . 695 . . . Electromagnetic 8082 | . . . . . . . . . . . . 8082 Impact 841 | . . . . 152 . . . . 263 426 . . Slashing 1384 | . . . . 193 . . . . . . . 1191 Piercing 2805 | . . . . . . . . . . 1210 640 955 Highest Corruption 100 | . . . . 5 . . . . . . 2 100 Average Corruption 21 | . . . . 4 . . . . . . 2 24 Corruption Purged 12 | . . . . 5 . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . Effects 174 | . . . . 6 . . . . . . . 168 Message Errors 42 | . . . . 2 . . . . . . . 40 Matter Fused 40 | . . . . 1 . . . . . . . 39 Heat Flow Errors 22 | . . . . . . . . . . . . 22 Energy Discharges 21 | . . . . 2 . . . . . . . 19 Parts Rejected 6 | . . . . . . . . . . . . 6 Parts Fused 2 | . . . . . . . . . . . . 2 Data Loss (minor) 14 | . . . . 1 . . . . . . . 13 Data Loss (major) 5 | . . . . . . . . . . . . 5 Misfires 6 | . . . . . . . . . . . . 6 Alerts 2 | . . . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . . . . 5 Weapon Failures 9 | . . . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1164 | . . . . 185 . . . . 63 275 336 305 Projectiles 121 | . . . . 12 . . . . . . . 109 Explosions 125 | . . . . . . . . . . . . 125 Melee 918 | . . . . 173 . . . . 63 275 336 71 Knockbacks 39 | . . . 1 1 . . . . 2 1 . 34 Impact 5 | . . . . 1 . . . . 2 1 . 1 Kinetic 29 | . . . 1 . . . . . . . . 28 Secondary 5 | . . . . . . . . . . . . 5 Self-Inflicted Damage 327 | . . . . . . . . . 15 . . 312 Shots 26 | . . . . . . . . . 1 . . 25 Rammed 4 | . . . . 1 . . . . . . . 3 Targets Rammed 7 | . . . . 1 . . . . . . . 6 Kicked 2 | . . . . . . . . . . . . 2 Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 433 | 30 196 139 297 391 . 35 10 . 11 124 36 433 Average Temperature 89 | 18 90 60 107 131 . 24 7 . 3 30 9 100 Received Heat Transfer 1960 | . 57 36 225 126 . 46 . . 57 18 . 1395 Effects 11 | . . . 1 3 . . . . . . . 7 Shutdowns 4 | . . . . 1 . . . . . . . 3 Energy Bleed 4 | . . . 1 1 . . . . . . . 2 Interference 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . 1 . . . . . . . . Siege Activations 9 | . . . . . . . . . . . . 9 Total Turns 185 | . . . . . . . . . . . . 185 Longest Duration 60 | . . . . . . . . . . . . 60 Robots Corrupted 26 | . . . . . . . . . . . . 26 Combat Hostiles 25 | . . . . . . . . . . . . 25 Parts Fried 89 | . . . . 3 . . . . 5 2 . 79 Impact Corruptions 12 | . . . . 5 . . . . 2 5 . . Robots Melted 2 | . . . . 1 . . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . 1 Parts Melted 6 | . . . . 3 . . . . . . . 3 Heat Transferred 5044 | 111 174 546 333 740 . . . . . . . 3140 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . . . . . 13 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Peak Influence 2627 | 5 93 361 323 466 245 . . . . 223 215 2627 Initial 228 | . 3 42 152 137 228 . . . . . 38 112 Average 484 | 2 52 138 230 262 233 . . . . 84 139 664 Maximum Alert Level 5 | . . 1 1 2 1 . . . . 1 1 5 Low Security (%) 54 | 100 100 87 16 44 . . . . . 85 79 48 Level 1 14 | . . 12 83 45 100 . . . . 14 20 5 Level 2 8 | . . . . 10 . . . . . . . 12 Level 3 4 | . . . . . . . . . . . . 6 Level 4 9 | . . . . . . . . . . . . 14 Level 5 . | . . . . . . . . . . . . . High Security 8 | . . . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . . . Squads Dispatched 43 | . 2 . 1 5 1 . . . . 2 3 29 Investigation 11 | . 2 . . 2 1 . . . . . 1 5 Extermination 6 | . . . . 1 . . . . . 1 . 4 Reinforcement 10 | . . . 1 2 . . . . . 1 2 4 Assault 16 | . . . . . . . . . . . . 16 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses 4 | . . . . . . . . . . . . 4 Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Distress Signals 13 | . . 1 1 . . . . . 9 . . 2 Communications Jammed 5 | . . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . . 5 Times Spotted 236 | . 6 13 19 20 . 5 4 . 13 6 5 145 Peak Tracking Total 14 | . 3 5 14 4 . 3 7 . 5 3 1 13 Tactical Retreats 16 | . . 1 1 2 . 3 4 . 2 . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Traps Triggered 11 | . 2 . . 1 1 . . . 2 . 2 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Machines Disabled 4 | . . . . 2 1 . . . . . 1 . Max in Single Turn 1 | . . . . 1 1 . . . . . 1 . Garrison Access 5 | . . . . . 1 . . . . 1 2 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Machines Accessed 39 | . 4 5 1 7 1 . 1 3 . 6 6 5 Terminals 18 | . 2 3 1 4 . . . . . 4 1 3 Fabricators 4 | . . . . 2 . . . . . . 1 1 Repair Stations 2 | . . 1 . . . . . . . . 1 . Recycling Units 6 | . 2 1 . 1 . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . 1 2 1 Total Hacks 104 | . 9 12 4 18 3 . 1 22 . 12 12 11 Successful 64 | . 5 7 3 6 1 . 1 22 . 8 5 6 Failed 40 | . 4 5 1 12 2 . . . . 4 7 5 Catastrophic 5 | . . 1 . 1 . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 2 4 3 7 . . . . . 6 3 1 Terminals 47 | . 5 8 4 12 . . . . . 10 1 7 Fabricators 9 | . . . . 4 . . . . . . 3 2 Repair Stations 5 | . . 2 . . . . . . . . 3 . Recycling Units 12 | . 4 2 . 2 . . . . . 1 3 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . . 3 . . . . 1 2 2 Terminal Hacks 34 | . 1 1 1 2 . . 1 22 . 3 . 3 Record 2 | . . . . . . . . 2 . . . . Part Schematic 11 | . . . . . . . . 10 . . . 1 Robot Schematic 7 | . . . . . . . . 7 . . . . Robot Analysis 1 | . . . . . . . . . . 1 . . Prototype ID Bank 5 | . . . . 1 . . . 3 . . . 1 Open Door 1 | . . . . . . . 1 . . . . . Alert Level 2 | . . 1 . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . . . 2 . . Locate Traps 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . 2 Network Status 1 | . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . 1 . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . 1 . Refit 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 6 | . 2 2 . . . . . . . 1 1 . Report Inventory 1 | . . . . . . . . . . . 1 . Retrieve Components 5 | . 2 2 . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . . 1 2 1 Seal Access 5 | . . . . . 1 . . . . 1 2 1 Unauthorized Hacks 14 | . 2 3 2 3 . . . . . 3 1 . Terminals 11 | . 1 3 2 2 . . . . . 3 . . Assimilate 3 | . . 1 1 . . . . . . 1 . . Botnet 8 | . 1 2 1 2 . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 . . . . . . 1 . Reject 3 | . 1 . . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 3 4 1 6 . . . . . 5 3 4 Full Trace Events 4 | . 1 . . 2 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 10 . . . 1 Parts Built 1 | . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . 50 Total Part Build Rating 5 | . . . . . . . . . . . . 5 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . 5 . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Total Allies 6 | . . . 1 3 . . . . 1 1 . . Largest Group 3 | . . . 1 3 . . . . 1 1 . . Highest-Rated Group 96 | . . . 10 93 . . . . 96 26 . . Highest-Rated Ally 96 | . . . 10 31 . . . . 96 26 . . Total Orders 4 | . . . 3 . . . . . . 1 . . STAY 3 | . . . 2 . . . . . . 1 . . FOLLOW 1 | . . . 1 . . . . . . . . . Ally Attacks 46 | . . . . 43 . . . . 3 . . . Total Damage 700 | . . . . 614 . . . . 86 . . . Kills 8 | . . . . 8 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Robot Analysis Total 1 | . . . . . . . . . . 1 . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Turns Passed 7048 | 74 169 242 207 611 75 172 259 20 585 521 254 3859 Spaces Moved 9564 | 37 247 337 360 1348 229 615 933 78 1250 865 672 2593 Core 4 | 3 . . . . . . . . . 1 . . Treads 809 | 34 4 . . . . . . . . . . 771 Legs 322 | . . . . . . . . . . 43 . 279 Wheels . | . . . . . . . . . . . . . Hover 354 | . . . . . . . . . . . . 354 Flight 8075 | . 243 337 360 1348 229 615 933 78 1250 821 672 1189 Fastest Speed 22 | 50 32 32 26 25 25 25 25 25 25 22 25 25 Average Speed 46 | 151 34 32 29 29 25 25 25 25 31 39 25 87 Slowest Speed 285 | 160 195 32 112 106 25 25 25 25 101 120 26 285 Overloaded Moves 53 | . . . . . . . . . 53 . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 26 | . 2 8 10 5 . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 5 42 36 25 29 7 68 93 73 92 22 22 31 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . . Scrap Searched 12 | . . . . . . . 11 . 1 . . . Spaces Dug 51 | . . . . 3 2 1 . . 2 10 6 27 Terrain Destroyed 329 | . . . . 5 2 1 25 . 109 10 6 171 Melee 44 | . . . . 3 2 1 . . 2 10 6 20 Projectile 68 | . . . . 2 . . . . . . . 66 AOE 217 | . . . . . . . 25 . 107 . . 85 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Total 11438 | 50 299 438 430 1507 240 630 956 77 1378 990 726 3717 Wait 889 | 7 8 80 51 49 1 15 . . 39 33 1 605 Move 9504 | 36 242 321 342 1337 228 614 932 77 1249 864 669 2593 Hop 22 | . 2 7 7 5 . . . . . . 1 . Pick Up 72 | . 6 1 2 11 2 . 4 . 1 11 9 25 Fast Attach 146 | 6 7 4 6 21 2 . 3 . 4 22 7 64 Attach 53 | . . 2 3 8 1 . . . 3 . 4 32 Detach 53 | . 3 1 . 7 1 . 1 . 1 3 7 29 Swap 58 | . . 1 3 9 . . 6 . 4 6 4 25 Drop 136 | . 7 3 6 24 2 . 8 . 3 19 7 57 Fire 326 | 1 24 18 10 24 . . 2 . 36 1 . 210 Melee 143 | . . . . 11 3 1 . . 12 31 17 68 Ram 1 | . . . . 1 . . . . . . . . Kick 2 | . . . . . . . . . . . . 2 Crush 4 | . . . . . . . . . . . . 4 Escape Stasis 29 | . . . . . . . . . 26 . . 3 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 15) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Utility x2 391 | -9/Materials | Build established: Sprinter 480 | -9/Materials | Discovered new exit (range 3) 486 | -9/Materials | Entered another Materials area 486 | -8/Materials | Evolved 2 slots: Propulsion x2 690 | -8/Materials | Discovered new exit (range 6) 693 | -8/Materials | Entered Factory 693 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 830 | -7/Factory | Lost 4 parts (2n1u1w) 981 | -7/Factory | Allied Derelicts emerged from ambush trap array 1299 | -7/Factory | Discovered new exit (range 8) 1304 | -7/Factory | Entered another Factory area 1304 | -6/Factory | Evolved 2 slots: Utility x2 1306 | -6/Factory | Discovered new exit (range 11) 1309 | -6/Factory | Identified exit to Lower Caves 1379 | -6/Factory | Entered Lower Caves 1458 | -6/Lower Caves | Learned Factory garrison access intel 1491 | -6/Lower Caves | Discovered new exit (range 10) 1493 | -6/Lower Caves | Identified exit to Lower Caves 1537 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1551 | -6/Lower Caves | Entered another Lower Caves area 1561 | -6/Lower Caves | Discovered new exit (range 9) 1563 | -6/Lower Caves | Identified exit to Factory 1565 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1643 | -6/Lower Caves | Spotted B-75 Beast 1725 | -6/Lower Caves | Learned Factory trap positions 1743 | -6/Lower Caves | Discovered new exit (range 8) 1745 | -6/Lower Caves | Identified exit to Data Miner 1810 | -6/Lower Caves | Entered Data Miner 1810 | -6/Data Miner | Discovered new exit (range 6) 1811 | -6/Data Miner | Identified exit to Proximity Caves 1814 | -6/Data Miner | Met Data Miner 1824 | -6/Data Miner | Received God Mode back door access code from Data Miner 1830 | -6/Data Miner | Entered Proximity Caves 1902 | -5/Proximity Caves | Learned Factory emergency access door positions 2030 | -5/Proximity Caves | Escorted by Enhanced Grunt 2071 | -5/Proximity Caves | Lost 4 parts (1p2u1w) 2289 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2415 | -5/Proximity Caves | Entered Factory 2415 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2416 | -5/Factory | Loaded intel: 99 trap records 2418 | -5/Factory | Loaded intel: 4 garrison access locations 2439 | -5/Factory | Lost 3 parts (2n1w) 2933 | -5/Factory | Discovered new exit (range 13) 2936 | -5/Factory | Discovered new exit (range 21) 2936 | -5/Factory | Entered another Factory area 2936 | -4/Factory | Evolved 2 slots: Utility x2 2966 | -4/Factory | Found Prototype Processor 2966 | -4/Factory | Identified Exp. Signal Interpreter 3148 | -4/Factory | Discovered new exit (range 17) 3168 | -4/Factory | Identified exit to Research 3183 | -4/Factory | Spotted B-86 Titan 3190 | -4/Factory | Entered Research 3190 | -3/Research | Evolved 2 slots: Utility x2 3250 | -3/Research | Fabricated Lgt. Regenerative Plating? 3425 | -3/Research | Build established: Scavenger-Ninja 3506 | -3/Research | Crushed by falling debris 3537 | -3/Research | Lost 3 parts (1n1u1w) 3775 | -3/Research | Found Quantum Capacitor 4059 | -3/Research | Build established: Hacker-Ninja 4126 | -3/Research | System corruption reached 10% 4163 | -3/Research | Lost 6 parts (1p4n1u) 4458 | -3/Research | Found Prototype Device 4458 | -3/Research | Identified Active Sensor Suite 4472 | -3/Research | Lost 3 parts (1n2u) 4673 | -3/Research | Build established: Scavenger-Skirmisher 4751 | -3/Research | Found Prototype Protection 4765 | -3/Research | Identified Centrium Heavy Armor Plating 4795 | -3/Research | Found Centrium Heavy Armor Plating 4803 | -3/Research | Found Centrium Heavy Armor Plating 5872 | -3/Research | System corruption reached 30% 5892 | -3/Research | Found Gamma Bomb Array 6094 | -3/Research | Lost 5 parts (2n3u) 6115 | -3/Research | Core integrity fell below 50% 6190 | -3/Research | First assault squad dispatched 6199 | -3/Research | Found Gamma Bomb Array 6353 | -3/Research | Build established: Scavenger-Mutant 6563 | -3/Research | High security lockdown imminent 6584 | -3/Research | Destroyed 10 combat bots 6643 | -3/Research | High security lockdown engaged 6725 | -3/Research | Destroyed 14 combat bots 6726 | -3/Research | Lost 3 parts (2u1w) 6791 | -3/Research | Found Corrupted Gamma Bomb Array 6869 | -3/Research | Destroyed 10 combat bots 6877 | -3/Research | Scanned by Researcher 6877 | -3/Research | Spotted Investigator 6877 | -3/Research | Destroyed Investigator 6917 | -3/Research | Found Enh. Force Lance 6951 | -3/Research | Spotted Executioner 7041 | -3/Research | Core integrity fell below 20% 7047 | -3/Research | Destroyed Executioner 7050 | -3/Research | System corrupted Last Messages --------------- 07034_ Destroyed Exp. Heat Sink. 07034_ Centrium Heavy Armor Plating destroyed. 07035_ Penetrated by Slug. 07037_ MM1DR RV1ONUIT 1PQ5MR33H 07037_ Plasma Sword destroyed. 07038_ Penetrated by Slug. 07038_ Slug penetrates G-73 Enforcer. 07041_ Penetrated by Slug. 07041_ I-47 Archangel suffers critical hit (Burn). 07043_ Executioner suffers critical hit (Impale). 07045_ Penetrated by Slug. 07045_ Slug penetrates G-73 Enforcer. 07045_ G-73 Enforcer destroyed. 07046_ Rnf. Antimatter Reactor destroyed. 07046_ M-36 Artificer repairs I-47 Archangel. 07047_ Executioner destroyed. 07048_ M-36 Artificer repairs Com. Wheel. 07049_ Core Analyzer destroyed. 07049_ System corrupted by crushing effect (+3). 07050_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ! # ##%* ########### #?????????????????? | | ! # ##=%[ #" # #?????????????????? | | #### ##==%!## # #?????????????????? | | ???# ##%% ## ]]] " #?????????????????? | | ???# ##[= ## ]] " #?????????????????? | | ???? ## ?# ]] ! " / #?????????????????? | | ???? ?? ?# ! " #?????????????????? | | ????####?????????# # % #?????????????????? | | ?????????????????# # %"############+###?? | | ?????????????????# # ? | | ?????????????????########## ? | | ??????????????????????????# | | ??????????????????????????# ? | | ??????????????????????????######## ######+##??? | | ?????????????????????????????????# #??????????? | | ??????????????????????????######## ##?????????? | | ????????????????#####?????# "#? ""?????? | | ???????????????"""S"""????# #" """????? | | ?????????????##""" """##### = + """????? | | ?????????????# # ##? ????? | | ?????????????# # ! #??? ???? | | ?????????????# # =^ #???? ??? | | ?????????????# # ! #?????###??? | | ?????????????# # #??????????? | | ?????????????# """*%+[ #??????????? | | ?????????????# """[%@# #??????????? | | ?????????????# """"[b# #??????????? | | ?????????????# """=%!#+###### #??????????? | | ?????????????# %g==#??????? #??????????? | | ?????????????# ![ #??????? #??????????? | | ?????????????# m #??????? ?????????? | | ?????????????######i#;#####??????? ????????? | | ?????????????????# ## ????????????? ????????? | | ????????????????# #?#???????????????? ??????????? | | ???????????????#%#???????????????????????????????? | | ???????????????;#????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 100 Energy Generation 41 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Additional Mass Support 12 Corruption Containment 12 Corruption Block 20 Armor Coverage 2850 Resistance: EM 15 Power Shielding 90 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 16 Melee Accuracy 14 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Offensive Hacking 14 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Q-thruster | -3/Research | Hacked Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ModifiedShockRifle Manual? 0 Play Time 02:15:30 Cumulative 102.9 hours Start 2024.06.27 @ 17:28:13 End 2024.06.27 @ 20:09:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 112 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b2d3fbb-b3a9-4b3d-a7ce-d7653a584ce0