Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 14:36:35 Player: walwb Result: Destroyed by Alpha 7 with Heavy Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (66) 330 Value Destroyed (2792) 2792 Prototype IDs (9) 180 Alien Tech Used (2) 400 Bonus (1854) 1854 TOTAL SCORE: 11256 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 765 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -122 Cogmind --------- Core Integrity 0/1300 Matter 77/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (400) Ox7 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Coolant Injector Large Storage Unit Visual Processing Unit Advanced Signal Interpreter Improved Core Analyzer > --- WEAPON (5) ------- Compact Mass Driver > --- INVENTORY (10) --- Advanced Power Amplifier Advanced Power Amplifier Advanced Heat Sink Thermal Shield Advanced Shield Generator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Medium Treads Heavy Siege Treads Biometal Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Visual Processing Unit Advanced Sensor Array Phase Armor Improved Focal Shield > --- WEAPON ----------- Proton Burst Cannon Heavy Gauss Cannon Light Antimatter Cannon Light Antimatter Cannon Compact Mass Driver > --- INVENTORY -------- Medium Treads Advanced Heat Sink Improved Core Analyzer Thermal Shield Advanced Shield Generator [Rating: 138] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Advanced System Shield Protection Improved Weapon Shielding Artifact Phase Armor Weapon Gauss Rifle Energy Gun Arc Projector Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Light Antimatter Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Slots Evolved 14 | . . . 2 . . . 6 2 2 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . 1 . . 1 . Utility 7 | . . . 1 . . . 3 1 1 1 . Weapon 3 | . . . . . . . 1 1 1 . . Parts Attached 153 | 6 2 7 7 . 5 8 27 22 43 7 19 Power 23 | 1 . 2 . . . 1 6 7 5 . 1 Engine 10 | 1 . 1 . . . 1 5 2 . . . Core 7 | . . 1 . . . . 1 1 3 . 1 Reactor 6 | . . . . . . . . 4 2 . . Propulsion 35 | 2 . 2 3 . . 2 6 4 12 . 4 Treads 14 | . . . 1 . . . 5 4 . . 4 Leg 21 | 2 . 2 2 . . 2 1 . 12 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 46 | 1 1 1 2 . 3 1 7 8 11 3 8 Device 24 | . 1 1 1 . 2 . 1 3 8 2 5 Storage 10 | 1 . . 1 . . . 2 4 2 . . Processor 7 | . . . . . . 1 3 1 . . 2 Hackware 1 | . . . . . 1 . . . . . . Protection 3 | . . . . . . . 1 . 1 1 . Artifact 1 | . . . . . . . . . . . 1 Weapon 49 | 2 1 2 2 . 2 4 8 3 15 4 6 Energy Gun 15 | 2 . . 2 . 1 2 . 1 5 2 . Energy Cannon 4 | . . . . . . . 1 . 2 . 1 Ballistic Gun 21 | . 1 1 . . . 2 5 2 7 1 2 Ballistic Cannon 7 | . . . . . . . 2 . 1 1 3 Launcher 1 | . . 1 . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . 1 . 3 . 6 Parts Lost 64 | . 1 5 . . . 8 4 1 17 7 21 Power 4 | . . . . . . 1 . . . 1 2 Propulsion 15 | . . 1 . . . 2 1 1 3 . 7 Utility 19 | . . 1 . . . 1 1 . 8 2 6 Weapon 26 | . 1 3 . . . 4 2 . 6 4 6 Highest Loss Streak 11 | . 1 5 . . . 3 3 1 5 5 11 Average Slot Usage (%) 90 | . 95 83 90 . 99 81 92 94 94 88 74 Engine 3 | . 14 2 . . . 8 9 3 . . . Core 4 | . . 7 11 . 11 2 2 1 6 . 3 Reactor 1 | . . . . . . . . 4 3 9 . Treads 8 | . . . 3 . 11 . 16 17 3 . 6 Leg 14 | . 28 23 22 . 22 22 5 . 17 19 8 Device 11 | . 9 12 10 . 15 6 1 9 13 19 21 Storage 12 | . 14 14 21 . 11 11 15 12 14 9 5 Processor 5 | . . . . . . 1 12 11 7 4 6 Hackware 3 | . . . . . 6 11 4 . . . . Protection 1 | . . . . . . . 2 4 1 3 . Energy Gun 5 | . 17 . 21 . 14 7 . . 4 4 1 Ballistic Gun 10 | . 10 21 . . . 9 16 21 15 8 2 Ballistic Cannon 2 | . . . . . . . 1 . 2 3 11 Special Weapon 1 | . . . . . 7 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 109 | 13 14 16 32 32 32 34 73 74 98 107 109 Greatest Support 133 | 20 20 25 25 25 25 40 96 102 102 84 133 Greatest Overweight (x) 9 | 1 . 2 1 1 1 2 3 1 3 1 9 Average Overweight (x) . | . . . . 1 1 . . . . . . Largest Inventory Capacity 16 | 6 6 6 12 12 12 10 16 10 10 10 10 Average Capacity 10 | 5 6 6 11 12 10 10 12 10 10 10 10 Most Carried 10 | 2 6 6 4 3 8 10 10 10 10 9 10 Average Carried 6 | . 4 4 1 3 6 8 4 8 5 7 6 Final Capacity 12 | 6 6 6 12 12 10 10 10 10 10 10 10 Final Carried 10 | 2 6 5 3 3 8 8 10 8 4 8 5 Class Distribution -------------------- 26% | Scavenger-Skirmisher 24% | Scavenger-Mutant 20% | Scavenger-Gunner 19% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Matter Collected 3470 | 260 50 112 52 . 23 217 473 511 1275 109 388 Remotely 353 | . . . . . . . . . 353 . . Salvage Created 2652 | . 177 88 52 . . 60 381 205 1372 185 132 Parts 133 | . 15 3 . . . 3 20 14 61 6 11 Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . . . . Prevented 4 | . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Combat Hostiles Destroyed 53 | . 8 4 1 . . 2 4 4 24 3 3 Melee 1 | . . . . . . . . . . . 1 Guns 39 | . 8 2 1 . . 2 3 4 19 . . Cannons 10 | . . . . . . . 1 . 4 3 2 AOE 3 | . . 2 . . . . . . 1 . . Classes Destroyed 12 | . 2 1 1 . . . 6 1 1 . . Worker 4 | . . . . . . . 2 1 1 . . Builder 4 | . . . . . . . . . 2 . 2 Hauler 1 | . . . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 3 | . . . . . . . 2 . . . 1 Swarmer 16 | . 6 . . . . 2 . 2 6 . . Grunt 20 | . 2 1 1 . . . 1 . 15 . . Brawler 1 | . . . . . . . 1 . . . . Sentry 6 | . . . . . . . 1 1 1 3 . Hunter 4 | . . . . . . . 1 . . . 3 Programmer 3 | . . . . . . . . 1 2 . . Assembled 3 | . . 3 . . . . . . . . . Best Kill Streak 6 | . 3 2 1 . . 1 3 2 6 1 3 Combat Bots Only 6 | . 3 2 1 . . 1 2 2 6 1 2 Max Kills in Single Turn 2 | . 2 2 1 . . 1 1 1 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . 2 . . . . . . 1 . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Damage Taken 13026 | . 351 546 42 . . 708 1124 497 3540 1243 4975 Core 2356 | . 90 138 12 . . 176 253 14 364 122 1187 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 21 | . . . . . . . . . . . 21 Redirected to Core 462 | . . . . . . . . . . . 462 Core Remaining (%) 66 | 100 . 8 . . . 53 70 98 68 . . Volleys Fired 199 | . 23 17 8 . . 15 20 10 71 10 25 Largest 5 | . 2 2 2 . . 2 3 4 5 5 4 Hottest 376 | . 100 50 105 . . 135 143 101 291 376 247 Shots Fired 617 | . 38 34 16 . . 30 54 40 300 46 59 Gun 479 | . 38 32 16 . . 27 41 40 255 28 2 Cannon 133 | . . . . . . . 13 . 45 18 57 Launcher 2 | . . 2 . . . . . . . . . Special 3 | . . . . . . 3 . . . . . Kinetic 486 | . 17 32 . . . 18 50 40 245 25 59 Thermal 110 | . 21 . 16 . . 9 4 . 39 21 . Explosive 2 | . . 2 . . . . . . . . . Electromagnetic 19 | . . . . . . 3 . . 16 . . Robot Hit Streak 19 | . 5 6 10 . . 4 9 5 19 10 11 Robot Miss Streak 10 | . 2 4 2 . . 6 5 3 10 3 1 Penetration Max 1 | . . . . . . . 1 1 1 . . Secondary Targets 9 | . 3 1 . . . 1 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 1 1 . . Shots Hit Robots 342 | . 23 20 13 . . 12 33 19 151 32 39 Core Hits 152 | . 10 12 4 . . 3 20 14 62 9 18 Critical Hits 5 | . . . . . . 1 . 1 2 1 . Critical Kills 3 | . . . . . . 1 . . 1 1 . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8297 | . 260 308 150 . . 192 875 704 3861 718 1229 Guns 5869 | . 260 179 150 . . 169 601 704 3369 421 16 Cannons 2020 | . . . . . . . 201 . 492 297 1030 Explosions 172 | . . 129 . . . . 43 . . . . Melee . | . . . . . . . . . . . . Ramming 213 | . . . . . . . 30 . . . 183 Kinetic 6653 | . 134 179 . . . 118 734 704 3314 424 1046 Thermal 979 | . 126 . 150 . . 46 68 . 295 294 . Explosive 172 | . . 129 . . . . 43 . . . . Electromagnetic 280 | . . . . . . 28 . . 252 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 3 1 8 . 14 Average Corruption 4 | . . . . . . . 3 1 7 . 5 Corruption Purged . | . . . . . . . . . . . . Effects 21 | . . . . . . . 7 . 11 . 3 Message Errors 3 | . . . . . . . 1 . 1 . 1 Matter Fused 3 | . . . . . . . 2 . 1 . . Heat Flow Errors 2 | . . . . . . . 2 . . . . Energy Discharges 3 | . . . . . . . 1 . 2 . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . . 1 . 1 Targeting Errors 6 | . . . . . . . . . 5 . 1 Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 17 | . . . . . . . . . 3 . 14 Projectiles 14 | . . . . . . . . . 3 . 11 Explosions . | . . . . . . . . . . . . Melee 3 | . . . . . . . . . . . 3 Knockbacks 20 | . . . . . . . 1 . 2 . 17 Impact 3 | . . . . . . . . . . . 3 Kinetic 16 | . . . . . . . 1 . 2 . 13 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 78 | . . 9 . . . . 69 . . . . Shots 2 | . . 1 . . . . 1 . . . . Rammed 33 | . . . . . . . 5 . . . 28 Targets Rammed 34 | . . . . . . . 5 . . . 29 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 519 | . 300 32 42 . . 125 204 203 519 217 . Average Temperature 122 | . 171 18 18 . . 39 44 72 169 116 . Received Heat Transfer 1614 | . 105 282 24 . . 102 72 72 804 45 108 Effects 22 | . 3 . . . . . . . 19 . . Shutdowns 6 | . . . . . . . . . 6 . . Energy Bleed 2 | . 1 . . . . . . . 1 . . Interference 6 | . 2 . . . . . . . 4 . . Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . 2 . . Damage (major) 4 | . . . . . . . . . 4 . . Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 13 | . . . . . . . . . . . 13 Longest Duration 13 | . . . . . . . . . . . 13 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . 3 . 2 . . . . . 1 . . Heat Transferred 1903 | . 370 . 347 . . 222 100 . 494 370 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Peak Influence 705 | . 195 132 83 31 . . 280 296 705 449 129 Initial 279 | . . 72 31 31 . . 37 63 147 279 114 Average 166 | . 81 95 46 31 . . 102 107 375 325 81 Maximum Alert Level 3 | . . . . . . . 1 1 3 2 . Low Security (%) 67 | 100 100 100 100 100 . . 88 76 10 . 100 Level 1 25 | . . . . . . . 11 23 56 91 . Level 2 6 | . . . . . . . . . 31 8 . Level 3 . | . . . . . . . . . 1 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . . . 1 . . . 1 1 9 1 5 Investigation 1 | . . . . . . . . . 1 . . Extermination 4 | . . . . . . . . 1 2 . 1 Reinforcement 8 | . . . 1 . . . . . 2 1 4 Assault 2 | . . . . . . . 1 . 1 . . Garrison 3 | . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Distress Signals 4 | . . . . . . . . . 3 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 11 11 5 . . 14 13 14 40 8 12 Peak Tracking Total 8 | . 4 4 4 . . 4 7 5 8 3 5 Tactical Retreats 6 | . . 1 . . . 2 . . 2 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Traps Triggered 12 | . . 2 . . . . 4 3 . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Machines Disabled 15 | . . . . . . . 7 1 4 1 2 Max in Single Turn 1 | . . . . . . . 1 1 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Machines Accessed 9 | . 2 1 4 . 1 . . 1 . . . Terminals 5 | . 2 . 3 . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 18 | . 2 1 9 . 5 . . 1 . . . Successful 17 | . 1 1 9 . 5 . . 1 . . . Failed 1 | . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 30 | . . . . . 3 . 4 3 4 5 11 Terminals 9 | . 2 . 7 . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . 1 1 7 . 5 . . . . . . Record 7 | . 1 . 6 . . . . . . . . Part Schematic 5 | . . . . . 5 . . . . . . Open Door 1 | . . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . 1 . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . 5 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . Matter 278 | . . . . . . . . 278 . . . Time 69 | . . . . . . . . 69 . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Total Allies 14 | . . 3 . . 4 . 3 2 2 . . Largest Group 4 | . . 2 2 . 4 4 3 2 2 . . Highest-Rated Group 210 | . . 41 41 . 152 152 210 170 100 . . Highest-Rated Ally 85 | . . 31 31 . 40 40 70 85 85 . . Zionite Dispatches 3 | . . . . . . . 1 1 1 . . Heavy 1 | . . . . . . . . 1 . . . Light 1 | . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . 1 . . Total Orders 3 | . . . . . 1 . . . . . 2 EXPLORE 3 | . . . . . 1 . . . . . 2 Ally Attacks 103 | . . 4 11 . . 46 9 19 14 . . Total Damage 3719 | . . 64 163 . . 1014 938 881 659 . . Kills 28 | . . 1 2 . . 10 7 5 3 . . Allies Corrupted 2 | . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . . . . Drone Launches 3 | . . . . . 1 . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . 10 . . . . Garrisons 1 | . . . . . . . 1 . . . . Patrols 3 | . . . . . . . 3 . . . . Guards 6 | . . . . . . . 6 . . . . Zionite Intel Received 4 | . . . . . . . . . . 1 3 Emergency Access 1 | . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Turns Passed 6057 | 54 182 221 208 3 1042 634 1061 745 801 420 686 Spaces Moved 3359 | 35 90 130 117 3 667 451 565 368 347 237 349 Core 19 | 1 . 16 . . . . . . . . 2 Treads 929 | . . . . . . . 386 368 48 . 127 Legs 2411 | 34 90 114 117 3 667 451 179 . 299 237 220 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 120 150 160 117 117 117 Average Speed 145 | 124 120 124 148 150 150 123 161 164 133 153 138 Slowest Speed 500 | 150 120 150 150 150 150 180 210 180 210 154 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 4 19 42 19 7 89 75 19 13 11 13 41 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 1 4 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 195 | . . 14 . . . . 58 1 91 14 17 Melee . | . . . . . . . . . . . . Projectile 130 | . . . . . . . 7 1 91 14 17 AOE 65 | . . 14 . . . . 51 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Qua Total 4094 | 42 126 157 136 2 708 496 675 485 512 267 488 Wait 182 | . 4 . . . 28 14 17 69 16 1 33 Move 3348 | 34 89 129 116 2 666 450 564 367 346 236 349 Hop . | . . . . . . . . . . . . Pick Up 90 | 2 6 3 4 . 7 7 25 6 14 6 10 Fast Attach 62 | 6 1 1 . . . 2 10 10 21 5 6 Attach 81 | . . 4 7 . 2 5 16 12 19 2 14 Detach 7 | . . . 1 . . . . 4 . . 2 Swap 11 | . 1 2 . . 3 1 1 . 3 . . Drop 60 | . 2 1 . . 2 2 17 7 22 2 5 Fire 199 | . 23 17 8 . . 15 20 10 71 10 25 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 34 | . . . . . . . 5 . . . 29 Escape Stasis 20 | . . . . . . . . . . 5 15 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -3/Quarantine History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 13) 237 | -10/Materials | Entered Mines 241 | -10/Mines | Met a Derelict bent on vengeance 246 | -10/Mines | Learned Materials non-interactive machine intel 271 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 363 | -10/Mines | Assembled infested the area 426 | -10/Mines | Core integrity fell below 50% 446 | -10/Mines | Discovered new exit (range 11) 449 | -10/Mines | Core integrity fell below 20% 450 | -10/Mines | Received a Mining Laser from a helpful Derelict 458 | -10/Mines | Entered Materials 458 | -9/Materials | Accompanied by 2 allies 458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 459 | -9/Materials | Loaded intel: 31 non-interactive machine locations 477 | -9/Materials | Lost 5 parts (1n1u3w) 637 | -9/Materials | Discovered new exit (range 5) 666 | -9/Materials | Entered Mines 666 | -9/Mines | Accompanied by 1 ally 667 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 669 | -9/Mines | Entered Zion 669 | -7/Zion | Accompanied by 1 ally 690 | -7/Zion | Given the Hacking Drone Bay 690 | -7/Zion | Found Prototype Device 692 | -7/Zion | Identified Hacking Drone Bay 706 | -7/Zion | Discovered new exit (range 32) 770 | -7/Zion | Build established: Scavenger-Mutant 1283 | -7/Zion | Build established: Mutant 1318 | -7/Zion | Imprinted 1320 | -7/Zion | Declared Zion's savior 1387 | -7/Zion | Received a hallucinogenic algorithm 1711 | -7/Zion | Entered Proximity Caves 1711 | -6/Proximity Caves | Accompanied by 4 allies 1734 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1830 | -6/Proximity Caves | Spotted B-75 Beast 1862 | -6/Proximity Caves | Lost 3 parts (1p2n) 2012 | -6/Proximity Caves | Learned Factory terminal intel 2040 | -6/Proximity Caves | Build established: Scavenger-Mutant 2118 | -6/Proximity Caves | Lost 3 parts (1u2w) 2329 | -6/Proximity Caves | Discovered new exit (range 11) 2345 | -6/Proximity Caves | Entered Factory 2345 | -6/Factory | Accompanied by 1 ally 2345 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2346 | -6/Factory | Loaded intel: 20 terminal locations 2674 | -6/Factory | Lost 3 parts (1n2w) 2845 | -6/Factory | Zion Light squad teleported in 3319 | -6/Factory | Discovered new exit (range 18) 3406 | -6/Factory | Entered another Factory area 3406 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3489 | -5/Factory | Build established: Scavenger-Skirmisher 3513 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 3642 | -5/Factory | Zion Heavy squad teleported in 3844 | -5/Factory | Build established: Scavenger-Gunner 4119 | -5/Factory | Discovered new exit (range 17) 4151 | -5/Factory | Entered another Factory area 4151 | -4/Factory | Accompanied by 1 ally 4151 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4152 | -4/Factory | Identified exit to Extension 4282 | -4/Factory | Lost 3 parts (1n1u1w) 4691 | -4/Factory | Garrison activated, responded to threat 4749 | -4/Factory | Lost 4 parts (4u) 4799 | -4/Factory | Lost 5 parts (2n1u2w) 4893 | -4/Factory | Build established: Scavenger-Skirmisher 4910 | -4/Factory | Zion Demo squad teleported in 4944 | -4/Factory | Discovered new exit (range 5) 4947 | -4/Factory | First assault squad dispatched 4952 | -4/Factory | Entered Research 4952 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5104 | -3/Research | Retrieved Zion intel report: Emergency Access 5245 | -3/Research | Spotted B-86 Titan 5316 | -3/Research | Discovered new exit (range 16) 5372 | -3/Research | Entered Quarantine 5403 | -3/Quarantine | Lost 5 parts (1p1u3w) 5482 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 5499 | -3/Quarantine | Found Alien Artifact 5501 | -3/Quarantine | Identified Subatomic Replicator 5501 | -3/Quarantine | Used Subatomic Replicator to replicate Imp. Coolant Injector 5661 | -3/Quarantine | Scanned by Researcher 5667 | -3/Quarantine | Found Alien Artifact 5667 | -3/Quarantine | Identified Phase Armor 5724 | -3/Quarantine | Core integrity fell below 50% 5739 | -3/Quarantine | Lost 7 parts (3n2u2w) 5856 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 5949 | -3/Quarantine | Spotted Alpha 7 6026 | -3/Quarantine | Core integrity fell below 20% 6044 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 6048 | -3/Quarantine | System corruption reached 10% 6055 | -3/Quarantine | Lost 11 parts (1p3n3u4w) 6058 | -3/Quarantine | Destroyed by Alpha 7 with Heavy Quantum Rifle Last Messages --------------- [ B-86 Titan ] [ M-36 Artificer ] [ H-77 Assassin ] 06045_ K-01 Serf collects debris. 06046_ Penetrated by Slug. 06047_ Triggered EM Surge Trap. 06047_ The floor emits a surge of raw power. 06047_ System corrupted (+4). [Achievement: System Compromised] 06051_ Held in stasis. 06051_ C-55 Analyst is analyzing... 06052_ K-01 Serf collects debris. 06054_ System corrupted: Com. Mass Driver targeting data glitched. 06054_ C-55 Analyst knocked back. 06055_ Held in stasis. 06055_ C-55 Analyst is analyzing... 06056_ K-01 Serf collects debris. 06058_ Med. Treads destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????# "" ""#???????? | | ??????????????????# "" ""#???????? | | ???################ " " #???????? | | ???# """ """ # # #???????? | | ???# """ """ # # #???????? | | ???# """ """ # #####+#########??????? | | ???# + #??????? | | ???# # #??????? | | ???# # ######## | | ???#= ""T"" # # =! | | ???# """"" ########+###### # """ = | | ???###########???# # # """ | | ?????????????????# """S""" # # """ | | ?????????????????# """ """ # + | | ?????????????????# # # | | ?????????????????#! # # | | ?????????????????# # # | | ?????????????????# ! # ######## | | ?????????????????# # #??????? | | ?????????????###############% ######## | | ??????????#### """"" ^ ^ # | | ??????????# "" ""T"" # | | ??????????#""" ^ + | | ??????????#"T 7Q"""""" """""" ^ # | | ??????????#""" """""" """""" # | | ??????????# "" @""""" k " "^ # | | ??????######## # | | ????? ! # c k + | | ????# """ # # | | ????# ! """ [# + | | ????# """ # ### # | | ????# """ # u ;############ #?#### # | | ????# """ # # !== # #?####/# | | ????# """ # # != # #?# # | | ????# """ + # "" != # ### # | | ????# # # "" # # # | | ????########## + "T """"" / + # | | ?????????????# # "" """"" # # # | | ??????######## # "" """"" # + ! # | | ??????#""" # # # ###### | | ??????#"" + ############# ## | | | ??????#""" # #??????????## ## | | ??????####T ## #??????????# # | | ?????????## ## #??????????# "" # = | | ??????????" ## #??????????# T" + | | ??????????" ##### #??????????# # | | ??????????" #???# #??????????# # | | ??????????###???# #??????????## ## | | ????????????????# #???????????# ## | | ????????????????# #???????????#= ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 180 Energy Generation 51 Energy Capacity 1170 Matter Stores 457 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 85 Power Amplification 30 Armor Coverage 600 Resistance: KI 25 Weapon Shielding 66 Evasion (%) 40 Core Analysis 8 Recoil Reduction 8 Kinecelleration 40 Defensive Hacking 14 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Bore Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Subatomic Replicator Phase Armor Achievements -------------- 10k Club 5k Club Alien Tech Close Call Dangerous Findings Everything Is Under Control I Spy I Survived The Infestation I'm Back, Baby! Just What I Needed Leap Before You Look Made in Tau Ceti IV Oops Please Form A Line Respectable Loadout Robot Respite Serviceable Loadout Significant Disruption Storm Trooper System Compromised The One Tourist Troublemaker Use The Force Challenges ------------ None Game ------ Seed OpticalShrapnelApparatus Manual? 0 Play Time 02:30:02 Cumulative 6.3 hours Start 2020.10.25 @ 11:58:33 End 2020.10.25 @ 14:36:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b1362be-3c52-4059-9d87-f63611d07e48