Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 18:36:22

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (61)      305
Value Destroyed (1400)     1400
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (56)                 56
              TOTAL SCORE: 3421

 Bonus
-------
High Alert Combat Kills    56

 Cogmind 
---------
Core Integrity             512/550
Matter                     206/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (4) ------
                Cooling System
          Large Storage Unit
>               --- WEAPON (2) -------
       Improved Light Cannon
>               --- INVENTORY (15) ---
                Aluminum Leg
                Aluminum Leg
                Cooling System
  High-capacity Matter Pod (200)
       Improved Light Armor Plating
       Advanced Beam Cannon
          Heavy Particle Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
                Cooling System
          Large Storage Unit
          Light Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
          Heavy Particle Cannon
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Cooling System
  High-capacity Matter Pod
       Improved Light Armor Plating
          Heavy Particle Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Rocket Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             59   | 6   14  12  27  
  Power                    8    | 1   2   2   3   
    Engine                 6    | 1   2   2   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   3   6   8   
    Treads                 6    | 2   3   1   .   
    Leg                    13   | .   .   5   8   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   6   3   3   
    Device                 3    | .   3   .   .   
    Storage                5    | 1   3   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   1   3   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   3   1   13  
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          9    | .   2   1   6   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               5    | .   .   .   5   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 9    | .   1   .   8   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  4    | .   1   .   3   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      4    | .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  97  95  
  Engine                   11   | .   14  11  4   
  Treads                   16   | .   27  4   .   
  Leg                      14   | .   .   28  35  
  Device                   11   | .   13  11  9   
  Storage                  12   | .   14  11  9   
  Processor                1    | .   .   .   6   
  Protection               3    | .   .   8   9   
  Energy Gun               12   | .   22  .   .   
  Energy Cannon            10   | .   4   21  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             90   | 14  90  36  50  
  Greatest Support         60   | 40  40  60  46  
  Greatest Overweight (x)  2    | .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  
  Average Capacity         12   | 7   11  15  15  
  Most Carried             15   | 4   15  15  15  
  Average Carried          10   | 2   8   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   15  15  12  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1001 | 256 133 297 315 
  Remotely                 .    | .   .   .   .   
Salvage Created            1957 | 96  652 485 724 
  Parts                    110  | 2   30  31  47  
Haulers Intercepted        5    | .   2   .   3   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  50   | .   14  13  23  
  Guns                     13   | .   13  .   .   
  Cannons                  24   | .   .   13  11  
  AOE                      12   | .   .   .   12  
Classes Destroyed          10   | 1   5   3   1   
  Worker                   2    | .   1   .   1   
  Tunneler                 1    | .   1   .   .   
  Hauler                   5    | .   2   .   3   
  Recycler                 2    | 1   1   .   .   
  Operator                 1    | .   .   1   .   
  Swarmer                  22   | .   5   4   13  
  Grunt                    21   | .   9   6   6   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   1   .   
  Sentry                   5    | .   .   2   3   
Best Kill Streak           7    | 1   3   4   7   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   4    | 1   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2159 | .    541  288  1330 
  Core                     127  | .    70   19   38   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  2    | .    .    2    .    
  Regen/Repaired (Parts)   230  | .    191  39   .    
Core Remaining (%)         89   | 100  72   95   .    
Volleys Fired              147  | 4    61   23   59   
  Largest                  2    | 2    2    2    2    
  Hottest                  150  | 70   136  136  150  
Shots Fired                271  | 8    122  46   95   
  Gun                      126  | 8    118  .    .    
  Cannon                   137  | .    4    46   87   
  Launcher                 8    | .    .    .    8    
  Special                  .    | .    .    .    .    
  Kinetic                  19   | 4    .    .    15   
  Thermal                  244  | 4    122  46   72   
  Explosive                8    | .    .    .    8    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | 2    9    5    12   
  Robot Miss Streak        4    | 1    3    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           178  | 5    82   23   68   
  Core Hits                86   | 2    30   15   39   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    7    .    1    
    Burn                   7    | .    7    .    .    
    Meltdown               1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4100 | 66   1110 593  2331 
  Guns                     1130 | 66   1064 .    .    
  Cannons                  2222 | .    21   588  1613 
  Explosions               716  | .    .    .    716  
  Melee                    .    | .    .    .    .    
  Ramming                  32   | .    25   5    2    
  Kinetic                  303  | 29   .    .    274  
  Thermal                  3049 | 37   1085 588  1339 
  Explosive                716  | .    .    .    716  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    .    .    5    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            18   | .    .    7    11   
  Projectiles              13   | .    .    7    6    
  Explosions               5    | .    .    .    5    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    1    .    1    
  Impact                   1    | .    1    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   9    | .    9    .    .    
Targets Rammed             12   | .    10   1    1    
  Kicked                   2    | .    .    1    1    
  Crushed                  1    | .    1    .    .    
Highest Temperature        227  | 18   168  24   227  
  Average Temperature      46   | 8    41   13   63   
  Received Heat Transfer   612  | .    225  90   297  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              3    | .    2    .    1    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             28   | .    22   3    3    
  Heat Transferred         6697 | 111  3552 999  2035 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             557  | 5   207 323 557 
  Initial                  59   | .   3   48  59  
  Average                  153  | 1   86  171 329 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         73   | 100 96  56  25  
  Level 1                  16   | .   3   43  28  
  Level 2                  10   | .   .   .   45  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   4   3   4   
  Investigation            5    | .   3   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   1   3   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   1   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              75   | .   27  18  30  
  Peak Tracking Total      7    | .   5   4   7   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          10   | .   6   3   1   
  Terminals                8    | .   5   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                29   | .   20  8   1   
  Successful               16   | .   12  4   .   
  Failed                   13   | .   8   4   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   9   1   1   
  Terminals                22   | .   16  5   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   4   3   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   6   2   .   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   4   2   .   
  Scan Component           3    | .   2   1   .   
  Repair                   3    | .   2   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   6   3   1   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   2   1   .   
  Time                     68   | .   52  16  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2647 | 131  1408 521  587  
Spaces Moved               1208 | 71   659  211  267  
  Core                     6    | 6    .    .    .    
  Treads                   760  | 65   659  36   .    
  Legs                     442  | .    .    175  267  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  
  Average Speed            162  | 150  168  184  131  
  Slowest Speed            320  | 160  320  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 6    97   26   32   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 37   | .    .    .    37   
Terrain Destroyed          75   | .    .    .    75   
  Melee                    .    | .    .    .    .    
  Projectile               7    | .    .    .    7    
  AOE                      68   | .    .    .    68   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1618 | 84  826 302 406 
  Wait                     123  | .   55  34  34  
  Move                     1205 | 70  658 210 267 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 4   17  8   6   
  Fast Attach              16   | 6   5   4   1   
  Attach                   9    | .   1   2   6   
  Detach                   .    | .   .   .   .   
  Swap                     34   | .   8   6   20  
  Drop                     37   | .   11  14  12  
  Fire                     147  | 4   61  23  59  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   1   1   
  Crush                    10   | .   10  .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   44 | -11/Scrapyard | Discovered new exit (range 14)
  132 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  625 | -10/Materials | Discovered new exit (range 5)
  733 | -10/Materials | Discovered new exit (range 10)
 1129 | -10/Materials | Discovered new exit (range 10)
 1369 | -10/Materials | Repaired Lgt. Treads
 1397 | -10/Materials | Repaired Lgt. Treads
 1486 | -10/Materials | Discovered new exit (range 15)
 1540 | -10/Materials | Entered another Materials area
 1540 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1942 | -9/Materials  | Repaired Particle Cannon
 2025 | -9/Materials  | Discovered new exit (range 5)
 2061 | -9/Materials  | Entered another Materials area
 2061 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2601 | -8/Materials  | Lost 4 parts (2p1n1u)
 2623 | -8/Materials  | Garrison activated, responded to threat
 2648 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02627_ W-25 Informer sends out distress signal.
02628_ U-05 Engineer builds a Wall.
02628_ H-61 Shepherd calls for reinforcements.
02628_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
02629_ G-47 Trooper destroyed.
02631_ S-10 Pest destroyed.
02632_ Acquired 11 matter.
02632_ Imp. Aluminum Leg destroyed.
02637_ Aluminum Leg blasted off.
02637_ Knocked back.
02641_ K-01 Serf collects debris.
02643_ Hvy. Particle Cannon destroyed.
02643_ Knocked back.
02644_ W-25 Informer sends out distress signal.
02644_ Destroyed Arm. Treads.
02644_ K-01 Serf collects debris.
02645_ System corrupted: Component data lost.
02647_ Slug penetrates Wall.
02647_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????  ???????????????????????????????????? |
| ???????????#  ""?????????????????????????????????? |
| ???????????#    ?????????????????????????????????? |
| ???????#####    ?????????????????????????????????? |
| ???????        #?????????????????????????????????? |
| ????????       #?????????????????????????????????? |
| ?????????      #?????????????????????????????????? |
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| ?????????#     #?????????????????????????????????? |
| #####????#     #?????????????????????????????????? |
| ######???#     #?????????????????????????????????? |
| [=*[%#####     ############??????????????????????? |
| [%[%                      #??????????????????????? |
| [[%!                 %%   ##?????????????????????? |
|  [[=                  %   ##?????????????????????? |
|   !  ##################   ##?????????????????????? |
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|  !     = #??????????# ;   #######????????????????? |
|  %*      #???????????##  @a % % #????????????????? |
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|  """ =/  #???????????##    =%s  #????????????????? |
|  """ =   #????????????#  "" H[  #????????????????? |
|          #????????????#  """  s #????????????????? |
| ##########????????????#  """"   #???##+###???????? |
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| ?????????????????????#  u %                     ?? |
| ????????????????????##          %               ?? |
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| ????????????########  =%    #########   #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredLightpackCore
  Manual?         0
Play Time         00:17:26
  Cumulative      696.3 hours
  Start           2022.03.31 @ 18:19:55
  End             2022.03.31 @ 18:36:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1071
  Rogue           1071
  Adventurer      0
  Explorer        0
Win Type          -
  Total           65
  Types           40/1/9/11/4/0/0/0/0
Lore%             88
Gallery%          88
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 576ff05a-0099-4a7c-8e6a-e2942917b426