Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 22:24:09 Player: BELIAL Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (940) 940 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-100) -100 TOTAL SCORE: 4235 Bonus ------- High Alert Combat Kills 11 Friendly Fire -111 Cogmind --------- Core Integrity 448/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled Cesium-ion Thruster > --- UTILITY (6) ------ Machine Analyzer Advanced Visual Processing Unit Melee Analysis Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Xenon Bombardment Thruster Improved Cooling System System Restoration Module High-powered Field Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Melee Analysis Suite ECM Suite System Shield > --- WEAPON ----------- High-powered Field Laser > --- INVENTORY -------- Xenon Bombardment Thruster Cooled Cesium-ion Thruster Improved Cooling System System Restoration Module High-powered Field Laser [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Melee Analysis Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Melee Analysis Suite Hackware System Shield Weapon Katana Energy Gun High-powered Field Laser Ballistic Gun Shotgun Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . 2 . . 2 . . Weapon . | . . . . . . . . . Parts Attached 47 | 8 . . 12 3 12 4 . 8 Power 6 | 1 . . 1 1 1 1 . 1 Engine 4 | 1 . . 1 . . 1 . 1 Core 1 | . . . . . 1 . . . Reactor 1 | . . . . 1 . . . . Propulsion 15 | 2 . . 2 2 5 . . 4 Treads 5 | . . . 2 2 1 . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 8 | . . . . . 4 . . 4 Utility 13 | 2 . . 4 . 2 3 . 2 Device 5 | 1 . . 1 . 1 1 . 1 Storage 2 | 1 . . 1 . . . . . Processor 5 | . . . 2 . 1 2 . . Hackware 1 | . . . . . . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 13 | 3 . . 5 . 4 . . 1 Energy Gun 7 | 3 . . 2 . 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 4 | . . . 2 . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 . . 1 Parts Lost 22 | . . . 4 . 11 . . 7 Power 3 | . . . 1 . 2 . . . Propulsion 10 | . . . 1 . 5 . . 4 Utility 5 | . . . 1 . 2 . . 2 Weapon 4 | . . . 1 . 2 . . 1 Highest Loss Streak 8 | . . . 3 . 8 . . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 100 100 76 100 74 52 61 77 Engine 4 | . 14 14 7 1 . 2 7 6 Reactor 2 | . . . . 9 6 . . . Treads 8 | . . . 4 22 17 . . . Leg 4 | . 28 28 17 . . . . . Flight 9 | . . . . . 7 15 15 24 Device 9 | . 14 14 9 11 5 4 7 11 Storage 6 | . 14 14 11 11 7 . . . Processor 16 | . . . 5 22 14 17 23 23 Energy Gun 8 | . 28 28 12 . 3 12 7 6 Slashing Weapon 6 | . . . 3 22 10 . . . Naked Turns . | . . . . . . . . . Heaviest Build 27 | 12 12 12 18 27 27 9 8 17 Greatest Support 60 | 20 20 20 40 40 60 9 9 23 Greatest Overweight (x) 8 | 2 . . 1 . 8 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 5 5 Average Capacity 7 | 7 8 8 8 10 8 5 5 5 Most Carried 10 | 4 4 4 7 10 8 5 4 5 Average Carried 5 | 2 4 4 5 8 6 3 3 4 Final Capacity 10 | 8 8 8 10 10 5 5 5 5 Final Carried 8 | 4 4 4 7 8 5 3 4 5 Class Distribution -------------------- 35% | Mutant 28% | Scavenger-Gladiator 16% | Scavenger-Mutant 16% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gladiator | -9/Storage Scavenger-Gladiator | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Matter Collected 680 | 252 19 9 182 30 102 30 . 56 Remotely . | . . . . . . . . . Salvage Created 1415 | 25 19 . 545 399 183 48 . 196 Parts 87 | 3 2 . 34 30 6 7 . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 28 | . . . 11 12 5 . . . Melee 18 | . . . 2 12 4 . . . Guns 10 | . . . 9 . 1 . . . Classes Destroyed 11 | 1 1 . 7 1 1 . . . Worker 3 | . . . 1 . . 1 . 1 Tunneler 2 | 1 . . . . . 1 . . Recycler 4 | . . . 2 . . . . 2 Mechanic 1 | . . . . 1 . . . . Operator 2 | . 1 . . . . . . 1 Watcher 3 | . . . 1 1 . . . 1 Swarmer 12 | . . . 3 7 2 . . . Grunt 8 | . . . 4 2 2 . . . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . 2 . . . . . Sentry 5 | . . . 2 3 . . . . Best Kill Streak 6 | 1 1 . 6 4 4 1 . 4 Combat Bots Only 4 | . . . 3 4 4 . . . Max Kills in Single Turn 3 | 1 1 . 2 1 1 1 . 3 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Hostile Shots Fired 333 | . 2 . 80 61 121 22 . 47 Missed 112 | . 1 . 17 20 34 15 . 25 Damage Taken 3119 | . 10 . 881 416 1108 59 . 645 Core 815 | . . . 244 101 218 5 . 247 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 87 | . . . . . 87 . . . Core Remaining (%) 68 | 100 . 100 . 13 60 . . . Volleys Fired 45 | 1 3 . 27 . 2 5 . 7 Largest 2 | 2 2 . 2 . 2 2 . 1 Hottest 140 | 90 90 . 90 . 140 140 . 70 Shots Fired 72 | 2 6 . 46 . 4 7 . 7 Gun 72 | 2 6 . 46 . 4 7 . 7 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 19 | . . . 19 . . . . . Thermal 51 | 2 6 . 25 . 4 7 . 7 Explosive . | . . . . . . . . . Electromagnetic 2 | . . . 2 . . . . . Robot Hit Streak 11 | 1 3 . 11 . 9 2 . 4 Robot Miss Streak 4 | 1 3 . 3 . . 3 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 99 | 1 3 . 42 25 20 2 . 6 Core Hits 48 | 1 2 . 24 10 6 2 . 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 1 2 . . . Sever 3 | . . . . 1 2 . . . Melee Attacks 67 | . . . 7 36 20 . . 4 Impact 4 | . . . . . . . . 4 Slashing 63 | . . . 7 36 20 . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . 3 1 . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 10 | . . . 2 2 6 . . . Damage Inflicted 3108 | 12 35 . 841 869 546 44 . 761 Guns 783 | 12 35 . 512 . 89 44 . 91 Cannons . | . . . . . . . . . Explosions 523 | . . . . . . . . 523 Melee 1802 | . . . 329 869 457 . . 147 Ramming . | . . . . . . . . . Kinetic 287 | . . . 287 . . . . . Thermal 474 | 12 35 . 203 . 89 44 . 91 Explosive 523 | . . . . . . . . 523 Electromagnetic 22 | . . . 22 . . . . . Impact 147 | . . . . . . . . 147 Slashing 1655 | . . . 329 869 457 . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 5 5 . . 2 . . 3 Average Corruption 2 | . 2 5 . . 2 . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . 2 . . . . . . Message Errors 1 | . . 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 422 | . . . 68 114 . . . 240 Projectiles . | . . . . . . . . . Explosions 158 | . . . . . . . . 158 Melee 264 | . . . 68 114 . . . 82 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 161 | . . . . . . . . 161 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 168 | 30 30 . 81 . 148 43 . 168 Average Temperature 40 | 18 18 . 17 . 64 23 . 90 Received Heat Transfer 774 | . 6 . 273 48 396 24 . 27 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1004 | 25 87 . 522 . 148 74 . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Peak Influence 400 | 5 53 20 341 400 237 283 114 140 Initial 109 | . 3 20 7 59 109 107 99 79 Average 128 | . 21 20 126 212 135 135 110 88 Maximum Alert Level 2 | . . . 1 2 1 1 . . Low Security (%) 81 | 100 100 100 69 46 98 86 100 100 Level 1 18 | . . . 30 49 1 13 . . Level 2 . | . . . . 3 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . 1 1 1 1 . 1 Investigation 2 | . . . . . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 1 1 . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 4 . 17 17 16 9 6 15 Peak Tracking Total 9 | . 2 . 7 4 9 8 6 9 Tactical Retreats 5 | . . . . 2 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Traps Triggered 6 | . 3 . . 1 . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Machines Disabled 4 | . . . . . . . . 4 Max in Single Turn 4 | . . . . . . . . 4 Garrison Access 2 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Machines Accessed 21 | . 1 . 1 4 6 3 . 6 Terminals 14 | . 1 . 1 3 5 1 . 3 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units 3 | . . . . . . 2 . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 49 | . 2 . 4 5 23 4 . 11 Successful 24 | . . . 3 4 13 2 . 2 Failed 25 | . 2 . 1 1 10 2 . 9 Catastrophic 5 | . 2 . . . 1 . . 2 Database Lockouts . | . . . . . . . . . Manual 27 | . . . 4 . 15 1 . 7 Terminals 36 | . 2 . 4 4 17 2 . 7 Fabricators 1 | . . . . . . . . 1 Repair Stations 6 | . . . . . 6 . . . Recycling Units 4 | . . . . . . 2 . 2 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Terminal Hacks 5 | . . . . 3 2 . . . Open Door 3 | . . . . 3 . . . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . . Scan Component 3 | . . . . . 3 . . . Repair 3 | . . . . . 3 . . . Recycling Unit Hacks 2 | . . . . . . 2 . . Retrieve Components 2 | . . . . . . 2 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks 9 | . . . 3 . 5 . . 1 Terminals 9 | . . . 3 . 5 . . 1 Track 1 | . . . . . 1 . . . Assimilate 2 | . . . 1 . . . . 1 Botnet 5 | . . . 1 . 4 . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 . 1 . 4 2 . 5 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . Time 102 | . . . . . 102 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . . 26 Total Orders 1 | . . . . . . . . 1 STAY 1 | . . . . . . . . 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Turns Passed 2293 | 75 65 75 412 477 315 344 59 471 Spaces Moved 2117 | 50 47 63 203 201 241 545 122 645 Core 21 | 13 . . . . 2 . . 6 Treads 281 | . . . 32 201 48 . . . Legs 318 | 37 47 63 171 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1497 | . . . . . 191 545 122 639 Fastest Speed 29 | 50 120 120 120 160 29 34 34 29 Average Speed 63 | 113 120 120 126 160 61 34 34 31 Slowest Speed 450 | 150 120 120 190 160 450 34 34 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 14 | . . . . . 11 . . 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 12 27 33 43 30 16 85 25 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 2 | . . . . 1 . . . 1 Terrain Destroyed 8 | . . . . 1 . . . 7 Melee 2 | . . . . 1 . . . 1 Projectile . | . . . . . . . . . AOE 6 | . . . . . . . . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Total 2881 | 62 49 62 301 310 368 696 138 895 Wait 599 | . . . 47 66 108 141 16 221 Move 2085 | 49 46 62 202 200 221 545 121 639 Hop 11 | . . . . . 8 . . 3 Pick Up 21 | 4 . . 6 5 3 . 1 2 Fast Attach 27 | 7 . . 6 1 5 2 . 6 Attach 12 | . . . 3 . 6 2 . 1 Detach 1 | . . . . . . . . 1 Swap 8 | 1 . . 3 2 1 . . 1 Drop 13 | . . . 2 5 1 1 . 4 Fire 45 | 1 3 . 27 . 2 5 . 7 Melee 53 | . . . 5 31 13 . . 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . . . 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 7) 141 | -10/Materials | Entered Mines 204 | -10/Mines | Discovered new exit (range 10) 216 | -10/Mines | Entered Materials 216 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 517 | -9/Materials | Discovered new exit (range 15) 541 | -9/Materials | Core integrity fell below 50% 583 | -9/Materials | Lost 3 parts (1n1u1w) 627 | -9/Materials | Identified exit to Storage 628 | -9/Materials | Entered Storage 880 | -9/Storage | Build established: Scavenger-Gladiator 1008 | -9/Storage | Core integrity fell below 20% 1078 | -9/Storage | Discovered new exit (range 16) 1104 | -9/Storage | Identified exit to Materials 1105 | -9/Storage | Entered Materials 1105 | -8/Materials | Evolved 2 slots: Propulsion x2 1166 | -8/Materials | Repaired Sensor Array 1205 | -8/Materials | Repaired Katana 1245 | -8/Materials | Repaired Katana 1361 | -8/Materials | Lost 8 parts (1p3n2u2w) 1418 | -8/Materials | Discovered new exit (range 6) 1420 | -8/Materials | Entered Factory 1420 | -7/Factory | Evolved 2 slots: Utility x2 1423 | -7/Factory | Lost 3 parts (1p2n) 1759 | -7/Factory | Discovered new exit (range 5) 1764 | -7/Factory | Sucked down chute 1764 | -7/Factory | Entered Waste 1774 | -7/Waste | Spotted C-40 Crusher 1775 | -7/Waste | Spotted C-40 Crusher 1775 | -7/Waste | Spotted C-40 Crusher 1778 | -7/Waste | Spotted C-40 Crusher 1802 | -7/Waste | Spotted C-40 Crusher 1802 | -7/Waste | Spotted C-40 Crusher 1814 | -7/Waste | Discovered new exit (range 11) 1823 | -7/Waste | Entered Factory 2052 | -7/Factory | Discovered new exit (range 9) 2238 | -7/Factory | Build established: Sprinter 2294 | -7/Factory | Self-destructed Last Messages --------------- Identified Cld. Cesium-ion Thruster. Nuclear Reactor explodes. U-05 Engineer lays Concrete. R-06 Scavenger collects Sml. Storage Unit. U-05 Engineer lays Concrete. Cld. VTOL Module destroyed. U-05 Engineer lays Concrete. Nuclear Reactor explodes. R-06 Scavenger destroyed. Nuclear Reactor explodes. U-05 Engineer destroyed. U-05 Engineer lays Concrete. ECM Suite destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Maul destroyed. U-05 Engineer lays Concrete. Xenon Bombardment Thruster destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????# ! | | ??????????????????????????# | | ??????????????????????????# # | | ??????????????????????????# # | | ??????????????????????????# # | | ??????????????????????????# # | | ??????????????????????????# # | | ??????????????????????????# / | | ??????????????????????????#[ # | | ??????????????????????????# # | | ??????????????????????????# # | | ????????????????????####### # | | ???????????????????? ! # # ! | | ???????????????????? # # | | ???????????????????? # [ # !% | | ??????????????????"""" # # ! | | ??????""""?""""???"""" # # = | | ??????""""?""""??#"""" #########" | | ??????""""?""""??#"""" #???????## | | ??????""""?""""??#"""" #????????# | | ??????""""?""""??#"""" #????????# | | ??????""""?""""??# ########## | | ??????""""?""""??#"""" # | | ?????????????????#"""" # | | ?????????????????#"""" # """" """" """" "" | | ?????????????????#"""" @# """" """" """" "" | | ?????????????????#"""" + """" """" """" "" | | ?????????????????#"""" # ??? | | ?????????????????# # """" """" """"?"" | | ?????????????????# # """" """" """"?"" | | ?????????????????########## """" """" """"?"" | | ????????????????????????? ????????? | | ???????????????????????? 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"""" """"?""""?"" | | ?????????????????????? ??????????? | | ?????????????????????? ? ??????????? | | ????????????????????? ###?#??????????? | | ???????????????????? ##########??????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 64 Melee Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberLinkedBoregun Manual? 0 Play Time 00:30:59 Cumulative 133.6 hours Start 2024.06.11 @ 13:47:46 End 2024.06.11 @ 22:24:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 46c415d1-5e10-4fa6-a9d2-667602eb366e