Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.11 @ 00:19:49 Player: Noxul Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (795) 795 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3625 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 597/700 Matter 256/300 Energy 178/310 System Corruption 2% Temperature Cool (18) Location -7/Garrison Parts ------- Power (1) Heavy Deuterium Engine Propulsion (3) Aluminum Leg Utility (6) Improved Heat Sink Small Storage Unit Targeting Computer Core Analyzer Weapon (3) Inventory (6) Improved Ion Engine Aluminum Leg High-powered Tractor Beam Improved Trap Extractor Peak State ------------ Power Heavy Deuterium Engine Propulsion Aluminum Leg Aluminum Leg Aluminum Leg Utility Cooling System Small Storage Unit Targeting Computer Core Analyzer Medium Armor Plating Shield Generator Weapon Heavy EM Pulse Gun Particle Cannon Heavy Assault Rifle Inventory Improved Ion Engine Aluminum Leg Improved Heat Sink High-powered Tractor Beam Improved Trap Extractor Heavy Assault Rifle [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 1 2 . Weapon 1 | . . . 1 . . Parts Attached 31 | 6 6 11 3 3 2 Power 7 | 1 3 1 1 1 . Engine 6 | 1 2 1 1 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 7 | 2 2 3 . . . Treads . | . . . . . . Leg 7 | 2 2 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 4 1 2 1 Device 5 | . . 2 1 1 1 Storage 1 | 1 . . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 7 | 2 . 3 1 . 1 Energy Gun 1 | . . 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | 2 . 1 1 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 9 | . . . . . 9 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 4 | . . . . . 4 Highest Loss Streak 8 | . . . . . 8 Average Slot Usage (%) 96 | . 89 97 100 98 98 Engine 9 | . 12 11 9 7 7 Leg 27 | . 28 31 27 23 22 Device 8 | . . 7 9 15 15 Storage 10 | . 14 11 9 7 7 Processor 9 | . 4 9 9 13 15 Protection 4 | . . 4 9 7 5 Energy Gun 4 | . . 2 9 7 6 Energy Cannon 4 | . . 2 9 7 3 Ballistic Gun 15 | . 28 16 9 7 10 Naked Turns . | . . . . . . Heaviest Build 36 | 9 11 23 30 36 36 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 4 6 6 6 6 6 Average Carried 5 | 1 4 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 2 5 6 6 6 4 Class Distribution -------------------- 53% | Mutant 31% | Gunner 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 636 | 208 182 150 51 . 45 Remotely . | . . . . . . Salvage Created 943 | . 255 236 252 . 200 Parts 52 | . 17 12 18 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 21 | . 8 5 4 . 4 Guns 13 | . 8 3 1 . 1 Cannons 6 | . . 2 3 . 1 AOE 2 | . . . . . 2 Classes Destroyed 4 | . 2 1 1 . . Builder 1 | . . . 1 . . Swarmer 3 | . 3 . . . . Grunt 14 | . 5 4 1 . 4 Sentry 4 | . . 1 3 . . Best Kill Streak 5 | . 5 2 2 . 2 Combat Bots Only 5 | . 5 2 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 1600 | . 383 232 149 . 836 Core 251 | . 79 69 . . 103 Absorbed by Shields 193 | . . . . . 193 Core Remaining (%) 87 | 100 68 82 100 . . Volleys Fired 86 | . 35 26 7 . 18 Largest 3 | . 2 2 3 . 3 Hottest 136 | . 40 113 136 . 136 Shots Fired 194 | . 70 52 21 . 51 Gun 173 | . 70 46 14 . 43 Cannon 21 | . . 6 7 . 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 145 | . 70 40 7 . 28 Thermal 21 | . . 6 7 . 8 Explosive . | . . . . . . Electromagnetic 28 | . . 6 7 . 15 Robot Hit Streak 17 | . 9 17 4 . 9 Robot Miss Streak 3 | . 2 3 3 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 127 | . 44 37 9 . 37 Core Hits 54 | . 17 10 8 . 19 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1721 | . 306 339 221 . 855 Guns 1114 | . 306 256 118 . 434 Cannons 298 | . . 83 103 . 112 Explosions 309 | . . . . . 309 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 853 | . 306 210 59 . 278 Thermal 607 | . . 83 103 . 421 Explosive . | . . . . . . Electromagnetic 261 | . . 46 59 . 156 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 49 | . . . 6 . 43 Projectiles 6 | . . . 6 . . Explosions 43 | . . . . . 43 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . . . . 39 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 279 | . 18 279 15 . 23 Average Temperature 55 | . 7 125 6 . 10 Received Heat Transfer 663 | . 108 132 54 . 369 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 741 | . . 148 185 . 408 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 275 | . 275 180 262 123 255 Average Influence 138 | . 124 132 149 119 218 Maximum Alert Level 1 | . 1 . 1 . 1 Low Security (%) 78 | . . . . . . Level 1 21 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 1 1 1 . Investigation 2 | . 1 1 . . . Extermination 1 | . . . . 1 . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 6 | . 1 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 15 17 13 . 9 Peak Tracking Total 7 | . 4 5 5 1 7 Tactical Retreats 5 | . 1 3 . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 4 | . 2 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 1 | . . . . 1 . Successful 1 | . . . . 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1711 | 55 329 518 334 258 217 Spaces Moved 979 | 41 165 296 205 169 103 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 969 | 31 165 296 205 169 103 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 Average Speed 127 | 102 120 120 120 150 147 Slowest Speed 150 | 120 120 120 120 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 3 25 27 24 3 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . . . 13 Melee . | . . . . . . Projectile . | . . . . . . AOE 13 | . . . . . 13 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1287 | 53 240 416 277 173 128 Wait 149 | . 22 62 60 . 5 Move 974 | 40 164 295 204 168 103 Hop . | . . . . . . Pick Up 31 | 7 8 12 2 2 . Fast Attach 2 | 1 . 1 . . . Attach 15 | 5 1 3 2 2 2 Detach . | . . . . . . Swap 14 | . 5 7 1 1 . Drop 16 | . 5 10 1 . . Fire 86 | . 35 26 7 . 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 8) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 858 | -9/Materials | Discovered new exit (range 14) 903 | -9/Materials | Entered another Materials area 903 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1227 | -8/Materials | Discovered new exit (range 3) 1237 | -8/Materials | Entered Factory 1237 | -7/Factory | Evolved 2 slots: Utility x2 1490 | -7/Factory | Identified exit to Garrison 1495 | -7/Factory | Entered Garrison 1508 | -7/Garrison | Triggered checkpoint 1588 | -7/Garrison | Build established: Gunner 1670 | -7/Garrison | Triggered checkpoint 1712 | -7/Garrison | Self-destructed Last Messages --------------- Destroyed Imp. Heat Sink. Particle Cannon destroyed. Destroyed Shock Rifle. Beams of light sweep through the air. An alarm sounds. Med. Armor Plating destroyed. Triggered Alarm Trap. An alarm sounds. P-60 Hacker resets G-47 Trooper, system corruption cleaned. Chain reaction triggered in Lgt. Nuclear Core. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Aluminum Leg destroyed. System corrupted: Hvy. Assault Rifle targeting data glitched. Aluminum Leg destroyed. Cooling System destroyed. Hvy. EM Pulse Gun destroyed. Hvy. Assault Rifle destroyed. Shield Generator destroyed. 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