Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 17:43:04 Player: Denialbot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1570) 1570 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 3813 Bonus ------- High Alert Combat Kills 33 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 97/100 System Corruption 4% Temperature Danger (444) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Improved Flight Unit Advanced Beam Cannon Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Transport Network Coupler Medium Armor Plating > --- WEAPON ----------- Particle Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Hacking Suite Heavy Assault Rifle Heavy Assault Rifle [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Transport Network Coupler Device Improved Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 63 | 6 17 40 . . . Power 10 | 1 4 5 . . . Engine 9 | 1 3 5 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 24 | 2 4 18 . . . Treads 12 | . . 12 . . . Leg 5 | . . 5 . . . Wheel 6 | 2 4 . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 11 | 1 3 7 . . . Device 4 | . 2 2 . . . Storage 1 | 1 . . . . . Processor 2 | . 1 1 . . . Hackware 1 | . . 1 . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 18 | 2 6 10 . . . Energy Gun 7 | . 5 2 . . . Energy Cannon 3 | . 1 2 . . . Ballistic Gun 8 | 2 . 6 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 5 . . . Parts Lost 16 | . 4 4 . . 8 Power 3 | . . 2 . . 1 Propulsion 5 | . 1 1 . . 3 Utility 4 | . 1 1 . . 2 Weapon 4 | . 2 . . . 2 Highest Loss Streak 8 | . 2 1 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 88 90 100 100 90 Engine 10 | . 12 8 11 11 11 Core 1 | . 1 1 . . . Treads 20 | . . 22 33 33 29 Wheel 5 | . 21 . . . . Device 9 | . 12 13 . . . Storage 2 | . 8 . . . . Processor 9 | . 5 11 11 11 11 Hackware 1 | . . 2 . . . Protection 9 | . . 5 22 22 16 Energy Gun 7 | . 9 4 11 11 11 Energy Cannon 4 | . 4 6 . . . Ballistic Gun 10 | . 10 10 11 11 11 Naked Turns . | . . . . . . Heaviest Build 23 | 10 12 23 20 20 20 Greatest Support 66 | 26 26 66 60 60 60 Greatest Overweight (x) 4 | . 1 4 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 Most Carried 8 | 2 8 5 4 4 4 Average Carried 4 | . 5 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 4 | . 4 4 4 4 4 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1250 | 200 300 708 . 42 . Remotely . | . . . . . . Salvage Created 2227 | . 725 1432 . . 70 Parts 143 | . 40 102 . . 1 Haulers Intercepted 8 | . 2 6 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 15 28 . . 1 Guns 32 | . 12 19 . . 1 Cannons 12 | . 3 9 . . . Classes Destroyed 10 | . 7 2 . . 1 Worker 2 | . 1 1 . . . Builder 1 | . 1 . . . . Hauler 8 | . 2 6 . . . Mechanic 1 | . . 1 . . . Operator 2 | . 1 1 . . . Watcher 4 | . 1 3 . . . Swarmer 10 | . 3 7 . . . Grunt 24 | . 12 12 . . . Brawler 1 | . . . . . 1 Sentry 9 | . . 9 . . . Best Kill Streak 10 | . 6 10 . . 1 Combat Bots Only 8 | . 5 8 . . 1 Max Kills in Single Turn 2 | . 2 2 . . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 324 | . 91 165 . . 68 Missed 77 | . 25 40 . . 12 Damage Taken 3322 | . 766 1464 . . 1092 Core 642 | . 234 215 . . 193 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 18 | . 18 . . . . Core Remaining (%) 53 | 100 6 . . . . Volleys Fired 192 | . 75 108 . . 9 Largest 2 | . 2 2 . . 2 Hottest 136 | . 100 136 . . 79 Shots Fired 371 | . 148 207 . . 16 Gun 271 | . 130 125 . . 16 Cannon 100 | . 18 82 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 210 | . 90 112 . . 8 Thermal 161 | . 58 95 . . 8 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 13 12 . . 7 Robot Miss Streak 6 | . 6 4 . . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 245 | . 96 136 . . 13 Core Hits 100 | . 43 54 . . 3 Critical Kills 3 | . . 3 . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 7 | . . 5 . . 2 Burn 2 | . . . . . 2 Meltdown 1 | . . 1 . . . Destroy 4 | . . 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3646 | . 941 2487 . . 218 Guns 2343 | . 749 1376 . . 218 Cannons 1303 | . 192 1111 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1839 | . 496 1243 . . 100 Thermal 1807 | . 445 1244 . . 118 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 2 2 2 4 Average Corruption 1 | . . 1 2 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 20 | . . 20 . . . Projectiles 20 | . . 20 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 435 | . 321 126 . . 435 Average Temperature 65 | . 73 18 . . 186 Received Heat Transfer 1293 | . 360 591 . . 342 Effects 4 | . 1 . . . 3 Energy Bleed 2 | . 1 . . . 1 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 2 . . 2 Heat Transferred 3976 | . 1249 2320 . . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 478 | . 261 478 174 . . Initial 174 | . . 103 174 . . Average 198 | . 116 245 174 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 61 | 100 80 50 100 . . Level 1 21 | . 19 23 . . . Level 2 16 | . . 26 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 4 . . 1 Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 3 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 30 40 . . 9 Peak Tracking Total 10 | . 5 7 . . 10 Tactical Retreats 6 | . 4 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 7 | . 3 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 1 3 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 7 7 . . . Terminals 9 | . 4 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 41 | . 21 20 . . . Successful 25 | . 12 13 . . . Failed 16 | . 9 7 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 15 16 . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 7 10 . . . Record 6 | . 3 3 . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Unreport Threat 2 | . 1 1 . . . Locate Traps 2 | . 1 1 . . . Hauler Manifests 3 | . 2 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 3 | . 2 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 6 6 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3403 | 41 792 1577 37 892 64 Spaces Moved 1958 | 34 598 720 24 558 24 Core 68 | 4 . 64 . . . Treads 1148 | . . 542 24 558 24 Legs 40 | . . 40 . . . Wheels 702 | 30 598 74 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 160 160 160 Average Speed 134 | 85 82 157 160 160 160 Slowest Speed 250 | 90 95 250 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 72 74 11 76 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . 24 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 24 | . 24 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2392 | 45 770 964 23 557 33 Wait 73 | . 51 22 . . . Move 1953 | 33 597 719 23 557 24 Hop . | . . . . . . Pick Up 57 | 6 15 36 . . . Fast Attach 6 | . 1 5 . . . Attach 18 | 6 2 10 . . . Detach 1 | . . 1 . . . Swap 39 | . 14 25 . . . Drop 53 | . 15 38 . . . Fire 192 | . 75 108 . . 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 350 | -10/Materials | Core integrity fell below 50% 461 | -10/Materials | Repaired Wheel 499 | -10/Materials | Core integrity fell below 20% 657 | -10/Materials | Discovered new exit (range 5) 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1231 | -9/Materials | Discovered new exit (range 4) 1510 | -9/Materials | Discovered new exit (range 16) 1721 | -9/Materials | Discovered new exit (range 16) 1822 | -9/Materials | Destroyed 8 combat bots 2099 | -9/Materials | Discovered new exit (range 5) 2166 | -9/Materials | Build established: Scavenger-Mutant 2404 | -9/Materials | Core integrity fell below 50% 2411 | -9/Materials | Entered Mines 2436 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2442 | -9/Mines | Learned location of Recycling (-7) 2443 | -9/Mines | Learned location of Storage (-7) 2448 | -9/Mines | Entered Zion 2498 | -7/Zion | System corruption cleaned by Quarantine Array 2688 | -7/Zion | Learned Factory emergency access door positions 3213 | -7/Zion | Learned Factory emergency access door positions 3327 | -7/Zion | Discovered new exit (range 9) 3340 | -7/Zion | Entered Proximity Caves 3379 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3403 | -6/Proximity Caves | Core integrity fell below 20% 3404 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- B-48 Gladiator overheating. Lgt. Treads destroyed. Slug penetrates B-48 Gladiator. Lgt. Treads destroyed. B-48 Gladiator overheating. B-48 Gladiator heat spikes uncontrollably. B-48 Gladiator overheating. Lgt. Armor Plating destroyed. Lgt. Treads melted. Imp. Light Armor Plating melted. B-48 Gladiator destroyed. Critical hit (Burn: +37). Hvy. Assault Rifle destroyed. Penetrated by Slug. Lgt. Treads destroyed. Hvy. Ion Engine destroyed. Overheating: Transport Network Coupler damaged (-11). Overheating: Imp. Medium Laser damaged (-8). Imp. Medium Laser destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????####??????????????????????? | | ????????????????# ??????????????????????? | | ????????????????# ##?##??????????????????? | | ????????????????# g#""???? ?????????????? | | ????????????????# # ???? ?????????????? | | ????????????????# ???? ??????????????? | | ????????????????# g ????? ??????????????? | | ????????????????#Ygs#????? #??????????????? | | ????????????????#g%g#????? #??????????????? | | ????????????????# @####### #??????????????? | | ????????????????# #??????????????? | | ????????????????## #????##????????? | | ????????????????## ##???# ????????? | | ???????????????## ###?# ????????? | | ???????????????# ### ????????? | | ???????????????# ## ????????? | | ???????????????# ## ###?????? | | ???????????????#### ###???? | | ??????????????????## ##??? | | ???????????????????# # #### #??? | | ???????????????????## # #####?## #???? | | ????????????????????#### #????## #????? | | ???????????????????????# ###### #????? | | ???????????????????????# #????? | | ???????????????????????######## | | ??????????????????????????????## ### | | ???????????????????????????????## ## ##?? | | ????????????????????????????????####?###??? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call It's Just You Robot Respite Challenges ------------ None Game ------ Seed PhysicsHypercooledMaul Manual? 0 Play Time 00:51:10 Cumulative 4.2 hours Start 2024.04.03 @ 16:47:57 End 2024.04.03 @ 17:43:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1c03cf89-45ae-44bc-b866-0ae074fd7288