Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.24 @ 20:01:06 Player: aaa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2628) 2628 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6278 Bonus ------- None Cogmind --------- Core Integrity 759/850 Matter 300/300 Energy 190/190 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON (3) ------- Lightning Gun Improved EM Pulse Cannon Phase Cannon > --- INVENTORY (18) --- Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Matter Compressor (249) Improved Targeting Computer Improved Light Armor Plating Force Field Improved Reclamation Unit Advanced Beam Rifle Heavy Particle Cannon Ion Cannon Heavy Ion Cannon Plasma Cannon Phase Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Phase Cannon Phase Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Matter Compressor Improved Targeting Computer Improved Light Armor Plating Force Field Improved Reclamation Unit Lightning Gun Advanced Beam Rifle Improved EM Pulse Cannon Heavy Particle Cannon Ion Cannon Heavy Ion Cannon Improved Grenade Launcher [Rating: 64] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . . 1 1 Propulsion 1 | . . . . . 1 . Utility 4 | . . 1 . 2 . 1 Weapon 1 | . . 1 . . . . Parts Attached 149 | 6 27 8 5 31 38 34 Power 19 | 1 4 1 . 3 5 5 Engine 16 | 1 3 1 . 3 4 4 Core 3 | . 1 . . . 1 1 Reactor . | . . . . . . . Propulsion 25 | 3 7 . . 4 5 6 Treads 4 | . 3 . . 1 . . Leg 21 | 3 4 . . 3 5 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | . 8 2 . 5 8 4 Device 18 | . 5 2 . 3 6 2 Storage 4 | . 3 . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . . . . 1 2 2 Artifact . | . . . . . . . Weapon 78 | 2 8 5 5 19 20 19 Energy Gun 21 | 2 1 . 1 5 9 3 Energy Cannon 30 | . 2 3 1 4 7 13 Ballistic Gun 14 | . 3 1 2 8 . . Ballistic Cannon 5 | . . . . 2 3 . Launcher 8 | . 2 1 1 . 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 27 | . 5 2 . 4 7 9 Power 8 | . 2 . . 1 2 3 Propulsion 9 | . 1 . . 1 2 5 Utility 4 | . . . . 1 3 . Weapon 6 | . 2 2 . 1 . 1 Highest Loss Streak 3 | . 3 1 . 1 3 3 Average Slot Usage (%) 97 | . 97 100 100 98 99 94 Engine 12 | . 8 11 11 8 14 17 Core 1 | . 5 . . . . . Treads 6 | . 3 22 22 8 . . Leg 15 | . 23 . . 9 22 20 Device 17 | . 18 22 22 19 18 13 Storage 13 | . 8 11 11 18 15 13 Protection 4 | . . . . 6 4 8 Energy Gun 5 | . 11 . . 1 10 3 Energy Cannon 12 | . 3 28 17 3 10 14 Ballistic Gun 6 | . 11 4 14 17 . . Ballistic Cannon 1 | . . . . 3 1 . Naked Turns . | . . . . . . . Heaviest Build 113 | 7 46 53 50 74 91 113 Greatest Support 60 | 20 46 46 46 52 41 60 Greatest Overweight (x) 3 | . 1 1 1 2 3 3 Average Overweight (x) 1 | . . 1 1 1 2 2 Largest Inventory Capacity 18 | 4 12 12 12 18 18 18 Average Capacity 14 | 4 7 12 12 17 18 18 Most Carried 18 | 3 10 12 12 18 18 18 Average Carried 13 | . 5 11 12 15 15 16 Final Capacity 18 | 4 12 12 12 18 18 18 Final Carried 18 | 3 9 12 12 16 18 16 Class Distribution -------------------- 24% | Gunner 23% | Scavenger-Tank 21% | Scavenger-Gunner 12% | Tank 9% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2416 | 260 221 147 61 514 388 825 Remotely . | . . . . . . . Salvage Created 2830 | 54 419 299 124 531 519 884 Parts 160 | 3 39 18 12 19 27 42 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 12 | . 8 . . . 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 64 | 1 12 6 5 9 14 17 Guns 13 | 1 7 . . 2 2 1 Cannons 23 | . . 1 3 7 6 6 AOE 27 | . 5 5 2 . 6 9 Classes Destroyed 13 | 2 4 1 . 3 2 1 Worker 5 | . 1 2 . 1 . 1 Builder 3 | . 1 . 1 . . 1 Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . 1 . . Recycler 7 | . 2 2 . 1 . 2 Watcher 1 | . . . . . . 1 Swarmer 24 | . 6 3 3 . 4 8 Grunt 26 | 1 6 2 2 6 6 3 Brawler 1 | . . . . . 1 . Duelist 1 | . . 1 . . . . Sentry 4 | . . . . 2 1 1 Hunter 3 | . . . . 1 . 2 Programmer 5 | . . . . . 2 3 Best Kill Streak 5 | 2 5 4 4 4 4 4 Combat Bots Only 4 | 1 3 3 3 4 4 3 Max Kills in Single Turn 3 | 1 3 3 2 2 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 2 2 . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 4941 | 78 619 328 198 915 1173 1630 Core 484 | 10 71 59 47 141 65 91 Absorbed by Shields 183 | . . . . . 183 . Core Remaining (%) 80 | 96 67 . 73 74 90 . Volleys Fired 186 | 4 48 8 12 46 26 42 Largest 3 | 2 2 3 3 3 3 3 Hottest 270 | 100 112 168 177 150 215 270 Shots Fired 412 | 8 83 20 28 106 62 105 Gun 205 | 8 79 1 8 69 24 16 Cannon 185 | . 2 17 16 37 34 79 Launcher 22 | . 2 2 4 . 4 10 Special . | . . . . . . . Kinetic 130 | . 33 1 7 74 15 . Thermal 145 | 8 46 . 1 11 14 65 Explosive 22 | . 2 2 4 . 4 10 Electromagnetic 115 | . 2 17 16 21 29 30 Robot Hit Streak 18 | 3 11 7 10 18 13 7 Robot Miss Streak 7 | 2 3 2 1 7 3 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 266 | 5 52 9 13 88 47 52 Core Hits 160 | 3 28 12 10 43 28 36 Critical Hits 3 | . 1 . . 1 1 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6915 | 74 789 514 371 1046 1534 2587 Guns 1673 | 74 499 . 16 544 368 172 Cannons 2857 | . . 179 183 502 520 1473 Explosions 2373 | . 278 335 172 . 646 942 Melee . | . . . . . . . Ramming 12 | . 12 . . . . . Kinetic 927 | . 96 . 16 592 223 . Thermal 2522 | 74 403 119 . 109 582 1235 Explosive 1810 | . 278 216 172 . 285 859 Electromagnetic 1644 | . . 179 183 345 444 493 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 1 Average Corruption 1 | . . . . . 2 1 Corruption Purged . | . . . . . . . Effects 11 | . . . . . 8 3 Message Errors 3 | . . . . . 1 2 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 3 | . . . . . 3 . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 317 | . 50 21 7 10 133 96 Projectiles 74 | . . 10 7 10 . 47 Explosions 243 | . 50 11 . . 133 49 Melee . | . . . . . . . Knockbacks 10 | . . . . 4 6 . Impact . | . . . . . . . Kinetic 9 | . . . . 4 5 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 919 | . 215 114 . . 405 185 Shots 14 | . 2 3 . . 6 3 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 386 | 186 255 108 51 304 270 386 Average Temperature 91 | 99 99 35 18 43 132 104 Received Heat Transfer 906 | 42 165 30 60 306 171 132 Effects 2 | . 1 . . . . 1 Interference 1 | . 1 . . . . . Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . 1 . . 2 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . . . 1 6 Heat Transferred 3670 | 222 1066 100 . 135 609 1538 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 . . 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 270 | 25 161 155 215 231 231 270 Initial 91 | . 16 5 60 83 . 91 Average 108 | 4 68 66 160 97 147 132 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 90 | 100 100 100 64 92 85 88 Level 1 9 | . . . 35 7 14 11 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . . 3 2 3 Investigation . | . . . . . . . Extermination 3 | . . . . . 2 1 Reinforcement 5 | . 1 . . 2 . 2 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | 1 14 6 7 15 19 25 Peak Tracking Total 5 | 1 3 3 4 5 4 3 Tactical Retreats 11 | . . . 1 1 5 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 18 | . 2 1 1 . 8 6 Max in Single Turn 5 | . 2 1 1 . 5 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . 1 . . . . . Successful 1 | . 1 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 1 1 . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Record 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 5296 | 117 867 729 298 837 871 1577 Spaces Moved 2544 | 84 489 382 134 355 377 723 Core 18 | 18 . . . . . . Treads 726 | . 65 382 134 145 . . Legs 1800 | 66 424 . . 210 377 723 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 180 180 180 150 150 Average Speed 170 | 105 133 180 180 180 182 185 Slowest Speed 210 | 120 160 180 180 180 210 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 7 58 33 26 20 11 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 245 | . 61 17 21 1 53 92 Melee . | . . . . . . . Projectile 21 | . . . . 1 1 19 AOE 224 | . 61 17 21 . 52 73 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 3141 | 101 626 408 168 470 501 867 Wait 141 | 6 24 2 18 12 40 39 Move 2538 | 83 488 381 133 354 376 723 Hop . | . . . . . . . Pick Up 65 | 2 17 7 . 14 12 13 Fast Attach 24 | 5 10 . . 4 1 4 Attach 38 | . 5 4 . 8 10 11 Detach 6 | . 1 . . 2 2 1 Swap 87 | 1 12 4 5 19 27 19 Drop 50 | . 20 2 . 11 7 10 Fire 186 | 4 48 8 12 46 26 42 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 450 | -10/Materials | Lost 3 parts (1p2w) 673 | -10/Materials | Build established: Scavenger-Mutant 897 | -10/Materials | Discovered new exit (range 7) 985 | -10/Materials | Entered another Materials area 985 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1303 | -9/Materials | Build established: Gunner 1664 | -9/Materials | Discovered new exit (range 9) 1714 | -9/Materials | Entered Mines 1730 | -9/Mines | Met a Derelict bent on vengeance 1840 | -9/Mines | Discovered new exit (range 13) 1881 | -9/Mines | Discovered new exit (range 16) 2012 | -9/Mines | Entered Materials 2012 | -8/Materials | Evolved 2 slots: Utility x2 2491 | -8/Materials | Build established: Tank 2764 | -8/Materials | Discovered new exit (range 13) 2842 | -8/Materials | Garrison activated, responded to threat 2849 | -8/Materials | Entered Factory 2849 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2977 | -7/Factory | Build established: Scavenger-Tank 3235 | -7/Factory | Lost 3 parts (1p1n1u) 3585 | -7/Factory | Build established: Scavenger-Gunner 3656 | -7/Factory | Discovered new exit (range 5) 3720 | -7/Factory | Entered another Factory area 3720 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4583 | -6/Factory | Lost 3 parts (1p2n) 5020 | -6/Factory | Build established: Scavenger-Tank 5297 | -6/Factory | Self-destructed Last Messages --------------- 05202_ U-05 Engineer lays Concrete. 05204_ U-05 Engineer builds a Door. 05204_ Acquired 61 matter. 05204_ U-05 Engineer builds a Wall. 05205_ K-01 Serf collects debris. 05207_ Acquired Carbon-fiber Leg. 05208_ U-05 Engineer lays Concrete. 05209_ K-01 Serf collects debris. 05209_ U-05 Engineer lays Concrete. 05212_ K-01 Serf collects debris. 05212_ Acquired 70 matter. 05212_ U-05 Engineer lays Concrete. 05215_ K-01 Serf collects debris. 05218_ R-10 Processor collects Hvy. Laser. 05219_ K-01 Serf collects debris. 05222_ R-10 Processor collects Lgt. Angular Momentum Engine. 05223_ U-05 Engineer builds a Wall. 05225_ K-01 Serf collects debris. 05240_ U-05 Engineer lays Concrete. 05249_ K-01 Serf collects debris. 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