Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.24 @ 20:01:06

Player: aaa

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (82)      410
Value Destroyed (2628)     2628
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6278

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             759/850
Matter                     300/300
Energy                     190/190
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (3) --------
       Improved Ion Engine
          Light Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION (3) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY (6) ------
       Improved Heat Sink
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Improved Heavy Armor Plating
>               --- WEAPON (3) -------
                Lightning Gun
       Improved EM Pulse Cannon
                Phase Cannon
>               --- INVENTORY (18) ---
                Carbon-fiber Leg
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Matter Compressor (249)
       Improved Targeting Computer
       Improved Light Armor Plating
                Force Field
       Improved Reclamation Unit
       Advanced Beam Rifle
          Heavy Particle Cannon
                Ion Cannon
          Heavy Ion Cannon
                Plasma Cannon
                Phase Cannon
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Light Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Improved Heavy Armor Plating
>               --- WEAPON -----------
                Plasma Cannon
                Phase Cannon
                Phase Cannon
>               --- INVENTORY --------
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Matter Compressor
       Improved Targeting Computer
       Improved Light Armor Plating
                Force Field
       Improved Reclamation Unit
                Lightning Gun
       Advanced Beam Rifle
       Improved EM Pulse Cannon
          Heavy Particle Cannon
                Ion Cannon
          Heavy Ion Cannon
       Improved Grenade Launcher
[Rating: 64]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  4    | .   .   1   .   2   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             149  | 6   27  8   5   31  38  34  
  Power                    19   | 1   4   1   .   3   5   5   
    Engine                 16   | 1   3   1   .   3   4   4   
    Core                   3    | .   1   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 3   7   .   .   4   5   6   
    Treads                 4    | .   3   .   .   1   .   .   
    Leg                    21   | 3   4   .   .   3   5   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  27   | .   8   2   .   5   8   4   
    Device                 18   | .   5   2   .   3   6   2   
    Storage                4    | .   3   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   78   | 2   8   5   5   19  20  19  
    Energy Gun             21   | 2   1   .   1   5   9   3   
    Energy Cannon          30   | .   2   3   1   4   7   13  
    Ballistic Gun          14   | .   3   1   2   8   .   .   
    Ballistic Cannon       5    | .   .   .   .   2   3   .   
    Launcher               8    | .   2   1   1   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   
Parts Lost                 27   | .   5   2   .   4   7   9   
  Power                    8    | .   2   .   .   1   2   3   
  Propulsion               9    | .   1   .   .   1   2   5   
  Utility                  4    | .   .   .   .   1   3   .   
  Weapon                   6    | .   2   2   .   1   .   1   
  Highest Loss Streak      3    | .   3   1   .   1   3   3   
Average Slot Usage (%)     97   | .   97  100 100 98  99  94  
  Engine                   12   | .   8   11  11  8   14  17  
  Core                     1    | .   5   .   .   .   .   .   
  Treads                   6    | .   3   22  22  8   .   .   
  Leg                      15   | .   23  .   .   9   22  20  
  Device                   17   | .   18  22  22  19  18  13  
  Storage                  13   | .   8   11  11  18  15  13  
  Protection               4    | .   .   .   .   6   4   8   
  Energy Gun               5    | .   11  .   .   1   10  3   
  Energy Cannon            12   | .   3   28  17  3   10  14  
  Ballistic Gun            6    | .   11  4   14  17  .   .   
  Ballistic Cannon         1    | .   .   .   .   3   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             113  | 7   46  53  50  74  91  113 
  Greatest Support         60   | 20  46  46  46  52  41  60  
  Greatest Overweight (x)  3    | .   1   1   1   2   3   3   
  Average Overweight (x)   1    | .   .   1   1   1   2   2   
Largest Inventory Capacity 18   | 4   12  12  12  18  18  18  
  Average Capacity         14   | 4   7   12  12  17  18  18  
  Most Carried             18   | 3   10  12  12  18  18  18  
  Average Carried          13   | .   5   11  12  15  15  16  
  Final Capacity           18   | 4   12  12  12  18  18  18  
  Final Carried            18   | 3   9   12  12  16  18  16  

 Class Distribution 
--------------------
 24% | Gunner
 23% | Scavenger-Tank
 21% | Scavenger-Gunner
 12% | Tank
  9% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
             Tank | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac 
Matter Collected           2416 | 260 221 147 61  514 388 825 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2830 | 54  419 299 124 531 519 884 
  Parts                    160  | 3   39  18  12  19  27  42  
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           12   | .   8   .   .   .   1   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  64   | 1   12  6   5   9   14  17  
  Guns                     13   | 1   7   .   .   2   2   1   
  Cannons                  23   | .   .   1   3   7   6   6   
  AOE                      27   | .   5   5   2   .   6   9   
Classes Destroyed          13   | 2   4   1   .   3   2   1   
  Worker                   5    | .   1   2   .   1   .   1   
  Builder                  3    | .   1   .   1   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Recycler                 7    | .   2   2   .   1   .   2   
  Watcher                  1    | .   .   .   .   .   .   1   
  Swarmer                  24   | .   6   3   3   .   4   8   
  Grunt                    26   | 1   6   2   2   6   6   3   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   4    | .   .   .   .   2   1   1   
  Hunter                   3    | .   .   .   .   1   .   2   
  Programmer               5    | .   .   .   .   .   2   3   
Best Kill Streak           5    | 2   5   4   4   4   4   4   
  Combat Bots Only         4    | 1   3   3   3   4   4   3   
Max Kills in Single Turn   3    | 1   3   3   2   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   2   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Damage Taken               4941 | 78   619  328  198  915  1173 1630 
  Core                     484  | 10   71   59   47   141  65   91   
  Absorbed by Shields      183  | .    .    .    .    .    183  .    
Core Remaining (%)         80   | 96   67   .    73   74   90   .    
Volleys Fired              186  | 4    48   8    12   46   26   42   
  Largest                  3    | 2    2    3    3    3    3    3    
  Hottest                  270  | 100  112  168  177  150  215  270  
Shots Fired                412  | 8    83   20   28   106  62   105  
  Gun                      205  | 8    79   1    8    69   24   16   
  Cannon                   185  | .    2    17   16   37   34   79   
  Launcher                 22   | .    2    2    4    .    4    10   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  130  | .    33   1    7    74   15   .    
  Thermal                  145  | 8    46   .    1    11   14   65   
  Explosive                22   | .    2    2    4    .    4    10   
  Electromagnetic          115  | .    2    17   16   21   29   30   
  Robot Hit Streak         18   | 3    11   7    10   18   13   7    
  Robot Miss Streak        7    | 2    3    2    1    7    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           266  | 5    52   9    13   88   47   52   
  Core Hits                160  | 3    28   12   10   43   28   36   
  Critical Hits            3    | .    1    .    .    1    1    .    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6915 | 74   789  514  371  1046 1534 2587 
  Guns                     1673 | 74   499  .    16   544  368  172  
  Cannons                  2857 | .    .    179  183  502  520  1473 
  Explosions               2373 | .    278  335  172  .    646  942  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  12   | .    12   .    .    .    .    .    
  Kinetic                  927  | .    96   .    16   592  223  .    
  Thermal                  2522 | 74   403  119  .    109  582  1235 
  Explosive                1810 | .    278  216  172  .    285  859  
  Electromagnetic          1644 | .    .    179  183  345  444  493  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    1    
  Average Corruption       1    | .    .    .    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    8    3    
    Message Errors         3    | .    .    .    .    .    1    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
    Targeting Errors       3    | .    .    .    .    .    3    .    
    Weapon Failures        2    | .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            317  | .    50   21   7    10   133  96   
  Projectiles              74   | .    .    10   7    10   .    47   
  Explosions               243  | .    50   11   .    .    133  49   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    4    6    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    4    5    .    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      919  | .    215  114  .    .    405  185  
  Shots                    14   | .    2    3    .    .    6    3    
  Rammed                   1    | .    1    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        386  | 186  255  108  51   304  270  386  
  Average Temperature      91   | 99   99   35   18   43   132  104  
  Received Heat Transfer   906  | 42   165  30   60   306  171  132  
  Effects                  2    | .    1    .    .    .    .    1    
    Interference           1    | .    1    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              5    | .    .    1    .    .    2    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    1    6    
  Heat Transferred         3670 | 222  1066 100  .    135  609  1538 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Peak Influence             270  | 25  161 155 215 231 231 270 
  Initial                  91   | .   16  5   60  83  .   91  
  Average                  108  | 4   68  66  160 97  147 132 
Maximum Alert Level        1    | .   .   .   1   1   1   1   
  Low Security (%)         90   | 100 100 100 64  92  85  88  
  Level 1                  9    | .   .   .   35  7   14  11  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   3   2   3   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   2   1   
  Reinforcement            5    | .   1   .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac 
Distress Signals           2    | .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | 1   14  6   7   15  19  25  
  Peak Tracking Total      5    | 1   3   3   4   5   4   3   
  Tactical Retreats        11   | .   .   .   1   1   5   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Traps Triggered            3    | .   1   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac 
Machines Disabled          18   | .   2   1   1   .   8   6   
  Max in Single Turn       5    | .   2   1   1   .   5   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac 
Machines Accessed          1    | .   1   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                1    | .   1   .   .   .   .   .   
  Successful               1    | .   1   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   1   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               5296 | 117  867  729  298  837  871  1577 
Spaces Moved               2544 | 84   489  382  134  355  377  723  
  Core                     18   | 18   .    .    .    .    .    .    
  Treads                   726  | .    65   382  134  145  .    .    
  Legs                     1800 | 66   424  .    .    210  377  723  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  180  180  180  150  150  
  Average Speed            170  | 105  133  180  180  180  182  185  
  Slowest Speed            210  | 120  160  180  180  180  210  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 7    58   33   26   20   11   20   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          245  | .    61   17   21   1    53   92   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    1    1    19   
  AOE                      224  | .    61   17   21   .    52   73   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac 
Total                      3141 | 101 626 408 168 470 501 867 
  Wait                     141  | 6   24  2   18  12  40  39  
  Move                     2538 | 83  488 381 133 354 376 723 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  65   | 2   17  7   .   14  12  13  
  Fast Attach              24   | 5   10  .   .   4   1   4   
  Attach                   38   | .   5   4   .   8   10  11  
  Detach                   6    | .   1   .   .   2   2   1   
  Swap                     87   | 1   12  4   5   19  27  19  
  Drop                     50   | .   20  2   .   11  7   10  
  Fire                     186  | 4   48  8   12  46  26  42  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   73 | -11/Scrapyard | Discovered new exit (range 8)
  118 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  450 | -10/Materials | Lost 3 parts (1p2w)
  673 | -10/Materials | Build established: Scavenger-Mutant
  897 | -10/Materials | Discovered new exit (range 7)
  985 | -10/Materials | Entered another Materials area
  985 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1303 | -9/Materials  | Build established: Gunner
 1664 | -9/Materials  | Discovered new exit (range 9)
 1714 | -9/Materials  | Entered Mines
 1730 | -9/Mines      | Met a Derelict bent on vengeance
 1840 | -9/Mines      | Discovered new exit (range 13)
 1881 | -9/Mines      | Discovered new exit (range 16)
 2012 | -9/Mines      | Entered Materials
 2012 | -8/Materials  | Evolved 2 slots: Utility x2
 2491 | -8/Materials  | Build established: Tank
 2764 | -8/Materials  | Discovered new exit (range 13)
 2842 | -8/Materials  | Garrison activated, responded to threat
 2849 | -8/Materials  | Entered Factory
 2849 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2977 | -7/Factory    | Build established: Scavenger-Tank
 3235 | -7/Factory    | Lost 3 parts (1p1n1u)
 3585 | -7/Factory    | Build established: Scavenger-Gunner
 3656 | -7/Factory    | Discovered new exit (range 5)
 3720 | -7/Factory    | Entered another Factory area
 3720 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4583 | -6/Factory    | Lost 3 parts (1p2n)
 5020 | -6/Factory    | Build established: Scavenger-Tank
 5297 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05202_ U-05 Engineer lays Concrete. <x2>
05204_ U-05 Engineer builds a Door.
05204_ Acquired 61 matter.
05204_ U-05 Engineer builds a Wall.
05205_ K-01 Serf collects debris. <x2>
05207_ Acquired Carbon-fiber Leg.
05208_ U-05 Engineer lays Concrete.
05209_ K-01 Serf collects debris. <x2>
05209_ U-05 Engineer lays Concrete. <x2>
05212_ K-01 Serf collects debris. <x2>
05212_ Acquired 70 matter.
05212_ U-05 Engineer lays Concrete. <x5>
05215_ K-01 Serf collects debris. <x2>
05218_ R-10 Processor collects Hvy. Laser.
05219_ K-01 Serf collects debris. <x3>
05222_ R-10 Processor collects Lgt. Angular Momentum Engine.
05223_ U-05 Engineer builds a Wall.
05225_ K-01 Serf collects debris. <x5>
05240_ U-05 Engineer lays Concrete. <x2>
05249_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          38
Energy Capacity            495
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Core Shielding             20
Utility Shielding          66
Evasion (%)                50
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please
Power Corrupts
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              EnhancedOmegaThrusters
  Manual?         0
Play Time         01:37:00
  Cumulative      7.6 hours
  Start           2021.03.22 @ 20:16:17
  End             2021.03.24 @ 20:01:06
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 518e2648-e55e-49f5-82e1-7930a1cd24d6