Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.19 @ 17:14:08 Player: ILikeMonsters1890 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (3157) 3157 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 6851 Bonus ------- High Alert Combat Kills 170 Follower Combat Kills 294 Cogmind --------- Core Integrity 0/700 Matter 64/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (15) --- Cooled Ion Engine Light Nuclear Core Advanced Heat Sink Medium Storage Unit Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Minigun Axe > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Advanced Heat Sink Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Minigun Minigun Grenade Launcher Heavy Mace [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Improved Light Armor Plating Device Seismic Detector Storage Large Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Axe Energy Gun Medium Laser Ballistic Gun Shotgun Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 3 | . . 1 1 . 1 Weapon . | . . . . . . Parts Attached 124 | 1 15 28 37 21 22 Power 10 | . 2 2 4 1 1 Engine 7 | . 1 2 2 1 1 Core 3 | . 1 . 2 . . Reactor . | . . . . . . Propulsion 39 | . 4 8 11 12 4 Treads . | . . . . . . Leg 34 | . 4 7 11 10 2 Wheel 3 | . . 1 . 1 1 Hover 1 | . . . . 1 . Flight 1 | . . . . . 1 Utility 42 | 1 3 11 14 4 9 Device 16 | 1 1 6 6 . 2 Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware 1 | . . . 1 . . Protection 23 | . . 5 7 4 7 Artifact . | . . . . . . Weapon 33 | . 6 7 8 4 8 Energy Gun 3 | . 2 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 20 | . 4 6 4 2 4 Ballistic Cannon . | . . . . . . Launcher 7 | . . 1 2 . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 1 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 . 1 2 1 Corrupted Parts 1 | . . . . 1 . System Corruption 5 | . . . . 5 . Parts Lost 59 | . 5 6 17 12 19 Power 5 | . 1 1 3 . . Propulsion 26 | . 2 4 5 7 8 Utility 19 | . . . 7 4 8 Weapon 9 | . 2 1 2 1 3 Highest Loss Streak 11 | . 4 4 8 7 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 97 98 92 92 80 Engine 7 | . 4 10 5 9 5 Core 2 | . 9 . 2 . . Leg 30 | . 27 30 34 28 27 Device 9 | . 13 15 13 . 5 Storage 10 | . 14 11 9 9 7 Protection 12 | . . 6 8 26 18 Energy Gun 1 | . 5 . . . . Ballistic Gun 13 | . 21 21 10 8 5 Slashing Weapon 4 | . . . 6 8 6 Naked Turns . | . . . . . . Heaviest Build 47 | 15 28 39 43 43 47 Greatest Support 66 | 20 20 30 66 62 50 Greatest Overweight (x) 8 | . 1 3 1 4 8 Average Overweight (x) . | . . 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 8 10 15 15 15 15 Most Carried 15 | 7 13 15 15 15 15 Average Carried 11 | 4 8 12 12 11 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 13 14 15 14 5 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Matter Collected 1822 | 237 286 543 415 222 119 Remotely . | . . . . . . Salvage Created 3824 | 175 454 480 933 1245 537 Parts 222 | 14 23 43 53 59 30 Haulers Intercepted 11 | . 2 2 2 3 2 Recyclers Shooed 6 | 1 1 1 . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Combat Hostiles Destroyed 69 | . 10 14 15 19 11 Melee 31 | . . . 11 19 1 Guns 23 | . 10 11 2 . . AOE 15 | . . 3 2 . 10 Classes Destroyed 11 | 2 3 1 3 1 1 Worker 12 | . . . 6 1 5 Builder 3 | . . . . 1 2 Tunneler 7 | 4 . . 2 . 1 Hauler 11 | . 2 2 2 3 2 Recycler 3 | 1 . . . 1 1 Watcher 1 | . . . 1 . . Swarmer 12 | . 3 5 . . 4 Grunt 38 | . 7 5 13 12 1 Sentry 15 | . . 4 1 7 3 Hunter 3 | . . . 1 . 2 Programmer 1 | . . . . . 1 Best Kill Streak 10 | 3 3 3 5 5 10 Combat Bots Only 6 | . 3 3 3 5 6 Max Kills in Single Turn 5 | 1 1 2 1 1 5 Gunslinging . | . . . . . . Exploded 4 | . . 2 1 . 4 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Damage Taken 8704 | . 667 803 2180 2189 2865 Core 1349 | . 115 75 262 196 701 Absorbed by Shields 137 | . . . . . 137 Redirected to Shielding 75 | . . . 75 . . Regen/Repaired (Parts) 221 | . 17 125 . 31 48 Core Remaining (%) 62 | 100 54 81 . 16 . Volleys Fired 149 | 9 72 42 13 . 13 Largest 2 | 2 2 2 2 . 2 Hottest 78 | 70 70 46 46 . 78 Shots Fired 270 | 18 129 82 21 . 20 Gun 249 | 18 129 80 16 . 6 Cannon . | . . . . . . Launcher 21 | . . 2 5 . 14 Special . | . . . . . . Kinetic 201 | 9 90 80 16 . 6 Thermal 48 | 9 39 . . . . Explosive 21 | . . 2 5 . 14 Electromagnetic . | . . . . . . Robot Hit Streak 19 | 3 19 12 4 . 4 Robot Miss Streak 4 | 2 4 4 3 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 321 | 9 90 61 65 76 20 Core Hits 165 | 6 27 32 38 28 34 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 19 | . 3 . 4 11 1 Burn 2 | . 2 . . . . Destroy 1 | . 1 . . . . Sever 16 | . . . 4 11 1 Melee Attacks 181 | . . . 70 96 15 Impact . | . . . . . . Slashing 181 | . . . 70 96 15 Piercing . | . . . . . . Sneak Attacks 25 | . . . 9 13 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10203 | 116 981 991 2838 3035 2242 Guns 2225 | 116 970 875 178 . 86 Cannons . | . . . . . . Explosions 2382 | . . 116 535 . 1731 Melee 5564 | . . . 2108 3031 425 Ramming 32 | . 11 . 17 4 . Kinetic 1835 | 55 641 875 178 . 86 Thermal 619 | 61 329 . . . 229 Explosive 2153 | . . 116 535 . 1502 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 5564 | . . . 2108 3031 425 Piercing . | . . . . . . Highest Corruption 7 | . . . . 7 2 Average Corruption 5 | . . . . 6 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 3 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 367 | . . . 167 85 115 Projectiles . | . . . . . . Explosions 115 | . . . . . 115 Melee 252 | . . . 167 85 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 362 | . . . . . 362 Shots 7 | . . . . . 7 Rammed . | . . . . . . Targets Rammed 6 | . 4 . 1 1 . Kicked 6 | . 4 . 1 1 . Crushed . | . . . . . . Highest Temperature 256 | 38 219 24 10 215 256 Average Temperature 72 | 13 91 5 3 67 89 Received Heat Transfer 3362 | . 333 228 1053 1107 641 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 1 . . . . Heat Transferred 1446 | 185 1111 . . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Peak Influence 730 | 25 201 255 245 730 656 Initial 331 | . 16 2 46 42 331 Average 213 | 12 72 114 101 388 458 Maximum Alert Level 3 | . 1 1 1 3 2 Low Security (%) 63 | 100 99 88 91 21 . Level 1 14 | . . 11 8 22 40 Level 2 20 | . . . . 51 59 Level 3 1 | . . . . 5 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 3 5 5 4 Investigation 3 | . . 2 . 1 . Extermination 1 | . . . . . 1 Reinforcement 8 | . . 1 2 2 3 Assault 1 | . . . . 1 . Garrison 4 | . . . 3 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Distress Signals 8 | . . 2 2 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 18 23 23 38 18 Peak Tracking Total 8 | . 5 4 8 5 7 Tactical Retreats 14 | . 4 1 2 6 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Traps Triggered 4 | . . 2 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 1 | . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Machines Disabled 14 | . . . . 4 10 Max in Single Turn 9 | . . . . 1 9 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Machines Accessed 25 | . 8 5 3 6 3 Terminals 17 | . 5 4 3 4 1 Fabricators . | . . . . . . Repair Stations 5 | . 1 1 . 1 2 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 72 | . 27 17 10 14 4 Successful 31 | . 13 6 3 7 2 Failed 40 | . 13 11 7 7 2 Catastrophic 8 | . 3 3 . . 2 Database Lockouts 1 | . 1 . . . . Manual 20 | . 11 3 4 1 1 Terminals 47 | . 18 11 10 7 1 Fabricators . | . . . . . . Repair Stations 14 | . 2 6 . 3 3 Recycling Units 7 | . 7 . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 18 | . 8 2 3 5 . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 4 | . 4 . . . . Open Door 2 | . . . . 2 . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 . . 1 . Zone Layout 4 | . . 1 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 2 4 . 2 2 Scan Component 5 | . 1 2 . 1 1 Repair 5 | . 1 2 . 1 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 6 5 3 5 2 Full Trace Events 3 | . . 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 2 . 1 1 Time 148 | . 26 58 . 38 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 115 | . . . . 115 . Highest-Rated Ally 100 | . . . . 100 . Total Orders . | . . . . . . Ally Attacks 24 | . . . . 24 . Total Damage 720 | . . . . 720 . Kills 11 | . . . . 11 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Turns Passed 4715 | 97 933 971 949 1134 631 Spaces Moved 2228 | 50 527 360 465 460 366 Core 14 | . . . . . 14 Treads . | . . . . . . Legs 2072 | 50 527 321 465 414 295 Wheels 142 | . . 39 . 46 57 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 120 120 120 120 110 Average Speed 142 | 120 126 171 121 167 132 Slowest Speed 450 | 120 190 190 190 260 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 2 85 37 41 67 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 164 | . . 16 19 . 129 Melee 2 | . . . . . 2 Projectile . | . . . . . . AOE 162 | . . 16 19 . 127 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Total 3192 | 72 671 628 701 652 468 Wait 382 | . 35 181 75 57 34 Move 2223 | 49 526 359 464 459 366 Hop . | . . . . . . Pick Up 67 | 6 12 11 21 9 8 Fast Attach 36 | 1 5 3 11 10 6 Attach 46 | . 3 9 13 9 12 Detach 3 | . . . 2 1 . Swap 42 | . 7 16 13 2 4 Drop 57 | 7 7 7 18 8 10 Fire 149 | 9 72 42 13 . 13 Melee 181 | . . . 70 96 15 Ram . | . . . . . . Kick 6 | . 4 . 1 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 3) 98 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 406 | -10/Materials | Lost 4 parts (1p1n2w) 480 | -10/Materials | Discovered new exit (range 16) 658 | -10/Materials | Discovered new exit (range 3) 718 | -10/Materials | Build established: Scavenger-Mutant 719 | -10/Materials | Discovered new exit (range 8) 755 | -10/Materials | Repaired Seismic Detector 760 | -10/Materials | Discovered new exit (range 5) 822 | -10/Materials | Identified exit to Materials 850 | -10/Materials | Central database locked down 1031 | -10/Materials | Entered another Materials area 1031 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1322 | -9/Materials | Identified exit to Mines 1584 | -9/Materials | Lost 4 parts (4n) 1811 | -9/Materials | Repaired Seismic Detector 1845 | -9/Materials | Repaired Shotgun 1899 | -9/Materials | Discovered new exit (range 10) 2002 | -9/Materials | Entered another Materials area 2002 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2361 | -8/Materials | Lost 8 parts (1p4n2u1w) 2669 | -8/Materials | Garrison activated, responded to threat 2740 | -8/Materials | Lost 8 parts (2p1n4u1w) 2911 | -8/Materials | Discovered new exit (range 5) 2933 | -8/Materials | Build established: Mutant 2951 | -8/Materials | Entered Storage 3104 | -8/Storage | Core integrity fell below 50% 3310 | -8/Storage | Garrison activated, responded to threat 3384 | -8/Storage | Lost 7 parts (4n2u1w) 3444 | -8/Storage | Core integrity fell below 20% 3523 | -8/Storage | Lost 4 parts (2n2u) 3704 | -8/Storage | Met 01-MTF 3727 | -8/Storage | Discovered new exit (range 10) 3956 | -8/Storage | Repaired Axe 4015 | -8/Storage | Discovered new exit (range 9) 4034 | -8/Storage | Build established: Scavenger-Mutant 4085 | -8/Storage | Entered Factory 4085 | -7/Factory | Accompanied by 1 ally (01-MTF) 4085 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4090 | -7/Factory | 01-MTF left 4145 | -7/Factory | Repaired Grenade Launcher 4214 | -7/Factory | Noticed a derelict Sapper rigging charges 4615 | -7/Factory | Lost 11 parts (7n4u) 4629 | -7/Factory | Core integrity fell below 50% 4660 | -7/Factory | Core integrity fell below 20% 4690 | -7/Factory | Lost 8 parts (1n4u3w) 4716 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04694_ R-06 Scavenger collects Wheel. 04694_ K-01 Serf collects debris. 04696_ U-05 Engineer lays Concrete. 04700_ U-05 Engineer builds a Wall. 04700_ U-05 Engineer lays Concrete. 04700_ U-05 Engineer builds a Wall. 04701_ K-01 Serf collects debris. 04705_ The unstable cave ceiling collapses. 04705_ K-01 Serf crushed by falling debris. 04705_ K-01 Serf system corrupted by crushing effect. 04705_ U-05 Engineer lays Concrete. 04706_ K-01 Serf system terminally corrupted. 04706_ K-01 Serf collects debris. 04706_ U-05 Engineer lays Concrete. 04708_ U-05 Engineer builds a Wall. 04708_ U-05 Engineer lays Concrete. 04710_ K-01 Serf collects debris. 04710_ U-05 Engineer lays Concrete. 04715_ U-05 Engineer builds a Wall. 04716_ The unstable cave ceiling collapses. 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