Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.22 @ 15:11:27 Player: pakman Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (698) 698 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3358 Bonus ------- None Cogmind --------- Core Integrity 408/700 Matter 180/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Weight Redist. System Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Compact Battery (200) ECM Suite ECM Suite Improved Light Armor Plating Recalibrator Medium Laser Medium Laser Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Targeting Computer Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Rocket Launcher > --- INVENTORY -------- Compact Battery ECM Suite ECM Suite Improved Light Armor Plating Recalibrator Medium Laser Medium Laser EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 2 2 . Weapon . | . . . . . . Parts Attached 45 | 6 3 11 6 16 3 Power 4 | 1 . 1 . 2 . Engine 2 | 1 . 1 . . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 10 | 2 . 1 2 5 . Treads 9 | 2 . . 2 5 . Leg 1 | . . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 3 2 7 . Device 9 | . 1 2 1 5 . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 16 | 2 1 6 2 2 3 Energy Gun 5 | 1 . 1 2 1 . Energy Cannon 3 | . . 1 . . 2 Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . 2 . . 1 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 1 . 4 7 Power 2 | . . 1 . . 1 Propulsion 5 | . . . . 2 3 Utility 4 | . . . . 1 3 Weapon 1 | . . . . 1 . Highest Loss Streak 7 | . . 1 . 4 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 92 89 100 97 45 Engine 8 | . 14 10 9 2 . Core 1 | . . . . 4 . Treads 23 | . 28 22 24 22 . Leg 2 | . . 5 2 . . Device 16 | . 7 12 18 27 17 Storage 10 | . 14 11 9 7 7 Processor 5 | . . 7 9 7 7 Protection 3 | . . . 9 8 . Energy Gun 12 | . 14 9 18 13 . Ballistic Gun 5 | . 14 7 . . . Launcher 1 | . . 3 . . 2 Naked Turns . | . . . . . . Heaviest Build 43 | 12 28 30 33 43 . Greatest Support 69 | 40 40 40 60 69 . Greatest Overweight (x) 1 | 1 . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 4 11 15 15 15 11 Average Carried 11 | 2 7 12 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 11 15 15 11 11 Class Distribution -------------------- 96% | Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Matter Collected 699 | 201 147 102 104 145 . Remotely . | . . . . . . Salvage Created 664 | . 171 174 104 161 54 Parts 50 | . 11 21 5 8 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Combat Hostiles Destroyed 22 | . 5 9 2 4 2 Guns 13 | . 5 6 1 1 . Cannons 3 | . . . . 3 . AOE 5 | . . 3 . . 2 Classes Destroyed 7 | . 4 1 . 2 . Worker 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 2 6 . 1 . Grunt 8 | . 3 2 . 1 2 Duelist 1 | . . . . 1 . Sentry 3 | . . 1 2 . . Hunter 1 | . . . . 1 . Best Kill Streak 3 | . 2 3 1 3 2 Combat Bots Only 3 | . 2 3 1 3 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Damage Taken 2185 | . 215 272 46 1054 598 Core 371 | . 21 43 15 54 238 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 16 | . . . . 16 . Core Remaining (%) 94 | 100 91 89 97 . . Volleys Fired 80 | . 23 33 6 15 3 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 70 70 100 100 77 Shots Fired 146 | . 46 52 12 30 6 Gun 118 | . 46 38 12 22 . Cannon 13 | . . 2 . 8 3 Launcher 8 | . . 5 . . 3 Special 7 | . . 7 . . . Kinetic 53 | . 23 19 . 8 3 Thermal 83 | . 23 26 12 22 . Explosive 8 | . . 5 . . 3 Electromagnetic 2 | . . 2 . . . Robot Hit Streak 17 | . 17 8 7 11 2 Robot Miss Streak 4 | . 2 2 1 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 93 | . 34 25 10 22 2 Core Hits 42 | . 10 14 2 9 7 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | . 3 . 1 1 . Burn 4 | . 2 . 1 1 . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1620 | . 435 413 126 374 272 Guns 1092 | . 429 322 126 215 . Cannons 175 | . . . . 151 24 Explosions 335 | . . 91 . . 244 Melee . | . . . . . . Ramming 18 | . 6 . . 8 4 Kinetic 550 | . 203 172 . 151 24 Thermal 717 | . 226 150 126 215 . Explosive 335 | . . 91 . . 244 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact 1 | . . . . 1 . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 66 | . . . . . 66 Shots 3 | . . . . . 3 Rammed 10 | . 2 . . 3 5 Targets Rammed 11 | . 3 . . 3 5 Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 114 | . 114 32 9 34 6 Average Temperature 31 | . 56 15 9 16 6 Received Heat Transfer 363 | . 90 93 18 117 45 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . 1 . 4 . . Heat Transferred 2405 | . 814 444 444 703 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Peak Influence 202 | . 202 153 100 89 . Initial 45 | . . 7 . 45 . Average 68 | . 73 88 53 52 . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 98 | 100 91 100 100 100 . Level 1 1 | . 8 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 3 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 12 12 2 5 3 Peak Tracking Total 4 | . 4 4 1 3 3 Tactical Retreats 5 | . 2 2 . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Machines Accessed 8 | . 1 2 1 4 . Terminals 6 | . 1 2 1 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 3 6 3 11 . Successful 11 | . 1 1 3 6 . Failed 12 | . 2 5 . 5 . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 12 | . 3 6 1 2 . Terminals 17 | . 3 6 3 5 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 2 1 . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 1 1 1 . Terminals 4 | . 1 1 1 1 . Botnet 4 | . 1 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 2 1 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 44 | . . . . 44 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . . . 7 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Turns Passed 2377 | 85 451 857 332 615 37 Spaces Moved 1205 | 48 222 447 186 302 . Core 6 | 6 . . . . . Treads 1199 | 42 222 447 186 302 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 . Average Speed 159 | 151 160 160 160 160 . Slowest Speed 240 | 160 160 160 160 240 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 34 35 19 8 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 13 | . . 13 . . . Terrain Destroyed 52 | . . 26 . . 26 Melee . | . . . . . . Projectile . | . . . . . . AOE 52 | . . 26 . . 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Total 1476 | 57 270 529 211 398 11 Wait 94 | . 12 23 2 57 . Move 1200 | 47 221 446 185 301 . Hop . | . . . . . . Pick Up 32 | 4 7 11 7 3 . Fast Attach 11 | 6 . . . 5 . Attach 14 | . 1 4 3 6 . Detach 1 | . . . . 1 . Swap 20 | . 2 7 3 5 3 Drop 13 | . 1 5 5 2 . Fire 80 | . 23 33 6 15 3 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush 6 | . 3 . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 326 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 9) 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1139 | -9/Materials | Discovered new exit (range 10) 1394 | -9/Materials | Entered another Materials area 1394 | -8/Materials | Evolved 2 slots: Utility x2 1682 | -8/Materials | Discovered new exit (range 8) 1726 | -8/Materials | Entered Factory 1726 | -7/Factory | Evolved 2 slots: Utility x2 2183 | -7/Factory | Repaired Recalibrator 2212 | -7/Factory | Discovered new exit (range 5) 2228 | -7/Factory | Discovered new exit (range 11) 2310 | -7/Factory | Lost 4 parts (2n1u1w) 2341 | -7/Factory | Entered Lower Caves 2378 | -7/Lower Caves | Self-destructed Last Messages --------------- 02347_ Imp. Terrain Scanner destroyed. 02347_ Lgt. Nuclear Core destroyed. 02349_ G-47 Trooper destroyed. 02350_ Transmission Jammer destroyed. 02355_ Slammed into L-41 Fighter. 02356_ Particle Gun fries itself beyond repair. 02359_ Imp. Heat Sink fries itself beyond repair. 02360_ Slammed into L-41 Fighter. 02360_ Destabilizing: System interference. 02360_ Targeting Computer temporarily disabled. 02360_ EM Pulse Cannon temporarily disabled. 02361_ EM Pulse Cannon severed. 02362_ Aluminum Leg fries itself beyond repair. 02364_ Particle Gun fries itself beyond repair. 02366_ Slammed into L-41 Fighter. 02370_ Heat Sink broken. 02370_ Destabilizing: Short circuit. 02374_ EM Pulse Cannon severed. 02375_ Slammed into L-41 Fighter. 02376_ Broken Heat Sink severed. Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????#??????? | | ???????????????????????????????????????????? | | ???????????#???????????????????#???????????? | | ?????????????????????#########?????????????? | | ????????????????????## % ??????????????? | | ???????????????????## #??????????????? | | ???????????????##### % #??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????????# ] #??????????????? | | ??????????????# ### ] ##??????????????? | | ??????????# @l#???????????????? | | ????????? ##### ####???????????????? | | ?????????? ??????# ???????????????????? | | ??????????? ?????????# ???????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????##???????????????????? | | ???????????????????????????????????????????? | | ?????????????????????#?????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularTransmissionJammer Manual? 0 Play Time 00:30:26 Cumulative 17.2 hours Start 2023.11.22 @ 14:36:21 End 2023.11.22 @ 15:11:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6176acea-55ca-47ea-bbbd-f7490d5a1eba