Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.25 @ 02:25:55

Player: Lyssieth

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (798)      798
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1923

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     375/400
Energy                     98/100
System Corruption          7%
Temperature                Cool (15)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
  Medium Matter Pod
         Visual Processing Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
         ECM Suite

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Matter Pod
           Visual Processing Unit
           Core Shielding
>          --- WEAPON -----------
           EM Shotgun
  Advanced Beam Cannon
>          --- INVENTORY --------
           Signal Interpreter
    Medium Armor Plating
           EM Shotgun
     Heavy Hammer
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             54   | 9   33  12  
  Power                    5    | 2   2   1   
    Engine                 5    | 2   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   6   2   
    Treads                 .    | .   .   .   
    Leg                    1    | .   1   .   
    Wheel                  7    | 2   4   1   
    Hover                  1    | .   .   1   
    Flight                 1    | .   1   .   
  Utility                  17   | 1   11  5   
    Device                 6    | 1   3   2   
    Storage                6    | .   4   2   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   22   | 4   14  4   
    Energy Gun             12   | 2   9   1   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          4    | .   3   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 12   | .   1   11  
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   98  67  
  Engine                   11   | .   14  7   
  Wheel                    22   | .   27  12  
  Device                   7    | .   8   5   
  Storage                  1    | .   .   3   
  Processor                12   | .   13  11  
  Protection               7    | .   5   11  
  Energy Gun               20   | .   25  11  
  Impact Weapon            1    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 9   12  15  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | .   2   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 5   8   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   5   5   
  Average Carried          3    | 2   4   2   
  Final Capacity           5    | 5   5   5   
  Final Carried            4    | 2   4   1   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           830  | 299 426 105 
  Remotely                 .    | .   .   .   
Salvage Created            985  | 48  451 486 
  Parts                    62   | 4   34  24  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  27   | 1   14  12  
  Melee                    1    | .   .   1   
  Guns                     20   | 1   14  5   
  Cannons                  2    | .   .   2   
  AOE                      2    | .   .   2   
Classes Destroyed          6    | 1   3   2   
  Worker                   2    | .   2   .   
  Operator                 1    | .   .   1   
  Watcher                  3    | .   2   1   
  Swarmer                  10   | .   9   1   
  Grunt                    16   | 1   5   10  
  Sentry                   1    | .   .   1   
Best Kill Streak           9    | 1   9   5   
  Combat Bots Only         9    | 1   9   5   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               1588 | 25   333  1230 
  Core                     455  | .    54   401  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  39   | .    .    39   
Core Remaining (%)         89   | 100  78   .    
Volleys Fired              68   | 3    38   27   
  Largest                  2    | 2    2    2    
  Hottest                  113  | 60   90   113  
Shots Fired                118  | 6    72   40   
  Gun                      104  | 6    72   26   
  Cannon                   14   | .    .    14   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  10   | 3    7    .    
  Thermal                  66   | 3    49   14   
  Explosive                .    | .    .    .    
  Electromagnetic          42   | .    16   26   
  Robot Hit Streak         16   | 2    11   16   
  Robot Miss Streak        3    | 1    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           86   | 3    45   38   
  Core Hits                53   | 2    26   25   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         1    | .    .    1    
    Smash                  1    | .    .    1    
Melee Attacks              17   | .    3    14   
  Impact                   17   | .    3    14   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1436 | 46   533  857  
  Guns                     884  | 46   533  305  
  Cannons                  163  | .    .    163  
  Explosions               127  | .    .    127  
  Melee                    262  | .    .    262  
  Ramming                  .    | .    .    .    
  Kinetic                  86   | 23   63   .    
  Thermal                  665  | 23   390  252  
  Explosive                .    | .    .    .    
  Electromagnetic          423  | .    80   343  
  Impact                   262  | .    .    262  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    .    7    
  Average Corruption       7    | .    .    7    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            36   | .    .    36   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    36   | .    .    36   
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      15   | .    .    15   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        325  | 12   60   325  
  Average Temperature      71   | 10   18   88   
  Received Heat Transfer   822  | 18   42   762  
  Effects                  3    | .    .    3    
    Energy Bleed           2    | .    .    2    
    Short Circuit          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           2    | .    .    2    
  Combat Hostiles          2    | .    .    2    
  Parts Fried              3    | .    .    3    
  Impact Corruptions       5    | .    .    5    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1321 | 50   875  396  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             346  | 20  346 335 
  Initial                  11   | .   11  1   
  Average                  162  | 7   183 160 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         65   | 100 64  59  
  Level 1                  34   | .   35  40  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   1   4   
  Investigation            3    | .   1   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | 1   20  23  
  Peak Tracking Total      10   | 1   10  8   
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          10   | .   7   3   
  Terminals                7    | .   5   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   2   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                30   | .   18  12  
  Successful               24   | .   16  8   
  Failed                   6    | .   2   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                23   | .   16  7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          7    | .   2   5   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             19   | .   14  5   
  Record                   12   | .   9   3   
  Robot Analysis           2    | .   1   1   
  Prototype ID Bank        1    | .   1   .   
  Alert Level              3    | .   2   1   
  Maintenance Status       1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       5    | .   2   3   
  Recycle Component        1    | .   .   1   
  Process                  1    | .   .   1   
  Report Inventory         3    | .   2   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   6   3   
  Full Trace Events        4    | .   2   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   .   1   
  Recycled Matter          10   | .   .   10  
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       2    | .   1   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               1440 | 112 878 450 
Spaces Moved               1309 | 107 849 353 
  Core                     121  | 24  1   96  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   1166 | 83  848 235 
  Hover                    22   | .   .   22  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  50  
  Average Speed            81   | 73  80  87  
  Slowest Speed            250  | 80  150 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       45   | 7   95  34  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 7    | .   3   4   
Terrain Destroyed          9    | .   3   6   
  Melee                    7    | .   3   4   
  Projectile               .    | .   .   .   
  AOE                      2    | .   .   2   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      1530 | 134 966 430 
  Wait                     14   | 2   .   12  
  Move                     1307 | 106 848 353 
  Hop                      .    | .   .   .   
  Pick Up                  41   | 11  23  7   
  Fast Attach              2    | .   2   .   
  Attach                   19   | 6   5   8   
  Detach                   3    | .   1   2   
  Swap                     33   | 3   26  4   
  Drop                     26   | 3   20  3   
  Fire                     68   | 3   38  27  
  Melee                    17   | .   3   14  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   56 | -11/Junkyard  | Discovered new exit (range 8)
  113 | -11/Junkyard  | Entered Materials
  232 | -10/Materials | Destroyed 9 combat bots
  313 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 9)
  640 | -10/Materials | Discovered new exit (range 7)
  747 | -10/Materials | Discovered new exit (range 10)
  862 | -10/Materials | Discovered new exit (range 13)
  991 | -10/Materials | Entered another Materials area
  991 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1117 | -9/Materials  | Discovered new exit (range 7)
 1193 | -9/Materials  | Discovered new exit (range 15)
 1311 | -9/Materials  | Lost 6 parts (1p2n3w)
 1322 | -9/Materials  | Core integrity fell below 50%
 1392 | -9/Materials  | Crushed by falling debris
 1423 | -9/Materials  | Lost 4 parts (1p2u1w)
 1436 | -9/Materials  | Core integrity fell below 20%
 1441 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Destroyed Lgt. Ion Engine.
Destroyed Hover Unit.
W-16 Scout system corrupted by crushing effect. <x2>
W-16 Scout system terminally corrupted.
Hover Unit fried.
Sensor Array fried.
R-06 Scavenger collects Welding Torch.
Med. Armor Plating destroyed.
The unstable cave ceiling collapses.
Crushed by falling debris.
[Achievement: Unlikely Earthworm]
Core Shielding destroyed.
System corrupted by crushing effect (+4).
Hvy. Hammer destroyed.
System corrupted by crushing effect (+3).
System corrupted: Heat flow error (+131).
Acquired Imp. Hover Unit.
Critical hit (Burn: +37).
Imp. Hover Unit destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
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| ???????????????????????  ??       #??????????????? |
| ???????????????????????????####   ???????????????? |
| ??????????????????????????????#   ???????????????? |
| ??????????????????????????????    ???????????????? |
| ??????????????????????????????    ???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                53
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Librarian
Novice Programmer
One Hack Too Far
Power Corrupts
Risk Taker
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              FieldCargoSuite
  Manual?         0
Play Time         00:32:49
  Cumulative      1.0 hours
  Start           2023.03.25 @ 01:52:14
  End             2023.03.25 @ 02:25:55
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79e10476-4a14-42e4-9231-622cff4c7557