Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 16:56:51 Player: Minty Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (2657) 2657 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 8143 Bonus ------- High Alert Combat Kills 106 Cogmind --------- Core Integrity 0/1300 Matter 15/300 Energy 100/100 System Corruption 14% Temperature Warm (199) Movement Core (200) Ox3 Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Spectral Analyzer Hacking Suite > --- WEAPON (4) ------- Linear Accelerator > --- INVENTORY (5) ---- Long-range Sensor Array Advanced Phase Shifter Heavy Shock Bomb Launcher Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Weight Redist. System Long-range Sensor Array Improved Target Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Railgun Railgun > --- INVENTORY -------- Long-range Sensor Array Long-range Sensor Array Improved Kinecellerator Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher [Rating: 132] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Micro Fission Core Reactor Constructs Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Electron Diverter Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Beam Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Shock Bomb Launcher Piercing Weapon Spear Build | -11 -10 -10 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Slots Evolved 14 | . . . . 10 2 2 . Power 1 | . . . . 1 . . . Propulsion 3 | . . . . 2 . 1 . Utility 8 | . . . . 6 1 1 . Weapon 2 | . . . . 1 1 . . Parts Attached 90 | . 2 13 2 15 13 22 23 Power 15 | . . 3 . 1 2 4 5 Engine 4 | . . 3 . 1 . . . Core 2 | . . . . . 2 . . Reactor 9 | . . . . . . 4 5 Propulsion 22 | . . 4 . 2 3 7 6 Treads 5 | . . 3 . 2 . . . Leg 3 | . . . . . . 3 . Wheel 1 | . . 1 . . . . . Hover 4 | . . . . . 3 1 . Flight 9 | . . . . . . 3 6 Utility 27 | . . 1 1 9 6 7 3 Device 17 | . . 1 1 4 5 4 2 Storage 1 | . . . . 1 . . . Processor 4 | . . . . 2 . 2 . Hackware 4 | . . . . 1 1 1 1 Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 26 | . 2 5 1 3 2 4 9 Energy Gun 6 | . . 3 . 1 . 2 . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 6 | . 1 2 . 1 2 . . Ballistic Cannon 4 | . . . . . . . 4 Launcher 8 | . . . . 1 . 2 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . 1 . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 3 2 Parts Lost 47 | . . 5 . 6 3 10 23 Power 7 | . . 1 . 2 1 . 3 Propulsion 14 | . . 2 . 2 1 1 8 Utility 17 | . . . . 1 1 5 10 Weapon 9 | . . 2 . 1 . 4 2 Highest Loss Streak 13 | . . 3 . 3 3 6 13 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 69 | . 85 87 34 57 68 70 44 Engine 4 | . 14 6 7 2 7 . . Core 1 | . . . . 3 2 . . Reactor 1 | . . . . . . 5 2 Treads 5 | . . 12 4 5 2 . . Leg 5 | . 28 11 3 1 . 1 . Hover 2 | . . . . . 4 8 . Flight 1 | . . . . . . 4 10 Device 14 | . . 12 13 13 18 21 5 Storage 4 | . 14 14 . . . . . Processor 5 | . . . . 6 9 5 13 Hackware 4 | . . . . 4 5 9 8 Protection 1 | . . . . 3 2 . . Energy Gun 2 | . 4 4 . 3 . 1 . Energy Cannon 3 | . 9 10 . . . 1 . Ballistic Gun 6 | . 14 10 . 6 7 5 . Naked Turns . | . . . . . . . . Heaviest Build 60 | 10 13 19 9 42 51 60 38 Greatest Support 69 | 20 20 40 10 46 42 69 40 Greatest Overweight (x) 5 | . . 1 1 5 3 2 3 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 25 | . 8 8 8 25 5 5 5 Average Capacity 5 | . 8 8 5 5 5 5 5 Most Carried 8 | . 8 8 5 5 5 5 5 Average Carried 5 | . 7 7 3 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 5 5 4 5 5 4 Scrap Engine Consumption 49 | . . . 15 8 4 19 3 Constructs Created 12 | . . . 1 4 1 5 1 Constructs Modified 5 | . . . . 3 1 1 . Class Distribution -------------------- 45% | Mutant 22% | Scavenger-Gunner 13% | Scavenger-Mutant 8% | Hacker-Mutant 4% | Scavenger-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -7 -5 -4 -3 -3 ----------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Matter Collected 1651 | 140 78 149 58 345 202 524 155 Remotely . | . . . . . . . . Salvage Created 2529 | . 18 209 . 723 207 1004 368 Parts 120 | . 3 8 . 31 10 51 17 Haulers Intercepted 2 | . . . . 1 . 1 . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . 14 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Combat Hostiles Destroyed 41 | . 1 5 . 9 2 15 9 Guns 17 | . . 2 . 6 . 9 . Cannons 7 | . . 3 . . 2 . 2 AOE 14 | . 1 . . 3 . 5 5 Classes Destroyed 10 | . 1 3 . 3 1 1 1 Hauler 2 | . . . . 1 . 1 . Operator 1 | . . . . . . 1 . Turret 2 | . . 2 . . . . . Watcher 2 | . . . . . 2 . . Swarmer 10 | . . 1 . . . 6 3 Grunt 13 | . 1 . . 6 . 4 2 Duelist 2 | . . . . . . . 2 Sentry 3 | . . . . 1 . 2 . Programmer 9 | . . . . 2 2 3 2 Subdweller 4 | . . 4 . . . . . Best Kill Streak 7 | . 1 2 . 6 1 6 7 Combat Bots Only 7 | . 1 1 . 6 1 6 7 Max Kills in Single Turn 2 | . 1 1 . 2 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 2 . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -7 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Hostile Shots Fired 583 | . . 128 . 64 26 122 243 Missed 218 | . . 43 . 17 8 41 109 Damage Taken 7503 | . 36 1140 . 1129 375 2096 2727 Core 1714 | . . 241 . 156 . 345 972 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 58 | . . . . 36 22 . . Core Remaining (%) 71 | 100 . . 3 84 100 . . Volleys Fired 229 | . . 64 . 58 19 61 27 Largest 3 | . . 2 . 3 2 3 2 Hottest 161 | . . 120 . 161 112 150 141 Shots Fired 328 | . . 89 . 75 32 104 28 Gun 215 | . . 57 . 71 16 68 3 Cannon 95 | . . 32 . . 14 31 18 Launcher 18 | . . . . 4 2 5 7 Special . | . . . . . . . . Kinetic 231 | . . 37 . 51 30 95 18 Thermal 72 | . . 52 . 20 . . . Explosive 4 | . . . . . . . 4 Electromagnetic 21 | . . . . 4 2 9 6 Robot Hit Streak 14 | . . 14 . 13 6 7 6 Robot Miss Streak 4 | . . 3 . 3 2 4 3 Penetration Max 1 | . . . . 1 . 1 . Secondary Targets 2 | . . . . 1 . 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . Shots Hit Robots 201 | . . 53 . 52 21 56 19 Core Hits 105 | . 1 15 . 25 9 32 23 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 9 | . . . . 2 1 6 . Critical Strikes 14 | . . . . 3 1 9 1 Burn 1 | . . . . 1 . . . Destroy 10 | . . . . 2 1 7 . Blast 1 | . . . . . . . 1 Corrupt 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6950 | . 113 744 . 1527 722 2096 1748 Guns 2949 | . . 389 . 1056 285 1195 24 Cannons 1599 | . . 355 . . 330 285 629 Explosions 2371 | . 113 . . 449 107 616 1086 Melee . | . . . . . . . . Ramming 31 | . . . . 22 . . 9 Kinetic 3609 | . . 283 . 671 615 1411 629 Thermal 984 | . . 461 . 385 . 138 . Explosive 935 | . 113 . . . . 67 755 Electromagnetic 1391 | . . . . 449 107 480 355 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . 2 2 6 14 Average Corruption 3 | . . . . 1 1 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked 19 | . . . . . . . 19 Effects 36 | . . . . 8 7 13 8 Message Errors 11 | . . . . 2 4 2 3 Matter Fused 8 | . . . . 1 3 4 . Heat Flow Errors 6 | . . . . 2 . 3 1 Energy Discharges 4 | . . . . 2 . 1 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . 1 . 2 . Data Loss (major) 2 | . . . . . . . 2 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 127 | . . . . 7 2 23 95 Projectiles 7 | . . . . . 2 5 . Explosions 120 | . . . . 7 . 18 95 Melee . | . . . . . . . . Knockbacks 15 | . . . . 1 4 5 5 Impact 1 | . . . . 1 . . . Kinetic 13 | . . . . . 4 5 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 496 | . 37 . . 19 10 275 155 Shots 12 | . 1 . . 2 1 6 2 Rammed 4 | . . . . 2 . . 2 Targets Rammed 4 | . . . . 2 . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 245 | . . 84 . 187 . 245 225 Average Temperature 59 | . . 23 . 54 . 64 80 Received Heat Transfer 1098 | . . 408 . 288 . 135 267 Effects 2 | . . . . . . 2 . Interference 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . 1 2 Combat Hostiles 3 | . . . . . . 1 2 Parts Fried 7 | . . . . 1 . 3 3 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 1618 | . . 865 . 703 . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 1 2 1 Alert | -11 -10 -10 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Peak Influence 676 | . 125 . 464 450 258 463 676 Initial 384 | . . . 384 357 194 30 172 Average 234 | . 35 . 407 358 151 148 374 Maximum Alert Level 2 | . . . 2 2 1 2 2 Low Security (%) 41 | . 100 . . . 47 74 31 Level 1 45 | . . . 58 94 52 13 18 Level 2 12 | . . . 41 5 . 12 49 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 . . 4 1 8 4 Investigation 8 | . 1 . . 2 . 2 3 Extermination 4 | . . . . 1 1 1 1 Reinforcement 4 | . . . . 1 . 3 . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -7 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Distress Signals 4 | . . . . . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . . 45 . 10 5 31 40 Peak Tracking Total 15 | . . 5 . 7 2 12 15 Tactical Retreats 17 | . . 4 . 1 . 7 5 Traps | -11 -10 -10 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Traps Triggered 4 | . . . . 2 . . 2 Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . 1 . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . Objects Rigged 3 | . 3 . . . . . . Exploded 1 | . 1 . . . . . . Machines | -11 -10 -10 -7 -5 -4 -3 -3 ---------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Machines Disabled 9 | . 3 1 . . . 3 2 Max in Single Turn 2 | . 2 1 . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . Overloaded Fab Kills 6 | . . . . . . . 6 Hacking | -11 -10 -10 -7 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Machines Accessed 27 | . 5 . 3 4 2 7 6 Terminals 13 | . 5 . 1 2 1 2 2 Fabricators 7 | . . . . . . 3 4 Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . . . 2 1 . . . Scanalyzers 2 | . . . . 1 . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 82 | . 21 . 10 11 5 18 17 Successful 37 | . 10 . 4 7 4 6 6 Failed 45 | . 11 . 6 4 1 12 11 Catastrophic 5 | . 1 . 2 . . 1 1 Database Lockouts . | . . . . . . . . Manual 44 | . 15 . 4 4 1 7 13 Terminals 48 | . 21 . 3 5 3 6 10 Fabricators 14 | . . . . . . 7 7 Repair Stations 2 | . . . . . 2 . . Recycling Units 9 | . . . 7 2 . . . Scanalyzers 7 | . . . . 4 . 3 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 9 | . 4 . 1 . 1 1 2 Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 Alert Level 4 | . . . 1 . 1 1 1 Locate Traps 1 | . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 5 | . . . . 3 . 2 . Insert Component 2 | . . . . 1 . 1 . Analyze 3 | . . . . 2 . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 19 | . 6 . 3 3 1 2 4 Terminals 12 | . 6 . 1 2 1 1 1 Track 4 | . 1 . . 1 1 1 . Assimilate 1 | . . . . 1 . . . Botnet 4 | . 3 . . . . . 1 Detonate 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Sabotage 1 | . . . 1 . . . . Fabricators 4 | . . . . . . 1 3 Prioritize 1 | . . . . . . 1 . Overload 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Tunnel 2 | . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . Extract 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 5 . 3 3 2 7 3 Full Trace Events 4 | . 1 . . 1 . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 139 | . . . . . . 139 . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 62 | . . . . . 62 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -10 -7 -5 -4 -3 -3 ------------ Run | Yrd Mat Sub Rec Fac Fac Res Arm Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -7 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -7 -5 -4 -3 -3 ------------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Turns Passed 4123 | . 185 1159 156 765 707 829 322 Spaces Moved 3060 | 1 96 787 211 389 325 781 470 Core 349 | . . . 164 42 . . 143 Treads 570 | . . 253 . 227 90 . . Legs 572 | 1 96 318 . 120 . 37 . Wheels 263 | . . 216 47 . . . . Hover 560 | . . . . . 235 325 . Flight 746 | . . . . . . 419 327 Fastest Speed 28 | 120 120 80 50 50 45 32 28 Average Speed 101 | 120 120 125 64 153 183 58 45 Slowest Speed 320 | 120 120 190 100 300 320 190 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 10 | . . . . . . 3 7 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 2 18 37 47 10 7 16 36 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . 3 . . . Terrain Destroyed 203 | . 19 . . 13 11 57 103 Melee . | . . . . . . . . Projectile 32 | . . . . 12 6 10 4 AOE 169 | . 19 . . . 5 46 99 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -7 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Res Arm Total 3758 | . 165 876 238 482 399 1059 539 Wait 300 | . 66 . 5 9 32 178 10 Move 3034 | . 95 786 210 388 324 774 457 Hop 9 | . . . . . . 3 6 Pick Up 18 | . 1 3 5 4 2 . 3 Fast Attach 63 | . 1 4 2 12 13 16 15 Attach 19 | . . 5 . 2 . 4 8 Detach 25 | . 1 2 5 1 3 6 7 Swap 8 | . 1 4 . 1 . 2 . Drop 48 | . . 7 11 5 6 15 4 Fire 229 | . . 64 . 58 19 61 27 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . 1 . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 3) 186 | -10/Materials | Entered Subcaves 311 | -10/Subcaves | Build established: Mutant 610 | -10/Subcaves | Discovered new exit (range 21) 1037 | -10/Subcaves | Learned Materials terminal intel 1077 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1085 | -10/Subcaves | Discovered new exit (range 20) 1088 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1110 | -10/Subcaves | Ambushed by Subdweller buried in earth 1124 | -10/Subcaves | Core integrity fell below 50% 1172 | -10/Subcaves | Core integrity fell below 20% 1184 | -10/Subcaves | Lost 3 parts (1n2w) 1345 | -10/Subcaves | Entered Recycling 1354 | -7/Recycling | Found Scrap Engine 1499 | -7/Recycling | Discovered new exit (range 6) 1501 | -7/Recycling | Entered Factory 1501 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 1969 | -5/Factory | Discovered new exit (range 15) 2092 | -5/Factory | Lost 3 parts (1p1u1w) 2266 | -5/Factory | Entered another Factory area 2266 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2613 | -4/Factory | Lost 3 parts (1p1n1u) 2670 | -4/Factory | Build established: Scavenger-Gunner 2744 | -4/Factory | Repaired Lrn. Sensor Array 2965 | -4/Factory | Discovered new exit (range 15) 2973 | -4/Factory | Entered Research 2973 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3603 | -3/Research | Garrison activated, responded to threat 3647 | -3/Research | Spotted B-86 Titan 3656 | -3/Research | Lost 6 parts (4u2w) 3679 | -3/Research | Found Prototype Processor 3679 | -3/Research | Identified Spectral Analyzer 3798 | -3/Research | Discovered new exit (range 14) 3802 | -3/Research | Entered Armory 3914 | -3/Armory | Found Corrupted Gamma Bomb Array 3951 | -3/Armory | Found Prototype Launcher 3951 | -3/Armory | Identified Com. Tesla Bomb Launcher 3955 | -3/Armory | Found Corrupted Prototype Launcher 3955 | -3/Armory | Identified Hellfire Missile Launcher 3985 | -3/Armory | Destroyed 7 combat bots 4001 | -3/Armory | Lost 8 parts (1p2n5u) 4016 | -3/Armory | Spotted B-86 Titan 4064 | -3/Armory | Core integrity fell below 50% 4075 | -3/Armory | Found Gamma Bomb Array 4087 | -3/Armory | Core integrity fell below 20% 4087 | -3/Armory | System corruption reached 10% 4124 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04086_ Penetrated by Slug. 04086_ Slug penetrates Wall. 04087_ Fabricator zaps Cogmind with an electromagnetic arc. 04088_ Fabricator zaps B-86 Titan with an electromagnetic arc. 04089_ B-86 Titan system terminally corrupted. 04094_ Fabricator zaps G-67 Veteran with an electromagnetic arc. 04097_ 5O:EWU7MK,Q>APP3MCWQ9OOE5Y J 04098_ Acquired Linear Accelerator. 04104_ Arsenal Racks disabled. 04104_ P-80 Master destroyed. 04106_ Terminal disabled. 04106_ P-80 Master knocked back. 04109_ Imp. Target Analyzer destroyed. 04111_ Slammed into P-80 Master. 04112_ Acquired 48 matter. 04113_ Acquired 2 matter. 04114_ P-80 Master knocked back. 04116_ P-80 Master destroyed. 04118_ P-80 Master knocked back. 04121_ System corrupted: Heat flow error (+238). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ############?????#############???????????????????? | | / #????? ???????????????????? | | #?????? ????????????????????? | | ! "" """ #?????? """""????????????????????? | | ""F""" ???????? """"?????????????????????? | | """"?????????? """"?????????????????????? | | ?? ????????????? ??????????????????????? | | ####+"########?????? ??????????????????????? | | # #??????? ???????????????????????? | | # #??????? / ???????????????????????? | | + #???????? ????????????????????????? | | # #???????? ????????????????????????? | | # #???????##+###########??????????????? | | # ######### + x g! #??????????????? | | ### #g g #??????????????? | | ??# + """"""" #??????????????? | | ??# ]= #Y""""""" #??????????????? | | ??# == #g""p%""" #??????????????? | | ??# """ #% |* #??????????????? | | ??# [ """ #=% """ #??????????????? | | ??# """ #@ "" """ #??????????????? | | ?## = ###########??????????????? | | ?# = #################????????? | | ?# """ """ = # #????????? | | ?# """ """ # #????????? | | ?# #]# """ """ # #????????? | | ## !%= # """"""" #????????? | | "! # """"""" #????????? | | % ""# "" + #????????? | | ##""### " # #????????? | | % # " F" """ # #????????? | | " "" / """" # #????????? | | ]]]" # # #????????? | | ]""" # ######+#######+######????? | | ]""" ########## #### # #???# # #????? | | ]] " #????????# #??# # """ #???# # #????? | | """" #???????# #?# # ""F"" #???# # == #????? | | ??? #???????# #?# # "" "" #???# # == #????? | | ??? #???????##//##?# + #???# + == #????? | | ???####???????? ??# # """"" #???# # = #????? | | ???????????????= ??# # """"" #???# # #????? | | ??????????????? ?# # """"" #???# # #????? | | ??????????????##++##?# # #???# # #????? | | ?????????????????????# ##########???# ######????? | | ?????????????????????# #????????????# ######????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 41 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 20 Armor Coverage 225 Phase Shifting 15 Evasion (%) 64 Target Analysis 6 Recoil Reduction 8 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 24 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hvy. Shock Bomb Launcher | -5/Factory | Scanalyzed Imp. Coolant Injector | -5/Factory | Extracted Imp. Kinecellerator | -5/Factory | Extracted Lrg. Storage Unit | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentColdBlaster Manual? 0 Play Time 00:31:01 Cumulative 761.5 hours Start 2024.06.12 @ 16:25:37 End 2024.06.12 @ 16:56:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 852 Rogue 576 Adventurer 123 Explorer 153 Win Type - Total 28 Types 22/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(360) Steam 1 RUN: c385217a-17a0-43e3-8330-502e6e3209bf