Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 16:56:51

Player: Minty

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (7)        1400
Robots Destroyed (48)      240
Value Destroyed (2657)     2657
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (106)                106
              TOTAL SCORE: 8143

 Bonus
-------
High Alert Combat Kills    106

 Cogmind 
---------
Core Integrity             0/1300
Matter                     15/300
Energy                     100/100
System Corruption          14%
Temperature                Warm (199)
Movement                   Core (200) Ox3
Location                   -3/Armory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (10) -----
             Spectral Analyzer
             Hacking Suite
>            --- WEAPON (4) -------
             Linear Accelerator
>            --- INVENTORY (5) ----
  Long-range Sensor Array
    Advanced Phase Shifter
       Heavy Shock Bomb Launcher
             Gamma Bomb Array

 Peak State 
------------
>            --- POWER ------------
       Light Antimatter Reactor
             Particle Reactor
>            --- PROPULSION -------
             Flexi-carbon Leg
             Flexi-carbon Leg
             Antigrav System
    Improved Antigrav System
    Improved Linear Gravjet
>            --- UTILITY ----------
     Armored Scrap Engine
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Weight Redist. System
  Long-range Sensor Array
    Improved Target Analyzer
             Hacking Suite
             Hacking Suite
>            --- WEAPON -----------
             Gamma Rifle
             Gamma Rifle
             Railgun
             Railgun
>            --- INVENTORY --------
  Long-range Sensor Array
  Long-range Sensor Array
    Improved Kinecellerator
       Heavy Shock Bomb Launcher
       Heavy Shock Bomb Launcher
[Rating: 132]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Constructs
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Electron Diverter
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Beam Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -7  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Res Arm 
Slots Evolved              14   | .   .   .   .   10  2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   1   .   
  Utility                  8    | .   .   .   .   6   1   1   .   
  Weapon                   2    | .   .   .   .   1   1   .   .   
Parts Attached             90   | .   2   13  2   15  13  22  23  
  Power                    15   | .   .   3   .   1   2   4   5   
    Engine                 4    | .   .   3   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   
    Reactor                9    | .   .   .   .   .   .   4   5   
  Propulsion               22   | .   .   4   .   2   3   7   6   
    Treads                 5    | .   .   3   .   2   .   .   .   
    Leg                    3    | .   .   .   .   .   .   3   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   3   1   .   
    Flight                 9    | .   .   .   .   .   .   3   6   
  Utility                  27   | .   .   1   1   9   6   7   3   
    Device                 17   | .   .   1   1   4   5   4   2   
    Storage                1    | .   .   .   .   1   .   .   .   
    Processor              4    | .   .   .   .   2   .   2   .   
    Hackware               4    | .   .   .   .   1   1   1   1   
    Protection             1    | .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | .   2   5   1   3   2   4   9   
    Energy Gun             6    | .   .   3   .   1   .   2   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   
    Ballistic Gun          6    | .   1   2   .   1   2   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   4   
    Launcher               8    | .   .   .   .   1   .   2   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   .   3   2   
Parts Lost                 47   | .   .   5   .   6   3   10  23  
  Power                    7    | .   .   1   .   2   1   .   3   
  Propulsion               14   | .   .   2   .   2   1   1   8   
  Utility                  17   | .   .   .   .   1   1   5   10  
  Weapon                   9    | .   .   2   .   1   .   4   2   
  Highest Loss Streak      13   | .   .   3   .   3   3   6   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     69   | .   85  87  34  57  68  70  44  
  Engine                   4    | .   14  6   7   2   7   .   .   
  Core                     1    | .   .   .   .   3   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   5   2   
  Treads                   5    | .   .   12  4   5   2   .   .   
  Leg                      5    | .   28  11  3   1   .   1   .   
  Hover                    2    | .   .   .   .   .   4   8   .   
  Flight                   1    | .   .   .   .   .   .   4   10  
  Device                   14   | .   .   12  13  13  18  21  5   
  Storage                  4    | .   14  14  .   .   .   .   .   
  Processor                5    | .   .   .   .   6   9   5   13  
  Hackware                 4    | .   .   .   .   4   5   9   8   
  Protection               1    | .   .   .   .   3   2   .   .   
  Energy Gun               2    | .   4   4   .   3   .   1   .   
  Energy Cannon            3    | .   9   10  .   .   .   1   .   
  Ballistic Gun            6    | .   14  10  .   6   7   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             60   | 10  13  19  9   42  51  60  38  
  Greatest Support         69   | 20  20  40  10  46  42  69  40  
  Greatest Overweight (x)  5    | .   .   1   1   5   3   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   
Largest Inventory Capacity 25   | .   8   8   8   25  5   5   5   
  Average Capacity         5    | .   8   8   5   5   5   5   5   
  Most Carried             8    | .   8   8   5   5   5   5   5   
  Average Carried          5    | .   7   7   3   4   4   4   4   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   
  Final Carried            8    | 6   8   5   5   4   5   5   4   
Scrap Engine Consumption   49   | .   .   .   15  8   4   19  3   
  Constructs Created       12   | .   .   .   1   4   1   5   1   
  Constructs Modified      5    | .   .   .   .   3   1   1   .   

 Class Distribution 
--------------------
 45% | Mutant
 22% | Scavenger-Gunner
 13% | Scavenger-Mutant
  8% | Hacker-Mutant
  4% | Scavenger-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -7/Recycling
           Mutant | -5/Factory
 Scavenger-Gunner | -4/Factory
    Hacker-Mutant | -3/Research
           Mutant | -3/Armory

 Resources                      | -11  -10  -10  -7   -5   -4   -3   -3   
-----------                Run  | Yrd  Mat  Sub  Rec  Fac  Fac  Res  Arm  
Matter Collected           1651 | 140  78   149  58   345  202  524  155  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2529 | .    18   209  .    723  207  1004 368  
  Parts                    120  | .    3    8    .    31   10   51   17   
Haulers Intercepted        2    | .    .    .    .    1    .    1    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    14   .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Res Arm 
Combat Hostiles Destroyed  41   | .   1   5   .   9   2   15  9   
  Guns                     17   | .   .   2   .   6   .   9   .   
  Cannons                  7    | .   .   3   .   .   2   .   2   
  AOE                      14   | .   1   .   .   3   .   5   5   
Classes Destroyed          10   | .   1   3   .   3   1   1   1   
  Hauler                   2    | .   .   .   .   1   .   1   .   
  Operator                 1    | .   .   .   .   .   .   1   .   
  Turret                   2    | .   .   2   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   
  Swarmer                  10   | .   .   1   .   .   .   6   3   
  Grunt                    13   | .   1   .   .   6   .   4   2   
  Duelist                  2    | .   .   .   .   .   .   .   2   
  Sentry                   3    | .   .   .   .   1   .   2   .   
  Programmer               9    | .   .   .   .   2   2   3   2   
  Subdweller               4    | .   .   4   .   .   .   .   .   
Best Kill Streak           7    | .   1   2   .   6   1   6   7   
  Combat Bots Only         7    | .   1   1   .   6   1   6   7   
Max Kills in Single Turn   2    | .   1   1   .   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   -4   -3   -3   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Fac  Res  Arm  
Hostile Shots Fired        583  | .    .    128  .    64   26   122  243  
  Missed                   218  | .    .    43   .    17   8    41   109  
Damage Taken               7503 | .    36   1140 .    1129 375  2096 2727 
  Core                     1714 | .    .    241  .    156  .    345  972  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   58   | .    .    .    .    36   22   .    .    
Core Remaining (%)         71   | 100  .    .    3    84   100  .    .    
Volleys Fired              229  | .    .    64   .    58   19   61   27   
  Largest                  3    | .    .    2    .    3    2    3    2    
  Hottest                  161  | .    .    120  .    161  112  150  141  
Shots Fired                328  | .    .    89   .    75   32   104  28   
  Gun                      215  | .    .    57   .    71   16   68   3    
  Cannon                   95   | .    .    32   .    .    14   31   18   
  Launcher                 18   | .    .    .    .    4    2    5    7    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  231  | .    .    37   .    51   30   95   18   
  Thermal                  72   | .    .    52   .    20   .    .    .    
  Explosive                4    | .    .    .    .    .    .    .    4    
  Electromagnetic          21   | .    .    .    .    4    2    9    6    
  Robot Hit Streak         14   | .    .    14   .    13   6    7    6    
  Robot Miss Streak        4    | .    .    3    .    3    2    4    3    
  Penetration Max          1    | .    .    .    .    1    .    1    .    
  Secondary Targets        2    | .    .    .    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    .    
Shots Hit Robots           201  | .    .    53   .    52   21   56   19   
  Core Hits                105  | .    1    15   .    25   9    32   23   
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 9    | .    .    .    .    2    1    6    .    
  Critical Strikes         14   | .    .    .    .    3    1    9    1    
    Burn                   1    | .    .    .    .    1    .    .    .    
    Destroy                10   | .    .    .    .    2    1    7    .    
    Blast                  1    | .    .    .    .    .    .    .    1    
    Corrupt                2    | .    .    .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6950 | .    113  744  .    1527 722  2096 1748 
  Guns                     2949 | .    .    389  .    1056 285  1195 24   
  Cannons                  1599 | .    .    355  .    .    330  285  629  
  Explosions               2371 | .    113  .    .    449  107  616  1086 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  31   | .    .    .    .    22   .    .    9    
  Kinetic                  3609 | .    .    283  .    671  615  1411 629  
  Thermal                  984  | .    .    461  .    385  .    138  .    
  Explosive                935  | .    113  .    .    .    .    67   755  
  Electromagnetic          1391 | .    .    .    .    449  107  480  355  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    2    2    6    14   
  Average Corruption       3    | .    .    .    .    1    1    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       19   | .    .    .    .    .    .    .    19   
  Effects                  36   | .    .    .    .    8    7    13   8    
    Message Errors         11   | .    .    .    .    2    4    2    3    
    Matter Fused           8    | .    .    .    .    1    3    4    .    
    Heat Flow Errors       6    | .    .    .    .    2    .    3    1    
    Energy Discharges      4    | .    .    .    .    2    .    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    1    .    2    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            127  | .    .    .    .    7    2    23   95   
  Projectiles              7    | .    .    .    .    .    2    5    .    
  Explosions               120  | .    .    .    .    7    .    18   95   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    1    4    5    5    
  Impact                   1    | .    .    .    .    1    .    .    .    
  Kinetic                  13   | .    .    .    .    .    4    5    4    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      496  | .    37   .    .    19   10   275  155  
  Shots                    12   | .    1    .    .    2    1    6    2    
  Rammed                   4    | .    .    .    .    2    .    .    2    
Targets Rammed             4    | .    .    .    .    2    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        245  | .    .    84   .    187  .    245  225  
  Average Temperature      59   | .    .    23   .    54   .    64   80   
  Received Heat Transfer   1098 | .    .    408  .    288  .    135  267  
  Effects                  2    | .    .    .    .    .    .    2    .    
    Interference           2    | .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    1    2    
  Combat Hostiles          3    | .    .    .    .    .    .    1    2    
  Parts Fried              7    | .    .    .    .    1    .    3    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    
  Heat Transferred         1618 | .    .    865  .    703  .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    1    2    1    

 Alert                          | -11 -10 -10 -7  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Res Arm 
Peak Influence             676  | .   125 .   464 450 258 463 676 
  Initial                  384  | .   .   .   384 357 194 30  172 
  Average                  234  | .   35  .   407 358 151 148 374 
Maximum Alert Level        2    | .   .   .   2   2   1   2   2   
  Low Security (%)         41   | .   100 .   .   .   47  74  31  
  Level 1                  45   | .   .   .   58  94  52  13  18  
  Level 2                  12   | .   .   .   41  5   .   12  49  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   4   1   8   4   
  Investigation            8    | .   1   .   .   2   .   2   3   
  Extermination            4    | .   .   .   .   1   1   1   1   
  Reinforcement            4    | .   .   .   .   1   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Fac Fac Res Arm 
Distress Signals           4    | .   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              131  | .   .   45  .   10  5   31  40  
  Peak Tracking Total      15   | .   .   5   .   7   2   12  15  
  Tactical Retreats        17   | .   .   4   .   1   .   7   5   

 Traps                          | -11 -10 -10 -7  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Res Arm 
Traps Triggered            4    | .   .   .   .   2   .   .   2   
  Indirectly               1    | .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   
Objects Rigged             3    | .   3   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Rec Fac Fac Res Arm 
Machines Disabled          9    | .   3   1   .   .   .   3   2   
  Max in Single Turn       2    | .   2   1   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   1   .   .   .   .   
Overloaded Fab Kills       6    | .   .   .   .   .   .   .   6   

 Hacking                        | -11 -10 -10 -7  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Fac Fac Res Arm 
Machines Accessed          27   | .   5   .   3   4   2   7   6   
  Terminals                13   | .   5   .   1   2   1   2   2   
  Fabricators              7    | .   .   .   .   .   .   3   4   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   2   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                82   | .   21  .   10  11  5   18  17  
  Successful               37   | .   10  .   4   7   4   6   6   
  Failed                   45   | .   11  .   6   4   1   12  11  
    Catastrophic           5    | .   1   .   2   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   44   | .   15  .   4   4   1   7   13  
  Terminals                48   | .   21  .   3   5   3   6   10  
  Fabricators              14   | .   .   .   .   .   .   7   7   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          9    | .   .   .   7   2   .   .   .   
  Scanalyzers              7    | .   .   .   .   4   .   3   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             9    | .   4   .   1   .   1   1   2   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   
  Alert Level              4    | .   .   .   1   .   1   1   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   
Scanalyzer                 5    | .   .   .   .   3   .   2   .   
  Insert Component         2    | .   .   .   .   1   .   1   .   
  Analyze                  3    | .   .   .   .   2   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   6   .   3   3   1   2   4   
  Terminals                12   | .   6   .   1   2   1   1   1   
    Track                  4    | .   1   .   .   1   1   1   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   
    Botnet                 4    | .   3   .   .   .   .   .   1   
    Detonate               1    | .   1   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   1   3   
    Prioritize             1    | .   .   .   .   .   .   1   .   
    Overload               3    | .   .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   
    Tunnel                 2    | .   .   .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
    Extract                1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   .   3   3   2   7   3   
  Full Trace Events        4    | .   1   .   .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   139 .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     62   | .   .   .   .   .   62  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -4  -3  -3  
------------               Run  | Yrd Mat Sub Rec Fac Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Sub Rec Fac Fac Res Arm 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Fac Res Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -5   -4   -3   -3   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  Fac  Res  Arm  
Turns Passed               4123 | .    185  1159 156  765  707  829  322  
Spaces Moved               3060 | 1    96   787  211  389  325  781  470  
  Core                     349  | .    .    .    164  42   .    .    143  
  Treads                   570  | .    .    253  .    227  90   .    .    
  Legs                     572  | 1    96   318  .    120  .    37   .    
  Wheels                   263  | .    .    216  47   .    .    .    .    
  Hover                    560  | .    .    .    .    .    235  325  .    
  Flight                   746  | .    .    .    .    .    .    419  327  
  Fastest Speed            28   | 120  120  80   50   50   45   32   28   
  Average Speed            101  | 120  120  125  64   153  183  58   45   
  Slowest Speed            320  | 120  120  190  100  300  320  190  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    .    .    .    3    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 2    18   37   47   10   7    16   36   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    2    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    3    .    .    .    
Terrain Destroyed          203  | .    19   .    .    13   11   57   103  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               32   | .    .    .    .    12   6    10   4    
  AOE                      169  | .    19   .    .    .    5    46   99   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  Fac  Res  Arm  
Total                      3758 | .    165  876  238  482  399  1059 539  
  Wait                     300  | .    66   .    5    9    32   178  10   
  Move                     3034 | .    95   786  210  388  324  774  457  
  Hop                      9    | .    .    .    .    .    .    3    6    
  Pick Up                  18   | .    1    3    5    4    2    .    3    
  Fast Attach              63   | .    1    4    2    12   13   16   15   
  Attach                   19   | .    .    5    .    2    .    4    8    
  Detach                   25   | .    1    2    5    1    3    6    7    
  Swap                     8    | .    1    4    .    1    .    2    .    
  Drop                     48   | .    .    7    11   5    6    15   4    
  Fire                     229  | .    .    64   .    58   19   61   27   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    2    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    1    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-7/Recycling
-5/Factory
-4/Factory
-3/Research
-3/Armory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Discovered new exit (range 3)
  186 | -10/Materials | Entered Subcaves
  311 | -10/Subcaves  | Build established: Mutant
  610 | -10/Subcaves  | Discovered new exit (range 21)
 1037 | -10/Subcaves  | Learned Materials terminal intel
 1077 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1085 | -10/Subcaves  | Discovered new exit (range 20)
 1088 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 1110 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1124 | -10/Subcaves  | Core integrity fell below 50%
 1172 | -10/Subcaves  | Core integrity fell below 20%
 1184 | -10/Subcaves  | Lost 3 parts (1n2w)
 1345 | -10/Subcaves  | Entered Recycling
 1354 | -7/Recycling  | Found Scrap Engine
 1499 | -7/Recycling  | Discovered new exit (range 6)
 1501 | -7/Recycling  | Entered Factory
 1501 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1
 1969 | -5/Factory    | Discovered new exit (range 15)
 2092 | -5/Factory    | Lost 3 parts (1p1u1w)
 2266 | -5/Factory    | Entered another Factory area
 2266 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2613 | -4/Factory    | Lost 3 parts (1p1n1u)
 2670 | -4/Factory    | Build established: Scavenger-Gunner
 2744 | -4/Factory    | Repaired Lrn. Sensor Array
 2965 | -4/Factory    | Discovered new exit (range 15)
 2973 | -4/Factory    | Entered Research
 2973 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3603 | -3/Research   | Garrison activated, responded to threat
 3647 | -3/Research   | Spotted B-86 Titan
 3656 | -3/Research   | Lost 6 parts (4u2w)
 3679 | -3/Research   | Found Prototype Processor
 3679 | -3/Research   | Identified Spectral Analyzer
 3798 | -3/Research   | Discovered new exit (range 14)
 3802 | -3/Research   | Entered Armory
 3914 | -3/Armory     | Found Corrupted Gamma Bomb Array
 3951 | -3/Armory     | Found Prototype Launcher
 3951 | -3/Armory     | Identified Com. Tesla Bomb Launcher
 3955 | -3/Armory     | Found Corrupted Prototype Launcher
 3955 | -3/Armory     | Identified Hellfire Missile Launcher
 3985 | -3/Armory     | Destroyed 7 combat bots
 4001 | -3/Armory     | Lost 8 parts (1p2n5u)
 4016 | -3/Armory     | Spotted B-86 Titan
 4064 | -3/Armory     | Core integrity fell below 50%
 4075 | -3/Armory     | Found Gamma Bomb Array
 4087 | -3/Armory     | Core integrity fell below 20%
 4087 | -3/Armory     | System corruption reached 10%
 4124 | -3/Armory     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
04086_ Penetrated by Slug.
04086_ Slug penetrates Wall.
04087_ Fabricator zaps Cogmind with an electromagnetic arc.
04088_ Fabricator zaps B-86 Titan with an electromagnetic arc. <x2>
04089_ B-86 Titan system terminally corrupted.
04094_ Fabricator zaps G-67 Veteran with an electromagnetic arc.
04097_ 5O:EWU7MK,Q>APP3MCWQ9OOE5Y J
04098_ Acquired Linear Accelerator.
04104_ Arsenal Racks disabled.
04104_ P-80 Master destroyed.
04106_ Terminal disabled.
04106_ P-80 Master knocked back.
04109_ Imp. Target Analyzer destroyed.
04111_ Slammed into P-80 Master.
04112_ Acquired 48 matter.
04113_ Acquired 2 matter.
04114_ P-80 Master knocked back.
04116_ P-80 Master destroyed.
04118_ P-80 Master knocked back.
04121_ System corrupted: Heat flow error (+238).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ############?????#############???????????????????? |
|     /      #?????             ???????????????????? |
|            #??????           ????????????????????? |
| !   "" """ #??????      """""????????????????????? |
|     ""F""" ????????     """"?????????????????????? |
|      """"??????????     """"?????????????????????? |
| ??     ?????????????       ??????????????????????? |
| ####+"########??????       ??????????????????????? |
|   #          #???????     ???????????????????????? |
|   #          #??????? /   ???????????????????????? |
|   +          #????????   ????????????????????????? |
|   #          #????????   ????????????????????????? |
|   #          #???????##+###########??????????????? |
|   #          #########  +  x g!   #??????????????? |
| ###                     #g   g    #??????????????? |
| ??#                     + """"""" #??????????????? |
| ??#              ]=     #Y""""""" #??????????????? |
| ??#              ==     #g""p%""" #??????????????? |
| ??#      """            #% |*     #??????????????? |
| ??#    [ """            #=%   """ #??????????????? |
| ??#      """            #@ "" """ #??????????????? |
| ?##                   = ###########??????????????? |
| ?#                   =  #################????????? |
| ?#       """  """    =  #               #????????? |
| ?#       """  """       #               #????????? |
| ?#  #]#  """  """       #               #????????? |
| ##  !%=                 #     """""""   #????????? |
|     "!                  #      """""""  #????????? |
|   % ""#             ""  +               #????????? |
| ##""###              "  #               #????????? |
| %     #  " F"      """  #               #????????? |
| " ""  /  """"           #               #????????? |
| ]]]"  #                 #               #????????? |
| ]"""  #                 ######+#######+######????? |
| ]"""  ##########  ####  #        #???# #    #????? |
| ]] "  #????????#  #??#  #  """   #???# #    #????? |
| """"  #???????#    #?#  # ""F""  #???# # == #????? |
| ???   #???????#    #?#  # "" ""  #???# # == #????? |
| ???   #???????##//##?#  +        #???# + == #????? |
| ???####????????    ??#  #  """"" #???# #  = #????? |
| ???????????????=   ??#  #  """"" #???# #    #????? |
| ???????????????     ?#  #  """"" #???# #    #????? |
| ??????????????##++##?#  #        #???# #    #????? |
| ?????????????????????#  ##########???# ######????? |
| ?????????????????????#  #????????????# ######????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          41
Energy Capacity            495
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           18
Terrain Scan Density       10
Additional Mass Support    9
Corruption Block           20
Armor Coverage             225
Phase Shifting             15
Evasion (%)                64
Target Analysis            6
Recoil Reduction           8
Kinecelleration            40
Salvage Targeting          3
Offensive Hacking          24
Defensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
 Hvy. Shock Bomb Launcher | -5/Factory | Scanalyzed
    Imp. Coolant Injector | -5/Factory | Extracted
      Imp. Kinecellerator | -5/Factory | Extracted
        Lrg. Storage Unit | -5/Factory | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentColdBlaster
  Manual?         0
Play Time         00:31:01
  Cumulative      761.5 hours
  Start           2024.06.12 @ 16:25:37
  End             2024.06.12 @ 16:56:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          852
  Rogue           576
  Adventurer      123
  Explorer        153
Win Type          -
  Total           28
  Types           22/0/4/1/0/0/0/1/0
Lore%             84
Gallery%          92
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           SHIFT_HUE(360)
Steam             1


RUN: c385217a-17a0-43e3-8330-502e6e3209bf