Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.26 @ 19:05:46 Player: delto Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (35) 175 Value Destroyed (737) 737 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6612 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 450/450 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Energy Well Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Force Field Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Power Amplifier Energy Well Advanced Weight Redist. System Improved Sensor Array Signal Interpreter Advanced Melee Analysis Suite Makeshift System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Target Analyzer Long-range Tractor Beam Tesla Rifle Heavy Shock Bomb Launcher Lance [Rating: 60] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Slots Evolved 12 | . . . 2 2 2 . . 2 2 . . 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 5 | . . . 2 . 1 . . 1 . . . 1 . Utility 6 | . . . . 2 . . . 1 2 . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 75 | 7 1 1 10 23 8 4 . 1 4 . 15 1 . Power 11 | 1 . . 1 3 2 . . . 1 . 3 . . Engine 7 | 1 . . 1 1 . . . . 1 . 3 . . Core 4 | . . . . 2 2 . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 28 | 2 . . 4 12 3 1 . . . . 5 1 . Treads 4 | 1 . . 3 . . . . . . . . . . Leg 1 | . . . . . . . . . . . 1 . . Wheel 6 | 1 . . 1 3 . . . . . . 1 . . Hover 4 | . . . . . . . . . . . 3 1 . Flight 13 | . . . . 9 3 1 . . . . . . . Utility 20 | 2 . 1 1 5 2 1 . 1 3 . 4 . . Device 8 | 1 . 1 . 1 1 . . . 2 . 2 . . Storage 4 | 1 . . . 2 . . . . . . 1 . . Processor 5 | . . . 1 2 . . . . 1 . 1 . . Hackware 2 | . . . . . 1 1 . . . . . . . Protection 1 | . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 16 | 2 1 . 4 3 1 2 . . . . 3 . . Energy Gun 6 | 1 . . 1 2 . 1 . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 4 | 1 1 . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . . 1 . . Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . . Parts Lost 34 | . . . 1 10 5 1 1 . 4 . 9 3 . Power 5 | . . . . 1 2 . . . . . 2 . . Propulsion 17 | . . . 1 5 2 1 1 . 4 . 2 1 . Utility 9 | . . . . 2 1 . . . . . 4 2 . Weapon 3 | . . . . 2 . . . . . . 1 . . Highest Loss Streak 6 | . . . 1 3 5 1 1 . 4 . 6 2 . To Critical Strikes 1 | . . . . 1 . . . . . . . . . Average Backups 5 | 2 5 6 4 8 4 4 3 3 3 4 4 . 1 Power 1 | . 1 1 1 2 . . 1 1 1 2 . . . Propulsion . | 1 2 2 . 1 2 . . . . . . . . Utility 1 | . . 1 1 2 . 2 2 1 1 1 2 . 1 Weapon 1 | . 2 2 1 2 . . . 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 21 | . . 3 2 8 3 2 . 1 . . 1 . 1 Power 2 | . . . 1 . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 13 | . . 1 . 6 3 1 . 1 . . . . 1 Weapon 6 | . . 2 1 2 . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 99 98 98 96 92 72 62 41 63 20 10 Engine 5 | . 14 14 11 8 . . . . . . 1 . . Core 4 | . . . . . 14 15 15 13 7 . 7 . . Treads 13 | . 14 14 37 25 . . . . . . . . . Wheel 4 | . 14 14 6 7 . . . . . . . . . Hover 1 | . . . . . . . . . . . 5 1 . Flight 7 | . . . . 2 36 38 38 26 14 . . . . Device 13 | . 14 21 18 14 11 7 7 6 10 11 15 5 . Storage 4 | . 14 6 . 8 . . . . . . 2 5 5 Processor 11 | . . . 3 12 17 15 15 13 16 17 13 8 5 Hackware 2 | . . . . . 1 6 7 6 5 5 4 . . Energy Gun 2 | . 10 . 1 2 5 4 . . . . . . . Ballistic Gun 8 | . 17 28 19 13 . . . . . . . . . Slashing Weapon 2 | . . . . 1 7 7 7 . . . 4 . . Peak Build Rating 60 | 9 9 17 22 40 40 42 41 33 41 23 60 21 6 Average Rating 28 | 5 8 14 20 27 38 40 40 32 34 23 44 13 6 On Entrance 21 | . 9 9 17 20 32 36 41 38 33 23 23 9 6 Avg Prop Armor Cover (%) 10 | 13 10 12 18 7 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 36 | 15 15 14 15 36 26 23 21 17 18 3 30 5 5 Greatest Support 80 | 20 20 10 80 80 25 25 25 20 20 3 38 21 3 Greatest Overweight (x) 2 | 1 1 1 . 2 1 . 1 . . . 2 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 5 15 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 6 5 14 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 7 8 5 15 5 5 3 5 5 5 5 1 1 Average Carried 5 | 2 5 6 4 8 4 4 3 4 4 5 4 . 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 4 7 5 5 5 1 3 3 5 5 5 1 1 1 Class Distribution -------------------- 39% | Mutant 15% | Skirmisher 14% | Gladiator 14% | Scout 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Scout | -5/Factory Scout | -5/Waste Gladiator | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Matter Collected 1283 | 231 126 4 153 428 64 91 10 . . . 161 15 . Remotely 25 | . . . . . . . . . . . 25 . . Salvage Created 1244 | 48 137 . 274 524 . . . . . . 261 . . Parts 83 | 6 10 . 22 27 . . . . . . 18 . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented 3 | . . . . . . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Combat Hostiles Destroyed 24 | . 5 . 5 13 . . . . . . 1 . . Melee 1 | . . . . . . . . . . . 1 . . Guns 23 | . 5 . 5 13 . . . . . . . . . Classes Destroyed 9 | 1 2 . 4 . . . . . . . 2 . . Builder 2 | . . . . . . . . . . . 2 . . Tunneler 2 | 2 . . . . . . . . . . . . . Recycler 4 | . . . 1 2 . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 2 | . . . 1 . . . . . . . 1 . . Swarmer 14 | . 3 . 3 8 . . . . . . . . . Grunt 8 | . 2 . 1 5 . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . . Best Kill Streak 7 | 1 5 . 6 7 . . . . . . 2 . . Combat Bots Only 5 | . 5 . 5 5 . . . . . . 1 . . Max Kills in Single Turn 2 | 1 1 . 2 2 . . . . . . 1 . . Gunslinging 1 | . . . 1 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Hostile Shots Fired 451 | . 19 . 33 136 45 28 3 . 27 . 55 72 33 Missed 175 | . 9 . 10 45 14 18 2 . 9 . 19 36 13 Hits 276 | . 10 . 23 91 31 10 1 . 18 . 36 36 20 Melee 13 | . . . . . . . . . . . 13 . . Projectile 263 | . 10 . 23 91 31 10 1 . 18 . 23 36 20 AOE 2 | . . . . . . . . . . . 2 . . Critical Strikes 25 | . . . . 7 . . . . . . 14 1 3 Damage Taken 4667 | . 112 . 242 1155 238 173 25 . 327 . 1129 863 403 Core 2374 | . 12 . 35 158 33 55 . . 226 . 697 755 403 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 95 91 71 . . 87 100 . . 7 . . Volleys Fired 89 | 13 13 . 14 47 2 . . . . . . . . Largest 2 | 2 2 . 2 2 1 . . . . . . . . Hottest 126 | 70 70 . 46 126 63 . . . . . . . . Shots Fired 171 | 26 26 . 26 91 2 . . . . . . . . Gun 171 | 26 26 . 26 91 2 . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 131 | 13 16 . 26 76 . . . . . . . . . Thermal 40 | 13 10 . . 15 2 . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 16 | 5 9 . 11 16 1 . . . . . . . . Robot Miss Streak 4 | 2 4 . 2 3 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . . . 2 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . Shots Hit Robots 123 | 16 18 . 18 60 4 . . . . . 7 . . Core Hits 50 | 3 9 . 10 23 2 . . . . . 3 . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 3 | 1 . . . . 1 . . . . . 1 . . Burn 1 | 1 . . . . . . . . . . . . . Sever 2 | . . . . . 1 . . . . . 1 . . Melee Attacks 30 | . . . . 4 6 3 . . . . 17 . . Impact . | . . . . . . . . . . . . . . Slashing 27 | . . . . 4 6 3 . . . . 14 . . Piercing 3 | . . . . . . . . . . . 3 . . Sneak Attacks 3 | . . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2312 | 203 189 . 272 951 135 . . . . . 533 29 . Guns 1631 | 203 189 . 272 951 16 . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 652 | . . . . . 119 . . . . . 533 . . Ramming 29 | . . . . . . . . . . . . 29 . Kinetic 1309 | 102 139 . 272 796 . . . . . . . . . Thermal 322 | 101 50 . . 155 16 . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 612 | . . . . . 119 . . . . . 493 . . Piercing 40 | . . . . . . . . . . . 40 . . Highest Corruption 15 | . . . . . . . . . . 9 15 . 2 Average Corruption 9 | . . . . . . . . . . 9 9 . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . . 2 17 . . Message Errors 6 | . . . . . . . . . . . 6 . . Matter Fused 1 | . . . . . . . . . . . 1 . . Heat Flow Errors 3 | . . . . . . . . . . . 3 . . Energy Discharges 3 | . . . . . . . . . . . 3 . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . . . . 1 1 . . Misdirections 3 | . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 95 | . . . . . . . . . . . 95 . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 95 | . . . . . . . . . . . 95 . . Knockbacks 1 | . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . . . . . . 13 . Shots . | . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . 4 . Targets Rammed 4 | . . . . . . . . . . . . 4 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 245 | 54 102 . 2 216 224 . . . . . 245 . . Average Temperature 60 | 23 42 . 2 63 84 . . . . . 103 . . Received Heat Transfer 723 | . 48 . 42 486 66 9 9 . . . 45 18 . Effects 1 | . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 888 | 370 148 . . 333 37 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 100 100 100 100 . Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 150 | 5 114 40 100 150 35 . . 80 34 . 57 85 . Initial 54 | . . 40 . 7 35 . . 54 34 . . 10 . Average 36 | . 40 14 47 63 15 . . 58 11 . 11 21 . Influence Increases 1248 | 10 134 . 152 385 18 165 15 46 . . 203 120 . Destroy 0b10 Robot/C 480 | . 100 . 100 260 . . . . . . 20 . . Destroy 0b10 Robot/NC 55 | 10 . . 15 10 . . . . . . 20 . . Destroy Leader 84 | . 20 . 22 30 . . . . . . 12 . . Successful Hack 62 | . 13 . . 6 . . . 16 . . 27 . . Disable Machine 30 | . . . 15 15 . . . . . . . . . Destroy Structure 12 | . 1 . . 4 3 . . . . . 4 . . Partial Spotted 45 | . . . . . 15 . . 30 . . . . . Lose Combat Pursuer 480 | . . . . 60 . 165 15 . . . 120 120 . Influence Decreases 1222 | 10 30 104 135 325 95 50 43 63 70 . 181 67 49 Entered New Map 249 | . . 64 . 10 42 . 23 33 36 . . 12 29 Time Decay 789 | 10 30 40 125 215 52 50 10 30 34 . 133 40 20 Lost Part 184 | . . . 10 100 1 . 10 . . . 48 15 . Squads Dispatched 10 | . . . 2 1 1 . . . 1 . 3 2 . Investigation 2 | . . . 1 . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 7 | . . . 1 1 . . . . 1 . 2 2 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Distress Signals 5 | . 1 . 1 2 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 100 | . 6 . 9 29 3 10 6 2 3 3 12 12 5 Peak Tracking Total 10 | . 5 . 7 7 1 5 10 4 3 3 5 9 6 Tactical Retreats 16 | . . . . 3 . 5 1 . . . 4 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Traps Triggered 2 | . . . 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Machines Disabled 2 | . . . 1 1 . . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Machines Accessed 10 | . 1 . . 2 1 1 . 3 . . 2 . . Terminals 7 | . 1 . . 2 . . . 2 . . 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 30 | . 6 . . 7 3 1 . 9 . . 4 . . Successful 15 | . 5 . . 5 . 1 . 2 . . 2 . . Failed 15 | . 1 . . 2 3 . . 7 . . 2 . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 1 . . 2 . . . 8 . . 2 . . Terminals 25 | . 6 . . 7 . . . 8 . . 4 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . Terminal Hacks 9 | . 4 . . 3 . 1 . . . . 1 . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . 2 . . . 2 . . 1 . . Terminals 6 | . 1 . . 2 . . . 2 . . 1 . . Assimilate 2 | . . . . . . . . 1 . . 1 . . Botnet 4 | . 1 . . 2 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . 1 . . 2 . . 1 . . Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Total Allies 2 | . . . . . . . . 1 . . 1 . . Largest Group 1 | . . . . . . . . 1 1 . 1 . . Highest-Rated Group 26 | . . . . . . . . 26 26 . 26 . . Highest-Rated Ally 26 | . . . . . . . . 26 26 . 26 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Active Infowar (turns) 2409 | 19 104 133 313 784 139 217 22 73 132 32 441 . . Sensors 1909 | . . 77 313 783 136 . . . 127 32 441 . . Terrain 947 | 19 104 133 209 482 . . . . . . . . . Machine Analysis 864 | . . . . 40 139 217 22 73 132 32 209 . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Turns Passed 2664 | 103 104 133 313 784 139 217 22 73 132 32 476 93 43 Spaces Moved 3592 | 54 54 149 175 419 431 833 89 263 392 63 466 161 43 Core 367 | 4 . . . . . . . . 85 63 55 117 43 Treads 447 | 1 16 . 117 313 . . . . . . . . . Legs 124 | . . . . . . . . . . . 124 . . Wheels 331 | 49 38 149 58 36 . . . . . . 1 . . Hover 330 | . . . . . . . . . . . 286 44 . Flight 1993 | . . . . 70 431 833 89 263 307 . . . . Fastest Speed 23 | 50 95 80 90 26 23 23 23 26 26 50 50 50 100 Average Speed 58 | 92 114 85 136 134 23 23 25 26 31 50 84 53 100 Slowest Speed 160 | 160 160 95 160 160 103 23 106 26 50 50 150 100 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . 2 . . 3 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 18 34 24 29 12 93 12 8 8 56 19 5 8 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 10 | . . 1 . . . 8 1 . . . . . . Spaces Dug 10 | . . . . 2 3 2 . . . . 3 . . Terrain Destroyed 10 | . . . . 2 3 2 . . . . 3 . . Melee 10 | . . . . 2 3 2 . . . . 3 . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Was Fac Fac Upp Total 3912 | 77 70 155 216 543 456 855 88 264 402 62 514 167 43 Wait 8 | . . . . 7 . . . . 1 . . . . Move 3571 | 53 53 148 174 418 426 832 88 256 392 62 465 161 43 Hop 5 | . . . . . 2 . . 3 . . . . . Pick Up 63 | 4 2 3 3 25 5 9 . 2 2 . 7 1 . Fast Attach 30 | 7 1 1 5 5 2 1 . . 1 . 6 1 . Attach 35 | . . . 2 11 6 3 . 1 2 . 9 1 . Detach 8 | . 1 . 3 . 1 . . 1 . . 2 . . Swap 20 | . . . 4 10 2 . . . 1 . 3 . . Drop 46 | . . 3 7 16 4 7 . 1 3 . 5 . . Fire 89 | 13 13 . 14 47 2 . . . . . . . . Melee 30 | . . . . 4 6 3 . . . . 17 . . Ram 3 | . . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 4 | . . . 4 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 9) 208 | -10/Materials | Entered Mines 262 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 264 | -10/Mines | Found Prototype Device 264 | -10/Mines | Identified Exp. Sensor Array 306 | -10/Mines | Build established: Mutant 335 | -10/Mines | Learned 2 Materials zone layouts 337 | -10/Mines | Discovered new exit (range 5) 341 | -10/Mines | Entered Materials 341 | -9/Materials | Evolved 2 slots: Propulsion x2 630 | -9/Materials | Discovered new exit (range 16) 652 | -9/Materials | Identified exit to Materials 654 | -9/Materials | Entered another Materials area 654 | -8/Materials | Evolved 2 slots: Utility x2 1399 | -8/Materials | Lost 3 parts (2n1w) 1437 | -8/Materials | Discovered new exit (range 5) 1437 | -8/Materials | Identified exit to Factory 1438 | -8/Materials | Entered Factory 1438 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1465 | -7/Factory | Lost 3 parts (1p1n1u) 1557 | -7/Factory | Discovered new exit (range 15) 1566 | -7/Factory | Identified exit to Lower Caves 1577 | -7/Factory | Entered Lower Caves 1605 | -7/Lower Caves | Lost 5 parts (2p2n1u) 1667 | -7/Lower Caves | Spotted B-75 Beast 1707 | -7/Lower Caves | Learned Factory security intel 1792 | -7/Lower Caves | Discovered new exit (range 13) 1794 | -7/Lower Caves | Identified exit to Lower Caves 1794 | -7/Lower Caves | Entered another Lower Caves area 1802 | -7/Lower Caves | Encountered a Warlord checkpoint 1802 | -7/Lower Caves | Discovered new exit (range 13) 1815 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1815 | -7/Lower Caves | Identified exit to Factory 1816 | -7/Lower Caves | Entered Factory 1816 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1838 | -6/Factory | Build established: Sprinter 1874 | -6/Factory | Discovered new exit (range 10) 1877 | -6/Factory | Identified exit to Factory 1889 | -6/Factory | Entered another Factory area 1889 | -5/Factory | Accompanied by 1 ally 1889 | -5/Factory | Evolved 2 slots: Utility x2 2008 | -5/Factory | Lost 4 parts (4n) 2021 | -5/Factory | Manually triggered Chute Trap 2021 | -5/Factory | Sucked down chute 2021 | -5/Factory | Entered Waste 2025 | -5/Waste | Spotted C-40 Crusher 2036 | -5/Waste | EMP discharged 2040 | -5/Waste | Spotted C-40 Crusher 2044 | -5/Waste | Spotted C-40 Crusher 2045 | -5/Waste | Discovered new exit (range 16) 2052 | -5/Waste | Identified exit to Factory 2053 | -5/Waste | Entered Factory 2259 | -5/Factory | System corruption reached 10% 2398 | -5/Factory | Build established: Gladiator 2497 | -5/Factory | Core integrity fell below 50% 2517 | -5/Factory | Core integrity fell below 20% 2527 | -5/Factory | Discovered new exit (range 4) 2528 | -5/Factory | Identified exit to Factory 2529 | -5/Factory | Entered another Factory area 2529 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2534 | -4/Factory | Lost 6 parts (1p1n3u1w) 2592 | -4/Factory | Core integrity fell below 50% 2617 | -4/Factory | Discovered new exit (range 8) 2620 | -4/Factory | Identified exit to Upper Caves 2622 | -4/Factory | Entered Upper Caves 2649 | -4/Upper Caves | Core integrity fell below 20% 2665 | -4/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02581_ Adv. Melee Analysis Suite destroyed. 02581_ Critical hit (Blast). 02581_ Slammed into S-27 Virus. 02583_ Knocked back. 02584_ Acquired 7 matter. 02585_ Knocked back. 02594_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02597_ O-24 Administrator uses terminal to summon reinforcements. 02597_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F021. 02597_ O-24 Administrator locks terminal. 02611_ Penetrated by Slug. 02617_ EXIT=FOUND 02620_ Adv. Weight Redist. System destroyed. 02620_ Slug penetrates Wall. 02620_ EXIT=IDENTIFIED: UPPER CAVES 02622_ Slammed into Y-64 Sentinel. LOCATION=UPPER CAVES GOAL=ESCAPE 02663_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#######????????????? | | ??????????????????????????????#"""" #????????????? | | ??????????????????????????????#"" "#????????????? | | ?????????????????????##???????#" ""#????????????? | | ?????????????????????# ##??????#" #?????????????? | | ?????????????????????# ##???###" ##????????????? | | ?????????????????????# ##### " ""#????????????? | | ?????????????????????# ### ## #??????????? | | ?????????????????????# ## ##? ##?????????? | | ????????????#####?####### ## ## ###???????? | | ???????????## ## ##??## #### #???????? | | ???????????# ##### #### #???????? | | ??????????## ## ### ? | | ??????????# # #????### #? | | ?????????# ## p # ## #???????????? | | ?????????## ######p #####? #???????????? | | ??????????# #?????# #????? #???????????? | | ??????????## #?????## ##????? #???????????? | | ???????????###??????# #?????? #???????????? | | ???????????????????# ## @ #?????? ???????????? | | ???????????????????# ?### #????? ???????????? | | ???????????????????# ???# #????? ??????????? | | ???????????????????# ???# #???? ??????????? | | ??????????????????? ???# #???? ??????????? | | ?????????????????? ???# #???? ??????????? | | ?????????????????? ???# #?????????????????? | | ????????????????? ??? ?????????????????? | | ????????????????? ????? ? ????????????????? | | ???????????????? ????????? ???????????????? | | ???????????????? ?????????#####??????????????? | | ???????????????? ????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 36 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Utility Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodElectronInsulator Manual? 0 Play Time 00:49:52 Cumulative 100.4 hours Start 2026.01.24 @ 17:09:09 End 2026.01.26 @ 19:05:46 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 44 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7b063e2-be36-4852-96e2-99f923795763