Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 02:50:36 Player: Arcismati Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1373) 1373 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 5102 Bonus ------- Follower Combat Kills 74 Aligned with FarCom 300 Friendly Fire -155 Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 33/100 System Corruption 9% Temperature Cool (36) Movement Walking (470) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Gravmag System > --- UTILITY (5) ------ High-capacity Storage Unit Targeting Computer Core Analyzer Hardened Medium Armor Plating Recalibrator > --- WEAPON (3) ------- Heavy Ion Cannon Impact Mace > --- INVENTORY (20) --- Cooling System Large Battery (179) Core Analyzer Transmission Jammer Improved Light Armor Plating Dynamic Insulation System Makeshift Sword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Core Analyzer Transmission Jammer Component Analysis Suite > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Micro Nuclear Core Cooling System Large Battery Core Analyzer Core Analyzer Core Analyzer Transmission Jammer Improved Light Armor Plating Shock Rifle Improved Medium Laser High-powered Shotgun High-powered Shotgun High-powered Shotgun Advanced EMP Blaster Precision Grenade Launcher Precision Grenade Launcher Remote Datajack Impact Mace Impact Mace Makeshift Sword [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Tractor Beam Device Tractor Beam Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 79 | 7 1 . 1 6 23 41 Power 8 | 1 . . . 1 2 4 Engine 6 | 1 . . . 1 2 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 15 | 2 . . . 1 3 9 Treads 5 | . . . . . 3 2 Leg 7 | 2 . . . 1 . 4 Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 18 | 2 1 . 1 . 5 9 Device 7 | 1 . . . . 3 3 Storage 4 | 1 1 . 1 . . 1 Processor 4 | . . . . . 2 2 Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 38 | 2 . . . 4 13 19 Energy Gun 6 | . . . . 1 3 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 7 | 2 . . . 1 1 3 Ballistic Cannon 3 | . . . . . . 3 Launcher 15 | . . . . 1 7 7 Special Weapon 2 | . . . . 1 . 1 Impact Weapon 3 | . . . . . 1 2 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . . 5 1 Parts Lost 25 | . . . . 2 . 23 Power 5 | . . . . . . 5 Propulsion 3 | . . . . . . 3 Utility 3 | . . . . . . 3 Weapon 14 | . . . . 2 . 12 Highest Loss Streak 11 | . . . . 2 . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 99 90 78 Engine 10 | . 14 14 14 14 9 7 Core 1 | . . . . . . 3 Treads 4 | . . . . . 21 2 Leg 17 | . 28 28 28 28 4 10 Hover 1 | . . . . . . 3 Device 13 | . 14 14 14 14 15 12 Storage 11 | . 14 14 14 14 9 9 Processor 3 | . . . . . 5 8 Energy Gun 1 | . . . . . 5 1 Ballistic Gun 13 | . 28 28 28 17 . . Launcher 4 | . . . . 1 15 5 Impact Weapon 1 | . . . . . 2 2 Peak Build Rating 73 | 8 8 8 11 14 44 73 Average Rating 24 | 6 8 8 8 11 32 43 On Entrance 13 | . 8 8 8 11 14 43 Naked Turns . | . . . . . . . Heaviest Build 125 | 13 28 28 48 52 73 125 Greatest Support 62 | 20 20 20 20 23 62 62 Greatest Overweight (x) 19 | . 1 1 2 2 2 19 Average Overweight (x) 1 | . . 1 1 2 . 3 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 8 15 15 20 20 20 Most Carried 20 | 8 8 10 16 20 20 20 Average Carried 12 | 2 8 9 10 15 18 12 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 8 8 10 16 17 20 7 Class Distribution -------------------- 72% | Mutant 22% | Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1240 | 288 . 10 . 76 250 616 Remotely 361 | 61 . 10 . 76 214 . Salvage Created 1427 | 110 . . . 99 386 832 Parts 73 | 7 . . . 4 26 36 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 25 | . . . . 2 10 13 Guns 8 | . . . . 2 5 1 Cannons 6 | . . . . . . 6 AOE 10 | . . . . . 5 5 Classes Destroyed 13 | 2 . . . 2 5 4 Worker 2 | . . . . . . 2 Builder 1 | . . . . . . 1 Tunneler 2 | 2 . . . . . . Hauler 1 | . . . . . 1 . Recycler 2 | 1 . . . . . 1 Watcher 4 | . . . . . 3 1 Swarmer 3 | . . . . . 3 . Grunt 9 | . . . . 1 3 5 Brawler 1 | . . . . 1 . . Sentry 5 | . . . . . 3 2 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . . 5 Heavy 1 | . . . . . 1 . Thug 1 | . . . . . . 1 Best Kill Streak 4 | 3 . . . 2 3 4 Combat Bots Only 3 | . . . . 2 3 3 Max Kills in Single Turn 3 | 1 . . . 1 3 2 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 385 | . 8 . . 27 50 300 Missed 110 | . 5 . . 5 16 84 Damage Taken 4500 | . 32 . . 311 844 3313 Core 775 | . . . . 30 31 714 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 315 | . . . . . 22 293 Core Remaining (%) 94 | 100 . . . 88 94 . Volleys Fired 132 | 9 . . . 17 43 63 Largest 3 | 2 . . . 2 2 3 Hottest 120 | 40 . . . 120 95 108 Shots Fired 194 | 18 . . . 25 55 96 Gun 116 | 18 . . . 24 40 34 Cannon 22 | . . . . . . 22 Launcher 54 | . . . . . 15 39 Special 2 | . . . . 1 . 1 Kinetic 73 | 18 . . . 16 13 26 Thermal 50 | . . . . 1 27 22 Explosive 37 | . . . . . 13 24 Electromagnetic 33 | . . . . 8 2 23 Robot Hit Streak 19 | 10 . . . 19 11 7 Robot Miss Streak 5 | 2 . . . 1 5 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Autonomous 5 | . . . . . . 5 Shots Hit Robots 108 | 14 . . . 19 31 44 Core Hits 67 | 5 . . . 5 25 32 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . . 2 1 Burn 2 | . . . . . 2 . Blast 1 | . . . . . . 1 Melee Attacks 5 | . . . . . 2 3 Impact 3 | . . . . . . 3 Slashing 2 | . . . . . 2 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3876 | 122 . . . 181 1160 2413 Guns 862 | 122 . . . 181 367 192 Cannons 626 | . . . . . . 626 Explosions 2290 | . . . . . 755 1535 Melee 96 | . . . . . 38 58 Ramming 2 | . . . . . . 2 Kinetic 928 | 122 . . . 112 131 563 Thermal 674 | . . . . . 236 438 Explosive 1629 | . . . . . 658 971 Electromagnetic 547 | . . . . 69 97 381 Impact 58 | . . . . . . 58 Slashing 38 | . . . . . 38 . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 2 9 Average Corruption 5 | . . . . . 1 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 51 | . . . . . 8 43 Message Errors 11 | . . . . . 3 8 Matter Fused 13 | . . . . . 1 12 Heat Flow Errors 9 | . . . . . 2 7 Energy Discharges 5 | . . . . . . 5 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 3 | . . . . . 1 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 281 | . . . . . 53 228 Projectiles 112 | . . . . . . 112 Explosions 133 | . . . . . 35 98 Melee 36 | . . . . . 18 18 Knockbacks 2 | . . . . . . 2 Impact 1 | . . . . . . 1 Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 247 | . . . . . 31 216 Shots 9 | . . . . . 2 7 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 276 | . . . . 86 258 276 Average Temperature 58 | . . . . 40 48 66 Received Heat Transfer 987 | . 18 . . 114 54 801 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 1199 | . . . . . 666 533 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . . 4 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 276 | 15 9 3 . 50 256 276 Initial 58 | . 9 3 . . . 58 Average 79 | 9 9 1 . 26 65 121 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 90 | 100 100 100 . 100 93 83 Level 1 9 | . . . . . 6 16 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 . . . 2 8 Investigation 5 | . 2 . . . 1 2 Extermination 4 | . . . . . . 4 Reinforcement 3 | . 1 . . . 1 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 2 | . . . . . 2 . Communications Jammed 1 | . . . . . . 1 Distress Signals . | . . . . . . . Times Spotted 63 | . 4 . . 2 26 31 Peak Tracking Total 7 | . 4 . . 2 7 4 Tactical Retreats 12 | . . . . . 1 11 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 10 | . . . . . 2 8 Max in Single Turn 5 | . . . . . 1 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 15 | . 2 . 5 . 3 5 Terminals 4 | . 2 . . . 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 1 1 Recycling Units 2 | . . . . . 1 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 79 | . 5 . 43 . 10 21 Successful 64 | . 2 . 43 . 5 14 Failed 15 | . 3 . . . 5 7 Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 10 | . 5 . . . 4 1 Fabricators . | . . . . . . . Repair Stations 11 | . . . . . 5 6 Recycling Units 5 | . . . . . 1 4 Scanalyzers 9 | . . . . . . 9 Garrison Access 1 | . . . . . . 1 Terminal Hacks 49 | . 2 . 43 . 3 1 Record 43 | . . . 42 . 1 . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Alert Level 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . 2 4 Scan Component 3 | . . . . . 1 2 Repair 3 | . . . . . 1 2 Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer 6 | . . . . . . 6 Insert Component 3 | . . . . . . 3 Analyze 3 | . . . . . . 3 Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . . . 3 3 Full Trace Events 5 | . 1 . . . 2 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . 1 2 Time 77 | . . . . . 13 64 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 238 | . . . . . . 238 Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 Part Schematics Acquired 3 | . . . . . . 3 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 10 | . . . . . 10 . Total Damage 123 | . . . . . 123 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 9071 | 163 150 660 3127 431 1680 2860 Spaces Moved 3681 | 92 120 345 1622 144 624 734 Core 26 | 5 . . . . . 21 Treads 612 | . . . . . 517 95 Legs 2850 | 87 120 345 1622 144 107 425 Wheels . | . . . . . . . Hover 193 | . . . . . . 193 Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 260 155 196 Average Speed 219 | 116 124 190 192 260 224 309 Slowest Speed 1000 | 120 190 190 260 260 260 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 6 26 69 95 37 46 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 287 | . . . . . 160 127 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 285 | . . . . . 160 125 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4487 | 130 121 350 1635 179 849 1223 Wait 497 | 15 . 4 5 2 116 355 Move 3675 | 91 119 344 1621 143 623 734 Hop . | . . . . . . . Pick Up 54 | 8 . 2 3 6 23 12 Fast Attach 26 | 7 . . . . 5 14 Attach 30 | . . . . 3 4 23 Detach 3 | . . . . . . 3 Swap 23 | . 1 . 1 3 14 4 Drop 37 | . 1 . 1 5 19 11 Fire 132 | 9 . . . 17 43 63 Melee 5 | . . . . . 2 3 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . 4 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Entered Mines 320 | -10/Mines | Build established: Mutant 328 | -10/Mines | Met a Derelict bent on vengeance 377 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 515 | -10/Mines | Learned location of 1 exit from Materials 842 | -10/Mines | Learned location of Storage (-9) 965 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 966 | -10/Mines | Discovered new exit (range 5) 974 | -10/Mines | Entered Exiles 1003 | -10/Exiles | Discovered new exit (range 15) 1026 | -10/Exiles | Met 8R-AWN 1066 | -10/Exiles | Met EX-HEX 1140 | -10/Exiles | Met EX-DEC 1240 | -10/Exiles | Visited The Gauntlet 1486 | -10/Exiles | Learned location of Zion (-7) 1569 | -10/Exiles | Discovered new exit (range 14) 1717 | -10/Exiles | Met EX-BIN 1955 | -10/Exiles | Aligned with FarCom system 1957 | -10/Exiles | Given EX-Vault access code 3528 | -10/Exiles | Opened EX-Vault 3614 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3802 | -10/Exiles | Found AWS/Autocannon 4101 | -10/Exiles | Left Exiles lab with AWS/Autocannon 4101 | -10/Exiles | Entered Mines 4418 | -9/Mines | Found DCF Scrap (12 items) 4453 | -9/Mines | Discovered new exit (range 11) 4513 | -9/Mines | Received a Mining Laser from a helpful Derelict 4532 | -9/Mines | Entered Materials 4532 | -8/Materials | Accompanied by 1 ally 4532 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4533 | -8/Materials | Identified exit to Factory 4551 | -8/Materials | Repaired Lgt. Assault Rifle 5382 | -8/Materials | Build established: Skirmisher 6055 | -8/Materials | Build established: Mutant 6212 | -8/Materials | Entered Factory 6212 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6318 | -7/Factory | Garrison activated, responded to threat 6442 | -7/Factory | Repaired Adv. Treads 6470 | -7/Factory | Repaired Lgt. Treads 6630 | -7/Factory | Build established: Skirmisher 6668 | -7/Factory | Identified exit to Garrison 7780 | -7/Factory | Core integrity fell below 50% 7790 | -7/Factory | Lost 11 parts (2p3n2u4w) 8004 | -7/Factory | Cargo convoy interrupted 8126 | -7/Factory | Core integrity fell below 20% 8338 | -7/Factory | Build established: Mutant 9072 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 08990_ System corrupted: Mic. Nuclear Core fused. 09029_ System corrupted: Matter fused (-5). 09040_ Acquired Imp. Light Cannon. 09043_ Penetrated by Slug. 09047_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon. 09047_ System corrupted: Hvy. Ion Cannon misfires. 09048_ X-62 Marksman knocked back. 09049_ Slug penetrates Wall. 09053_ Penetrated by Slug. 09056_ Slug penetrates Wall. 09056_ Mic. Nuclear Core destroyed. 09058_ Penetrated by Slug. 09062_ Imp. Light Cannon destroyed. 09065_ Penetrated by Slug. 09069_ Slug penetrates Wall. 09071_ Kicked X-62 Marksman out of the way. 09072_ Critical hit (Burn: +37). 09072_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #????????????????######???????????????????? | | #????????????????#= #???????????????????? | | #???####?????????# #???????????????????? | | #+##########T ########### #???????????????????? | | # #???????????????????? | | # #???????????????????? | | ; #???????????????????? | | % x@ [#???????????????????? | | #x #???????????????????? | | ################### # #???????????????????? | | #????????????????# ######???????????????????? | | ##???????????????# #???????????????????????? | | ???????????????# #???????H???????????????? | | ??????????????# "" #???????????????????????? | | ?????????????+ T" #???????????????????????? | | ????????????# #???????????????????????? | | #???????????# #???????????????????????? | | #???????????# #???????????????????????? | | #???????????### ###???????????i???????????? | | #?????????????? #?????????????????????????? | | ???????????????? ??????????????????????????? | | ##?????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 9 Recoil Reduction 3 Item Schematics ----------------- Targeting Computer | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Core Analyzer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Librarian Maybe Next Time I'll Detach My Launcher Novice Programmer Power Corrupts Remodeling Serviceable Loadout Tourist Use The Force Challenges ------------ None Game ------ Seed ShieldReactiveHammer Manual? 0 Play Time 01:19:38 Cumulative 5.6 hours Start 2025.01.10 @ 01:22:12 End 2025.01.10 @ 02:50:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 6 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 56x45 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d7c92e3d-6f4a-4c6f-9318-432be80b5a5b