Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 20:51:30 Player: BatSpy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1527) 1527 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 6015 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 842/1000 Matter 153/300 Energy 18/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (6) ------ Advanced Cooling System Advanced Sensor Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Salvage Targeting Computer Improved Core Shielding Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Titanium Leg Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Cooling System Advanced Sensor Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite > --- WEAPON ----------- High-powered Shock Rifle Wave Gun Heavy Proton Cannon Lance > --- INVENTORY -------- Advanced Salvage Targeting Computer Microactuators Microactuators Improved Core Shielding Focal Shield [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Signal Interpreter Device Sensor Array Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 2 1 1 . . . Weapon 2 | . . . . . 1 . . 1 Parts Attached 99 | 5 9 34 9 19 2 1 13 7 Power 9 | 1 1 4 1 2 . . . . Engine 9 | 1 1 4 1 2 . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 33 | 2 . 12 6 8 . . 5 . Treads 13 | . . 6 1 6 . . . . Leg 5 | . . 4 . . . . 1 . Wheel 2 | 2 . . . . . . . . Hover 2 | . . . 1 . . . 1 . Flight 11 | . . 2 4 2 . . 3 . Utility 29 | . 3 7 2 6 1 . 7 3 Device 19 | . 2 4 2 4 1 . 3 3 Storage . | . . . . . . . . . Processor 8 | . 1 2 . 1 . . 4 . Hackware . | . . . . . . . . . Protection 2 | . . 1 . 1 . . . . Artifact . | . . . . . . . . . Weapon 28 | 2 5 11 . 3 1 1 1 4 Energy Gun 16 | 1 1 8 . 2 1 1 . 2 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 6 | 1 4 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 3 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 1 Parts Lost 27 | . . 13 . 1 . 7 . 6 Power 4 | . . 2 . . . 2 . . Propulsion 12 | . . 8 . . . 2 . 2 Utility 4 | . . 2 . 1 . 1 . . Weapon 7 | . . 1 . . . 2 . 4 Highest Loss Streak 6 | . . 5 . 1 . 5 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 81 | . 95 78 91 91 100 69 53 72 Engine 9 | . 14 10 8 8 13 10 . . Treads 11 | . . 15 19 11 26 17 . . Leg 2 | . . 4 . . . . 6 4 Wheel 3 | . 28 . . . . . . . Flight 7 | . . 3 8 18 . . 17 16 Device 14 | . 13 5 26 26 26 20 7 11 Processor 11 | . 10 12 9 8 6 4 19 22 Protection 1 | . . 2 . 1 6 3 . . Energy Gun 12 | . 5 17 17 10 13 6 . 3 Ballistic Gun 4 | . 22 2 . 4 6 3 . . Naked Turns 59 | . . . . . . 56 3 . Heaviest Build 37 | 8 10 14 14 30 37 37 6 33 Greatest Support 104 | 26 26 66 63 104 104 104 20 20 Greatest Overweight (x) 9 | . . 4 4 3 . . . 9 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 4 5 5 5 Average Carried 4 | . 2 4 4 4 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 3 5 4 2 Class Distribution -------------------- 47% | Mutant 35% | Scavenger-Mutant 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 1343 | 197 39 665 90 148 . . 168 36 Remotely . | . . . . . . . . . Salvage Created 1628 | . 69 1161 98 255 . . . 45 Parts 93 | . 7 70 1 13 . . . 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 36 | . 3 27 3 3 . . . . Guns 28 | . 3 20 2 3 . . . . AOE 6 | . . 6 . . . . . . Classes Destroyed 12 | . 2 7 1 2 . . . . Worker 2 | . . 1 . 1 . . . . Builder 1 | . . 1 . . . . . . Recycler 3 | . . 1 . 2 . . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 1 3 . . . . . 1 Swarmer 3 | . 3 . . . . . . . Grunt 21 | . . 19 1 1 . . . . Brawler 2 | . . 2 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 6 | . . 5 1 . . . . . Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 10 | . 4 10 1 4 . . . 1 Combat Bots Only 8 | . 3 8 1 1 . . . . Max Kills in Single Turn 4 | . 1 4 1 2 . . . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . 4 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Hostile Shots Fired 403 | . 19 207 28 37 . 17 45 50 Missed 137 | . 6 65 10 16 . 1 28 11 Damage Taken 4057 | . 105 1758 295 332 . 642 128 797 Core 1130 | . 22 258 97 56 . 511 28 158 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 86 | . . . . . . . . 86 Regen/Repaired (Parts) 31 | . . . 31 . . . . . Core Remaining (%) 72 | 100 91 35 82 92 . . 36 . Volleys Fired 131 | . 10 70 16 27 . 1 . 7 Largest 2 | . 2 2 2 2 . 1 . 1 Hottest 128 | . 40 128 126 126 . 55 . 81 Shots Fired 236 | . 20 130 32 46 . 1 . 7 Gun 228 | . 20 123 32 46 . 1 . 6 Cannon 1 | . . . . . . . . 1 Launcher 7 | . . 7 . . . . . . Special . | . . . . . . . . . Kinetic 60 | . 20 28 . 12 . . . . Thermal 167 | . . 95 32 34 . . . 6 Explosive 7 | . . 7 . . . . . . Electromagnetic 2 | . . . . . . 1 . 1 Robot Hit Streak 21 | . 8 21 17 9 . . . 2 Robot Miss Streak 6 | . 2 3 2 6 . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 164 | . 14 89 24 33 . . . 4 Core Hits 84 | . 5 54 5 19 . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . 3 . 2 . . . . Burn 5 | . . 3 . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3161 | . 197 1777 408 627 . 1 . 151 Guns 2569 | . 197 1247 408 627 . 1 . 89 Cannons 62 | . . . . . . . . 62 Explosions 530 | . . 530 . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 624 | . 197 232 . 195 . . . . Thermal 1944 | . . 1015 408 432 . . . 89 Explosive 530 | . . 530 . . . . . . Electromagnetic 63 | . . . . . . 1 . 62 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . 1 . 3 . 18 18 . Average Corruption 4 | . . 1 . 2 . 11 18 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . 5 . 19 . 13 12 . Message Errors 11 | . . 1 . 4 . 4 2 . Matter Fused 9 | . . 2 . 3 . 3 1 . Heat Flow Errors 6 | . . . . 1 . 3 2 . Energy Discharges 7 | . . 1 . 3 . 2 1 . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 6 | . . 1 . 1 . 1 3 . Data Loss (major) 5 | . . . . 3 . . 2 . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . 1 . . . . Misdirections 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 38 | . . 38 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 390 | . . 390 14 171 . 242 80 84 Average Temperature 89 | . . 103 5 22 . 105 45 38 Received Heat Transfer 912 | . 6 771 54 9 . . 36 36 Effects 2 | . . 2 . . . . . . Shutdowns 1 | . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . Combat Hostiles 2 | . . 1 1 . . . . . Parts Melted 9 | . . 4 3 2 . . . . Heat Transferred 4631 | . . 2633 888 999 . . . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 406 | . 104 406 217 82 . 15 52 62 Initial 113 | . . . 113 7 . . . 25 Average 128 | . 27 256 147 47 . 1 17 40 Maximum Alert Level 2 | . . 2 1 . . . . . Low Security (%) 71 | 100 100 26 95 100 100 100 100 100 Level 1 23 | . . 59 4 . . . . . Level 2 5 | . . 14 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 5 1 . . . . 1 Investigation 2 | . . 2 . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . . 3 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 2 | . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 9 40 7 7 . 6 5 7 Peak Tracking Total 8 | . 5 8 3 2 . 6 3 5 Tactical Retreats 2 | . . 2 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 3 | . 1 1 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 4 | . . 2 . . . . . 2 Max in Single Turn 1 | . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 17 | . 6 2 3 3 . . 2 1 Terminals 10 | . 5 2 2 1 . . . . Fabricators 2 | . . . . 1 . . 1 . Repair Stations 2 | . . . 1 . . . . 1 Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 34 | . 9 6 12 4 . . 2 1 Successful 15 | . 5 1 6 2 . . 1 . Failed 19 | . 4 5 6 2 . . 1 1 Catastrophic 7 | . 3 1 . 1 . . 1 1 Database Lockouts . | . . . . . . . . . Manual 2 | . 2 . . . . . . . Terminals 23 | . 7 6 8 2 . . . . Fabricators 2 | . . . . 1 . . 1 . Repair Stations 5 | . . . 4 . . . . 1 Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 5 1 4 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . 1 . . 1 . Network Status 1 | . . . . 1 . . . . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 5 2 1 2 . . . 1 Full Trace Events 1 | . . 1 . . . . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 152 | . . . . . . . 152 . Total Robot Build Rating 5 | . . . . . . . 5 . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 23 | . . . . . . . 23 23 Highest-Rated Ally 23 | . . . . . . . 23 23 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 4477 | 39 484 1718 433 805 100 312 268 318 Spaces Moved 2813 | 36 473 858 302 452 61 249 215 167 Core 478 | 7 . 311 5 55 . 94 5 1 Treads 974 | . . 280 166 312 61 155 . . Legs 535 | . . 209 . . . . 160 166 Wheels 558 | 29 473 56 . . . . . . Hover 42 | . . . . . . . 42 . Flight 226 | . . 2 131 85 . . 8 . Fastest Speed 26 | 50 90 90 26 29 162 50 44 130 Average Speed 134 | 82 90 167 105 144 162 119 111 161 Slowest Speed 500 | 90 90 250 275 200 162 163 130 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 74 61 25 13 2 99 5 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 47 | . . 47 . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 47 | . . 47 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Total 3272 | 45 511 1004 381 559 63 262 238 209 Wait 133 | . 3 12 47 34 . 9 9 19 Move 2802 | 35 472 857 297 451 61 248 214 167 Hop 2 | . . . 2 . . . . . Pick Up 58 | 5 13 15 4 14 . 3 1 3 Fast Attach 40 | . . 13 6 7 . . 10 4 Attach 35 | 5 5 6 2 9 2 1 2 3 Detach . | . . . . . . . . . Swap 24 | . 4 15 1 3 . . 1 . Drop 47 | . 4 16 6 14 . . 1 6 Fire 131 | . 10 70 16 27 . 1 . 7 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 19) 216 | -10/Materials | Discovered new exit (range 15) 229 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered exit to Materials (range 7) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x2 1004 | -9/Materials | Build established: Scavenger-Mutant 1136 | -9/Materials | Lost 4 parts (1p2n1u) 1138 | -9/Materials | Destroyed 8 combat bots 1343 | -9/Materials | Core integrity fell below 50% 1483 | -9/Materials | Lost 5 parts (1p3n1w) 1736 | -9/Materials | Discovered new exit (range 5) 1740 | -9/Materials | Build established: Mutant 1981 | -9/Materials | Discovered new exit (range 10) 2240 | -9/Materials | Identified exit to Materials 2242 | -9/Materials | Entered another Materials area 2242 | -8/Materials | Evolved 2 slots: Utility x2 2546 | -8/Materials | Build established: Scavenger-Mutant 2631 | -8/Materials | Discovered new exit (range 16) 2674 | -8/Materials | Identified exit to Factory 2675 | -8/Materials | Repaired Lgt. Deuterium Engine? 2675 | -8/Materials | Entered Factory 2675 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3040 | -7/Factory | Build established: Scavenger-Skirmisher 3386 | -7/Factory | Build established: Scavenger-Mutant 3449 | -7/Factory | Discovered new exit (range 7) 3468 | -7/Factory | Identified exit to Factory 3480 | -7/Factory | Entered another Factory area 3480 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3580 | -6/Factory | Sucked down chute 3580 | -6/Factory | Entered Waste 3595 | -6/Waste | EMP discharged 3639 | -6/Waste | Spotted C-40 Crusher 3689 | -6/Waste | Spotted C-40 Crusher 3695 | -6/Waste | EMP discharged 3695 | -6/Waste | System corruption reached 10% 3721 | -6/Waste | Spotted C-40 Crusher 3724 | -6/Waste | Spotted C-40 Crusher 3743 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3754 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3789 | -6/Waste | Spotted C-40 Crusher 3793 | -6/Waste | Spotted C-40 Crusher 3795 | -6/Waste | EMP discharged 3823 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3830 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3833 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3834 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3847 | -6/Waste | Crushed by Compactor (1 part destroyed) 3857 | -6/Waste | Core integrity fell below 50% 3878 | -6/Waste | Lost 5 parts (2p1n1u1w) 3883 | -6/Waste | Discovered new exit (range 13) 3892 | -6/Waste | Entered Factory 4095 | -6/Factory | Discovered new exit (range 4) 4146 | -6/Factory | Fabricated A-15 Conveyor? 4147 | -6/Factory | Build established: Mutant 4160 | -6/Factory | Entered another Factory area 4160 | -5/Factory | Accompanied by 1 ally 4160 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4456 | -5/Factory | P-70 Sage assimilated allied Conveyor 5a 4478 | -5/Factory | Self-destructed Last Messages --------------- 04464_ Chain reaction triggered in Mic. Fission Core. 04464_ Fusion Modulator explodes. 04464_ Hpw. Shock Rifle destroyed. 04464_ Fusion Modulator explodes. 04464_ R-10 Processor destroyed. 04464_ P-70 Sage destroyed. 04464_ Conveyor 5a destroyed. 04464_ Xenon Bombardment Thruster destroyed. 04466_ Imp. Titanium Leg destroyed. 04470_ Adv. Plasma Cannon destroyed. 04472_ ALERT: Security rotation in progress. 04473_ U-05 Engineer lays Concrete. 04474_ Matter Pump disabled. 04474_ U-05 Engineer lays Concrete. 04475_ Wave Gun destroyed. 04476_ U-05 Engineer lays Concrete. 04477_ S-27 Virus destroyed. 04477_ U-05 Engineer lays Concrete. 04478_ Hvy. Proton Cannon destroyed. Map ----- +----------------------------------------------------+ | " """ # # #???????????????????????????? | | " """ # #? #???????????????????????????? | | # #?########???????????????????????????? | | # #????????????????????????????????????? | | ####### #????????????????????????????????????? | | ??????# #??????????????????? ???????????????? | | ??????# #?????????????????? ???????????????? | | ####### #????????????????? ??????????????? | | + #???????????????? ??????????????? | | # #??????????????? #???????????????? | | # ################ #???????????????? | | # #???????????????? | | + #???????????????? | | # #???????????????? | | # #???????????????? | | # #???????????????? | | # ^ ##########+#######???????????????????? | | ####### #???# #???????????????????? | | ??????# #???# u #???????????????????? | | ??????# #??## u ! #???????????????????? | | ??????# #??#; u /%! #???????????????????? | | ??????# #??#; u !% ##??????????????????? | | ??????# #??#; ;#??????????????????? | | ??????# #??# ;#?????#####????????? | | ??????# #??# ;#?? ????????? | | ??????# #??#; @ R# ????????? | | ??????# #??#; ;; """??????????? | | ??????? #??#; ;; "" ""???????????? | | ??????? ???## % ;; S"" "????????????? | | ??????? ??????#;;;; p ;;;# "" ????????????? | | ????????????? #? ????????????? | | ???????????? % ;;###??####????????????? | | ???????????? s ss ????????????????????? | | ???????????? ????????????????????? | | ????????????? ""% ""% "???????????????????? | | ?????????????##### """ """ "???????????????????? | | ?????????????????# """ """ ""??????????????????? | | ?????????????????# ? ???????????????????? | | ?????????????????# ???? ??? ???????????????????? | | ?????????????????????? ???###??????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Resistance: KI 20 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderGrenadeBeamcaster Manual? 0 Play Time 00:49:21 Cumulative 20.7 hours Start 2024.05.25 @ 18:41:28 End 2024.05.25 @ 20:51:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 913a0cf2-8e9e-4a8f-8b86-291dad705986