Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 19:05:29 Player: N.W.L Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (21) 105 Value Destroyed (626) 626 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1436) 1436 TOTAL SCORE: 7807 Bonus ------- Pacifist 200 High Alert Combat Kills 12 Follower Combat Kills 324 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 223/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter 0b10 Decoder Chip [Scout] Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Quantum Reactor Huge Storage Unit Advanced Trap Extractor (0/8) Phasing AFG Heavy Proton Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Zionite Glidesys I VTOL Module VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Seismic Detector Zionite Weapon Casing Hacking Suite Makeshift System Shield > --- WEAPON ----------- Shock Maul Scythe > --- INVENTORY -------- Coolant Injector Makeshift Light Armor Plating Dynamic Insulation System Improved Trap Extractor Phasing AFG [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion VTOL Module Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit VTOL Module Utility Makeshift System Shield Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Zionite Weapon Casing Weapon Scythe Energy Gun Zionite Laser-S Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Shock Maul Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . 2 . . . 6 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . 3 . . . . 1 . Utility 5 | . . 1 . . . 3 . . . . 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 58 | . . 1 1 6 6 10 6 2 . 7 19 . Power 4 | . . . . . 1 2 1 . . . . . Engine 3 | . . . . . 1 1 1 . . . . . Core 1 | . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 11 | . . . . 2 3 1 4 . . . 1 . Treads 2 | . . . . . . . 2 . . . . . Leg 1 | . . . . . . . 1 . . . . . Wheel 1 | . . . . . . . . . . . 1 . Hover 1 | . . . . . . 1 . . . . . . Flight 6 | . . . . 2 3 . 1 . . . . . Utility 22 | . . . 1 4 . 6 1 1 . 3 6 . Device 8 | . . . 1 1 . 2 . . . 2 2 . Storage 2 | . . . . 1 . . . . . . 1 . Processor 6 | . . . . 1 . 2 1 . . 1 1 . Hackware 3 | . . . . 1 . 1 . . . . 1 . Protection 3 | . . . . . . 1 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 21 | . . 1 . . 2 1 . 1 . 4 12 . Energy Gun 3 | . . . . . . . . . . . 3 . Energy Cannon 3 | . . . . . . . . . . 1 2 . Ballistic Gun 1 | . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . . . . . 2 . . . . . 4 . Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon 4 | . . . . . . 1 . . . 2 1 . Slashing Weapon 1 | . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 10 | . . . . 1 . 3 . . . 2 4 . Corrupted Parts 1 | . . . . . . . . . . 1 . . System Corruption 6 | . . . . . . . . . . 6 . . Parts Lost 24 | . . . . . 3 6 2 3 . 3 6 1 Power 2 | . . . . . 1 . 1 . . . . . Propulsion 8 | . . . . . 1 4 1 1 . . 1 . Utility 9 | . . . . . . 2 . 2 . 1 3 1 Weapon 5 | . . . . . 1 . . . . 2 2 . Highest Loss Streak 4 | . . . . . 2 3 2 3 . 1 4 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 46 | . . 6 18 34 83 66 57 58 46 43 34 29 Flight 5 | . . . . 6 27 15 5 4 . . . . Device 5 | . . . 7 11 11 8 . . . 5 4 5 Storage 1 | . . . . 2 11 3 . . . . . . Processor 11 | . . . . . . 11 18 18 13 17 14 11 Hackware 8 | . . . . 3 11 10 13 13 13 11 5 11 Protection 2 | . . . . . . 2 6 6 6 . 2 . Impact Weapon 1 | . . . . . . 4 . . . 2 1 . Slashing Weapon 5 | . . 6 11 11 11 6 6 6 6 . . . Naked Turns 78 | . 39 39 . . . . . . . . . . Heaviest Build 15 | . . 2 3 8 15 13 12 7 7 10 11 3 Greatest Support 20 | 3 3 3 3 16 20 16 15 4 3 3 10 3 Greatest Overweight (x) 3 | . . . . . . . 2 2 2 3 3 . Average Overweight (x) . | . . . . . . . . . 2 . . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 8 6 5 5 5 5 5 5 Most Carried 8 | . . 5 5 5 7 8 5 5 5 5 5 5 Average Carried 5 | . . 2 4 4 6 6 5 4 5 4 4 5 Final Capacity 8 | 5 5 5 5 8 8 5 5 5 5 5 5 5 Final Carried 6 | . . 5 5 5 6 5 5 5 5 4 5 5 Class Distribution -------------------- 50% | Mutant 32% | Hacker-Mutant 11% | Scavenger-Mutant 4% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Mutant | -5/Factory Hacker-Mutant | -5/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Matter Collected 774 | 99 . . 121 59 46 139 65 15 . 30 200 . Remotely . | . . . . . . . . . . . . . Salvage Created 1392 | . . . 127 . 36 417 312 88 . . 412 . Parts 46 | . . . 8 . 7 6 6 1 . . 18 . Haulers Intercepted 1 | . . . . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . 3 . 1 . . 2 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 11 | . . . . . 5 . . . . . 6 . Melee 2 | . . . . . 1 . . . . . 1 . Cannons 2 | . . . . . . . . . . . 2 . AOE 7 | . . . . . 4 . . . . . 3 . Classes Destroyed 9 | . . . 2 . 2 1 . . . . 4 . Worker 3 | . . . . . . . . . . . 3 . Tunneler 2 | . . . 2 . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . Recycler 4 | . . . 1 . . 2 . . . . 1 . Drone 2 | . . . . . 2 . . . . . . . Swarmer 3 | . . . . . 3 . . . . . . . Grunt 3 | . . . . . . . . . . . 3 . Programmer 2 | . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | . . . 1 . 3 1 . . . . 7 . Combat Bots Only 3 | . . . . . 3 . . . . . 3 . Max Kills in Single Turn 2 | . . . 1 . 2 1 . . . . 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . 1 . Melee 1 | . . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Hostile Shots Fired 294 | . . 2 5 . 42 73 19 18 . 40 94 1 Missed 114 | . . 2 1 . 15 37 6 6 . 15 32 . Damage Taken 3287 | . 81 . 44 . 489 537 143 161 . 390 1384 58 Core 1912 | . 81 . 33 . 191 335 55 69 . 132 958 58 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 255 | . . . . . . 92 . 25 . . 138 . Core Remaining (%) 60 | 100 67 . . . 44 . . . . 30 . . Volleys Fired 28 | . . . . . 4 . . . . 1 23 . Largest 2 | . . . . . 1 . . . . 1 2 . Hottest 120 | . . . . . 33 . . . . . 120 . Shots Fired 29 | . . . . . 4 . . . . 1 24 . Gun 8 | . . . . . . . . . . . 8 . Cannon 11 | . . . . . . . . . . . 11 . Launcher 9 | . . . . . 4 . . . . . 5 . Special 1 | . . . . . . . . . . 1 . . Kinetic 5 | . . . . . . . . . . . 5 . Thermal 13 | . . . . . . . . . . . 13 . Explosive 8 | . . . . . 4 . . . . . 4 . Electromagnetic 1 | . . . . . . . . . . . 1 . Phasic 1 | . . . . . . . . . . . 1 . Robot Hit Streak 7 | . . . . . 1 . . . . . 7 . Robot Miss Streak 2 | . . . . . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 47 | . . . 3 . 3 12 9 4 . . 16 . Core Hits 44 | . . . 2 . 7 4 5 4 . . 22 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . 1 . . 1 . Sever 1 | . . . . . . . . 1 . . . . Impale 1 | . . . . . . . . . . . 1 . Melee Attacks 60 | . . 2 3 1 3 21 15 10 . 1 4 . Impact 8 | . . . . . . 7 . . . 1 . . Slashing 48 | . . 2 3 1 3 14 15 10 . . . . Piercing 4 | . . . . . . . . . . . 4 . Sneak Attacks 9 | . . . 3 . 1 4 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3486 | . . . 197 . 478 605 522 262 . . 1422 . Guns 152 | . . . . . . . . . . . 152 . Cannons 319 | . . . . . . . . . . . 319 . Explosions 1170 | . . . . . 383 . . . . . 787 . Melee 1839 | . . . 197 . 95 605 522 262 . . 158 . Ramming 6 | . . . . . . . . . . . 6 . Kinetic 96 | . . . . . . . . . . . 96 . Thermal 460 | . . . . . . . . . . . 460 . Explosive 1054 | . . . . . 383 . . . . . 671 . Electromagnetic 31 | . . . . . . . . . . . 31 . Impact 196 | . . . . . . 196 . . . . . . Slashing 1485 | . . . 197 . 95 409 522 262 . . . . Piercing 158 | . . . . . . . . . . . 158 . Highest Corruption 12 | . . . . . . 1 1 2 2 8 6 12 Average Corruption 2 | . . . . . . 1 1 1 2 2 5 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . . . . . . 2 3 1 . 6 5 1 Message Errors 7 | . . . . . . . . . . 3 3 1 Matter Fused 2 | . . . . . . 1 . 1 . . . . Energy Discharges 3 | . . . . . . 1 . . . 1 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 2 . . 1 . . Alerts 2 | . . . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 540 | . . . 44 . 93 81 104 . . . 218 . Projectiles 68 | . . . . . . . . . . . 68 . Explosions 164 | . . . . . 70 . . . . . 94 . Melee 308 | . . . 44 . 23 81 104 . . . 56 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 35 | . . . . . 33 . . . . . 2 . Shots 1 | . . . . . 1 . . . . . . . Rammed 4 | . . . . . . . . . . . 4 . Targets Rammed 4 | . . . . . . . . . . . 4 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 20 | . . . . . 6 . . . . . 20 . Average Temperature 9 | . . . . . 6 . . . . . 9 . Received Heat Transfer 558 | . . . 24 . 51 186 12 . . 9 276 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 124 | . . . . . . . . . . . 124 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Peak Influence 441 | . 30 51 85 . . 330 . . . . 441 165 Initial 150 | . . 12 25 . . 144 . . . . 25 150 Average 156 | . 26 29 49 . . 208 . . . . 180 153 Maximum Alert Level 2 | . . . . . . 1 . . . . 2 . Low Security (%) 76 | 100 100 100 100 . . 58 . . . . 77 100 Level 1 16 | . . . . . . 41 . . . . 6 . Level 2 6 | . . . . . . . . . . . 16 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 2 1 . . . 7 . . . . 3 . Investigation 7 | . 1 . . . . 4 . . . . 2 . Extermination 2 | . . . . . . 1 . . . . 1 . Reinforcement 4 | . 1 1 . . . 2 . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 2 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Distress Signals 1 | . . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 97 | . 2 7 3 . 18 33 5 1 . 6 19 3 Peak Tracking Total 14 | . 1 6 3 . 7 14 5 1 . 4 6 3 Tactical Retreats 14 | . . . 2 . 4 4 . . . 2 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Traps Triggered 5 | . 3 . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Machines Disabled 12 | . . . . . . . . . . 1 11 . Max in Single Turn 9 | . . . . . . . . . . 1 9 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Machines Accessed 14 | . 1 1 . . . 4 . . 4 . 4 . Terminals 2 | . . 1 . . . . . . . . 1 . Fabricators 4 | . . . . . . 2 . . . . 2 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . Total Hacks 51 | . 3 2 . . . 9 . . 27 . 10 . Successful 35 | . 1 1 . . . 5 . . 27 . 1 . Failed 16 | . 2 1 . . . 4 . . . . 9 . Catastrophic 4 | . 2 . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . 1 . . . . 33 . . . 1 13 . Terminals 5 | . . 2 . . . . . . . . 3 . Fabricators 11 | . . . . . . 6 . . . . 5 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 . Terminal Hacks 29 | . . 1 . . . . . . 27 . 1 . Record 9 | . . . . . . . . . 9 . . . Part Schematic 10 | . . . . . . . . . 10 . . . Robot Schematic 5 | . . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open DSF 1 | . . . . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Overload 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 1 1 . . . 2 . . . . 3 . Full Trace Events 4 | . . . . . . 2 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . 3 . 4 . . 5 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 55 | . . . . 14 . 31 . . 10 . . . Parts Built 2 | . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Total Allies 15 | . . . . 4 . 5 . . . 1 5 . Largest Group 5 | . . . . 4 . 5 . . . 1 3 . Highest-Rated Group 380 | . . . . 160 . 380 . . . 96 210 . Highest-Rated Ally 96 | . . . . 41 . 85 . . . 96 85 . Zionite Dispatches 4 | . . . . . . 2 . . . . 2 . Heavy 2 | . . . . . . 1 . . . . 1 . Light 2 | . . . . . . 1 . . . . 1 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 77 | . . . . . . 31 . . . 5 41 . Total Damage 2182 | . . . . . . 647 . . . 180 1355 . Kills 10 | . . . . . . 3 . . . 1 6 . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 2 1 . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . 15 1 Traps 11 | . . . . . . . . . . . 11 . Emergency Access 4 | . . . . . . . . . . . 4 . Exits 1 | . . . . . . . . . . . . 1 Zionite Intel Received 9 | . . . . . . 7 . . . . 2 . Emergency Access 1 | . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . 1 . . . . . . Component Schematics 1 | . . . . . . 1 . . . . . . Prototype Schematics 2 | . . . . . . 2 . . . . . . Unaware Schematics 1 | . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Turns Passed 3110 | 9 39 83 210 346 208 474 379 216 114 382 621 29 Spaces Moved 4560 | 18 78 143 387 641 407 934 476 395 77 401 549 54 Core 2529 | 18 78 143 387 459 . 44 233 113 77 401 522 54 Treads . | . . . . . . . . . . . . . Legs 98 | . . . . . . . 98 . . . . . Wheels 27 | . . . . . . . . . . . 27 . Hover 5 | . . . . . . 5 . . . . . . Flight 1901 | . . . . 182 407 885 145 282 . . . . Fastest Speed 35 | 50 50 50 50 50 35 35 35 35 150 50 50 50 Average Speed 58 | 50 50 50 50 50 44 40 64 46 150 85 89 50 Slowest Speed 200 | 50 50 50 50 55 52 60 195 150 150 200 200 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . 5 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 28 20 61 77 63 35 69 46 72 76 20 52 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 7 | . 1 . . 1 . . . . 1 . 4 . Known Exits Taken 6 | . . 1 . . . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . Scrap Searched 9 | . . . . 1 1 . 4 2 . 1 . . Spaces Dug 37 | . . 2 . . 16 7 6 4 . . 2 . Terrain Destroyed 103 | . . 2 . . 33 7 6 4 . . 51 . Melee 19 | . . 2 . . . 7 6 4 . . . . Projectile 4 | . . . . . . . . . . . 4 . AOE 80 | . . . . . 33 . . . . . 47 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Total 4873 | 17 77 150 399 660 422 992 523 415 76 440 646 56 Wait 114 | . . . 3 7 . 20 27 6 . 21 30 . Move 4540 | 17 77 142 386 640 406 924 475 394 76 400 549 54 Hop 4 | . . . . . . 4 . . . . . . Pick Up 24 | . . 5 3 2 2 5 . 1 . 3 2 1 Fast Attach 38 | . . 1 1 5 2 8 6 1 . 3 11 . Attach 16 | . . . . 1 3 1 . 1 . 3 7 . Detach 16 | . . . . 1 1 3 . . . 2 9 . Swap 4 | . . . . . 1 1 . . . 1 1 . Drop 26 | . . . 3 3 . 6 . 2 . 5 6 1 Fire 28 | . . . . . 4 . . . . 1 23 . Melee 59 | . . 2 3 1 3 20 15 10 . 1 4 . Ram 4 | . . . . . . . . . . . 4 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) -5/Waste (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 10 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 8) 49 | -10/Materials | Entered another Materials area 49 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 102 | -9/Materials | Identified exit to Mines 132 | -9/Materials | Entered Mines 302 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 319 | -9/Mines | Found a hidden stash of uninstalled traps 339 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 342 | -9/Mines | Entered Zion 344 | -7/Zion | Build established: Mutant 373 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 380 | -7/Zion | Discovered new exit (range 16) 385 | -7/Zion | Given A8's code to call for help 458 | -7/Zion | Learned Factory stockpile data 517 | -7/Zion | Imprinted 519 | -7/Zion | Declared Zion's savior 553 | -7/Zion | Found Prototype Device 553 | -7/Zion | Identified Phasing AFG 610 | -7/Zion | Learned location of Extension (-6) 688 | -7/Zion | Entered Proximity Caves 814 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 877 | -6/Proximity Caves | Spotted B-75 Beast 882 | -6/Proximity Caves | Core integrity fell below 50% 893 | -6/Proximity Caves | Discovered new exit (range 9) 895 | -6/Proximity Caves | Learned Factory garrison access intel 896 | -6/Proximity Caves | Entered Factory 896 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 898 | -6/Factory | Loaded intel: 4 garrison access locations 984 | -6/Factory | Zion Light squad teleported in 991 | -6/Factory | Zion Heavy squad teleported in 998 | -6/Factory | Discovered new exit (range 9) 1003 | -6/Factory | Identified exit to Lower Caves 1064 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 1095 | -6/Factory | Discovered new exit (range 20) 1115 | -6/Factory | Retrieved Zion intel report: Active Terminals 1119 | -6/Factory | Retrieved Zion intel report: Component Schematics 1124 | -6/Factory | Fabricated Microactuators? 1124 | -6/Factory | Retrieved Zion intel report: Guard Positions 1149 | -6/Factory | Found Prototype Protection 1149 | -6/Factory | Identified Zio. Weapon Casing 1155 | -6/Factory | Discovered exit to Lower Caves (range 15) 1179 | -6/Factory | Lost 5 allies 1189 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 1248 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 1266 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 1313 | -6/Factory | Lost 3 parts (2n1u) 1358 | -6/Factory | Spotted B-75 Beast 1370 | -6/Factory | Entered Lower Caves 1600 | -6/Lower Caves | Spotted B-75 Beast 1711 | -6/Lower Caves | Encountered a Warlord checkpoint 1727 | -6/Lower Caves | Learned Factory security intel 1747 | -6/Lower Caves | Discovered new exit (range 6) 1749 | -6/Lower Caves | Identified exit to Lower Caves 1749 | -6/Lower Caves | Entered another Lower Caves area 1831 | -6/Lower Caves | Learned 4 Factory zone layouts 1896 | -6/Lower Caves | Discovered new exit (range 12) 1903 | -6/Lower Caves | Identified exit to Data Miner 1918 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1921 | -6/Lower Caves | Core integrity fell below 50% 1958 | -6/Lower Caves | Lost 3 parts (1n2u) 1965 | -6/Lower Caves | Entered Data Miner 1965 | -6/Data Miner | Discovered new exit (range 6) 1988 | -6/Data Miner | Met Data Miner 2033 | -6/Data Miner | Learned location of Section 7 (-2) 2033 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2046 | -6/Data Miner | Received God Mode back door access code from Data Miner 2078 | -6/Data Miner | Identified exit to Proximity Caves 2079 | -6/Data Miner | Entered Proximity Caves 2113 | -5/Proximity Caves | Build established: Hacker-Mutant 2159 | -5/Proximity Caves | Learned Factory interactive machine intel 2178 | -5/Proximity Caves | Escorted by Enhanced Grunt 2252 | -5/Proximity Caves | Learned location of 1 exit from Factory 2305 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2325 | -5/Proximity Caves | Found Prototype Special Weapon 2325 | -5/Proximity Caves | Identified Molecular Deconstructor 2451 | -5/Proximity Caves | Discovered new exit (range 17) 2458 | -5/Proximity Caves | Identified exit to Factory 2461 | -5/Proximity Caves | Entered Factory 2461 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2462 | -5/Factory | Identified exit to Factory 2465 | -5/Factory | Loaded intel: 52 interactive machine locations 2475 | -5/Factory | Zion Light squad teleported in 2488 | -5/Factory | Incoming investigation squad redirected 2518 | -5/Factory | Found Zio. Weapon Casing 2524 | -5/Factory | Incoming investigation squad redirected 2674 | -5/Factory | Build established: Mutant 2736 | -5/Factory | Spotted B-75 Beast 2828 | -5/Factory | Core integrity fell below 50% 2876 | -5/Factory | Core integrity fell below 20% 2894 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2897 | -5/Factory | Lost 4 parts (3u1w) 2918 | -5/Factory | Zion Heavy squad teleported in 2965 | -5/Factory | Destroyed B-75 Beast 3060 | -5/Factory | Retrieved Zion intel report: Emergency Access 3082 | -5/Factory | Manually triggered Chute Trap 3082 | -5/Factory | Sucked down chute 3082 | -5/Factory | Entered Waste 3097 | -5/Waste | EMP discharged 3097 | -5/Waste | System corruption reached 10% 3101 | -5/Waste | Spotted C-40 Crusher 3103 | -5/Waste | Spotted C-40 Crusher 3104 | -5/Waste | Spotted C-40 Crusher 3110 | -5/Waste | Identified exit to Factory 3111 | -5/Waste | Spotted C-40 Crusher 3111 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3111 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03071_ >> DECODED: Chute Trap location. 03072_ Acquired Adv. Trap Extractor. 03076_ Acquired Adv. System Shield. 03082_ Triggered Chute Trap. 03082_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03085_ Dropped Zio. Phaser-S. 03085_ Acquired Rnf. Quantum Reactor. 03087_ ALERT: Foreign system detected. Charging EMP. 03097_ System corrupted (+6). 03097_ Broken Rnf. Quantum Reactor fried beyond repair. 03108_ Prototype Launcher crushed. 03110_ >> DECODED: Factory access location. 03111_ ,UH0=KA = 1#NXQC&>MZW5UQRQ LRM0MTJ0BZBN 03111_ Imp. Trap Extractor crushed. 03111_ Adv. System Shield crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ???????????????????????????????? | | ???? ??????????????????????????????? | | #??# #?????????????????????????????? | | #??# #?????????????????????????????? | | #??# #?????????????????????????????? | | ???? ??????????????????????????????? | | ?????? ???????#####???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????# =#???????#???????????? | | # #??????# #??????# #?????? ??????????? | | # #??????# #??????# #???? ??????????? | | # ######## ######## #### ??????????? | | C ?????????? | | CC ?????????? | | CC < ????????? | | ! ?????????? | | # ######## ########@ ####????????????????? | | # #??????# #??????#CC #???????????????????? | | # #??????# #??????#CC!!#???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | #??????# #??????# ???????????????????? | | #??????# #??????# ??????????????????? | | #??????# #??????# #?????????????????? | | #??????# #??????# *#?????????????????? | | # #??????# #??????? ###?????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? CC#???????????????????? | | # #??????# #??????? CC#???????????????????? | | ? ???????? ???????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 100 Weapon Shielding 100 Evasion (%) 63 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 25 Trap Extractor Capacity 6 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mass Driver | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Cooling System | -6/Factory | Z-intel Arm. Wheel | -6/Factory | Z-intel Launcher Loader | -6/Factory | Z-intel Hpw. Tractor Beam | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Katana | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Seismic Detector | -6/Factory | Z-intel Adv. Weight Redist. System | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Weapon Cycler | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Exp. Utility Shielding | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive R-06 Scavenger | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Microactuators | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentStructuralBoregun Manual? 0 Play Time 00:47:24 Cumulative 165.0 hours Start 2024.06.25 @ 18:18:37 End 2024.06.25 @ 19:05:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f04b3c8b-ac4d-4abb-9eb2-05acba4e71d3