Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 09:25:34 Player: Zeta Lockhart Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (198) 990 Value Destroyed (6088) 6088 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1226) 1226 TOTAL SCORE: 13544 Bonus ------- High Alert Combat Kills 1212 Follower Combat Kills 14 Cogmind --------- Core Integrity 0/1150 Matter 89/300 Energy 83/100 System Corruption 13% Temperature Cool (37) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Weapon Cycler Improved Weapon Cycler Advanced Assault Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Active Sensor Suite > --- WEAPON ----------- Wave Gun Heavy Ion Cannon Minigun Heavy Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Antimatter Reactor Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Weapon Cycler Improved Weapon Cycler Field Laser Heavy Machine Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon Enhanced Gauss Cannon [Rating: 88] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . 2 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 2 | . . . . . . 1 . . 1 . Utility 4 | . . . 1 . 1 . . 1 1 . Weapon 4 | . . . 1 . 1 . . 1 . 1 Parts Attached 186 | 7 3 6 22 1 13 1 54 54 4 21 Power 21 | 1 . . 4 . . . 5 6 . 5 Engine 16 | 1 . . 4 . . . 4 4 . 3 Core 4 | . . . . . . . 1 2 . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 46 | 2 2 2 4 1 4 1 12 13 . 5 Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel 44 | . 2 2 4 1 4 1 12 13 . 5 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 44 | 2 1 4 2 . 3 . 13 12 2 5 Device 32 | 1 . . 1 . 2 . 10 11 2 5 Storage 6 | 1 1 3 . . . . . 1 . . Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . 1 1 . . . 3 . . . Artifact . | . . . . . . . . . . . Weapon 75 | 2 . . 12 . 6 . 24 23 2 6 Energy Gun 21 | . . . 4 . 1 . 6 8 1 1 Energy Cannon 12 | . . . . . 1 . 3 6 . 2 Ballistic Gun 28 | 2 . . 8 . 3 . 8 6 . 1 Ballistic Cannon 10 | . . . . . . . 4 3 1 2 Launcher 4 | . . . . . 1 . 3 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . 1 . 7 2 . . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 3 | . . . . . . . . 3 . . Parts Lost 92 | . . 3 10 1 7 . 19 24 . 28 Power 15 | . . . 2 . . . 3 4 . 6 Propulsion 30 | . . 2 3 1 4 . 6 6 . 8 Utility 11 | . . 1 . . 1 . 2 3 . 4 Weapon 36 | . . . 5 . 2 . 8 11 . 10 Highest Loss Streak 25 | . . 2 6 1 3 . 5 11 . 25 To Critical Strikes 3 | . . . . . 1 . . . . 2 Average Slot Usage (%) 92 | . 99 94 93 99 97 92 93 97 76 78 Engine 10 | . 14 14 9 11 9 7 12 8 11 9 Core 1 | . . . . . . . . 3 . 3 Wheel 19 | . 5 23 20 21 16 23 20 18 17 18 Device 15 | . 14 1 9 11 8 7 16 25 17 15 Storage 8 | . 14 14 11 11 9 7 7 5 5 4 Processor 1 | . . . . . 8 7 1 . . . Protection 4 | . . 12 11 11 9 7 3 . . . Energy Gun 6 | . . . 7 . 3 . 12 12 . 4 Energy Cannon 3 | . . . . . . . 1 10 . 4 Ballistic Gun 15 | . 28 28 23 33 30 30 11 4 9 4 Ballistic Cannon 3 | . . . . . . . 3 2 12 9 Peak Build Rating 88 | 7 7 8 16 14 20 21 47 72 75 88 Average Rating 38 | 4 6 7 11 13 19 21 36 54 73 82 On Entrance 25 | . 7 7 8 14 14 20 21 47 68 75 Naked Turns 9 | . . . . . . . . . . 9 Heaviest Build 107 | 11 26 46 56 56 60 60 82 99 91 107 Greatest Support 64 | 20 32 32 32 32 26 36 48 48 48 64 Greatest Overweight (x) 23 | 3 . 1 4 3 5 1 5 4 1 23 Average Overweight (x) 1 | . . . 1 1 2 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 9 15 20 20 20 20 20 19 20 19 Most Carried 20 | 6 8 15 20 20 20 20 20 20 20 20 Average Carried 17 | 4 6 11 17 19 19 19 19 18 19 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 15 20 20 20 20 20 20 20 5 Class Distribution -------------------- 44% | Scavenger-Gunner 14% | Mutant 13% | Scavenger-Tank 11% | Scavenger-Executioner 10% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Matter Collected 5005 | 276 55 220 310 137 699 . 1549 1223 . 536 Remotely 1676 | 72 55 37 310 117 599 . 486 . . . Salvage Created 9696 | 83 55 537 742 24 900 . 2294 4324 . 737 Parts 433 | 3 3 30 51 . 46 . 102 173 . 25 Haulers Intercepted 10 | . . . . . 1 . 6 3 . . Recyclers Shooed 21 | 1 1 1 3 . 5 . 2 4 . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 116 | . . 6 12 2 11 . 35 39 . 11 Guns 64 | . . 6 12 2 9 . 22 11 . 2 Cannons 42 | . . . . . . . 10 23 . 9 AOE 8 | . . . . . 2 . 3 3 . . Classes Destroyed 18 | 1 . 4 3 1 3 . 4 2 . . Worker 17 | . . . 1 . . . 2 14 . . Builder 12 | . . 1 . . 1 . 2 8 . . Tunneler 4 | . . 2 1 . . . . 1 . . Hauler 10 | . . . . . 1 . 6 3 . . Recycler 34 | 1 1 4 3 . 4 . 5 13 . 3 Mechanic 1 | . . . . . 1 . . . . . Watcher 6 | . . . 2 . 2 . 1 1 . . Swarmer 18 | . . 4 4 . . . 2 3 . 5 Grunt 55 | . . 2 4 . 8 . 18 21 . 2 Brawler 2 | . . . . . 1 . . 1 . . Duelist 2 | . . . . . . . 1 1 . . Protector 1 | . . . . . . . 1 . . . Sentry 19 | . . . 4 . 2 . 11 2 . . Specialist 2 | . . . . . . . . 2 . . Hunter 3 | . . . . . . . 1 1 . 1 Programmer 10 | . . . . . . . 1 6 . 3 Heavy 2 | . . . . . . . . 2 . . Assembled 2 | . . . . 2 . . . . . . Best Kill Streak 20 | 1 1 4 7 2 7 . 9 20 . 9 Combat Bots Only 7 | . . 3 7 2 4 . 7 5 . 7 Max Kills in Single Turn 5 | 1 1 1 2 1 2 . 2 5 . 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . . . 1 . 1 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Hostile Shots Fired 1065 | . . 40 95 11 73 . 315 242 . 289 Missed 321 | . . 11 21 3 23 . 96 81 . 86 Damage Taken 11890 | . . 278 982 144 807 . 2915 3139 . 3625 Core 2423 | . . 92 232 16 177 . 376 374 . 1156 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 95 | . . 17 17 . 30 . 31 . . . Regen/Repaired (Parts) 440 | . . . . . . . . 440 . . Core Remaining (%) 67 | 100 . 63 . 38 67 . 46 56 100 . Volleys Fired 392 | 3 6 42 48 8 43 . 98 106 2 36 Largest 6 | 2 2 2 3 3 4 . 4 5 4 6 Hottest 365 | 40 40 40 80 60 119 . 259 365 163 330 Shots Fired 1455 | 6 12 84 141 23 162 . 381 501 8 137 Gun 1037 | 6 12 84 141 23 159 . 321 232 4 55 Cannon 411 | . . . . . . . 56 269 4 82 Launcher 7 | . . . . . 3 . 4 . . . Special . | . . . . . . . . . . . Kinetic 846 | 6 12 84 115 23 139 . 213 148 8 98 Thermal 474 | . . . 26 . 20 . 137 254 . 37 Explosive 7 | . . . . . 3 . 4 . . . Electromagnetic 128 | . . . . . . . 27 99 . 2 Robot Hit Streak 20 | 3 4 9 18 3 10 . 20 11 2 4 Robot Miss Streak 8 | 1 3 5 4 3 4 . 8 7 2 6 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 13 | . . 2 3 1 4 . 3 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . . Shots Hit Robots 871 | 4 6 45 94 11 97 . 253 293 3 65 Core Hits 452 | 2 2 26 38 3 43 . 148 159 1 30 Critical Kills 3 | . . . . . 1 . . 2 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 20 | . . . . . 2 . 8 4 1 5 Burn 8 | . . . . . 1 . 5 . . 2 Meltdown 2 | . . . . . . . . 2 . . Destroy 2 | . . . . . 1 . . . 1 . Blast 6 | . . . . . . . 2 1 . 3 Corrupt 2 | . . . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19008 | 36 52 387 897 134 1471 . 5180 8628 63 2160 Guns 10508 | 36 52 387 897 134 1290 . 3824 3259 63 566 Cannons 7158 | . . . . . . . 771 4822 . 1565 Explosions 1313 | . . . . . 181 . 585 547 . . Melee . | . . . . . . . . . . . Ramming 29 | . . . . . . . . . . 29 Kinetic 8660 | 36 52 387 700 134 1112 . 2699 1867 63 1610 Thermal 7755 | . . . 197 . 178 . 1937 4984 . 459 Explosive 552 | . . . . . 181 . 371 . . . Electromagnetic 2012 | . . . . . . . 173 1777 . 62 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . 4 4 5 . 6 17 . 13 Average Corruption 4 | . . . 4 4 4 . 5 4 . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 73 | . . . 1 9 14 . 9 32 . 8 Message Errors 12 | . . . . 2 . . 2 6 . 2 Matter Fused 17 | . . . . 2 2 . 1 11 . 1 Heat Flow Errors 7 | . . . 1 . 2 . 2 2 . . Energy Discharges 4 | . . . . 1 . . 1 2 . . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 11 | . . . . 2 4 . 1 3 . 1 Data Loss (major) 3 | . . . . 1 1 . . 1 . . Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 14 | . . . . 1 4 . . 6 . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 356 | . . . . . . . 32 198 . 126 Projectiles 229 | . . . . . . . 6 97 . 126 Explosions 127 | . . . . . . . 26 101 . . Melee . | . . . . . . . . . . . Knockbacks 24 | . . . . . . . 3 5 . 16 Impact . | . . . . . . . . . . . Kinetic 23 | . . . . . . . 3 5 . 15 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 13 | . . . . . . . . . . 13 Shots . | . . . . . . . . . . . Rammed 8 | . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 597 | . . 22 452 . 341 . 330 338 27 597 Average Temperature 90 | . . 11 97 . 105 . 84 68 18 182 Received Heat Transfer 3089 | . . 57 369 . 396 . 1086 912 . 269 Effects 9 | . . . 2 . 2 . 1 . . 4 Shutdowns 1 | . . . . . 1 . . . . . Energy Bleed 2 | . . . 1 . . . . . . 1 Interference 4 | . . . . . 1 . . . . 3 Matter Decay 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 2 | . . . . . . . . 2 . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 27 | . . . . . . . 5 21 . 1 Heat Transferred 14102 | . . . 450 . 518 . 3889 8394 . 851 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 3 2 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Peak Influence 1156 | 5 8 195 373 78 304 81 819 1156 597 602 Initial 564 | . 3 3 9 78 . 81 36 372 564 291 Average 375 | 1 3 98 197 51 134 81 404 711 583 437 Maximum Alert Level 4 | . . . 1 . 1 . 3 4 2 2 Low Security (%) 39 | 100 100 100 54 100 89 100 25 . . 1 Level 1 13 | . . . 45 . 10 . 30 6 . 10 Level 2 32 | . . . . . . . 29 48 100 87 Level 3 12 | . . . . . . . 14 38 . . Level 4 1 | . . . . . . . . 6 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . . . . . 2 . 7 9 . 6 Investigation 2 | . . . . . . . 1 . . 1 Extermination 6 | . . . . . . . 1 3 . 2 Reinforcement 11 | . . . . . 2 . 1 6 . 2 Assault 2 | . . . . . . . 1 . . 1 Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . 2 . 1 Active Scanning Responses 1 | . . . . . . . . . . 1 Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Distress Signals 6 | . . . 1 1 . . 2 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 1 6 18 3 18 . 43 45 1 22 Peak Tracking Total 8 | . 1 3 7 2 5 . 6 5 2 8 Tactical Retreats 8 | . . . 1 1 . . 4 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Traps Triggered 10 | . . . . . . . 4 4 1 1 Indirectly 1 | . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Machines Disabled 21 | . . . . . 1 . 2 12 . 6 Max in Single Turn 7 | . . . . . 1 . 1 7 . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Machines Accessed 11 | . . . 1 . 1 . 4 1 2 2 Terminals 7 | . . . 1 . 1 . 3 . . 2 Fabricators 2 | . . . . . . . . . 2 . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 17 | . . . 1 . 2 . 7 2 2 3 Successful 9 | . . . 1 . 1 . 3 2 2 . Failed 8 | . . . . . 1 . 4 . . 3 Catastrophic 3 | . . . . . 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 10 | . . . 1 . 2 . 4 . . 3 Fabricators 2 | . . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . Terminal Hacks 5 | . . . 1 . 1 . 3 . . . Open Door 2 | . . . . . . . 2 . . . Branch Access Points 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . 1 . . . Security Status 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . . . 1 . 4 1 1 2 Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 69 | . . . . . . . . . 69 . Total Part Build Rating 18 | . . . . . . . . . 18 . Parts Repaired 1 | . . . . . . . . 1 . . Time 26 | . . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . 7 . . . . . . . . Total Damage 61 | . . 61 . . . . . . . . Kills 2 | . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Turns Passed 6640 | 76 183 639 572 546 576 67 1167 1682 279 853 Spaces Moved 3451 | 45 132 489 300 277 338 65 593 807 162 243 Core 30 | 25 . . . . . . . . . 5 Treads . | . . . . . . . . . . . Legs 136 | 20 116 . . . . . . . . . Wheels 3285 | . 16 489 300 277 338 65 593 807 162 238 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 90 105 115 110 101 101 110 115 50 Average Speed 114 | 108 117 103 111 119 114 101 112 118 115 123 Slowest Speed 1200 | 200 120 115 140 145 155 101 155 160 115 1200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 30 81 29 47 27 2 78 21 6 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . . . . Known Exits Taken 3 | . . . . . . 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 203 | . . . . . 22 . 79 89 2 11 Melee . | . . . . . . . . . . . Projectile 68 | . . . . . . . 20 35 2 11 AOE 135 | . . . . . 22 . 59 54 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac Total 5270 | 67 152 555 455 475 421 66 854 1259 253 713 Wait 925 | . 1 5 45 187 12 . 39 188 64 384 Move 3441 | 44 131 488 299 276 337 64 592 806 161 243 Hop . | . . . . . . . . . . . Pick Up 177 | 13 6 12 27 2 11 1 31 62 6 6 Fast Attach 43 | . . . 4 . 3 . 23 11 2 . Attach 107 | 7 2 3 16 1 7 1 22 27 1 20 Detach 2 | . . . . . . . . . 1 1 Swap 36 | . 1 3 2 . 3 . 9 16 1 1 Drop 123 | . 5 2 14 1 5 . 40 43 7 6 Fire 392 | 3 6 42 48 8 43 . 98 106 2 36 Melee . | . . . . . . . . . . . Ram 8 | . . . . . . . . . . 8 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 8 8 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 14) 260 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 309 | -10/Mines | Received a Mining Laser from a helpful Derelict 736 | -10/Mines | Discovered new exit (range 9) 874 | -10/Mines | Discovered new exit (range 7) 899 | -10/Mines | Entered Materials 899 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1068 | -9/Materials | Lost 4 parts (1p2n1w) 1085 | -9/Materials | Destroyed 7 combat bots 1263 | -9/Materials | Core integrity fell below 50% 1302 | -9/Materials | Lost 6 parts (1p1n4w) 1366 | -9/Materials | Build established: Scavenger-Tank 1371 | -9/Materials | Discovered new exit (range 14) 1471 | -9/Materials | Entered Mines 1472 | -9/Mines | Learned location of Storage (-7) 1478 | -9/Mines | Assembled infested the area 1707 | -9/Mines | Build established: Tank 1782 | -9/Mines | Learned Materials garrison access intel 1837 | -9/Mines | Learned location of Recycling (-7) 1849 | -9/Mines | Found a hidden stash of uninstalled traps 1890 | -9/Mines | Discovered new exit (range 9) 1906 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1976 | -9/Mines | Discovered new exit (range 4) 2017 | -9/Mines | Entered Materials 2017 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2018 | -8/Materials | Loaded intel: 1 garrison access location 2154 | -8/Materials | Lost 3 parts (2n1w) 2436 | -8/Materials | Build established: Scavenger-Gunner 2437 | -8/Materials | Discovered new exit (range 8) 2506 | -8/Materials | Lost 3 parts (2n1u) 2593 | -8/Materials | Entered Factory 2593 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2594 | -7/Factory | Identified exit to Storage 2660 | -7/Factory | Entered Storage 2773 | -7/Storage | Lost 5 parts (2p1u2w) 2927 | -7/Storage | Lost 5 parts (1p3n1w) 3108 | -7/Storage | Garrison activated, responded to threat 3248 | -7/Storage | Build established: Scavenger-Tank 3460 | -7/Storage | First assault squad dispatched 3572 | -7/Storage | Lost 4 parts (2n2w) 3580 | -7/Storage | Destroyed 7 combat bots 3713 | -7/Storage | Core integrity fell below 50% 3808 | -7/Storage | Discovered new exit (range 16) 3827 | -7/Storage | Entered Factory 3827 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3849 | -6/Factory | Build established: Scavenger-Gunner 4344 | -6/Factory | Repaired Hcp. Storage Unit 4588 | -6/Factory | Cargo convoy interrupted 5165 | -6/Factory | Lost 11 parts (2p2n1u6w) 5371 | -6/Factory | System corruption reached 10% 5456 | -6/Factory | Discovered new exit (range 5) 5489 | -6/Factory | Found Prototype Device 5489 | -6/Factory | Identified Active Sensor Suite 5490 | -6/Factory | Identified exit to Factory 5509 | -6/Factory | Entered another Factory area 5509 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5666 | -5/Factory | Fabricated Adv. Force Booster (x2) 5776 | -5/Factory | Build established: Scavenger-Skirmisher 5781 | -5/Factory | Discovered new exit (range 5) 5787 | -5/Factory | Identified exit to Factory 5788 | -5/Factory | Entered another Factory area 5788 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5887 | -4/Factory | Lost 3 parts (2n1w) 5897 | -4/Factory | Destroyed 7 combat bots 6094 | -4/Factory | Build established: Scavenger-Executioner 6582 | -4/Factory | First assault squad dispatched 6596 | -4/Factory | System corruption reached 10% 6630 | -4/Factory | Core integrity fell below 50% 6637 | -4/Factory | Core integrity fell below 20% 6641 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06631_ Dropped Imp. Heat Sink. 06631_ Dropped Adv. Cryofiber Web. 06632_ Lgt. Angular Momentum Engine destroyed. 06632_ Dropped Hcp. Storage Unit. 06633_ Slammed into H-77 Assassin. 06634_ K-01 Serf collects debris. 06634_ Slammed into H-77 Assassin. <x2> 06636_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 06636_ Slammed into H-77 Assassin. 06636_ R-10 Processor collects Adv. Cryofiber Web. 06637_ Slammed into H-77 Assassin. 06638_ K-01 Serf collects debris. 06639_ Slammed into H-77 Assassin. 06640_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06640_ Slammed into H-77 Assassin. 06640_ R-10 Processor collects Com. Wheel. 06641_ K-01 Serf collects debris. 06641_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 06641_ Slammed into H-77 Assassin. 06641_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????# ! % #???????????????????? | | ?????????# %% ==""" +??????###########??? | | ?????????# =% ""T"" #??????# ?? | | ?????????# % % #??????# "?? | | ????????## " """% #??????# """ Y"? | | ?????????# "" " """ ^ ##+##### """ ""# | | ?????????# """ """ * # """ # | | ?????????# # # | | ?????????# "" " """ + """ """ # | | ??????????? """" """ # """ """ # | | ????????????""" " " % # """ """ # | | ???????????? # # | | ??????????? """" """"" # ! # | | ??????????? """"" """"" # # | | ??????????????" """ g g #######+##+### | | ??????????????? ?? #?????# #?? | | ??????????????????""""" ###### #?????# #?? | | ????????????? ? """"" g ##???? #?????# #?? | | ?????????????? """ ;#???? #?????# #?? | | ???????????????^ #?##?? #?????# #?? | | ?????????????"?"" """"" R ## #?? #?????# ##? | | ????????????""""" """" % ! # #??? #?????# T#? | | ???????? """ " R =%% ;#????+#?????# #? | | ???????? p %k %%= #????????????# ##? | | ???????? %% %p!p! #????????????# #?? | | ???????????????###+###;;!@h #????????????# #?? | | ??????????????# #;* #????????????# #?? | | ??????????????# #;! #????????"???# #?? | | ??????????????# ?## #???????? ??# #?? | | ??????????????# ???# +???????"""??# #?? | | ??????????????# ????# #??????"""""?# #?? | | ??????????????#* ????# # """"""?# #?? | | ??????????????# ?????##### # """""" # #?? | | ??????????????# ??????????# # # #?? | | ??????????????# ???????????# # + ^ ^#?? | | ??????????????# ???????????# #????######### ^#?? | | ??????????????#????????????# ############## #?? | | ???????????????????????????# #?? | | ??????????????????????######+##############+#####? | | ??????????????????????# !/ #?????# #? | | ??????????????????????# /! #?????# #? | | ??????????????????????# #?????# #? | | ??????????????????????# """T""" #?????# #? | | ??????????????????????###########?????###########? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 175 Coolant Potential 50 Energy Generation 40 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Force Booster | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumExoskeletonEngine Manual? 0 Play Time 01:44:11 Cumulative 52.1 hours Start 2025.03.08 @ 07:39:22 End 2025.03.08 @ 09:25:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02f7bd00-bfe6-4544-a9c9-17f1aa75021f