Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 09:25:34

Player: Zeta Lockhart

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (198)     990
Value Destroyed (6088)     6088
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1226)               1226
              TOTAL SCORE: 13544

 Bonus
-------
High Alert Combat Kills    1212
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/1150
Matter                     89/300
Energy                     83/100
System Corruption          13%
Temperature                Cool (37)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Weapon Cycler
  Improved Weapon Cycler
  Advanced Assault Cannon
  Enhanced Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
                Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
  High-capacity Storage Unit
                Active Sensor Suite
>               --- WEAPON -----------
                Wave Gun
          Heavy Ion Cannon
                Minigun
          Heavy Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
          Light Antimatter Reactor
        Compact Wheel
        Compact Wheel
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Matter Pod
                Weapon Cycler
       Improved Weapon Cycler
                Field Laser
          Heavy Machine Gun
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
           Mini Assault Cannon
       Enhanced Gauss Cannon
[Rating: 88]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   1   .   
  Utility                  4    | .   .   .   1   .   1   .   .   1   1   .   
  Weapon                   4    | .   .   .   1   .   1   .   .   1   .   1   
Parts Attached             186  | 7   3   6   22  1   13  1   54  54  4   21  
  Power                    21   | 1   .   .   4   .   .   .   5   6   .   5   
    Engine                 16   | 1   .   .   4   .   .   .   4   4   .   3   
    Core                   4    | .   .   .   .   .   .   .   1   2   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               46   | 2   2   2   4   1   4   1   12  13  .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  44   | .   2   2   4   1   4   1   12  13  .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  44   | 2   1   4   2   .   3   .   13  12  2   5   
    Device                 32   | 1   .   .   1   .   2   .   10  11  2   5   
    Storage                6    | 1   1   3   .   .   .   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   1   1   .   .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | 2   .   .   12  .   6   .   24  23  2   6   
    Energy Gun             21   | .   .   .   4   .   1   .   6   8   1   1   
    Energy Cannon          12   | .   .   .   .   .   1   .   3   6   .   2   
    Ballistic Gun          28   | 2   .   .   8   .   3   .   8   6   .   1   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   4   3   1   2   
    Launcher               4    | .   .   .   .   .   1   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   2   .   1   .   7   2   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   3   .   .   
Parts Lost                 92   | .   .   3   10  1   7   .   19  24  .   28  
  Power                    15   | .   .   .   2   .   .   .   3   4   .   6   
  Propulsion               30   | .   .   2   3   1   4   .   6   6   .   8   
  Utility                  11   | .   .   1   .   .   1   .   2   3   .   4   
  Weapon                   36   | .   .   .   5   .   2   .   8   11  .   10  
  Highest Loss Streak      25   | .   .   2   6   1   3   .   5   11  .   25  
  To Critical Strikes      3    | .   .   .   .   .   1   .   .   .   .   2   
Average Slot Usage (%)     92   | .   99  94  93  99  97  92  93  97  76  78  
  Engine                   10   | .   14  14  9   11  9   7   12  8   11  9   
  Core                     1    | .   .   .   .   .   .   .   .   3   .   3   
  Wheel                    19   | .   5   23  20  21  16  23  20  18  17  18  
  Device                   15   | .   14  1   9   11  8   7   16  25  17  15  
  Storage                  8    | .   14  14  11  11  9   7   7   5   5   4   
  Processor                1    | .   .   .   .   .   8   7   1   .   .   .   
  Protection               4    | .   .   12  11  11  9   7   3   .   .   .   
  Energy Gun               6    | .   .   .   7   .   3   .   12  12  .   4   
  Energy Cannon            3    | .   .   .   .   .   .   .   1   10  .   4   
  Ballistic Gun            15   | .   28  28  23  33  30  30  11  4   9   4   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   3   2   12  9   
Peak Build Rating          88   | 7   7   8   16  14  20  21  47  72  75  88  
  Average Rating           38   | 4   6   7   11  13  19  21  36  54  73  82  
  On Entrance              25   | .   7   7   8   14  14  20  21  47  68  75  
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             107  | 11  26  46  56  56  60  60  82  99  91  107 
  Greatest Support         64   | 20  32  32  32  32  26  36  48  48  48  64  
  Greatest Overweight (x)  23   | 3   .   1   4   3   5   1   5   4   1   23  
  Average Overweight (x)   1    | .   .   .   1   1   2   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   9   15  20  20  20  20  20  19  20  19  
  Most Carried             20   | 6   8   15  20  20  20  20  20  20  20  20  
  Average Carried          17   | 4   6   11  17  19  19  19  19  18  19  18  
  Final Capacity           20   | 8   15  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   8   15  20  20  20  20  20  20  20  5   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 14% | Mutant
 13% | Scavenger-Tank
 11% | Scavenger-Executioner
 10% | Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
        Scavenger-Tank | -9/Materials
                  Tank | -9/Mines
      Scavenger-Gunner | -8/Materials
      Scavenger-Gunner | -7/Factory
      Scavenger-Gunner | -7/Storage
      Scavenger-Gunner | -6/Factory
  Scavenger-Skirmisher | -5/Factory
 Scavenger-Executioner | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Matter Collected           5005 | 276  55   220  310  137  699  .    1549 1223 .    536  
  Remotely                 1676 | 72   55   37   310  117  599  .    486  .    .    .    
Salvage Created            9696 | 83   55   537  742  24   900  .    2294 4324 .    737  
  Parts                    433  | 3    3    30   51   .    46   .    102  173  .    25   
Haulers Intercepted        10   | .    .    .    .    .    1    .    6    3    .    .    
Recyclers Shooed           21   | 1    1    1    3    .    5    .    2    4    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac 
Combat Hostiles Destroyed  116  | .   .   6   12  2   11  .   35  39  .   11  
  Guns                     64   | .   .   6   12  2   9   .   22  11  .   2   
  Cannons                  42   | .   .   .   .   .   .   .   10  23  .   9   
  AOE                      8    | .   .   .   .   .   2   .   3   3   .   .   
Classes Destroyed          18   | 1   .   4   3   1   3   .   4   2   .   .   
  Worker                   17   | .   .   .   1   .   .   .   2   14  .   .   
  Builder                  12   | .   .   1   .   .   1   .   2   8   .   .   
  Tunneler                 4    | .   .   2   1   .   .   .   .   1   .   .   
  Hauler                   10   | .   .   .   .   .   1   .   6   3   .   .   
  Recycler                 34   | 1   1   4   3   .   4   .   5   13  .   3   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  6    | .   .   .   2   .   2   .   1   1   .   .   
  Swarmer                  18   | .   .   4   4   .   .   .   2   3   .   5   
  Grunt                    55   | .   .   2   4   .   8   .   18  21  .   2   
  Brawler                  2    | .   .   .   .   .   1   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   19   | .   .   .   4   .   2   .   11  2   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   1   .   1   
  Programmer               10   | .   .   .   .   .   .   .   1   6   .   3   
  Heavy                    2    | .   .   .   .   .   .   .   .   2   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           20   | 1   1   4   7   2   7   .   9   20  .   9   
  Combat Bots Only         7    | .   .   3   7   2   4   .   7   5   .   7   
Max Kills in Single Turn   5    | 1   1   1   2   1   2   .   2   5   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   1   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Hostile Shots Fired        1065  | .    .    40   95   11   73   .    315  242  .    289  
  Missed                   321   | .    .    11   21   3    23   .    96   81   .    86   
Damage Taken               11890 | .    .    278  982  144  807  .    2915 3139 .    3625 
  Core                     2423  | .    .    92   232  16   177  .    376  374  .    1156 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  95    | .    .    17   17   .    30   .    31   .    .    .    
  Regen/Repaired (Parts)   440   | .    .    .    .    .    .    .    .    440  .    .    
Core Remaining (%)         67    | 100  .    63   .    38   67   .    46   56   100  .    
Volleys Fired              392   | 3    6    42   48   8    43   .    98   106  2    36   
  Largest                  6     | 2    2    2    3    3    4    .    4    5    4    6    
  Hottest                  365   | 40   40   40   80   60   119  .    259  365  163  330  
Shots Fired                1455  | 6    12   84   141  23   162  .    381  501  8    137  
  Gun                      1037  | 6    12   84   141  23   159  .    321  232  4    55   
  Cannon                   411   | .    .    .    .    .    .    .    56   269  4    82   
  Launcher                 7     | .    .    .    .    .    3    .    4    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  846   | 6    12   84   115  23   139  .    213  148  8    98   
  Thermal                  474   | .    .    .    26   .    20   .    137  254  .    37   
  Explosive                7     | .    .    .    .    .    3    .    4    .    .    .    
  Electromagnetic          128   | .    .    .    .    .    .    .    27   99   .    2    
  Robot Hit Streak         20    | 3    4    9    18   3    10   .    20   11   2    4    
  Robot Miss Streak        8     | 1    3    5    4    3    4    .    8    7    2    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        13    | .    .    2    3    1    4    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    .    1    .    .    .    
Shots Hit Robots           871   | 4    6    45   94   11   97   .    253  293  3    65   
  Core Hits                452   | 2    2    26   38   3    43   .    148  159  1    30   
  Critical Kills           3     | .    .    .    .    .    1    .    .    2    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         20    | .    .    .    .    .    2    .    8    4    1    5    
    Burn                   8     | .    .    .    .    .    1    .    5    .    .    2    
    Meltdown               2     | .    .    .    .    .    .    .    .    2    .    .    
    Destroy                2     | .    .    .    .    .    1    .    .    .    1    .    
    Blast                  6     | .    .    .    .    .    .    .    2    1    .    3    
    Corrupt                2     | .    .    .    .    .    .    .    1    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19008 | 36   52   387  897  134  1471 .    5180 8628 63   2160 
  Guns                     10508 | 36   52   387  897  134  1290 .    3824 3259 63   566  
  Cannons                  7158  | .    .    .    .    .    .    .    771  4822 .    1565 
  Explosions               1313  | .    .    .    .    .    181  .    585  547  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  29    | .    .    .    .    .    .    .    .    .    .    29   
  Kinetic                  8660  | 36   52   387  700  134  1112 .    2699 1867 63   1610 
  Thermal                  7755  | .    .    .    197  .    178  .    1937 4984 .    459  
  Explosive                552   | .    .    .    .    .    181  .    371  .    .    .    
  Electromagnetic          2012  | .    .    .    .    .    .    .    173  1777 .    62   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    4    4    5    .    6    17   .    13   
  Average Corruption       4     | .    .    .    4    4    4    .    5    4    .    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    .    .    1    9    14   .    9    32   .    8    
    Message Errors         12    | .    .    .    .    2    .    .    2    6    .    2    
    Matter Fused           17    | .    .    .    .    2    2    .    1    11   .    1    
    Heat Flow Errors       7     | .    .    .    1    .    2    .    2    2    .    .    
    Energy Discharges      4     | .    .    .    .    1    .    .    1    2    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    2    4    .    1    3    .    1    
    Data Loss (major)      3     | .    .    .    .    1    1    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        14    | .    .    .    .    1    4    .    .    6    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            356   | .    .    .    .    .    .    .    32   198  .    126  
  Projectiles              229   | .    .    .    .    .    .    .    6    97   .    126  
  Explosions               127   | .    .    .    .    .    .    .    26   101  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 24    | .    .    .    .    .    .    .    3    5    .    16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    .    .    .    .    .    .    3    5    .    15   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      13    | .    .    .    .    .    .    .    .    .    .    13   
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    8    
Targets Rammed             8     | .    .    .    .    .    .    .    .    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        597   | .    .    22   452  .    341  .    330  338  27   597  
  Average Temperature      90    | .    .    11   97   .    105  .    84   68   18   182  
  Received Heat Transfer   3089  | .    .    57   369  .    396  .    1086 912  .    269  
  Effects                  9     | .    .    .    2    .    2    .    1    .    .    4    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    .    1    
    Interference           4     | .    .    .    .    .    1    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              2     | .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             27    | .    .    .    .    .    .    .    5    21   .    1    
  Heat Transferred         14102 | .    .    .    450  .    518  .    3889 8394 .    851  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    3    2    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Peak Influence             1156 | 5    8    195  373  78   304  81   819  1156 597  602  
  Initial                  564  | .    3    3    9    78   .    81   36   372  564  291  
  Average                  375  | 1    3    98   197  51   134  81   404  711  583  437  
Maximum Alert Level        4    | .    .    .    1    .    1    .    3    4    2    2    
  Low Security (%)         39   | 100  100  100  54   100  89   100  25   .    .    1    
  Level 1                  13   | .    .    .    45   .    10   .    30   6    .    10   
  Level 2                  32   | .    .    .    .    .    .    .    29   48   100  87   
  Level 3                  12   | .    .    .    .    .    .    .    14   38   .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    6    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    .    .    .    .    2    .    7    9    .    6    
  Investigation            2    | .    .    .    .    .    .    .    1    .    .    1    
  Extermination            6    | .    .    .    .    .    .    .    1    3    .    2    
  Reinforcement            11   | .    .    .    .    .    2    .    1    6    .    2    
  Assault                  2    | .    .    .    .    .    .    .    1    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    2    .    1    
Active Scanning Responses  1    | .    .    .    .    .    .    .    .    .    .    1    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac 
Distress Signals           6    | .   .   .   1   1   .   .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              157  | .   1   6   18  3   18  .   43  45  1   22  
  Peak Tracking Total      8    | .   1   3   7   2   5   .   6   5   2   8   
  Tactical Retreats        8    | .   .   .   1   1   .   .   4   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac 
Traps Triggered            10   | .   .   .   .   .   .   .   4   4   1   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac 
Machines Disabled          21   | .   .   .   .   .   1   .   2   12  .   6   
  Max in Single Turn       7    | .   .   .   .   .   1   .   1   7   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac 
Machines Accessed          11   | .   .   .   1   .   1   .   4   1   2   2   
  Terminals                7    | .   .   .   1   .   1   .   3   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                17   | .   .   .   1   .   2   .   7   2   2   3   
  Successful               9    | .   .   .   1   .   1   .   3   2   2   .   
  Failed                   8    | .   .   .   .   .   1   .   4   .   .   3   
    Catastrophic           3    | .   .   .   .   .   1   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   .   .   1   .   2   .   4   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             5    | .   .   .   1   .   1   .   3   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   .   1   .   4   1   1   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   69  .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   18  .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   7   .   .   .   .   .   .   .   .   
  Total Damage             61   | .   .   61  .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Turns Passed               6640 | 76   183  639  572  546  576  67   1167 1682 279  853  
Spaces Moved               3451 | 45   132  489  300  277  338  65   593  807  162  243  
  Core                     30   | 25   .    .    .    .    .    .    .    .    .    5    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     136  | 20   116  .    .    .    .    .    .    .    .    .    
  Wheels                   3285 | .    16   489  300  277  338  65   593  807  162  238  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  90   105  115  110  101  101  110  115  50   
  Average Speed            114  | 108  117  103  111  119  114  101  112  118  115  123  
  Slowest Speed            1200 | 200  120  115  140  145  155  101  155  160  115  1200 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    30   81   29   47   27   2    78   21   6    6    
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    1    .    .    
Terrain Destroyed          203  | .    .    .    .    .    22   .    79   89   2    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               68   | .    .    .    .    .    .    .    20   35   2    11   
  AOE                      135  | .    .    .    .    .    22   .    59   54   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Total                      5270 | 67   152  555  455  475  421  66   854  1259 253  713  
  Wait                     925  | .    1    5    45   187  12   .    39   188  64   384  
  Move                     3441 | 44   131  488  299  276  337  64   592  806  161  243  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  177  | 13   6    12   27   2    11   1    31   62   6    6    
  Fast Attach              43   | .    .    .    4    .    3    .    23   11   2    .    
  Attach                   107  | 7    2    3    16   1    7    1    22   27   1    20   
  Detach                   2    | .    .    .    .    .    .    .    .    .    1    1    
  Swap                     36   | .    1    3    2    .    3    .    9    16   1    1    
  Drop                     123  | .    5    2    14   1    5    .    40   43   7    6    
  Fire                     392  | 3    6    42   48   8    43   .    98   106  2    36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      8    | .    .    .    .    .    .    .    .    .    .    8    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    8    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Discovered new exit (range 14)
  260 | -10/Materials | Entered Mines
  308 | -10/Mines     | Build established: Mutant
  309 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  736 | -10/Mines     | Discovered new exit (range 9)
  874 | -10/Mines     | Discovered new exit (range 7)
  899 | -10/Mines     | Entered Materials
  899 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1068 | -9/Materials  | Lost 4 parts (1p2n1w)
 1085 | -9/Materials  | Destroyed 7 combat bots
 1263 | -9/Materials  | Core integrity fell below 50%
 1302 | -9/Materials  | Lost 6 parts (1p1n4w)
 1366 | -9/Materials  | Build established: Scavenger-Tank
 1371 | -9/Materials  | Discovered new exit (range 14)
 1471 | -9/Materials  | Entered Mines
 1472 | -9/Mines      | Learned location of Storage (-7)
 1478 | -9/Mines      | Assembled infested the area
 1707 | -9/Mines      | Build established: Tank
 1782 | -9/Mines      | Learned Materials garrison access intel
 1837 | -9/Mines      | Learned location of Recycling (-7)
 1849 | -9/Mines      | Found a hidden stash of uninstalled traps
 1890 | -9/Mines      | Discovered new exit (range 9)
 1906 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1976 | -9/Mines      | Discovered new exit (range 4)
 2017 | -9/Mines      | Entered Materials
 2017 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2018 | -8/Materials  | Loaded intel: 1 garrison access location
 2154 | -8/Materials  | Lost 3 parts (2n1w)
 2436 | -8/Materials  | Build established: Scavenger-Gunner
 2437 | -8/Materials  | Discovered new exit (range 8)
 2506 | -8/Materials  | Lost 3 parts (2n1u)
 2593 | -8/Materials  | Entered Factory
 2593 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2594 | -7/Factory    | Identified exit to Storage
 2660 | -7/Factory    | Entered Storage
 2773 | -7/Storage    | Lost 5 parts (2p1u2w)
 2927 | -7/Storage    | Lost 5 parts (1p3n1w)
 3108 | -7/Storage    | Garrison activated, responded to threat
 3248 | -7/Storage    | Build established: Scavenger-Tank
 3460 | -7/Storage    | First assault squad dispatched
 3572 | -7/Storage    | Lost 4 parts (2n2w)
 3580 | -7/Storage    | Destroyed 7 combat bots
 3713 | -7/Storage    | Core integrity fell below 50%
 3808 | -7/Storage    | Discovered new exit (range 16)
 3827 | -7/Storage    | Entered Factory
 3827 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3849 | -6/Factory    | Build established: Scavenger-Gunner
 4344 | -6/Factory    | Repaired Hcp. Storage Unit
 4588 | -6/Factory    | Cargo convoy interrupted
 5165 | -6/Factory    | Lost 11 parts (2p2n1u6w)
 5371 | -6/Factory    | System corruption reached 10%
 5456 | -6/Factory    | Discovered new exit (range 5)
 5489 | -6/Factory    | Found Prototype Device
 5489 | -6/Factory    | Identified Active Sensor Suite
 5490 | -6/Factory    | Identified exit to Factory
 5509 | -6/Factory    | Entered another Factory area
 5509 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5666 | -5/Factory    | Fabricated Adv. Force Booster (x2)
 5776 | -5/Factory    | Build established: Scavenger-Skirmisher
 5781 | -5/Factory    | Discovered new exit (range 5)
 5787 | -5/Factory    | Identified exit to Factory
 5788 | -5/Factory    | Entered another Factory area
 5788 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5887 | -4/Factory    | Lost 3 parts (2n1w)
 5897 | -4/Factory    | Destroyed 7 combat bots
 6094 | -4/Factory    | Build established: Scavenger-Executioner
 6582 | -4/Factory    | First assault squad dispatched
 6596 | -4/Factory    | System corruption reached 10%
 6630 | -4/Factory    | Core integrity fell below 50%
 6637 | -4/Factory    | Core integrity fell below 20%
 6641 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
06631_ Dropped Imp. Heat Sink.
06631_ Dropped Adv. Cryofiber Web.
06632_ Lgt. Angular Momentum Engine destroyed.
06632_ Dropped Hcp. Storage Unit.
06633_ Slammed into H-77 Assassin.
06634_ K-01 Serf collects debris.
06634_ Slammed into H-77 Assassin. <x2>
06636_ P-70 Sage resets H-77 Assassin, system corruption cleaned.
06636_ Slammed into H-77 Assassin.
06636_ R-10 Processor collects Adv. Cryofiber Web.
06637_ Slammed into H-77 Assassin.
06638_ K-01 Serf collects debris.
06639_ Slammed into H-77 Assassin.
06640_ P-70 Sage resets P-70 Sage, system corruption cleaned.
06640_ Slammed into H-77 Assassin.
06640_ R-10 Processor collects Com. Wheel.
06641_ K-01 Serf collects debris.
06641_ P-70 Sage resets H-77 Assassin, system corruption cleaned.
06641_ Slammed into H-77 Assassin.
06641_ Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
| ?????????#           !  %    #???????????????????? |
| ?????????#         %% =="""  +??????###########??? |
| ?????????#         =% ""T""  #??????#           ?? |
| ?????????#         %   %     #??????#          "?? |
| ????????##  "     """%       #??????#    """   Y"? |
| ?????????#  "" "  """   ^    ##+#####    """   ""# |
| ?????????#  """   """ *             #    """     # |
| ?????????#                          #            # |
| ?????????#  "" "    """             +    """ """ # |
| ??????????? """"    """             #    """ """ # |
| ????????????"""   " "     %         #    """ """ # |
| ????????????                        #            # |
| ??????????? """"  """""             #        !   # |
| ??????????? """"" """""             #            # |
| ??????????????"   """  g g          #######+##+### |
| ???????????????  ??                 #?????#    #?? |
| ??????????????????"""""      ###### #?????#    #?? |
| ?????????????  ?  """"" g    ##???? #?????#    #?? |
| ??????????????    """        ;#???? #?????#    #?? |
| ???????????????^             #?##?? #?????#    #?? |
| ?????????????"?"" """""   R  ## #?? #?????#    ##? |
| ????????????""""" """" %  !  # #??? #?????#    T#? |
| ????????    """   "   R =%%  ;#????+#?????#     #? |
| ????????         p   %k %%=  #????????????#    ##? |
| ????????           %% %p!p!  #????????????#    #?? |
| ???????????????###+###;;!@h  #????????????#    #?? |
| ??????????????#       #;*    #????????????#    #?? |
| ??????????????#       #;!    #????????"???#    #?? |
| ??????????????#      ?##     #????????  ??#    #?? |
| ??????????????#     ???#     +???????"""??#    #?? |
| ??????????????#    ????#     #??????"""""?#    #?? |
| ??????????????#*   ????#     #     """"""?#    #?? |
| ??????????????#   ?????##### #     """""" #    #?? |
| ??????????????#  ??????????# #            #    #?? |
| ??????????????# ???????????# #            + ^ ^#?? |
| ??????????????# ???????????# #????#########   ^#?? |
| ??????????????#????????????# ##############    #?? |
| ???????????????????????????#                   #?? |
| ??????????????????????######+##############+#####? |
| ??????????????????????# !/      #?????#         #? |
| ??????????????????????# /!      #?????#         #? |
| ??????????????????????#         #?????#         #? |
| ??????????????????????# """T""" #?????#         #? |
| ??????????????????????###########?????###########? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           175
Coolant Potential          50
Energy Generation          40
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             150
Propulsion Shielding       66
Utility Shielding          33
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Force Booster | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumExoskeletonEngine
  Manual?         0
Play Time         01:44:11
  Cumulative      52.1 hours
  Start           2025.03.08 @ 07:39:22
  End             2025.03.08 @ 09:25:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          31
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          41x27
Zoom Use          96%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02f7bd00-bfe6-4544-a9c9-17f1aa75021f