Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 22:23:16

Player: THN-L0C

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (135)     675
Value Destroyed (4265)     4265
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (1114)               1114
              TOTAL SCORE: 10994

 Bonus
-------
High Alert Combat Kills    589
Follower Combat Kills      642
Aligned with FarCom        300
Friendly Fire              -417

 Cogmind 
---------
Core Integrity             0/850
Matter                     265/300
Energy                     53/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -6/Factory

 Parts 
-------
>                 --- POWER (2) --------
                      (None)
>                 --- PROPULSION (2) ---
                      (None)
>                 --- UTILITY (8) ------
                  Huge Storage Unit
         Advanced Targeting Computer
                  Core Analyzer
>                 --- WEAPON (3) -------
          Compact Ion Cannon
>                 --- INVENTORY (25) ---
                  Potential Leg
                  Potential Leg
                  Huge Storage Unit
                  Matter Compressor (250)
                  Matter Compressor (250)
         Advanced Sensor Array
         Improved Propulsion Shielding
         Improved Medium Armor Plating
          Layered Light Armor Plating
                  Hacking Suite
                  Sensor Drone Bay (20/20)
  Faulty Improved Lightning Gun
    Faulty Cooled Particle Cannon
           Guided Plasma Cannon
    Hypervelocity Gauss Cannon
                  Great Maul

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
                Antimatter Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
       Improved Cooling System
                Huge Storage Unit
       Advanced Targeting Computer
                Core Analyzer
       Improved Medium Armor Plating
                EM Disruption Field
                Recalibrator
>               --- WEAPON -----------
                Force Rifle
       Improved Heavy Laser
        Compact Ion Cannon
>               --- INVENTORY --------
                Nuclear Core
          Heavy Treads
                Potential Leg
                Potential Leg
        Armored Huge Wheel
       Improved Cooling System
                Matter Compressor
                Matter Compressor
       Improved Propulsion Shielding
       Improved Propulsion Shielding
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
        Layered Light Armor Plating
                Sensor Drone Bay
       Improved Lightning Gun
       Improved EM Pulse Cannon
         Cooled Particle Cannon
         Guided Plasma Cannon
  Hypervelocity Gauss Cannon
                Proton Missile Launcher
                Proton Missile Launcher
       Improved Grenade Launcher
[Rating: 79]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Potential Leg
  Wheel                    Armored Huge Wheel
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   1   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             216  | 7   1   7   42  1   4   .   25  28  12  43  46  
  Power                    23   | 1   .   1   4   .   .   .   2   3   1   2   9   
    Engine                 15   | 1   .   1   3   .   .   .   2   3   .   1   4   
    Core                   4    | .   .   .   1   .   .   .   .   .   .   .   3   
    Reactor                4    | .   .   .   .   .   .   .   .   .   1   1   2   
  Propulsion               20   | 2   .   1   3   .   1   .   3   1   .   3   6   
    Treads                 12   | 2   .   1   3   .   1   .   3   .   .   .   2   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Wheel                  6    | .   .   .   .   .   .   .   .   1   .   1   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | 2   1   2   11  1   1   .   6   12  3   12  17  
    Device                 37   | 1   .   2   5   1   .   .   2   7   3   4   12  
    Storage                7    | 1   1   .   1   .   1   .   .   1   .   1   1   
    Processor              3    | .   .   .   .   .   .   .   .   1   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             20   | .   .   .   5   .   .   .   4   3   .   5   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 2   .   3   24  .   2   .   14  12  8   26  14  
    Energy Gun             43   | 1   .   1   7   .   1   .   8   6   3   12  4   
    Energy Cannon          10   | .   .   .   .   .   1   .   .   1   2   2   4   
    Ballistic Gun          14   | 1   .   2   11  .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   1   .   .   .   .   1   1   1   .   
    Launcher               8    | .   .   .   1   .   .   .   1   1   .   3   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Impact Weapon          24   | .   .   .   4   .   .   .   5   3   .   8   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   2   .   .   .   .   2   .   2   5   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 33   | .   .   1   3   .   .   .   .   2   .   6   21  
  Power                    10   | .   .   1   .   .   .   .   .   .   .   1   8   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  12   | .   .   .   2   .   .   .   .   1   .   2   7   
  Weapon                   10   | .   .   .   1   .   .   .   .   1   .   3   5   
  Highest Loss Streak      14   | .   .   1   2   .   .   .   .   2   .   2   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 99  98  100 99  100 99  94  92  91  90  
  Engine                   8    | .   14  13  3   11  11  11  9   15  8   7   7   
  Core                     1    | .   .   .   7   .   .   .   .   .   .   .   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   5   7   2   
  Treads                   12   | .   28  28  22  22  22  22  18  4   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   4   7   6   5   
  Device                   21   | .   14  14  18  22  22  22  21  28  23  20  25  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   6   
  Processor                3    | .   .   .   .   .   .   .   .   1   7   7   10  
  Protection               9    | .   .   .   13  11  11  11  14  7   7   9   7   
  Energy Gun               13   | .   14  4   7   11  7   11  22  22  19  19  9   
  Energy Cannon            1    | .   .   .   .   .   3   .   .   .   .   .   5   
  Ballistic Gun            4    | .   14  23  14  .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   11  11  11  .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   4   .   .   1   3   
Peak Build Rating          79   | 7   7   18  24  23  28  27  39  58  67  76  79  
  Average Rating           41   | 5   7   10  21  23  25  27  35  52  62  62  71  
  On Entrance              29   | .   7   7   12  23  23  27  27  39  57  64  73  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             142  | 14  19  23  44  44  64  64  75  131 142 142 138 
  Greatest Support         60   | 40  40  40  46  46  46  46  46  45  28  60  28  
  Greatest Overweight (x)  31   | .   .   .   .   .   1   1   1   4   5   5   31  
  Average Overweight (x)   2    | .   .   .   .   .   .   1   1   3   4   3   4   
Largest Inventory Capacity 25   | 8   10  10  15  15  20  20  20  25  25  25  25  
  Average Capacity         19   | 7   9   10  12  15  16  20  20  23  25  25  25  
  Most Carried             25   | 1   6   10  15  15  20  20  20  25  25  25  25  
  Average Carried          18   | .   3   8   11  15  15  20  19  22  24  24  24  
  Final Capacity           25   | 8   10  10  15  15  20  20  20  25  25  25  25  
  Final Carried            25   | 1   5   10  15  15  20  20  20  25  25  25  16  

 Class Distribution 
--------------------
 58% | Mutant
 33% | Tank
  4% | Gunner
  3% | Derelict-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
   Tank | -8/Materials
   Tank | -7/Factory
   Tank | -7/Waste
   Tank | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Matter Collected           4307 | 234  16   872  853  42   40   .    311  256  171  555  957  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5521 | 87   16   167  1695 93   .    .    394  372  199  883  1615 
  Parts                    296  | 11   2    9    104  8    .    .    19   14   .    36   93   
Haulers Intercepted        6    | .    .    .    5    .    .    .    .    .    .    1    .    
Recyclers Shooed           6    | .    .    .    2    .    .    .    .    .    .    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  97   | .   .   5   26  3   .   .   9   11  1   16  26  
  Guns                     72   | .   .   5   26  2   .   .   5   7   1   10  16  
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   2   4   
  AOE                      15   | .   .   .   .   1   .   .   3   3   .   4   4   
Classes Destroyed          18   | 1   1   3   6   1   .   .   1   1   1   2   1   
  Worker                   6    | .   .   .   2   1   .   .   1   .   .   .   2   
  Builder                  2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   5   .   .   .   .   .   .   1   .   
  Recycler                 9    | .   .   .   5   .   .   .   2   .   .   .   2   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   1   .   4   .   .   .   1   .   .   .   1   
  Swarmer                  27   | .   .   3   8   .   .   .   4   3   .   .   9   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    26   | .   .   2   8   2   .   .   3   3   .   3   5   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   1   .   .   .   1   .   2   .   
  Sentry                   21   | .   .   .   9   .   .   .   1   3   .   5   3   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   2   1   
  Hunter                   4    | .   .   .   .   .   .   .   1   .   .   .   3   
  Programmer               7    | .   .   .   .   .   .   .   .   1   .   3   3   
  Compactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           7    | 4   1   3   7   2   .   .   5   5   1   3   5   
  Combat Bots Only         6    | .   .   3   6   2   .   .   4   5   1   3   4   
Max Kills in Single Turn   4    | 1   1   1   2   1   .   .   4   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   .   3   1   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Hostile Shots Fired        921   | .    .    43   118  7    .    .    28   121  .    211  393  
  Missed                   303   | .    .    7    32   .    .    .    7    50   .    83   124  
Damage Taken               8119  | .    .    382  951  78   .    .    239  519  .    1801 4149 
  Core                     1225  | .    .    19   100  .    .    .    41   44   .    167  854  
  Absorbed by Shields      518   | .    .    .    .    .    .    .    16   264  .    238  .    
  Reduced by Siege Mode    93    | .    .    .    .    .    .    .    .    .    .    .    93   
  Redirected to Shielding  8     | .    .    .    8    .    .    .    .    .    .    .    .    
  Ignored by Resistances   148   | .    .    .    .    .    .    .    .    .    .    44   104  
  Regen/Repaired (Parts)   96    | .    .    .    .    .    .    .    .    .    11   .    85   
Core Remaining (%)         85    | 100  .    92   .    .    .    75   92   .    .    69   .    
Volleys Fired              341   | 8    4    20   114  10   .    .    20   27   24   54   60   
  Largest                  3     | 2    2    2    2    1    .    .    3    3    3    3    3    
  Hottest                  230   | 70   70   70   126  63   .    .    189  189  206  199  230  
Shots Fired                662   | 16   8    40   193  10   .    .    53   66   48   123  105  
  Gun                      593   | 16   8    40   189  8    .    .    52   61   37   102  80   
  Cannon                   47    | .    .    .    4    .    .    .    .    2    6    15   20   
  Launcher                 17    | .    .    .    .    2    .    .    1    3    .    6    5    
  Special                  5     | .    .    .    .    .    .    .    .    .    5    .    .    
  Kinetic                  201   | 8    4    30   147  .    .    .    .    .    .    12   .    
  Thermal                  378   | 8    4    10   30   8    .    .    52   63   43   102  58   
  Explosive                9     | .    .    .    .    2    .    .    1    3    .    3    .    
  Electromagnetic          69    | .    .    .    16   .    .    .    .    .    .    6    47   
  Robot Hit Streak         25    | 4    2    9    13   5    .    .    9    15   22   25   19   
  Robot Miss Streak        5     | 2    5    3    5    2    .    .    3    2    2    1    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    1    .    .    .    .    .    2    .    1    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    1    .    1    .    
Shots Hit Robots           453   | 9    2    24   121  7    .    .    35   50   40   92   73   
  Core Hits                238   | 4    2    10   59   4    .    .    19   22   7    54   57   
  Critical Kills           5     | .    .    .    1    .    .    .    .    .    .    2    2    
  Critical Parts Destroyed 5     | .    .    .    1    .    .    .    .    .    .    2    2    
  Critical Strikes         20    | .    .    .    2    .    .    .    1    3    2    7    5    
    Burn                   9     | .    .    .    .    .    .    .    1    3    2    3    .    
    Destroy                10    | .    .    .    2    .    .    .    .    .    .    4    4    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              48    | .    .    .    8    .    .    .    6    5    .    24   5    
  Impact                   48    | .    .    .    8    .    .    .    6    5    .    24   5    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10393 | 114  20   297  2008 290  .    .    859  1261 677  2307 2560 
  Guns                     7318  | 109  20   297  2008 106  .    .    631  885  573  1392 1297 
  Cannons                  683   | .    .    .    .    .    .    .    .    .    104  166  413  
  Explosions               2366  | .    .    .    .    184  .    .    228  376  .    728  850  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  26    | 5    .    .    .    .    .    .    .    .    .    21   .    
  Kinetic                  1896  | 32   8    168  1547 .    .    .    .    .    .    141  .    
  Thermal                  5451  | 77   12   129  255  106  .    .    631  885  677  1439 1240 
  Explosive                1215  | .    .    .    .    184  .    .    228  376  .    427  .    
  Electromagnetic          1805  | .    .    .    206  .    .    .    .    .    .    279  1320 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    2    .    .    3    8    
  Average Corruption       3     | .    .    .    .    .    .    .    2    .    .    2    5    
  Corruption Purged        11    | .    .    .    .    .    .    .    .    .    .    .    11   
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    .    .    .    .    .    10   .    .    15   17   
    Message Errors         14    | .    .    .    .    .    .    .    2    .    .    8    4    
    Matter Fused           9     | .    .    .    .    .    .    .    5    .    .    2    2    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    2    4    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 4     | .    .    .    .    .    .    .    1    .    .    1    2    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            30    | .    .    .    .    .    .    .    .    19   .    10   1    
  Projectiles              11    | .    .    .    .    .    .    .    .    .    .    10   1    
  Explosions               19    | .    .    .    .    .    .    .    .    19   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      73    | .    .    .    .    .    .    .    .    .    .    73   .    
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    3    .    
  Rammed                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | 1    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        420   | 110  50   298  143  .    .    .    115  286  81   93   420  
  Average Temperature      74    | 49   24   151  48   .    .    .    53   61   26   10   186  
  Received Heat Transfer   1550  | .    .    138  252  42   .    .    110  235  .    308  465  
  Effects                  6     | .    .    1    .    .    .    .    .    .    .    .    5    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    1    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              9     | .    .    .    .    .    .    .    .    .    .    .    9    
  Longest Duration         9     | .    .    .    .    .    .    .    .    .    .    .    9    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    1    1    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    1    .    .    1    
  Parts Melted             31    | .    .    .    1    .    .    .    3    12   .    8    7    
  Heat Transferred         11237 | 222  37   370  555  222  .    .    1443 2072 1606 2998 1712 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    1    1    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Peak Influence             939  | 20  80  72  329 190 .   .   135 210 15  939 694 
  Initial                  443  | .   13  .   .   92  .   .   .   13  15  .   443 
  Average                  244  | 7   41  35  164 115 .   .   42  77  1   550 499 
Maximum Alert Level        3    | .   .   .   1   .   .   .   .   1   .   3   2   
  Low Security (%)         58   | 100 100 100 56  100 .   100 100 82  100 19  .   
  Level 1                  13   | .   .   .   43  .   .   .   .   17  .   14  7   
  Level 2                  19   | .   .   .   .   .   .   .   .   .   .   25  92  
  Level 3                  8    | .   .   .   .   .   .   .   .   .   .   40  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   2   .   .   .   .   2   .   12  8   
  Investigation            3    | .   .   .   .   .   .   .   .   .   .   2   1   
  Extermination            7    | .   .   .   .   .   .   .   .   1   .   3   3   
  Reinforcement            7    | .   .   .   2   .   .   .   .   .   .   4   1   
  Assault                  5    | .   .   .   .   .   .   .   .   .   .   3   2   
  Garrison                 2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Distress Signals           11   | .   .   .   3   .   .   .   5   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              205  | .   2   7   38  3   .   .   19  11  7   52  66  
  Peak Tracking Total      16   | .   2   3   8   2   .   .   5   4   4   6   16  
  Tactical Retreats        5    | .   .   .   2   .   .   .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Traps Triggered            7    | .   .   .   .   .   .   .   1   1   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Disabled          12   | .   .   .   3   .   .   .   1   .   .   4   4   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Accessed          58   | .   6   1   10  .   1   .   8   9   .   16  7   
  Terminals                41   | .   6   .   9   .   .   .   7   3   .   11  5   
  Fabricators              4    | .   .   .   .   .   .   .   .   3   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   1   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   1   .   2   1   
Total Hacks                161  | .   25  1   31  .   1   .   20  23  .   38  22  
  Successful               83   | .   15  1   20  .   1   .   10  13  .   12  11  
  Failed                   77   | .   9   .   11  .   .   .   10  10  .   26  11  
    Catastrophic           15   | .   .   .   4   .   .   .   1   1   .   5   4   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   115  | .   23  .   18  .   1   .   17  13  .   28  15  
  Terminals                121  | .   25  .   26  .   .   .   19  10  .   26  15  
  Fabricators              7    | .   .   .   .   .   .   .   .   6   .   1   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   3   .   .   5   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              9    | .   .   .   5   .   .   .   .   2   .   2   .   
  Garrison Access          13   | .   .   .   .   .   .   .   1   2   .   8   2   
Terminal Hacks             17   | .   6   1   7   .   1   .   1   .   .   .   1   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   4   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   3   .   .   4   
  Scan Component           4    | .   .   .   .   .   .   .   .   2   .   .   2   
  Repair                   3    | .   .   .   .   .   .   .   .   1   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   5   .   .   .   .   2   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Analyze                  4    | .   .   .   3   .   .   .   .   1   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   1   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   1   .   1   .   
Unauthorized Hacks         47   | .   9   .   8   .   .   .   8   5   .   11  6   
  Terminals                45   | .   9   .   8   .   .   .   8   4   .   10  6   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   1   
    Botnet                 10   | .   4   .   3   .   .   .   2   1   .   .   .   
    Skim                   33   | .   5   .   5   .   .   .   5   3   .   10  5   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   6   .   10  .   .   .   6   8   .   14  7   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   95  .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   10  .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Time                     155  | .   .   .   .   .   .   .   .   61  .   .   94  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Total Allies               30   | .    .    .    .    .    .    .    1    .    24   3    2    
  Largest Group            23   | .    .    .    .    .    .    .    1    1    20   23   2    
  Highest-Rated Group      709  | .    .    .    .    .    .    .    10   10   616  709  30   
  Highest-Rated Ally       141  | .    .    .    .    .    .    .    10   10   141  141  20   
Total Orders               2    | .    .    .    .    .    .    .    .    .    2    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    1    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               151  | .    .    .    .    .    .    .    .    .    14   136  1    
  Total Damage             3584 | .    .    .    .    .    .    .    .    .    712  2872 .    
  Kills                    30   | .    .    .    .    .    .    .    .    .    .    30   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    
Field Lobotomies           5    | .    .    .    .    .    .    .    .    .    5    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac 
Robot Analysis Total       5    | .   4   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Turns Passed               14598 | 105  629  913  2248 579  1726 197  1362 1357 780  2825 1877 
Spaces Moved               7122  | 52   281  520  1092 349  847  83   454  609  399  1548 888  
  Core                     13    | 12   .    .    .    .    .    .    .    .    .    .    1    
  Treads                   3823  | 40   281  520  1092 349  847  83   454  157  .    .    .    
  Legs                     14    | .    .    .    .    .    .    .    .    .    .    14   .    
  Wheels                   3272  | .    .    .    .    .    .    .    .    452  399  1534 887  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  240  232  145  160  160  145  
  Average Speed            172   | 134  160  160  160  160  202  240  232  177  165  160  161  
  Slowest Speed            1600  | 160  160  160  160  160  240  240  240  232  175  205  1600 
  Overloaded Moves         14    | .    .    .    .    .    .    .    .    .    .    14   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       54    | 4    59   97   90   61   71   34   44   20   96   51   31   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     9     | .    .    .    4    1    .    .    .    .    .    4    .    
  Known Exits Taken        7     | .    1    1    1    .    1    1    1    .    .    1    .    
  Unknown Exits Taken      2     | 1    .    .    .    1    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 47    | .    .    .    6    .    .    .    6    5    .    25   5    
Terrain Destroyed          117   | .    .    2    9    22   .    .    16   17   .    42   9    
  Melee                    46    | .    .    .    6    .    .    .    6    5    .    24   5    
  Projectile               6     | .    .    2    3    .    .    .    .    .    .    1    .    
  AOE                      65    | .    .    .    .    22   .    .    10   12   .    17   4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Total                      8756 | 69   453  564  1390 360  861  82   715  830  474  1728 1230 
  Wait                     812  | 1    163  5    77   .    .    .    183  130  26   31   196  
  Move                     7113 | 52   280  519  1091 348  846  82   453  609  398  1547 888  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109  | 1    4    7    27   .    7    .    11   15   6    15   16   
  Fast Attach              26   | 7    .    1    5    .    1    .    1    2    .    2    7    
  Attach                   32   | .    .    1    2    .    .    .    2    4    1    7    15   
  Detach                   4    | .    .    1    1    .    .    .    .    .    .    .    2    
  Swap                     158  | .    1    5    35   1    3    .    22   22   11   34   24   
  Drop                     111  | .    1    5    30   1    4    .    17   16   8    12   17   
  Fire                     341  | 8    4    20   114  10   .    .    20   27   24   54   60   
  Melee                    48   | .    .    .    8    .    .    .    6    5    .    24   5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Fac x2 / *Low)
-7/Waste
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 2 exits: *Ext x2)

 History 
---------
  Turn | Location      | Event
    21 | -11/Scrapyard | Discovered new exit (range 16)
   106 | -11/Scrapyard | Entered Materials
   271 | -10/Materials | Discovered new exit (range 6)
   304 | -10/Materials | Build established: Mutant
   340 | -10/Materials | Central database locked down
   341 | -10/Materials | Identified exit to Mines
   404 | -10/Materials | Learned 4 Subcaves zone layouts
   426 | -10/Materials | Discovered new exit (range 3)
   456 | -10/Materials | Learned 4 Recycling zone layouts
   534 | -10/Materials | Learned location of 2 exits from Subcaves
   557 | -10/Materials | Identified exit to Materials
   569 | -10/Materials | Loaded intel: 2 recycling unit locations
   591 | -10/Materials | Learned Storage emergency access door positions
   622 | -10/Materials | Loaded intel: 22 trap records
   665 | -10/Materials | Identified exit to Subcaves
   720 | -10/Materials | Learned location of 1 exit from Recycling
   735 | -10/Materials | Entered Mines
   886 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1012 | -10/Mines     | Learned 2 Materials zone layouts
  1033 | -10/Mines     | Found DCF Scrap (13 items)
  1080 | -10/Mines     | Learned Materials trap positions
  1134 | -10/Mines     | Found the Drone Emporium
  1146 | -10/Mines     | Found Prototype Device
  1146 | -10/Mines     | Identified Sensor Drone Bay
  1168 | -10/Mines     | Discovered exit to Materials (range 11)
  1618 | -10/Mines     | Learned location of 2 exits from Materials
  1623 | -10/Mines     | Build established: Derelict-Mutant
  1634 | -10/Mines     | Discovered exit to Materials (range 9)
  1648 | -10/Mines     | Entered Materials
  1648 | -9/Materials  | Evolved 2 slots: Utility x2
  1649 | -9/Materials  | Identified exit to Mines
  1650 | -9/Materials  | Identified exit to Storage
  1650 | -9/Materials  | Identified exit to Materials
  1652 | -9/Materials  | Loaded intel: 15 trap records
  2129 | -9/Materials  | Build established: Mutant
  2764 | -9/Materials  | Discovered exit to Materials (range 4)
  3016 | -9/Materials  | Learned location of 1 exit from Storage
  3090 | -9/Materials  | Learned location of Storage (-9)
  3209 | -9/Materials  | Learned Storage stockpile data
  3252 | -9/Materials  | Learned location of Mines (-9)
  3286 | -9/Materials  | Learned location of 1 exit from Storage
  3312 | -9/Materials  | Learned Storage security intel
  3349 | -9/Materials  | Learned location of Recycling (-9)
  3454 | -9/Materials  | Learned location of 1 exit from Storage
  3523 | -9/Materials  | Learned location of 2 exits from Materials
  3896 | -9/Materials  | Entered Mines
  3922 | -9/Mines      | Discovered exit to Materials (range 15)
  4098 | -9/Mines      | Met a Derelict bent on vengeance
  4228 | -9/Mines      | Discovered exit to Materials (range 9)
  4354 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4386 | -9/Mines      | Learned 4 Materials zone layouts
  4468 | -9/Mines      | Discovered new exit (range 5)
  4475 | -9/Mines      | Entered Exiles
  4476 | -9/Exiles     | Identified exit to Mines
  4514 | -9/Exiles     | Met 8R-AWN
  4543 | -9/Exiles     | Met EX-HEX
  4589 | -9/Exiles     | Met EX-BIN
  4610 | -9/Exiles     | Aligned with FarCom system
  4611 | -9/Exiles     | Given EX-Vault access code
  4658 | -9/Exiles     | Opened EX-Vault
  4669 | -9/Exiles     | Found Gui. Plasma Cannon
  4743 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4819 | -9/Exiles     | Met EX-DEC
  4980 | -9/Exiles     | Discovered exit to Mines (range 14)
  5238 | -9/Exiles     | Found Field Lobotomy Kit
  5913 | -9/Exiles     | Found Potential Leg
  5916 | -9/Exiles     | Found Potential Leg
  6201 | -9/Exiles     | Stole three prototypes: Potential Leg, Gui. Plasma Cannon, Field Lobotomy Kit
  6201 | -9/Exiles     | Entered Mines
  6369 | -8/Mines      | Discovered exit to Materials (range 10)
  6398 | -8/Mines      | Entered Materials
  6398 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  6399 | -8/Materials  | Identified exit to Factory
  7529 | -8/Materials  | Build established: Tank
  7543 | -8/Materials  | Learned Storage stockpile data
  7621 | -8/Materials  | Learned Storage stockpile data
  7643 | -8/Materials  | Learned location of 1 exit from Extension
  7657 | -8/Materials  | Learned 4 Factory zone layouts
  7739 | -8/Materials  | Learned Storage stockpile data
  7760 | -8/Materials  | Entered Factory
  7760 | -7/Factory    | Accompanied by 1 ally
  7760 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  7761 | -7/Factory    | Identified exit to Factory
  7762 | -7/Factory    | FarCom data flow suspended
  8276 | -7/Factory    | Garrison activated, responded to threat
  8461 | -7/Factory    | Repaired Broken Arm. Huge Wheel
  8468 | -7/Factory    | Discovered new exit (range 7)
  8685 | -7/Factory    | Fabricated Focal Shield (x2)
  9117 | -7/Factory    | Sucked down chute
  9117 | -7/Factory    | Entered Waste
  9172 | -7/Waste      | Spotted C-40 Crusher
  9184 | -7/Waste      | Spotted C-40 Crusher
  9193 | -7/Waste      | Assimilated C-40 Crusher with FLK Orb
  9200 | -7/Waste      | Assimilated C-40 Crusher with FLK Orb
  9240 | -7/Waste      | Spotted C-40 Crusher
  9247 | -7/Waste      | Spotted C-40 Crusher
  9251 | -7/Waste      | Spotted C-40 Crusher
  9256 | -7/Waste      | Assimilated C-40 Crusher with FLK Orb
  9261 | -7/Waste      | Assimilated C-40 Crusher with FLK Orb
  9266 | -7/Waste      | Spotted C-40 Crusher
  9276 | -7/Waste      | Assimilated C-40 Crusher with FLK Orb
  9293 | -7/Waste      | Destroyed C-40 Crusher
  9306 | -7/Waste      | Lost 3 allies
  9417 | -7/Waste      | Discovered new exit (range 13)
  9521 | -7/Waste      | Warlord forces began an assault
  9897 | -7/Waste      | Entered Factory
  9897 | -7/Factory    | Accompanied by 20 allies
 10269 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 10488 | -7/Factory    | Learned Extension trap positions
 10530 | -7/Factory    | Lost 6 allies
 10588 | -7/Factory    | Learned location of Warlord (-4)
 10601 | -7/Factory    | Learned 2 Proximity Caves zone layouts
 10601 | -7/Factory    | Lost 8 allies
 10606 | -7/Factory    | Loaded intel: 89 trap records
 10623 | -7/Factory    | Learned location of Extension (-6)
 10651 | -7/Factory    | Learned location of Lower Caves (-7)
 10667 | -7/Factory    | Lost 4 allies
 11497 | -7/Factory    | First assault squad dispatched
 11821 | -7/Factory    | Crushed by falling debris
 12031 | -7/Factory    | Discovered new exit (range 7)
 12042 | -7/Factory    | Identified exit to Lower Caves
 12245 | -7/Factory    | Build established: Mutant
 12392 | -7/Factory    | Learned location of 1 exit from Extension
 12448 | -7/Factory    | Learned 2 Upper Caves zone layouts
 12527 | -7/Factory    | Learned 2 Proximity Caves zone layouts
 12549 | -7/Factory    | Learned location of Proximity Caves (-6)
 12559 | -7/Factory    | Learned Hub_04(d) security intel
 12580 | -7/Factory    | Learned location of 1 exit from Lower Caves
 12674 | -7/Factory    | Build established: Tank
 12722 | -7/Factory    | Discovered exit to Factory (range 9)
 12722 | -7/Factory    | Entered another Factory area
 12722 | -6/Factory    | Evolved 2 slots: Utility x2
 12723 | -6/Factory    | Identified exit to Extension
 13006 | -6/Factory    | Build established: Mutant
 13422 | -6/Factory    | First assault squad dispatched
 13804 | -6/Factory    | Build established: Gunner
 14159 | -6/Factory    | Repaired Imp. Cooling System
 14210 | -6/Factory    | Repaired EM Disruption Field
 14218 | -6/Factory    | Build established: Mutant
 14242 | -6/Factory    | Discovered exit to Extension (range 14)
 14569 | -6/Factory    | Cargo convoy interrupted
 14570 | -6/Factory    | Garrison activated, responded to threat
 14588 | -6/Factory    | Core integrity fell below 50%
 14597 | -6/Factory    | Core integrity fell below 20%
 14599 | -6/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
14594_ R-10 Processor collects Corrupted Unknown Slashing Weapon.
14594_ R-10 Processor collects Core Analyzer.
14594_ R-10 Processor collects Arm. Huge Wheel.
14594_ K-01 Serf collects debris.
14595_ U-05 Engineer lays Concrete.
14595_ Acquired Com. Ion Cannon.
14595_ Penetrated by Slug.
14595_ Slug penetrates Wall.
14596_ M-28 Smith repairs H-66 Slayer.
14596_ U-05 Engineer lays Concrete.
14596_ P-60 Hacker resets R-10 Processor, system corruption cleaned.
14597_ Imp. Deuterium Engine destroyed.
14597_ Slug penetrates H-66 Slayer.
14597_ R-10 Processor collects Unknown Slashing Weapon.
14597_ K-01 Serf collects debris.
14598_ R-10 Processor destroyed.
14598_ U-05 Engineer lays Concrete.
14598_ R-10 Processor collects Corrupted Armor Integrity Analyzer.
14599_ Penetrated by Slug.
14599_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#     ##????????   #??????? |
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| ???????????????????????# @!= ;#######?#   #??????? |
| ???????????????????????#  %!        #?#   #??????? |
| ???????????????????????#=%=         #?#   #??????? |
| ???????????????????????#*=          #?#   #??????? |
| ???????????????????????#            #?#   #??????? |
| ???????????????????????#[= h   s    #?#   #??????? |
| ???????????????????????#!%xRh    gg #?#   #??????? |
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| ??????????????????     *%=R%                       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          34
Energy Capacity            535
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             450
Resistance: KI             20
Resistance: EM             25
Core Shielding             20
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Scanalyzed
     Plasma Cutter | -9/Materials | Scanalyzed
   Arm. Huge Wheel | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Focal Shield | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypercooledSurgeMatrix
  Manual?         0
Play Time         02:09:13
  Cumulative      215.0 hours
  Start           2024.09.04 @ 19:34:16
  End             2024.09.04 @ 22:23:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          186
  Rogue           186
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          73
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b09e9bff-f2cb-4993-a9a2-3a7938d30ee5