Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 20:31:15 // Halloween2020/ForbiddenLore Player: Sandwich Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (152) 760 Value Destroyed (8013) 8013 Prototype IDs (34) 680 Alien Tech Used (2) 400 Bonus (4058) 4058 TOTAL SCORE: 20411 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2156 Follower Combat Kills 130 Aligned with FarCom 300 Scanned by Researcher 500 Friendly Fire -28 Cogmind --------- Core Integrity 0/1300 Matter 166/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Experimental Cooling System Advanced Coolant Injector Advanced Coolant Injector Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Matter Neutralizer Heavy Neutron Cannon Heavy Neutron Cannon Nova Cannon > --- INVENTORY -------- Improved Heavy Treads Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Compact Matter Pod 0b10 Decoder Chip [Looter] Improved Kinecellerator Layered Medium Armor Plating Layered Medium Armor Plating Hacking Drone Bay Enhanced Gauss Cannon Tri-rail Accelerator Rocket Array [Rating: 137] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Flak Gun Energy Gun Improved Spread Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . 2 . . . . . . . . . Utility 9 | . . . . . 2 . . . . . 2 2 2 1 . Weapon 2 | . . . . . 2 . . . . . . . . . . Parts Attached 148 | 6 3 4 3 1 17 19 6 1 6 . 21 8 11 26 16 Power 10 | 1 . . . . 1 3 . . . . 2 . . 3 . Engine 4 | 1 . . . . . 3 . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 2 . . 3 . Propulsion 29 | 2 1 . . 1 2 7 . . 1 . 8 2 1 2 2 Treads 15 | 1 1 . . . 2 1 . . . . 4 2 1 2 1 Leg 4 | . . . . . . . . . . . 4 . . . . Wheel 9 | 1 . . . 1 . 6 . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . 1 Utility 51 | 1 2 3 3 . 4 3 4 . . . 2 5 5 13 6 Device 11 | . 1 . . . . 1 2 . . . . 1 2 3 1 Storage 8 | 1 . 2 3 . . . . . . . 1 . . . 1 Processor 8 | . . . . . 2 . 1 . . . . 2 3 . . Hackware . | . . . . . . . . . . . . . . . . Protection 24 | . 1 1 . . 2 2 1 . . . 1 2 . 10 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 58 | 2 . 1 . . 10 6 2 1 5 . 9 1 5 8 8 Energy Gun 18 | . . . . . 5 4 2 . . . 3 1 3 . . Energy Cannon 11 | . . . . . . . . . . . . . 1 7 3 Ballistic Gun 15 | 2 . 1 . . 4 2 . 1 . . 5 . . . . Ballistic Cannon 4 | . . . . . . . . . . . 1 . 1 1 1 Launcher 10 | . . . . . 1 . . . 5 . . . . . 4 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 1 . . 2 . 1 . . 3 3 Parts Lost 35 | . . 1 . . 1 2 4 . . . 1 . 1 4 21 Power 2 | . . . . . . . . . . . . . . . 2 Propulsion 3 | . . . . . . . . . . . . . . . 3 Utility 13 | . . 1 . . . 1 1 . . . . . . 1 9 Weapon 17 | . . . . . 1 1 3 . . . 1 . 1 3 7 Highest Loss Streak 16 | . . 1 . . 1 2 2 . . . 1 . 1 3 16 Average Slot Usage (%) 90 | . 98 99 100 100 99 89 79 80 83 84 92 94 96 86 57 Engine 4 | . 14 14 14 14 2 4 7 7 7 7 3 . . . . Reactor 2 | . . . . . . . . . . . 2 5 5 7 4 Treads 10 | . 14 14 14 14 15 1 . . . . 15 23 17 9 6 Leg 1 | . . . . . . . . . . . 9 . . . . Wheel 7 | . 14 14 14 14 2 18 15 15 15 15 . . . . . Device 5 | . 8 . . . . 4 3 7 7 7 6 5 6 11 9 Storage 13 | . 14 14 21 28 18 15 15 15 15 15 13 11 10 9 8 Processor 8 | . . . . . 8 2 4 7 7 7 6 17 24 12 4 Protection 8 | . 4 13 6 . 9 6 5 . . . 6 5 10 17 9 Energy Gun 6 | . . . . . 12 14 11 15 7 . 8 11 10 . . Energy Cannon 2 | . . . . . . . . . . . . . . 11 9 Ballistic Gun 11 | . 28 28 28 28 22 15 13 11 9 . 6 11 8 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . 1 4 . Launcher 3 | . . . . . . . . . 13 30 9 . . . 1 Naked Turns 66 | . . . . . . . . . . . . . . . 66 Heaviest Build 151 | 13 20 33 42 42 60 66 66 58 69 69 89 82 92 151 141 Greatest Support 135 | 20 16 16 16 16 46 69 56 56 56 56 112 112 131 135 130 Greatest Overweight (x) 4 | . 1 2 2 3 4 2 1 1 1 1 4 . . 1 1 Average Overweight (x) . | . . 1 2 2 1 1 . . 1 1 . . . . . Largest Inventory Capacity 16 | 6 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 6 8 12 16 16 16 16 16 16 16 16 16 16 16 13 Most Carried 16 | 3 6 10 14 16 16 16 16 16 16 16 16 16 16 16 14 Average Carried 14 | 1 5 7 12 15 15 15 14 14 15 16 15 15 15 15 10 Final Capacity 16 | 6 6 10 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 3 6 10 14 16 16 16 14 16 16 16 16 16 16 13 3 Class Distribution -------------------- 30% | Mutant 25% | Skirmisher 23% | Gunner 17% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Tank | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Matter Collected 4311 | 236 246 149 . 94 211 731 300 20 44 136 567 171 453 608 345 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6469 | . 381 233 . 49 142 614 602 . . 116 777 291 861 1650 753 Parts 235 | . 15 12 . 4 12 23 21 . . 3 35 14 29 51 16 Haulers Intercepted 2 | . . . . . 1 . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 27 . 1 4 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Combat Hostiles Destroyed 138 | . 9 7 . 3 1 15 15 . . 4 12 4 11 29 28 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 72 | . 9 7 . 3 1 15 15 . . . 8 4 10 . . Cannons 41 | . . . . . . . . . . . 1 . 1 27 12 AOE 22 | . . . . . . . . . . 4 3 . . . 15 Classes Destroyed 17 | . 3 1 . . 2 2 . . . 1 2 . . . 6 Builder 1 | . . . . . . . . . . . 1 . . . . Hauler 2 | . . . . . 1 . . . . . 1 . . . . Recycler 6 | . 1 . . . . . . . . . 1 . 1 3 . Carrier 1 | . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . 1 . . . . . . 1 . 1 . Swarmer 26 | . 3 3 . 3 . 2 3 . . . 4 . . 8 . Saboteur 2 | . . . . . . . . . . . . . . . 2 Grunt 52 | . 6 2 . . . 4 9 . . 2 . . 7 7 15 Brawler 2 | . . . . . . . . . . . . . . . 2 Duelist 5 | . . . . . . 1 2 . . 1 . . . . 1 Protector 2 | . . . . . . . . . . . . . . . 2 Sentry 22 | . . 2 . . 1 6 1 . . . 5 2 . 5 . Hunter 1 | . . . . . . . . . . . 1 . . . . Programmer 23 | . . . . . . 2 . . . . 2 2 4 9 4 Behemoth 1 | . . . . . . . . . . 1 . . . . . Executioner 2 | . . . . . . . . . . . . . . . 2 Best Kill Streak 19 | . 4 2 . 2 1 5 7 . . 3 4 2 5 8 19 Combat Bots Only 17 | . 4 2 . 2 1 5 7 . . 3 4 2 5 8 17 Max Kills in Single Turn 6 | . 1 2 . 1 1 2 2 . . 2 1 1 2 1 6 Gunslinging 1 | . . 1 . . . 1 1 . . . . . . . . Exploded 4 | . . . . . . . . . . 2 1 . . . 4 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Damage Taken 12472 | . 201 261 . 111 388 982 1119 . . 141 789 475 1038 2492 4475 Core 1888 | . 26 63 . 43 70 74 153 . . 32 54 . 59 134 1180 Absorbed by Shields 156 | . . . . . . . . . . . . . . . 156 Reduced by Siege Mode 133 | . . . . . . . . . . . . . . . 133 Core Remaining (%) 83 | 100 . . . 47 87 . . . . 63 93 100 94 . . Volleys Fired 331 | . 32 19 . 9 10 31 29 . . 3 30 9 31 83 45 Largest 4 | . 2 2 . 2 4 4 4 . . 4 4 4 4 4 4 Hottest 438 | . 40 40 . 43 139 206 206 . . 156 248 196 205 438 407 Shots Fired 913 | . 64 38 . 18 28 121 92 . . 8 95 34 91 251 73 Gun 542 | . 64 38 . 18 24 121 92 . . . 73 34 68 10 . Cannon 332 | . . . . . . . . . . . 8 . 23 241 60 Launcher 39 | . . . . . 4 . . . . 8 14 . . . 13 Special . | . . . . . . . . . . . . . . . . Kinetic 445 | . 64 38 . 18 18 62 54 . . . 39 18 62 41 31 Thermal 362 | . . . . . . 59 38 . . . 26 9 1 200 29 Explosive 39 | . . . . . 4 . . . . 8 14 . . . 13 Electromagnetic 67 | . . . . . 6 . . . . . 16 7 28 10 . Robot Hit Streak 77 | . 7 5 . 6 14 26 20 . . 5 33 22 77 38 56 Robot Miss Streak 10 | . 5 3 . 4 2 8 10 . . 2 3 1 2 4 2 Penetration Max 1 | . . . . . . . . . . . 1 1 1 . . Secondary Targets 11 | . . 1 . 1 . 2 6 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 . . . 1 . . . . Shots Hit Robots 668 | . 36 22 . 7 14 111 85 . . 3 72 29 78 154 57 Core Hits 569 | . 15 9 . 3 9 90 77 . . 14 34 20 55 58 185 Critical Hits 9 | . 1 . . . . . . . . . 1 . 1 5 1 Critical Kills 4 | . . . . . . . . . . . 1 . . 3 . Critical Parts Destroyed 5 | . 1 . . . . . . . . . . . 1 2 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22346 | . 490 253 . 37 252 1618 1267 . . 598 1795 763 2119 5766 7388 Guns 7839 | . 490 253 . 37 221 1618 1267 . . . 1213 763 1755 222 . Cannons 9091 | . . . . . . . . . . . 115 . 364 5544 3068 Explosions 5405 | . . . . . 31 . . . . 598 467 . . . 4309 Melee . | . . . . . . . . . . . . . . . . Ramming 11 | . . . . . . . . . . . . . . . 11 Kinetic 8067 | . 490 253 . 37 159 626 638 . . . 523 369 1405 1066 2501 Thermal 7489 | . . . . . . 992 629 . . . 549 241 33 4478 567 Explosive 5292 | . . . . . . . . . . 598 385 . . . 4309 Electromagnetic 1487 | . . . . . 93 . . . . . 338 153 681 222 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 5 1 1 1 1 . 2 3 5 3 16 Average Corruption 2 | . . . . . 4 1 1 1 1 . 1 1 4 2 8 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 81 | . . . . . 3 2 5 2 . . 14 2 4 28 21 Message Errors 16 | . . . . . . . . . . . 8 1 . 5 2 Matter Fused 15 | . . . . . 1 . . . . . . 1 . 6 7 Heat Flow Errors 6 | . . . . . . . . . . . 2 . . 3 1 Energy Discharges 11 | . . . . . 1 . 1 2 . . 2 . 2 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . 1 . . . . . 1 . . 3 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 21 | . . . . . . 2 3 . . . 1 . 2 9 4 Weapon Failures 2 | . . . . . . . 1 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 430 | . . . . . . . . . . . 11 . 34 234 151 Projectiles 400 | . . . . . . . . . . . . . 34 234 132 Explosions 30 | . . . . . . . . . . . 11 . . . 19 Melee . | . . . . . . . . . . . . . . . . Knockbacks 69 | . . . . . . . . . . . . . 5 18 46 Impact . | . . . . . . . . . . . . . . . . Kinetic 60 | . . . . . . . . . . . . . 5 18 37 Secondary 9 | . . . . . . . . . . . . . . . 9 Self-Inflicted Damage 379 | . . . . . 51 . . . . 11 126 . . . 191 Shots 13 | . . . . . 2 . . . . 1 3 . . . 7 Rammed 3 | . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 391 | . 6 7 . . 204 251 391 . . . 280 198 189 199 142 Average Temperature 101 | . 2 3 . . 72 118 143 . . . 90 85 87 99 45 Received Heat Transfer 1986 | . 75 63 . . . 228 441 . . 12 120 54 111 384 498 Effects 5 | . . . . . . . 5 . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 64 | . . . . . . . . . . . . . . . 64 Longest Duration 64 | . . . . . . . . . . . . . . . 64 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . 1 3 . 3 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . Parts Melted 19 | . . . . 1 . . 1 . . . 2 1 . 14 . Heat Transferred 7826 | . . . . . . 800 515 . . . 907 525 75 4204 800 Parts Sabotaged 4 | . . . . . . . . . . . . . . 2 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Peak Influence 2703 | . 260 357 . 207 184 247 . . . . 196 140 184 727 2703 Initial 408 | . . 101 . . 80 21 . . . . . 95 68 34 408 Average 207 | . 121 211 . 22 79 114 . . . . 48 79 61 216 2011 Maximum Alert Level 5 | . 1 1 . 1 . 1 . . . . 1 . . 3 5 Low Security (%) 82 | 100 74 65 . 95 100 92 . . . . 99 100 100 64 . Level 1 6 | . 25 34 . 4 . 7 . . . . . . . 6 . Level 2 5 | . . . . . . . . . . . . . . 27 . Level 3 . | . . . . . . . . . . . . . . 1 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . 99 Squads Dispatched 46 | . 2 . . . 1 5 . . . . 3 1 3 11 20 Investigation 3 | . 1 . . . . 1 . . . . . . 1 . . Extermination 10 | . . . . . . 1 . . . . 2 1 2 4 . Reinforcement 4 | . 1 . . . 1 . . . . . . . . 2 . Assault 22 | . . . . . . . . . . . . . . 2 20 Garrison 7 | . . . . . . 3 . . . . 1 . . 3 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Distress Signals 6 | . 3 . . . . . . . . . 1 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 303 | . 17 12 . 7 2 16 19 . . 7 18 4 12 46 143 Peak Tracking Total 43 | . 5 3 . 4 1 3 6 . . 3 4 2 4 8 43 Tactical Retreats 17 | . 2 2 . . . 1 1 . . 1 1 . . 2 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Traps Triggered 9 | . 1 . . . . 4 . . . . . 2 1 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Machines Disabled 13 | . . . . 1 3 . . . . . 4 . . 3 2 Max in Single Turn 3 | . . . . 1 3 . . . . . 2 . . 1 2 Garrison Access 3 | . . . . . . 1 . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Machines Accessed 21 | . 1 1 1 1 1 4 . 1 . . 4 . 3 4 . Terminals 14 | . 1 1 . . 1 3 . . . . 2 . 3 3 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 2 . . 1 . Total Hacks 35 | . 5 1 1 1 2 9 . 1 . . 5 . 6 4 . Successful 17 | . 2 1 1 1 2 4 . 1 . . 2 . 3 . . Failed 18 | . 3 . . . . 5 . . . . 3 . 3 4 . Catastrophic 8 | . 1 . . . . . . . . . 1 . 3 3 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 9 | . 4 1 1 . 1 1 . . . . . . . 1 . Terminals 28 | . 5 1 . . 2 8 . . . . 3 . 6 3 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 2 . . 1 . Terminal Hacks 13 | . 1 1 1 1 1 3 . 1 . . 1 . 3 . . Part Schematic 1 | . . . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 1 3 . . . . 3 . 3 4 . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Total Allies 15 | . . 3 . 1 . . . . 8 . . . . 3 . Largest Group 8 | . . 3 2 3 3 2 . . 8 7 . . . 3 . Highest-Rated Group 207 | . . 40 32 63 63 32 . . 207 177 . . . 138 . Highest-Rated Ally 46 | . . 16 16 31 31 16 . . 31 31 . . . 46 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 103 | . . 20 . 6 5 6 . . . 42 . . . 24 . Total Damage 1928 | . . 230 . 99 48 70 . . . 923 . . . 558 . Kills 12 | . . 3 . 4 1 1 . . . 3 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . 1 1 1 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 82 | . . . . . . . . . . . . 14 26 37 5 Traps 3 | . . . . . . . . . . . . . 3 . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . Items 77 | . . . . . . . . . . . . 14 21 37 5 Patrols 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Turns Passed 11320 | 57 230 772 295 562 656 1214 417 309 755 521 1531 751 860 1961 429 Spaces Moved 6805 | 44 102 565 230 414 290 876 236 289 657 368 833 356 434 868 243 Core 129 | 2 . . . . . . . . . . . . . . 127 Treads 2501 | 2 . . . . 242 7 . . . . 482 356 434 868 110 Legs 335 | . . . . . . . . . . . 335 . . . . Wheels 3834 | 40 102 565 230 414 48 869 236 289 657 368 16 . . . . Hover . | . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . 6 Fastest Speed 40 | 50 100 110 120 120 130 93 100 100 110 110 110 160 160 157 40 Average Speed 131 | 100 102 111 120 120 174 107 107 105 110 110 155 160 160 169 105 Slowest Speed 240 | 160 110 120 120 120 200 160 110 110 110 110 240 160 160 185 177 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 3 26 97 61 86 17 23 31 46 82 59 25 14 12 23 35 Regions Visited 15 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 . Scrap Searched 8 | . . 2 . 2 . . 1 1 . 2 . . . . . Spaces Dug 68 | . . . . . 41 . . . . . 3 . . 24 . Terrain Destroyed 421 | . . . . . 53 . . . . 79 97 . 15 77 100 Melee . | . . . . . . . . . . . . . . . . Projectile 98 | . . . . . . . . . . . 1 . 15 77 5 AOE 323 | . . . . . 53 . . . . 79 96 . . . 95 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Total 8465 | 53 165 667 249 461 424 1072 331 292 691 475 1008 514 534 1190 339 Wait 975 | 1 17 74 14 36 85 118 59 . 16 105 90 133 40 173 14 Move 6785 | 43 101 564 229 413 288 875 235 288 656 367 832 355 433 867 239 Hop 2 | . . . . . . . . . . . . . . . 2 Pick Up 85 | 3 7 4 1 1 10 8 1 2 5 . 13 4 9 14 3 Fast Attach 64 | 6 2 . . . 4 12 . 1 4 . 16 2 3 10 4 Attach 40 | . . 1 . . 4 3 5 . 2 . 1 2 4 8 10 Detach 3 | . . . . . 1 1 1 . . . . . . . . Swap 47 | . 1 3 3 1 9 4 1 . . . 4 4 4 8 5 Drop 120 | . 5 2 2 1 12 20 . 1 8 . 22 5 10 27 5 Fire 331 | . 32 19 . 9 10 31 29 . . 3 30 9 31 83 45 Melee . | . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 1 . . . . . . . . . 9 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 309 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 347 | -10/Mines | Discovered new exit (range 5) 590 | -10/Mines | Learned Materials stockpile data 651 | -10/Mines | Learned 4 Materials zone layouts 685 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 799 | -10/Mines | Discovered new exit (range 5) 913 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1032 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1034 | -10/Mines | Discovered new exit (range 5) 1060 | -10/Mines | Entered Exiles 1060 | -10/Exiles | Accompanied by 2 allies 1089 | -10/Exiles | Met 8R-AWN 1111 | -10/Exiles | Met EX-HEX 1143 | -10/Exiles | Met EX-BIN 1158 | -10/Exiles | Aligned with FarCom system 1159 | -10/Exiles | Given EX-Vault access code 1188 | -10/Exiles | Opened EX-Vault 1196 | -10/Exiles | Found Flying Fortress v7 1223 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1262 | -10/Exiles | Met EX-DEC 1330 | -10/Exiles | Discovered new exit (range 10) 1355 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1355 | -10/Exiles | Entered Mines 1355 | -9/Mines | Accompanied by 2 allies 1603 | -9/Mines | Found the Drone Emporium 1615 | -9/Mines | Found Prototype Device 1729 | -9/Mines | Received a Mining Laser from a helpful Derelict 1795 | -9/Mines | Learned location of 1 exit from Materials 1892 | -9/Mines | Core integrity fell below 50% 1900 | -9/Mines | Discovered new exit (range 6) 1917 | -9/Mines | Entered Materials 1917 | -8/Materials | Accompanied by 3 allies 1917 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1918 | -8/Materials | Identified exit to Factory 2227 | -8/Materials | Build established: Skirmisher 2471 | -8/Materials | Crushed by falling debris 2573 | -8/Materials | Entered Factory 2573 | -7/Factory | Accompanied by 2 allies 2573 | -7/Factory | Evolved 2 slots: Propulsion x2 2910 | -7/Factory | P-60 Hacker assimilated allied Trooper 1a 2939 | -7/Factory | Identified exit to Lower Caves 3181 | -7/Factory | Garrison activated, responded to threat 3787 | -7/Factory | Entered Lower Caves 3966 | -7/Lower Caves | Destroyed 7 combat bots 4054 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4176 | -7/Lower Caves | Discovered new exit (range 13) 4182 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4204 | -7/Lower Caves | Entered another Lower Caves area 4277 | -7/Lower Caves | Learned 4 Factory zone layouts 4350 | -7/Lower Caves | Build established: Gunner 4503 | -7/Lower Caves | Discovered new exit (range 10) 4513 | -7/Lower Caves | Entered Zion 4545 | -7/Zion | Gained Derelict followers 4575 | -7/Zion | System corruption cleaned by Quarantine Array 4659 | -7/Zion | Given A8's code to call for help 4804 | -7/Zion | Given the Hacking Drone Bay 4805 | -7/Zion | Found Prototype Device 4862 | -7/Zion | Gained Derelict followers 4943 | -7/Zion | Learned Factory stockpile data 4967 | -7/Zion | Found Prototype Launcher 4967 | -7/Zion | Identified Rocket Array 5243 | -7/Zion | Discovered new exit (range 9) 5268 | -7/Zion | Entered Proximity Caves 5268 | -6/Proximity Caves | Accompanied by 7 allies 5421 | -6/Proximity Caves | Learned Factory security intel 5549 | -6/Proximity Caves | Spotted B-75 Beast 5589 | -6/Proximity Caves | Destroyed B-75 Beast 5782 | -6/Proximity Caves | Discovered new exit (range 7) 5789 | -6/Proximity Caves | Entered Factory 5789 | -6/Factory | Evolved 2 slots: Utility x2 5931 | -6/Factory | Build established: Mutant 6793 | -6/Factory | Build established: Skirmisher 6853 | -6/Factory | Garrison activated, responded to threat 7277 | -6/Factory | Discovered new exit (range 14) 7320 | -6/Factory | Entered another Factory area 7320 | -5/Factory | Evolved 2 slots: Utility x2 7607 | -5/Factory | Build established: Gunner 8011 | -5/Factory | Discovered new exit (range 12) 8052 | -5/Factory | Discovered new exit (range 15) 8071 | -5/Factory | Entered another Factory area 8071 | -4/Factory | Evolved 2 slots: Utility x2 8192 | -4/Factory | Build established: Scavenger-Gunner 8588 | -4/Factory | Identified exit to Research 8646 | -4/Factory | Build established: Gunner 8931 | -4/Factory | Entered Research 8931 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9235 | -3/Research | Build established: Tank 9883 | -3/Research | Allied Derelicts emerged from ambush trap array 10120 | -3/Research | Garrison activated, responded to threat 10635 | -3/Research | Discovered new exit (range 15) 10681 | -3/Research | First assault squad dispatched 10848 | -3/Research | Lost 3 parts (3w) 10875 | -3/Research | Destroyed 8 combat bots 10892 | -3/Research | Entered Quarantine 10893 | -3/Quarantine | Maximum security lockdown engaged 10923 | -3/Quarantine | Found Alien Artifact 10924 | -3/Quarantine | Identified Subatomic Replicator 10928 | -3/Quarantine | Used Subatomic Replicator to replicate Rocket Array 11051 | -3/Quarantine | Spotted Executioner 11051 | -3/Quarantine | Spotted Executioner 11059 | -3/Quarantine | Destroyed Executioner 11059 | -3/Quarantine | Destroyed Executioner 11096 | -3/Quarantine | Destroyed 17 combat bots 11105 | -3/Quarantine | Lost 4 parts (1p3u) 11131 | -3/Quarantine | System corruption reached 10% 11165 | -3/Quarantine | Spotted Investigator 11213 | -3/Quarantine | Scanned by Researcher 11225 | -3/Quarantine | Spotted Striker 11229 | -3/Quarantine | Destroyed 7 combat bots 11229 | -3/Quarantine | Spotted Striker 11246 | -3/Quarantine | Core integrity fell below 50% 11268 | -3/Quarantine | Spotted Executioner 11269 | -3/Quarantine | Lost 16 parts (1p2n6u7w) 11288 | -3/Quarantine | Core integrity fell below 20% 11298 | -3/Quarantine | Found Alien Artifact 11298 | -3/Quarantine | Identified Transdimensional Reconstructor 11298 | -3/Quarantine | Warped through subspace 11303 | -3/Quarantine | Identified Hacking Drone Bay 11312 | -3/Quarantine | Spotted Executioner 11321 | -3/Quarantine | Destroyed by Executioner with Helical Railgun Last Messages --------------- 11311_ Executioner unfolds itself. 11311_ P-80 Master unfolds itself. 11312_ Hacking Drone destroyed. 11313_ Slammed into S-43 Plague. 11313_ C-30 ARC bursts open, deploying its payload. 11313_ G-73 Enforcer unfolds itself. 11313_ L-61 Swordsman unfolds itself. 11313_ B-74 Champion unfolds itself. 11313_ G-67 Veteran unfolds itself. 11313_ E-15 Imp unfolds itself. 11313_ Hacking Drone Bay blown off. 11313_ E-15 Imp destroyed. 11314_ Acquired 19 matter. 11315_ Acquired Cesium-ion Thruster. 11316_ Slug penetrates Quarantine Pod. 11316_ Slug penetrates Executioner. 11318_ Cesium-ion Thruster destroyed. 11320_ Slammed into E-15 Imp. 11321_ Slug penetrates Wall. 11321_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | +????????????????????? | | ""## #" ""#########/### #????????????????????? | | ""## #"R""#?????? ?# #????????????????????? | | " ## #""""#????? ?# ########?????????????? | | #### ######????"T"" # #?????????????? | | ???# #???????""" """ # #?????????????? | | ???# #???????"&" "&" # #?????????????? | | ???#" #???????""" """ # #?????????????? | | ???#% #???????? ## ##### #?????????????? | | ???#%"#?????????#??######+#???# #?????????????? | | ???"%"#???????????????? ??# #?????????????? | | ???#/##???????????????? """ ?#g #?????????????? | | ???? ?????????????????? """ # #?????????????? | | ???? ???????????????""" """ g# #?????????????? | | ??????????????????# +b +?????????????? | | ????????????????????"T" #C #?????????????? | | ????????????????????""" ??#C #?????????????? | | ????????????????????###########g #?????????????? | | ????????????????????#= !mmbl #C #?????????????? | | ????????????????????# """s]""g#l #?????????????? | | ????????????????????# " "Kl""%#g #?????????????? | | ????????????????????#g"""sgS" gi #?????????????? | | ????????????????????# pi p"""g#p" #?????????????? | | ????????????????????#hssEE""" # #?????????????? | | ????????????????????# sK""" # #?????????????? | | ????????????????????# @e g # #?????????????? | | ????????????????????########### #?????????????? | | ?????????????????# "########### #?????????????? | | ???????????????? +?????????????? | | ???????????????? p #?????????????? | | ???????????????? #?????????????? | | ?????????????????############## #?????????????? | | ???????????????????????######## #?????????????? | | ???????????????????????#!!"" # #?????????????? | | ???????????????????????#!"" # ####??????????? | | ???????????????????????#"" / g#??????????? | | ???????????????????????#" #e g#??????????? | | ???????????????????????#""! # g#??????????? | | ???????????????????????#!"" # ####??????????? | | ???????????????????????#!!"T ######?????????????? | | ???????????????????????########???Y??????????????? | | ?????????????????????????????????Y?Y?????????????? | | ??????????????????????????????????Y??????????????? | | ????????????????????p????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 200 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 900 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 4 Item Schematics ----------------- Adv. Coolant Injector | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationScanTearclaws Manual? 0 Play Time 01:28:10 Cumulative 171.8 hours Start 2020.11.08 @ 13:41:59 End 2020.11.08 @ 20:31:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 218 Rogue 175 Adventurer 3 Explorer 40 Win Type - Total 4 Types 3/1/0/0/0/0/0/0/0 Lore% 54 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f05c0d3-86d5-43bf-ade3-d5109282d43d