Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 15:04:54

Player: szymekc

Result: Destroyed by JF-TIZ(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (54)      270
Value Destroyed (1093)     1093
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 1993

 Bonus
-------
Follower Combat Kills      30

 Cogmind 
---------
Core Integrity             0/250
Matter                     262/300
Energy                     170/170
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
   Makeshift Power Source
>            --- PROPULSION (2) ---
       Light Treads
      Spiked Treads
>            --- UTILITY (2) ------
             Scrap Shield
>            --- WEAPON (2) -------
  Subdweller Beam Cannon
  Subdweller Shrapnel Launcher
>            --- INVENTORY (5) ----
             Structural Scanner
             Hacking Suite
       Heavy Riot Gun
  Subdweller Beam Cannon
   Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
                Carbon-fiber Leg
      Makeshift Leg
>               --- UTILITY ----------
         Medium Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
      Makeshift Hammer
      Makeshift Spear
>               --- INVENTORY --------
          Light Treads
         Spiked Treads
       Improved Heat Sink
  High-capacity Matter Pod
                Structural Scanner
                Hacking Suite
     Subdweller Beam Cannon
     Subdweller Beam Cannon
     Subdweller Machine Gun
                Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             40   | 2   9   10  19  
  Power                    3    | .   1   1   1   
    Engine                 3    | .   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   4   1   4   
    Treads                 9    | 2   4   1   2   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   2   .   3   
    Device                 1    | .   .   .   1   
    Storage                1    | .   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | .   2   8   11  
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          4    | .   .   .   4   
    Ballistic Gun          8    | .   2   5   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   2   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        1    | .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   3   2   2   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   2   1   1   
  Highest Loss Streak      2    | .   2   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 95  
  Engine                   13   | .   13  14  14  
  Treads                   24   | .   28  28  17  
  Leg                      3    | .   .   .   10  
  Device                   1    | .   .   .   3   
  Storage                  12   | .   14  14  9   
  Processor                9    | .   14  14  .   
  Protection               3    | .   .   .   10  
  Energy Gun               6    | .   12  6   1   
  Energy Cannon            5    | .   .   .   15  
  Ballistic Gun            11   | .   15  21  .   
  Launcher                 1    | .   .   .   3   
  Impact Weapon            1    | .   .   .   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 12  18  20  38  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         8    | 8   8   10  8   
  Most Carried             10   | 6   10  10  10  
  Average Carried          8    | 6   7   9   7   
  Final Capacity           10   | 8   10  10  5   
  Final Carried            10   | 6   10  10  5   

 Class Distribution 
--------------------
 52% | Mutant
 37% | Scavenger-Mutant
 10% | Subdweller-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1082 | 220 356 227 279 
  Remotely                 .    | .   .   .   .   
Salvage Created            1509 | .   632 304 573 
  Parts                    106  | .   52  17  37  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      22   | .   .   .   22  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  41   | .   13  12  16  
  Melee                    2    | .   .   .   2   
  Guns                     21   | .   13  8   .   
  Cannons                  7    | .   .   .   7   
  AOE                      10   | .   .   4   6   
Classes Destroyed          12   | .   7   2   3   
  Worker                   3    | .   2   1   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  21   | .   8   6   7   
  Grunt                    11   | .   5   6   .   
  Sentry                   1    | .   .   .   1   
  Cobbler                  1    | .   .   .   1   
  Subdweller               8    | .   .   .   8   
Best Kill Streak           5    | .   5   5   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   .   1   2   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        163  | .    57   42   64   
  Missed                   43   | .    15   11   17   
Damage Taken               1614 | .    386  414  814  
  Core                     253  | .    70   35   148  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              104  | .    49   31   24   
  Largest                  2    | .    2    2    2    
  Hottest                  160  | .    80   50   160  
Shots Fired                193  | .    97   56   40   
  Gun                      154  | .    97   49   8    
  Cannon                   24   | .    .    .    24   
  Launcher                 15   | .    .    7    8    
  Special                  .    | .    .    .    .    
  Kinetic                  88   | .    36   49   3    
  Thermal                  28   | .    .    .    28   
  Explosive                12   | .    .    7    5    
  Electromagnetic          65   | .    61   .    4    
  Robot Hit Streak         14   | .    14   13   13   
  Robot Miss Streak        3    | .    3    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           142  | .    60   38   44   
  Core Hits                75   | .    31   26   18   
  Critical Kills           3    | .    2    1    .    
  Critical Parts Destroyed 4    | .    .    .    4    
  Critical Strikes         10   | .    2    1    7    
    Destroy                3    | .    2    1    .    
    Smash                  6    | .    .    .    6    
    Impale                 1    | .    .    .    1    
Melee Attacks              39   | .    .    .    39   
  Impact                   37   | .    .    .    37   
  Slashing                 .    | .    .    .    .    
  Piercing                 2    | .    .    .    2    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        1    | .    .    .    1    
  Follow-up Attacks        2    | .    .    .    2    
Damage Inflicted           3805 | .    913  756  2136 
  Guns                     1250 | .    760  392  98   
  Cannons                  327  | .    .    .    327  
  Explosions               1052 | .    153  359  540  
  Melee                    1171 | .    .    .    1171 
  Ramming                  5    | .    .    5    .    
  Kinetic                  881  | .    256  392  233  
  Thermal                  535  | .    153  .    382  
  Explosive                666  | .    .    359  307  
  Electromagnetic          547  | .    504  .    43   
  Impact                   1083 | .    .    .    1083 
  Slashing                 .    | .    .    .    .    
  Piercing                 88   | .    .    .    88   
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            438  | .    .    42   396  
  Projectiles              16   | .    .    .    16   
  Explosions               42   | .    .    42   .    
  Melee                    380  | .    .    .    380  
Knockbacks                 3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      60   | .    26   20   14   
  Shots                    3    | .    1    1    1    
  Rammed                   4    | .    1    3    .    
Targets Rammed             5    | .    1    4    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    1    .    
Highest Temperature        108  | .    90   27   108  
  Average Temperature      29   | .    29   10   39   
  Received Heat Transfer   498  | .    48   237  213  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              9    | .    3    .    6    
  Impact Corruptions       9    | .    .    .    9    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         692  | .    100  .    592  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             280  | .   280 205 .   
  Initial                  .    | .   .   .   .   
  Average                  89   | .   109 65  .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         84   | 100 80  90  .   
  Level 1                  15   | .   20  9   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   22  10  23  
  Peak Tracking Total      4    | .   3   3   4   
  Tactical Retreats        4    | .   2   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   7   .   1   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                35   | .   32  .   3   
  Successful               18   | .   15  .   3   
  Failed                   16   | .   16  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   12   | .   12  .   .   
  Terminals                27   | .   27  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   11  .   3   
  Record                   3    | .   .   .   3   
  Robot Analysis           1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Mask                   1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     6    | .   6   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      46   | .   .   46  46  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               5    | .   .   .   5   
  Total Damage             128  | .   .   .   128 
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    4    | .   .   2   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               4184 | 10   1555 1206 1413 
Spaces Moved               2317 | 1    845  645  826  
  Core                     .    | .    .    .    .    
  Treads                   1972 | 1    845  645  481  
  Legs                     345  | .    .    .    345  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            130  | 160  160  160  130  
  Average Speed            155  | 160  160  160  148  
  Slowest Speed            190  | 160  160  160  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       63   | 2    97   99   54   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    1    1    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             12   | .    .    1    11   
Spaces Dug                 40   | .    .    .    40   
Terrain Destroyed          148  | .    7    60   81   
  Melee                    6    | .    .    .    6    
  Projectile               2    | .    .    .    2    
  AOE                      140  | .    7    60   73   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2665 | 9   955 764 937 
  Wait                     116  | 7   36  69  4   
  Move                     2314 | .   844 644 826 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | .   10  3   11  
  Fast Attach              6    | .   1   1   4   
  Attach                   10   | .   3   2   5   
  Detach                   .    | .   .   .   .   
  Swap                     24   | 2   5   7   10  
  Drop                     24   | .   6   3   15  
  Fire                     104  | .   49  31  24  
  Melee                    37   | .   .   .   37  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    5    | .   1   4   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            1    | .   .   .   1   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 0)
   11 | -11/Scrapyard | Entered Materials
   67 | -10/Materials | Discovered new exit (range 16)
  254 | -10/Materials | Discovered new exit (range 15)
  277 | -10/Materials | Central database locked down
  306 | -10/Materials | Build established: Mutant
  841 | -10/Materials | Discovered new exit (range 14)
 1434 | -10/Materials | Discovered new exit (range 8)
 1566 | -10/Materials | Entered Mines
 1606 | -10/Mines     | Discovered new exit (range 13)
 1787 | -10/Mines     | Learned Materials stockpile data
 2029 | -10/Mines     | Discovered new exit (range 4)
 2175 | -10/Mines     | Learned location of Zion (-6)
 2528 | -10/Mines     | Build established: Scavenger-Mutant
 2590 | -10/Mines     | Discovered new exit (range 6)
 2772 | -10/Mines     | Entered Subcaves
 2772 | -10/Subcaves  | Accompanied by 2 allies
 2777 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 2820 | -10/Subcaves  | Core integrity fell below 50%
 2839 | -10/Subcaves  | Learned Materials emergency access door positions
 3309 | -10/Subcaves  | Visited Clippyterm
 3313 | -10/Subcaves  | Learned Factory emergency access door positions
 3343 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3349 | -10/Subcaves  | Core integrity fell below 20%
 3652 | -10/Subcaves  | Discovered new exit (range 16)
 3968 | -10/Subcaves  | Discovered new exit (range 6)
 4031 | -10/Subcaves  | Shifting Twisted Machinery released Hvy. Riot Gun
 4032 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 4075 | -10/Subcaves  | Build established: Subdweller-Mutant
 4185 | -10/Subcaves  | Destroyed by JF-TIZ(R) with Subdweller Machine Gun

 Last Messages 
---------------
03800_ Found 27 Matter.
03825_ Searching scrap...
03825_ Found Battle Cannon.
03825_ Found Riot Gun.
03825_ Found 21 Matter.
03968_ EXIT=FOUND
Hvy. Riot Gun falls loose from the Twisted Machinery.
Sub. Laser falls loose from the Twisted Machinery.
04054_ Dropped Sub. Beam Cannon.
04061_ Acquired Hvy. Riot Gun.
04079_ S-10 Pest destroyed. <x3>
04096_ Lgt. Assault Rifle fries itself beyond repair.
04101_ Acquired 8 matter.
04139_ Y-45 Defender destroyed.
04146_ Beam Rifle fries itself beyond repair.
04153_ Imp. Ion Engine fries itself beyond repair.
04155_ Hvy. Assault Rifle fries itself beyond repair.
04157_ Heat Sink fries itself beyond repair.
04165_ Scrap Shield Fragment affixed to Scrap Shield (+46).
04169_ Acquired 54 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????#         ??????????????????????? |
| ??????###????????#        #??????????????????????? |
| ??????   ????????#        #??????????????????????? |
| ???????   ???????#       #???????????????????????? |
| ????????   ??????#       #???????????????????????? |
| ????????#  ??????#       #???????????????????????? |
| ??????###   ????##       ?????????????;??????????? |
| ??????#     ????#      ?????????????;  ??????????? |
| ??????#     #???#    #???????????#;;;   ?????????? |
| ??????#      ?###    ##????????      R  ?????????? |
| ???####      ##       ##?????         R  ????????? |
| ??##   ?#    %         ####         ;????????????? |
| ?##    ##                @   #???????????????????? |
| ?#                           #???????????????????? |
| ?#                            #??????????????????? |
| ?#                 ##   ###   #??????????????????? |
| #                 ###   #??####??????????????????? |
|      ####         #?#   #????????????????????????? |
| ?#   ##?###       #?     #???????????????????????? |
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| ####??#       ##   #???? ????????????????????????? |
| #""####        #####?????????????????????????????? |
|  "  ""          ###??????????????????????????????? |
|             "#    ##?#####???????????????????????? |
|             ""#    #?#   #???????????????????????? |
|  "  ""#      ""    ###  #????????????????????????? |
| #"  " #             ##  #????????????????????????? |
| #"" " #                 #????????????????????????? |
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|      ##     ""# ##       #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CommRocketProtection
  Manual?         0
Play Time         00:26:00
  Cumulative      187.8 hours
  Start           2024.04.24 @ 14:40:36
  End             2024.04.24 @ 15:04:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           75
  Adventurer      2
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             64
Gallery%          76
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2357be4c-10b9-47ec-835e-4134c4a6b7b8