Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 20:07:45 Player: Fuma Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2654) 2654 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 6756 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 74 Aligned with FarCom 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 240/240 System Corruption 1% Temperature Cool (0) Movement Hovering (108) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY (6) ------ Medium Storage Unit Machine Analyzer Improved Targeting Computer Advanced Targeting Computer Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Spear > --- INVENTORY (10) --- Gravmag System Xenon Bombardment Thruster High-capacity Storage Unit High-capacity Matter Pod (0) Improved Signal Interpreter Advanced Terrain Scan Processor Shock Rifle Arc Projector Gauss Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Utility Shielding Improved Medium Armor Plating Hardlight Generator System Restoration Module > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core High-capacity Matter Pod Advanced Targeting Computer Improved Medium Armor Plating Heavy Particle Cannon Heavy Assault Rifle Shock Bomb Launcher [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Protection Propulsion Shielding Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 108 | 6 16 3 5 5 25 48 Power 10 | 1 1 1 . . 4 3 Engine 7 | 1 1 1 . . 3 1 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 27 | 2 3 . 1 1 6 14 Treads . | . . . . . . . Leg 20 | 2 3 . 1 1 6 7 Wheel . | . . . . . . . Hover 6 | . . . . . . 6 Flight 1 | . . . . . . 1 Utility 31 | 1 5 . 1 1 5 18 Device 7 | . . . . . 3 4 Storage 7 | 1 2 . . . 1 3 Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection 14 | . 3 . 1 1 . 9 Artifact . | . . . . . . . Weapon 40 | 2 7 2 3 3 10 13 Energy Gun 6 | 1 3 . 1 1 . . Energy Cannon 14 | . . . 1 1 8 4 Ballistic Gun 8 | 1 1 2 1 1 . 2 Ballistic Cannon 5 | . 2 . . . . 3 Launcher 5 | . 1 . . . 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . . 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 30 | . . 1 . . 13 16 Power 5 | . . . . . 3 2 Propulsion 10 | . . . . . 5 5 Utility 8 | . . . . . 2 6 Weapon 7 | . . 1 . . 3 3 Highest Loss Streak 13 | . . 1 . . 9 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 100 100 98 95 86 Engine 10 | . 14 14 14 14 8 4 Leg 25 | . 27 28 28 28 34 16 Hover 2 | . . . . . . 8 Device 4 | . . . . . 13 10 Storage 12 | . 14 14 14 14 9 10 Processor 4 | . . . . . 8 11 Protection 10 | . 13 14 14 14 3 7 Energy Gun 6 | . 14 9 1 12 . . Energy Cannon 2 | . . . . 1 13 4 Ballistic Gun 9 | . 3 18 26 12 . 2 Ballistic Cannon 2 | . 8 . . . . 1 Naked Turns . | . . . . . . . Heaviest Build 48 | 12 22 22 22 34 39 48 Greatest Support 76 | 20 20 20 30 40 65 76 Greatest Overweight (x) 3 | 3 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 Most Carried 10 | 3 10 10 10 10 10 10 Average Carried 9 | 2 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 9 9 Class Distribution -------------------- 88% | Mutant 5% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1959 | 260 576 207 . 102 285 529 Remotely . | . . . . . . . Salvage Created 2487 | . 492 211 . 149 579 1056 Parts 141 | . 41 15 . 6 29 50 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed 3 | . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 62 | . 14 9 . 4 13 22 Guns 18 | . 7 6 . 1 . 4 Cannons 20 | . 4 . . 2 7 7 AOE 23 | . 3 3 . 1 5 11 Classes Destroyed 17 | . 8 1 . . 4 4 Worker 3 | . 2 . . . . 1 Builder 5 | . 1 . . . 3 1 Tunneler 1 | . . 1 . . . . Hauler 2 | . . . . . . 2 Recycler 3 | . 1 . . . . 2 Mechanic 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 4 | . 3 . . . 1 . Swarmer 17 | . 6 7 . . . 4 Grunt 27 | . 8 2 . 4 6 7 Brawler 1 | . . . . . 1 . Protector 2 | . . . . . . 2 Sentry 4 | . . . . . 4 . Specialist 2 | . . . . . . 2 Hunter 3 | . . . . . 1 2 Programmer 5 | . . . . . . 5 Heavy 1 | . . . . . 1 . Best Kill Streak 14 | . 4 6 . 3 5 14 Combat Bots Only 10 | . 3 5 . 3 4 10 Max Kills in Single Turn 4 | . 3 2 . 1 2 4 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 2 2 . 1 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 584 | . 81 39 . 8 174 282 Missed 203 | . 24 13 . 2 64 100 Damage Taken 6247 | . 575 290 . 87 1804 3491 Core 1134 | . 94 25 . 17 273 725 Absorbed by Shields 64 | . . . . . . 64 Redirected to Shielding 283 | . 55 21 . 8 . 199 Core Remaining (%) 65 | 100 . . . 45 50 . Volleys Fired 169 | . 55 26 . 6 38 44 Largest 2 | . 2 2 . 2 2 2 Hottest 150 | . 80 80 . 100 150 119 Shots Fired 310 | . 107 52 . 9 64 78 Gun 153 | . 65 52 . 6 . 30 Cannon 141 | . 38 . . 3 59 41 Launcher 16 | . 4 . . . 5 7 Special . | . . . . . . . Kinetic 142 | . 65 26 . 3 . 48 Thermal 105 | . 20 . . 3 59 23 Explosive 6 | . 4 . . . 2 . Electromagnetic 57 | . 18 26 . 3 3 7 Robot Hit Streak 13 | . 5 13 . 3 11 12 Robot Miss Streak 10 | . 3 10 . 1 2 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 168 | . 55 29 . 6 33 45 Core Hits 130 | . 39 15 . 5 25 46 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 2 | . . . . . . 2 Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7774 | . 1045 639 . 444 2353 3293 Guns 1120 | . 378 422 . 58 . 262 Cannons 2747 | . 350 . . 262 1226 909 Explosions 3787 | . 317 217 . 124 1127 2002 Melee 120 | . . . . . . 120 Ramming . | . . . . . . . Kinetic 1375 | . 512 270 . 46 . 547 Thermal 5083 | . 160 217 . 386 1975 2345 Explosive 522 | . 278 . . . 244 . Electromagnetic 674 | . 95 152 . 12 134 281 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 120 | . . . . . . 120 Highest Corruption 6 | . . . . . . 6 Average Corruption 1 | . . . . . . 1 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 371 | . 41 . . 73 77 180 Projectiles 163 | . 9 . . 73 25 56 Explosions 188 | . 32 . . . 52 104 Melee 20 | . . . . . . 20 Knockbacks 9 | . 4 . . . . 5 Impact . | . . . . . . . Kinetic 8 | . 4 . . . . 4 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 295 | . 18 18 . . 57 202 Shots 11 | . 1 1 . . 5 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 255 | . 106 54 . 81 255 210 Average Temperature 52 | . 31 17 . 36 77 62 Received Heat Transfer 1362 | . 168 78 . 48 693 375 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 9 | . . . . . 4 5 Heat Transferred 5171 | . 375 250 . 240 2211 2095 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 2 . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 527 | . 292 343 . 114 407 527 Initial 155 | . . 53 . . 44 155 Average 202 | . 159 115 . 60 233 316 Maximum Alert Level 2 | . 1 1 . . 2 2 Low Security (%) 58 | 100 73 84 . 100 41 28 Level 1 28 | . 26 15 . . 57 30 Level 2 13 | . . . . . 1 41 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 3 . . . 4 10 Investigation 6 | . 2 . . . 1 3 Extermination 3 | . . . . . . 3 Reinforcement 8 | . 1 . . . 3 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . 2 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 9 | . 4 . . 1 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 26 12 . 7 32 45 Peak Tracking Total 12 | . 5 5 . 6 12 11 Tactical Retreats 8 | . 1 . . . 2 5 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 15 | . 5 . . . 1 9 Max in Single Turn 8 | . 1 . . . 1 8 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 17 | . 6 . 5 . 2 4 Terminals 5 | . 4 . . . 1 . Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . . . 1 Recycling Units 3 | . 2 . . . . 1 Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 83 | . 14 . 50 . 11 8 Successful 74 | . 9 . 50 . 10 5 Failed 9 | . 5 . . . 1 3 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 2 | . 1 . 1 . . . Terminals 10 | . 7 . . . 3 . Fabricators 4 | . . . . . . 4 Repair Stations 3 | . . . . . . 3 Recycling Units 8 | . 7 . . . . 1 Scanalyzers 8 | . . . . . 8 . Garrison Access . | . . . . . . . Terminal Hacks 56 | . 4 . 50 . 2 . Record 50 | . . . 49 . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 4 | . . . . . . 4 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 5 | . 5 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 3 | . 3 . . . . . Scanalyzer 8 | . . . . . 8 . Insert Component 5 | . . . . . 5 . Analyze 3 | . . . . . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . . . 2 4 Full Trace Events 7 | . 2 . . . 2 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built 4 | . . . . . . 4 Authchips . | . . . . . . . Time 157 | . . . . . . 157 Total Part Build Rating 14 | . . . . . . 14 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 20 | . 20 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 45 | . . 45 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 11 | . . 11 . . . . Total Damage 151 | . . 151 . . . . Kills 4 | . . 4 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6363 | 63 1594 1075 930 276 738 1687 Spaces Moved 3941 | 42 984 611 517 157 404 1226 Core 156 | 13 . . . . . 143 Treads . | . . . . . . . Legs 3059 | 29 984 611 517 157 404 357 Wheels . | . . . . . . . Hover 726 | . . . . . . 726 Flight . | . . . . . . . Fastest Speed 48 | 50 120 120 130 130 120 48 Average Speed 126 | 124 137 161 178 130 123 78 Slowest Speed 330 | 200 190 190 190 200 190 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 3 93 99 72 29 38 33 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 10 | . . . . . 10 . Terrain Destroyed 300 | . 23 8 . 19 114 136 Melee . | . . . . . . . Projectile 26 | . . . . 1 21 4 AOE 274 | . 23 8 . 18 93 132 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4992 | 50 1130 653 524 215 564 1856 Wait 623 | . 32 9 . 40 68 474 Move 3935 | 41 983 610 516 156 403 1226 Hop . | . . . . . . . Pick Up 72 | 3 22 3 1 3 13 27 Fast Attach 38 | 5 8 . . 2 7 16 Attach 40 | 1 3 1 . 3 13 19 Detach 13 | . 2 . . . 7 4 Swap 30 | . 5 2 5 . 5 13 Drop 57 | . 20 2 2 5 10 18 Fire 169 | . 55 26 . 6 38 44 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 15) 351 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 9) 697 | -10/Materials | Identified exit to Mines 872 | -10/Materials | Discovered new exit (range 14) 1397 | -10/Materials | Discovered new exit (range 10) 1529 | -10/Materials | Discovered new exit (range 8) 1658 | -10/Materials | Entered Mines 1820 | -10/Mines | Discovered new exit (range 5) 1860 | -10/Mines | Discovered new exit (range 14) 1961 | -10/Mines | Learned Materials emergency access door positions 2172 | -10/Mines | Learned Materials trap positions 2403 | -10/Mines | Learned location of Storage (-7) 2556 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2725 | -10/Mines | Discovered new exit (range 5) 2733 | -10/Mines | Entered Exiles 2762 | -10/Exiles | Discovered new exit (range 15) 2781 | -10/Exiles | Met 8R-AWN 2815 | -10/Exiles | Met EX-HEX 2916 | -10/Exiles | Met EX-DEC 3036 | -10/Exiles | Discovered new exit (range 12) 3146 | -10/Exiles | Met EX-BIN 3167 | -10/Exiles | Aligned with FarCom system 3169 | -10/Exiles | Given EX-Vault access code 3222 | -10/Exiles | Opened EX-Vault 3332 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3402 | -10/Exiles | Learned location of Zion (-7) 3526 | -10/Exiles | Found YOLO Cannon 3663 | -10/Exiles | Left Exiles lab with YOLO Cannon 3663 | -10/Exiles | Entered Mines 3790 | -9/Mines | Assembled infested the area 3795 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3869 | -9/Mines | Core integrity fell below 50% 3903 | -9/Mines | Discovered new exit (range 10) 3939 | -9/Mines | Entered Materials 3939 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3940 | -8/Materials | Loaded intel: 18 trap records 4255 | -8/Materials | Build established: Scavenger-Mutant 4573 | -8/Materials | Build established: Scavenger-Skirmisher 4659 | -8/Materials | Discovered new exit (range 16) 4677 | -8/Materials | Entered Factory 4677 | -7/Factory | Evolved 2 slots: Utility x2 4707 | -7/Factory | Lost 9 parts (3p4n1u1w) 4948 | -7/Factory | Build established: Mutant 5166 | -7/Factory | Fabricated Imp. Ion Engine (x2) 5300 | -7/Factory | Fabricated Flexi-carbon Leg? 5695 | -7/Factory | Cargo convoy interrupted 5759 | -7/Factory | Core integrity fell below 50% 5772 | -7/Factory | Core integrity fell below 20% 5801 | -7/Factory | Destroyed 10 combat bots 5829 | -7/Factory | Lost 13 parts (2p4n4u3w) 6266 | -7/Factory | Discovered new exit (range 13) 6364 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Airjet destroyed. Flying robots can pass through spaces occupied by others, even hostile robots. >> Machine Analyzer network decryption results: Recycling Unit x1 Connecting with Recycling Unit... Seismic Detector destroyed. Knocked back. >> Machine Analyzer network decryption results: Fabricator x1 Slug penetrates P-60 Hacker. P-60 Hacker destroyed. U-05 Engineer builds a Wall. Acquired 41 matter. Acquired 2 matter. Acquired Gravmag System. Penetrated by Slug. U-05 Engineer builds a Wall. Knocked back. A-02 Transporter collects Adv. Heat Sink. 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Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Ion Engine | x2 | -7/Factory Flexi-carbon Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation It's Just You Loot Pinata Remodeling Challenges ------------ None Game ------ Seed FusionMissileWand Manual? 0 Play Time 03:45:55 Cumulative 14.5 hours Start 2024.03.14 @ 19:30:39 End 2024.03.15 @ 20:07:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 118482ad-fdc0-40a2-bfe2-2345a64376aa