Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.05 @ 11:32:09

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (58)      290
Value Destroyed (1585)     1585
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (154)                154
              TOTAL SCORE: 3669

 Bonus
-------
High Alert Combat Kills    154

 Cogmind 
---------
Core Integrity             510/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
          Light Ion Engine
         Medium Storage Unit
  High-capacity Battery (400)
  High-capacity Matter Pod (200)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Light Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
          Heavy EM Pulse Gun
                Electrolaser
          Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
       Improved Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
         Medium Storage Unit
         Medium Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
                Beam Rifle
          Heavy Laser
          Light Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   1   .   
Parts Attached             47   | 1   6   31  9   
  Power                    7    | .   1   5   1   
    Engine                 6    | .   1   5   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | .   1   15  3   
    Treads                 7    | .   .   4   3   
    Leg                    10   | .   1   9   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   .   2   2   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   .   2   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | .   4   9   3   
    Energy Gun             5    | .   2   1   2   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          8    | .   2   6   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   1   6   6   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   3   .   
  Utility                  1    | .   .   .   1   
  Weapon                   7    | .   1   2   4   
  Highest Loss Streak      5    | .   1   5   4   
Average Slot Usage (%)     98   | .   99  98  96  
  Engine                   10   | .   14  10  2   
  Treads                   5    | .   .   1   27  
  Leg                      21   | .   28  25  .   
  Wheel                    2    | .   .   4   .   
  Storage                  22   | .   28  22  18  
  Protection               3    | .   .   .   18  
  Energy Gun               2    | .   4   1   5   
  Energy Cannon            1    | .   .   2   .   
  Ballistic Gun            20   | .   23  22  6   
  Launcher                 4    | .   .   5   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             57   | 16  17  44  57  
  Greatest Support         60   | 20  20  43  60  
  Greatest Overweight (x)  4    | .   .   4   .   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 16   | 8   8   16  16  
  Average Capacity         13   | 6   8   15  16  
  Most Carried             16   | 6   8   16  16  
  Average Carried          13   | 6   7   14  15  
  Final Capacity           16   | 8   8   16  4   
  Final Carried            16   | 6   8   16  4   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 20% | Mutant
 17% | Gunner
 14% | Scavenger-Gunner

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1491 | 205  98   981  207  
  Remotely                 .    | .    .    .    .    
Salvage Created            2049 | 53   287  1301 408  
  Parts                    122  | 1    20   83   18   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           3    | .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  47   | .   8   30  9   
  Guns                     34   | .   7   23  4   
  Cannons                  5    | .   .   1   4   
  AOE                      8    | .   1   6   1   
Classes Destroyed          9    | 1   3   4   1   
  Worker                   2    | .   .   2   .   
  Builder                  2    | .   .   1   1   
  Tunneler                 1    | .   1   .   .   
  Recycler                 4    | 1   .   3   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  14   | .   2   12  .   
  Grunt                    28   | .   6   14  8   
  Sentry                   4    | .   .   4   .   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           12   | 1   7   12  4   
  Combat Bots Only         10   | .   7   10  3   
Max Kills in Single Turn   3    | 1   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   3   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2525 | .    381  1229 915  
  Core                     308  | .    128  140  40   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         71   | 100  48   65   .    
Volleys Fired              149  | 5    22   88   34   
  Largest                  3    | 2    2    3    3    
  Hottest                  143  | 70   85   103  143  
Shots Fired                320  | 10   39   205  66   
  Gun                      278  | 10   39   188  41   
  Cannon                   36   | .    .    14   22   
  Launcher                 6    | .    .    3    3    
  Special                  .    | .    .    .    .    
  Kinetic                  255  | 5    30   176  44   
  Thermal                  41   | 5    5    26   5    
  Explosive                6    | .    .    3    3    
  Electromagnetic          18   | .    4    .    14   
  Robot Hit Streak         17   | 4    6    12   17   
  Robot Miss Streak        4    | 3    2    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           213  | 6    27   131  49   
  Core Hits                114  | 2    17   68   27   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2776 | 42   339  1513 882  
  Guns                     1735 | 42   239  1120 334  
  Cannons                  407  | .    .    139  268  
  Explosions               634  | .    100  254  280  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1669 | 17   184  1048 420  
  Thermal                  437  | 25   131  211  70   
  Explosive                534  | .    .    254  280  
  Electromagnetic          136  | .    24   .    112  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  1    | .    .    1    .    
    Message Errors         1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            6    | .    .    .    6    
  Projectiles              .    | .    .    .    .    
  Explosions               6    | .    .    .    6    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      33   | .    .    .    33   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        401  | 40   74   265  401  
  Average Temperature      108  | 19   28   82   167  
  Received Heat Transfer   837  | .    114  282  441  
  Effects                  7    | .    .    1    6    
    Energy Bleed           2    | .    .    1    1    
    Interference           3    | .    .    .    3    
    Damage (minor)         2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         877  | 74   174  481  148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             734  | 5   261 734 562 
  Initial                  310  | .   3   25  310 
  Average                  290  | 3   153 322 401 
Maximum Alert Level        3    | .   1   3   2   
  Low Security (%)         36   | 100 38  43  .   
  Level 1                  32   | .   61  14  66  
  Level 2                  27   | .   .   36  33  
  Level 3                  3    | .   .   5   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          12   | .   3   4   5   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            9    | .   3   3   3   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           7    | .   3   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              92   | .   14  61  17  
  Peak Tracking Total      12   | .   5   12  6   
  Tactical Retreats        5    | .   .   4   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   .   2   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          5    | .   1   2   2   
  Max in Single Turn       1    | .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          11   | .   4   7   .   
  Terminals                11   | .   4   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                38   | .   14  24  .   
  Successful               26   | .   11  15  .   
  Failed                   12   | .   3   9   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   19   | .   6   13  .   
  Terminals                38   | .   14  24  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   6   7   .   
  Record                   1    | .   1   .   .   
  Part Schematic           1    | .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   
  Alert Level              2    | .   1   1   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Security Status          1    | .   .   1   .   
  Transport Status         2    | .   1   1   .   
  Registered Components    1    | .   .   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         13   | .   5   8   .   
  Terminals                13   | .   5   8   .   
    Track                  5    | .   3   2   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 7    | .   1   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   4   6   .   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               1974 | 56   415  1179 324  
Spaces Moved               1056 | 34   289  610  123  
  Core                     .    | .    .    .    .    
  Treads                   149  | .    .    26   123  
  Legs                     738  | 34   289  415  .    
  Wheels                   169  | .    .    169  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            110  | 120  120  110  160  
  Average Speed            138  | 120  120  144  160  
  Slowest Speed            180  | 120  120  180  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 3    58   61   13   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          54   | .    7    31   16   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      54   | .    7    31   16   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1315 | 39  325 761 190 
  Wait                     19   | .   .   .   19  
  Move                     1053 | 33  288 609 123 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | .   3   11  3   
  Fast Attach              15   | 1   2   10  2   
  Attach                   9    | .   .   5   4   
  Detach                   4    | .   1   2   1   
  Swap                     23   | .   4   16  3   
  Drop                     26   | .   5   20  1   
  Fire                     149  | 5   22  88  34  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   57 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Destroyed 7 combat bots
  318 | -10/Materials | Discovered new exit (range 10)
  426 | -10/Materials | Discovered new exit (range 12)
  446 | -10/Materials | Core integrity fell below 50%
  472 | -10/Materials | Entered another Materials area
  472 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  772 | -9/Materials  | Build established: Gunner
 1032 | -9/Materials  | Discovered new exit (range 9)
 1184 | -9/Materials  | Destroyed 10 combat bots
 1218 | -9/Materials  | Lost 5 parts (1p2n2w)
 1630 | -9/Materials  | Build established: Scavenger-Mutant
 1636 | -9/Materials  | Discovered new exit (range 11)
 1651 | -9/Materials  | Entered another Materials area
 1651 | -8/Materials  | Evolved 2 slots: Utility x2
 1870 | -8/Materials  | Garrison activated, responded to threat
 1975 | -8/Materials  | Released all parts (7)
 1975 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01927_ U-05 Engineer lays Concrete.
01929_ G-47 Trooper destroyed.
01929_ U-05 Engineer lays Concrete. <x3>
01932_ Lgt. Nuclear Core destroyed.
01932_ U-05 Engineer lays Concrete.
01932_ U-05 Engineer builds a Wall.
01941_ G-47 Trooper knocked back.
01943_ Overheating: Electrolaser damaged (-6).
01946_ Electrolaser destroyed.
01951_ G-47 Trooper knocked back.
01953_ Acquired 31 matter.
01955_ G-47 Trooper destroyed.
01956_ Acquired 4 matter.
01974_ R-06 Scavenger collects Imp. Heat Sink.
01975_ Lgt. Armor Plating destroyed.
01975_ Released Lgt. Treads. <x2>
01975_ Released Lrg. Storage Unit. <x2>
01975_ Released Lgt. Treads.
01975_ Released Hrd. Medium Armor Plating.
01975_ Released Lgt. Cannon.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ###############??????????????????????              |
|     #         #??????????????????????              |
|  *  #         #??????????????????????              |
|     #         #??????????????????????              |
|     #         #??????????????????????              |
|     ##+# ######??????????????????????              |
|         ######???????????????????????              |
|     #   #    #???????????????????????              |
|     +     "  #???????????????????????              |
| +####   #    ##??????????????????????              |
|   ###         ##?????????????????????              |
|   ###          #?????????????????????              |
|            ! ##########??????????????              |
|         /  % #        #??????????????              |
| """  " %#    #   !   /#??????????????              |
| """     # [ !#!       ####+###???????              |
| """  "  ######  ]     #      ????????              |
|              +        #     ?????????              |
|  =      ######        #    ??????????              |
|    ###+##????#        #   #??????????              |
|  ##??  ??????#    =!= # ]=#??????????              |
| ????  ???????#    [%= #=[[#??????????              |
| ???# ????????######+###!*!#??????????              |
| ???#???????????#   %%g*==@#??????????              |
| ???????????????# r =  !===#??????????              |
| ???????????????#       *![#??????????              |
| ???????????????#   #####s##??????????              |
| ?????????????      ???     ??????????              |
| ????????????####   ? """s   #????????              |
| ???????????????#   # """    #????????              |
| ???????????????#   # """s]  #????????              |
| ???????????????    #        #????????              |
| ??????????????##   #  ""    #????????              |
| ???????????????#   ? "G     #????????              |
| ???????????????#  ????""    #????????              |
| ???????????????#  ?????     #????????              |
| ???????????????   ?????+#####????????              |
| ???????????????   ???????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastLargeScreen
  Manual?         0
Play Time         00:24:09
  Cumulative      46.2 hours
  Start           2021.08.05 @ 11:10:49
  End             2021.08.05 @ 11:32:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           57
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          31
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b52e7d59-63ad-489e-891a-daf682dc3eea