Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.05 @ 11:32:09 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (58) 290 Value Destroyed (1585) 1585 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 3669 Bonus ------- High Alert Combat Kills 154 Cogmind --------- Core Integrity 510/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Medium Storage Unit High-capacity Battery (400) High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Electrolaser Light Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Medium Storage Unit Medium Storage Unit High-capacity Battery High-capacity Matter Pod Beam Rifle Heavy Laser Light Assault Rifle [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 47 | 1 6 31 9 Power 7 | . 1 5 1 Engine 6 | . 1 5 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 19 | . 1 15 3 Treads 7 | . . 4 3 Leg 10 | . 1 9 . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 5 | 1 . 2 2 Device . | . . . . Storage 3 | 1 . 2 . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 16 | . 4 9 3 Energy Gun 5 | . 2 1 2 Energy Cannon 1 | . . 1 . Ballistic Gun 8 | . 2 6 . Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 1 6 6 Power 2 | . . 1 1 Propulsion 3 | . . 3 . Utility 1 | . . . 1 Weapon 7 | . 1 2 4 Highest Loss Streak 5 | . 1 5 4 Average Slot Usage (%) 98 | . 99 98 96 Engine 10 | . 14 10 2 Treads 5 | . . 1 27 Leg 21 | . 28 25 . Wheel 2 | . . 4 . Storage 22 | . 28 22 18 Protection 3 | . . . 18 Energy Gun 2 | . 4 1 5 Energy Cannon 1 | . . 2 . Ballistic Gun 20 | . 23 22 6 Launcher 4 | . . 5 7 Naked Turns . | . . . . Heaviest Build 57 | 16 17 44 57 Greatest Support 60 | 20 20 43 60 Greatest Overweight (x) 4 | . . 4 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 16 | 8 8 16 16 Average Capacity 13 | 6 8 15 16 Most Carried 16 | 6 8 16 16 Average Carried 13 | 6 7 14 15 Final Capacity 16 | 8 8 16 4 Final Carried 16 | 6 8 16 4 Class Distribution -------------------- 45% | Scavenger-Mutant 20% | Mutant 17% | Gunner 14% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1491 | 205 98 981 207 Remotely . | . . . . Salvage Created 2049 | 53 287 1301 408 Parts 122 | 1 20 83 18 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 47 | . 8 30 9 Guns 34 | . 7 23 4 Cannons 5 | . . 1 4 AOE 8 | . 1 6 1 Classes Destroyed 9 | 1 3 4 1 Worker 2 | . . 2 . Builder 2 | . . 1 1 Tunneler 1 | . 1 . . Recycler 4 | 1 . 3 . Watcher 2 | . . 2 . Swarmer 14 | . 2 12 . Grunt 28 | . 6 14 8 Sentry 4 | . . 4 . Hunter 1 | . . . 1 Best Kill Streak 12 | 1 7 12 4 Combat Bots Only 10 | . 7 10 3 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 3 | . 1 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2525 | . 381 1229 915 Core 308 | . 128 140 40 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 48 65 . Volleys Fired 149 | 5 22 88 34 Largest 3 | 2 2 3 3 Hottest 143 | 70 85 103 143 Shots Fired 320 | 10 39 205 66 Gun 278 | 10 39 188 41 Cannon 36 | . . 14 22 Launcher 6 | . . 3 3 Special . | . . . . Kinetic 255 | 5 30 176 44 Thermal 41 | 5 5 26 5 Explosive 6 | . . 3 3 Electromagnetic 18 | . 4 . 14 Robot Hit Streak 17 | 4 6 12 17 Robot Miss Streak 4 | 3 2 4 2 Penetration Max . | . . . . Secondary Targets 5 | . 1 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 213 | 6 27 131 49 Core Hits 114 | 2 17 68 27 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2776 | 42 339 1513 882 Guns 1735 | 42 239 1120 334 Cannons 407 | . . 139 268 Explosions 634 | . 100 254 280 Melee . | . . . . Ramming . | . . . . Kinetic 1669 | 17 184 1048 420 Thermal 437 | 25 131 211 70 Explosive 534 | . . 254 280 Electromagnetic 136 | . 24 . 112 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 6 | . . . 6 Projectiles . | . . . . Explosions 6 | . . . 6 Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 33 | . . . 33 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 401 | 40 74 265 401 Average Temperature 108 | 19 28 82 167 Received Heat Transfer 837 | . 114 282 441 Effects 7 | . . 1 6 Energy Bleed 2 | . . 1 1 Interference 3 | . . . 3 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 877 | 74 174 481 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 734 | 5 261 734 562 Initial 310 | . 3 25 310 Average 290 | 3 153 322 401 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 36 | 100 38 43 . Level 1 32 | . 61 14 66 Level 2 27 | . . 36 33 Level 3 3 | . . 5 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 3 4 5 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 9 | . 3 3 3 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 3 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 92 | . 14 61 17 Peak Tracking Total 12 | . 5 12 6 Tactical Retreats 5 | . . 4 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 1 2 2 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 4 7 . Terminals 11 | . 4 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 38 | . 14 24 . Successful 26 | . 11 15 . Failed 12 | . 3 9 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 19 | . 6 13 . Terminals 38 | . 14 24 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 6 7 . Record 1 | . 1 . . Part Schematic 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Alert Level 2 | . 1 1 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Security Status 1 | . . 1 . Transport Status 2 | . 1 1 . Registered Components 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 13 | . 5 8 . Terminals 13 | . 5 8 . Track 5 | . 3 2 . Assimilate 1 | . 1 . . Botnet 7 | . 1 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 4 6 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1974 | 56 415 1179 324 Spaces Moved 1056 | 34 289 610 123 Core . | . . . . Treads 149 | . . 26 123 Legs 738 | 34 289 415 . Wheels 169 | . . 169 . Hover . | . . . . Flight . | . . . . Fastest Speed 110 | 120 120 110 160 Average Speed 138 | 120 120 144 160 Slowest Speed 180 | 120 120 180 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 3 58 61 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 54 | . 7 31 16 Melee . | . . . . Projectile . | . . . . AOE 54 | . 7 31 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1315 | 39 325 761 190 Wait 19 | . . . 19 Move 1053 | 33 288 609 123 Hop . | . . . . Pick Up 17 | . 3 11 3 Fast Attach 15 | 1 2 10 2 Attach 9 | . . 5 4 Detach 4 | . 1 2 1 Swap 23 | . 4 16 3 Drop 26 | . 5 20 1 Fire 149 | 5 22 88 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 57 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Destroyed 7 combat bots 318 | -10/Materials | Discovered new exit (range 10) 426 | -10/Materials | Discovered new exit (range 12) 446 | -10/Materials | Core integrity fell below 50% 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 772 | -9/Materials | Build established: Gunner 1032 | -9/Materials | Discovered new exit (range 9) 1184 | -9/Materials | Destroyed 10 combat bots 1218 | -9/Materials | Lost 5 parts (1p2n2w) 1630 | -9/Materials | Build established: Scavenger-Mutant 1636 | -9/Materials | Discovered new exit (range 11) 1651 | -9/Materials | Entered another Materials area 1651 | -8/Materials | Evolved 2 slots: Utility x2 1870 | -8/Materials | Garrison activated, responded to threat 1975 | -8/Materials | Released all parts (7) 1975 | -8/Materials | Self-destructed Last Messages --------------- 01927_ U-05 Engineer lays Concrete. 01929_ G-47 Trooper destroyed. 01929_ U-05 Engineer lays Concrete. 01932_ Lgt. Nuclear Core destroyed. 01932_ U-05 Engineer lays Concrete. 01932_ U-05 Engineer builds a Wall. 01941_ G-47 Trooper knocked back. 01943_ Overheating: Electrolaser damaged (-6). 01946_ Electrolaser destroyed. 01951_ G-47 Trooper knocked back. 01953_ Acquired 31 matter. 01955_ G-47 Trooper destroyed. 01956_ Acquired 4 matter. 01974_ R-06 Scavenger collects Imp. Heat Sink. 01975_ Lgt. Armor Plating destroyed. 01975_ Released Lgt. Treads. 01975_ Released Lrg. Storage Unit. 01975_ Released Lgt. Treads. 01975_ Released Hrd. Medium Armor Plating. 01975_ Released Lgt. Cannon. Map ----- +----------------------------------------------------+ | | | | | ###############?????????????????????? | | # #?????????????????????? | | * # #?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | ##+# ######?????????????????????? | | ######??????????????????????? | | # # #??????????????????????? | | + " #??????????????????????? | | +#### # ##?????????????????????? | | ### ##????????????????????? | | ### #????????????????????? | | ! ##########?????????????? | | / % # #?????????????? | | """ " %# # ! /#?????????????? | | """ # [ !#! ####+###??????? | | """ " ###### ] # ???????? | | + # ????????? | | = ###### # ?????????? | | ###+##????# # #?????????? | | ##?? ??????# =!= # ]=#?????????? | | ???? ???????# [%= #=[[#?????????? | | ???# ????????######+###!*!#?????????? | | ???#???????????# %%g*==@#?????????? | | ???????????????# r = !===#?????????? | | ???????????????# *![#?????????? | | ???????????????# #####s##?????????? | | ????????????? ??? ?????????? | | ????????????#### ? """s #???????? | | ???????????????# # """ #???????? | | ???????????????# # """s] #???????? | | ??????????????? # #???????? | | ??????????????## # "" #???????? | | ???????????????# ? "G #???????? | | ???????????????# ????"" #???????? | | ???????????????# ????? #???????? | | ??????????????? ?????+#####???????? | | ??????????????? ??????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastLargeScreen Manual? 0 Play Time 00:24:09 Cumulative 46.2 hours Start 2021.08.05 @ 11:10:49 End 2021.08.05 @ 11:32:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 57 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b52e7d59-63ad-489e-891a-daf682dc3eea