Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.23 @ 16:41:33 Player: ChromeKnight Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (68) 340 Value Destroyed (2024) 2024 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (369) 369 TOTAL SCORE: 10833 Bonus ------- High Alert Combat Kills 348 Follower Combat Kills 21 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 95/100 System Corruption 22% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (16) ----- Experimental Optical Array Advanced Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Improved Weapon Shielding > --- WEAPON (4) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Improved Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Experimental Optical Array Improved Melee Analysis Suite Advanced Target Analyzer Improved Core Analyzer Improved Actuator Array Improved Shock Absorption System Advanced Hacking Suite System Restoration Module > --- WEAPON ----------- Quantum Rifle Quantum Rifle Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Light Particle Reactor Gamma Rifle [Rating: 139] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Long-range Sensor Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Weapon Shielding Weapon Enhanced Force Lance Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 2 2 . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . . Utility 14 | . . 2 . 1 2 1 . . . . 2 2 2 . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . 2 . Parts Attached 162 | 6 8 6 3 15 24 8 1 4 4 8 12 16 3 15 2 17 10 Power 28 | 1 2 1 . 2 2 1 . . 1 3 4 7 . . . 3 1 Engine 8 | 1 2 1 . . . . . . 1 1 . 2 . . . . . Core 15 | . . . . 2 2 1 . . . 2 4 4 . . . . . Reactor 5 | . . . . . . . . . . . . 1 . . . 3 1 Propulsion 44 | 2 4 2 . 7 8 3 . . 2 1 2 3 . 4 . 4 2 Treads . | . . . . . . . . . . . . . . . . . . Leg 17 | 2 4 2 . 7 . . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 27 | . . . . . 8 3 . . 2 1 2 3 . 4 . 2 2 Utility 53 | 1 1 2 2 3 9 4 1 2 . 4 5 2 3 1 2 6 5 Device 22 | . . 2 . 2 3 2 . 1 . 2 1 1 2 . . 5 1 Storage 2 | 1 . . 1 . . . . . . . . . . . . . . Processor 16 | . 1 . 1 1 4 . 1 . . . 2 1 1 1 1 1 1 Hackware 2 | . . . . . 1 . . . . . . . . . 1 . . Protection 11 | . . . . . 1 2 . 1 . 2 2 . . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 37 | 2 1 1 1 3 5 . . 2 1 . 1 4 . 10 . 4 2 Energy Gun 4 | . . 1 . 1 . . . . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . . . 2 . . . . . . . . . . . . Ballistic Cannon 6 | . 1 . 1 2 1 . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 2 . . 2 1 . 1 1 . . . . . Piercing Weapon 16 | . . . . . . . . . . . . 3 . 9 . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 1 . . . . 1 1 1 . 4 . . 1 Parts Lost 26 | . 2 . . . . . . . . . . 1 . 2 10 . 11 Power 3 | . . . . . . . . . . . . . . . 1 . 2 Propulsion 8 | . . . . . . . . . . . . . . 1 2 . 5 Utility 13 | . . . . . . . . . . . . 1 . 1 7 . 4 Weapon 2 | . 2 . . . . . . . . . . . . . . . . Highest Loss Streak 10 | . 1 . . . . . . . . . . 1 . 1 10 . 9 Average Slot Usage (%) 87 | . 96 82 99 94 80 87 93 93 95 97 91 97 97 94 70 55 48 Engine 4 | . 14 11 11 3 . . . . 2 5 . . . . . . . Core 5 | . . . . 4 7 13 13 13 10 7 11 7 9 9 7 2 . Leg 9 | . 28 22 22 25 . . . . . . . . . . . 6 . Flight 10 | . . . . . 22 17 20 20 19 20 16 15 14 13 11 5 8 Device 8 | . . 12 11 15 9 8 6 6 6 5 4 9 14 14 12 13 9 Storage 9 | . 14 11 21 18 7 6 6 6 6 6 5 5 4 1 . . . Processor 21 | . 13 11 11 8 21 26 33 33 33 33 33 35 35 36 24 12 17 Protection 3 | . . . . . . 7 6 5 6 4 10 10 9 9 6 . 2 Energy Gun 1 | . . 4 11 2 . . . . . . . . . . . 1 . Ballistic Gun 2 | . 20 . . . 1 . . . . . . . . . . . . Ballistic Cannon 3 | . 5 11 11 15 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 3 6 6 6 8 13 5 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 9 9 8 6 7 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 11 13 17 24 36 18 25 23 23 24 25 28 39 31 37 37 74 29 Greatest Support 60 | 20 20 20 20 35 24 24 24 24 24 25 25 39 39 39 38 60 29 Greatest Overweight (x) 3 | 1 . . 1 1 1 1 . . 1 1 1 . . 1 . 3 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 6 6 6 6 6 6 6 6 6 4 4 4 Average Capacity 6 | 5 6 6 9 10 6 6 6 6 6 6 6 6 6 4 4 4 4 Most Carried 10 | . 6 6 8 10 10 6 6 6 6 6 6 6 5 6 4 4 4 Average Carried 5 | . 3 5 7 9 5 5 5 5 5 5 5 5 3 3 2 1 3 Final Capacity 10 | 6 6 6 10 10 6 6 6 6 6 6 6 6 6 4 4 4 4 Final Carried 10 | . 6 6 8 10 6 6 6 6 6 6 6 6 3 2 4 4 1 Class Distribution -------------------- 35% | Scout 24% | Mutant 23% | Scavenger-Mutant 7% | Sprinter 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Assassin | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Mutant | -1/Access Sprinter | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Matter Collected 2415 | 206 257 103 82 251 240 140 65 148 40 148 192 170 . . . 123 250 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4191 | . 302 169 175 343 44 140 . 248 . 122 423 449 . . . 123 1653 Parts 172 | . 19 9 12 31 3 3 . 4 . 10 11 19 . . . 7 44 Haulers Intercepted 3 | . . 1 . . . . . . . . 1 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 3 9 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Combat Hostiles Destroyed 41 | . 7 3 2 13 1 . . . . 5 . . . . . 2 8 Melee 15 | . . . . . . . . . . 5 . . . . . 2 8 Guns 7 | . 4 . 1 2 . . . . . . . . . . . . . Cannons 19 | . 3 3 1 11 1 . . . . . . . . . . . . Classes Destroyed 13 | . 3 1 3 3 . . . 1 . . 1 . . . . 1 . Worker 5 | . . . 1 . 1 . . . . . . 3 . . . . . Builder 2 | . . . . 2 . . . . . . . . . . . . . Tunneler 3 | . . . 2 . . . . . . . . 1 . . . . . Hauler 3 | . . 1 . . . . . . . . 1 1 . . . . . Recycler 7 | . . . 1 1 . 1 . . . . 2 2 . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . Operator 4 | . 3 . . 1 . . . . . . . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . . . . . . . Swarmer 13 | . . . . 8 . . . . . 5 . . . . . . . Grunt 18 | . 7 3 2 3 1 . . . . . . . . . . . 2 Sentry 2 | . . . . 2 . . . . . . . . . . . . . Programmer 8 | . . . . . . . . . . . . . . . . 2 6 Samaritan 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | . 3 3 2 5 1 1 . . . 5 2 2 . . . 1 8 Combat Bots Only 8 | . 3 3 2 4 1 . . . . 5 . . . . . 1 8 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 1 . 1 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Damage Taken 5420 | . 547 52 85 478 222 . . . . 131 . 39 32 435 890 290 2219 Core 2186 | . 64 . 13 66 66 . . . . 40 . . 29 25 272 67 1544 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 74 . 96 88 90 . . . . 95 100 100 . 95 81 . . Volleys Fired 118 | . 56 10 14 31 6 . . . . . . . . . . 1 . Largest 2 | . 2 2 2 2 1 . . . . . . . . . . 2 . Hottest 188 | . 55 80 80 110 48 . . . . . . . . . . 188 . Shots Fired 195 | . 88 12 28 59 6 . . . . . . . . . . 2 . Gun 98 | . 72 2 14 8 . . . . . . . . . . . 2 . Cannon 97 | . 16 10 14 51 6 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 169 | . 88 10 14 51 6 . . . . . . . . . . . . Thermal 8 | . . . . 6 . . . . . . . . . . . 2 . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 18 | . . 2 14 2 . . . . . . . . . . . . . Robot Hit Streak 12 | . 11 5 12 11 8 . . . . . . . . . . 10 . Robot Miss Streak 3 | . 3 1 2 3 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 221 | . 57 9 23 36 8 2 . 7 . 9 9 16 . . . 4 41 Core Hits 102 | . 20 6 11 18 3 1 . 3 . 6 5 8 . . . 2 19 Critical Hits 18 | . 1 . . . 1 1 . 1 . 1 . 4 . . . . 9 Critical Kills 12 | . 1 . . . 1 1 . 1 . . . 2 . . . . 6 Critical Parts Destroyed 4 | . . . . . . . . . . 1 . 2 . . . . 1 Melee Attacks 149 | . . . . . 4 7 . 7 1 18 11 27 . 16 2 4 52 Impact . | . . . . . . . . . . . . . . . . . . Slashing 48 | . . . . . 4 7 . 7 1 18 11 . . . . . . Piercing 101 | . . . . . . . . . . . . 27 . 16 2 4 52 Sneak Attacks 18 | . . . . . 1 1 . 2 . 1 4 9 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 . . . . . . . Damage Inflicted 10754 | . 576 150 364 1125 326 176 . 899 . 406 696 1452 7 . . 185 4392 Guns 796 | . 391 23 208 102 . . . . . . . . . . . 72 . Cannons 1621 | . 185 127 156 1023 130 . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 8330 | . . . . . 196 176 . 899 . 406 696 1452 . . . 113 4392 Ramming 7 | . . . . . . . . . . . . . 7 . . . . Kinetic 2012 | . 576 127 156 1023 130 . . . . . . . . . . . . Thermal 174 | . . . . 102 . . . . . . . . . . . 72 . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 231 | . . 23 208 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2373 | . . . . . 196 176 . 899 . 406 696 . . . . . . Piercing 5957 | . . . . . . . . . . . . 1452 . . . 113 4392 Highest Corruption 22 | . . . . . 1 . . . . . . 1 . 5 . 4 22 Average Corruption 3 | . . . . . 1 . . . . . . 1 . 2 . 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 21 | . . . . . . . . . . . . . . 3 . 3 15 Message Errors 1 | . . . . . . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . 1 . 1 . Data Loss (minor) 8 | . . . . . . . . . . . . . . 2 . 1 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Targeting Errors 5 | . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1445 | . 5 . 9 44 55 90 . 451 . 15 90 209 . . . . 477 Projectiles 66 | . 5 . 9 44 8 . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 1379 | . . . . . 47 90 . 451 . 15 90 209 . . . . 477 Knockbacks 16 | . 4 . 1 7 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 13 | . 3 . 1 5 4 . . . . . . . . . . . . Secondary 3 | . 1 . . 2 . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . . . 3 . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 88 | . 40 3 . 5 9 . . . . . . . . . 15 27 88 Average Temperature 13 | . 13 3 . 3 9 . . . . . . . . . 9 18 55 Received Heat Transfer 822 | . 246 30 51 63 126 . . . . . . . 9 . 180 18 99 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 259 | . . . . 185 . . . . . . . . . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Peak Influence 1161 | . 168 149 122 315 337 115 . . . . 177 209 139 144 128 123 1161 Initial 109 | . . 52 57 3 107 98 . . . . 97 2 109 86 75 52 36 Average 102 | . 70 116 35 184 188 79 . . . . 126 39 128 117 81 61 240 Maximum Alert Level 4 | . . . . 1 1 . . . . . . 1 . . . . 4 Low Security (%) 89 | 100 100 100 100 47 65 100 . . . . 100 99 100 100 100 100 77 Level 1 9 | . . . . 52 34 . . . . . . . . . . . 3 Level 2 . | . . . . . . . . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 1 . 1 4 . . . . . 2 1 . 1 1 1 . Investigation 4 | . . 1 . . . . . . . . 1 . . 1 1 . . Extermination 2 | . . . . . . . . . . . . 1 . . . 1 . Reinforcement 7 | . 2 . . 1 3 . . . . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Distress Signals 3 | . . . . . 1 . . . . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 221 | . 22 5 3 19 18 . . . . 9 3 11 2 6 24 10 89 Peak Tracking Total 100 | . 6 4 3 4 7 . . . . 5 1 7 2 5 16 10 100 Tactical Retreats 24 | . 2 . 1 1 6 . . . . 2 . 5 . . 1 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Traps Triggered 9 | . . 1 . . 2 3 . . . . 1 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . 3 . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . Fabricated Traps 3 | . . . . . . . . . . 3 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Machines Disabled 4 | . . . . 1 . . . . . . . . . 2 1 . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . . 4 . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Machines Accessed 23 | . 4 1 1 2 3 2 . 1 . . 2 1 . 1 1 4 . Terminals 14 | . 4 1 1 1 1 . . . . . 1 1 . 1 . 3 . Fabricators 4 | . . . . . 2 . . . . . . . . . 1 1 . Repair Stations 4 | . . . . 1 . 2 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 43 | . 5 3 1 4 4 10 . 1 . . 5 2 . 2 1 5 . Successful 26 | . 3 1 . 3 2 6 . 1 . . 4 1 . . 1 4 . Failed 17 | . 2 2 1 1 2 4 . . . . 1 1 . 2 . 1 . Catastrophic 2 | . 1 . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 12 | . 5 2 1 2 1 . . . . . . . . . 1 . . Terminals 21 | . 5 3 1 2 1 . . . . . 1 2 . 2 . 4 . Fabricators 5 | . . . . . 3 . . . . . . . . . 1 1 . Repair Stations 16 | . . . . 2 . 10 . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 7 | . . 1 . . . . . 1 . . 1 1 . . . 3 . Robot Analysis 1 | . . . . . . . . . . . 1 . . . . . . Open Door 4 | . . . . . . . . 1 . . . . . . . 3 . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . . . . . . . 1 . Build 3 | . . . . . 2 . . . . . . . . . . 1 . Repair Station Hacks 11 | . . . . 2 . 6 . . . . 3 . . . . . . Scan Component 6 | . . . . 1 . 3 . . . . 2 . . . . . . Repair 5 | . . . . 1 . 3 . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . . 1 . . . . . . . . . . 1 . . Terminals 4 | . 3 . . 1 . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . Overload 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 1 . 2 1 2 . . . . 2 1 . 1 . 2 . Full Trace Events 2 | . . . . . . . . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . . . . . . Matter 252 | . . . . . 252 . . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . Matter 512 | . . . . . 234 . . . . . . . . . . 278 . Time 163 | . . . . . 117 . . . . . . . . . . 46 . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . Parts Repaired 5 | . . . . 1 . 3 . . . . 1 . . . . . . Time 298 | . . . . 38 . 210 . . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Total Allies 5 | . 1 . 1 . 3 . . . . . . . . . . . . Largest Group 3 | . 1 . 1 1 3 . . . . . . . . . . . . Highest-Rated Group 60 | . 10 . 31 31 60 . . . . . . . . . . . . Highest-Rated Ally 31 | . 10 . 31 31 20 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . 10 11 . . . . . . . . . . . . Total Damage 283 | . . . . 126 157 . . . . . . . . . . . . Kills 4 | . . . . 3 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Turns Passed 6419 | 44 728 179 793 570 553 537 81 111 275 320 435 668 22 191 94 478 340 Spaces Moved 8081 | 35 462 116 496 261 962 463 255 248 850 551 947 910 46 423 275 413 368 Core 30 | 9 . . . . . . . . . . . . . . . . 21 Treads . | . . . . . . . . . . . . . . . . . . Legs 1581 | 26 462 116 496 261 . . . . . . . . . . . 220 . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6470 | . . . . . 962 463 255 248 850 551 947 910 46 423 275 193 347 Fastest Speed 29 | 50 120 120 120 120 29 29 29 29 29 29 30 30 34 30 30 30 30 Average Speed 51 | 102 120 120 149 148 35 33 29 29 29 29 31 33 34 31 30 82 32 Slowest Speed 240 | 150 120 120 150 150 97 94 29 29 97 94 106 37 34 117 32 240 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . . . . 12 . . . . . 5 2 . 9 7 3 12 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 35 | 3 65 16 95 28 37 13 51 41 82 68 17 27 3 60 12 12 16 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . . . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . . 1 1 1 . Scrap Searched 11 | . . . 3 . . . 2 3 2 1 . . . . . . . Spaces Dug 32 | . . . . . 2 5 . . . . . 7 . 8 1 1 8 Terrain Destroyed 39 | . . . . 7 2 5 . . . . . 7 . 8 1 1 8 Melee 32 | . . . . . 2 5 . . . . . 7 . 8 1 1 8 Projectile 7 | . . . . 7 . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Acc Com Total 9876 | 40 564 144 520 394 1152 838 262 275 877 698 1072 1234 52 465 277 538 474 Wait 1176 | . 25 8 6 61 141 295 4 9 16 109 96 263 3 2 . 88 50 Move 7972 | 34 461 115 495 260 938 462 254 247 849 550 936 905 46 405 261 407 347 Hop 43 | . . . . . 11 . . . . . 5 2 . 8 6 2 9 Pick Up 62 | . 7 1 1 9 5 6 1 2 2 5 4 6 . 5 1 7 . Fast Attach 94 | 6 2 3 1 8 14 4 . 2 3 3 8 13 . 9 2 11 5 Attach 36 | . . . . . 7 3 1 1 1 3 2 1 3 3 . 6 5 Detach 15 | . . . . . 2 1 1 2 . 1 1 . . 1 2 2 2 Swap 32 | . 6 3 2 7 3 1 . 1 . 2 2 2 . 3 . . . Drop 138 | . 7 4 1 18 21 5 1 4 5 9 7 19 . 19 3 11 4 Fire 118 | . 56 10 14 31 6 . . . . . . . . . . 1 . Melee 133 | . . . . . 4 7 . 7 1 13 11 23 . 10 2 3 52 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . 54 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . 3 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 2 exits: *Res / [*Ext]) -3/Research -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 13) 773 | -10/Materials | Entered another Materials area 773 | -9/Materials | Evolved 2 slots: Utility x2 896 | -9/Materials | Discovered new exit (range 9) 952 | -9/Materials | Entered Mines 1031 | -9/Mines | Met a Derelict bent on vengeance 1149 | -9/Mines | Build established: Scavenger-Mutant 1339 | -9/Mines | Discovered new exit (range 6) 1675 | -9/Mines | Received a Mining Laser from a helpful Derelict 1727 | -9/Mines | Discovered new exit (range 10) 1745 | -9/Mines | Entered Materials 1745 | -8/Materials | Accompanied by 1 ally 1745 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2233 | -8/Materials | Discovered new exit (range 20) 2285 | -8/Materials | Repaired Lgt. Nuclear Core 2315 | -8/Materials | Entered Factory 2315 | -7/Factory | Evolved 2 slots: Utility x2 2637 | -7/Factory | Discovered new exit (range 4) 2638 | -7/Factory | Identified exit to Factory 2651 | -7/Factory | Discovered new exit (range 21) 2657 | -7/Factory | Identified exit to Lower Caves 2833 | -7/Factory | Fabricated B-48 Gladiator? 2852 | -7/Factory | Discovered exit to Factory (range 14) 2860 | -7/Factory | Garrison activated, responded to threat 2868 | -7/Factory | Entered another Factory area 2868 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3043 | -6/Factory | Build established: Scout 3084 | -6/Factory | Discovered new exit (range 13) 3163 | -6/Factory | Repaired Imp. Cesium-ion Thruster 3234 | -6/Factory | Repaired Imp. Cesium-ion Thruster 3306 | -6/Factory | Repaired Imp. Cesium-ion Thruster 3387 | -6/Factory | Build established: Assassin 3401 | -6/Factory | Identified exit to Lower Caves 3405 | -6/Factory | Entered Lower Caves 3463 | -6/Lower Caves | Discovered new exit (range 12) 3466 | -6/Lower Caves | Identified exit to Lower Caves 3486 | -6/Lower Caves | Entered another Lower Caves area 3498 | -6/Lower Caves | Learned Factory stockpile data 3562 | -6/Lower Caves | Discovered new exit (range 10) 3564 | -6/Lower Caves | Identified exit to Zion 3597 | -6/Lower Caves | Entered Zion 3626 | -6/Zion | Discovered new exit (range 12) 3661 | -6/Zion | Found CR-A16's Pointy Stick 3698 | -6/Zion | Learned location of Armory (-4) 3700 | -6/Zion | Build established: Scout 3711 | -6/Zion | Given A8's code to call for help 3742 | -6/Zion | Received a visual enhancement algorithm 3814 | -6/Zion | Found Prototype Device 3872 | -6/Zion | Identified exit to Proximity Caves 3872 | -6/Zion | Entered Proximity Caves 3881 | -5/Proximity Caves | Spotted B-75 Beast 3884 | -5/Proximity Caves | Identified Bomb Factory No. 2 4191 | -5/Proximity Caves | Discovered new exit (range 7) 4192 | -5/Proximity Caves | Identified exit to Factory 4192 | -5/Proximity Caves | Entered Factory 4192 | -5/Factory | Evolved 2 slots: Utility x2 4193 | -5/Factory | Identified exit to Upper Caves 4281 | -5/Factory | Discovered new exit (range 17) 4390 | -5/Factory | Repaired Adv. Melee Analysis Suite 4416 | -5/Factory | Identified exit to Factory 4627 | -5/Factory | Entered another Factory area 4627 | -4/Factory | Evolved 2 slots: Utility x2 4669 | -4/Factory | Found Prototype Slashing Weapon 4669 | -4/Factory | Identified Molecular Scythe 4781 | -4/Factory | Spotted B-86 Titan 5055 | -4/Factory | Discovered new exit (range 13) 5265 | -4/Factory | Discovered new exit (range 15) 5295 | -4/Factory | Identified exit to Research 5295 | -4/Factory | Entered Research 5295 | -3/Research | Evolved 2 slots: Utility x2 5316 | -3/Research | Discovered new exit (range 2) 5317 | -3/Research | Identified exit to Testing 5317 | -3/Research | Entered Testing 5341 | -3/Testing | Found Prototype Ballistic Cannon 5341 | -3/Testing | Identified Omega Cannon 5369 | -3/Testing | Found Enh. Force Lance 5371 | -3/Testing | Found Enh. Force Lance 5378 | -3/Testing | Found Enh. Force Lance 5381 | -3/Testing | Found Enh. Force Lance 5382 | -3/Testing | Found Enh. Force Lance 5383 | -3/Testing | Found Enh. Force Lance 5502 | -3/Testing | Discovered new exit (range 5) 5504 | -3/Testing | Crushed by falling debris 5508 | -3/Testing | Entered Research 5508 | -2/Research | Evolved 2 slots: Utility x2 5564 | -2/Research | Spotted B-90 Cyclops 5595 | -2/Research | Discovered new exit (range 12) 5602 | -2/Research | Entered Access 5602 | -1/Access | Evolved 2 slots: Weapon x2 5631 | -1/Access | Lost 10 parts (1p2n7u) 5859 | -1/Access | Fabricated Lgt. Quantum Reactor (x2) 5885 | -1/Access | Build established: Mutant 6078 | -1/Access | Discovered new exit (range 8) 6080 | -1/Access | Entered Command 6235 | -1/Command | Spotted M Guard 6235 | -1/Command | Spotted M Guard 6235 | -1/Command | Spotted Combat Programmer 6235 | -1/Command | Spotted Combat Programmer 6345 | -1/Command | System corruption reached 10% 6349 | -1/Command | Core integrity fell below 50% 6379 | -1/Command | Lost 9 parts (2p5n2u) 6379 | -1/Command | Core integrity fell below 20% 6420 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06389_ P-80 Master suffers critical hit. 06389_ P-80 Master destroyed. 06390_ K-01 Serf collects debris. 06394_ Drone sends a signal. 06395_ System corrupted: Enh. Force Lance targeting data glitched. 06398_ P-80 Master destroyed. 06401_ Destroyed Adv. Heat Sink. 06404_ P-80 Master suffers critical hit. 06404_ P-80 Master destroyed. 06405_ System corrupted: Component data lost. 06407_ System corrupted: Enh. Force Lance targeting data glitched. 06407_ P-80 Master suffers critical hit. 06407_ P-80 Master destroyed. 06409_ Adv. Coolant Injector destroyed. 06416_ G-73 Enforcer suffers critical hit. 06416_ G-73 Enforcer destroyed. 06418_ K-01 Serf collects debris. 06419_ Adv. Hacking Suite destroyed. 06419_ G-73 Enforcer suffers critical hit. 06419_ G-73 Enforcer destroyed. Map ----- +----------------------------------------------------+ | ???????????# #??# #?# #??????????????????????????? | | ???????????# #### ### #### #?????????????????????? | | ???????????# #?????????????????????? | | ???????????########+"+######?????????????????????? | | ??????????????????# ! #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ?????????????????## #??????????????????????????? | | ?????????????????#" #??????????????????????????? | | ?????????????????## #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????##### | | ??????????????????# #?????????????????????# | | ??????????????????# #?????????????????????# | | ??????????????????# #????????????????????## | | ??????????????????# #????????????????????"" | | ??????????????????# #????????????????????"" | | ??????????????????#n #????????????????????"" | | ??????????????????# g #????????????????????? | | ??????????????????#gpl#?????????????????????" | | ??????????????????# pg##????????????????????" | | ??????????????????# [p##???????????????????" | | ??????????????????# #p##?#####????????????# | | ??????????????????######p###;#"####?#####???# | | ??????????????????# ??##@*!###!!!#?# ! #???# | | ???????????#+++#### ###!%=###!%=###[ #####+#### | | ???????????# !!]= = !/ !* + | | ???????????# = !! + | | ???????????# k + | | ???????????# + | | ???????????# != *[ + | | ???????????# ### ### W ###]%[###[% #### | | ???????????####???# ??# #?#*!!#?# !=##" | | ??????????????????###???#####?#####?######"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"T | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#" | | ?????????????????????????????????????????### | | ??????????????????????????????????????????? | | ?????????????????????????????????????????? = | | ?????????????????????????????????????????? | | ?????????????????????????????????????????# | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 45 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: EX 50 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 30 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 28 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Lgt. Quantum Reactor | x2 | -1/Access | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerGreatDissipator Manual? 0 Play Time 01:06:17 Cumulative 224.8 hours Start 2021.05.23 @ 12:59:25 End 2021.05.23 @ 16:41:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 430 Rogue 275 Adventurer 148 Explorer 7 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f9f9dea-f8b5-4ab0-8b27-05430e88eaca