Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 20:11:43

Player: LightKnight

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (110)     550
Value Destroyed (5017)     5017
Prototype IDs (39)         780
Alien Tech Used (3)        600
Bonus (4129)               4129
              TOTAL SCORE: 18676

 Bonus
-------
Follower Combat Kills      736
Registered with UFD        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Sigix                  2000
Friendly Fire              -207

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Fusion Compressor
   Layered Heavy Armor Plating
           Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Advanced Myomer Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Coolant Injector
         Large Storage Unit
      Enhanced Optical Array
  Experimental Target Analyzer
               Particle Accelerator
      Advanced Weapon Cycler
     Makeshift Transmission Jammer
  Experimental Cloaking Device
               Ghost Barrier
>              --- WEAPON -----------
               Quantum Rifle
               Quantum Rifle
       Compact HERF Cannon
               Vortex Cannon
>              --- INVENTORY --------
               Quantum Reactor
               Myomer Leg
      Advanced Heat Sink
      Advanced Reaction Control System
       Layered Heavy Armor Plating
  Experimental Focal Shield
      Advanced Remote Shield
               Dimensional Node Initializer
               Transdimensional Reconstructor
  High-powered Shock Rifle
               Phase Gun
               Dispersion Rifle
     Precision Phase Gun
               Nova Cannon
[Rating: 175]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Advanced Myomer Leg
  Treads                   Medium Treads
  Leg                      Advanced Myomer Leg
Utility                    Large Storage Unit
  Device                   Hardlight Generator
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Ghost Barrier
  Protection               Improved Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Subdweller Laser
  Energy Cannon            Vortex Cannon
  Ballistic Gun            KE Penetrator
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Slots Evolved              16   | .   .   .   .   .   .   10  .   .   .   .   2   .   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
  Utility                  9    | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   2   .   1   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             133  | .   5   7   9   4   7   19  2   7   8   17  8   4   1   10  2   18  4   1   
  Power                    13   | .   .   1   3   .   1   2   .   .   .   3   2   .   .   1   .   .   .   .   
    Engine                 6    | .   .   .   2   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   1   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Propulsion               24   | .   2   2   1   3   1   3   .   1   3   1   2   1   .   2   .   2   .   .   
    Treads                 10   | .   .   .   .   2   1   3   .   1   .   1   2   .   .   .   .   .   .   .   
    Leg                    14   | .   2   2   1   1   .   .   .   .   3   .   .   1   .   2   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  49   | .   2   .   2   .   3   8   2   1   4   5   2   2   1   5   .   9   2   1   
    Device                 34   | .   .   .   2   .   1   5   2   1   3   4   2   2   .   3   .   7   2   .   
    Storage                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Protection             6    | .   2   .   .   .   .   .   .   .   1   1   .   .   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | .   1   4   3   1   2   6   .   5   1   8   2   1   .   2   2   7   2   .   
    Energy Gun             20   | .   1   2   2   .   2   1   .   .   .   3   1   1   .   .   2   4   1   .   
    Energy Cannon          12   | .   .   1   .   1   .   .   .   2   1   1   .   .   .   2   .   3   1   .   
    Ballistic Gun          10   | .   .   .   .   .   .   4   .   2   .   3   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   2   2   .   
Parts Lost                 36   | .   .   1   4   1   .   .   .   3   .   14  .   .   1   .   .   2   9   1   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Utility                  11   | .   .   .   1   .   .   .   .   1   .   4   .   .   1   .   .   .   3   1   
  Weapon                   15   | .   .   1   2   .   .   .   .   1   .   7   .   .   .   .   .   2   2   .   
  Highest Loss Streak      9    | .   .   1   3   1   .   .   .   1   .   5   .   .   1   .   .   1   9   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  99  99  99  91  98  100 98  99  90  92  100 99  98  94  94  87  2   
  Engine                   6    | .   14  13  9   14  14  6   5   5   5   2   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   4   .   .   3   5   5   5   3   9   10  10  8   .   .   .   .   
  Treads                   12   | .   .   .   .   10  28  23  23  22  13  4   9   7   5   4   .   .   .   .   
  Leg                      12   | .   27  28  27  16  .   .   .   .   8   17  15  18  21  21  26  22  20  .   
  Device                   16   | .   .   .   10  14  13  21  23  22  21  17  24  26  21  19  21  24  24  .   
  Storage                  8    | .   14  14  14  14  14  5   5   5   5   5   5   5   5   5   5   4   3   .   
  Processor                6    | .   .   .   .   .   .   11  11  11  11  11  10  10  10  11  15  14  10  .   
  Protection               2    | .   13  14  3   .   .   .   .   .   .   3   .   .   4   4   .   .   .   .   
  Energy Gun               10   | .   27  9   10  14  14  8   .   .   .   2   14  20  21  14  20  13  11  .   
  Energy Cannon            4    | .   .   12  3   8   6   .   .   1   5   3   .   .   .   6   .   4   5   .   
  Ballistic Gun            4    | .   .   .   .   .   .   13  23  20  17  9   1   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   5   14  5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Peak Build Rating          175  | .   7   14  18  20  33  84  85  88  102 102 102 109 109 150 150 174 175 7   
  Average Rating           68   | .   6   12  16  18  21  77  83  84  94  89  96  107 107 118 147 168 159 5   
  On Entrance              69   | 6   6   7   14  18  20  33  84  83  88  102 72  102 109 108 150 147 173 4   
Naked Turns                91   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  77  
Heaviest Build             110  | 13  16  23  25  26  45  80  80  80  80  91  81  82  88  110 110 101 104 .   
  Greatest Support         140  | 20  20  25  25  51  58  109 109 109 109 90  90  110 110 140 140 140 140 3   
  Greatest Overweight (x)  2    | .   1   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         12   | .   8   8   8   8   10  15  15  15  15  15  15  15  15  15  15  15  14  5   
  Most Carried             15   | .   8   8   8   8   15  15  15  15  15  15  13  11  11  15  15  15  15  5   
  Average Carried          11   | .   7   7   7   7   9   11  14  14  14  13  10  10  11  13  15  14  14  4   
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 6   8   8   7   8   14  15  15  14  15  12  11  11  11  15  15  14  5   5   

 Class Distribution 
--------------------
 31% | Gunner
 23% | Commander-Mutant
 22% | Mutant
  8% | Commander-Gunner
  7% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Commander-Mutant | -7/Recycling
 Commander-Mutant | -7/Scraptown
   Commander-Tank | -5/Factory
           Gunner | -5/Upper Caves
           Gunner | -5/Upper Caves
           Gunner | -5/Zhirov
           Gunner | -4/Proximity Caves
           Gunner | -4/Factory
           Gunner | -4/Upper Caves
           Gunner | -4/Upper Caves
           Gunner | -4/Warlord
 Commander-Gunner | -3/Proximity Caves
    Hacker-Gunner | -3/Research
    Hacker-Gunner | -3/Quarantine
           Mutant | -2/Research

 Resources                      | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Matter Collected           2899 | 200 10  162 431 41  76  392 116 482 92  403 78  44  5   .   130 188 49  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4838 | .   106 299 413 104 .   453 49  455 260 943 78  139 90  .   161 920 368 .   
  Parts                    209  | .   6   28  27  2   .   18  2   13  9   24  2   5   3   .   6   41  23  .   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      65   | .   .   .   5   .   .   .   7   16  .   21  .   3   2   .   11  .   .   .   
  Prevented                17   | .   .   .   .   .   .   .   .   .   9   .   .   .   1   .   7   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Combat Hostiles Destroyed  95   | .   3   13  18  2   .   5   .   13  .   16  1   3   1   .   2   14  4   .   
  Guns                     50   | .   3   2   2   2   .   5   .   9   .   6   1   2   1   .   2   12  3   .   
  Cannons                  11   | .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   .   2   1   .   
  AOE                      33   | .   .   7   14  .   .   .   .   4   .   7   .   1   .   .   .   .   .   .   
Classes Destroyed          17   | .   1   2   2   2   .   5   1   .   .   1   .   .   .   .   .   3   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Swarmer                  24   | .   .   9   4   .   .   .   .   7   .   .   .   .   .   .   .   4   .   .   
  Grunt                    27   | .   3   4   2   .   .   1   .   2   .   6   .   3   .   .   1   4   1   .   
  Brawler                  3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   1   .   2   .   2   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   .   1   .   2   .   2   1   .   1   .   .   2   .   .   
  Hunter                   8    | .   .   .   .   1   .   1   .   .   .   3   .   .   .   .   1   2   .   .   
  Programmer               6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Subdweller               12   | .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   1   3   9   2   .   3   .   5   .   5   1   3   1   .   1   4   6   .   
  Combat Bots Only         6    | .   1   3   6   2   .   2   .   5   .   5   1   3   1   .   1   4   2   .   
Max Kills in Single Turn   4    | .   1   3   2   1   .   1   1   3   .   4   1   1   1   .   1   2   2   .   
  Gunslinging              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   2   .   .   .   .   3   .   4   .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Hostile Shots Fired        680   | .    19   28   66   16   .    15   9    59   .    150  4    10   2    .    8    87   83   124  
  Missed                   255   | .    5    11   34   3    .    5    2    16   .    53   3    1    1    .    4    28   31   58   
Damage Taken               9078  | .    168  178  539  194  .    187  63   696  .    2049 23   261  16   .    50   1318 1840 1496 
  Core                     3194  | .    22   32   72   71   .    .    .    43   .    288  .    60   .    .    23   144  967  1472 
  Absorbed by Shields      756   | .    .    .    .    8    .    133  58   256  .    220  4    36   4    .    15   22   .    .    
  Redirected to Shielding  50    | .    .    13   37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Regen/Repaired (Parts)   519   | .    .    .    .    .    267  .    .    .    .    .    .    .    .    79   .    173  .    .    
Core Remaining (%)         57    | 100  .    .    .    .    21   .    .    .    .    66   .    .    .    .    92   .    6    .    
Volleys Fired              256   | .    13   36   29   6    .    17   4    29   18   46   4    3    1    1    4    34   11   .    
  Largest                  4     | .    2    2    2    2    .    4    4    4    4    4    3    4    4    1    4    4    4    .    
  Hottest                  351   | .    90   110  96   140  .    263  132  142  180  255  203  236  291  50   293  351  332  .    
Shots Fired                657   | .    26   50   55   12   .    68   16   94   21   124  12   12   4    1    16   115  31   .    
  Gun                      471   | .    26   10   16   6    .    68   16   88   3    85   12   12   4    .    16   91   18   .    
  Cannon                   139   | .    .    36   10   6    .    .    .    1    18   30   .    .    .    1    .    24   13   .    
  Launcher                 47    | .    .    4    29   .    .    .    .    5    .    9    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  237   | .    .    .    .    .    .    59   16   88   3    68   .    3    .    .    .    .    .    .    
  Thermal                  281   | .    26   46   26   12   .    9    .    1    .    33   8    6    3    .    8    84   19   .    
  Explosive                47    | .    .    4    29   .    .    .    .    5    .    9    .    .    .    .    .    .    .    .    
  Electromagnetic          72    | .    .    .    .    .    .    .    .    .    18   14   4    3    1    .    8    19   5    .    
  Entropic                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    12   7    .    
  Robot Hit Streak         31    | .    5    2    9    10   .    9    6    10   31   7    5    1    5    .    9    9    7    .    
  Robot Miss Streak        7     | .    2    3    3    1    .    3    2    3    .    7    3    5    .    .    2    4    4    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           363   | .    15   18   35   6    .    42   10   49   21   64   7    3    4    .    8    66   15   .    
  Core Hits                213   | .    7    17   28   4    .    17   3    24   9    54   3    2    2    .    4    30   9    .    
  Critical Kills           4     | .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    1    2    3    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19    | .    .    .    .    .    .    2    2    4    .    2    .    .    .    .    1    5    3    .    
    Burn                   4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    
    Destroy                10    | .    .    .    .    .    .    2    2    4    .    1    .    .    .    .    .    1    .    .    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    
    Sunder                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14925 | .    176  881  2011 261  .    1256 255  2085 214  3096 172  61   105  .    256  2978 1092 26   
  Guns                     7757  | .    176  38   267  82   .    1247 255  1410 79   1038 172  61   105  .    256  2163 408  .    
  Cannons                  2374  | .    .    274  115  163  .    .    .    .    135  363  .    .    .    .    .    688  636  .    
  Explosions               4552  | .    .    553  1629 .    .    .    .    675  .    1695 .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  242   | .    .    16   .    16   .    9    .    .    .    .    .    .    .    .    .    127  48   26   
  Kinetic                  3667  | .    .    .    .    .    .    1036 255  1410 79   862  .    25   .    .    .    .    .    .    
  Thermal                  4637  | .    176  312  382  245  .    211  .    .    .    528  112  36   76   .    58   2039 462  .    
  Explosive                4475  | .    .    553  1629 .    .    .    .    675  .    1618 .    .    .    .    .    .    .    .    
  Electromagnetic          1085  | .    .    .    .    .    .    .    .    .    135  88   60   .    29   .    198  372  203  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 819   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    440  379  .    
Highest Corruption         15    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    15   9    
  Average Corruption       3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    4    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    12   11   4    
    Message Errors         8     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    4    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    2    
    Data Loss (major)      2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            432   | .    .    9    39   31   .    .    .    61   .    .    .    .    .    .    .    129  163  .    
  Projectiles              293   | .    .    6    .    31   .    .    .    .    .    .    .    .    .    .    .    93   163  .    
  Explosions               103   | .    .    3    39   .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    
  Melee                    36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      313   | .    .    .    118  .    .    .    .    97   .    87   .    .    .    .    .    .    .    11   
  Shots                    7     | .    .    .    3    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
  Rammed                   10    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    8    
Targets Rammed             22    | .    .    3    .    2    .    1    .    .    .    .    .    .    .    .    .    6    2    8    
  Kicked                   12    | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    6    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        558   | .    258  335  6    558  .    190  12   42   .    418  6    86   156  .    192  298  156  178  
  Average Temperature      99    | .    98   103  4    258  .    36   5    9    .    125  3    42   87   .    89   123  71   97   
  Received Heat Transfer   1388  | .    111  48   123  .    .    75   .    102  .    460  .    55   .    .    .    137  142  135  
  Effects                  11    | .    .    1    .    5    .    .    .    .    .    2    .    .    .    .    .    3    .    .    
    Shutdowns              2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    3    .    .    
    Damage (minor)         2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    2    .    2    1    .    1    .    .    .    1    2    .    .    .    .    2    1    .    
  Heat Transferred         6196  | .    483  555  510  285  .    422  .    .    .    907  185  74   111  .    74   2183 407  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Peak Influence             344  | .   110 308 .   38  .   157 .   .   .   .   105 .   .   .   .   237 344 299 
  Initial                  159  | .   .   42  .   .   .   .   .   .   .   .   43  .   .   .   .   .   132 159 
  Average                  90   | .   53  154 .   5   .   40  .   .   .   .   65  .   .   .   .   93  219 198 
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Low Security (%)         84   | .   100 58  .   100 .   100 .   .   .   .   100 .   .   .   .   92  36  58  
  Level 1                  15   | .   .   41  .   .   .   .   .   .   .   .   .   .   .   .   .   7   63  41  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   1   .   .   .   1   .   1   .   1   1   .   .   .   .   3   2   2   
  Investigation            3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Extermination            5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   
  Reinforcement            3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assault                  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Distress Signals           9    | .   .   2   .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   2   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   
  Distress Signals         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   
Times Spotted              187  | .   8   15  22  2   .   12  2   19  .   21  2   3   1   1   3   24  23  29  
  Peak Tracking Total      27   | .   3   3   5   2   .   4   1   5   .   11  1   3   1   1   1   4   12  27  
  Tactical Retreats        11   | .   1   1   1   .   .   .   .   2   .   2   .   .   .   .   .   2   .   2   

 Traps                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Traps Triggered            6    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   3   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Triggered                14   | .   .   3   .   .   .   .   .   .   .   1   .   1   .   8   1   .   .   .   
Most Traps Carried         1    | .   .   .   1   .   1   1   1   1   1   1   1   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Machines Disabled          11   | .   .   1   4   .   .   .   .   2   .   .   .   .   .   1   .   1   2   .   
  Max in Single Turn       2    | .   .   1   2   .   .   .   .   1   .   .   .   .   .   1   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Machines Accessed          26   | .   .   1   .   3   2   1   1   1   4   .   .   .   .   4   .   2   5   2   
  Terminals                10   | .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                68   | .   .   1   .   8   5   2   1   1   17  .   .   .   .   9   .   3   18  3   
  Successful               43   | .   .   1   .   1   5   .   1   1   17  .   .   .   .   9   .   3   5   .   
  Failed                   25   | .   .   .   .   7   .   2   .   .   .   .   .   .   .   .   .   .   13  3   
    Catastrophic           7    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   12  1   
  Terminals                29   | .   .   .   .   8   .   2   .   .   .   .   .   .   .   .   .   .   18  1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Terminal Hacks             38   | .   .   1   .   1   5   .   1   1   17  .   .   .   .   9   .   .   3   .   
  Record                   12   | .   .   .   .   .   4   .   .   1   5   .   .   .   .   1   .   .   1   .   
  Part Schematic           5    | .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   3   2   
  Full Trace Events        2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     99   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   99  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   5   .   .   .   1   .   2   .   .   .   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Total Allies               15   | .    .    .    .    5    .    2    .    1    .    2    .    .    .    5    .    .    .    .    
  Largest Group            6    | .    .    .    .    5    5    6    2    1    .    2    1    .    .    5    5    5    .    .    
  Highest-Rated Group      246  | .    .    .    .    119  119  164  70   49   .    96   47   .    .    246  246  246  .    .    
  Highest-Rated Ally       56   | .    .    .    .    40   40   40   39   49   .    49   47   .    .    56   56   56   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               115  | .    .    .    .    .    .    52   7    13   .    13   .    .    .    9    3    18   .    .    
  Total Damage             3023 | .    .    .    .    .    .    1669 145  228  .    150  .    .    .    283  144  404  .    .    
  Kills                    20   | .    .    .    .    .    .    8    2    1    .    1    .    .    .    2    1    5    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   3   .   2   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Turns Passed               13274 | .    243  817  1168 749  2778 866  845  764  321  981  254  242  232  913  476  1078 346  201  
Spaces Moved               9003  | 1    133  580  877  454  1714 474  517  413  188  638  191  180  182  643  383  770  294  371  
  Core                     397   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   371  
  Treads                   3399  | .    .    .    .    187  1714 474  517  413  91   3    .    .    .    .    .    .    .    .    
  Legs                     5207  | 1    133  580  877  267  .    .    .    .    97   635  191  180  182  643  383  770  268  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  120  160  160  160  160  120  120  120  120  125  108  108  108  50   50   
  Average Speed            131   | 120  120  120  120  150  160  160  160  160  140  120  120  122  125  122  108  108  100  50   
  Slowest Speed            260   | 120  190  120  120  260  160  160  160  160  260  190  120  125  125  125  108  108  108  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       52    | 2    29   97   59   82   92   16   66   67   63   78   7    44   47   95   64   24   42   17   
  Regions Visited          18
    Branch Regions         13
  Pre-discovered Areas     4     | .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             18    | .    .    2    3    .    5    .    1    .    .    5    .    1    .    .    1    .    .    .    
Spaces Dug                 5     | .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    
Terrain Destroyed          559   | .    .    44   223  1    .    3    7    97   .    140  1    4    .    .    4    26   9    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               121   | .    .    5    .    1    .    3    7    31   .    30   1    4    .    .    4    26   9    .    
  AOE                      437   | .    .    39   223  .    .    .    .    66   .    109  .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Total                      10002 | .    189  652  934  506  1756 540  524  451  225  753  205  192  183  770  434  971  331  386  
  Wait                     274   | .    30   10   3    9    1    6    .    .    .    5    .    .    .    37   44   116  9    4    
  Move                     8985  | .    132  579  876  453  1713 473  516  412  187  637  190  179  181  642  382  769  293  371  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  79    | .    5    5    7    3    16   11   1    1    3    2    2    1    .    7    1    10   3    1    
  Fast Attach              62    | .    5    2    3    2    3    7    .    2    6    10   3    .    1    8    .    8    1    1    
  Attach                   30    | .    .    .    3    .    1    9    .    1    1    5    3    .    .    .    .    5    2    .    
  Detach                   19    | .    .    .    1    .    3    5    .    .    1    2    .    .    .    3    .    2    2    .    
  Swap                     44    | .    .    5    3    2    3    3    2    4    2    2    2    4    .    2    2    5    3    .    
  Drop                     95    | .    4    9    8    4    15   8    1    1    7    2    1    1    .    12   1    16   4    1    
  Fire                     256   | .    13   36   29   6    .    17   4    29   18   46   4    3    1    1    4    34   11   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
  Kick                     12    | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    6    2    .    
  Crush                    2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   127   | .    .    .    .    25   1    .    .    1    .    42   .    .    .    58   .    .    .    .    
  Trap                     8     | .    .    3    1    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   221 | -10/Materials      | Discovered new exit (range 10)
   244 | -10/Materials      | Entered Mines
   294 | -10/Mines          | Discovered new exit (range 7)
   301 | -10/Mines          | Build established: Mutant
   327 | -10/Mines          | Met a Derelict shopkeep closing up shop
   494 | -10/Mines          | Learned Materials garrison access intel
   709 | -10/Mines          | Found a hidden stash of uninstalled traps
   774 | -10/Mines          | Discovered new exit (range 10)
   868 | -10/Mines          | Excavation squad dispatched
   868 | -10/Mines          | A large section of the Mines collapsed
  1055 | -10/Mines          | Discovered new exit (range 7)
  1061 | -10/Mines          | Entered Subcaves
  1089 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  1091 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  1146 | -10/Subcaves       | Discovered new exit (range 12)
  1209 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  1220 | -10/Subcaves       | Shifting Twisted Machinery released Shrapnel Trap
  1347 | -10/Subcaves       | Discovered new exit (range 5)
  1360 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1387 | -10/Subcaves       | Lost 3 parts (1n1u1w)
  1526 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  1935 | -10/Subcaves       | Discovered new exit (range 12)
  1953 | -10/Subcaves       | Core integrity fell below 50%
  2126 | -10/Subcaves       | Disturbed a concealed Subdweller
  2229 | -10/Subcaves       | Entered Recycling
  2891 | -7/Recycling       | Build established: Commander-Mutant
  2940 | -7/Recycling       | Scanned before Scraplab entrance
  2962 | -7/Recycling       | Entered Scraplab
  2975 | -7/Recycling       | Discovered new exit (range 2)
  2978 | -7/Recycling       | Entered Scraptown
  2978 | -7/Scraptown       | Accompanied by 5 allies
  2978 | -7/Scraptown       | System corruption cleaned by C-Scrubber
  3303 | -7/Scraptown       | Discovered new exit (range 13)
  3332 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
  3335 | -7/Scraptown       | Learned location of Quarantine (-3)
  3337 | -7/Scraptown       | Learned location of 1 exit from Lower Caves
  3338 | -7/Scraptown       | Learned Factory garrison access intel
  3401 | -7/Scraptown       | Visited CR-KLE's Repair Center
  3436 | -7/Scraptown       | Visited Awakened
  3455 | -7/Scraptown       | Visited TADAMA
  3500 | -7/Scraptown       | Visited Assassins FH
  3554 | -7/Scraptown       | Visited Symbiants
  3569 | -7/Scraptown       | Visited Shadow of the Wyrm
  3796 | -7/Scraptown       | Visited Fellowship of the Rings
  3826 | -7/Scraptown       | Visited UFD Registry
  3826 | -7/Scraptown       | Registered with UFD as "Matterthruster"
  3858 | -7/Scraptown       | Visited Scrapoid Research Area
  3896 | -7/Scraptown       | Visited Junk Repository
  3938 | -7/Scraptown       | Visited Supply Room
  3960 | -7/Scraptown       | Visited Supply Room
  3984 | -7/Scraptown       | Visited Scrap Suit Storage
  4088 | -7/Scraptown       | Visited Research Penetration Think Tank
  4138 | -7/Scraptown       | Visited Abandonware Association
  4160 | -7/Scraptown       | Learned abandonware demo "SHUTEYE.EXE"
  4203 | -7/Scraptown       | Visited Science Guys
  4286 | -7/Scraptown       | Visited LU-1G1's Boring Crew
  4350 | -7/Scraptown       | Visited DA-N13 Charitable Foundation
  4365 | -7/Scraptown       | Found DCF Scrap (30 items)
  5508 | -7/Scraptown       | CR-KLE repaired 6 parts
  5748 | -7/Scraptown       | Discovered new exit (range 3)
  5756 | -7/Scraptown       | Entered Factory
  5756 | -5/Factory         | Accompanied by 5 allies
  5756 | -5/Factory         | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2
  5757 | -5/Factory         | Loaded intel: 4 garrison access locations
  6285 | -5/Factory         | Build established: Commander-Tank
  6385 | -5/Factory         | Allied Derelicts emerged from ambush trap array
  6510 | -5/Factory         | Lost 4 allies
  6573 | -5/Factory         | Discovered new exit (range 20)
  6622 | -5/Factory         | Entered Upper Caves
  6622 | -5/Upper Caves     | Accompanied by 2 allies
  6754 | -5/Upper Caves     | Build established: Gunner
  6774 | -5/Upper Caves     | Identified exit to Upper Caves
  7151 | -5/Upper Caves     | Learned Factory emergency access door positions
  7239 | -5/Upper Caves     | Spotted B-75 Beast
  7467 | -5/Upper Caves     | Entered another Upper Caves area
  7467 | -5/Upper Caves     | Accompanied by 1 ally
  7622 | -5/Upper Caves     | Found Alien Artifact
  7755 | -5/Upper Caves     | Discovered new exit (range 20)
  7888 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8031 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8172 | -5/Upper Caves     | Discovered new exit (range 6)
  8231 | -5/Upper Caves     | Entered Zhirov
  8231 | -5/Zhirov          | Discovered new exit (range 3)
  8260 | -5/Zhirov          | Met Zhirov
  8289 | -5/Zhirov          | Learned location of Testing (-2)
  8289 | -5/Zhirov          | Learned location of Command (-1)
  8303 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8328 | -5/Zhirov          | Found Alien Artifact
  8328 | -5/Zhirov          | Identified Integrated Dissipator
  8328 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8350 | -5/Zhirov          | Found Alien Artifact
  8552 | -5/Zhirov          | Entered Proximity Caves
  8560 | -4/Proximity Caves | Spotted B-86 Titan
  8580 | -4/Proximity Caves | Destroyed B-86 Titan
  8683 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8735 | -4/Proximity Caves | Learned location of 1 exit from Research
  8836 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
  8900 | -4/Proximity Caves | Lost 3 parts (1p2w)
  9330 | -4/Proximity Caves | Lost 5 parts (1p1u3w)
  9422 | -4/Proximity Caves | Lost 4 parts (1p1u2w)
  9501 | -4/Proximity Caves | Discovered new exit (range 5)
  9533 | -4/Proximity Caves | Entered Factory
  9533 | -4/Factory         | Accompanied by 1 ally
  9533 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9768 | -4/Factory         | Discovered new exit (range 5)
  9787 | -4/Factory         | Entered Upper Caves
 10022 | -4/Upper Caves     | Discovered new exit (range 5)
 10029 | -4/Upper Caves     | Entered another Upper Caves area
 10046 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10248 | -4/Upper Caves     | Discovered new exit (range 11)
 10261 | -4/Upper Caves     | Entered Warlord
 10606 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10621 | -4/Warlord         | Found Prototype Energy Cannon
 10621 | -4/Warlord         | Identified Vortex Cannon
 10624 | -4/Warlord         | Found Vortex Cannon
 10956 | -4/Warlord         | Warlord forces counterattacked
 11003 | -4/Warlord         | Rebuked by Warlord
 11019 | -4/Warlord         | Found Prototype Reactor
 11019 | -4/Warlord         | Identified Vortex Chain Reactor
 11025 | -4/Warlord         | Found Prototype Device
 11025 | -4/Warlord         | Identified Exp. Cloaking Device
 11038 | -4/Warlord         | Found Exp. Target Analyzer
 11040 | -4/Warlord         | Found Prototype Device
 11040 | -4/Warlord         | Identified Exp. Focal Shield
 11045 | -4/Warlord         | Found Prototype Hackware
 11108 | -4/Warlord         | Opened side exit
 11127 | -4/Warlord         | Discovered new exit (range 11)
 11147 | -4/Warlord         | Build established: Commander-Gunner
 11162 | -4/Warlord         | Lost 5 allies
 11174 | -4/Warlord         | Entered Proximity Caves
 11174 | -3/Proximity Caves | Accompanied by 5 allies
 11586 | -3/Proximity Caves | Discovered new exit (range 9)
 11650 | -3/Proximity Caves | Entered Research
 11650 | -3/Research        | Accompanied by 5 allies
 11650 | -3/Research        | Evolved 2 slots: Utility x2
 11651 | -3/Research        | Identified exit to Quarantine
 11987 | -3/Research        | Identified Ghost Barrier
 12002 | -3/Research        | Lost 3 allies
 12289 | -3/Research        | Build established: Hacker-Gunner
 12331 | -3/Research        | Repaired Adv. Myomer Leg
 12362 | -3/Research        | Spotted B-86 Titan
 12607 | -3/Research        | Spotted B-86 Titan
 12724 | -3/Research        | Spotted B-90 Cyclops
 12728 | -3/Research        | Entered Quarantine
 12932 | -3/Quarantine      | Spotted Alpha 7
 12961 | -3/Quarantine      | Met incapacitated Sigix Warrior
 12961 | -3/Quarantine      | Lockdown squad dispatched
 12972 | -3/Quarantine      | Found Sigix Containment Pod
 13021 | -3/Quarantine      | Spotted Lightning
 13022 | -3/Quarantine      | Spotted Lightning
 13024 | -3/Quarantine      | Spotted Lightning
 13024 | -3/Quarantine      | Identified Dimensional Node Initializer
 13024 | -3/Quarantine      | Initialized slip node
 13025 | -3/Quarantine      | System corruption reached 10%
 13026 | -3/Quarantine      | Identified Transdimensional Reconstructor
 13026 | -3/Quarantine      | Warped through subspace to slip node
 13060 | -3/Quarantine      | Released all parts (10)
 13062 | -3/Quarantine      | Core integrity fell below 50%
 13066 | -3/Quarantine      | Discovered new exit (range 15)
 13070 | -3/Quarantine      | Core integrity fell below 20%
 13072 | -3/Quarantine      | Lost 9 parts (1p3n3u2w)
 13074 | -3/Quarantine      | Entered Research
 13074 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13216 | -2/Research        | Spotted B-90 Cyclops
 13229 | -2/Research        | Core integrity fell below 50%
 13257 | -2/Research        | Core integrity fell below 20%
 13275 | -2/Research        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
13234_ Slug penetrates Wall.
13234_ K-01 Serf collects debris.
13235_ Slug penetrates Wall.
13236_ W-44 Eye sends out distress signal.
13237_ Slug penetrates Wall.
13238_ System corrupted: Heat flow error (+184).
13238_ Slammed into K-01 Serf. <x2>
13239_ Slug penetrates Wall. <x2>
13239_ K-01 Serf collects debris.
13240_ Slug penetrates Wall. <x4>
13245_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal R003.
13252_ U-05 Engineer works on Subatomic
  Condenser.
13252_ U-05 Engineer works on Dark Matter
  Chamber.
13253_ System corrupted: Component data lost.
13257_ Critical hit (Burn: +37).
13257_ U-05 Engineer works on Dark Matter
  Chamber. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????#####+#############+###??????????? |
| ?????????????????                       ?????????? |
| ???????????????????                  g  ?????????? |
| ?##??????????????????           g    gg  ????????? |
| T ####?????????????????              ????????????? |
|      #??????###########?#@   #???????????????????? |
|      #??????#           #    #???????????????????? |
|      ####???#           #    #???????????????????? |
|         #???#           ;    +???????????????????? |
|         ##??#           #    #???????????????????? |
|           ??+      !!   #    #???????????????????? |
|         #???#      !! !?#    #???????????????????? |
|         #???#      !!  ?#    #???????????????????? |
|         ###?#############    #???????????????????? |
|         """##           #    #???????????????????? |
|         """##          *#    #???????????????????? |
|         """##           #    #???????????????????? |
|          F"#?           #    #???????????????????? |
|         """#???         #    #???????????????????? |
|         "" #?????       #    #???????????????????? |
|         ##?????????     #sss #???????????????????? |
|         ############# ###    #???????????????????? |
|                              #???????????????????? |
|                              #???????????????????? |
|                              #???????????????????? |
|                              #???????????????????? |
| ###########    ######+########???????????????????? |
| ??????????#    #?????????????????????????????????? |
| ??????????#    #?????????????????????????????????? |
| ????????? /    #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Coolant Potential          120
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             4
Armor Coverage             225
Resistance: KI             30
Propulsion Shielding       90
Weapon Cycling             25
Evasion (%)                57
Targeting Accuracy         8
Target Analysis            10
Armor Integrity Analysis   30
Recoil Reduction           4
Matter Filtering           30
Particle Charging          30
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
      Energy Filter | -7/Recycling | Hacked
  Assault Drone Bay | -5/Zhirov    | Free
     Exp. Heat Sink | -5/Zhirov    | Free
 Exp. Optical Array | -5/Zhirov    | Free
   Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Dimensional Node Initializer
Transdimensional Reconstructor

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              CompactSalvageWell
  Manual?         0
Play Time         01:54:16
  Cumulative      226.2 hours
  Start           2025.04.09 @ 18:19:12
  End             2025.04.09 @ 20:11:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          164
  Rogue           164
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           14/0/0/2/0/0/0/0/0
Lore%             82
Gallery%          72
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f61a8ba8-ddc5-4cf0-9777-6f87c423c9bf